Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 01:10:38 Player: Henry Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (4621) 4621 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 10487 Bonus ------- High Alert Combat Kills 119 Friendly Fire -73 Cogmind --------- Core Integrity 0/1300 Matter 201/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Experimental Power Amplifier Advanced Coolant Injector Advanced Signal Interpreter Improved Core Analyzer Matter Filter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Centrium Wheel > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Core Analyzer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Coil Gun Railgun Enhanced Gauss Cannon Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Advanced Coolant Injector Compact Matter Pod Advanced Signal Interpreter Improved Core Analyzer Matter Filter Layered Light Armor Plating Heavy Machine Gun Heavy Machine Gun Light Antimatter Cannon Heavy Missile Launcher Chainsword [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 2 . . . . 2 . Utility 7 | . . . 1 1 2 2 . 1 Weapon 3 | . . . 1 1 . . . 1 Parts Attached 140 | 6 5 17 20 37 15 14 9 17 Power 21 | 1 1 2 2 9 1 2 1 2 Engine 7 | 1 . 1 1 3 . . . 1 Core 12 | . 1 1 1 6 1 2 . . Reactor 2 | . . . . . . . 1 1 Propulsion 37 | 2 1 5 9 7 5 3 2 3 Treads . | . . . . . . . . . Leg 31 | 2 1 5 6 6 5 2 2 2 Wheel 6 | . . . 3 1 . 1 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 2 3 . 7 6 6 2 4 Device 8 | . 2 . . 2 1 1 1 1 Storage 5 | 1 . 1 . 1 . 1 . 1 Processor 7 | . . 2 . 3 1 1 . . Hackware . | . . . . . . . . . Protection 11 | . . . . 1 4 3 1 2 Artifact . | . . . . . . . . . Weapon 51 | 2 1 7 9 14 3 3 4 8 Energy Gun 4 | . . 1 . 1 . . . 2 Energy Cannon 2 | . . . 1 1 . . . . Ballistic Gun 32 | 2 1 5 6 9 3 1 2 3 Ballistic Cannon 3 | . . . . . . 1 1 1 Launcher 3 | . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon 5 | . . . 1 1 . 1 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . . 1 2 Parts Lost 58 | . . 5 7 11 1 3 1 30 Power 8 | . . 1 . 3 . 1 . 3 Propulsion 18 | . . 2 4 3 . 1 . 8 Utility 12 | . . . . 2 1 1 1 7 Weapon 20 | . . 2 3 3 . . . 12 Highest Loss Streak 27 | . . 3 2 2 1 2 1 27 Average Slot Usage (%) 90 | . 97 95 86 92 92 92 93 72 Engine 2 | . 5 1 2 2 3 . . . Core 4 | . 8 8 6 4 2 4 2 . Leg 21 | . 28 40 31 21 12 10 21 11 Wheel 3 | . . . 1 3 6 4 5 3 Device 5 | . 11 3 . 6 6 8 4 4 Storage 7 | . 14 11 9 7 6 5 5 4 Processor 13 | . . 7 9 10 20 18 21 17 Protection 4 | . . . . 3 6 11 10 8 Energy Cannon 1 | . . . . 5 . . . . Ballistic Gun 19 | . 28 18 22 22 20 16 9 9 Slashing Weapon 2 | . . . 1 . 6 5 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 13 14 27 31 42 52 75 83 81 Greatest Support 60 | 20 20 40 59 60 40 28 28 40 Greatest Overweight (x) 18 | 4 . 1 2 1 2 18 2 14 Average Overweight (x) 1 | . . . . . 1 2 2 3 Largest Inventory Capacity 12 | 6 6 10 10 10 10 12 12 12 Average Capacity 9 | 5 6 9 10 10 10 10 12 12 Most Carried 12 | 2 6 10 10 10 10 10 12 12 Average Carried 8 | 1 5 6 8 9 9 8 10 9 Final Capacity 12 | 6 6 10 10 10 10 12 12 12 Final Carried 12 | 2 6 7 10 10 10 10 12 5 Class Distribution -------------------- 62% | Scavenger-Gunner 15% | Scavenger-Mutant 10% | Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4752 | 278 165 369 786 1197 815 515 264 363 Remotely . | . . . . . . . . . Salvage Created 5468 | 77 165 399 982 1480 1031 548 229 557 Parts 287 | 1 11 29 64 80 54 16 9 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . 2 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 99 | . 4 11 20 29 17 6 2 10 Melee 4 | . . . 2 . . . . 2 Guns 80 | . 4 11 18 17 17 6 1 6 Cannons 9 | . . . . 7 . . . 2 AOE 6 | . . . . 5 . . 1 . Classes Destroyed 11 | 1 1 3 5 1 . . . . Worker 4 | . . . 2 . 2 . . . Builder 4 | . . . 2 1 . . . 1 Recycler 4 | 1 . . 1 . . 1 1 . Operator 2 | . . . 1 . . . 1 . Watcher 7 | . . 1 2 1 2 1 . . Swarmer 24 | . . 5 7 3 4 1 . 4 Grunt 43 | . 4 3 6 18 6 3 . 3 Brawler 4 | . . . 2 1 . 1 . . Sentry 19 | . . 3 4 3 4 1 2 2 Hunter 5 | . . . 1 1 3 . . . Programmer 4 | . . . . 3 . . . 1 Best Kill Streak 8 | 1 2 3 6 8 7 3 2 5 Combat Bots Only 8 | . 2 3 6 8 3 3 1 3 Max Kills in Single Turn 2 | 1 2 2 2 2 2 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 2 | . . . . 2 . . 1 . Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11540 | . 249 764 1255 1723 1412 572 574 4991 Core 1991 | . 15 150 202 131 90 66 24 1313 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 94 62 63 81 89 93 97 . Volleys Fired 312 | 3 10 47 58 76 44 27 11 36 Largest 4 | 2 2 2 3 4 3 3 3 4 Hottest 177 | 40 40 85 75 169 84 88 122 177 Shots Fired 903 | 6 20 82 152 274 132 81 33 123 Gun 797 | 6 20 82 152 214 132 81 22 88 Cannon 100 | . . . . 56 . . 11 33 Launcher 6 | . . . . 4 . . . 2 Special . | . . . . . . . . . Kinetic 810 | 6 20 74 152 196 132 81 33 116 Thermal 67 | . . 8 . 56 . . . 3 Explosive 6 | . . . . 4 . . . 2 Electromagnetic 20 | . . . . 18 . . . 2 Robot Hit Streak 20 | 4 11 13 11 14 20 12 10 18 Robot Miss Streak 11 | 1 1 5 5 5 11 5 4 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 9 | . 2 1 3 . 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . Shots Hit Robots 651 | 4 16 52 110 175 121 68 24 81 Core Hits 373 | 2 9 20 37 86 129 45 11 34 Critical Hits 12 | . 1 1 1 6 . . 1 2 Critical Kills 4 | . 1 . . 3 . . . . Critical Parts Destroyed 6 | . . 1 . 3 . . 1 1 Melee Attacks 70 | . . 5 28 1 21 5 2 8 Impact 17 | . . 5 12 . . . . . Slashing 53 | . . . 16 1 21 5 2 8 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 4 . 1 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12194 | 59 179 668 2191 2919 2187 1011 869 2111 Guns 9066 | 59 179 668 1634 1795 2068 906 579 1178 Cannons 1535 | . . . . 849 . . 266 420 Explosions 575 | . . . . 272 . . 24 279 Melee 1002 | . . . 556 . 119 105 . 222 Ramming 16 | . . . 1 3 . . . 12 Kinetic 9401 | 59 179 598 1634 1608 2068 906 845 1504 Thermal 986 | . . 70 . 849 . . . 67 Explosive 575 | . . . . 272 . . 24 279 Electromagnetic 214 | . . . . 187 . . . 27 Impact 347 | . . . 347 . . . . . Slashing 655 | . . . 209 . 119 105 . 222 Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . 2 1 . . 1 Average Corruption 1 | . . 1 . 1 1 . . 1 Corruption Purged . | . . . . . . . . . Effects 20 | . . 6 . 12 . . . 2 Message Errors 4 | . . . . 4 . . . . Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 5 | . . . . 4 . . . 1 Data Loss (minor) 2 | . . 1 . 1 . . . . Targeting Errors 7 | . . 4 . 2 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 234 | . . . 117 . 79 35 3 . Projectiles 3 | . . . . . . . 3 . Explosions . | . . . . . . . . . Melee 231 | . . . 117 . 79 35 . . Knockbacks 5 | . . . 3 . . . 1 1 Impact 3 | . . . 3 . . . . . Kinetic 2 | . . . . . . . 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . . 47 Shots 2 | . . . . . . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 4 | . . . 1 1 . . . 2 Kicked 2 | . . . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 331 | . . 147 160 318 128 214 331 70 Average Temperature 69 | . . 58 44 93 35 70 139 18 Received Heat Transfer 2304 | . 135 240 405 669 219 162 90 384 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . Impact Corruptions 5 | . . . 5 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1815 | . . 148 . 1517 . . . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 471 | 5 118 167 389 467 471 259 236 264 Average Influence 213 | . 28 72 244 295 300 166 140 182 Maximum Alert Level 2 | . . . 1 2 2 1 1 1 Low Security (%) 46 | 100 100 100 36 16 21 61 81 44 Level 1 48 | . . . 63 74 61 38 18 55 Level 2 4 | . . . . 8 16 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . . 4 8 8 2 . 2 Investigation 2 | . . . . . 1 1 . . Extermination 4 | . . . . 1 1 1 . 1 Reinforcement 9 | . . . 1 4 3 . . 1 Assault . | . . . . . . . . . Garrison 9 | . . . 3 3 3 . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 6 | . . . 2 . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 4 19 31 34 23 8 9 20 Peak Tracking Total 10 | . 2 5 4 5 4 3 6 10 Tactical Retreats 11 | . . 4 1 3 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 1 2 . . 2 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 2 | . . . . . . . 2 . Max in Single Turn 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 2 2 4 6 3 2 4 . Terminals 22 | . 2 2 4 5 3 2 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 54 | . 6 5 11 8 7 5 12 . Successful 21 | . 3 2 6 . 3 1 6 . Failed 33 | . 3 3 5 8 4 4 6 . Catastrophic 13 | . 2 1 3 5 1 1 . . Database Lockouts . | . . . . . . . . . Manual 53 | . 6 5 11 7 7 5 12 . Terminals 53 | . 6 5 11 7 7 5 12 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 5 | . 1 . 2 . . . 2 . Level Access Points 2 | . . . 1 . . . 1 . Unreport Threat 3 | . 1 . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 2 2 4 . 3 1 4 . Terminals 16 | . 2 2 4 . 3 1 4 . Assimilate 1 | . . . . . . . 1 . Botnet 15 | . 2 2 4 . 3 1 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 2 4 6 3 2 4 . Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . 26 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5854 | 95 243 611 874 1476 965 785 389 416 Spaces Moved 3345 | 59 168 341 436 937 564 395 270 175 Core 24 | 10 . . . . . 4 . 10 Treads . | . . . . . . . . . Legs 1572 | 49 168 341 384 345 131 148 . 6 Wheels 1749 | . . . 52 592 433 243 270 159 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 110 110 110 120 110 Average Speed 125 | 128 120 121 121 114 120 162 120 154 Slowest Speed 950 | 250 120 150 150 150 180 950 120 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 22 | 5 33 31 53 31 20 11 8 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 39 | . . 3 9 1 20 3 2 1 Terrain Destroyed 149 | . . 3 9 26 20 3 36 52 Melee 39 | . . 3 9 1 20 3 2 1 Projectile 51 | . . . . . . . 13 38 AOE 59 | . . . . 25 . . 21 13 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4246 | 69 188 445 630 1165 725 475 308 241 Wait 248 | . . 22 67 72 63 18 6 . Move 3337 | 58 167 340 435 936 563 394 269 175 Hop . | . . . . . . . . . Pick Up 43 | 2 3 4 7 13 5 3 4 2 Fast Attach 68 | 6 3 7 9 21 4 8 4 6 Attach 35 | . . 5 5 5 3 4 3 10 Detach 16 | . 1 4 5 . 1 2 2 1 Swap 37 | . 2 5 6 11 8 2 2 1 Drop 68 | . 2 6 9 29 13 4 5 . Fire 312 | 3 10 47 58 76 44 27 11 36 Melee 70 | . . 5 28 1 21 5 2 8 Ram 1 | . . . . . . . . 1 Kick 3 | . . . 1 1 . . . 1 Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 10) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x2 398 | -9/Materials | Discovered new exit (range 15) 560 | -9/Materials | Identified exit to Mines 648 | -9/Materials | Build established: Scavenger-Mutant 849 | -9/Materials | Lost 3 parts (2n1w) 917 | -9/Materials | Discovered new exit (range 16) 948 | -9/Materials | Identified exit to Materials 950 | -9/Materials | Entered another Materials area 950 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1149 | -8/Materials | Garrison activated, responded to threat 1657 | -8/Materials | Identified exit to Factory 1824 | -8/Materials | Entered Factory 1824 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2116 | -7/Factory | Garrison activated, responded to threat 2201 | -7/Factory | Destroyed 8 combat bots 2482 | -7/Factory | Build established: Scavenger-Gunner 3019 | -7/Factory | Discovered new exit (range 15) 3102 | -7/Factory | Discovered new exit (range 14) 3299 | -7/Factory | Identified exit to Factory 3300 | -7/Factory | Entered another Factory area 3300 | -6/Factory | Evolved 2 slots: Utility x2 3925 | -6/Factory | Garrison activated, responded to threat 4216 | -6/Factory | Spotted B-75 Beast 4235 | -6/Factory | Discovered new exit (range 15) 4264 | -6/Factory | Identified exit to Factory 4265 | -6/Factory | Entered another Factory area 4265 | -5/Factory | Evolved 2 slots: Utility x2 4739 | -5/Factory | Discovered new exit (range 3) 4743 | -5/Factory | Identified exit to Factory 5050 | -5/Factory | Entered another Factory area 5050 | -4/Factory | Evolved 2 slots: Propulsion x2 5094 | -4/Factory | Identified exit to Research 5190 | -4/Factory | Discovered new exit (range 13) 5439 | -4/Factory | Entered Research 5439 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5796 | -3/Research | Crushed by falling debris 5797 | -3/Research | Core integrity fell below 50% 5820 | -3/Research | Core integrity fell below 20% 5855 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05834_ H-77 Assassin destroyed. 05834_ Slug penetrates Wall. 05834_ Phase Gun melted. 05834_ G-73 Enforcer destroyed. 05836_ Acquired 93 matter. 05837_ The unstable cave ceiling collapses. 05839_ Slug penetrates Wall. 05840_ R-10 Processor collects Structural Scanner. 05841_ U-05 Engineer lays Concrete. 05842_ The unstable cave ceiling collapses. 05842_ U-05 Engineer lays Concrete. 05845_ Slug penetrates Wall. 05849_ R-10 Processor collects Adv. Target Analyzer. 05850_ Penetrated by Slug. 05850_ Plasma Rifle destroyed. 05850_ R-10 Processor collects Imp. Antigrav System. 05854_ R-10 Processor collects Sml. Battery. 05855_ Penetrated by Slug. 05855_ Slug penetrates Wall. 05855_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ######## #???????? | | # #??????? #???????? | | # #???????? #???????? | | #####+####???????? #???????? | | ????# #??????????? #???????? | | ????# #??????????? #???????? | | ????# #??????????? ????????? | | ##### #?????????? ????????? | | #?????????? ?????????? | | ##### #?????????? ?????????? | | ????# #?????????? ??????????? | | ????# #?????????? ??????????? | | ????# #?????????# #??????????? | | ????# ########### #??????????? | | ????# #??????????? | | ????########### #??????????? | | ???????######?# #??????????? | | ???????# ?# #########??? | | ???????# # #??? | | ???????# # #??? | | ???????# + ^ #??? | | ???????# # ^ #??? | | ???????# # #??? | | ???????######## #??? | | ???????????## ; R #??? | | ???????????# R h=!@#??? | | ???????????## # # #%#*###? | | ????????????### # ! #? | | ???????????##### # % #? | | ???????????# % % #? | | ???????????# " #? | | ???????????# !! "# #? | | ???????????# ! [! ### ##? | | ???????????# #?# #?? | | ???????????# #?# #?? | | ???????????# "" " #?# #?? | | ???????????# """"" #?# #?? | | ???????????###########?# #?? | | ???????????????????????# #?? | | ???????????????????????+ #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????? #?? | | ???????????????????????? #?? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 525 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 13 Target Analysis 5 Core Analysis 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleAbsorptionLoader Manual? 0 Play Time 01:05:29 Cumulative 432.1 hours Start 2020.08.22 @ 00:04:59 End 2020.08.22 @ 01:10:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 53 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b844adf-7b9d-46cd-b5eb-06e7518a5aa6