Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 23:26:06

Player: UberDoot

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (353)     1765
Value Destroyed (17859)    17859
Prototype IDs (81)         1620
Alien Tech Used (7)        1400
Bonus (14280)              14280
              TOTAL SCORE: 45524

 Bonus
-------
High Alert Combat Kills    2744
Follower Combat Kills      2109
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Hacked Protovariant        500
Scanned by Researcher      500
Pursued by Intercept       2000
Friendly Fire              -473

 Cogmind 
---------
Core Integrity             330/1450
Matter                     300/300
Energy                     395/395
System Corruption          15%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
    Reinforced Antimatter Reactor
>              --- PROPULSION (4) ---
  High-density Centrium Heavy Treads
>              --- UTILITY (12) -----
      Advanced Targeting Computer
               Core Analyzer
               Core Analyzer
               Core Analyzer
               Core Analyzer
  Experimental Armor Integrity Analyzer
      Improved Core Shielding
               Quantum Router
>              --- WEAPON (5) -------
         Heavy Machine Gun
         Heavy Machine Gun
         Heavy Machine Gun
               Multirail
>              --- INVENTORY (5) ----
         Light Quantum Reactor
      Advanced Coolant Injector
    Long-range Sensor Array
  Experimental Power Shielding
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
               Huge Storage Unit
               Machine Analyzer
      Advanced Signal Interpreter
     Makeshift Salvage Targeting Computer
      Advanced Targeting Computer
      Improved Transmission Jammer
  Experimental Phase Shifter
      Advanced Powered Armor
  Experimental Hacking Suite
               Quantum Router
>              --- WEAPON -----------
        Cooled Nova Cannon
               Linked Autogun
               Linked Autogun
>              --- INVENTORY --------
               Quantum Reactor
      Enhanced Armored Medium Treads
               Biometal Medium Treads
     Overtuned Huge Scrapsphere
               Scrap Suit
  Experimental Heat Sink
      Advanced Coolant Injector
      Advanced Energy Well
  Experimental Matter Compressor
    Long-range Sensor Array
      Advanced Weapon Cycler
        Medium Regenerative Plating
               Graphene Brace
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Core Reset Matrix
               KE Penetrator
     Overtuned Coil Gun
     Overtuned Coil Gun
     Overtuned Coil Gun
     Overtuned Coil Gun
     Overtuned Railgun
               Plasma Cutter
[Rating: 176]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Overtuned Huge Scrapsphere
Utility                    Advanced Targeting Computer
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Quantum Router
  Protection               Medium Regenerative Plating
Weapon                     KE Penetrator
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   .   2   .   .   .   6   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   2   .   .   1   .   2   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             506  | 7   14  4   21  33  6   16  51  1   21  3   26  4   5   5   11  43  20  16  40  41  41  47  30  
  Power                    33   | 1   .   .   3   2   .   1   2   .   1   .   3   .   .   .   .   5   1   1   2   2   .   6   3   
    Engine                 9    | 1   .   .   3   2   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   1   1   2   2   .   6   3   
  Propulsion               69   | 2   1   .   4   14  3   6   9   .   5   .   6   1   .   .   .   2   2   .   2   5   1   5   1   
    Treads                 56   | 2   1   .   3   14  3   4   4   .   3   .   4   1   .   .   .   2   2   .   2   5   1   4   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   .   1   .   .   2   5   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  195  | 2   4   4   4   2   1   2   21  1   6   2   5   3   2   5   10  17  12  11  18  19  16  12  16  
    Device                 107  | 1   3   4   4   1   1   1   6   1   2   2   1   2   1   1   9   13  7   8   12  8   9   7   3   
    Storage                10   | 1   1   .   .   1   .   1   .   .   1   .   1   .   .   1   .   .   .   1   .   2   .   .   .   
    Processor              21   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   2   4   2   8   
    Hackware               7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
    Protection             50   | .   .   .   .   .   .   .   8   .   3   .   3   1   1   3   1   3   5   2   2   7   3   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   209  | 2   9   .   10  15  2   7   19  .   9   1   12  .   3   .   1   19  5   4   18  15  24  24  10  
    Energy Gun             31   | 1   4   .   6   9   2   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          35   | .   1   .   .   1   .   .   1   .   1   .   1   .   .   .   .   3   2   2   4   8   6   3   2   
    Ballistic Gun          125  | 1   2   .   1   1   .   3   13  .   7   1   8   .   2   .   1   16  3   2   14  7   18  20  5   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         6    | .   .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   .   2   3   .   .   2   .   3   .   .   .   .   3   .   1   4   9   7   12  1   2   6   
Parts Lost                 89   | .   .   .   1   .   3   .   5   .   4   1   .   .   .   .   1   14  1   .   4   2   6   35  12  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   .   4   1   
  Propulsion               13   | .   .   .   1   .   1   .   1   .   2   .   .   .   .   .   .   1   .   .   .   1   .   5   1   
  Utility                  34   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   7   1   .   .   .   3   13  6   
  Weapon                   32   | .   .   .   .   .   1   .   3   .   1   1   .   .   .   .   .   3   .   .   3   .   3   13  4   
  Highest Loss Streak      11   | .   .   .   1   .   2   .   2   .   2   1   .   .   .   .   1   8   1   .   2   1   4   11  6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   99  100 98  99  99  97  98  93  85  93  89  86  81  81  81  82  86  85  86  81  81  80  61  
  Engine                   5    | .   14  14  11  10  11  10  4   .   .   .   .   5   5   5   5   3   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   2   6   8   5   5   5   5   4   10  10  8   8   8   7   4   
  Treads                   16   | .   27  28  26  33  33  29  12  13  13  13  11  10  5   5   5   6   10  10  6   5   3   4   4   
  Wheel                    4    | .   .   .   5   .   .   2   13  13  12  13  6   5   5   5   5   5   5   5   4   4   4   3   .   
  Device                   11   | .   14  14  11  11  10  10  2   12  8   13  11  16  12  11  10  13  12  16  15  14  15  16  2   
  Storage                  7    | .   14  14  11  10  11  10  6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   
  Processor                7    | .   .   .   .   .   .   .   13  13  13  13  11  11  11  11  11  10  10  10  8   9   14  10  26  
  Hackware                 2    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   4   5   .   6   9   8   7   4   
  Protection               2    | .   .   .   .   .   .   .   5   .   2   .   5   .   3   4   4   5   4   5   3   3   3   3   3   
  Energy Gun               8    | .   6   .   24  32  33  23  .   .   .   13  3   .   .   .   .   .   .   .   .   .   .   .   2   
  Energy Cannon            1    | .   7   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   2   .   1   4   
  Ballistic Gun            13   | .   11  .   3   .   .   8   24  26  19  13  19  23  22  23  23  19  18  17  19  15  15  16  3   
  Ballistic Cannon         1    | .   2   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          176  | 8   10  9   18  23  22  25  66  61  64  61  96  98  98  100 100 115 119 130 155 165 176 171 132 
  Average Rating           73   | 5   8   9   15  21  21  21  51  60  56  61  80  95  97  97  98  105 116 123 145 153 166 155 104 
  On Entrance              71   | .   8   9   9   18  21  22  25  59  61  61  61  94  98  97  99  99  115 111 128 144 165 166 37  
Naked Turns                30   | .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             178  | 15  52  52  58  61  59  60  79  69  82  74  143 137 144 144 144 160 163 161 163 171 172 178 159 
  Greatest Support         150  | 40  40  40  60  60  60  60  58  58  58  16  20  20  70  20  20  60  20  20  20  80  80  150 125 
  Greatest Overweight (x)  12   | .   1   1   5   1   .   4   3   3   9   4   12  6   7   7   7   7   8   8   8   8   8   8   3   
  Average Overweight (x)   4    | .   .   1   2   .   .   .   2   2   3   4   6   6   6   6   6   6   7   7   7   7   7   6   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   19  20  20  19  20  19  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Carried          21   | 5   16  20  19  19  19  19  19  20  19  19  22  24  24  24  24  23  24  24  24  24  24  22  17  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 8   20  20  20  20  20  20  20  20  20  19  25  25  24  25  25  25  25  25  24  25  23  23  5   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 17% | Commander-Gunner
 11% | Mutant
  5% | Hacker-Skirmisher
  5% | Scavenger-Skirmisher
  4% | Scavenger-Scrapper
  4% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Storage
     Commander-Gunner | -9/Recycling
     Commander-Gunner | -9/Scraptown
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Data Miner
   Scavenger-Scrapper | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Zhirov
     Scavenger-Gunner | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
     Scavenger-Gunner | -4/Armory
     Scavenger-Gunner | -4/Lab
    Hacker-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Testing
 Scavenger-Skirmisher | -2/Research
     Scavenger-Gunner | -2/Quarantine
        Hacker-Mutant | -2/Section 7

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  
Matter Collected           17269 | 309  284  105  280  360  94   194  1641 54   528  85   421  278  172  380  523  972  1069 346  1745 1609 2425 2636 759  
  Remotely                 2277  | .    .    .    .    .    .    .    131  .    .    .    .    .    .    .    .    551  260  .    .    206  437  692  .    
Salvage Created            21319 | 163  538  19   752  1533 702  .    1898 100  400  60   513  364  110  130  702  1884 685  90   3045 1700 2076 3112 743  
  Parts                    1201  | 14   33   6    42   95   21   .    94   9    35   2    28   9    7    7    44   106  64   16   147  101  96   197  28   
Haulers Intercepted        16    | .    1    .    3    6    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    
Recyclers Shooed           7     | .    1    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109   | .    .    .    .    .    .    .    .    9    .    2    .    26   21   7    44   .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Combat Hostiles Destroyed  258  | .   13  3   12  23  12  .   20  2   3   1   7   1   1   .   14  22  8   1   29  18  18  36  14  
  Guns                     217  | .   8   .   7   21  12  .   20  2   3   1   6   1   1   .   14  22  8   1   23  17  18  28  4   
  Cannons                  22   | .   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   1   6   
  AOE                      11   | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          25   | 2   4   .   3   2   2   .   2   .   1   .   .   .   1   .   .   .   3   .   .   3   .   2   .   
  Worker                   12   | .   .   .   3   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Builder                  23   | .   .   .   1   .   .   .   3   .   .   .   2   .   .   .   .   4   .   .   5   2   1   5   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   16   | .   1   .   3   6   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Recycler                 14   | 1   .   .   1   .   2   .   3   .   .   .   .   .   .   .   .   1   .   .   3   .   3   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Watcher                  12   | .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   2   .   2   .   
  Swarmer                  33   | .   3   3   4   .   1   .   4   .   .   .   .   .   .   .   10  4   .   .   .   .   .   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    86   | .   10  .   4   10  .   .   4   .   .   .   6   .   1   .   1   13  2   .   11  3   4   15  2   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Duelist                  7    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Sentry                   41   | .   .   .   4   12  7   .   3   .   .   .   .   .   .   .   1   3   1   .   2   .   1   6   1   
  Demolisher               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   3   .   4   4   .   
  Programmer               43   | .   .   .   .   .   3   .   3   2   .   1   .   .   .   .   1   2   2   .   8   9   5   5   2   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Q-Series                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   
  Protovariant G           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scrapoid                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 2   4   2   8   5   4   .   6   2   2   1   5   1   1   .   5   7   2   1   7   6   4   15  5   
  Combat Bots Only         13   | .   4   2   5   5   4   .   5   1   2   1   3   1   1   .   5   6   2   1   5   4   3   13  5   
Max Kills in Single Turn   4    | 1   1   1   4   2   2   .   2   1   1   1   2   1   1   .   2   2   1   1   2   2   2   3   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  A5 (-4/Lab)

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  
Hostile Shots Fired        1773  | .    61   24   49   75   48   .    128  .    25   11   36   2    .    .    64   198  60   52   139  77   130  431  163  
  Missed                   416   | .    13   7    16   22   9    .    28   .    7    5    13   1    .    .    20   32   16   8    32   16   39   89   43   
Damage Taken               28782 | 20   626  169  411  777  614  .    1514 .    846  123  732  17   .    .    934  3120 1254 555  2743 1467 2530 7609 2721 
  Core                     2431  | .    169  53   81   93   47   .    133  .    98   .    34   .    .    .    63   142  46   50   182  120  158  603  359  
  Absorbed by Shields      1409  | .    .    .    .    .    56   .    115  .    .    .    .    .    .    .    .    398  .    .    .    .    .    840  .    
  Reduced by Siege Mode    417   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    60   29   23   207  .    
  Redirected to Shielding  122   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   104  
  Ignored by Resistances   820   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   581  .    .    .    .    197  
  Regen/Repaired (Parts)   3310  | .    176  .    .    428  .    .    23   .    .    .    .    8    .    .    40   22   10   211  535  443  828  586  .    
Core Remaining (%)         70    | 100  .    11   .    .    .    44   .    .    .    72   .    .    .    .    90   .    .    97   .    76   .    .    .    
Volleys Fired              962   | 13   59   9    32   64   22   .    65   2    21   3    19   11   9    4    24   55   64   25   99   101  97   103  61   
  Largest                  5     | 2    2    2    3    3    3    .    4    4    4    4    4    4    4    4    4    4    4    4    5    5    5    5    5    
  Hottest                  297   | 60   85   95   168  187  177  .    91   76   76   198  148  132  132  132  132  132  140  140  172  200  175  173  297  
Shots Fired                2772  | 26   117  18   90   180  67   .    235  8    84   14   66   44   30   16   96   179  149  91   267  213  273  380  129  
  Gun                      2427  | 26   90   .    75   177  67   .    229  8    83   14   63   44   28   16   96   170  114  88   213  152  255  362  57   
  Cannon                   327   | .    27   18   14   .    .    .    2    .    .    .    1    .    .    .    .    9    35   3    54   61   18   13   72   
  Launcher                 11    | .    .    .    1    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    .    
  Special                  7     | .    .    .    .    .    .    .    4    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2045  | 13   59   9    21   .    .    .    229  8    83   8    52   44   28   16   96   170  114  88   213  152  255  362  25   
  Thermal                  664   | .    49   9    68   177  67   .    2    .    .    6    12   .    .    .    .    9    35   3    54   61   18   13   81   
  Explosive                10    | .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    .    
  Electromagnetic          46    | 13   9    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Robot Hit Streak         42    | 7    12   2    17   18   12   .    22   12   7    6    6    9    17   10   12   42   19   6    24   26   35   28   34   
  Robot Miss Streak        7     | 3    4    3    4    5    4    .    4    1    4    1    3    4    1    2    3    4    3    3    5    2    7    4    5    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    2    1    .    2    1    1    2    .    
  Secondary Targets        46    | .    2    .    2    2    2    .    5    .    .    .    2    .    .    .    2    8    2    .    7    3    1    8    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    1    .    .    .    1    .    .    .    1    1    1    .    1    1    1    1    .    
Shots Hit Robots           1794  | 16   71   7    56   117  52   .    166  6    52   9    40   28   21   11   61   133  87   58   161  115  170  266  91   
  Core Hits                846   | 6    29   3    27   68   37   .    72   3    21   2    23   14   6    2    23   65   36   16   93   58   82   127  33   
  Critical Kills           28    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    2    1    .    7    8    2    2    3    
  Critical Parts Destroyed 52    | .    1    .    .    .    .    .    1    .    .    .    1    .    1    2    1    5    4    1    18   2    7    8    .    
  Critical Strikes         107   | .    2    .    3    10   2    .    3    .    .    .    3    .    2    2    4    8    5    4    26   10   10   10   3    
    Burn                   18    | .    1    .    3    10   2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    3    
    Destroy                80    | .    1    .    .    .    .    .    3    .    .    .    1    .    2    2    4    8    5    4    24   6    10   10   .    
Melee Attacks              15    | .    1    .    .    3    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    1    .    .    3    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           50755 | 215  991  127  1014 2405 1035 .    3319 145  1020 229  1132 619  449  307  1535 4145 2569 1093 6376 4406 5541 9204 2879 
  Guns                     42998 | 193  723  .    718  2136 1033 .    3031 145  1020 229  837  619  449  307  1535 4145 2569 1093 5068 3656 5497 7388 607  
  Cannons                  5173  | .    263  127  153  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1308 750  44   256  2272 
  Explosions               2289  | 22   .    .    143  269  .    .    .    .    .    .    295  .    .    .    .    .    .    .    .    .    .    1560 .    
  Melee                    284   | .    .    .    .    .    .    .    284  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11    | .    5    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38338 | 64   407  75   159  .    .    .    3031 145  1020 122  636  619  449  307  1535 4145 2569 1093 5068 3656 5497 7388 353  
  Thermal                  9509  | 22   512  52   751  2136 1033 .    .    .    .    107  201  .    .    .    .    .    .    .    1308 750  44   256  2337 
  Explosive                2124  | .    .    .    .    269  .    .    .    .    .    .    295  .    .    .    .    .    .    .    .    .    .    1560 .    
  Electromagnetic          489   | 129  67   .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    189  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 284   | .    .    .    .    .    .    .    284  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    .    2    .    3    3    3    4    .    .    .    .    1    3    5    10   14   22   12   15   15   
  Average Corruption       7     | .    .    .    .    .    1    .    3    3    3    3    .    .    .    .    1    2    3    9    10   17   5    11   15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  323   | .    .    .    .    .    25   .    12   7    6    13   .    .    .    .    7    3    18   23   25   73   23   52   36   
    Message Errors         73    | .    .    .    .    .    6    .    4    .    1    5    .    .    .    .    3    3    2    9    6    15   6    10   3    
    Matter Fused           78    | .    .    .    .    .    10   .    2    3    .    5    .    .    .    .    .    .    6    4    5    18   5    9    11   
    Heat Flow Errors       26    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    3    2    2    7    .    4    5    
    Energy Discharges      36    | .    .    .    .    .    3    .    .    3    .    1    .    .    .    .    1    .    .    2    4    12   1    7    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      40    | .    .    .    .    .    3    .    3    1    2    .    .    .    .    .    1    .    2    3    2    7    4    7    5    
    Data Loss (major)      11    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    1    .    2    1    .    4    
    Misfires               14    | .    .    .    .    .    1    .    2    .    .    2    .    .    .    .    .    .    1    1    .    4    .    3    .    
    Alerts                 9     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    2    1    2    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Weapon Failures        31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    4    6    5    7    5    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Overflow Damage            244   | .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    49   68   4    65   8    
  Projectiles              129   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   68   4    .    8    
  Explosions               65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    
  Melee                    50    | .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        439   | 12   216  12   300  232  310  .    318  22   44   256  321  24   236  304  439  320  254  309  285  250  273  313  185  
  Average Temperature      67    | 12   92   5    107  65   78   .    33   15   18   141  118  9    85   156  106  50   31   131  59   36   86   121  60   
  Received Heat Transfer   4588  | .    339  .    192  360  92   .    170  .    .    12   135  .    .    .    500  523  165  .    90   114  63   1725 108  
  Effects                  6     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    5    1    2    .    
  Total Turns              284   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    42   63   35   60   .    
  Longest Duration         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    16   27   35   37   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              13    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    4    
  Combat Hostiles          8     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Parts Melted             64    | .    2    .    10   14   5    .    .    .    .    2    3    .    .    .    2    .    1    .    4    13   2    .    6    
  Heat Transferred         15121 | 50   1212 111  1998 5090 1879 .    .    .    .    200  650  .    .    .    .    .    .    .    1036 629  37   198  2031 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  
Peak Influence             1230 | 25   283  100  285  864  543  .    413  .    .    .    469  .    .    .    .    454  611  .    551  403  822  1230 692  
  Initial                  546  | .    16   28   39   120  333  .    .    .    .    .    21   .    .    .    .    .    221  .    .    262  126  399  546  
  Average                  312  | 11   97   26   135  684  295  .    139  .    .    .    292  .    .    .    .    199  256  .    208  212  533  725  596  
Maximum Alert Level        4    | .    1    .    1    3    2    .    2    .    .    .    2    .    .    .    .    2    2    .    2    2    3    4    2    
  Low Security (%)         42   | 100  93   100  78   1    30   .    66   .    .    .    23   .    .    .    .    50   28   .    49   41   9    .    .    
  Level 1                  24   | .    6    .    21   3    39   .    27   .    .    .    40   .    .    .    .    28   62   .    38   56   21   2    .    
  Level 2                  21   | .    .    .    .    32   29   .    6    .    .    .    35   .    .    .    .    21   8    .    12   2    40   47   100  
  Level 3                  11   | .    .    .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   43   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          86   | .    3    .    .    5    .    .    19   .    .    .    4    .    .    .    .    4    6    .    9    11   9    12   4    
  Investigation            15   | .    2    .    .    .    .    .    2    .    .    .    3    .    .    .    .    1    2    .    1    .    3    1    .    
  Extermination            20   | .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    1    1    .    3    4    2    3    2    
  Reinforcement            17   | .    1    .    .    1    .    .    2    .    .    .    .    .    .    .    .    2    2    .    2    4    1    2    .    
  Assault                  10   | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    3    2    
  Garrison                 13   | .    .    .    .    1    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    3    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Distress Signals           15   | .   2   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   1   .   
Communications Jammed      172  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   95  75  .   
  Distress Signals         170  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   93  75  .   
Times Spotted              376  | .   23  5   15  39  12  .   29  2   4   2   16  3   2   .   14  24  22  1   34  25  33  45  26  
  Peak Tracking Total      11   | .   5   3   4   6   5   .   4   1   3   1   5   2   1   .   5   7   5   1   5   4   5   11  8   
  Tactical Retreats        19   | .   2   1   1   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   5   .   .   4   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Traps Triggered            6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Machines Disabled          34   | .   1   .   .   3   .   .   .   .   1   .   1   .   .   1   .   4   1   3   .   5   6   6   2   
  Max in Single Turn       3    | .   1   .   .   1   .   .   .   .   1   .   1   .   .   1   .   3   1   1   .   1   1   2   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Machines Accessed          73   | .   6   .   3   8   10  2   4   .   4   .   4   2   .   4   .   1   3   .   1   9   5   7   .   
  Terminals                36   | .   3   .   3   5   5   .   1   .   .   .   1   1   .   .   .   .   2   .   .   9   1   5   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          7    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   
  Recycling Units          14   | .   2   .   .   1   5   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                233  | .   17  .   14  24  21  4   13  .   29  .   8   2   .   16  .   2   6   .   4   37  18  18  .   
  Successful               141  | .   13  .   6   14  13  4   3   .   29  .   5   2   .   16  .   1   2   .   3   15  9   6   .   
  Failed                   92   | .   4   .   8   10  8   .   10  .   .   .   3   .   .   .   .   1   4   .   1   22  9   12  .   
    Catastrophic           14   | .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   6   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   9   .   9   11  19  .   2   .   .   .   6   .   .   .   .   .   2   1   .   21  8   4   .   
  Terminals                118  | .   9   .   14  12  14  .   4   .   .   .   4   1   .   .   .   .   5   .   .   37  4   14  .   
  Fabricators              8    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          24   | .   4   .   .   8   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   2   .   
  Recycling Units          27   | .   4   .   .   4   7   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   6   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             83   | .   4   .   4   3   1   4   .   .   29  .   .   2   .   16  .   .   1   .   .   13  2   4   .   
  Record                   24   | .   .   .   .   .   .   3   .   .   11  .   .   1   .   5   .   .   .   .   .   1   .   3   .   
  Part Schematic           16   | .   1   .   1   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Robot Schematic          6    | .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Unit Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       17   | .   4   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   1   .   
  Scan Component           10   | .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   
  Repair                   7    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       5    | .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   3   .   2   4   11  .   1   .   .   .   3   .   .   .   .   .   1   .   .   2   2   1   .   
  Terminals                14   | .   1   .   2   1   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   1   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
    Skim                   6    | .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          10   | .   2   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              5    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         45   | .   5   .   3   6   5   .   3   .   .   .   2   .   .   .   .   1   2   .   1   8   4   5   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   18   | .   1   .   1   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   3   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     237  | .   52  .   .   103 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   82  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   4   .   .   9   3   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  
Total Allies               39   | .    .    .    .    2    10   .    5    .    .    .    10   .    .    .    .    .    5    .    1    1    5    .    .    
  Largest Group            7    | .    .    .    .    2    7    7    5    3    3    .    7    5    4    1    1    .    5    .    1    1    5    .    .    
  Highest-Rated Group      329  | .    .    .    .    62   140  140  140  84   84   .    329  235  184  47   47   .    235  .    14   10   323  .    .    
  Highest-Rated Ally       67   | .    .    .    .    31   27   27   28   28   28   .    50   47   47   47   47   .    47   .    14   10   67   .    .    
Total Orders               29   | .    .    .    .    .    .    6    1    .    1    .    5    1    6    2    .    .    2    .    2    1    2    .    .    
  STAY                     13   | .    .    .    .    .    .    1    1    .    1    .    2    1    3    1    .    .    1    .    .    1    1    .    .    
  FOLLOW                   15   | .    .    .    .    .    .    5    .    .    .    .    3    .    3    1    .    .    1    .    1    .    1    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               415  | .    .    .    .    39   15   .    27   2    12   .    101  29   15   .    9    .    92   .    .    .    74   .    .    
  Total Damage             8585 | .    .    .    .    497  174  .    513  22   128  .    2226 555  362  .    179  .    1946 .    .    .    1983 .    .    
  Kills                    59   | .    .    .    .    10   2    .    3    .    1    .    13   2    4    .    1    .    10   .    .    .    13   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   .   1   .   2   .   2   1   .   3   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  
Turns Passed               26156 | 267  1087 1556 792  1671 1684 3323 1660 450  455  698  888  915  992  260  1000 687  776  549  1616 1487 1215 1339 789  
Spaces Moved               13250 | 135  307  239  356  588  780  2132 879  395  306  624  561  667  678  166  632  296  337  262  785  735  570  628  192  
  Core                     65    | 7    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4384  | 128  307  239  186  588  780  1788 66   2    1    .    .    .    1    .    .    4    .    .    .    22   9    71   192  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8801  | .    .    .    170  .    .    286  813  393  305  624  561  667  677  166  632  292  337  262  785  713  561  557  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  155  160  160  50   108  111  99   110  110  130  130  130  130  130  140  140  130  140  140  130  160  
  Average Speed            150   | 154  236  240  163  204  160  152  128  111  111  110  131  130  138  139  139  140  142  140  145  150  147  148  293  
  Slowest Speed            400   | 160  240  240  240  240  160  320  240  240  240  110  190  130  240  140  140  240  150  150  150  240  320  320  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       51    | 6    50   53   28   83   95   91   24   63   76   82   10   81   69   60   78   8    19   88   16   71   15   61   9    
  Regions Visited          23
    Branch Regions         16
  Pre-discovered Areas     13    | .    2    .    .    .    5    .    .    .    1    1    .    .    .    3    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      17    | 1    1    1    .    1    1    1    .    1    1    1    1    1    1    1    .    1    1    1    .    .    .    1    .    
Scrap Searched             19    | .    .    .    .    .    .    10   .    1    .    2    .    2    2    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 70    | .    1    .    .    .    .    .    7    .    .    .    .    .    .    .    .    1    14   .    11   23   10   3    .    
Terrain Destroyed          495   | .    1    .    3    28   .    .    8    .    .    .    10   6    7    1    7    64   39   3    48   87   54   114  15   
  Melee                    6     | .    1    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               354   | .    .    .    .    .    .    .    3    .    .    .    2    6    7    1    7    33   39   3    48   76   54   61   14   
  AOE                      128   | .    .    .    3    28   .    .    .    .    .    .    8    .    .    .    .    31   .    .    .    8    .    50   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  
Total                      17976 | 164  554  1202 517  924  1170 2216 1273 400  388  632  687  688  718  184  684  461  520  393  1124 1017 875  891  294  
  Wait                     2421  | 2    134  951  53   176  208  12   206  3    7    1    34   .    3    2    11   36   67   54   160  87   125  87   2    
  Move                     13227 | 134  306  238  355  587  779  2131 878  394  305  623  560  666  677  165  631  295  336  261  784  734  569  627  192  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  276   | 8    21   .    23   28   6    27   31   .    9    1    15   .    11   2    4    14   10   13   13   16   14   8    2    
  Fast Attach              211   | 7    5    .    8    8    .    14   10   .    15   .    11   3    3    4    .    12   10   9    14   20   13   19   26   
  Attach                   104   | .    1    .    4    2    3    1    20   .    3    1    2    .    1    1    1    13   3    5    11   7    6    15   4    
  Detach                   75    | .    4    .    .    2    .    3    7    .    3    .    4    2    1    1    .    6    3    4    11   5    7    6    6    
  Swap                     199   | .    8    4    9    23   3    1    21   1    3    2    13   1    1    1    10   18   8    4    16   14   22   15   1    
  Drop                     340   | .    14   .    33   31   6    27   23   .    22   1    29   4    12   4    3    12   19   18   16   33   22   11   .    
  Fire                     962   | 13   59   9    32   64   22   .    65   2    21   3    19   11   9    4    24   55   64   25   99   101  97   103  61   
  Melee                    15    | .    1    .    .    3    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   143   | .    .    .    .    .    142  .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory
-4/Lab
-3/Research
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: [*Acc] / [*Sec])
-2/Section 7

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   268 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   923 | -10/Materials      | Repaired Lgt. Treads
   951 | -10/Materials      | Repaired Assault Rifle
  1038 | -10/Materials      | Core integrity fell below 50%
  1136 | -10/Materials      | Discovered new exit (range 14)
  1355 | -10/Materials      | Entered Mines
  1368 | -10/Mines          | Met a Derelict bent on vengeance
  1540 | -10/Mines          | Assembled infested the area
  1545 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2614 | -10/Mines          | Discovered new exit (range 10)
  2618 | -10/Mines          | Core integrity fell below 20%
  2911 | -10/Mines          | Entered Materials
  2911 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2997 | -9/Materials       | Discovered new exit (range 15)
  3110 | -9/Materials       | Identified exit to Mines
  3110 | -9/Materials       | Identified exit to Storage
  3224 | -9/Materials       | Build established: Gunner
  3670 | -9/Materials       | Build established: Scavenger-Gunner
  3703 | -9/Materials       | Entered Storage
  3710 | -9/Storage         | Met a pair of Derelict thieves
  3730 | -9/Storage         | Garrison activated, responded to threat
  4509 | -9/Storage         | Repaired Hcp. Storage Unit
  4657 | -9/Storage         | Repaired Imp. Medium Laser
  4704 | -9/Storage         | Discovered new exit (range 16)
  5000 | -9/Storage         | Repaired Lgt. Treads
  5348 | -9/Storage         | Build established: Gunner
  5369 | -9/Storage         | Used back door to open Recycling access
  5369 | -9/Storage         | Discovered new exit (range 4)
  5374 | -9/Storage         | Entered Recycling
  5803 | -9/Recycling       | Discovered new exit (range 9)
  5902 | -9/Recycling       | Scanned before Scraplab entrance
  5949 | -9/Recycling       | Build established: Commander-Gunner
  6132 | -9/Recycling       | Core integrity fell below 50%
  6563 | -9/Recycling       | Learned Storage security intel
  6706 | -9/Recycling       | Learned 4 Materials zone layouts
  6763 | -9/Recycling       | Learned Materials stockpile data
  6808 | -9/Recycling       | Learned 2 Storage zone layouts
  6844 | -9/Recycling       | Learned location of 2 exits from Materials
  7033 | -9/Recycling       | Entered Scraplab
  7046 | -9/Recycling       | Discovered new exit (range 3)
  7058 | -9/Recycling       | Entered Scraptown
  7058 | -9/Scraptown       | Accompanied by 7 allies
  7058 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  7203 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  7494 | -9/Scraptown       | Discovered new exit (range 9)
  7560 | -9/Scraptown       | Visited SPCMW
  7614 | -9/Scraptown       | Visited Shadow of the Wyrm
  7682 | -9/Scraptown       | Visited Bundlers
  7757 | -9/Scraptown       | Visited Assassins FH
  7771 | -9/Scraptown       | Visited Fellowship of the Rings
  7832 | -9/Scraptown       | Visited Symbiants
  7862 | -9/Scraptown       | Visited IN-MT5's Study
  8147 | -9/Scraptown       | Visited UFD Registry
  8147 | -9/Scraptown       | Registered with UFD as "Smoothdome"
  8197 | -9/Scraptown       | Visited Curators Association
  8251 | -9/Scraptown       | Visited Botcube Research
  8320 | -9/Scraptown       | Visited Science Guys
  8640 | -9/Scraptown       | Visited Scrap Suit Storage
  8717 | -9/Scraptown       | Discovered new exit (range 5)
  8835 | -9/Scraptown       | Visited Cartography Club
  8851 | -9/Scraptown       | Visited Observation Area
  8926 | -9/Scraptown       | Visited Abandonware Association
  8949 | -9/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
  9019 | -9/Scraptown       | Visited Chapter 10
 10381 | -9/Scraptown       | Entered Factory
 10381 | -6/Factory         | Accompanied by 5 allies
 10381 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 10443 | -6/Factory         | Spotted B-75 Beast
 10473 | -6/Factory         | Destroyed B-75 Beast
 10570 | -6/Factory         | Garrison activated, responded to threat
 10619 | -6/Factory         | Garrison activated, responded to threat
 10625 | -6/Factory         | Lost 4 allies
 10653 | -6/Factory         | Discovered new exit (range 5)
 11114 | -6/Factory         | Build established: Hacker-Gunner
 11619 | -6/Factory         | Garrison activated, responded to threat
 11666 | -6/Factory         | Build established: Scavenger-Gunner
 11750 | -6/Factory         | Scrapoid reinforcements arrived
 11766 | -6/Factory         | Garrison activated, responded to threat
 11795 | -6/Factory         | Found Scrap Suit
 11882 | -6/Factory         | Discovered new exit (range 15)
 11909 | -6/Factory         | Identified exit to Lower Caves
 12041 | -6/Factory         | Entered Lower Caves
 12041 | -6/Lower Caves     | Accompanied by 3 allies
 12042 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12071 | -6/Lower Caves     | Learned Factory trap positions
 12470 | -6/Lower Caves     | Discovered new exit (range 8)
 12486 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 12491 | -6/Lower Caves     | Entered Data Miner
 12491 | -6/Data Miner      | Accompanied by 3 allies
 12494 | -6/Data Miner      | Discovered new exit (range 6)
 12512 | -6/Data Miner      | Met Data Miner
 12531 | -6/Data Miner      | Learned location of Section 7 (-2)
 12531 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12549 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12643 | -6/Data Miner      | Data Conduit disabled
 12770 | -6/Data Miner      | Found Prototype Device
 12770 | -6/Data Miner      | Identified Exp. Thermal Shield
 12849 | -6/Data Miner      | Found Scrap Suit
 12865 | -6/Data Miner      | Found Scrap Suit
 12946 | -6/Data Miner      | Entered Proximity Caves
 13157 | -5/Proximity Caves | Learned location of Warlord (-4)
 13218 | -5/Proximity Caves | Build established: Scavenger-Scrapper
 13276 | -5/Proximity Caves | Spotted B-75 Beast
 13321 | -5/Proximity Caves | Learned 12 Factory zone layouts
 13447 | -5/Proximity Caves | Discovered new exit (range 5)
 13644 | -5/Proximity Caves | Entered Factory
 13644 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 13645 | -5/Factory         | Identified exit to Factory
 13646 | -5/Factory         | Loaded intel: 101 trap records
 13782 | -5/Factory         | Scrapoid reinforcements arrived
 13836 | -5/Factory         | Found Scrap Suit
 13939 | -5/Factory         | Fabricated Huge Storage Unit (x1)
 14121 | -5/Factory         | Scrapoids reinforcements arrived?
 14318 | -5/Factory         | Build established: Scavenger-Gunner
 14498 | -5/Factory         | Spotted B-75 Beast
 14507 | -5/Factory         | Discovered new exit (range 12)
 14510 | -5/Factory         | Allies destroyed B-75 Beast
 14532 | -5/Factory         | Entered Upper Caves
 14532 | -5/Upper Caves     | Accompanied by 5 allies
 14615 | -5/Upper Caves     | Learned Factory emergency access door positions
 14794 | -5/Upper Caves     | Learned 4 Factory zone layouts
 14981 | -5/Upper Caves     | Spotted B-75 Beast
 14992 | -5/Upper Caves     | Allies destroyed B-75 Beast
 15110 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15216 | -5/Upper Caves     | Discovered new exit (range 15)
 15287 | -5/Upper Caves     | Found DCF Scrap (12 items)
 15447 | -5/Upper Caves     | Entered another Upper Caves area
 15447 | -5/Upper Caves     | Accompanied by 4 allies
 15500 | -5/Upper Caves     | Learned Factory stockpile data
 15698 | -5/Upper Caves     | Spotted B-75 Beast
 15710 | -5/Upper Caves     | Allies destroyed B-75 Beast
 15741 | -5/Upper Caves     | Found Scrap Suit
 16090 | -5/Upper Caves     | Discovered new exit (range 8)
 16439 | -5/Upper Caves     | Entered Zhirov
 16439 | -5/Zhirov          | Accompanied by 1 ally
 16439 | -5/Zhirov          | Discovered new exit (range 3)
 16495 | -5/Zhirov          | Met Zhirov
 16525 | -5/Zhirov          | Learned location of Testing (-3)
 16525 | -5/Zhirov          | Learned location of Command (-1)
 16535 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16558 | -5/Zhirov          | Found Alien Artifact
 16558 | -5/Zhirov          | Identified Integrated Reactor
 16558 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 16576 | -5/Zhirov          | Found Alien Artifact
 16699 | -5/Zhirov          | Entered Proximity Caves
 16699 | -4/Proximity Caves | Accompanied by 1 ally
 16712 | -4/Proximity Caves | Spotted B-86 Titan
 16739 | -4/Proximity Caves | Destroyed B-86 Titan
 16991 | -4/Proximity Caves | Learned Research stockpile data
 17213 | -4/Proximity Caves | Learned 12 Research zone layouts
 17302 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17525 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 17699 | -4/Proximity Caves | Entered Factory
 17699 | -4/Factory         | Evolved 2 slots: Utility x2
 18025 | -4/Factory         | Build established: Scavenger-Tank
 18187 | -4/Factory         | Discovered new exit (range 11)
 18263 | -4/Factory         | Lost 8 parts (2p1n2u3w)
 18315 | -4/Factory         | Lost 3 parts (3u)
 18386 | -4/Factory         | Entered Armory
 18504 | -4/Armory          | Build established: Scavenger-Gunner
 18574 | -4/Armory          | Found Prototype Device
 18574 | -4/Armory          | Identified Adv. EM Disruption Field
 18993 | -4/Armory          | Scrapoid reinforcements arrived
 19136 | -4/Armory          | First assault squad dispatched
 19159 | -4/Armory          | Found Scrap Suit
 19160 | -4/Armory          | Identified Transdimensional Reconstructor
 19160 | -4/Armory          | Warped through subspace to slip node
 19160 | -4/Armory          | Discovered new exit (range 1)
 19162 | -4/Armory          | Entered Lab
 19165 | -4/Lab             | Discovered new exit (range 9)
 19179 | -4/Lab             | Lost 4 allies
 19183 | -4/Lab             | Unable to decrypt terminal
 19183 | -4/Lab             | Opened the door to a hidden lab
 19184 | -4/Lab             | Gained access to the hidden lab's interior
 19185 | -4/Lab             | Detected by scanners
 19194 | -4/Lab             | Confronted by A5
 19259 | -4/Lab             | System corruption reached 10%
 19272 | -4/Lab             | Destroyed A5
 19297 | -4/Lab             | Found Prototype Protection
 19297 | -4/Lab             | Identified Med. Regenerative Plating
 19347 | -4/Lab             | Found Alien Artifact
 19372 | -4/Lab             | Found Alien Artifact
 19374 | -4/Lab             | Identified Core Regenerator
 19374 | -4/Lab             | Used Core Regenerator, restored core integrity (+287)
 19389 | -4/Lab             | Found Transdimensional Reconstructor
 19405 | -4/Lab             | Found Alien Artifact
 19405 | -4/Lab             | Identified Integrated Dissipator
 19405 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19477 | -4/Lab             | Found Prototype Energy Cannon
 19477 | -4/Lab             | Identified Warp Cannon
 19584 | -4/Lab             | Found Med. Regenerative Plating
 19634 | -4/Lab             | Found Prototype Hackware
 19670 | -4/Lab             | Found Prototype Hackware
 19674 | -4/Lab             | Found Prototype Hackware
 19711 | -4/Lab             | Entered Research
 19711 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 20000 | -3/Research        | Discovered new exit (range 15)
 20076 | -3/Research        | Identified Exp. System Shield
 20078 | -3/Research        | Identified Quantum Router
 20080 | -3/Research        | Identified Exp. Hacking Suite
 20121 | -3/Research        | Fabricated M-13 Machinist?
 20198 | -3/Research        | Found Prototype Device
 20198 | -3/Research        | Identified Adv. Kinecellerator
 20209 | -3/Research        | Found Prototype Device
 20209 | -3/Research        | Identified Exp. Focal Shield
 20320 | -3/Research        | Found Prototype Launcher
 20320 | -3/Research        | Identified Tesla Bomb Launcher
 20613 | -3/Research        | Build established: Hacker-Skirmisher
 20826 | -3/Research        | Intercept squad dispatched
 20846 | -3/Research        | Spotted Tracker
 20847 | -3/Research        | Spotted Tracker
 20857 | -3/Research        | Destroyed Tracker
 20860 | -3/Research        | Destroyed Tracker
 20894 | -3/Research        | Spotted Combat Programmer
 20898 | -3/Research        | Spotted Combat Programmer
 20904 | -3/Research        | Destroyed Combat Programmer
 20913 | -3/Research        | Destroyed Combat Programmer
 20914 | -3/Research        | System corruption reached 10%
 20990 | -3/Research        | Cargo convoy interrupted
 21289 | -3/Research        | Identified exit to Testing
 21327 | -3/Research        | Entered Testing
 21632 | -3/Testing         | Spotted PD-ELG0J5UR15
 21749 | -3/Testing         | Scanned by Researcher
 21799 | -3/Testing         | Protovariant out of control (PG-Q62STGCQAB)
 21799 | -3/Testing         | Unleashed a protovariant (PG-Q62STGCQAB)
 21799 | -3/Testing         | Identified exit to Research
 21800 | -3/Testing         | Spotted PG-Q62STGCQAB
 21807 | -3/Testing         | Destroyed PG-Q62STGCQAB
 21891 | -3/Testing         | Found Prototype Energy Cannon
 21891 | -3/Testing         | Identified Cld. Nova Cannon
 21915 | -3/Testing         | Build established: Scavenger-Skirmisher
 21929 | -3/Testing         | Found Prototype Energy Cannon
 22286 | -3/Testing         | Found Adv. Powered Armor
 22292 | -3/Testing         | Found Prototype Processor
 22292 | -3/Testing         | Identified Exp. Melee Analysis Suite
 22422 | -3/Testing         | Build established: Hacker-Skirmisher
 22434 | -3/Testing         | Warp Cannon suddenly broke down
 22487 | -3/Testing         | Identified Potential Cannon
 22538 | -3/Testing         | Intercept squad dispatched
 22556 | -3/Testing         | Spotted Tracker
 22569 | -3/Testing         | Destroyed Tracker
 22596 | -3/Testing         | Spotted Combat Programmer
 22623 | -3/Testing         | Destroyed Combat Programmer
 22814 | -3/Testing         | Entered Research
 22814 | -2/Research        | Evolved 2 slots: Utility x2
 22869 | -2/Research        | Scrapoids reinforcements arrived?
 22970 | -2/Research        | Found Scrap Suit
 23166 | -2/Research        | Build established: Scavenger-Skirmisher
 23279 | -2/Research        | P-80 Master assimilated allied 02R22-D
 23296 | -2/Research        | Found Scrap Suit
 23367 | -2/Research        | Intercept squad dispatched
 23398 | -2/Research        | Spotted Tracker
 23398 | -2/Research        | Spotted Tracker
 23402 | -2/Research        | Destroyed Tracker
 23405 | -2/Research        | Allies destroyed Tracker
 23405 | -2/Research        | Spotted Combat Programmer
 23413 | -2/Research        | Destroyed Combat Programmer
 23460 | -2/Research        | Found Prototype Device
 23460 | -2/Research        | Identified Exp. Phase Shifter
 23470 | -2/Research        | Spotted Combat Programmer
 23474 | -2/Research        | Destroyed Combat Programmer
 23492 | -2/Research        | Found Scrap Suit
 23511 | -2/Research        | Identified exit to Quarantine
 23589 | -2/Research        | Lost 4 parts (3u1w)
 23785 | -2/Research        | Repaired Centrium Heavy Treads
 23825 | -2/Research        | Build established: Scavenger-Gunner
 23957 | -2/Research        | System corruption reached 10%
 23978 | -2/Research        | Spotted B-90 Cyclops
 24029 | -2/Research        | Entered Quarantine
 24072 | -2/Quarantine      | Found Alien Artifact
 24083 | -2/Quarantine      | Found Alien Artifact
 24512 | -2/Quarantine      | Found Alien Artifact
 24512 | -2/Quarantine      | Identified Subatomic Replicator
 24779 | -2/Quarantine      | First assault squad dispatched
 24795 | -2/Quarantine      | Spotted Alpha 7
 24906 | -2/Quarantine      | Discovered new exit (range 5)
 24918 | -2/Quarantine      | Identified Core Reset Matrix
 24918 | -2/Quarantine      | Identified Dimensional Node Initializer
 24918 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 24918 | -2/Quarantine      | Used Core Reset Matrix
 24922 | -2/Quarantine      | Detected hypermatrix surge
 24922 | -2/Quarantine      | Sensed 16 artifacts in vicinity
 25195 | -2/Quarantine      | Lost 11 parts (2p1n4u4w)
 25196 | -2/Quarantine      | Destroyed 13 combat bots
 25220 | -2/Quarantine      | Spotted Fortress
 25300 | -2/Quarantine      | Lost 5 parts (1n4u)
 25314 | -2/Quarantine      | Intercept squad dispatched
 25331 | -2/Quarantine      | Spotted Tracker
 25331 | -2/Quarantine      | Spotted Tracker
 25358 | -2/Quarantine      | Discovered new exit (range 5)
 25368 | -2/Quarantine      | Core integrity fell below 50%
 25368 | -2/Quarantine      | Entered Section 7
 25369 | -2/Section 7       | Sensed 22 artifacts in vicinity
 25394 | -2/Section 7       | Lost 11 parts (2p2n3u4w)
 25421 | -2/Section 7       | Spotted S7 Guard
 25458 | -2/Section 7       | Spotted S7 Guard
 25472 | -2/Section 7       | Destroyed S7 Guard
 25498 | -2/Section 7       | Found Core Membrane
 25498 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 25604 | -2/Section 7       | Found Integrity Redistributor
 25635 | -2/Section 7       | Build established: Hacker-Mutant
 25664 | -2/Section 7       | First assault squad dispatched
 25799 | -2/Section 7       | Found Prototype Device
 25799 | -2/Section 7       | Identified Exp. Focal Shield
 25878 | -2/Section 7       | Found Prototype Ballistic Gun
 25878 | -2/Section 7       | Identified Multirail
 25896 | -2/Section 7       | Lost 6 parts (1p4u1w)
 25944 | -2/Section 7       | Found Prototype Processor
 25944 | -2/Section 7       | Identified Exp. Armor Integrity Analyzer
 26039 | -2/Section 7       | Lost 4 parts (1u3w)
 26157 | -2/Section 7       | Self-destructed

 Last Messages 
---------------
26052_ Acquired 40 matter.
26056_ Acquired Lgt. Antimatter Reactor.
26063_ Acquired Corrupted Unknown Ballistic Gun.
26063_ Identified Hvy. Machine Gun.
26063_ Integrated Corrupted Hvy. Machine Gun (+1).
26063_ Core Membrane filtered system corruption (1).
26093_ Acquired Hvy. Machine Gun. <x2>
26098_ Acquired 40 matter.
26105_ R>RFXYHNJJQLLEJGJ R 1NQC=XYSB
26118_ ALERT: Rogue bot located, Programmers report to Section 7
  Zone 7U.
26123_ System corrupted: Matter fused (-10).
26151_ System corrupted: Matter fused (-7).
26153_ ALERT: Significant disruption in Zone 7B, assault force
  dispatched.
26154_ Slug penetrates P-80 Master.
26154_ Slug penetrates Wall. <x3>
26156_ Core Membrane filtered system corruption (1).
26156_ Huge Storage Unit destroyed.
26157_ Extracted 90 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
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|  """ """      #??????????????????????????????????? |
|  """ """  ""  #??????????????????????????????????? |
|  """ """  """ #??????????????????????????????????? |
|            S" #??????????????????????????????????? |
|           """ #???????????????? ?????????????????? |
|           """ #???????????????  #????????????????? |
|      *        #???????????????  #????????????????? |
| ##### ##########?##??????????   #????????????????? |
|      = #??#"""""""#???????!??   #????????????????? |
| ###    #??#"""""" #?????????    #????????????????? |
| ###    #??#""!""  #?????????    #????????????????? |
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|   #    #??#       ?????????   ???????????????????? |
|   #    #???     ??????????!pp????????????????????? |
|   #%   ######+############p#######???????????????? |
|   # =                 !!]@![             ????????? |
|   +                    !!!!]             ????????? |
|   #= [[[        """ """ """[""" """ """??????????? |
|   #  [[[        """ """ """ """ """??????????????? |
|   ###[[         """ """ """ """ ""???????????????? |
|   #?#           """ """ """ """ ?????????????????? |
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|  ##?#  "R       """ """ """ "????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Coolant Potential          100
Energy Generation          76
Energy Capacity            980
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Power Amplification        40
Armor Coverage             900
Resistance: KI             30
Resistance: EM             50
Core Shielding             30
Power Shielding            90
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         24
Core Analysis              9
Armor Integrity Analysis   50
Recoil Reduction           4
Salvage Targeting          4
Offensive Hacking          16
Defensive Hacking          25
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -5/Factory  
    M-13 Machinist | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator
Integrated Dissipator
Subatomic Replicator
Core Reset Matrix
Core Membrane

 Achievements 
--------------
Rampage

 Challenges 
------------
None

 Game 
------
Seed              NullDronePlating
  Manual?         0
Play Time         03:53:10
  Cumulative      214.2 hours
  Start           2025.04.27 @ 14:20:25
  End             2025.04.27 @ 23:26:06
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          76
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 688eda01-e19f-4f0d-b6bc-831ba0f0f193