Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 17:39:54 Player: star Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (160) 800 Value Destroyed (4674) 4674 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 9786 Bonus ------- High Alert Combat Kills 443 Follower Combat Kills 7 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 76/100 System Corruption 3% Temperature Cool (2) Movement Flying (32) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (7) ------ Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Faulty Cooled Aerolev Unit Matter Compressor (229) Advanced Targeting Computer Improved Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Targeting Computer Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy EM Shotgun Precision Shock Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Deuterium Engine Wheel Wheel Compact Wheel Matter Compressor Advanced Targeting Computer Kinecellerator Hardened Heavy Armor Plating Recalibrator Enhanced Autogun Gauss Rifle Gauss Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Shock Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . Utility 5 | . . 1 . . . 1 1 2 Weapon 1 | . . 1 . . . . . . Parts Attached 132 | 6 6 25 5 . 7 21 19 43 Power 11 | 1 1 3 . . . 1 1 4 Engine 10 | 1 . 3 . . . 1 1 4 Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 1 1 . 1 4 8 9 Treads . | . . . . . . . . . Leg 4 | . . . . . . . 1 3 Wheel 20 | 2 1 1 1 . 1 4 7 3 Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . . 2 Utility 25 | 1 1 3 . . . 7 3 10 Device 7 | . . . . . . 2 . 5 Storage 2 | 1 . . . . . 1 . . Processor 1 | . 1 . . . . . . . Hackware 6 | . . . . . . . 2 4 Protection 9 | . . 3 . . . 4 1 1 Artifact . | . . . . . . . . . Weapon 69 | 2 3 18 4 . 6 9 7 20 Energy Gun 30 | . 1 10 2 . 2 3 5 7 Energy Cannon 7 | . 1 . . . . 2 1 3 Ballistic Gun 14 | 2 1 2 . . 2 3 . 4 Ballistic Cannon 3 | . . . . . . 1 1 1 Launcher 13 | . . 6 2 . 2 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 4 . . . 2 2 5 Parts Lost 43 | . 4 1 1 . 3 2 3 29 Power 5 | . 1 . . . . . . 4 Propulsion 12 | . 1 . 1 . 1 1 1 7 Utility 9 | . . 1 . . . . . 8 Weapon 17 | . 2 . . . 2 1 2 10 Highest Loss Streak 17 | . 3 1 1 . 1 1 1 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 88 99 91 100 95 97 87 76 Engine 8 | . 7 8 11 11 11 9 7 4 Wheel 19 | . 24 22 13 22 17 25 22 7 Device 4 | . . . . . . 8 7 10 Storage 9 | . 14 11 11 11 11 9 7 5 Processor 8 | . 9 11 11 11 11 9 7 5 Hackware 4 | . . . . . . . 6 19 Protection 6 | . . 11 11 11 11 8 4 . Energy Gun 14 | . 6 19 21 22 13 9 18 10 Energy Cannon 3 | . 1 3 . . . 8 3 . Ballistic Gun 8 | . 20 10 11 11 19 6 . 2 Peak Build Rating 64 | 6 10 21 21 21 21 32 48 64 Average Rating 28 | 5 7 18 20 21 20 27 43 47 On Entrance 19 | . 6 10 21 21 21 21 30 43 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 12 16 27 26 26 28 48 62 51 Greatest Support 60 | 32 32 32 32 26 20 36 60 60 Greatest Overweight (x) 16 | . . . 1 . 2 2 5 16 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 14 15 13 Most Carried 15 | . 6 8 8 8 8 15 15 15 Average Carried 10 | . 3 7 8 8 7 13 14 11 Final Capacity 15 | 8 8 8 8 8 8 15 15 5 Final Carried 15 | . 6 8 8 8 8 15 15 4 Class Distribution -------------------- 60% | Gunner 19% | Hacker-Gunner 8% | Mutant 7% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 2890 | 247 266 466 58 . 289 511 185 868 Remotely . | . . . . . . . . . Salvage Created 6208 | . 593 1480 59 . 572 1507 997 1000 Parts 334 | . 28 119 15 . 22 83 32 35 Haulers Intercepted 16 | . 1 5 . . . 6 3 1 Recyclers Shooed 5 | . 2 . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 117 | . 10 36 7 . 12 18 19 15 Melee 1 | . . . . . . . . 1 Guns 65 | . 10 14 . . 10 7 14 10 Cannons 16 | . . 1 . . . 10 3 2 AOE 32 | . . 21 7 . 2 . 2 . Classes Destroyed 16 | . 3 8 1 . 2 . 1 1 Worker 9 | . . 2 . . 2 4 . 1 Builder 1 | . . 1 . . . . . . Tunneler 3 | . . . 1 . 1 1 . . Hauler 16 | . 1 5 . . . 6 3 1 Recycler 7 | . 2 2 . . . 2 1 . Mechanic 1 | . . 1 . . . . . . Operator 5 | . . 1 . . . 3 1 . Watcher 1 | . . 1 . . . . . . Swarmer 41 | . . 20 7 . 3 . 11 . Saboteur 1 | . . . . . . . . 1 Grunt 42 | . 10 5 . . 5 10 4 8 Brawler 2 | . . . . . 1 1 . . Duelist 3 | . . 1 . . . . . 2 Sentry 17 | . . 10 . . . 6 . 1 Hunter 8 | . . . . . 3 1 2 2 Programmer 3 | . . . . . . . 2 1 Best Kill Streak 11 | . 3 11 4 . 4 5 4 5 Combat Bots Only 6 | . 2 6 4 . 3 3 4 4 Max Kills in Single Turn 5 | . 1 5 2 . 2 2 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 2 . 1 . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 580 | . 51 66 12 . 53 45 72 281 Missed 175 | . 17 19 3 . 18 11 22 85 Damage Taken 7151 | 2 464 716 118 . 527 660 849 3815 Core 1297 | . 132 85 35 . 88 49 53 855 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 184 | . . 22 . . . 162 . . Core Remaining (%) 75 | 100 47 . . . 48 91 92 . Volleys Fired 302 | . 48 47 7 . 31 62 51 56 Largest 3 | . 2 3 3 . 3 3 3 3 Hottest 214 | . 125 170 129 . 134 181 191 214 Shots Fired 766 | . 93 119 9 . 92 184 130 139 Gun 630 | . 92 97 3 . 90 114 120 114 Cannon 109 | . 1 11 . . . 70 10 17 Launcher 27 | . . 11 6 . 2 . . 8 Special . | . . . . . . . . . Kinetic 298 | . 81 37 1 . 47 58 . 74 Thermal 331 | . 12 49 1 . 24 118 91 36 Explosive 19 | . . 11 6 . 2 . . . Electromagnetic 118 | . . 22 1 . 19 8 39 29 Robot Hit Streak 25 | . 12 25 3 . 12 19 17 16 Robot Miss Streak 7 | . 3 3 2 . 7 3 6 3 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 8 | . 2 2 . . 1 . 1 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 Shots Hit Robots 527 | . 64 77 3 . 61 117 91 114 Core Hits 278 | . 27 68 9 . 24 61 40 49 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . . Critical Strikes 24 | . . 4 . . 5 4 9 2 Burn 19 | . . 4 . . 3 3 9 . Destroy 3 | . . . . . 2 1 . . Corrupt 1 | . . . . . . . . 1 Impale 1 | . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 8 | . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12612 | 4 808 2509 417 . 1266 2631 1951 3026 Guns 7642 | . 790 1148 12 . 950 1367 1502 1873 Cannons 1931 | . 18 104 . . . 1155 195 459 Explosions 2830 | . . 1257 405 . 316 109 254 489 Melee 205 | . . . . . . . . 205 Ramming 4 | 4 . . . . . . . . Kinetic 3190 | . 634 310 . . 432 575 . 1239 Thermal 5504 | . 174 623 51 . 616 1865 1437 738 Explosive 1601 | . . 1225 354 . . 22 . . Electromagnetic 2108 | . . 351 12 . 218 169 514 844 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 205 | . . . . . . . . 205 Highest Corruption 6 | . . . . . . 6 3 3 Average Corruption 4 | . . . . . . 5 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . . . 20 5 9 Message Errors 5 | . . . . . . 4 1 . Matter Fused 7 | . . . . . . 6 . 1 Heat Flow Errors 5 | . . . . . . 4 1 . Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 4 | . . . . . . 1 . 3 Data Loss (minor) 5 | . . . . . . 2 1 2 Data Loss (major) 2 | . . . . . . 2 . . Misfires 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . 1 1 1 Overload Shots 2 | . . . . . . . . 2 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Overflow Damage 110 | . . 12 3 . 41 15 28 11 Projectiles . | . . . . . . . . . Explosions 99 | . . 12 3 . 41 15 28 . Melee 11 | . . . . . . . . 11 Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 597 | 2 . 170 55 . 78 128 80 84 Shots 18 | . . 5 2 . 2 2 2 5 Rammed 1 | 1 . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 391 | . 150 363 78 . 391 313 381 188 Average Temperature 101 | . 47 121 42 . 122 103 87 45 Received Heat Transfer 1904 | . 255 135 . . 99 252 36 1127 Effects 11 | . . 1 . . 7 2 1 . Energy Bleed 3 | . . . . . 1 1 1 . Interference 8 | . . 1 . . 6 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 11 | . . . . . . . 2 9 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 18 | . . . . . 1 6 11 . Heat Transferred 10862 | . 407 1456 50 . 1127 3356 3247 1219 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 1 . . . 1 4 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 857 | . 240 857 687 . 317 615 658 481 Initial 334 | . . 19 334 . . 104 249 322 Average 352 | . 130 421 550 . 197 381 374 384 Maximum Alert Level 3 | . 1 3 2 . 1 2 2 2 Low Security (%) 21 | 100 86 29 . . 43 12 . . Level 1 37 | . 13 19 8 . 56 42 58 38 Level 2 35 | . . 26 91 . . 45 41 61 Level 3 5 | . . 24 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 . . . 4 6 5 Investigation 4 | . . . . . . . 3 1 Extermination 4 | . . . . . . . 2 2 Reinforcement 8 | . 1 1 . . . 4 1 1 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 10 | . . 3 . . 1 4 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 207 | . 13 49 8 . 13 31 29 64 Peak Tracking Total 14 | . 3 6 4 . 3 4 6 14 Tactical Retreats 20 | . . 1 . . 1 3 4 11 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 9 | . . . . . . 3 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 30 | . . 5 8 . 7 3 3 4 Max in Single Turn 8 | . . 1 8 . 6 1 2 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 20 | . 2 5 1 1 . 5 5 1 Terminals 13 | . 2 4 1 . . 4 2 . Fabricators 3 | . . . . . . . 2 1 Repair Stations 3 | . . 1 . . . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 4 14 2 3 . 9 12 5 Successful 21 | . 1 5 1 3 . 6 3 2 Failed 27 | . 3 8 1 . . 3 9 3 Catastrophic 3 | . . . . . . . 2 1 Database Lockouts 1 | . . 1 . . . . . . Manual 16 | . 1 9 2 . . 3 1 . Terminals 27 | . 4 12 2 . . 5 4 . Fabricators 10 | . . . . . . . 5 5 Repair Stations 9 | . . 2 . . . 4 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 3 1 3 . 4 . . Record 3 | . . . . 3 . . . . Robot Analysis 6 | . . 3 1 . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . . 2 2 Network Status 3 | . . . . . . . 2 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . 2 . . . 2 1 . Scan Component 3 | . . 1 . . . 1 1 . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 5 . . . 2 4 1 Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 40 | . . . . . . . . 40 Total Robot Build Rating 2 | . . . . . . . . 2 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . Time 64 | . . 32 . . . 32 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . 1 . . . . 2 Largest Group 2 | . . . 1 . . . . 2 Highest-Rated Group 31 | . . . 31 . . . . 16 Highest-Rated Ally 31 | . . . 31 . . . . 8 Total Orders 2 | . . . . . . . . 2 FOLLOW 1 | . . . . . . . . 1 PICKUP 1 | . . . . . . . . 1 Ally Attacks 1 | . . . 1 . . . . . Total Damage 21 | . . . 21 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total 6 | . . 3 1 . . 2 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 6538 | 53 447 1365 258 129 796 1331 1115 1044 Spaces Moved 4692 | 45 269 1021 196 143 662 798 855 703 Core 259 | 2 . . . . . . . 257 Treads . | . . . . . . . . . Legs 118 | . . . . . . . . 118 Wheels 4299 | 43 269 1021 196 143 662 798 855 312 Hover 14 | . . . . . . . . 14 Flight 2 | . . . . . . . . 2 Fastest Speed 32 | 50 100 100 90 90 95 95 93 32 Average Speed 100 | 97 100 100 109 90 98 100 102 99 Slowest Speed 850 | 100 100 100 115 90 110 110 155 850 Overloaded Moves 13 | . . . . . . . . 13 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 43 82 60 52 97 59 28 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 240 | . . 58 45 . 65 53 7 12 Melee . | . . . . . . . . . Projectile 23 | . . . . . 3 14 . 6 AOE 217 | . . 58 45 . 62 39 7 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 5888 | 51 354 1263 229 143 733 1203 992 920 Wait 677 | . 25 155 22 1 31 300 49 94 Move 4685 | 45 268 1020 195 142 661 797 854 703 Hop . | . . . . . . . . . Pick Up 45 | . 7 9 . . 2 13 5 9 Fast Attach 34 | 6 4 2 1 . 1 4 3 13 Attach 30 | . 1 2 . . 2 3 5 17 Detach 2 | . . . . . . . 2 . Swap 68 | . 1 21 4 . 4 14 11 13 Drop 33 | . . 7 . . 1 10 8 7 Fire 302 | . 48 47 7 . 31 62 51 56 Melee 8 | . . . . . . . . 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 3) 330 | -10/Materials | Build established: Mutant 333 | -10/Materials | Lost 3 parts (1p2w) 408 | -10/Materials | Core integrity fell below 50% 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 788 | -9/Materials | Build established: Gunner 863 | -9/Materials | Discovered new exit (range 15) 1156 | -9/Materials | Discovered new exit (range 10) 1553 | -9/Materials | Central database locked down 1716 | -9/Materials | Discovered new exit (range 15) 1771 | -9/Materials | Repaired Hvy. Assault Rifle 1866 | -9/Materials | Entered Mines 1869 | -9/Mines | Received a Mining Laser from a helpful Derelict 1997 | -9/Mines | Discovered new exit (range 7) 2094 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2104 | -9/Mines | Discovered new exit (range 5) 2124 | -9/Mines | Entered Exiles 2124 | -9/Exiles | Accompanied by 1 ally 2146 | -9/Exiles | Met 8R-AWN 2162 | -9/Exiles | Met EX-HEX 2202 | -9/Exiles | Met EX-DEC 2206 | -9/Exiles | Learned location of Zion (-7) 2245 | -9/Exiles | Discovered new exit (range 10) 2253 | -9/Exiles | Entered Mines 2691 | -8/Mines | Discovered new exit (range 13) 2771 | -8/Mines | Discovered new exit (range 6) 2818 | -8/Mines | Core integrity fell below 50% 2859 | -8/Mines | Build established: Scavenger-Gunner 3049 | -8/Mines | Entered Materials 3049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3174 | -8/Materials | Repaired Hrd. Light Armor Plating 3504 | -8/Materials | Discovered new exit (range 14) 3603 | -8/Materials | Build established: Gunner 4380 | -8/Materials | Entered Factory 4380 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4887 | -7/Factory | Discovered new exit (range 16) 5309 | -7/Factory | Discovered new exit (range 16) 5323 | -7/Factory | Build established: Hacker-Gunner 5420 | -7/Factory | Discovered new exit (range 15) 5495 | -7/Factory | Entered another Factory area 5495 | -6/Factory | Evolved 2 slots: Utility x2 5632 | -6/Factory | Fabricated R-06 Scavenger (x2) 5845 | -6/Factory | First assault squad dispatched 5981 | -6/Factory | Lost 3 parts (1n2w) 6351 | -6/Factory | Core integrity fell below 50% 6395 | -6/Factory | Lost 17 parts (3p6n3u5w) 6510 | -6/Factory | Core integrity fell below 20% 6525 | -6/Factory | Cargo convoy interrupted 6539 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06520_ Destroyed Adv. Heat Sink. 06522_ Targeting Computer destroyed. 06524_ G-50 Soldier destroyed. 06524_ C-30 ARC bursts open, deploying its payload. 06524_ H-66 Slayer unfolds itself. 06524_ X-62 Marksman unfolds itself. 06524_ H-66 Slayer unfolds itself. 06524_ E-15 Imp unfolds itself. 06525_ ALERT: Cargo convoy interrupted, initiating access lockdown. 06526_ C-30 ARC bursts open, deploying its payload. 06526_ H-66 Slayer unfolds itself. 06526_ P-60 Hacker unfolds itself. 06526_ H-66 Slayer unfolds itself. 06526_ I-36 Angel unfolds itself. 06530_ E-15 Imp suffers critical hit (Impale). 06530_ E-15 Imp destroyed. 06535_ Acquired Cesium-ion Thruster. 06539_ Penetrated by Slug. 06539_ Hvy. Pick destroyed. 06539_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #?##########+########??# | | ##########+### ### ######??# | | #####??# #### | | ?# ! | | """"""?# | | # """ """ """ #### """ | | """""" # """ """ """ ###+####??# """ | | + """ """ ^""" #?????????# """ | | """""" # #?????????# "" | | # #?????????# "F """ | | #########+####+#### ^ #????????# """ """ | | # [ # #????????# """ """ | | # + ! #????????# | | # ## ! #????????# % | | # = ## !! ##########" ######## | | # ## "%% | | # ## A " | | # ## """ ph | | ################+### """ h[% | | ### # #?# """ x | | " ! # #?# hp###"###### # | | # """ # ### #????????# # | | # """"" # #????????# # | | " """"" # #????????# + | | ### k / #????????# # | | ??# """ " # // @ #????????# # | | ??# """"" """ # / %#????????# # | | ??# """"" G # /#????????# # | | #?# """ # #????????# # | | + " # """ #??????## | | ### # """ #?????## | | ??############## """ #?????# | | ???????????????# #?????# | | ???????????????# #?????# % | | ???????????????####+### #?????# | | ??????????????????????# ######## | | ??????????????????????# g | | ??????????????????????# g | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ??????????????????????# #################/#### | | ???????????????????????? ?????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ] """ | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 60 Targeting Accuracy 5 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastTiamatBattery Manual? 0 Play Time 01:12:39 Cumulative 90.7 hours Start 2024.09.18 @ 16:37:15 End 2024.09.19 @ 17:39:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68f5d628-bfa0-41f2-a790-e78fa8575400