Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.17 @ 16:22:17

Player: alice_fexa

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (238)     1190
Value Destroyed (11410)    11410
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (2198)               2198
              TOTAL SCORE: 22518

 Bonus
-------
High Alert Combat Kills    1898
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          55%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Signal Interpreter
      Advanced Armor Integrity Analyzer
      Improved Hacking Suite
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               Phase Gun
               Railgun
      Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
       Advanced Heavy Treads
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
                Recoil Nullifier
       Advanced ECM Suite
       Improved Hacking Suite
       Improved Hacking Suite
                System Shield
>               --- WEAPON -----------
       Enhanced Nova Cannon
                Helical Railgun
          Heavy Gauss Cannon
                Kinetic Spear
>               --- INVENTORY --------
          Light Particle Reactor
                Graviton Reactor
          Light Quantum Reactor
       Advanced Heavy Treads
       Enhanced Armored Heavy Treads
                Wheel
                Fusion Compressor
  High-capacity Storage Unit
                Energy Well
       Advanced Matter Compressor
   Experimental Signal Interpreter
       Advanced Armor Integrity Analyzer
                Gamma Rifle
                Gamma Rifle
                Quantum Rifle
       Enhanced Quantum Rifle
                Latent Energy Streamer
                YOLO Cannon
                KE Penetrator
                Railgun
  Hypervelocity Mass Driver
                Rocket Launcher
                Micro-nuke Launcher
                Micro-nuke Launcher
       Enhanced Force Lance
[Rating: 154]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            HERF Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   1   .   1   .   
  Utility                  11   | .   .   .   .   .   3   1   1   1   1   1   1   2   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             312  | 6   25  2   .   3   24  15  16  6   27  41  67  80  
  Power                    40   | 1   3   1   .   1   2   2   .   2   3   3   9   13  
    Engine                 11   | 1   3   1   .   1   2   2   .   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   .   .   .   2   1   .   .   1   
    Reactor                25   | .   .   .   .   .   .   .   .   .   2   3   9   11  
  Propulsion               71   | 2   5   1   .   1   8   1   2   .   3   8   22  18  
    Treads                 20   | 1   3   1   .   .   1   .   .   .   1   2   7   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  51   | 1   2   .   .   1   7   1   2   .   2   6   15  14  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  83   | 1   6   .   .   .   10  4   6   3   10  13  11  19  
    Device                 36   | .   .   .   .   .   3   2   1   2   4   5   7   12  
    Storage                21   | 1   3   .   .   .   1   .   3   .   3   4   2   4   
    Processor              7    | .   .   .   .   .   1   1   1   .   .   2   .   2   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   1   1   1   
    Protection             15   | .   3   .   .   .   5   1   .   1   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   11  .   .   1   4   8   8   1   11  17  25  30  
    Energy Gun             47   | 1   3   .   .   .   2   5   5   .   5   6   8   12  
    Energy Cannon          23   | .   .   .   .   .   .   .   .   .   3   5   7   8   
    Ballistic Gun          21   | 1   4   .   .   .   2   2   .   .   2   1   5   4   
    Ballistic Cannon       10   | .   1   .   .   .   .   .   1   1   .   3   2   2   
    Launcher               12   | .   3   .   .   1   .   1   .   .   .   2   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   2   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   .   .   .   2   3   4   
Parts Lost                 105  | .   .   .   .   .   1   1   1   .   6   14  33  49  
  Power                    12   | .   .   .   .   .   .   .   .   .   1   .   4   7   
  Propulsion               34   | .   .   .   .   .   .   .   .   .   .   5   13  16  
  Utility                  22   | .   .   .   .   .   .   .   1   .   2   3   5   11  
  Weapon                   37   | .   .   .   .   .   1   1   .   .   3   6   11  15  
  Highest Loss Streak      9    | .   .   .   .   .   1   1   1   .   2   6   6   9   
Average Slot Usage (%)     91   | .   98  100 100 100 97  100 92  94  88  90  90  83  
  Engine                   4    | .   13  14  14  14  9   7   6   5   2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   5   5   4   .   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   2   3   6   6   
  Treads                   6    | .   13  14  14  14  9   7   6   5   5   3   4   5   
  Wheel                    11   | .   13  14  14  14  16  15  13  11  10  10  13  8   
  Device                   9    | .   .   .   .   .   9   15  11  11  11  8   7   12  
  Storage                  15   | .   16  28  28  28  18  15  13  11  14  16  14  14  
  Processor                9    | .   .   .   .   .   1   7   11  11  10  13  16  9   
  Hackware                 5    | .   .   .   .   .   .   .   6   5   5   7   7   10  
  Protection               3    | .   10  .   .   .   16  7   1   5   4   .   .   .   
  Energy Gun               5    | .   4   .   .   .   9   8   9   5   5   3   4   4   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   2   5   2   2   
  Ballistic Gun            5    | .   18  14  14  14  9   12  1   .   1   3   1   3   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   5   5   4   3   6   1   
  Launcher                 1    | .   4   14  14  14  .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             180  | 9   41  41  41  42  55  57  93  104 128 161 180 179 
  Greatest Support         145  | 16  20  10  10  16  32  24  40  40  75  75  143 145 
  Greatest Overweight (x)  17   | .   4   4   4   4   3   2   2   2   2   15  16  17  
  Average Overweight (x)   2    | .   1   4   4   3   1   2   1   2   1   3   3   4   
Largest Inventory Capacity 32   | 6   16  16  16  16  16  16  20  20  24  28  28  32  
  Average Capacity         21   | 5   9   16  16  16  16  16  19  20  22  27  28  27  
  Most Carried             28   | 4   12  15  16  16  16  16  20  20  24  26  28  28  
  Average Carried          19   | 2   8   13  15  16  15  15  18  19  22  21  24  22  
  Final Capacity           28   | 6   16  16  16  16  16  16  20  20  24  28  28  4   
  Final Carried            24   | 4   12  15  16  16  16  16  20  20  24  19  21  3   

 Class Distribution 
--------------------
 31% | Hauler-Mutant
 20% | Mutant
 10% | Scavenger-Skirmisher
  9% | Hauler-Skirmisher
  7% | Hauler-Gunner
  7% | Scavenger-Mutant
  5% | Hacker-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
        Hauler-Mutant | -6/Factory
        Hauler-Mutant | -5/Factory
        Hauler-Mutant | -4/Factory
        Hauler-Mutant | -3/Research
     Scavenger-Mutant | -2/Research
        Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           7797  | 220  304  103  .    126  484  468  177  156  744  1612 1378 2025 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12276 | .    331  16   .    107  489  715  189  233  938  2031 3529 3698 
  Parts                    549   | .    36   4    .    7    36   29   14   9    34   94   141  145  
Haulers Intercepted        2     | .    1    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           18    | .    .    1    .    2    2    1    .    1    .    5    5    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  166  | .   12  3   .   3   8   12  3   2   15  20  44  44  
  Guns                     54   | .   .   .   .   .   8   10  .   2   2   3   13  16  
  Cannons                  48   | .   1   .   .   .   .   .   3   .   10  8   15  11  
  AOE                      43   | .   11  3   .   3   .   2   .   .   .   6   7   11  
Classes Destroyed          16   | .   7   .   .   .   2   1   .   .   1   .   3   2   
  Worker                   21   | .   2   .   .   .   1   1   .   .   1   2   5   9   
  Builder                  14   | .   .   .   .   .   .   .   .   .   1   5   4   4   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 14   | .   1   .   .   1   2   1   .   1   .   5   1   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Operator                 6    | .   3   .   .   .   .   2   1   .   .   .   .   .   
  Watcher                  10   | .   3   .   .   .   2   .   .   .   .   .   1   4   
  Swarmer                  32   | .   11  3   .   3   3   .   .   .   .   3   4   5   
  Grunt                    42   | .   1   .   .   .   .   8   .   .   2   .   13  18  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   22   | .   .   .   .   .   3   2   2   .   3   5   5   2   
  Hunter                   26   | .   .   .   .   .   2   .   .   .   4   4   9   7   
  Programmer               41   | .   .   .   .   .   .   2   1   2   6   8   13  9   
Best Kill Streak           15   | .   3   3   .   3   4   4   1   2   6   7   14  15  
  Combat Bots Only         13   | .   3   3   .   3   3   4   1   2   4   5   8   13  
Max Kills in Single Turn   4    | .   3   1   .   1   1   1   1   1   2   3   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   1   .   1   .   .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               22200 | .     152   79    .     46    483   844   249   175   1737  3878  5962  8595  
  Core                     2712  | .     40    .     .     .     62    76    51    21    103   424   317   1618  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    1180  | .     .     .     .     .     .     .     .     .     43    262   566   309   
Core Remaining (%)         87    | 100   .     .     .     84    88    89    94    97    91    67    78    .     
Volleys Fired              510   | .     29    3     .     7     47    41    7     8     48    65    122   133   
  Largest                  4     | .     2     1     .     1     2     3     3     2     3     4     4     4     
  Hottest                  346   | .     85    30    .     30    88    143   188   128   252   313   346   293   
Shots Fired                1201  | .     47    3     .     7     93    118   20    16    112   161   326   298   
  Gun                      747   | .     32    .     .     4     93    113   13    8     48    64    168   204   
  Cannon                   411   | .     4     .     .     .     .     .     7     8     64    88    152   88    
  Launcher                 43    | .     11    3     .     3     .     5     .     .     .     9     6     6     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  524   | .     35    .     .     4     47    58    7     8     35    73    140   117   
  Thermal                  388   | .     1     .     .     .     46    41    6     8     66    61    74    85    
  Explosive                39    | .     11    3     .     3     .     5     .     .     .     5     6     6     
  Electromagnetic          250   | .     .     .     .     .     .     14    7     .     11    22    106   90    
  Robot Hit Streak         30    | .     5     .     .     6     20    9     5     11    22    30    28    21    
  Robot Miss Streak        4     | .     3     .     .     1     3     2     3     2     3     3     3     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     2     .     1     2     
  Secondary Targets        8     | .     .     .     .     .     2     2     .     .     .     .     .     4     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     1     .     .     .     .     .     1     
Shots Hit Robots           818   | .     20    .     .     6     59    79    14    16    83    118   226   197   
  Core Hits                436   | .     25    4     .     6     21    36    6     7     35    64    111   121   
  Critical Hits            108   | .     .     .     .     .     .     .     1     1     24    13    49    20    
  Critical Kills           39    | .     .     .     .     .     .     .     1     .     10    4     16    8     
  Critical Parts Destroyed 66    | .     .     .     .     .     .     .     .     1     13    8     32    12    
Melee Attacks              60    | .     .     .     .     .     .     .     9     23    6     .     1     21    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 38    | .     .     .     .     .     .     .     9     23    6     .     .     .     
  Piercing                 22    | .     .     .     .     .     .     .     .     .     .     .     1     21    
  Sneak Attacks            8     | .     .     .     .     .     .     .     .     4     .     .     .     4     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           33543 | .     1082  146   .     228   845   1627  347   644   2344  5526  9953  10801 
  Guns                     12105 | .     273   .     .     64    845   1298  199   88    990   1146  3431  3771  
  Cannons                  10789 | .     53    .     .     .     .     .     118   135   1279  2606  3519  3079  
  Explosions               9686  | .     756   146   .     164   .     329   .     .     .     1774  3003  3514  
  Melee                    963   | .     .     .     .     .     .     .     30    421   75    .     .     437   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8668  | .     313   .     .     64    301   574   118   135   560   1622  2556  2425  
  Thermal                  12316 | .     13    .     .     .     544   516   60    88    1450  2520  2797  4328  
  Explosive                4822  | .     756   146   .     164   .     329   .     .     .     576   1527  1324  
  Electromagnetic          6774  | .     .     .     .     .     .     208   139   .     259   808   3073  2287  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 526   | .     .     .     .     .     .     .     30    421   75    .     .     .     
  Piercing                 437   | .     .     .     .     .     .     .     .     .     .     .     .     437   
Highest Corruption         55    | .     .     .     .     .     .     6     .     2     7     15    26    55    
  Average Corruption       14    | .     .     .     .     .     .     4     .     1     4     10    15    31    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  464   | .     .     .     .     .     .     17    .     6     33    39    125   244   
    Message Errors         56    | .     .     .     .     .     .     2     .     3     11    4     13    23    
    Matter Fused           53    | .     .     .     .     .     .     4     .     .     6     9     10    24    
    Heat Flow Errors       30    | .     .     .     .     .     .     1     .     1     2     4     12    10    
    Energy Discharges      31    | .     .     .     .     .     .     4     .     2     3     2     5     15    
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     2     2     
    Data Loss (minor)      22    | .     .     .     .     .     .     2     .     .     4     4     6     6     
    Data Loss (major)      10    | .     .     .     .     .     .     1     .     .     1     3     4     1     
    Misfires               7     | .     .     .     .     .     .     .     .     .     1     2     2     2     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     .     4     1     
    Misdirections          42    | .     .     .     .     .     .     .     .     .     .     5     17    20    
    Targeting Errors       162   | .     .     .     .     .     .     3     .     .     4     6     41    108   
    Weapon Failures        42    | .     .     .     .     .     .     .     .     .     1     .     9     32    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1340  | .     18    .     .     33    .     20    .     63    10    121   316   759   
  Projectiles              661   | .     .     .     .     .     .     .     .     .     10    65    142   444   
  Explosions               616   | .     18    .     .     33    .     20    .     .     .     56    174   315   
  Melee                    63    | .     .     .     .     .     .     .     .     63    .     .     .     .     
Knockbacks                 39    | .     .     .     .     .     .     .     .     4     1     13    11    10    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  34    | .     .     .     .     .     .     .     .     4     1     11    10    8     
  Secondary                5     | .     .     .     .     .     .     .     .     .     .     2     1     2     
Self-Inflicted Damage      849   | .     47    40    .     9     .     44    .     .     .     189   .     520   
  Shots                    20    | .     2     1     .     2     .     2     .     .     .     4     .     9     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        526   | .     50    .     .     3     45    169   21    278   408   526   262   299   
  Average Temperature      104   | .     13    .     .     3     17    18    12    120   149   120   117   94    
  Received Heat Transfer   1662  | .     6     .     .     .     63    345   30    .     129   135   513   441   
  Effects                  10    | .     .     .     .     .     .     .     .     1     4     4     .     1     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     2     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     1     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     1     2     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          33    | .     .     .     .     .     .     .     .     .     3     9     12    9     
  Total Turns              789   | .     .     .     .     .     .     .     .     .     54    199   314   222   
  Longest Duration         82    | .     .     .     .     .     .     .     .     .     25    58    77    82    
Robots Corrupted           20    | .     .     .     .     .     .     .     .     .     2     2     10    6     
  Combat Hostiles          19    | .     .     .     .     .     .     .     .     .     2     2     9     6     
  Parts Fried              45    | .     .     .     .     .     .     .     1     .     4     2     27    11    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     1     1     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     1     1     .     .     
  Parts Melted             35    | .     .     .     .     .     2     3     .     .     12    9     5     4     
  Heat Transferred         14764 | .     37    .     .     .     1295  1187  125   175   2114  2808  2859  4164  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     1     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Latent Energy Used         1278  | .     .     .     .     .     .     .     .     .     .     100   589   589   
  LE Corruption            23    | .     .     .     .     .     .     .     .     .     .     2     10    11    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1390 | .    187  157  .    90   236  279  179  132  191  261  882  1390 
  Average Influence        230  | .    46   121  .    85   102  154  61   36   83   121  284  742  
Maximum Alert Level        4    | .    .    .    .    .    1    1    .    .    .    1    3    4    
  Low Security (%)         71   | 100  100  100  .    100  88   68   100  100  100  80   58   .    
  Level 1                  8    | .    .    .    .    .    11   31   .    .    .    19   14   5    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    .    14   55   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    12   21   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    16   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    1    .    .    .    1    2    3    2    5    9    11   9    
  Investigation            4    | .    .    .    .    .    .    .    1    .    .    2    1    .    
  Extermination            18   | .    .    .    .    .    .    1    2    1    3    4    4    3    
  Reinforcement            13   | .    1    .    .    .    1    1    .    1    1    3    2    3    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    1    2    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    1    .    3    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    1    1    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    1    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           8    | .   .   .   .   .   1   .   .   .   1   4   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              267  | .   23  3   .   2   13  16  8   3   19  24  58  98  
  Peak Tracking Total      17   | .   3   3   .   2   3   5   2   2   5   6   6   17  
  Tactical Retreats        19   | .   .   .   .   .   .   2   .   1   1   .   1   14  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            15   | .   5   .   .   .   .   2   1   .   2   2   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          23   | .   6   1   .   .   1   1   .   .   .   2   6   6   
  Max in Single Turn       2    | .   2   1   .   .   1   1   .   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          53   | .   7   .   1   .   3   6   10  2   9   8   4   3   
  Terminals                37   | .   6   .   .   .   3   6   7   .   6   7   1   1   
  Fabricators              5    | .   .   .   .   .   .   .   2   1   .   1   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
Total Hacks                124  | .   20  .   1   .   8   13  30  6   16  17  7   6   
  Successful               71   | .   16  .   1   .   3   8   17  6   7   8   3   2   
  Failed                   53   | .   4   .   .   .   5   5   13  .   9   9   4   4   
    Catastrophic           11   | .   1   .   .   .   .   1   2   .   2   3   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   11  .   1   .   6   10  13  1   9   9   .   1   
  Terminals                92   | .   19  .   .   .   8   13  22  .   11  15  2   2   
  Fabricators              15   | .   .   .   .   .   .   .   6   5   .   2   2   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   3   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   2   4   
Terminal Hacks             31   | .   9   .   1   .   .   4   10  .   1   4   2   .   
  Part Schematic           7    | .   2   .   .   .   .   .   5   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   .   2   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   1   1   .   .   1   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   .   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   .   .   .   .   .   1   1   .   
  Locate Traps             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   1   .   1   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   4   4   .   2   1   .   
  Load Schematic           5    | .   .   .   .   .   .   .   2   2   .   1   .   .   
  Build                    6    | .   .   .   .   .   .   .   2   2   .   1   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         52   | .   12  .   .   .   9   8   7   2   7   6   .   1   
  Terminals                21   | .   6   .   .   .   3   4   3   .   3   2   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Botnet                 17   | .   4   .   .   .   2   3   3   .   3   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   .   .   .   2   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         47   | .   4   .   .   .   3   6   10  1   8   8   4   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   2   .   .   .   .   .   5   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   2   3   .   1   1   .   
    Matter                 1191 | .   .   .   .   .   .   .   270 402 .   102 417 .   
    Time                   353  | .   .   .   .   .   .   .   53  201 .   25  74  .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   5   18  .   1   9   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   1   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   1   1   2   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   31  31  62  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   3   19  .   .   .   .   .   .   
  Total Damage             294  | .   .   .   .   .   61  233 .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               13087 | 50   1153 348  300  111  861  948  1093 972  1671 1450 1903 2227 
Spaces Moved               7703  | 38   927  266  248  76   472  644  833  596  992  735  828  1048 
  Core                     107   | 1    3    .    .    .    .    .    .    .    .    .    .    103  
  Treads                   245   | .    3    .    .    .    .    .    .    .    2    61   35   144  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7351  | 37   921  266  248  76   472  644  833  596  990  674  793  801  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   120  120  120  100  110  105  115  115  115  110  50   
  Average Speed            117   | 98   102  120  120  120  110  110  111  115  115  132  124  131  
  Slowest Speed            250   | 100  250  120  120  120  130  110  120  115  180  230  240  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       32    | 3    93   66   65   16   29   22   28   13   26   17   22   27   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    3    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 85    | .    .    6    .    .    .    .    8    19   12   8    9    23   
Terrain Destroyed          577   | .    80   12   .    22   .    15   10   19   16   56   100  247  
  Melee                    45    | .    .    .    .    .    .    .    8    19   4    .    1    13   
  Projectile               103   | .    .    .    .    .    .    .    2    .    12   29   28   32   
  AOE                      429   | .    80   12   .    22   .    15   .    .    .    27   71   202  

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      10666 | 47   1085 291  251  91   735  803  973  839  1430 1089 1432 1600 
  Wait                     1755  | .    82   17   .    3    162  87   74   187  321  211  369  242  
  Move                     7689  | 37   926  265  247  75   471  643  832  595  991  734  827  1046 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  156   | 4    13   3    2    .    9    6    15   10   18   18   22   36   
  Fast Attach              95    | 6    14   .    .    .    2    1    5    .    4    11   20   32   
  Attach                   95    | .    .    .    .    .    4    3    2    2    6    16   25   37   
  Detach                   18    | .    .    .    .    .    .    .    .    .    .    2    7    9    
  Swap                     123   | .    11   2    .    3    18   11   9    4    17   14   22   12   
  Drop                     163   | .    10   1    2    3    22   11   20   10   19   18   17   30   
  Fire                     510   | .    29   3    .    7    47   41   7    8    48   65   122  133  
  Melee                    60    | .    .    .    .    .    .    .    9    23   6    .    1    21   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research (discovered 5 exits: *Res x3 / [*Arm] / *Tes)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access

 History 
---------
  Turn | Location      | Event
    29 | -11/Scrapyard | Discovered new exit (range 16)
    51 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   459 | -10/Materials | Discovered new exit (range 8)
   664 | -10/Materials | Discovered new exit (range 13)
   787 | -10/Materials | Discovered new exit (range 11)
  1204 | -10/Materials | Entered Mines
  1545 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1546 | -10/Mines     | Discovered new exit (range 5)
  1552 | -10/Mines     | Entered Exiles
  1582 | -10/Exiles    | Met 8R-AWN
  1602 | -10/Exiles    | Met EX-HEX
  1675 | -10/Exiles    | Met EX-BIN
  1692 | -10/Exiles    | Aligned with FarCom system
  1693 | -10/Exiles    | Given EX-Vault access code
  1720 | -10/Exiles    | Opened EX-Vault
  1729 | -10/Exiles    | Found Latent Energy Streamer
  1733 | -10/Exiles    | Found YOLO Cannon
  1758 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1798 | -10/Exiles    | Met EX-DEC
  1842 | -10/Exiles    | Discovered new exit (range 10)
  1852 | -10/Exiles    | Stole two prototypes: Latent Energy Streamer, YOLO Cannon
  1852 | -10/Exiles    | Entered Mines
  1857 | -9/Mines      | Escorted by a lone wolf Derelict
  1877 | -9/Mines      | Learned location of Storage (-7)
  1897 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  1936 | -9/Mines      | Learned location of Zion (-6)
  1954 | -9/Mines      | Discovered new exit (range 5)
  1963 | -9/Mines      | Entered Materials
  1963 | -8/Materials  | Accompanied by 1 ally
  1963 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  2804 | -8/Materials  | Discovered new exit (range 3)
  2805 | -8/Materials  | Identified exit to Factory
  2824 | -8/Materials  | Entered Factory
  2824 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  2826 | -7/Factory    | FarCom data flow suspended
  3102 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  3121 | -7/Factory    | Build established: Scavenger-Skirmisher
  3724 | -7/Factory    | Identified exit to Factory
  3772 | -7/Factory    | Entered another Factory area
  3772 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4069 | -6/Factory    | Fabricated Lrn. Sensor Array (x1)
  4169 | -6/Factory    | Fabricated Hcp. Storage Unit (x1)
  4404 | -6/Factory    | Found Prototype Launcher
  4502 | -6/Factory    | Discovered new exit (range 11)
  4513 | -6/Factory    | Identified exit to Lower Caves
  4576 | -6/Factory    | Identified exit to Factory
  4682 | -6/Factory    | Build established: Hauler-Mutant
  4865 | -6/Factory    | Entered another Factory area
  4865 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  5040 | -5/Factory    | Identified Scatter Rocket Array
  5465 | -5/Factory    | Fabricated Lrn. Sensor Array (x1)
  5528 | -5/Factory    | Fabricated Hyp. Mass Driver?
  5650 | -5/Factory    | Discovered new exit (range 7)
  5657 | -5/Factory    | Identified exit to Factory
  5837 | -5/Factory    | Entered another Factory area
  5837 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6158 | -4/Factory    | Repaired Lgt. Fission Core
  6217 | -4/Factory    | Garrison activated, responded to threat
  6853 | -4/Factory    | Discovered new exit (range 13)
  6856 | -4/Factory    | Build established: Hauler-Skirmisher
  6922 | -4/Factory    | Identified exit to Upper Caves
  7238 | -4/Factory    | Build established: Hauler-Mutant
  7417 | -4/Factory    | Discovered new exit (range 6)
  7422 | -4/Factory    | Identified exit to Research
  7508 | -4/Factory    | Entered Research
  7508 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
  7693 | -3/Research   | Fabricated Hcp. Storage Unit (x1)
  8169 | -3/Research   | Identified exit to Research
  8190 | -3/Research   | Found Prototype Processor
  8333 | -3/Research   | Lost 4 parts (2n2w)
  8386 | -3/Research   | Discovered new exit (range 16)
  8403 | -3/Research   | System corruption reached 10%
  8447 | -3/Research   | Lost 6 parts (2n3u1w)
  8485 | -3/Research   | Found Prototype Processor
  8485 | -3/Research   | Identified Exp. Target Analyzer
  8564 | -3/Research   | Lost 3 parts (1n2w)
  8847 | -3/Research   | Discovered new exit (range 7)
  8902 | -3/Research   | Identified exit to Testing
  8958 | -3/Research   | Entered another Research area
  8958 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  8979 | -2/Research   | Build established: Hauler-Gunner
  9103 | -2/Research   | Fabricated Enh. Armored Heavy Treads (x1)
  9375 | -2/Research   | Lost 3 parts (1n2w)
  9390 | -2/Research   | Found Enh. Force Lance
  9586 | -2/Research   | System corruption reached 10%
  9846 | -2/Research   | Lost 4 parts (1n2u1w)
  9911 | -2/Research   | Discovered new exit (range 11)
  9938 | -2/Research   | Identified exit to Quarantine
 10266 | -2/Research   | Destroyed 7 combat bots
 10279 | -2/Research   | Lost 3 parts (1p2n)
 10458 | -2/Research   | First assault squad dispatched
 10484 | -2/Research   | Lost 3 parts (1u2w)
 10625 | -2/Research   | Garrison activated, responded to threat
 10677 | -2/Research   | Lost 5 parts (4n1w)
 10685 | -2/Research   | Destroyed 8 combat bots
 10829 | -2/Research   | Discovered new exit (range 16)
 10844 | -2/Research   | Lost 6 parts (2p2n2w)
 10859 | -2/Research   | Identified exit to Access
 10861 | -2/Research   | Entered Access
 10861 | -1/Access     | Evolved 2 slots: Utility x2
 10890 | -1/Access     | Lost 3 parts (1p1u1w)
 11392 | -1/Access     | Energy Cycler disabled
 11531 | -1/Access     | Crushed by falling debris
 11548 | -1/Access     | Crushed by falling debris
 11549 | -1/Access     | System corruption reached 10%
 11639 | -1/Access     | Lost 8 parts (2p5n1u)
 11902 | -1/Access     | Build established: Hacker-Mutant
 11952 | -1/Access     | Lost 3 parts (1n2w)
 11994 | -1/Access     | System corruption reached 30%
 12308 | -1/Access     | Lost 9 parts (1p3n1u4w)
 12311 | -1/Access     | Destroyed 13 combat bots
 12388 | -1/Access     | Identified Exp. Signal Interpreter
 12611 | -1/Access     | First assault squad dispatched
 12616 | -1/Access     | Build established: Scavenger-Skirmisher
 12738 | -1/Access     | Lost 9 parts (2p2n2u3w)
 12745 | -1/Access     | Destroyed 7 combat bots
 12916 | -1/Access     | Garrison activated, responded to threat
 13000 | -1/Access     | Lost 3 parts (3w)
 13004 | -1/Access     | Spotted B-99 Colossus
 13049 | -1/Access     | Core integrity fell below 50%
 13082 | -1/Access     | Core integrity fell below 20%
 13086 | -1/Access     | Spotted B-99 Colossus
 13088 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
13048_ System corrupted: Micro-nuke Launcher targeting data glitched.
13050_ Slug penetrates Wall.
13050_ Slug penetrates S-43 Plague.
13050_ Slug penetrates Wall.
13050_ System corrupted: Micro-nuke Launcher failed to launch.
13050_ Micro-nuke Launcher destroyed.
13056_ Imp. Hacking Suite destroyed.
13061_ Slug penetrates Wall. <x4>
13065_ System corrupted: Component data lost.
13067_ Acquired 18 matter.
13077_ Slug penetrates K-01 Serf.
13077_ Penetrated by Slug.
13077_ Slug penetrates Door.
13081_ C-30 ARC bursts open, deploying its payload.
13081_ S-43 Plague unfolds itself. <x5>
13081_ Adv. Coolant Injector destroyed.
13082_ System corrupted: Component data lost.
13084_ K-01 Serf collects debris.
13086_ R-10 Processor inserts Med. Treads into recycling unit.
13088_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|  ## # #          #???????????????????????????????? |
| ##### ####       #???????????????????????????????? |
|  %%       !      #???????????????????????????????? |
| ##   %           #???????????????????????????????? |
|  #=              #???????????????????????????????? |
|  #               #???????????????????????????????? |
|  #               ###?????????????????????????????? |
| #                  #?????????????????????????????? |
| #                  #?????????????????????????????? |
| ##               #???????????????????????????????? |
|  #      %        #????????? ?????????????????????? |
|  #           "   #######??      ?????????????????? |
|  #         """         #?? k   ??????????????????? |
|  #           G         #??    ""?????????????????? |
|  #         """         #??   """?????????????????? |
|  +           "     k   #??    " ?????????????????? |
|  #                  k  #??     ??????????????????? |
|  #            s        #??R  ????????????????????? |
|  +             s       ###/###########???????????? |
|  ####+######+###         k           #???????????? |
|  ##            #       ss s        BB ???????????? |
|  ##            #      ss           B?????????????? |
| #"# ""         #                ""A ?????????????? |
| ###"""         #               R""  ?????????????? |
| ??#""          #                Y"   ????????????? |
| ??#""F"        #         @    k ""   ????????????? |
| ??#""""        #   """"""""     ""   ????????????? |
| ??# """        #   """"""""           ???????????? |
| ??#            #   """"""""             ?????????? |
| ??#            #   """"""""             ?????????? |
| ?##            #   """"""""            ??????????? |
| ?##    |       #%  """"""""            ??????????? |
| ?###############   """"""""   A     ?????????????? |
| ?????????????#|#   """"""""    %    ?????????????? |
| ?????????????###                   ??????????????? |
| ???????????????#                ? ???????????????? |
| ???????????????#                ?????????????????? |
| ???????????????#                 ????????????????? |
| ???????????????#                 ????????????????? |
| ?###############                 ????????????????? |
| ?#               ^     ###++###??????????????????? |
| ?#                     #?????????????????????????? |
| ?#               ^     #?????????????????????????? |
| ?#                     #?????????????????????????? |
| ?#                     #?????????????????????????? |
| ?#               ^     #?????????????????????????? |
| ##                     #?????????????????????????? |
|          ##########+####?????????????????????????? |
|          #???????????????????????????????????????? |
|       %  #???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          100
Energy Generation          49
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             900
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            12
Armor Integrity Analysis   66
Recoil Reduction           9
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
            Hover Unit | -10/Materials | Hacked
     Hcp. Storage Unit | -10/Materials | Hacked
 Lrn. Missile Launcher | -6/Factory    | Hacked
     Lrn. Sensor Array | -6/Factory    | Hacked
           HERF Cannon | -6/Factory    | Hacked
      Hyp. Mass Driver | -6/Factory    | Hacked
    Hvy. Plasma Cannon | -6/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         Lrn. Sensor Array | x1 | -6/Factory  
         Hcp. Storage Unit | x1 | -6/Factory  
         Lrn. Sensor Array | x1 | -5/Factory  
          Hyp. Mass Driver | x2 | -5/Factory  
         Hcp. Storage Unit | x1 | -3/Research 
 Enh. Armored Heavy Treads | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyIntegrationBlade
  Manual?         0
Play Time         01:38:26
  Cumulative      650.0 hours
  Start           2020.01.17 @ 12:29:54
  End             2020.01.17 @ 16:22:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          583
  Rogue           543
  Adventurer      40
  Explorer        0
Win Type          -
  Total           48
  Types           34/0/12/2/0/0/0
Lore%             88
Gallery%          90
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb634635-c5a5-4672-b879-7977bdeb61f6