Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.23 @ 23:12:29 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (5607) 5607 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 11892 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 962/1300 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Walking (180) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (12) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Hardcell Cannon Force Lance > --- INVENTORY (22) --- Cooled Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Advanced Cryofiber Web Advanced Heat Sink Coolant Injector High-capacity Matter Pod (200) Advanced Weight Redist. System Long-range Sensor Array Gamma Rifle Advanced Plasma Rifle Coil Gun Coil Gun Coil Gun Hardcell Cannon Hypervelocity Mass Driver Tiamat Missile Launcher Micro-nuke Launcher Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Medium Battery Long-range Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Wave Gun Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Cooled Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Advanced Cryofiber Web Advanced Heat Sink Coolant Injector High-capacity Matter Pod Advanced Weight Redist. System Long-range Sensor Array Heavy Proton Cannon Coil Gun Coil Gun Enhanced Gauss Cannon Mini Grenade Launcher Tiamat Missile Launcher Katana Force Lance [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . Utility 10 | . 1 1 2 1 1 2 1 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 209 | 8 8 36 22 52 23 10 20 30 Power 17 | 1 1 4 1 1 3 . 4 2 Engine 12 | 1 1 4 1 1 2 . 2 . Core 1 | . . . . . . . 1 . Reactor 4 | . . . . . 1 . 1 2 Propulsion 49 | 2 . 10 2 9 6 3 4 13 Treads . | . . . . . . . . . Leg 49 | 2 . 10 2 9 6 3 4 13 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 3 4 8 8 6 2 3 5 2 Device 14 | 1 1 1 2 2 . 2 4 1 Storage 8 | 1 1 2 2 2 . . . . Processor 4 | . 1 1 2 . . . . . Hackware 1 | . . . . . . 1 . . Protection 14 | 1 1 4 2 2 2 . 1 1 Artifact . | . . . . . . . . . Weapon 102 | 2 3 14 11 36 12 4 7 13 Energy Gun 22 | 1 . 2 1 7 3 2 1 5 Energy Cannon 12 | . . . . 9 . 1 1 1 Ballistic Gun 33 | 1 3 10 7 9 1 . . 2 Ballistic Cannon 11 | . . . . . 5 1 4 1 Launcher 18 | . . 2 3 11 1 . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 2 2 2 1 1 2 3 Parts Lost 33 | . . . . 2 2 . 4 25 Power 5 | . . . . . 1 . 1 3 Propulsion 8 | . . . . . . . . 8 Utility 9 | . . . . 1 . . 1 7 Weapon 11 | . . . . 1 1 . 2 7 Highest Loss Streak 6 | . . . . 1 2 . 2 6 Average Slot Usage (%) 96 | . 98 99 97 99 94 100 97 81 Engine 7 | . 12 10 8 7 5 5 5 3 Leg 24 | . 25 30 25 28 25 22 20 16 Device 10 | . 12 10 15 9 6 11 13 10 Storage 20 | . 12 14 18 25 25 22 20 16 Processor 5 | . 2 3 3 7 6 5 5 4 Hackware 1 | . . . . . . 5 5 3 Protection 8 | . 8 10 7 6 8 11 9 3 Energy Gun 2 | . . 2 . 1 4 3 5 4 Energy Cannon 2 | . . . . 5 2 1 2 2 Ballistic Gun 8 | . 24 17 15 6 6 3 . . Ballistic Cannon 2 | . . . . . 3 6 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 130 | 17 31 52 57 81 87 95 122 130 Greatest Support 85 | 20 20 39 47 68 80 74 80 85 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . . 1 . . 1 1 1 Largest Inventory Capacity 22 | 8 10 16 16 22 22 22 22 22 Average Capacity 19 | 6 9 12 16 21 22 22 22 22 Most Carried 22 | 7 10 13 16 22 22 22 22 22 Average Carried 17 | 3 8 10 13 19 20 20 21 19 Final Capacity 22 | 8 10 16 16 22 22 22 22 22 Final Carried 22 | 7 9 12 16 22 20 22 21 20 Class Distribution -------------------- 35% | Hacker-Mutant 27% | Hauler-Mutant 14% | Hacker-Skirmisher 12% | Hauler-Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 5262 | 231 226 1070 384 829 818 287 670 747 Remotely . | . . . . . . . . . Salvage Created 6563 | . 364 1421 437 668 883 273 1108 1409 Parts 385 | . 23 116 23 41 45 14 57 66 Haulers Intercepted 11 | . . 6 2 . 2 . . 1 Recyclers Shooed 3 | . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 104 | . 4 26 7 10 15 8 18 16 Melee 9 | . . . . . . . . 9 Guns 56 | . 4 26 7 4 9 3 3 . Cannons 35 | . . . . 6 6 2 15 6 AOE 2 | . . . . . . 2 . . Classes Destroyed 14 | . 3 4 1 2 2 1 1 . Worker 4 | . . . 1 1 2 . . . Builder 1 | . . . . . 1 . . . Tunneler 1 | . . . . . . . 1 . Hauler 11 | . . 6 2 . 2 . . 1 Recycler 10 | . 2 3 1 1 . . 1 2 Operator 5 | . . 1 . 1 1 . 1 1 Watcher 9 | . 2 5 . . . . . 2 Swarmer 27 | . . 14 3 . 2 4 4 . Grunt 19 | . 4 3 2 1 7 . 1 1 Brawler 3 | . . . . 1 1 . 1 . Duelist 3 | . . . . . 1 . . 2 Sentry 17 | . . 9 2 3 . . 2 1 Hunter 8 | . . . . . . 2 4 2 Programmer 27 | . . . . 5 4 2 6 10 Best Kill Streak 8 | . 3 4 5 3 6 5 8 3 Combat Bots Only 7 | . 2 3 2 3 6 5 7 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7234 | . 77 724 182 822 865 352 1365 2847 Core 754 | . . 38 41 106 86 66 79 338 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 100 90 92 84 89 93 93 . Volleys Fired 347 | 1 14 86 29 65 47 17 44 44 Largest 4 | 2 2 2 2 2 3 3 3 4 Hottest 303 | 60 46 79 48 130 138 164 197 303 Shots Fired 779 | 2 28 170 54 108 126 49 126 116 Gun 493 | 2 28 168 50 66 79 21 44 35 Cannon 263 | . . . . 26 46 28 82 81 Launcher 23 | . . 2 4 16 1 . . . Special . | . . . . . . . . . Kinetic 517 | 1 28 146 50 55 78 34 64 61 Thermal 102 | 1 . 22 . 26 14 . 18 21 Explosive 23 | . . 2 4 16 1 . . . Electromagnetic 137 | . . . . 11 33 15 44 34 Robot Hit Streak 48 | 2 11 48 21 42 43 24 25 37 Robot Miss Streak 3 | . 2 2 2 3 2 2 3 3 Penetration Max 2 | . . . . . 2 . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 620 | 2 20 134 40 80 101 36 88 119 Core Hits 249 | . 13 54 17 32 37 12 39 45 Critical Hits 62 | . 1 1 . 1 6 . 34 19 Critical Kills 23 | . 1 . . . 5 . 12 5 Critical Parts Destroyed 37 | . . 1 . 1 1 . 22 12 Melee Attacks 36 | . . . . . 4 . 7 25 Impact . | . . . . . . . . . Slashing 11 | . . . . . 4 . 7 . Piercing 25 | . . . . . . . . 25 Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13233 | 23 296 1973 643 1618 2226 1052 1730 3672 Guns 5942 | 23 296 1973 588 829 989 366 372 506 Cannons 5711 | . . . . 615 1237 567 1340 1952 Explosions 348 | . . . 55 174 . 119 . . Melee 1214 | . . . . . . . . 1214 Ramming 18 | . . . . . . . 18 . Kinetic 8130 | 11 296 1693 588 777 1590 748 923 1504 Thermal 2339 | 12 . 280 . 726 356 119 417 429 Explosive 118 | . . . 55 63 . . . . Electromagnetic 1414 | . . . . 52 280 185 372 525 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1214 | . . . . . . . . 1214 Highest Corruption 17 | . . 1 1 7 4 1 2 17 Average Corruption 3 | . . 1 1 4 3 1 2 11 Corruption Purged . | . . . . . . . . . Effects 113 | . . 8 4 45 18 1 4 33 Message Errors 25 | . . 1 1 10 5 . 1 7 Matter Fused 22 | . . . . 12 4 . . 6 Heat Flow Errors 9 | . . . . 4 1 . 1 3 Energy Discharges 22 | . . 4 2 9 4 . 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . 1 1 5 1 1 1 2 Data Loss (major) 1 | . . . . 1 . . . . Misfires 1 | . . . . 1 . . . . Misdirections 1 | . . . . . . . . 1 Targeting Errors 17 | . . 2 . 3 2 . . 10 Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 390 | . . . . . 41 21 8 320 Projectiles 245 | . . . . . 41 21 8 175 Explosions . | . . . . . . . . . Melee 145 | . . . . . . . . 145 Knockbacks 48 | . . . . . 8 8 11 21 Impact 1 | . . . . . . . 1 . Kinetic 46 | . . . . . 8 7 10 21 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 19 | . . . . 10 . . 9 . Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 458 | . 46 131 206 252 458 171 160 346 Average Temperature 64 | . 14 25 32 73 100 57 90 106 Received Heat Transfer 1197 | . 72 261 108 270 189 . 48 249 Effects 6 | . . . . . 3 . . 3 Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . 1 . . 2 Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . . . . 1 . 4 Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 3289 | 25 . 592 . 914 481 50 518 709 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 340 | . 151 291 205 173 340 254 294 229 Initial 27 | . . 1 . 6 3 18 27 . Average 75 | . 56 111 57 45 73 76 130 66 Maximum Alert Level 1 | . . 1 1 . 1 1 1 1 Low Security (%) 90 | 100 100 86 95 100 87 83 66 93 Level 1 9 | . . 13 4 . 12 16 33 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 42 | . . 3 1 5 10 3 9 11 Investigation 2 | . . . . . 2 . . . Extermination 16 | . . . . 5 3 2 3 3 Reinforcement 15 | . . 3 1 . 2 1 3 5 Assault . | . . . . . . . . . Garrison 9 | . . . . . 3 . 3 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . . 1 1 . 2 1 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 173 | . 7 45 10 12 24 10 27 38 Peak Tracking Total 8 | . 3 8 4 3 6 6 5 5 Tactical Retreats 19 | . . 2 1 1 1 . 6 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 11 | . . 1 4 1 2 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 15 | . . . 1 7 3 3 1 . Max in Single Turn 3 | . . . 1 3 1 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 52 | . 7 13 5 13 6 2 5 1 Terminals 33 | . 7 8 3 7 4 1 3 . Fabricators 3 | . . . . 3 . . . . Repair Stations 3 | . . 2 1 . . . . . Recycling Units 5 | . . 1 . . 2 1 . 1 Scanalyzers 8 | . . 2 1 3 . . 2 . Garrison Access . | . . . . . . . . . Total Hacks 167 | . 32 45 24 30 19 3 11 3 Successful 115 | . 19 40 20 13 12 2 7 2 Failed 52 | . 13 5 4 17 7 1 4 1 Catastrophic 8 | . 1 . . 4 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 67 | . 17 16 7 13 9 1 4 . Terminals 112 | . 32 26 12 21 14 1 6 . Fabricators 4 | . . . . 4 . . . . Repair Stations 8 | . . 6 2 . . . . . Recycling Units 11 | . . 1 . . 5 2 . 3 Scanalyzers 32 | . . 12 10 5 . . 5 . Garrison Access . | . . . . . . . . . Terminal Hacks 71 | . 19 21 10 10 8 . 3 . Record 3 | . . . . 3 . . . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 5 | . 2 1 1 . 1 . . . Level Access Points 2 | . . . 1 . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . . . Machine Index 1 | . . 1 . . . . . . Terminal Index 6 | . 1 1 1 1 1 . 1 . Repair Station Index 1 | . . 1 . . . . . . Alert Level 10 | . 3 2 1 2 2 . . . Locate Traps 7 | . 3 2 . . . . 2 . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 2 | . 1 1 . . . . . . Transport Status 2 | . . 2 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 7 | . 2 1 2 1 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 15 | . 4 5 3 1 2 . . . Fabricator Hacks 2 | . . . . 2 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 6 | . . 6 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks 9 | . . 1 . . 4 2 . 2 Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 4 | . . . . . 2 1 . 1 Retrieve Components 4 | . . . . . 2 1 . 1 Scanalyzer 27 | . . 12 10 1 . . 4 . Insert Component 13 | . . 5 4 1 . . 3 . Analyze 14 | . . 7 6 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . Used 1 | . . . . . 1 . . . Hacking Detections 49 | . 7 12 4 13 5 2 5 1 Full Trace Events 2 | . . 1 . . 1 . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . 4 . . . . Matter 252 | . . . . 252 . . . . Time 44 | . . . . 44 . . . . Total Robot Build Rating 16 | . . . . 16 . . . . Part Schematics Acquired 9 | . . 4 4 . . . 1 . Parts Built 2 | . . . . 2 . . . . Matter 190 | . . . . 190 . . . . Time 47 | . . . . 47 . . . . Total Part Build Rating 10 | . . . . 10 . . . . Parts Repaired 3 | . . 3 . . . . . . Time 96 | . . 96 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 4 6 . . Parts Scanalyzed 11 | . . 5 4 1 . . 1 . Part Schematics Acquired 9 | . . 4 4 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 . . . . Highest-Rated Group 48 | . . . . 48 . . . . Highest-Rated Ally 12 | . . . . 12 . . . . Total Orders 4 | . . . . 4 . . . . STAY 4 | . . . . 4 . . . . Ally Attacks 12 | . . . . 12 . . . . Total Damage 159 | . . . . 159 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 11692 | 81 595 2027 969 2975 1804 786 1209 1246 Spaces Moved 5393 | 54 361 868 461 1314 804 417 620 494 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 5386 | 47 361 868 461 1314 804 417 620 494 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 125 152 152 150 Average Speed 149 | 110 144 143 150 150 153 152 152 154 Slowest Speed 215 | 120 150 150 150 155 155 152 152 215 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 62 84 34 31 14 12 13 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 234 | . . 22 31 154 21 . 6 . Terrain Destroyed 390 | . . 22 43 226 25 56 11 7 Melee 9 | . . . . . 3 . 6 . Projectile 20 | . . . . 1 4 3 5 7 AOE 361 | . . 22 43 225 18 53 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 8295 | 69 417 1493 686 2208 1275 530 785 832 Wait 2091 | . 13 466 159 722 366 78 67 220 Move 5385 | 53 360 867 460 1313 803 416 619 494 Hop . | . . . . . . . . . Pick Up 110 | 6 11 14 7 26 16 5 12 13 Fast Attach 30 | 8 . 2 7 3 . . 2 8 Attach 40 | . 2 3 3 6 6 3 6 11 Detach 7 | 1 . 2 1 1 . 1 . 1 Swap 139 | . 6 31 12 43 17 7 12 11 Drop 104 | . 11 22 8 24 16 3 15 5 Fire 347 | 1 14 86 29 65 47 17 44 44 Melee 36 | . . . . . 4 . 7 25 Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 408 | -10/Materials | Identified exit to Mines 408 | -10/Materials | Discovered exit to Mines (range 13) 433 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Discovered exit to Materials (range 20) 513 | -10/Materials | Discovered exit to Materials (range 10) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1048 | -9/Materials | Identified exit to Materials 1048 | -9/Materials | Discovered exit to Materials (range 6) 1376 | -9/Materials | Discovered exit to Materials (range 8) 2189 | -9/Materials | Discovered exit to Materials (range 10) 2280 | -9/Materials | Identified exit to Mines 2280 | -9/Materials | Discovered exit to Mines (range 10) 2549 | -9/Materials | Repaired Imp. Aluminum Leg 2583 | -9/Materials | Repaired Imp. Aluminum Leg 2644 | -9/Materials | Repaired Hrd. Light Armor Plating 2704 | -9/Materials | Entered another Materials area 2704 | -8/Materials | Evolved 2 slots: Utility x2 2979 | -8/Materials | Identified exit to Factory 2979 | -8/Materials | Discovered exit to Factory (range 10) 3673 | -8/Materials | Entered Factory 3673 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4118 | -7/Factory | Build established: Hauler-Mutant 4393 | -7/Factory | Fabricated S-27 Virus (x4) 4474 | -7/Factory | Identified exit to Storage 4474 | -7/Factory | Identified exit to Lower Caves 6479 | -7/Factory | Identified exit to Factory 6479 | -7/Factory | Discovered exit to Factory (range 12) 6567 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 6648 | -7/Factory | Entered another Factory area 6648 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7273 | -6/Factory | Build established: Hauler-Skirmisher 7439 | -6/Factory | Identified exit to Factory 7463 | -6/Factory | Garrison activated, responded to threat 8452 | -6/Factory | Entered another Factory area 8452 | -5/Factory | Evolved 2 slots: Utility x2 8781 | -5/Factory | Build established: Hacker-Skirmisher 9137 | -5/Factory | Identified exit to Factory 9137 | -5/Factory | Discovered exit to Factory (range 12) 9238 | -5/Factory | Entered another Factory area 9238 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9806 | -4/Factory | Build established: Scavenger-Skirmisher 9830 | -4/Factory | Destroyed 7 combat bots 10055 | -4/Factory | Garrison activated, responded to threat 10279 | -4/Factory | Build established: Hacker-Skirmisher 10380 | -4/Factory | Identified exit to Research 10380 | -4/Factory | Discovered exit to Research (range 7) 10447 | -4/Factory | Entered Research 10447 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11090 | -3/Research | Garrison activated, responded to threat 11214 | -3/Research | Lost 4 parts (2n1u1w) 11323 | -3/Research | System corruption reached 10% 11380 | -3/Research | Lost 6 parts (2n2u2w) 11618 | -3/Research | Lost 5 parts (1p2n1u1w) 11631 | -3/Research | Spotted B-86 Titan 11693 | -3/Research | Self-destructed Last Messages --------------- 11651_ Carbon-fiber Leg destroyed. 11654_ Slug penetrates Wall. 11654_ Penetrated by Slug. 11655_ MRT25DJO,CKYDU HQ 9G4 7JZYJ,6 KRCZ>#ST9K 11655_ U-05 Engineer builds a Wall. 11656_ Fabricator completes Imp. Hardlight Generator. 11657_ Slug penetrates Wall. 11666_ Penetrated by Slug. 11668_ U-05 Engineer builds a Wall. 11672_ U-05 Engineer lays Concrete. 11679_ Lgt. Antimatter Reactor destroyed. 11679_ Penetrated by Slug. 11679_ Slug penetrates Wall. 11684_ System corrupted: Matter fused (-6). 11687_ Slug penetrates K-01 Serf. 11687_ K-01 Serf destroyed. 11688_ Hacking Suite destroyed. 11689_ U-05 Engineer builds a Door. 11690_ K-01 Serf collects debris. 11691_ Lgt. Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | / #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###########???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | #""" #???????????????????????????????????? | | #""" #???????????????????????????????????? | | #""" #???????????????????????????????????? | | # #???????????????????????????????????? | | # ! #???????????????????????????????????? | | #= % = #???????????????????????????????????? | | ###+####################??????????????????????? | | % % ???????????????????????? | | % ???????????????????????? | | =! ????????????????????????? | | % ????????????????????????? | | ###### ########## #??????###???????????????? | | ?????# # # ######## #???????????????? | | ###### %=/#= # # Y g #???????????????? | | %!%+! # # l #???????????????? | | %%!#! # #@g"""" #???????????????? | | ! [!# # # ""F" #???????????????? | | %! # # + ""!!! #???????????????? | | +##### # # # !! #???????????????? | | # ########## # = !#???????????????? | | # ####""#### ##########???????????????? | | # ??????????????? | | + ?????????????? | | # * ??????????????? | | # % ??????????????? | | # """" % ##########???????????????? | | # """" #????????????????????????? | | # """" T"" #????????????????????????? | | # """" """" #????????????????????????? | | + #????????????????????????? | | # #????????????????????????? | | ###### #????????????????????????? | | ?????##""T""# ######+###????????????????????????? | | ??????#"""""# #?????????????????????????????????? | | ????????????####?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 39 Energy Capacity 740 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 40 Offensive Hacking 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Lrn. Sensor Array | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Katana | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I Spy My Command Is Your Wish System Compromised Challenges ------------ None Game ------ Seed FissionBombImmobilizer Manual? 0 Play Time 03:12:54 Cumulative 23.4 hours Start 2021.05.23 @ 19:48:22 End 2021.05.23 @ 23:12:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 4 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bcb3513-a72e-419f-b0f1-691837da4883