Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.23 @ 18:10:24

Player: ChromeKnight

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (62)      310
Value Destroyed (1846)     1846
Prototype IDs (2)          40
Alien Tech Used (1)        200
Bonus (-442)               -442
              TOTAL SCORE: 5054

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -477

 Cogmind 
---------
Core Integrity             0/700
Matter                     264/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Enhanced Optical Array
  Improved Melee Analysis Suite
           Target Analyzer
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           0b10 Decoder Chip [Generic]
           Force Booster
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Phasing AFG
           Self-destruct Interrupter (50)
           Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
>           --- UTILITY ----------
      Large Storage Unit
   Enhanced Optical Array
   Improved Melee Analysis Suite
            Target Analyzer
            Core Analyzer
            Phasing AFG
>           --- WEAPON -----------
  Makeshift Axe
            CR-A16's Pointy Stick
>           --- INVENTORY --------
            0b10 Decoder Chip [Generic]
            Force Booster
   Hardened Medium Armor Plating
   Improved Medium Armor Plating
   Improved Medium Armor Plating
            Self-destruct Interrupter
            Self-destruct Interrupter
[Rating: 48]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Gravmag System
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Beamcaster
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   2   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 6   14  10  5   13  17  8   2   2   
  Power                    10   | 1   1   1   1   4   2   .   .   .   
    Engine                 7    | 1   1   1   1   2   1   .   .   .   
    Core                   3    | .   .   .   .   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   8   2   1   3   3   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   8   .   .   .   3   .   .   .   
    Wheel                  5    | .   .   2   .   3   .   .   .   .   
    Hover                  4    | .   .   .   1   .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   4   4   2   3   9   4   2   1   
    Device                 8    | .   2   .   .   2   2   .   1   1   
    Storage                5    | 1   2   2   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   4   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   2   2   1   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   3   1   3   3   1   .   1   
    Energy Gun             5    | .   1   3   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   2   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   1   1   
Parts Lost                 19   | .   .   .   4   .   5   5   .   5   
  Power                    3    | .   .   .   1   .   .   2   .   .   
  Propulsion               10   | .   .   .   2   .   4   1   .   3   
  Utility                  2    | .   .   .   .   .   .   2   .   .   
  Weapon                   4    | .   .   .   1   .   1   .   .   2   
  Highest Loss Streak      5    | .   .   .   2   .   2   5   .   4   
Average Slot Usage (%)     84   | .   86  99  87  92  92  78  71  69  
  Engine                   5    | .   14  11  10  8   4   3   .   .   
  Core                     3    | .   .   .   .   5   9   3   .   .   
  Leg                      6    | .   28  17  .   .   5   7   .   .   
  Wheel                    7    | .   .   4   19  23  11  .   .   .   
  Hover                    6    | .   .   .   .   1   .   9   21  16  
  Device                   4    | .   1   11  11  9   4   .   .   1   
  Storage                  11   | .   14  19  22  18  7   7   7   7   
  Processor                15   | .   .   .   .   .   22  22  28  28  
  Protection               8    | .   .   13  11  9   8   10  7   4   
  Energy Gun               3    | .   3   20  13  9   .   .   .   .   
  Ballistic Gun            4    | .   25  1   .   1   9   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   5   4   8   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   3   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 10  19  50  50  65  64  50  27  30  
  Greatest Support         48   | 20  20  32  32  48  48  30  22  22  
  Greatest Overweight (x)  15   | .   .   2   15  2   3   1   1   5   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   1   .   
Largest Inventory Capacity 16   | 6   8   16  16  16  16  10  10  10  
  Average Capacity         11   | 5   6   14  16  16  10  10  10  10  
  Most Carried             16   | .   8   16  16  16  16  10  10  10  
  Average Carried          9    | .   4   12  14  14  9   7   7   7   
  Final Capacity           16   | 6   8   16  16  16  10  10  10  10  
  Final Carried            16   | .   8   16  15  16  10  5   10  8   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Matter Collected           1959 | 244 262 81  119 283 513 347 52  58  
  Remotely                 10   | .   10  .   .   .   .   .   .   .   
Salvage Created            2264 | 17  530 86  321 378 756 118 .   58  
  Parts                    141  | 3   31  13  17  35  41  1   .   .   
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   3   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  50   | .   8   6   9   6   17  1   .   3   
  Melee                    4    | .   .   .   .   .   .   1   .   3   
  Guns                     41   | .   8   6   9   5   13  .   .   .   
  Cannons                  4    | .   .   .   .   1   3   .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   
Classes Destroyed          17   | 1   4   1   3   2   4   2   .   .   
  Worker                   4    | .   .   .   .   .   4   .   .   .   
  Builder                  3    | .   .   .   1   2   .   .   .   .   
  Tunneler                 4    | 1   .   .   1   2   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   
  Recycler                 4    | .   1   .   1   .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  13   | .   .   4   .   .   9   .   .   .   
  Grunt                    15   | .   8   2   3   2   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   
  Researcher               1    | .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   .   2   3   1   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   2   .   .   
  Assembled                8    | .   .   .   5   .   .   .   .   3   
Best Kill Streak           9    | 1   3   4   8   3   9   1   .   2   
  Combat Bots Only         6    | .   3   4   6   3   4   1   .   2   
Max Kills in Single Turn   6    | 1   1   1   1   2   6   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Zio  Dee  
Damage Taken               4413 | .    568  284  464  445  1128 599  .    925  
  Core                     1072 | .    170  28   52   109  108  53   .    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  32   .    80   80   .    .    .    .    
Volleys Fired              178  | 1    38   11   25   31   41   31   .    .    
  Largest                  2    | 2    2    2    2    2    2    2    .    .    
  Hottest                  140  | 40   40   130  140  119  96   96   .    .    
Shots Fired                333  | 2    76   22   27   62   82   62   .    .    
  Gun                      220  | 2    76   22   27   33   60   .    .    .    
  Cannon                   113  | .    .    .    .    29   22   62   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  253  | 2    76   .    .    31   82   62   .    .    
  Thermal                  80   | .    .    22   27   31   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 2    9    11   7    15   11   4    .    .    
  Robot Miss Streak        6    | .    5    6    5    4    4    2    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    
Shots Hit Robots           212  | 2    53   17   22   43   47   23   .    5    
  Core Hits                118  | 1    24   18   16   15   33   8    .    3    
  Critical Hits            12   | .    2    .    .    1    5    3    .    1    
  Critical Kills           4    | .    1    .    .    1    1    1    .    .    
  Critical Parts Destroyed 7    | .    1    .    .    .    4    2    .    .    
Melee Attacks              47   | .    .    .    .    .    .    30   1    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 38   | .    .    .    .    .    .    30   1    7    
  Piercing                 9    | .    .    .    .    .    .    .    .    9    
  Sneak Attacks            3    | .    .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    2    
Damage Inflicted           5641 | 22   581  201  466  882  2229 1043 .    217  
  Guns                     2775 | 22   581  201  460  495  1016 .    .    .    
  Cannons                  1203 | .    .    .    .    387  318  498  .    .    
  Explosions               895  | .    .    .    .    .    895  .    .    .    
  Melee                    741  | .    .    .    .    .    .    524  .    217  
  Ramming                  27   | .    .    .    6    .    .    21   .    .    
  Kinetic                  2837 | 22   581  .    .    402  1334 498  .    .    
  Thermal                  2036 | .    .    201  460  480  895  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 707  | .    .    .    .    .    .    524  .    183  
  Piercing                 34   | .    .    .    .    .    .    .    .    34   
Highest Corruption         3    | .    .    .    .    .    3    3    3    .    
  Average Corruption       2    | .    .    .    .    .    2    3    3    .    
  Corruption Purged        3    | .    .    .    .    .    3    .    .    .    
  Effects                  38   | .    .    .    .    .    19   19   .    .    
    Message Errors         10   | .    .    .    .    .    5    5    .    .    
    Matter Fused           8    | .    .    .    .    .    5    3    .    .    
    Heat Flow Errors       7    | .    .    .    .    .    4    3    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    1    5    .    .    
    Targeting Errors       5    | .    .    .    .    .    2    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            474  | .    .    .    .    25   187  262  .    .    
  Projectiles              94   | .    .    .    .    25   .    69   .    .    
  Explosions               187  | .    .    .    .    .    187  .    .    .    
  Melee                    193  | .    .    .    .    .    .    193  .    .    
Knockbacks                 11   | .    .    .    .    10   1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    9    1    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    3    .    .    7    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    .    1    .    .    6    .    2    
Targets Rammed             11   | .    .    .    1    .    .    8    .    2    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        294  | .    25   90   17   252  239  294  .    3    
  Average Temperature      74   | .    10   37   7    90   73   99   .    2    
  Received Heat Transfer   1222 | .    315  57   128  171  108  198  .    245  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    2    .    1    .    .    .    
  Heat Transferred         2496 | .    .    250  795  851  600  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Peak Influence             398  | 5   235 174 173 153 398 .   .   .   
  Initial                  67   | .   3   14  67  3   65  .   .   .   
  Average                  141  | 2   132 79  83  68  226 .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   
  Low Security (%)         75   | 100 77  100 100 100 45  .   .   .   
  Level 1                  24   | .   22  .   .   .   54  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   2   4   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   
  Reinforcement            5    | .   1   .   1   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Distress Signals           3    | .   2   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   12  8   14  11  18  1   .   5   
  Peak Tracking Total      6    | .   4   4   6   3   4   1   .   2   
  Tactical Retreats        2    | .   .   1   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Traps Triggered            3    | .   .   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   2   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Machines Disabled          12   | .   .   .   .   .   11  1   .   .   
  Max in Single Turn       10   | .   .   .   .   .   10  1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Machines Accessed          3    | .   2   .   .   .   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                5    | .   3   .   .   .   2   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   .   .   
  Failed                   5    | .   3   .   .   .   2   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   3   .   .   .   .   .   4   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Total Allies               2    | .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      35   | .   .   .   35  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   .   .   .   .   
  Total Damage             83   | .   .   .   83  .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Zio  Dee  
Turns Passed               5194 | 75   418  289  571  497  1203 1066 724  351  
Spaces Moved               3340 | 56   216  138  378  301  790  658  613  190  
  Core                     8    | 6    .    .    1    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     862  | 50   216  95   .    .    251  250  .    .    
  Wheels                   1214 | .    .    43   357  275  539  .    .    .    
  Hover                    1256 | .    .    .    20   26   .    408  613  189  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  110  110  100  100  116  116  56   
  Average Speed            122  | 112  120  151  117  116  124  128  116  111  
  Slowest Speed            800  | 120  120  180  800  220  210  150  116  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    48   15   90   37   18   70   78   23   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    1    .    .    3    3    .    
Spaces Dug                 55   | .    .    .    .    .    5    50   .    .    
Terrain Destroyed          95   | .    .    .    .    9    27   59   .    .    
  Melee                    24   | .    .    .    .    .    .    24   .    .    
  Projectile               55   | .    .    .    .    9    11   35   .    .    
  AOE                      16   | .    .    .    .    .    16   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Zio Dee 
Total                      4081 | 63  309 197 478 391 929 782 624 308 
  Wait                     294  | 1   17  13  66  17  45  37  2   96  
  Move                     3332 | 55  215 137 377 300 789 657 612 190 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | .   12  15  1   13  15  3   6   .   
  Fast Attach              32   | 6   3   4   1   6   10  2   .   .   
  Attach                   19   | .   1   2   1   3   4   7   .   1   
  Detach                   3    | .   .   .   .   1   .   1   .   1   
  Swap                     27   | .   10  4   3   4   3   .   2   1   
  Drop                     74   | .   13  11  3   16  22  6   1   2   
  Fire                     178  | 1   38  11  25  31  41  31  .   .   
  Melee                    44   | .   .   .   .   .   .   30  1   13  
  Ram                      3    | .   .   .   1   .   .   .   .   2   
  Kick                     8    | .   .   .   .   .   .   8   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     2    | .   .   .   .   .   .   .   .   2   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 16)
   76 | -11/Scrapyard  | Entered Materials
  224 | -10/Materials  | Discovered new exit (range 10)
  315 | -10/Materials  | Build established: Mutant
  375 | -10/Materials  | Core integrity fell below 50%
  448 | -10/Materials  | Discovered new exit (range 8)
  494 | -10/Materials  | Entered another Materials area
  494 | -9/Materials   | Evolved 2 slots: Utility x2
  762 | -9/Materials   | Discovered new exit (range 16)
  783 | -9/Materials   | Entered Mines
  786 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1069 | -9/Mines       | Discovered new exit (range 16)
 1265 | -9/Mines       | Assembled infested the area
 1270 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1274 | -9/Mines       | Discovered new exit (range 15)
 1354 | -9/Mines       | Entered Materials
 1354 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1811 | -8/Materials   | Discovered new exit (range 10)
 1851 | -8/Materials   | Entered Factory
 1851 | -7/Factory     | Evolved 2 slots: Utility x2
 2789 | -7/Factory     | Discovered new exit (range 2)
 3054 | -7/Factory     | Entered Lower Caves
 3107 | -7/Lower Caves | Learned location of 1 exit from Factory
 3519 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3599 | -7/Lower Caves | Lost 5 parts (2p1n2u)
 3787 | -7/Lower Caves | Found Alien Artifact
 3803 | -7/Lower Caves | Identified Core Expander
 3803 | -7/Lower Caves | Installed Core Expander, added new Weapon slot
 4068 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 4071 | -7/Lower Caves | Encountered a Warlord checkpoint
 4110 | -7/Lower Caves | Build established: Scavenger-Mutant
 4120 | -7/Lower Caves | Entered Zion
 4139 | -7/Zion        | Found CR-A16's Pointy Stick
 4183 | -7/Zion        | System corruption cleaned by Quarantine Array
 4320 | -7/Zion        | Learned Factory terminal intel
 4411 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 4614 | -7/Zion        | Given the Hacking Drone Bay
 4614 | -7/Zion        | Found Prototype Device
 4619 | -7/Zion        | Learned location of Armory (-3)
 4696 | -7/Zion        | Identified Hacking Drone Bay
 4700 | -7/Zion        | Found Prototype Device
 4820 | -7/Zion        | Opened final containment barrier to the Deep Caves
 4838 | -7/Zion        | Discovered new exit (range 3)
 4838 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 4844 | -7/Zion        | Entered Deep Caves
 5074 | -7/Deep Caves  | Identified Phasing AFG
 5173 | -7/Deep Caves  | Attacked by Z-Imprinter
 5185 | -7/Deep Caves  | Core integrity fell below 50%
 5193 | -7/Deep Caves  | Core integrity fell below 20%
 5195 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
04927_ Installed Fire Trap.
04990_ as-08054 destroyed.
04992_ Acquired 19 matter.
05005_ Mak. Axe follow-up attack on as-49224.
05015_ Gravmag System destroyed.
05026_ as-49224 destroyed.
05028_ Acquired 20 matter.
05033_ as-32148 destroyed.
05035_ Acquired 19 matter.
05074_ Identified Phasing AFG.
05164_ NEW_ZION: Z-Facility proximity alert.
05173_ Gravmag System destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
05173_ Mak. Axe follow-up attack on Z-Imprinter.
05176_ Gravmag System destroyed.
05176_ Mak. Axe destroyed.
05177_ Z-Imprinter suffers critical hit.
05189_ CR-A16's Pointy Stick destroyed.
05189_ Slammed into Z-Imprinter. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????######??????????? |
| ????????????????????????????????##    #######????? |
| ???????????##???????????????????#           ####?? |
|       ?????# ##????#######???????              ##? |
|         ## #  #???##;    ##??????#              ?? |
|               #####       #?????##            ???? |
|                           #????##           ?????? |
|                           #???##          #??????? |
|                          ##???#           ##?????? |
|                          #????#            ####### |
| ""                       ###???#                   |
| ""                       I;#####                   |
| ""                       @                   ##### |
| ""                                    "      #???? |
|                               z      """     #???? |
| ""                          ########  ""     #???? |
| ""                        ###??????#         #???? |
| ""                       ##????????##        ##??? |
| ""                       #???????###          #??? |
| "                        #??????##      ##    #??? |
|                           ?????##       ##    #??? |
|                           #????#             ##??? |
|                           #???##             #???? |
| ??                       ##???#              ####  |
| ?????                    #????#                    |
| ???????                   ????#                    |
| ?????????                 ????##         ######### |
| ??????????               #?????##  #    ##???????? |
| ???????????             #???????#  ###  #????????? |
| ?????????????           ????????#  #?#  #????????? |
| ????????????????        ????????#  #?#  #????????? |
| ??????????????????      ???????##  #?#  #??####### |
| ?????????????????????   ??????##   #?#  #?##     ? |
| ??????????????????????????????#    ###  ###    #?? |
| ??????????????????????????????#     ##         ### |
| ??????????????????????????????#     ##             |
| ??????????????????????????????#      #####         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          28
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           66
Evasion (%)                53
Targeting Accuracy         18
Melee Accuracy             6
Target Analysis            5
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightReinforcedFacilitator
  Manual?         0
Play Time         00:33:44
  Cumulative      225.2 hours
  Start           2021.05.23 @ 17:13:56
  End             2021.05.23 @ 18:10:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          433
  Rogue           278
  Adventurer      148
  Explorer        7
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             75
Gallery%          86
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2a71f86-192a-425f-b3e5-99f4a2c16b18