Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 21:25:26 Player: Naughtyusername Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (4299) 4299 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 8909 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 140/160 System Corruption 0% Temperature Critical (613) Movement Core (1600) Ox31 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Core Analyzer > --- WEAPON (3) ------- Heavy Laser Beamcaster > --- INVENTORY (25) --- Energy Filter Weapon Cycler Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Makeshift Hacking Suite Component Analysis Suite Mobile Refinery Mk. CCLXVII Precision Beam Rifle Heavy Laser Battle Cannon Bore Cannon Bore Cannon Bore Cannon Proton Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Core Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Bore Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Cryofiber Web Improved Heat Sink Compact Battery Energy Filter Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Makeshift Hacking Suite Component Analysis Suite Shock Rifle Shock Rifle Precision Beam Rifle Heavy Laser Heavy Laser Beamcaster Beamcaster Cooled Particle Cannon Battle Cannon Proton Missile Launcher Improved Grenade Launcher Plasma Cutter [Rating: 57] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Bore Cannon Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 88 | 6 4 27 9 21 1 8 5 7 Power 12 | 1 . 2 2 3 . 2 . 2 Engine 5 | 1 . 1 . 2 . 1 . . Core 7 | . . 1 2 1 . 1 . 2 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 5 1 8 . 2 . . Treads 8 | 2 . 5 1 . . . . . Leg 10 | . . . . 8 . 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 7 2 6 1 2 . 3 Device 10 | . 1 3 1 2 . 1 . 2 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . 1 . . . 1 Hackware 1 | . . . . 1 . . . . Protection 9 | . . 4 1 2 1 1 . . Artifact . | . . . . . . . . . Weapon 34 | 2 2 13 4 4 . 2 5 2 Energy Gun 20 | 2 . 11 3 1 . . 1 2 Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 3 | . 2 1 . . . . . . Ballistic Cannon 4 | . . . . . . . 4 . Launcher 4 | . . 1 1 . . 2 . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 4 . 1 . . . . Parts Lost 31 | . . 1 8 2 . 8 . 12 Power 6 | . . . 1 1 . 1 . 3 Propulsion 10 | . . . 3 . . 3 . 4 Utility 6 | . . . 1 1 . 2 . 2 Weapon 9 | . . 1 3 . . 2 . 3 Highest Loss Streak 12 | . . 1 3 1 . 3 . 12 To Critical Strikes 2 | . . . 1 . . 1 . . Average Backups 22 | . 8 22 23 24 25 19 24 24 Power 1 | . 1 . 1 2 3 1 2 1 Propulsion . | . . 1 1 1 2 . . . Utility 10 | . 3 7 10 10 11 9 11 12 Weapon 8 | . 2 11 10 8 8 7 9 8 Tool/Special . | . . . . . . . . . Unused Backups 25 | . . 9 4 1 . 1 . 10 Power 3 | . . 1 2 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 13 | . . 1 1 1 . 1 . 9 Weapon 7 | . . 5 1 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 85 98 96 98 92 96 97 98 Engine 6 | . 14 3 . 8 7 7 7 6 Core 6 | . . 7 9 6 . 6 7 7 Treads 14 | . 28 32 35 5 . . . . Leg 16 | . . . . 23 30 29 30 29 Device 8 | . . 12 9 12 7 6 7 7 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 4 | . . . . 2 7 7 7 13 Protection 6 | . . 8 8 6 7 7 7 . Energy Gun 11 | . 2 19 24 13 7 10 2 . Energy Cannon 2 | . . . . 8 15 10 . . Ballistic Gun 2 | . 24 2 . . . . . . Ballistic Cannon 6 | . . . . . . . 17 21 Peak Build Rating 57 | 6 9 25 32 55 51 54 57 57 Average Rating 39 | 4 6 21 29 48 50 51 54 55 On Entrance 30 | . 6 9 24 30 50 51 49 57 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 14 91 102 103 124 110 122 133 133 Greatest Support 83 | 40 40 60 83 70 70 71 69 69 Greatest Overweight (x) 2 | . 2 1 1 2 1 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 25 25 25 Most Carried 25 | 1 12 25 25 25 25 25 25 25 Average Carried 22 | . 8 22 23 24 25 19 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 1 12 25 23 25 25 21 25 18 Class Distribution -------------------- 35% | Gunner 33% | Mutant 17% | Tank 13% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2275 | 134 409 727 180 517 10 241 57 . Remotely . | . . . . . . . . . Salvage Created 5643 | . 409 1421 1575 1620 30 520 . 68 Parts 305 | . 22 68 112 77 3 15 . 8 Haulers Intercepted 8 | . 1 4 2 1 . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 3 5 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 100 | . 10 20 29 27 1 12 . 1 Guns 50 | . 10 14 18 7 . 1 . . Cannons 16 | . . . . 12 1 2 . 1 AOE 29 | . . 6 8 6 . 9 . . Classes Destroyed 16 | . 3 6 3 2 . . . 2 Worker 10 | . . 2 6 2 . . . . Builder 8 | . . 2 3 3 . . . . Tunneler 2 | . . . 1 1 . . . . Hauler 8 | . 1 4 2 1 . . . . Recycler 8 | . . 3 1 4 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 9 | . . 4 2 3 . . . . Swarmer 24 | . 3 6 8 7 . . . . Grunt 46 | . 7 8 15 10 . 6 . . Brawler 2 | . . . 1 . . 1 . . Duelist 4 | . . 1 . 2 . 1 . . Sentry 11 | . . 5 3 3 . . . . Hunter 4 | . . . 2 2 . . . . Programmer 4 | . . . . 3 1 . . . Z-Technician 5 | . . . . . . . . 5 Z-Light 1 | . . . . . . . . 1 Wasp 3 | . . . . . . 3 . . Thug 1 | . . . . . . 1 . . Best Kill Streak 8 | . 4 7 6 8 1 4 . 5 Combat Bots Only 5 | . 4 5 4 4 1 4 . 1 Max Kills in Single Turn 3 | . 1 3 3 3 1 3 . 3 Gunslinging 2 | . . . 2 . . . . . Exploded 3 | . . 2 3 2 . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 504 | . 50 68 127 172 . 30 . 57 Missed 147 | . 12 20 35 61 . 7 . 12 Hits 357 | . 38 48 92 111 . 23 . 45 Melee 20 | . . . 5 8 . 7 . . Projectile 337 | . 38 48 87 103 . 16 . 45 Critical Strikes 10 | . . 1 4 4 . 1 . . Damage Taken 6742 | . 440 557 1398 1706 . 783 . 1858 Core 1005 | . 27 66 139 207 . 47 . 519 Absorbed by Shields 28 | . . 28 . . . . . . Regen/Repaired (Parts) 36 | . . 36 . . . . . . Core Remaining (%) 86 | 100 89 83 74 . . . . . Volleys Fired 320 | . 43 73 69 80 2 20 1 32 Largest 3 | . 2 2 3 3 3 3 1 3 Hottest 219 | . 90 100 183 183 121 152 48 219 Shots Fired 697 | . 86 145 141 206 6 40 1 72 Gun 517 | . 86 145 134 102 2 13 . 35 Cannon 150 | . . . . 96 4 16 1 33 Launcher 29 | . . . 7 7 . 11 . 4 Special 1 | . . . . 1 . . . . Kinetic 112 | . 82 2 . . . . 1 27 Thermal 311 | . 2 . 34 199 6 29 . 41 Explosive 23 | . . . 7 7 . 7 . 2 Electromagnetic 251 | . 2 143 100 . . 4 . 2 Robot Hit Streak 18 | . 7 7 18 17 2 13 . 4 Robot Miss Streak 12 | . 2 6 4 2 3 2 . 12 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 2 3 . . . . . Max Gunslinging Chain 2 | . 1 1 2 . . . . . Shots Hit Robots 417 | . 60 76 99 138 2 27 . 15 Core Hits 253 | . 21 42 72 81 1 26 . 10 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 22 | . . . 2 13 . 1 . 6 Burn 17 | . . . 2 12 . 1 . 2 Meltdown 1 | . . . . 1 . . . . Destroy 4 | . . . . . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13425 | . 750 1949 3066 4292 53 1530 . 1785 Guns 6056 | . 746 1485 1973 1446 20 220 . 166 Cannons 2023 | . . . . 1541 33 214 . 235 Explosions 5286 | . . 438 1063 1305 . 1096 . 1384 Melee . | . . . . . . . . . Ramming 60 | . 4 26 30 . . . . . Kinetic 792 | . 709 13 . . . . . 70 Thermal 6596 | . 13 438 1028 2987 53 466 . 1611 Explosive 2878 | . . . 570 1305 . 900 . 103 Electromagnetic 3099 | . 24 1472 1438 . . 164 . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . 2 . . . 13 13 . Average Corruption 5 | . . 2 . . . 12 13 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . 19 . . . 24 3 . Message Errors 17 | . . 7 . . . 9 1 . Matter Fused 7 | . . 3 . . . 4 . . Heat Flow Errors 6 | . . 3 . . . 3 . . Energy Discharges 5 | . . 1 . . . 4 . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 7 | . . 3 . . . 3 1 . Misfires 3 | . . 2 . . . 1 . . Overload Shots 5 | . . . . 5 . . . . Effects 1 | . . . . 1 . . . . Heat Surge 1 | . . . . 1 . . . . Overflow Damage 439 | . . 6 14 60 . 50 . 309 Projectiles 69 | . . . . 31 . 10 . 28 Explosions 370 | . . 6 14 29 . 40 . 281 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 362 | . . 29 34 75 . 224 . . Shots 12 | . . 1 2 2 . 7 . . Rammed 9 | . 2 6 1 . . . . . Targets Rammed 10 | . 2 6 2 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 724 | . 60 282 294 345 . 275 30 724 Average Temperature 101 | . 13 41 95 91 . 99 21 257 Received Heat Transfer 1917 | . 195 174 540 468 . 126 . 414 Effects 25 | . . . 3 4 . . . 18 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . 3 Interference 8 | . . . 3 3 . . . 2 Matter Decay 4 | . . . . 1 . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . 2 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Fried 15 | . . 10 5 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . 1 3 . . . . Combat Hostiles 3 | . . . 1 2 . . . . Parts Melted 20 | . . . 2 13 . 4 . 1 Heat Transferred 8876 | . 37 500 1658 5454 74 851 . 302 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . . 8 4 . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 3 | . . 1 1 3 . . . . Low Security (%) 58 | 100 100 58 65 32 . . . . Level 1 28 | . . 41 34 21 . . . . Level 2 12 | . . . . 45 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 704 | . 93 374 399 704 . . . . Initial 179 | . . 11 150 179 . . . . Average 186 | . 45 129 173 332 . . . . Influence Increases 3174 | . 273 642 948 1091 30 190 . . Destroy 0b10 Robot/C 1900 | . 200 400 580 540 20 160 . . Destroy 0b10 Robot/NC 240 | . 5 75 75 75 . 10 . . Destroy Leader 474 | . 42 116 138 148 10 20 . . Successful Hack 84 | . 10 30 27 17 . . . . Disable Machine 30 | . . . 30 . . . . . Anti-Garrison Action 150 | . . . . 150 . . . . Destroy Structure 116 | . 1 21 53 41 . . . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 165 | . 15 . 30 120 . . . . Influence Decreases 3174 | . 244 315 909 795 495 416 . . Entered New Map 741 | . . 18 206 216 257 44 . . Time Decay 2136 | . 244 287 516 559 238 292 . . Lost Part 180 | . . 10 70 20 . 80 . . Purge Threat 117 | . . . 117 . . . . . Squads Dispatched 16 | . 1 2 5 8 . . . . Investigation 5 | . . 2 2 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . 1 . 3 2 . . . . Assault 3 | . . . . 3 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 7 | . 1 2 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 14 30 38 50 1 12 . 3 Peak Tracking Total 9 | . 4 3 6 9 1 4 . 3 Tactical Retreats 6 | . 1 1 1 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 7 | . . 3 1 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . 2 1 . . . 2 Max in Single Turn 1 | . . . 1 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 19 | . 3 7 6 3 . . . . Terminals 14 | . 2 5 6 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 59 | . 9 20 23 7 . . . . Successful 31 | . 2 10 16 3 . . . . Failed 28 | . 7 10 7 4 . . . . Catastrophic 8 | . 1 4 2 1 . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . . 2 9 1 . . 7 . Terminals 49 | . 8 14 23 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 5 | . . 4 . 1 . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 18 | . 2 5 10 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 6 | . 1 2 2 1 . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 4 . 1 . . . . Insert Component 3 | . . 2 . 1 . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . . 1 6 1 . . . . Terminals 7 | . . . 6 1 . . . . Track 1 | . . . 1 . . . . . Botnet 5 | . . . 4 1 . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Patch 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 3 6 6 2 . . . . Full Trace Events 5 | . 1 2 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . 2 . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Machine Destruction 1 | . . . . 1 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 240 | . . . . . . . 240 240 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . . . . 20 Total Damage 406 | . . . . . . . . 406 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 1400 | . . 38 . . . . . 1362 Optics 1362 | . . . . . . . . 1362 ECM 38 | . . 38 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 10175 | 67 651 1989 1464 1640 502 674 1639 1549 Spaces Moved 3548 | 38 187 700 495 622 254 304 822 126 Core 2 | 2 . . . . . . . . Treads 1555 | 36 187 700 495 137 . . . . Legs 1991 | . . . . 485 254 304 822 126 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 195 195 197 197 197 Average Speed 216 | 154 263 240 240 205 195 198 197 197 Slowest Speed 320 | 160 320 240 240 320 195 200 197 197 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 36 62 50 19 46 44 84 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . . . 2 2 3 . Spaces Dug 16 | . . . 9 7 . . . . Terrain Destroyed 227 | . . 19 55 47 2 81 . 23 Melee . | . . . . . . . . . Projectile 31 | . . . . 13 2 4 . 12 AOE 196 | . . 19 55 34 . 77 . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5430 | 44 260 862 647 804 257 343 842 1371 Wait 1283 | . 8 5 38 27 . . 5 1200 Move 3540 | 37 186 699 494 621 253 303 821 126 Hop . | . . . . . . . . . Pick Up 70 | 1 12 18 14 15 . 5 5 . Fast Attach 29 | 6 2 11 . 7 . . 3 . Attach 30 | . 2 3 9 3 . 8 . 5 Detach 12 | . 3 7 . . . . 2 . Swap 69 | . . 19 11 23 1 6 2 7 Drop 59 | . 2 21 10 20 1 1 3 1 Fire 320 | . 43 73 69 80 2 20 1 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . 2 6 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 12) 68 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -9/Materials | Identified exit to Mines 2062 | -9/Materials | Discovered new exit (range 3) 2708 | -9/Materials | Entered another Materials area 2708 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3015 | -8/Materials | Build established: Tank 3029 | -8/Materials | Discovered new exit (range 15) 3177 | -8/Materials | Identified exit to Factory 3625 | -8/Materials | Lost 3 parts (1p2n) 4172 | -8/Materials | Entered Factory 4172 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4492 | -7/Factory | Build established: Gunner 4612 | -7/Factory | Allied Derelicts emerged from ambush trap array 4703 | -7/Factory | Lost 3 allies 4956 | -7/Factory | Build established: Tank 5372 | -7/Factory | First assault squad dispatched 5508 | -7/Factory | Discovered new exit (range 15) 5592 | -7/Factory | Build established: Gunner 5812 | -7/Factory | Entered Lower Caves 5813 | -7/Lower Caves | Encountered a Warlord checkpoint 6285 | -7/Lower Caves | Discovered new exit (range 7) 6314 | -7/Lower Caves | Entered another Lower Caves area 6328 | -7/Lower Caves | System corruption reached 10% 6358 | -7/Lower Caves | Lost 3 parts (1p2n) 6403 | -7/Lower Caves | Discovered new exit (range 11) 6647 | -7/Lower Caves | Discovered new exit (range 8) 6893 | -7/Lower Caves | Ambushed by wild Derelicts 6988 | -7/Lower Caves | Entered Zion 7092 | -7/Zion | System corruption cleaned by Quarantine Array 7219 | -7/Zion | Discovered new exit (range 14) 7452 | -7/Zion | Learned Factory security intel 7619 | -7/Zion | Given A8's code to call for help 7779 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7926 | -7/Zion | Found Prototype Device 8010 | -7/Zion | Gained Derelict followers 8429 | -7/Zion | Met Imprinter 8575 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8576 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8580 | -7/Zion | Opened final containment barrier to the Deep Caves 8612 | -7/Zion | Discovered new exit (range 3) 8612 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8627 | -7/Zion | Entered Deep Caves 8627 | -7/Deep Caves | Accompanied by 4 allies 9052 | -7/Deep Caves | Build established: Derelict-Gunner 10043 | -7/Deep Caves | Z-Facility disabled 10084 | -7/Deep Caves | Attacked by Z-Imprinter 10146 | -7/Deep Caves | Lost 4 allies 10151 | -7/Deep Caves | Core integrity fell below 50% 10164 | -7/Deep Caves | Core integrity fell below 20% 10177 | -7/Deep Caves | Core destroyed Last Messages --------------- 10166_ Overheating: Short circuit. 10166_ Nuclear Core destroyed. 10168_ Dropped Com. Battery. 10169_ Overheating: Matter decay (-2). 10169_ Extracted 131 energy. 10170_ Overheating: Lgt. Nuclear Core damaged (-18). 10170_ Extracted 25 energy. 10171_ Power failure, Lgt. Nuclear Core shutdown. 10171_ Overheating: Energy bleed (-25). 10171_ Extracted 25 energy. 10171_ Beamcaster destroyed. 10172_ Overheating: Matter decay (-1). 10173_ Overheating: Energy bleed (-14). 10173_ Extracted 19 energy. 10174_ Core Analyzer broken. 10174_ Overheating: Short circuit. 10175_ Overheating: Core damaged (-77). 10177_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????########????????????????????????????????????? | | ???? ????????????????????????????????????? | | ???? ?????###???????????????????????????? | | ???? ##?### ##?????######???????????????? | | ??? ## # #???### ##??????????????? | | ??? ##### #??????????????? | | ?? #??????????????? | | ?? #??????????????# | | ?? ##?????????????## | | ?? #??????????????# | | ?????""""" ## #?????????# | | ??????"""" ;;######## | | ??????"""" @* | !%! | | ??????"""" !%!%! = !%! | | ????""" ! % I | | ???"" = ! # ""######## | | ?" !%] #?????? | | ? # ##?????## | | ?? # ????????## | | ?? #?####????????# | | ?? #????????????# | | ??? #????????????# | | ??? #???????????## | | ???? ##??????????## | | ???? #??????????## | | ???? #????????## | | ????? #????????# | | ????? ##????????# | | ??????? ##?????????## | | ?????????? #???????????#### | | ???????????? ??????????????# | | ??????????????? ??????????????## | | ????????????????? ??????????????????## | | ????????????????????????????????????????# ## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????## #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Matter Filter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Antigrav System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldthrustDeuteriumRailgun Manual? 0 Play Time 00:56:40 Cumulative 115.3 hours Start 2025.08.19 @ 20:23:54 End 2025.08.19 @ 21:25:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 72 Gallery% 59 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c86fcd2a-ad3c-4232-ba3c-11c9257a2b45