Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 00:40:20 Player: phosphophyllite Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (1886) 1886 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 6655 Bonus ------- Pacifist 200 High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antigrav System Thermal Shield Point Defense System Heavy Plasma Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Improved Terrain Scan Processor Improved Transmission Jammer Point Defense System > --- WEAPON ----------- Improved Arc Projector Wave Gun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- VTOL Module Thermal Shield Heavy Plasma Cannon Heavy Machine Gun [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility EM Disruption Field Device EM Disruption Field Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . 1 . . . . . Propulsion 4 | . . 2 . . 1 1 . . Utility 3 | . . . 1 1 . 1 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 90 | 6 . 16 5 21 9 22 2 9 Power 9 | 1 . . 1 1 2 3 . 1 Engine 3 | 1 . . 1 . . 1 . . Core 5 | . . . . 1 1 2 . 1 Reactor 1 | . . . . . 1 . . . Propulsion 28 | 2 . 8 . 5 2 6 1 4 Treads 9 | . . 4 . 2 2 . 1 . Leg 9 | 2 . 4 . 3 . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 6 | . . . . . . 6 . . Utility 24 | 1 . 2 3 8 3 5 . 2 Device 16 | . . 2 . 6 2 4 . 2 Storage 4 | 1 . . 1 1 . 1 . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 . 6 1 7 2 8 1 2 Energy Gun 13 | 2 . . . 2 1 5 1 2 Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 6 | . . 1 . 3 1 1 . . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher 6 | . . 5 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 48 | . . 2 10 2 10 15 1 8 Power 6 | . . . 1 1 1 3 . . Propulsion 15 | . . . 4 . 2 5 . 4 Utility 10 | . . . 2 1 3 2 . 2 Weapon 17 | . . 2 3 . 4 5 1 2 Highest Loss Streak 10 | . . 1 6 1 10 7 1 8 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 4 | 2 4 7 5 2 1 2 5 5 Power . | . 1 1 . . . . . . Propulsion . | 1 2 1 . . . . 1 1 Utility . | . . . 1 1 . . 2 2 Weapon 2 | . 1 4 3 . 1 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 7 | . . 4 2 . . . . 1 Power . | . . . . . . . . . Propulsion 4 | . . 3 . . . . . 1 Utility . | . . . . . . . . . Weapon 1 | . . . 1 . . . . . Tool/Special 2 | . . 1 1 . . . . . Average Slot Usage (%) 68 | . 85 96 76 73 43 57 3 23 Engine 3 | . 14 11 13 . . 1 . . Core 1 | . . . . 4 . . . . Treads 5 | . . 8 25 . . 8 . . Leg 14 | . 28 32 . 17 12 . . . Flight 1 | . . . . . . 6 . . Device 14 | . . 10 1 25 12 12 . 2 Storage 4 | . 14 11 13 2 3 . . . Processor 1 | . . . . . 1 4 . . Energy Gun 2 | . 28 . . 3 . 5 3 4 Energy Cannon 2 | . . . . 5 3 2 . . Ballistic Gun 6 | . . 7 . 10 7 2 . . Launcher 4 | . . 13 14 . . . . . Peak Build Rating 77 | 6 6 20 24 43 31 77 19 49 Average Rating 28 | 4 6 12 17 34 20 53 8 27 On Entrance 9 | . 6 6 20 1 31 17 2 2 Avg Prop Armor Cover (%) 12 | . . . . 8 . 11 . 19 Naked Turns 179 | . . . 40 16 44 33 32 14 Heaviest Build 52 | 13 13 20 33 38 39 52 6 18 Greatest Support 88 | 20 20 88 88 55 55 44 3 44 Greatest Overweight (x) 10 | . . . 9 . 3 10 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 5 5 Average Capacity 7 | 6 8 8 7 8 11 5 5 5 Most Carried 8 | 4 4 8 7 5 4 5 5 5 Average Carried 4 | 2 4 7 5 2 1 2 5 5 Final Capacity 15 | 8 8 8 5 15 5 5 5 5 Final Carried 7 | 4 4 7 3 2 4 5 5 5 Class Distribution -------------------- 51% | Mutant 35% | Tank 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 1548 | 219 . 342 141 428 130 288 . . Remotely . | . . . . . . . . . Salvage Created 1786 | . . 558 80 423 330 365 . 30 Parts 151 | . . 57 10 27 30 25 . 2 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 45 | . . 20 4 4 6 11 . . Guns 9 | . . . . 1 2 6 . . Cannons 6 | . . . . 3 3 . . . AOE 29 | . . 19 4 . 1 5 . . Classes Destroyed 13 | . . 9 1 2 1 . . . Worker 15 | . . 3 1 4 5 1 . 1 Builder 11 | . . 5 1 1 3 1 . . Hauler 2 | . . 1 . 1 . . . . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . Watcher 2 | . . 2 . . . . . . Swarmer 21 | . . 3 3 . 6 9 . . Grunt 12 | . . 11 . 1 . . . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 4 . 1 . . . . Hunter 1 | . . . 1 . . . . . Programmer 4 | . . . . 2 . 2 . . Best Kill Streak 13 | . . 7 5 4 13 5 . 1 Combat Bots Only 5 | . . 5 4 1 4 5 . . Max Kills in Single Turn 7 | . . 5 3 2 7 3 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 2 . 1 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 609 | . . 59 130 51 142 181 2 44 Missed 199 | . . 16 34 13 55 73 . 8 Hits 410 | . . 43 96 38 87 108 2 36 Melee 4 | . . 1 1 . . . 2 . Projectile 406 | . . 42 95 38 87 108 . 36 Critical Strikes 19 | . . . 5 2 . 6 1 5 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 7389 | . . 741 1566 605 1430 2012 85 950 Core 2216 | . . 87 514 65 533 470 85 462 Absorbed by Shields 3 | . . . . . 3 . . . Redirected to Shielding 108 | . . . 108 . . . . . Ignored by Resistances 45 | . . . . 12 . . . 33 Core Remaining (%) 68 | 100 100 78 6 90 37 . . . Volleys Fired 103 | . . 48 3 18 11 19 . 4 Largest 3 | . . 2 2 3 3 3 . 2 Hottest 201 | . . 66 66 189 80 201 . 130 Shots Fired 193 | . . 49 5 55 33 46 . 5 Gun 105 | . . . . 37 22 41 . 5 Cannon 34 | . . . . 18 11 5 . . Launcher 54 | . . 49 5 . . . . . Special . | . . . . . . . . . Kinetic 62 | . . . . 27 22 13 . . Thermal 58 | . . . . 28 11 19 . . Explosive 44 | . . 39 5 . . . . . Electromagnetic 29 | . . 10 . . . 14 . 5 Robot Hit Streak 12 | . . 12 4 9 3 6 . 1 Robot Miss Streak 6 | . . 4 . 4 6 2 . 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 97 | . . 29 3 24 11 28 . 2 Core Hits 127 | . . 47 9 18 35 17 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . Burn 1 | . . . . 1 . . . . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5269 | . . 2284 433 660 866 857 . 169 Guns 1281 | . . . . 485 109 620 . 67 Cannons 378 | . . . . 148 189 41 . . Explosions 3483 | . . 2272 401 . 565 196 . 49 Melee . | . . . . . . . . . Ramming 127 | . . 12 32 27 3 . . 53 Kinetic 537 | . . . . 229 109 199 . . Thermal 1363 | . . . . 404 432 527 . . Explosive 2500 | . . 2050 401 . . . . 49 Electromagnetic 742 | . . 222 . . 322 131 . 67 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . 5 . 3 9 10 Average Corruption 5 | . . . . 4 . 2 8 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . 11 . 4 2 9 Message Errors 9 | . . . . 1 . 4 . 4 Matter Fused 6 | . . . . 5 . . . 1 Heat Flow Errors 3 | . . . . 2 . . . 1 Energy Discharges 1 | . . . . 1 . . . . Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . 1 . . 1 1 Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . 16 46 . 30 . . . Projectiles 3 | . . . . . 3 . . . Explosions 89 | . . 16 46 . 27 . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . 2 1 . . . . Impact 2 | . . . 1 1 . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 405 | . . 140 5 . 192 31 . 37 Shots 13 | . . 5 . . 5 2 . 1 Rammed 28 | . . 1 6 . 1 . . 20 Targets Rammed 31 | . . 1 6 3 1 . . 20 Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 454 | . . 4 28 454 50 353 . 108 Average Temperature 109 | . . 2 9 162 15 104 . 38 Received Heat Transfer 1896 | . . 192 918 33 219 363 . 171 Effects 3 | . . . . 1 . 2 . . Energy Bleed 2 | . . . . 1 . 1 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 4 | . . 3 . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . 3 1 2 . . Heat Transferred 1985 | . . . . 819 609 557 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Maximum Alert Level 2 | . . 2 2 1 . 1 . . Low Security (%) 89 | 100 100 86 16 97 100 89 100 100 Level 1 7 | . . 11 37 2 . 10 . . Level 2 3 | . . 1 46 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 481 | . . 446 481 218 180 231 47 48 Initial 218 | . . . 185 218 . 71 47 . Average 81 | . . 101 371 55 75 58 19 3 Influence Increases 2356 | . . 849 516 152 400 386 . 53 Destroy 0b10 Robot/C 900 | . . 400 80 80 120 220 . . Destroy 0b10 Robot/NC 160 | . . 55 10 35 45 10 . 5 Destroy Leader 188 | . . 96 20 32 10 30 . . Disable Machine 195 | . . 60 15 . 90 . . 30 Anti-Garrison Action 150 | . . . 150 . . . . . Destroy Structure 313 | . . 223 31 5 . 36 . 18 Lose Combat Pursuer 450 | . . 15 210 . 135 90 . . Influence Decreases 2356 | . . 409 475 633 254 395 137 53 Entered New Map 683 | . . . 255 263 . 75 90 . Time Decay 1260 | . . 389 120 370 154 190 27 10 Lost Part 393 | . . 20 100 . 100 130 . 43 Lost Ally 20 | . . . . . . . 20 . Squads Dispatched 15 | . . 2 4 2 3 4 . . Investigation 2 | . . . . . 1 1 . . Extermination 4 | . . . . 2 . 2 . . Reinforcement 7 | . . 2 2 . 2 1 . . Assault 2 | . . . 2 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 2 | . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 1 26 32 5 24 33 6 1 Peak Tracking Total 15 | . 1 4 15 1 9 14 6 1 Tactical Retreats 15 | . . 1 4 . 5 5 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 6 | . . . . 3 1 2 . . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 14 | . . 4 2 . 6 . . 2 Max in Single Turn 4 | . . 1 2 . 4 . . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 1 | . . 1 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . 3 . . . . . . Successful 3 | . . 3 . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . Recycle Component 1 | . . 1 . . . . . . Process 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter 106 | . . 106 . . . . . . Retrieved Matter 106 | . . 106 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . Total Damage 85 | . . . . . . . 85 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Active Infowar (turns) 1279 | . . 310 . 892 . 75 . 2 Seismic 890 | . . . . 890 . . . . Jamming 75 | . . . . . . 75 . . ECM 314 | . . 310 . 2 . . . 2 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 4472 | 69 57 1071 247 1372 445 869 95 247 Spaces Moved 2516 | 49 48 505 187 460 330 684 122 131 Core 532 | 3 . . 66 28 200 71 122 42 Treads 483 | . . 111 121 22 12 217 . . Legs 1016 | 46 48 394 . 410 118 . . . Wheels . | . . . . . . . . . Hover 89 | . . . . . . . . 89 Flight 396 | . . . . . . 396 . . Fastest Speed 32 | 50 120 120 50 50 50 32 50 48 Average Speed 107 | 115 120 125 114 122 87 104 73 67 Slowest Speed 550 | 120 120 145 500 160 200 550 100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . 8 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 13 43 27 16 10 18 66 3 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 332 | . . 268 39 4 . 13 . 8 Melee . | . . . . . . . . . Projectile 8 | . . . . 4 . 4 . . AOE 324 | . . 268 39 . . 9 . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total 4117 | 58 47 894 216 1230 469 798 125 280 Wait 1290 | . . 301 1 709 111 51 . 117 Move 2495 | 48 47 504 186 459 329 670 121 131 Hop 6 | . . . . . . 6 . . Pick Up 28 | 4 . 8 4 6 2 4 . . Fast Attach 69 | 6 . 12 2 12 8 17 3 9 Attach 28 | . . 1 4 10 2 11 . . Detach 16 | . . 2 1 3 2 8 . . Swap 7 | . . 3 . 3 . 1 . . Drop 45 | . . 14 9 7 3 11 1 . Fire 103 | . . 48 3 18 11 19 . 4 Melee . | . . . . . . . . . Ram 22 | . . . 2 . 1 . . 19 Kick 3 | . . . . 3 . . . . Crush 5 | . . 1 4 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 3) 127 | -10/Materials | Entered another Materials area 127 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 1169 | -9/Materials | Discovered new exit (range 5) 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1394 | -8/Materials | Lost 6 parts (1p2n1u2w) 1430 | -8/Materials | Discovered new exit (range 15) 1434 | -8/Materials | Lost 4 parts (2n1u1w) 1434 | -8/Materials | Core integrity fell below 50% 1441 | -8/Materials | Core integrity fell below 20% 1445 | -8/Materials | Entered Factory 1445 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1737 | -7/Factory | Build established: Tank 2795 | -7/Factory | Discovered new exit (range 4) 2817 | -7/Factory | Entered another Factory area 2817 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3141 | -6/Factory | Lost 10 parts (1p2n3u4w) 3176 | -6/Factory | Core integrity fell below 50% 3229 | -6/Factory | Discovered new exit (range 8) 3262 | -6/Factory | Entered another Factory area 3262 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3547 | -5/Factory | Build established: Gunner 4129 | -5/Factory | Lost 7 parts (2p2n1u2w) 4131 | -5/Factory | Sucked down chute 4131 | -5/Factory | Entered Waste 4132 | -5/Waste | Met a frightened Derelict 4146 | -5/Waste | EMP discharged 4151 | -5/Waste | Spotted C-40 Crusher 4158 | -5/Waste | Spotted C-40 Crusher 4196 | -5/Waste | Crushed by Compactor (1 part destroyed) 4197 | -5/Waste | Core integrity fell below 50% 4197 | -5/Waste | Spotted C-40 Crusher 4202 | -5/Waste | Spotted C-40 Crusher 4202 | -5/Waste | Spotted C-40 Crusher 4204 | -5/Waste | Spotted C-40 Crusher 4213 | -5/Waste | Discovered new exit (range 16) 4226 | -5/Waste | Entered Factory 4327 | -5/Factory | Build established: Mutant 4458 | -5/Factory | Core integrity fell below 20% 4462 | -5/Factory | System corruption reached 10% 4473 | -5/Factory | Core destroyed Last Messages --------------- 04463_ Slammed into Y-64 Sentinel. 04465_ Destabilizing: Core damaged (-10). 04466_ K-01 Serf collects debris. 04466_ Slammed into Y-64 Sentinel. 04467_ K-01 Serf collects debris. 04467_ Slammed into Y-64 Sentinel. 04468_ Penetrated by Slug. 04468_ Slammed into Y-64 Sentinel. 04468_ K-01 Serf collects debris. 04469_ Slammed into Y-64 Sentinel. 04469_ Destabilizing: Core damaged (-50). 04470_ K-01 Serf collects debris. 04470_ Slammed into Y-64 Sentinel. 04471_ Y-64 Sentinel IFF system glitched. 04471_ Slug penetrates K-01 Serf. 04471_ K-01 Serf collects debris. 04471_ Slammed into Y-64 Sentinel. 04471_ K-01 Serf collects debris. 04472_ Slammed into Y-64 Sentinel. 04473_ Destabilizing: Core damaged (-30). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???? ? ?????????????????????????????????? | | ???# ?????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# ##############???????????????????? | | #### # #???????????????????? | | # # " " #???????????????????? | | # # " " #???????????????????? | | " # # " " #???????????????????? | | " # # " !! " #???????????????????? | | " # # " !! " #???????????????????? | | # + " ! 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Y #???????????????????? | | ??????????# = #???????????????????? | | ??????????# # k #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # k % #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # ! #???????????????????? | | ??????????# # k #???????????????????? | | ??????????# #####+########???????????????????? | | ??????????+ #???# #??????????????????????????? | | ??????????# #???# #??????????????????????????? | | ??????????# #???# #??????????????????????????? | | ??????????# ??? #??????????????????????????? | | ??????????#+#+###???# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????+ +??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 410 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 25 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed GravjetLightGenerator Manual? 0 Play Time 00:41:22 Cumulative 11.8 hours Start 2026.01.31 @ 00:01:06 End 2026.01.31 @ 00:40:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9bebc97-6c9f-4bab-bf61-3a14f5cb7f74