Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 01:10:38

Player: Henry

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (120)     600
Value Destroyed (4621)     4621
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 10487

 Bonus
-------
High Alert Combat Kills    119
Friendly Fire              -73

 Cogmind 
---------
Core Integrity             0/1300
Matter                     201/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Targeting Computer
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (12) ---
   Experimental Power Amplifier
       Advanced Coolant Injector
       Advanced Signal Interpreter
       Improved Core Analyzer
                Matter Filter

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
                Centrium Wheel
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Targeting Computer
       Advanced Targeting Computer
       Improved Core Analyzer
       Improved Utility Shielding
       Improved Light Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
                Coil Gun
                Railgun
       Enhanced Gauss Cannon
                Power Sword
>               --- INVENTORY --------
          Light Angular Momentum Engine
       Advanced Coolant Injector
        Compact Matter Pod
       Advanced Signal Interpreter
       Improved Core Analyzer
                Matter Filter
        Layered Light Armor Plating
          Heavy Machine Gun
          Heavy Machine Gun
          Light Antimatter Cannon
          Heavy Missile Launcher
                Chainsword
[Rating: 94]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   2   .   
  Utility                  7    | .   .   .   1   1   2   2   .   1   
  Weapon                   3    | .   .   .   1   1   .   .   .   1   
Parts Attached             140  | 6   5   17  20  37  15  14  9   17  
  Power                    21   | 1   1   2   2   9   1   2   1   2   
    Engine                 7    | 1   .   1   1   3   .   .   .   1   
    Core                   12   | .   1   1   1   6   1   2   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   
  Propulsion               37   | 2   1   5   9   7   5   3   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   1   5   6   6   5   2   2   2   
    Wheel                  6    | .   .   .   3   1   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   3   .   7   6   6   2   4   
    Device                 8    | .   2   .   .   2   1   1   1   1   
    Storage                5    | 1   .   1   .   1   .   1   .   1   
    Processor              7    | .   .   2   .   3   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   1   4   3   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   1   7   9   14  3   3   4   8   
    Energy Gun             4    | .   .   1   .   1   .   .   .   2   
    Energy Cannon          2    | .   .   .   1   1   .   .   .   .   
    Ballistic Gun          32   | 2   1   5   6   9   3   1   2   3   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   1   1   
    Launcher               3    | .   .   .   .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   1   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   1   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   2   .   .   1   2   
Parts Lost                 58   | .   .   5   7   11  1   3   1   30  
  Power                    8    | .   .   1   .   3   .   1   .   3   
  Propulsion               18   | .   .   2   4   3   .   1   .   8   
  Utility                  12   | .   .   .   .   2   1   1   1   7   
  Weapon                   20   | .   .   2   3   3   .   .   .   12  
  Highest Loss Streak      27   | .   .   3   2   2   1   2   1   27  
Average Slot Usage (%)     90   | .   97  95  86  92  92  92  93  72  
  Engine                   2    | .   5   1   2   2   3   .   .   .   
  Core                     4    | .   8   8   6   4   2   4   2   .   
  Leg                      21   | .   28  40  31  21  12  10  21  11  
  Wheel                    3    | .   .   .   1   3   6   4   5   3   
  Device                   5    | .   11  3   .   6   6   8   4   4   
  Storage                  7    | .   14  11  9   7   6   5   5   4   
  Processor                13   | .   .   7   9   10  20  18  21  17  
  Protection               4    | .   .   .   .   3   6   11  10  8   
  Energy Cannon            1    | .   .   .   .   5   .   .   .   .   
  Ballistic Gun            19   | .   28  18  22  22  20  16  9   9   
  Slashing Weapon          2    | .   .   .   1   .   6   5   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 13  14  27  31  42  52  75  83  81  
  Greatest Support         60   | 20  20  40  59  60  40  28  28  40  
  Greatest Overweight (x)  18   | 4   .   1   2   1   2   18  2   14  
  Average Overweight (x)   1    | .   .   .   .   .   1   2   2   3   
Largest Inventory Capacity 12   | 6   6   10  10  10  10  12  12  12  
  Average Capacity         9    | 5   6   9   10  10  10  10  12  12  
  Most Carried             12   | 2   6   10  10  10  10  10  12  12  
  Average Carried          8    | 1   5   6   8   9   9   8   10  9   
  Final Capacity           12   | 6   6   10  10  10  10  12  12  12  
  Final Carried            12   | 2   6   7   10  10  10  10  12  5   

 Class Distribution 
--------------------
 62% | Scavenger-Gunner
 15% | Scavenger-Mutant
 10% | Gunner
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           4752 | 278  165  369  786  1197 815  515  264  363  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5468 | 77   165  399  982  1480 1031 548  229  557  
  Parts                    287  | 1    11   29   64   80   54   16   9    23   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    2    1    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  99   | .   4   11  20  29  17  6   2   10  
  Melee                    4    | .   .   .   2   .   .   .   .   2   
  Guns                     80   | .   4   11  18  17  17  6   1   6   
  Cannons                  9    | .   .   .   .   7   .   .   .   2   
  AOE                      6    | .   .   .   .   5   .   .   1   .   
Classes Destroyed          11   | 1   1   3   5   1   .   .   .   .   
  Worker                   4    | .   .   .   2   .   2   .   .   .   
  Builder                  4    | .   .   .   2   1   .   .   .   1   
  Recycler                 4    | 1   .   .   1   .   .   1   1   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   
  Watcher                  7    | .   .   1   2   1   2   1   .   .   
  Swarmer                  24   | .   .   5   7   3   4   1   .   4   
  Grunt                    43   | .   4   3   6   18  6   3   .   3   
  Brawler                  4    | .   .   .   2   1   .   1   .   .   
  Sentry                   19   | .   .   3   4   3   4   1   2   2   
  Hunter                   5    | .   .   .   1   1   3   .   .   .   
  Programmer               4    | .   .   .   .   3   .   .   .   1   
Best Kill Streak           8    | 1   2   3   6   8   7   3   2   5   
  Combat Bots Only         8    | .   2   3   6   8   3   3   1   3   
Max Kills in Single Turn   2    | 1   2   2   2   2   2   1   1   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   1   .   
  Melee                    1    | .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               11540 | .    249  764  1255 1723 1412 572  574  4991 
  Core                     1991  | .    15   150  202  131  90   66   24   1313 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  94   62   63   81   89   93   97   .    
Volleys Fired              312   | 3    10   47   58   76   44   27   11   36   
  Largest                  4     | 2    2    2    3    4    3    3    3    4    
  Hottest                  177   | 40   40   85   75   169  84   88   122  177  
Shots Fired                903   | 6    20   82   152  274  132  81   33   123  
  Gun                      797   | 6    20   82   152  214  132  81   22   88   
  Cannon                   100   | .    .    .    .    56   .    .    11   33   
  Launcher                 6     | .    .    .    .    4    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  810   | 6    20   74   152  196  132  81   33   116  
  Thermal                  67    | .    .    8    .    56   .    .    .    3    
  Explosive                6     | .    .    .    .    4    .    .    .    2    
  Electromagnetic          20    | .    .    .    .    18   .    .    .    2    
  Robot Hit Streak         20    | 4    11   13   11   14   20   12   10   18   
  Robot Miss Streak        11    | 1    1    5    5    5    11   5    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    
  Secondary Targets        9     | .    2    1    3    .    1    2    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    1    .    .    
Shots Hit Robots           651   | 4    16   52   110  175  121  68   24   81   
  Core Hits                373   | 2    9    20   37   86   129  45   11   34   
  Critical Hits            12    | .    1    1    1    6    .    .    1    2    
  Critical Kills           4     | .    1    .    .    3    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    1    .    3    .    .    1    1    
Melee Attacks              70    | .    .    5    28   1    21   5    2    8    
  Impact                   17    | .    .    5    12   .    .    .    .    .    
  Slashing                 53    | .    .    .    16   1    21   5    2    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    4    .    1    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12194 | 59   179  668  2191 2919 2187 1011 869  2111 
  Guns                     9066  | 59   179  668  1634 1795 2068 906  579  1178 
  Cannons                  1535  | .    .    .    .    849  .    .    266  420  
  Explosions               575   | .    .    .    .    272  .    .    24   279  
  Melee                    1002  | .    .    .    556  .    119  105  .    222  
  Ramming                  16    | .    .    .    1    3    .    .    .    12   
  Kinetic                  9401  | 59   179  598  1634 1608 2068 906  845  1504 
  Thermal                  986   | .    .    70   .    849  .    .    .    67   
  Explosive                575   | .    .    .    .    272  .    .    24   279  
  Electromagnetic          214   | .    .    .    .    187  .    .    .    27   
  Impact                   347   | .    .    .    347  .    .    .    .    .    
  Slashing                 655   | .    .    .    209  .    119  105  .    222  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    3    .    2    1    .    .    1    
  Average Corruption       1     | .    .    1    .    1    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  20    | .    .    6    .    12   .    .    .    2    
    Message Errors         4     | .    .    .    .    4    .    .    .    .    
    Matter Fused           1     | .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    4    .    .    .    1    
    Data Loss (minor)      2     | .    .    1    .    1    .    .    .    .    
    Targeting Errors       7     | .    .    4    .    2    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            234   | .    .    .    117  .    79   35   3    .    
  Projectiles              3     | .    .    .    .    .    .    .    3    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    231   | .    .    .    117  .    79   35   .    .    
Knockbacks                 5     | .    .    .    3    .    .    .    1    1    
  Impact                   3     | .    .    .    3    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    1    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      47    | .    .    .    .    .    .    .    .    47   
  Shots                    2     | .    .    .    .    .    .    .    .    2    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    
Targets Rammed             4     | .    .    .    1    1    .    .    .    2    
  Kicked                   2     | .    .    .    1    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        331   | .    .    147  160  318  128  214  331  70   
  Average Temperature      69    | .    .    58   44   93   35   70   139  18   
  Received Heat Transfer   2304  | .    135  240  405  669  219  162  90   384  
  Effects                  1     | .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    4    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    5    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    
  Heat Transferred         1815  | .    .    148  .    1517 .    .    .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             471  | 5   118 167 389 467 471 259 236 264 
  Average Influence        213  | .   28  72  244 295 300 166 140 182 
Maximum Alert Level        2    | .   .   .   1   2   2   1   1   1   
  Low Security (%)         46   | 100 100 100 36  16  21  61  81  44  
  Level 1                  48   | .   .   .   63  74  61  38  18  55  
  Level 2                  4    | .   .   .   .   8   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   4   8   8   2   .   2   
  Investigation            2    | .   .   .   .   .   1   1   .   .   
  Extermination            4    | .   .   .   .   1   1   1   .   1   
  Reinforcement            9    | .   .   .   1   4   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   3   3   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   2   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           6    | .   .   .   2   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   4   19  31  34  23  8   9   20  
  Peak Tracking Total      10   | .   2   5   4   5   4   3   6   10  
  Tactical Retreats        11   | .   .   4   1   3   .   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            9    | .   1   2   .   .   2   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          2    | .   .   .   .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          23   | .   2   2   4   6   3   2   4   .   
  Terminals                22   | .   2   2   4   5   3   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                54   | .   6   5   11  8   7   5   12  .   
  Successful               21   | .   3   2   6   .   3   1   6   .   
  Failed                   33   | .   3   3   5   8   4   4   6   .   
    Catastrophic           13   | .   2   1   3   5   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   6   5   11  7   7   5   12  .   
  Terminals                53   | .   6   5   11  7   7   5   12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             5    | .   1   .   2   .   .   .   2   .   
  Level Access Points      2    | .   .   .   1   .   .   .   1   .   
  Unreport Threat          3    | .   1   .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   2   2   4   .   3   1   4   .   
  Terminals                16   | .   2   2   4   .   3   1   4   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 15   | .   2   2   4   .   3   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   2   4   6   3   2   4   .   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               5854 | 95   243  611  874  1476 965  785  389  416  
Spaces Moved               3345 | 59   168  341  436  937  564  395  270  175  
  Core                     24   | 10   .    .    .    .    .    4    .    10   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1572 | 49   168  341  384  345  131  148  .    6    
  Wheels                   1749 | .    .    .    52   592  433  243  270  159  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  100  110  110  110  120  110  
  Average Speed            125  | 128  120  121  121  114  120  162  120  154  
  Slowest Speed            950  | 250  120  150  150  150  180  950  120  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       22   | 5    33   31   53   31   20   11   8    6    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 39   | .    .    3    9    1    20   3    2    1    
Terrain Destroyed          149  | .    .    3    9    26   20   3    36   52   
  Melee                    39   | .    .    3    9    1    20   3    2    1    
  Projectile               51   | .    .    .    .    .    .    .    13   38   
  AOE                      59   | .    .    .    .    25   .    .    21   13   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      4246 | 69   188  445  630  1165 725  475  308  241  
  Wait                     248  | .    .    22   67   72   63   18   6    .    
  Move                     3337 | 58   167  340  435  936  563  394  269  175  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 2    3    4    7    13   5    3    4    2    
  Fast Attach              68   | 6    3    7    9    21   4    8    4    6    
  Attach                   35   | .    .    5    5    5    3    4    3    10   
  Detach                   16   | .    1    4    5    .    1    2    2    1    
  Swap                     37   | .    2    5    6    11   8    2    2    1    
  Drop                     68   | .    2    6    9    29   13   4    5    .    
  Fire                     312  | 3    10   47   58   76   44   27   11   36   
  Melee                    70   | .    .    5    28   1    21   5    2    8    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     3    | .    .    .    1    1    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 9)
  311 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 10)
  339 | -10/Materials | Entered another Materials area
  339 | -9/Materials  | Evolved 2 slots: Propulsion x2
  398 | -9/Materials  | Discovered new exit (range 15)
  560 | -9/Materials  | Identified exit to Mines
  648 | -9/Materials  | Build established: Scavenger-Mutant
  849 | -9/Materials  | Lost 3 parts (2n1w)
  917 | -9/Materials  | Discovered new exit (range 16)
  948 | -9/Materials  | Identified exit to Materials
  950 | -9/Materials  | Entered another Materials area
  950 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1149 | -8/Materials  | Garrison activated, responded to threat
 1657 | -8/Materials  | Identified exit to Factory
 1824 | -8/Materials  | Entered Factory
 1824 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2116 | -7/Factory    | Garrison activated, responded to threat
 2201 | -7/Factory    | Destroyed 8 combat bots
 2482 | -7/Factory    | Build established: Scavenger-Gunner
 3019 | -7/Factory    | Discovered new exit (range 15)
 3102 | -7/Factory    | Discovered new exit (range 14)
 3299 | -7/Factory    | Identified exit to Factory
 3300 | -7/Factory    | Entered another Factory area
 3300 | -6/Factory    | Evolved 2 slots: Utility x2
 3925 | -6/Factory    | Garrison activated, responded to threat
 4216 | -6/Factory    | Spotted B-75 Beast
 4235 | -6/Factory    | Discovered new exit (range 15)
 4264 | -6/Factory    | Identified exit to Factory
 4265 | -6/Factory    | Entered another Factory area
 4265 | -5/Factory    | Evolved 2 slots: Utility x2
 4739 | -5/Factory    | Discovered new exit (range 3)
 4743 | -5/Factory    | Identified exit to Factory
 5050 | -5/Factory    | Entered another Factory area
 5050 | -4/Factory    | Evolved 2 slots: Propulsion x2
 5094 | -4/Factory    | Identified exit to Research
 5190 | -4/Factory    | Discovered new exit (range 13)
 5439 | -4/Factory    | Entered Research
 5439 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 5796 | -3/Research   | Crushed by falling debris
 5797 | -3/Research   | Core integrity fell below 50%
 5820 | -3/Research   | Core integrity fell below 20%
 5855 | -3/Research   | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
05834_ H-77 Assassin destroyed.
05834_ Slug penetrates Wall.
05834_ Phase Gun melted.
05834_ G-73 Enforcer destroyed.
05836_ Acquired 93 matter.
05837_ The unstable cave ceiling collapses.
05839_ Slug penetrates Wall.
05840_ R-10 Processor collects Structural Scanner.
05841_ U-05 Engineer lays Concrete.
05842_ The unstable cave ceiling collapses.
05842_ U-05 Engineer lays Concrete.
05845_ Slug penetrates Wall. <x2>
05849_ R-10 Processor collects Adv. Target Analyzer.
05850_ Penetrated by Slug.
05850_ Plasma Rifle destroyed.
05850_ R-10 Processor collects Imp. Antigrav System.
05854_ R-10 Processor collects Sml. Battery.
05855_ Penetrated by Slug.
05855_ Slug penetrates Wall.
05855_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #        ########    #????????                     |
| #        #???????    #????????                     |
| #        #????????   #????????                     |
| #####+####????????   #????????                     |
| ????# #???????????   #????????                     |
| ????# #???????????   #????????                     |
| ????# #???????????   ?????????                     |
| ##### #??????????    ?????????                     |
|       #??????????   ??????????                     |
| ##### #??????????   ??????????                     |
| ????# #??????????  ???????????                     |
| ????# #??????????  ???????????                     |
| ????# #?????????# #???????????                     |
| ????# ########### #???????????                     |
| ????#             #???????????                     |
| ????###########   #???????????                     |
| ???????######?#   #???????????                     |
| ???????#     ?#   #########???                     |
| ???????#      #           #???                     |
| ???????#      #           #???                     |
| ???????#      +      ^    #???                     |
| ???????#      #      ^    #???                     |
| ???????#      #           #???                     |
| ???????########           #???                     |
| ???????????## ;       R   #???                     |
| ???????????#        R h=!@#???                     |
| ???????????## #     # #%#*###?                     |
| ????????????###      # !    #?                     |
| ???????????#####      # %   #?                     |
| ???????????#     %    %     #?                     |
| ???????????#          "     #?                     |
| ???????????#     !!  "#     #?                     |
| ???????????#  !  [!  ###   ##?                     |
| ???????????#         #?#   #??                     |
| ???????????#         #?#   #??                     |
| ???????????#  "" "   #?#   #??                     |
| ???????????#  """""  #?#   #??                     |
| ???????????###########?#   #??                     |
| ???????????????????????#   #??                     |
| ???????????????????????+   #??                     |
| ???????????????????????#   #??                     |
| ???????????????????????#   #??                     |
| ????????????????????????   #??                     |
| ????????????????????????   #??                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          65
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Power Amplification        40
Armor Coverage             525
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         13
Target Analysis            5
Core Analysis              8
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleAbsorptionLoader
  Manual?         0
Play Time         01:05:29
  Cumulative      432.1 hours
  Start           2020.08.22 @ 00:04:59
  End             2020.08.22 @ 01:10:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          53
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b844adf-7b9d-46cd-b5eb-06e7518a5aa6