Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 20:16:41

Player: Wyvric

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (38)      190
Value Destroyed (985)      985
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1575

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     237/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (17)
Movement                   Rolling (155) Ox5
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
     Subdweller Shrapnel Launcher
     Subdweller Shrapnel Launcher
>               --- INVENTORY (20) ---
                Ion Engine
     Subdweller Power Source
         Spiked Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
     Subdweller Optics
                Signal Interpreter
      Makeshift Light Armor Plating
      Makeshift Hacking Suite
                EM Pulse Gun
                Riot Gun
     Subdweller Machine Gun
     Subdweller Machine Gun
                Barrage Gun
                Multitool

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
     Subdweller Machine Gun
     Subdweller Shrapnel Launcher
>               --- INVENTORY --------
                Ion Engine
     Subdweller Power Source
         Spiked Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
     Subdweller Optics
                Signal Interpreter
      Makeshift Light Armor Plating
      Makeshift Hacking Suite
                EM Pulse Gun
                Riot Gun
     Subdweller Machine Gun
                Barrage Gun
     Subdweller Shrapnel Launcher
                Multitool
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 8   6   11  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 2    | 1   .   1   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   3   7   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 2   3   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   .   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Backups            15   | 3   12  18  
  Power                    1    | .   1   1   
  Propulsion               3    | 2   3   4   
  Utility                  5    | .   3   6   
  Weapon                   4    | .   3   5   
  Tool/Special             .    | .   .   .   
Unused Backups             26   | .   5   21  
  Power                    4    | .   1   3   
  Propulsion               7    | .   3   4   
  Utility                  9    | .   1   8   
  Weapon                   5    | .   .   5   
  Tool/Special             1    | .   .   1   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   14   | .   14  14  
  Treads                   13   | .   27  .   
  Wheel                    14   | .   .   27  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            21   | .   28  15  
  Launcher                 6    | .   .   12  
Peak Build Rating          12   | 7   9   12  
  Average Rating           8    | 5   8   9   
  On Entrance              5    | .   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             62   | 15  49  62  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 6   14  20  
  Most Carried             20   | 6   18  20  
  Average Carried          15   | 4   12  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 6   18  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           910  | 286 337 287 
  Remotely                 .    | .   .   .   
Salvage Created            1053 | 107 819 127 
  Parts                    67   | 11  47  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      10   | .   .   10  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  31   | .   22  9   
  Guns                     23   | .   22  1   
  AOE                      8    | .   .   8   
Classes Destroyed          6    | 2   3   1   
  Worker                   1    | 1   .   .   
  Tunneler                 4    | 4   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  8    | .   5   3   
  Grunt                    17   | .   17  .   
  Subdweller               6    | .   .   6   
Best Kill Streak           5    | 3   5   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        133  | .    97   36   
  Missed                   30   | .    24   6    
  Hits                     103  | .    73   30   
    Projectile             103  | .    73   30   
    AOE                    2    | .    .    2    
Damage Taken               1464 | .    779  685  
  Core                     253  | .    162  91   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   135  | .    135  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              115  | 6    75   34   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 40   40   80   
Shots Fired                207  | 12   150  45   
  Gun                      192  | 12   150  30   
  Cannon                   .    | .    .    .    
  Launcher                 15   | .    .    15   
  Special                  .    | .    .    .    
  Kinetic                  196  | 12   150  34   
  Thermal                  .    | .    .    .    
  Explosive                11   | .    .    11   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 7    13   13   
  Robot Miss Streak        4    | 1    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           137  | 8    104  25   
  Core Hits                63   | 5    45   13   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | 1    .    .    
  Critical Strikes         2    | 1    1    .    
    Destroy                2    | 1    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1974 | 110  1025 839  
  Guns                     1285 | 110  1001 174  
  Cannons                  .    | .    .    .    
  Explosions               665  | .    .    665  
  Melee                    .    | .    .    .    
  Ramming                  24   | .    24   .    
  Kinetic                  1535 | 110  1001 424  
  Thermal                  .    | .    .    .    
  Explosive                415  | .    .    415  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            37   | .    .    37   
  Projectiles              .    | .    .    .    
  Explosions               37   | .    .    37   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      129  | .    .    129  
  Shots                    3    | .    .    3    
  Rammed                   5    | .    5    .    
Targets Rammed             5    | .    5    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        18   | .    18   5    
  Average Temperature      7    | .    7    5    
  Received Heat Transfer   411  | .    351  60   
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 86  .   
  Level 1                  12   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             217  | 5   217 .   
  Initial                  .    | .   .   .   
  Average                  132  | .   143 .   
Influence Increases        806  | 25  721 60  
  Destroy 0b10 Robot/C     500  | .   440 60  
  Destroy 0b10 Robot/NC    35   | 25  10  .   
  Destroy Leader           94   | .   94  .   
  Successful Hack          25   | .   25  .   
  Select Force Hacks       60   | .   60  .   
  Destroy Structure        2    | .   2   .   
  Lose Combat Pursuer      90   | .   90  .   
Influence Decreases        766  | 25  531 210 
  Entered New Map          92   | .   .   92  
  Time Decay               614  | 25  531 58  
  Lost Part                60   | .   .   60  
Squads Dispatched          7    | .   7   .   
  Investigation            6    | .   6   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   33  10  
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        5    | .   5   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       3    | .   .   3   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          11   | .   10  1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   22  4   
  Successful               20   | .   16  4   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   20  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   3   4   
  Record                   4    | .   .   4   
  Part Schematic           1    | .   1   .   
  Robot Schematic          1    | .   1   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         11   | .   11  .   
  Terminals                9    | .   9   .   
    Botnet                 3    | .   3   .   
    Skim                   6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  1    | .   1   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Sub  
Active Infowar (turns)     3613 | 8    1720 1885 
  Seismic                  3613 | 8    1720 1885 
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    1    | .    .    1    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3763 | 141  1720 1902 
Spaces Moved               2223 | 66   702  1455 
  Core                     1    | 1    .    .    
  Treads                   774  | 65   702  7    
  Legs                     .    | .    .    .    
  Wheels                   1448 | .    .    1448 
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  110  
  Average Speed            134  | 158  181  110  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       55   | 5    92   68   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     6    | .    6    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             7    | .    .    7    
Spaces Dug                 5    | .    .    5    
Terrain Destroyed          102  | .    .    102  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      102  | .    .    102  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2816 | 87   1024 1705 
  Wait                     387  | 1    209  177  
  Move                     2221 | 65   701  1455 
  Hop                      .    | .    .    .    
  Pick Up                  40   | 7    17   16   
  Fast Attach              7    | 6    1    .    
  Attach                   7    | 1    .    6    
  Detach                   .    | .    .    .    
  Swap                     15   | 1    6    8    
  Drop                     19   | .    10   9    
  Fire                     115  | 6    75   34   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    5    | .    5    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 13)
  142 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 14)
  694 | -10/Materials | Discovered new exit (range 9)
  912 | -10/Materials | Core integrity fell below 50%
 1058 | -10/Materials | Discovered new exit (range 15)
 1143 | -10/Materials | Repaired Lgt. Treads
 1419 | -10/Materials | Loaded intel: 45 machine locations
 1467 | -10/Materials | Loaded intel: 10 trap records
 1533 | -10/Materials | Learned location of Mines (-10)
 1535 | -10/Materials | Discovered new exit (range 5)
 1553 | -10/Materials | Identified exit to Subcaves
 1553 | -10/Materials | Learned location of 2 exits from Materials
 1591 | -10/Materials | Learned Storage emergency access door positions
 1626 | -10/Materials | Learned Storage trap positions
 1862 | -10/Materials | Entered Subcaves
 1863 | -10/Subcaves  | Approached by a straggling Scientist
 1940 | -10/Subcaves  | Lost 4 parts (1p1n2w)
 2216 | -10/Subcaves  | Learned 2 Materials zone layouts
 2421 | -10/Subcaves  | Visited Clippyterm
 2425 | -10/Subcaves  | Learned Factory fabricator intel
 2985 | -10/Subcaves  | Shifting Twisted Machinery released Enh. Flamer
 3023 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 3654 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
 3661 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 3710 | -10/Subcaves  | Core integrity fell below 20%
 3762 | -10/Subcaves  | Discovered new exit (range 12)
 3764 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
03675_ Dropped Sub. Machine Gun.
03676_ Acquired Sub. Shrapnel Launcher.
03700_ Acquired 10 matter.
03707_ Grenade Launcher destroyed.
03707_ Destroyed Grenade Launcher.
03710_ 81-29L(R) destroyed.
03716_ Acquired 30 matter.
03720_ Acquired 2 matter.
03762_ Destroyed Flight Unit.
03762_ S-10 Pest destroyed.
03762_ Machine disabled.
03762_ S-10 Pest destroyed.
03762_ EXIT=FOUND
03762_ Machine disabled.
03762_ Wheel destroyed.
03762_ Destroyed Wheel.
03762_ Ion Engine destroyed.
03762_ Destroyed Ion Engine.
03762_ S-10 Pest destroyed.
03762_ S-10 Pest springs to life.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????####???????????????????????????????????????? |
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|      ##    ##?#####       #??????????????????????? |
|             ### #         #??????????????????????? |
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| ??????????######??????????s       %; #???????????? |
| ??????????????????????????"  t t   ; #???????????? |
| ??????????????????????????"  "     ; #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 3% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostChromionLeg
  Manual?         0
Play Time         00:21:49
  Cumulative      580.6 hours
  Start           2025.05.15 @ 19:57:34
  End             2025.05.15 @ 20:16:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           130
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           10/3/7/1/1/1/8/1/1/0
Lore%             66
Gallery%          78
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 882a2582-b309-49bc-8fef-7e877e5dbefc