Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 15:28:43 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (187) 935 Value Destroyed (6037) 6037 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 11786 Bonus ------- High Alert Combat Kills 834 Cogmind --------- Core Integrity 410/1000 Matter 10/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Improved Light Armor Plating Mini Drone Bay (2/3) Field Laser Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Improved Spread Laser Heavy Ion Cannon Heavy Assault Rifle Flak Gun Mass Driver Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Fission Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Spread Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Fission Core Improved Light Armor Plating Improved Light Armor Plating Remote Shield Mini Drone Bay Field Laser Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Heavy Ion Cannon Heavy Assault Rifle Flak Gun Flak Gun Precision Assault Rifle Gauss Cannon Mass Driver [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . . 1 Propulsion 2 | . . . . 1 1 . Utility 4 | . . 1 1 1 1 . Weapon 2 | . . 1 . . . 1 Parts Attached 180 | 7 12 24 53 22 38 24 Power 30 | 1 3 4 8 2 7 5 Engine 21 | 1 3 4 7 . 5 1 Core 9 | . . . 1 2 2 4 Reactor . | . . . . . . . Propulsion 36 | 2 3 2 10 5 10 4 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 36 | 2 3 2 10 5 10 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 43 | 1 3 7 10 5 12 5 Device 21 | . 1 3 6 2 6 3 Storage 7 | 1 2 2 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 15 | . . 2 3 3 6 1 Artifact . | . . . . . . . Weapon 71 | 3 3 11 25 10 9 10 Energy Gun 42 | 2 1 4 17 7 8 3 Energy Cannon 4 | . . 1 1 2 . . Ballistic Gun 21 | 1 2 5 7 1 . 5 Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . 2 5 3 2 . Parts Lost 58 | . 4 6 8 6 13 21 Power 10 | . 1 . 3 . . 6 Propulsion 22 | . 2 2 4 3 6 5 Utility 14 | . . 1 . 2 5 6 Weapon 12 | . 1 3 1 1 2 4 Highest Loss Streak 20 | . 4 2 2 3 5 20 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 96 97 98 98 86 Engine 11 | . 13 11 16 7 9 9 Core 2 | . . . . 6 3 4 Wheel 21 | . 27 20 16 21 25 18 Device 16 | . 7 17 17 17 19 13 Storage 9 | . 20 11 9 7 6 5 Protection 8 | . . 3 9 12 12 9 Energy Gun 16 | . 19 7 18 16 19 12 Energy Cannon 1 | . . 3 . 4 . . Ballistic Gun 7 | . 8 20 7 1 . 6 Naked Turns . | . . . . . . . Heaviest Build 99 | 14 31 59 75 75 86 99 Greatest Support 56 | 20 28 28 32 44 56 56 Greatest Overweight (x) 14 | 2 1 3 7 7 3 14 Average Overweight (x) 1 | . . 1 3 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 11 17 20 20 20 20 Most Carried 20 | 1 11 20 20 20 20 20 Average Carried 16 | . 5 11 19 19 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 1 8 20 20 18 20 12 Class Distribution -------------------- 65% | Tank 13% | Mutant 10% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2952 | 143 376 674 781 303 426 249 Remotely . | . . . . . . . Salvage Created 7766 | . 622 1368 2042 1183 2098 453 Parts 350 | . 30 94 102 43 72 9 Haulers Intercepted 16 | . 2 3 6 1 4 . Recyclers Shooed 4 | . 1 . 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 131 | . 12 27 37 17 28 10 Guns 114 | . 12 24 36 13 21 8 Cannons 9 | . . 3 . 3 1 2 AOE 3 | . . . . . 3 . Classes Destroyed 15 | . 3 5 4 3 . . Worker 7 | . . . 2 2 3 . Builder 6 | . . . 2 2 2 . Tunneler 1 | . . 1 . . . . Hauler 16 | . 2 3 6 1 4 . Recycler 6 | . . . 3 1 2 . Mechanic 2 | . . . . 1 1 . Operator 3 | . . 2 1 . . . Watcher 15 | . 2 4 4 3 2 . Swarmer 28 | . . 4 19 3 2 . Grunt 64 | . 12 16 8 8 14 6 Brawler 3 | . . . . 1 2 . Duelist 2 | . . 1 . 1 . . Sentry 17 | . . 6 9 1 1 . Hunter 9 | . . . 1 . 4 4 Programmer 8 | . . . . 3 5 . Best Kill Streak 9 | . 2 6 5 7 9 2 Combat Bots Only 6 | . 2 6 4 3 5 2 Max Kills in Single Turn 5 | . 1 2 2 2 5 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 945 | . 79 121 169 113 222 241 Missed 247 | . 20 28 48 31 68 52 Damage Taken 10035 | . 782 1151 1474 1282 2554 2792 Core 1531 | . 177 202 176 63 323 590 Absorbed by Shields 451 | . . . . . 37 414 Redirected to Shielding 52 | . . . . 10 42 . Regen/Repaired (Parts) 226 | . . 105 83 . 38 . Core Remaining (%) 66 | 100 29 49 68 91 62 . Volleys Fired 484 | . 71 83 137 56 97 40 Largest 4 | . 2 3 3 3 3 4 Hottest 258 | . 100 147 174 190 204 258 Shots Fired 1362 | . 138 234 406 164 283 137 Gun 1253 | . 138 208 398 122 277 110 Cannon 109 | . . 26 8 42 6 27 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 370 | . 44 135 96 9 6 80 Thermal 992 | . 94 99 310 155 277 57 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 19 18 16 11 17 13 Robot Miss Streak 7 | . 3 5 7 4 6 5 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 2 . 3 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 881 | . 102 148 230 107 204 90 Core Hits 410 | . 31 59 82 46 132 60 Critical Kills 3 | . . . . 3 . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 63 | . 12 8 12 14 15 2 Burn 58 | . 10 8 12 11 15 2 Meltdown 3 | . . . . 3 . . Destroy 2 | . 2 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16442 | . 1208 2242 4015 2258 5088 1631 Guns 14470 | . 1208 1996 3973 1692 4285 1316 Cannons 1232 | . . 246 42 566 114 264 Explosions 740 | . . . . . 689 51 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3516 | . 302 1423 772 105 114 800 Thermal 12237 | . 906 819 3243 2153 4285 831 Explosive 689 | . . . . . 689 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 3 1 11 6 Average Corruption 3 | . . . 3 1 5 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . . 1 9 37 1 Message Errors 14 | . . . 1 3 9 1 Matter Fused 9 | . . . . 2 7 . Heat Flow Errors 8 | . . . . 3 5 . Energy Discharges 6 | . . . . 1 5 . Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Weapon Failures 5 | . . . . . 5 . Overload Shots . | . . . . . . . Overflow Damage 53 | . . 1 . . 31 21 Projectiles 1 | . . 1 . . . . Explosions 52 | . . . . . 31 21 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . . . . 79 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 552 | . 429 463 384 552 302 457 Average Temperature 120 | . 111 92 117 145 87 177 Received Heat Transfer 2295 | . 456 318 450 456 472 143 Effects 16 | . . 6 3 2 . 5 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . 1 . . Interference 4 | . . 1 2 1 . . Matter Decay 1 | . . 1 . . . . Short Circuit 3 | . . . 1 . . 2 Damage (major) 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 9 | . . . 1 4 4 . Combat Hostiles 5 | . . . 1 1 3 . Parts Melted 67 | . 6 1 17 11 27 5 Heat Transferred 28433 | . 3330 2591 7881 4699 8432 1500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 922 | . 187 641 922 650 702 603 Initial 415 | . . 43 226 415 261 343 Average 433 | . 88 454 493 533 459 440 Maximum Alert Level 3 | . . 2 3 2 3 2 Low Security (%) 16 | 100 100 15 5 . . . Level 1 25 | . . 13 48 . 44 23 Level 2 48 | . . 71 13 100 55 76 Level 3 9 | . . . 32 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 37 | . 4 5 8 5 12 3 Investigation 11 | . 2 . 3 2 3 1 Extermination 4 | . . . . 1 2 1 Reinforcement 13 | . 2 5 2 1 2 1 Assault 3 | . . . . 1 2 . Garrison 6 | . . . 3 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . . 4 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 212 | . 21 45 58 28 45 15 Peak Tracking Total 7 | . 4 6 7 4 6 5 Tactical Retreats 15 | . 1 3 3 3 4 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . 2 2 2 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 13 | . . 1 4 . 5 3 Max in Single Turn 3 | . . 1 1 . 3 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 24 | . 3 5 8 2 5 1 Terminals 13 | . 3 4 4 1 1 . Fabricators 2 | . . . . . 1 1 Repair Stations 4 | . . 1 1 1 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 76 | . 8 22 25 5 13 3 Successful 47 | . 5 14 17 2 7 2 Failed 29 | . 3 8 8 3 6 1 Catastrophic 4 | . . 2 . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 8 20 8 3 1 . Fabricators 6 | . . . . . 3 3 Repair Stations 10 | . . 2 3 2 3 . Recycling Units 1 | . . . 1 . . . Scanalyzers 15 | . . . 11 . 4 . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 24 | . 5 12 6 1 . . Record 10 | . . 6 4 . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 3 | . 1 2 . . . . Repair Station Index 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 4 | . 1 1 1 1 . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 4 | . . . . . 2 2 Load Schematic 2 | . . . . . 1 1 Build 2 | . . . . . 1 1 Repair Station Hacks 8 | . . 2 2 1 3 . Scan Component 5 | . . 1 1 1 2 . Repair 3 | . . 1 1 . 1 . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 10 | . . . 8 . 2 . Insert Component 5 | . . . 4 . 1 . Analyze 5 | . . . 4 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 4 6 2 5 1 Full Trace Events 9 | . 1 2 1 1 3 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . Parts Built 4 | . . . . . 2 2 Authchips . | . . . . . . . Time 93 | . . . . . 31 62 Total Part Build Rating 8 | . . . . . 4 4 Parts Repaired 3 | . . 1 1 . 1 . Time 115 | . . 51 32 . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . Part Schematics Acquired 5 | . . . 4 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8014 | 40 959 1408 2287 1411 1486 423 Spaces Moved 4738 | 38 672 817 1180 950 904 177 Core 11 | 10 . . . . . 1 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 4727 | 28 672 817 1180 950 904 176 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 110 120 105 102 107 Average Speed 115 | 76 96 118 134 114 106 115 Slowest Speed 750 | 150 110 135 185 185 135 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 95 75 90 27 30 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . . . . . 43 30 Melee . | . . . . . . . Projectile 14 | . . . . . 2 12 AOE 59 | . . . . . 41 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6241 | 45 849 1070 1598 1158 1212 309 Wait 604 | . 76 114 158 77 128 51 Move 4732 | 37 671 816 1179 949 903 177 Hop . | . . . . . . . Pick Up 103 | . 13 23 25 17 20 5 Fast Attach 41 | 7 1 5 15 9 4 . Attach 57 | . 4 8 9 7 16 13 Detach 3 | 1 . . 1 . 1 . Swap 82 | . 7 11 29 6 18 11 Drop 111 | . 6 10 45 21 17 12 Fire 484 | . 71 83 137 56 97 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . 16 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 473 | -10/Materials | Lost 4 parts (1p2n1w) 496 | -10/Materials | Discovered new exit (range 4) 512 | -10/Materials | Core integrity fell below 50% 561 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Discovered new exit (range 10) 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1139 | -9/Materials | Discovered new exit (range 8) 1488 | -9/Materials | Core integrity fell below 50% 1621 | -9/Materials | Discovered new exit (range 16) 1991 | -9/Materials | Build established: Scavenger-Gunner 2006 | -9/Materials | Repaired Adv. Beam Cannon 2269 | -9/Materials | Discovered new exit (range 6) 2408 | -9/Materials | Entered another Materials area 2408 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2908 | -8/Materials | Build established: Tank 3703 | -8/Materials | Repaired Arm. Wheel 3875 | -8/Materials | Garrison activated, responded to threat 4146 | -8/Materials | Discovered new exit (range 16) 4659 | -8/Materials | Discovered new exit (range 11) 4695 | -8/Materials | Entered Factory 4695 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5495 | -7/Factory | First assault squad dispatched 5789 | -7/Factory | Lost 3 parts (2u1w) 5957 | -7/Factory | Discovered new exit (range 6) 6106 | -7/Factory | Entered another Factory area 6106 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6316 | -6/Factory | Repaired Arm. Wheel? 6647 | -6/Factory | Fabricated Arm. Wheel? 6806 | -6/Factory | First assault squad dispatched 7009 | -6/Factory | System corruption reached 10% 7039 | -6/Factory | Lost 5 parts (1n3u1w) 7335 | -6/Factory | Lost 4 parts (3n1u) 7362 | -6/Factory | Garrison activated, responded to threat 7486 | -6/Factory | Discovered new exit (range 15) 7592 | -6/Factory | Entered another Factory area 7592 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7765 | -5/Factory | Fabricated Arm. Wheel? 8010 | -5/Factory | Core integrity fell below 50% 8015 | -5/Factory | Self-destructed Last Messages --------------- 07974_ Power failure, Lgt. Nuclear Core shutdown. 07974_ P-70 Sage knocked back. 07974_ Slug penetrates Wall. 07977_ Adv. Beam Rifle destroyed. 07979_ Imp. Deuterium Engine destroyed. 07980_ Arm. Wheel broken. 07980_ Overheating: Short circuit. 07981_ Dropped Broken Arm. Wheel. 07981_ Dropped Hvy. Assault Rifle. 07982_ Mass Driver destroyed. 07985_ Slug penetrates Earth. 07985_ Lgt. Nuclear Core destroyed. 07987_ Dropped Mass Driver. 07992_ AEZ1 MZ6&5EA6EOJJ:&DN/SB#YRL1OO1K7 07992_ Destroyed Tesla Rifle. 07999_ Prc. Beam Rifle destroyed. 08001_ Dropped Prc. Assault Rifle. 08002_ Imp. Light Armor Plating destroyed. 08006_ Imp. Heat Sink destroyed. 08011_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????###;#;;;;;###;#???????????? | | ??????????????????######;#;; #????????????? | | ??????????????????# ; #????????????? | | ??????????????????# ! ; #????????????? | | ??????????????????# ; #????????????? | | ??????????????????# !![ ; #???????????## | | ??????????????????# !![ ; # #????????# | | ??????????????????# !! ; ;; ######## | | ??????????????????# [=[ % % | | ??????????????????# ]@ ; = | | ??????????????????# ;*% | | ??????????????????#####;;;#; """ | | ?????????????????????# ;[;## %p !! " """ | | ?????????????????????#;#;;####;# ! ! " """ ### | | ?????????????????????# p% ; ^! ] #?? | | ?????????????????????# %%[ # ! #?? | | ?????????????????????# %= = # " F !! +?? | | ?????????????????????# !% # """" ]! #?? | | ?????????????????????########"## #?? | | ????????????????????######### #?? | | ????????????????????# #######/##########?? | | ????????????????????# # #????? | | ????????????????????# # """ #????? | | ????????????????????# # "T" #????? | | ????????????????????# # " " === #????? | | ????????????????????# =! + === #????? | | ????????????????????# !! # == #????? | | ????????????????????# # """ #????? | | ????????????? + """ =#????? | | ??????????????################# """ #????? | | ??????????????????????????????# #????? | | ??????????????????????????????# ! #????? | | ??????????????????????????????###############????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 50 Energy Generation 44 Energy Capacity 730 Matter Stores 399 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Beam Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyGodAxe Manual? 0 Play Time 01:41:38 Cumulative 265.0 hours Start 2024.04.17 @ 18:24:34 End 2024.04.18 @ 15:28:43 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 193 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9d74492-232b-48b7-8dc0-693671ef02d0