Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.08 @ 14:43:37 Player: K.K.Y. Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2490) 2490 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 6456 Bonus ------- Follower Combat Kills 171 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 290/290 System Corruption 6% Temperature Cool (-123) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cryofiber Web Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Cryofiber Web Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Cloaking Device Heavy Armor Plating Improved Medium Armor Plating System Guard Shock Rifle Riot Gun Gatling Laser Flak Gun Improved Datajack Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Structural Scanner Advanced ECM Suite > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Power Sword > --- INVENTORY -------- Improved Deuterium Engine Overtuned Scrapsphere Cryofiber Web Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Cloaking Device Heavy Armor Plating Improved Medium Armor Plating System Guard Shock Rifle Riot Gun Pulse Rifle Pulse Rifle Heavy Particle Cannon High-powered Shotgun Barrage Gun Flak Gun Improved Grenade Launcher Improved Datajack Remote Datajack Great Maul [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Spiked Treads Treads Spiked Treads Wheel Overtuned Scrapsphere Hover Unit Hover Unit Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Target Analyzer Weapon Barrage Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Barrage Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 9 | . 1 . . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . 1 . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 43 | . 8 2 8 6 4 15 Power 6 | . 1 . 1 . . 4 Engine 5 | . 1 . 1 . . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | . 1 1 3 2 1 1 Treads 6 | . . . 3 2 1 . Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover 2 | . 1 1 . . . . Flight . | . . . . . . . Utility 9 | . 2 1 . 2 1 3 Device 6 | . 2 1 . . . 3 Storage 2 | . . . . 1 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | . 4 . 4 2 2 7 Energy Gun 4 | . 1 . . 1 . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | . 2 . 4 1 2 1 Ballistic Cannon 2 | . 1 . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 24 | . . . 2 1 . 21 Power 3 | . . . . . . 3 Propulsion 3 | . . . . . . 3 Utility 6 | . . . 1 1 . 4 Weapon 12 | . . . 1 . . 11 Highest Loss Streak 8 | . . . 2 1 . 8 To Critical Strikes 1 | . . . 1 . . . Average Backups 12 | 1 3 5 4 7 17 23 Power . | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . 1 3 3 3 5 9 Weapon 4 | 1 1 2 1 1 8 9 Tool/Special . | . . . . . . . Unused Backups 21 | . . . 1 . 3 17 Power 3 | . . . . . 2 1 Propulsion . | . . . . . . . Utility 11 | . . . . . 1 10 Weapon 5 | . . . 1 . . 4 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 84 | . 38 95 92 97 100 55 Engine 10 | . 5 12 12 12 12 5 Treads 17 | . . . 20 25 25 7 Hover 2 | . 2 22 3 . . . Device 25 | . 9 35 30 25 25 18 Storage 5 | . . . . 9 12 6 Energy Gun 1 | . 4 12 3 . . . Ballistic Gun 18 | . 16 12 21 24 25 7 Slashing Weapon 1 | . . . . . . 4 Peak Build Rating 51 | . 8 18 23 19 28 51 Average Rating 23 | . 4 16 17 17 22 37 On Entrance 12 | . . 8 18 14 18 28 Avg Prop Armor Cover (%) 6 | . . . 4 . . 13 Naked Turns 32 | . 32 . . . . . Heaviest Build 125 | . 10 11 14 54 97 125 Greatest Support 49 | 3 12 18 46 46 49 49 Greatest Overweight (x) 33 | . . . . 1 2 33 Average Overweight (x) . | . . . . . 1 6 Largest Inventory Capacity 25 | 5 5 5 5 20 25 25 Average Capacity 15 | 5 5 5 5 16 23 25 Most Carried 25 | 4 5 5 5 8 25 25 Average Carried 12 | 2 3 5 4 7 18 24 Final Capacity 25 | 5 5 5 5 20 25 25 Final Carried 25 | 4 5 5 5 8 25 18 Class Distribution -------------------- 65% | Hacker-Mutant 34% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 2035 | 108 244 47 656 276 60 644 Remotely . | . . . . . . . Salvage Created 2728 | . 377 82 570 421 . 1278 Parts 126 | . 21 2 27 25 . 51 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 52 | . 5 . 14 5 . 28 Melee 1 | . . . . . . 1 Guns 40 | . 5 . 13 4 . 18 Cannons 8 | . . . 1 . . 7 AOE 1 | . . . . 1 . . Classes Destroyed 13 | . 4 1 4 1 . 3 Worker 2 | . . . . . . 2 Builder 1 | . 1 . . . . . Hauler 2 | . 2 . . . . . Recycler 4 | . . 1 . 2 . 1 Turret 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 4 | . . . 2 . . 2 Grunt 17 | . 5 . . . . 12 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 8 | . . . 1 3 . 4 Programmer 9 | . . . . 2 . 7 Subdweller 11 | . . . 11 . . . Best Kill Streak 6 | . 4 1 2 5 . 6 Combat Bots Only 3 | . 3 . 2 3 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 705 | . 31 3 117 14 . 540 Missed 204 | . 12 1 34 7 . 150 Hits 501 | . 19 2 83 7 . 390 Melee 9 | . . . . . . 9 Projectile 492 | . 19 2 83 7 . 381 Critical Strikes 13 | . . . 2 . . 11 Part Disruptions 1 | . . . . . . 1 Damage Taken 3825 | . 169 19 635 96 . 2906 Core 1033 | . 52 9 93 17 . 862 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2416 | . 102 12 395 58 . 1849 Regen/Repaired (Parts) 436 | . . . . . 436 . Core Remaining (%) 65 | 100 . . . . 31 . Volleys Fired 262 | . 26 3 110 14 . 109 Largest 2 | . 2 2 2 2 . 2 Hottest 103 | . 85 85 93 78 . 103 Shots Fired 449 | . 52 6 193 28 . 170 Gun 396 | . 52 6 187 28 . 123 Cannon 47 | . . . 6 . . 41 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 385 | . 46 3 181 27 . 128 Thermal 57 | . 6 3 12 . . 36 Explosive 6 | . . . . . . 6 Electromagnetic 1 | . . . . 1 . . Robot Hit Streak 76 | . 22 13 68 76 . 27 Robot Miss Streak 5 | . 1 . 1 1 . 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . 2 . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 317 | . 46 5 90 23 . 153 Core Hits 156 | . 21 2 28 11 . 94 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 1 1 2 . . 9 Burn 4 | . 1 1 . . . 2 Destroy 2 | . . . 1 . . 1 Blast 7 | . . . 1 . . 6 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6532 | . 465 60 1401 601 . 4005 Guns 4758 | . 465 60 1316 450 . 2467 Cannons 1207 | . . . 84 . . 1123 Explosions 447 | . . . . 151 . 296 Melee 119 | . . . . . . 119 Ramming 1 | . . . 1 . . . Kinetic 4989 | . 385 18 1276 420 . 2890 Thermal 1097 | . 80 42 124 151 . 700 Explosive 296 | . . . . . . 296 Electromagnetic 30 | . . . . 30 . . Impact . | . . . . . . . Slashing 119 | . . . . . . 119 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . . . 29 Message Errors 5 | . . . . . . 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 40 | . . . . . . 40 Projectiles 20 | . . . . . . 20 Explosions . | . . . . . . . Melee 20 | . . . . . . 20 Knockbacks 7 | . . . 3 . . 4 Impact 1 | . . . 1 . . . Kinetic 6 | . . . 2 . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 103 | . . . . 34 . 69 Shots 4 | . . . . 1 . 3 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 110 | . 101 110 24 52 . 108 Average Temperature 31 | . 26 56 10 13 . 56 Received Heat Transfer 1674 | . 153 18 231 9 . 1263 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 5 | . 1 1 . . . 3 Heat Transferred 2259 | . 259 185 296 150 . 1369 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 72 | . 72 42 . 50 . 56 Initial 1 | . . 1 . . . . Average 6 | . 32 2 . 2 . 6 Influence Increases 1399 | . 171 57 235 127 . 809 Destroy 0b10 Robot/C 960 | . 100 40 160 100 . 560 Destroy 0b10 Robot/NC 50 | . 20 5 . 10 . 15 Destroy Leader 206 | . 36 10 . . . 160 Allied During Kill 3 | . . 2 . 1 . . Successful Hack 8 | . . . . 8 . . Destroy Structure 52 | . . . . 8 . 44 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 105 | . 15 . 75 . . 15 Influence Decreases 1394 | . 165 63 235 127 . 804 Entered New Map 5 | . . 5 . . . . Time Decay 1171 | . 165 58 190 126 . 632 Lost Part 138 | . . . 5 1 . 132 Lost Ally 80 | . . . 40 . . 40 Squads Dispatched 13 | . . . . . . 13 Investigation 2 | . . . . . . 2 Extermination 6 | . . . . . . 6 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 2 | . . . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 9 2 26 5 . 39 Peak Tracking Total 6 | . 4 2 6 3 . 4 Tactical Retreats 7 | . 1 . 1 . . 5 ECM-based Alert Blocks 8 | . . . . . . 8 Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 12 | . . . 1 9 . 2 Terminals 8 | . . . . 6 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . . . 1 17 . 4 Successful 14 | . . . 1 13 . . Failed 8 | . . . . 4 . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 11 | . . . . 9 . 2 Terminals 17 | . . . . 13 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 1 3 . . Part Schematic 1 | . . . . 1 . . Machine Index 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . Retrieve Components 4 | . . . . 4 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . . 6 . . Terminals 6 | . . . . 6 . . Botnet 6 | . . . . 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . . 6 . 2 Full Trace Events 3 | . . . . 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 7 | . . . . 7 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 11 | . . 4 . 7 . . Largest Group 7 | . . 4 3 7 7 7 Highest-Rated Group 124 | . . 71 40 124 124 124 Highest-Rated Ally 31 | . . 31 16 27 27 27 Total Orders . | . . . . . . . Ally Attacks 39 | . . 5 24 2 . 8 Total Damage 556 | . . 51 276 33 . 196 Kills 9 | . . 2 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 10324 | . 28 516 3411 1425 2533 2411 Sensors 1929 | . . 460 1469 . . . Structural 10324 | . 28 516 3411 1425 2533 2411 ECM 862 | . . . . . . 862 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 11012 | 18 266 516 3411 1425 2533 2843 Spaces Moved 4997 | 28 310 623 2124 514 993 405 Core 324 | 28 250 . . . . 46 Treads 3647 | . . . 1782 514 993 358 Legs . | . . . . . . . Wheels 1 | . . . . . . 1 Hover 1025 | . 60 623 342 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 56 56 160 245 180 Average Speed 191 | 50 51 57 143 238 249 565 Slowest Speed 1700 | 50 60 60 160 255 345 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 3 69 96 92 99 57 14 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 18 | . . . 8 . 10 . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . . . 8 . 55 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 57 | . . . . 8 . 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 6015 | 31 368 775 2314 693 1045 789 Wait 588 | . 15 148 55 104 19 247 Move 4991 | 27 309 622 2123 513 992 405 Hop . | . . . . . . . Pick Up 47 | 4 6 . 7 4 21 5 Fast Attach 11 | . 1 2 . 2 . 6 Attach 21 | . 8 . 1 1 . 11 Detach 3 | . 3 . . . . . Swap 25 | . . . 9 8 8 . Drop 23 | . . . 8 8 5 2 Fire 262 | . 26 3 110 14 . 109 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire 39 | . . . . 39 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / *Scr) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 14) 19 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Evolved 1 slot: Utility x1 38 | -10/Materials | Identified exit to Mines 38 | -10/Materials | Discovered exit to Mines (range 8) 154 | -10/Materials | Discovered exit to Mines (range 16) 207 | -10/Materials | Identified exit to Materials 207 | -10/Materials | Discovered exit to Materials (range 9) 285 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Hacker-Mutant 340 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 341 | -10/Mines | Found Prototype Device 341 | -10/Mines | Identified Exp. Sensor Array 402 | -10/Mines | Discovered exit to Materials (range 8) 407 | -10/Mines | Received a Mining Laser from a helpful Derelict 461 | -10/Mines | Identified exit to Subcaves 461 | -10/Mines | Discovered exit to Subcaves (range 7) 552 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 608 | -10/Mines | Discovered exit to Materials (range 15) 801 | -10/Mines | Entered Subcaves 801 | -10/Subcaves | Accompanied by 3 allies 802 | -10/Subcaves | Approached by a straggling Scientist 817 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 819 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 877 | -10/Subcaves | Learned location of Zion (-7) 877 | -10/Subcaves | Met a Zionite searching for "candidates" 966 | -10/Subcaves | Disturbed a concealed Subdweller 1003 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1004 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1323 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1552 | -10/Subcaves | Identified exit to Recycling 1552 | -10/Subcaves | Discovered exit to Recycling (range 15) 1591 | -10/Subcaves | Lost 3 allies 1705 | -10/Subcaves | Disturbed a concealed Subdweller 2032 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2040 | -10/Subcaves | Learned Materials stockpile data 2096 | -10/Subcaves | Core integrity fell below 50% 2154 | -10/Subcaves | Identified exit to Materials 2154 | -10/Subcaves | Discovered exit to Materials (range 4) 2160 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2321 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2667 | -10/Subcaves | Visited 4L-MR0's lab 2821 | -10/Subcaves | Discovered exit to Materials (range 10) 4212 | -10/Subcaves | Entered Recycling 4786 | -8/Recycling | Build established: Commander-Mutant 5136 | -8/Recycling | Identified exit to Factory 5136 | -8/Recycling | Discovered exit to Factory (range 8) 5200 | -8/Recycling | Scanned before Scraplab entrance 5231 | -8/Recycling | Identified exit to Scraptown 5231 | -8/Recycling | Discovered exit to Scraptown (range 11) 5238 | -8/Recycling | Entered Scraplab 5637 | -8/Recycling | Entered Scraptown 5637 | -8/Scraptown | Accompanied by 7 allies 5966 | -8/Scraptown | Visited Assassins FH 6002 | -8/Scraptown | Visited CR-KLE's Repair Center 6061 | -8/Scraptown | Visited Bundlers 6227 | -8/Scraptown | Visited SPCMW 6276 | -8/Scraptown | Visited Symbiants 6296 | -8/Scraptown | Visited TADAMA 6332 | -8/Scraptown | Visited The Evicted 6834 | -8/Scraptown | Discovered exit to Factory (range 11) 7984 | -8/Scraptown | CR-KLE repaired 5 parts 8170 | -8/Scraptown | Entered Factory 8170 | -6/Factory | Accompanied by 7 allies 8170 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 8338 | -6/Factory | Lost 3 allies 8505 | -6/Factory | Identified exit to Lower Caves 8505 | -6/Factory | Discovered exit to Lower Caves (range 15) 8588 | -6/Factory | Build established: Hacker-Mutant 10526 | -6/Factory | Garrison activated, responded to threat 10619 | -6/Factory | Lost 8 parts (2p1n2u3w) 10744 | -6/Factory | Core integrity fell below 50% 10795 | -6/Factory | Core integrity fell below 20% 10819 | -6/Factory | Lost 4 parts (1n3w) 10983 | -6/Factory | Garrison activated, responded to threat 11013 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10964_ Acquired 46 matter. 10970_ Door malfunctions. 10971_ R-10 Processor collects Broken Imp. Heat Sink. 10974_ U-05 Engineer repairs door. 10979_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 10981_ Pulse Rifle destroyed. 10983_ P-60 Hacker calls for garrison reinforcements. 10983_ ALERT: Activating Garrison Access F003. 10990_ Door malfunctions. 10990_ U-05 Engineer repairs door. 10998_ 7NM=KSSHORNGP K5E#FY5IWN YHR:8 11001_ Melted Mic. Nuclear Core. 11001_ P-60 Hacker critical meltdown. 11005_ Pulse Rifle destroyed. 11005_ Critical hit (Burn: +37). 11010_ R-10 Processor collects Imp. Heat Sink. 11013_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??## #####?????? # ??????????????????? | | #### ##?????? # ? ?!??????????????? | | ####### ##???? # # ? !!?????????????? | | # # """ ##???? # # ? ??????????????? | | # """# """ ##???? # + ? ???????????????? | | # R"# "%" ## ??? # # ????????????????? | | # """# %%" ## ??? # # ?????????????????? | | # # # ??? #% # ??????????????????? | | # """ + # ??? # # ?????????????? | | # """ # + ??? # % #######?????????????? | | # """ ## ^ # ? # ########???????? | | # ## ^ ####### *% ########???????? | | # ** ## %^%% ##### # ???????? | | # ## ^ [## "??????????? | | # + ^ % """??????????? | | ########### %# """"" ##?????? | | ###########^ ##### ## ##?????? | | ?????????#### #########=## # """?? ##?????? | | ?????????#### ######### # # """??????????? | | ???????????##+######### ## ???""??????????? | | ?????????? # ####?????????????????? | | ?????????#""" """"R # ####?????????????????? | | ?????????#"Y """" # #####????????????????? | | ?????????#""" """"%=# #????????????????? | | ?????????# """" # #????????????????? | | ?????????# ![ """"%@/ #????????????????? | | ?????????# ![ """" # g + ???????????????? | | ?????????# !! """" # # ???????????????? | | ?????????# # ##???????????????? | | ?????????# # # ???????????????? | | ?????????# # # ???????????????? | | ?????????# # # ???????????????? | | ?????????### ##########^^^ #????????????????? | | ???????????#??????????? #????????????????? | | ??????????????????????? #????????????????? | | ??????????????????????? #????????????????? | | ??????????????????????? #????????????????? | | ??????????????????????? ??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 53 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Adv. Assault Cannon | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstDynamicVibroblade Manual? 0 Play Time 00:39:37 Cumulative 177.6 hours Start 2025.12.08 @ 14:05:27 End 2025.12.08 @ 14:43:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 251 Rogue 0 Adventurer 0 Explorer 251 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e468a31f-02be-4c5d-aae6-f3846a0db7aa