Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.21 @ 23:46:40 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (4395) 4395 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 9857 Bonus ------- High Alert Combat Kills 132 Cogmind --------- Core Integrity 1038/1150 Matter 162/300 Energy 242/290 System Corruption 0% Temperature Cool (0) Movement Treading (480) Ox4 Location -4/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Treads Armored Huge Wheel > --- UTILITY (9) ------ Huge Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Improved Weapon Cycler Improved Focal Shield > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY (25) --- Enhanced Nuclear Core Enhanced Nuclear Core Armored Huge Wheel Armored Huge Wheel Huge Storage Unit Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (0) Improved Transmission Jammer Gauss Rifle Hypervelocity Coil Gun Mass Driver Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Heavy Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Improved Treads Armored Huge Wheel Armored Huge Wheel Huge Storage Unit Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Transmission Jammer Improved Focal Shield Gauss Rifle Gauss Rifle Gauss Rifle Hypervelocity Coil Gun Mass Driver Rocket Launcher Chainsword [Rating: 93] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . 1 . . 2 . Utility 7 | . . . 2 1 . 2 . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 130 | . 14 13 11 21 19 6 38 8 Power 14 | . 2 2 . 6 1 1 1 1 Engine 8 | . 2 2 . 2 . 1 . 1 Core 6 | . . . . 4 1 . 1 . Reactor . | . . . . . . . . . Propulsion 26 | . 6 6 1 2 1 . 8 2 Treads 10 | . 2 2 . 1 1 . 3 1 Leg 8 | . 4 4 . . . . . . Wheel 8 | . . . 1 1 . . 5 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | . 3 2 7 6 8 5 16 3 Device 22 | . . 1 1 5 1 2 10 2 Storage 5 | . 2 . 1 . 1 . 1 . Processor 7 | . 1 . . . . 1 4 1 Hackware . | . . . . . . . . . Protection 16 | . . 1 5 1 6 2 1 . Artifact . | . . . . . . . . . Weapon 40 | . 3 3 3 7 9 . 13 2 Energy Gun 5 | . . 2 . 3 . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 27 | . 3 1 3 1 6 . 11 2 Ballistic Cannon 5 | . . . . 2 1 . 2 . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 2 . 1 . Parts Lost 33 | . 3 . . 6 4 . 10 10 Power 5 | . 2 . . 2 . . . 1 Propulsion 4 | . . . . . . . . 4 Utility 15 | . . . . 1 4 . 7 3 Weapon 9 | . 1 . . 3 . . 3 2 Highest Loss Streak 10 | . 2 . . 2 2 . 5 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 94 99 88 81 87 88 92 85 Engine 5 | . 13 10 9 1 . . 2 . Core 2 | . . . . 5 7 5 2 4 Treads 5 | . 4 5 . 6 7 6 5 4 Leg 5 | . 23 15 . . . . . . Wheel 7 | . . . 8 7 7 6 16 13 Device 11 | . . 7 4 12 17 18 17 20 Storage 7 | . 14 11 9 7 7 6 5 5 Processor 5 | . 10 1 . . . 3 10 15 Protection 7 | . . 1 20 9 8 13 5 3 Energy Gun 3 | . 1 17 1 3 1 . . . Ballistic Gun 23 | . 25 26 34 21 24 26 19 11 Ballistic Cannon 1 | . . . . 3 1 . 1 3 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 12 45 59 73 83 85 79 132 133 Greatest Support 56 | 20 40 40 40 28 28 28 56 56 Greatest Overweight (x) 3 | . 1 2 2 2 3 2 2 3 Average Overweight (x) 1 | . . 1 1 2 2 2 1 1 Largest Inventory Capacity 25 | . 20 20 20 20 20 20 25 25 Average Capacity 19 | . 10 20 20 20 20 20 22 25 Most Carried 25 | . 14 20 20 20 20 20 25 24 Average Carried 18 | . 9 16 19 19 19 19 21 21 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 Final Carried 25 | 6 14 20 20 20 20 20 25 16 Class Distribution -------------------- 32% | Tank 16% | Mutant 16% | Scavenger-Tank 14% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Skirmisher 4% | Gunner 4% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Tank | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 4363 | 200 591 337 333 480 767 277 1047 331 Remotely . | . . . . . . . . . Salvage Created 5504 | . 505 796 654 669 1134 354 1253 139 Parts 260 | . 28 38 37 33 43 15 57 9 Haulers Intercepted 6 | . 2 1 1 . . 1 1 . Recyclers Shooed 6 | . . . 2 1 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 90 | . 10 13 13 15 18 1 19 1 Guns 80 | . 10 13 13 10 17 1 15 1 Cannons 6 | . . . . 2 . . 4 . AOE 4 | . . . . 3 1 . . . Classes Destroyed 13 | . 6 4 . 1 1 . 1 . Worker 1 | . . 1 . . . . . . Builder 3 | . 1 . 1 . . . . 1 Hauler 6 | . 2 1 1 . . 1 1 . Recycler 9 | . . 2 1 2 2 1 1 . Operator 1 | . 1 . . . . . . . Watcher 8 | . 1 2 . . . 2 1 2 Swarmer 15 | . 3 . 4 5 . . 3 . Grunt 51 | . 7 11 6 6 13 . 8 . Brawler 2 | . . 1 . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 13 | . . 1 3 1 4 1 2 1 Hunter 1 | . . . . . 1 . . . Programmer 7 | . . . . 3 . . 4 . Best Kill Streak 7 | . 3 3 4 4 7 4 5 2 Combat Bots Only 5 | . 3 3 4 4 5 1 5 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 2 1 Gunslinging 1 | . . . 1 . 1 . 1 . Exploded 1 | . . . . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 7110 | . 635 372 523 910 1137 191 1826 1516 Core 550 | . 74 12 7 48 74 28 195 112 Absorbed by Shields 68 | . . . . . . . 68 . Regen/Repaired (Parts) 130 | . . . . . . . 130 . Core Remaining (%) 89 | 100 70 97 98 . 82 96 80 . Volleys Fired 305 | . 49 39 40 35 43 12 65 22 Largest 4 | . 2 4 4 4 4 4 4 4 Hottest 216 | . 60 170 128 171 216 112 141 141 Shots Fired 924 | . 92 149 151 106 153 48 163 62 Gun 861 | . 92 149 151 88 145 48 134 54 Cannon 57 | . . . . 13 7 . 29 8 Launcher 6 | . . . . 5 1 . . . Special . | . . . . . . . . . Kinetic 839 | . 83 98 147 90 148 48 163 62 Thermal 71 | . 9 51 4 3 4 . . . Explosive 6 | . . . . 5 1 . . . Electromagnetic 8 | . . . . 8 . . . . Robot Hit Streak 43 | . 13 8 17 11 43 25 25 12 Robot Miss Streak 6 | . 2 3 5 6 5 1 5 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 19 | . 2 2 4 . 7 . 4 . Max Gunslinging Chain 2 | . 1 1 2 . 2 . 1 . Shots Hit Robots 626 | . 64 87 111 62 117 36 110 39 Core Hits 258 | . 31 32 43 37 43 11 45 16 Critical Kills 5 | . . . . 1 . . 4 . Critical Parts Destroyed 5 | . . . . . 3 . 2 . Critical Strikes 14 | . . 1 1 1 3 . 7 1 Burn 2 | . . 1 1 . . . . . Destroy 11 | . . . . 1 3 . 6 1 Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11876 | . 727 1137 1116 1262 2530 717 3072 1315 Guns 9592 | . 663 1097 1116 700 2303 717 2158 838 Cannons 1597 | . . . . 155 51 . 914 477 Explosions 662 | . 53 36 . 407 166 . . . Melee . | . . . . . . . . . Ramming 25 | . 11 4 . . 10 . . . Kinetic 10361 | . 595 575 1050 703 2334 717 3072 1315 Thermal 859 | . 68 522 66 183 20 . . . Explosive 433 | . . . . 267 166 . . . Electromagnetic 198 | . 53 36 . 109 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 1 2 2 . 5 . Average Corruption 2 | . . . 1 1 2 . 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . 2 3 8 . 14 . Message Errors 10 | . . . 2 . 3 . 5 . Matter Fused 7 | . . . . 1 3 . 3 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 5 | . . . . 1 1 . 3 . Data Loss (minor) 2 | . . . . 1 1 . . . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 342 | . 15 . . 73 . . 254 . Projectiles 58 | . . . . . . . 58 . Explosions 284 | . 15 . . 73 . . 196 . Melee . | . . . . . . . . . Knockbacks 9 | . . . . 3 . . 3 3 Impact . | . . . . . . . . . Kinetic 9 | . . . . 3 . . 3 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 722 | . 133 3 . 135 56 . 395 . Shots 13 | . 2 1 . 4 2 . 4 . Rammed 3 | . . . 1 . 2 . . . Targets Rammed 7 | . 3 1 1 . 2 . . . Kicked 4 | . 3 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 519 | . 118 519 247 207 120 15 226 12 Average Temperature 75 | . 36 118 88 38 37 8 105 8 Received Heat Transfer 1663 | . 252 162 243 87 534 54 295 36 Effects 8 | . . 8 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (major) 6 | . . 6 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1917 | . 150 1295 222 200 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 641 | . 265 331 446 641 523 310 398 330 Initial 261 | . . 98 17 133 261 209 64 194 Average 225 | . 156 131 244 328 361 219 186 255 Maximum Alert Level 2 | . 1 1 2 2 2 1 1 1 Low Security (%) 40 | . 55 78 29 28 . 20 50 12 Level 1 50 | . 44 21 52 46 69 79 49 87 Level 2 8 | . . . 18 25 30 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 3 3 1 10 4 2 7 . Investigation 8 | . 1 2 1 2 1 . 1 . Extermination 5 | . . . . 2 . 1 2 . Reinforcement 11 | . 2 1 . 1 3 . 4 . Assault 2 | . . . . 2 . . . . Garrison 4 | . . . . 3 . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . 3 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 7 | . 1 . 2 . 1 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 18 15 17 23 22 4 31 8 Peak Tracking Total 6 | . 4 4 5 5 6 2 5 5 Tactical Retreats 9 | . 1 . 2 3 . 1 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 5 | . . . . 1 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 3 3 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 18 | . 2 2 . 5 3 . 5 1 Max in Single Turn 5 | . 1 2 . 5 1 . 4 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 22 | . 3 3 2 4 4 1 5 . Terminals 15 | . 3 3 2 1 3 . 3 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 4 | . . . . 2 1 . 1 . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 54 | . 8 8 5 7 10 3 13 . Successful 23 | . 3 4 1 2 5 2 6 . Failed 31 | . 5 4 4 5 5 1 7 . Catastrophic 6 | . 1 . . 3 . . 2 . Database Lockouts . | . . . . . . . . . Manual 22 | . 2 3 5 1 3 . 8 . Terminals 36 | . 8 8 5 2 5 . 8 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 10 | . . . . 2 5 . 3 . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 11 | . 3 4 1 . 3 . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . . . 2 . . . Unreport Threat 2 | . . 1 . . 1 . . . Locate Traps 4 | . 2 1 1 . . . . . Disarm Traps 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 5 | . . . . 1 2 . 2 . Report Inventory 3 | . . . . 1 1 . 1 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . 2 . Terminals 2 | . . . . . . . 2 . Botnet 2 | . . . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Jam 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 2 2 3 2 1 5 . Full Trace Events 7 | . 1 2 1 1 1 . 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 35 | . . . . . . . 35 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 5823 | . 729 872 520 888 642 505 1463 204 Spaces Moved 3200 | 1 409 269 261 561 323 326 969 81 Core . | . . . . . . . . . Treads 135 | . 41 84 5 1 4 . . . Legs 554 | 1 368 185 . . . . . . Wheels 2511 | . . . 256 560 319 326 969 81 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 108 | 120 120 240 130 130 130 130 108 115 Average Speed 136 | 120 132 253 132 130 133 130 114 122 Slowest Speed 320 | 120 240 260 240 320 320 130 123 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 2 68 27 20 14 56 11 31 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . . . . . 12 . Terrain Destroyed 220 | . 27 . . 91 28 . 64 10 Melee . | . . . . . . . . . Projectile 58 | . . . . 9 6 . 33 10 AOE 161 | . 27 . . 82 22 . 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 4071 | . 519 379 366 652 433 379 1195 148 Wait 258 | . 20 34 32 21 11 30 78 32 Move 3192 | . 408 268 260 560 322 325 968 81 Hop . | . . . . . . . . . Pick Up 66 | . 14 12 6 4 10 1 18 1 Fast Attach 50 | . 2 5 4 10 11 4 14 . Attach 34 | . 2 2 3 4 2 1 12 8 Detach 13 | . . 1 . 2 . 1 9 . Swap 46 | . 10 6 4 7 6 1 12 . Drop 91 | . 11 11 16 9 20 4 19 1 Fire 305 | . 49 39 40 35 43 12 65 22 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick 4 | . 3 1 . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis 6 | . . . . . 6 . . . Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Identified exit to Materials 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Weapon x2 1153 | -9/Materials | Build established: Scavenger-Gunner 1559 | -9/Materials | Discovered new exit (range 16) 1602 | -9/Materials | Entered another Materials area 1602 | -8/Materials | Evolved 2 slots: Utility x2 1762 | -8/Materials | Build established: Tank 2092 | -8/Materials | Discovered new exit (range 11) 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2678 | -7/Factory | Garrison activated, responded to threat 2754 | -7/Factory | Build established: Scavenger-Tank 2882 | -7/Factory | Discovered new exit (range 11) 2922 | -7/Factory | First assault squad dispatched 3010 | -7/Factory | Entered Storage 3646 | -7/Storage | Discovered new exit (range 5) 3652 | -7/Storage | Entered Factory 3652 | -6/Factory | Evolved 2 slots: Utility x2 3758 | -6/Factory | Build established: Tank 4007 | -6/Factory | Garrison activated, responded to threat 4083 | -6/Factory | Discovered new exit (range 15) 4157 | -6/Factory | Entered another Factory area 4157 | -5/Factory | Evolved 2 slots: Propulsion x2 4328 | -5/Factory | Repaired Prc. Assault Rifle 4933 | -5/Factory | Lost 5 parts (3u2w) 5357 | -5/Factory | Discovered new exit (range 15) 5620 | -5/Factory | Entered another Factory area 5620 | -4/Factory | Evolved 2 slots: Utility x2 5824 | -4/Factory | Self-destructed Last Messages --------------- 05812_ Acquired Hcp. Matter Pod. 05813_ Slug penetrates Wall. 05813_ Slug penetrates Scanalyzer. 05817_ Penetrated by Slug. 05817_ Slug penetrates Scanalyzer. 05818_ KE Penetrator destroyed. 05818_ Slug penetrates Scanalyzer. 05819_ Scanalyzer collapses. 05819_ Scanalyzer disabled. 05819_ Slug penetrates H-77 Assassin. 05819_ Slug penetrates Wall. 05819_ Penetrated by Slug. 05820_ Arm. Huge Wheel destroyed. 05821_ Slug penetrates H-77 Assassin. 05821_ Slug penetrates Wall. 05822_ Slug penetrates Scanalyzer. 05822_ Slug penetrates Wall. 05822_ Penetrated by Slug. 05823_ Adv. Heat Sink destroyed. 05823_ Slug penetrates Wall. 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"?" ####### """ ? + #####?##? | | ?????????" ??? ?####??#?""" ?# ####???## | | ???????????? ?? ? ##?#?#? ? ???# ######??? | | ???????????????? ??????????#?#???### ##?#????? | | ????????????????????????????? ? ? ? ???? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 825 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Recoil Reduction 5 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentAlloyReactor Manual? 0 Play Time 01:22:50 Cumulative 129.1 hours Start 2022.07.21 @ 17:25:48 End 2022.07.21 @ 23:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 167 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ba9ccba-9969-408f-87ec-38b22403035c