Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 07:32:30 Player: Fusha Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (3999) 3999 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 8972 Bonus ------- High Alert Combat Kills 188 Entered DSFs 500 Cogmind --------- Core Integrity 310/850 Matter 439/500 Energy 85/100 System Corruption 14% Temperature Danger (431) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Medium Matter Pod Medium Matter Pod Advanced Signal Interpreter > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (10) --- Wheel Wheel Energy Well (350) Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Matter Pod Advanced Signal Interpreter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Advanced Heat Sink Medium Matter Pod Medium Matter Pod Core Shielding Enhanced Autogun Gauss Rifle Flak Gun Flak Cannon [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 4 | . . . . 2 1 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 136 | 6 4 13 . 52 1 12 48 Power 19 | 1 3 2 . 3 . 1 9 Engine 13 | 1 3 1 . 3 . . 5 Core 6 | . . 1 . . . 1 4 Reactor . | . . . . . . . . Propulsion 50 | 2 . 6 . 22 . 3 17 Treads . | . . . . . . . . Leg 32 | 2 . 6 . 16 . 3 5 Wheel 6 | . . . . . . . 6 Hover 7 | . . . . 6 . . 1 Flight 5 | . . . . . . . 5 Utility 35 | 1 1 1 . 17 . 5 10 Device 10 | . 1 . . 6 . 1 2 Storage 8 | 1 . . . 3 . 1 3 Processor 3 | . . . . 1 . . 2 Hackware 1 | . . . . . . . 1 Protection 13 | . . 1 . 7 . 3 2 Artifact . | . . . . . . . . Weapon 32 | 2 . 4 . 10 1 3 12 Energy Gun 7 | . . 1 . 4 . . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 20 | 2 . 3 . 5 1 2 7 Ballistic Cannon 3 | . . . . 1 . . 2 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . . . Parts Lost 52 | . . 2 . 11 . 7 32 Power 7 | . . 1 . . . . 6 Propulsion 18 | . . 1 . 4 . 4 9 Utility 12 | . . . . 4 . 1 7 Weapon 15 | . . . . 3 . 2 10 Highest Loss Streak 6 | . . 2 . 5 . 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 94 91 100 96 92 93 81 Engine 7 | . 14 9 11 9 7 4 3 Core 2 | . . 1 . . . 3 6 Leg 21 | . 28 36 44 22 30 26 10 Hover 4 | . . . . 11 . . . Device 10 | . 8 6 . 15 7 7 5 Storage 10 | . 14 11 11 9 7 9 13 Processor 2 | . . . . 1 . . 5 Hackware 1 | . . . . . . . 3 Protection 7 | . . 4 11 8 15 19 5 Energy Gun 6 | . . 8 11 9 . . 4 Ballistic Gun 12 | . 28 13 11 7 23 18 11 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 14 21 21 44 44 51 52 Greatest Support 60 | 20 20 40 40 54 43 43 60 Greatest Overweight (x) 17 | . . . . 6 1 1 17 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 10 Most Carried 10 | . 4 8 7 10 9 9 9 Average Carried 4 | . . 5 7 6 9 6 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 10 | . 4 7 7 10 9 4 4 Class Distribution -------------------- 45% | Scavenger-Mutant 23% | Scavenger-Tank 23% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 3699 | 328 112 270 3 1186 . 109 1691 Remotely . | . . . . . . . . Salvage Created 6346 | 126 154 633 . 3358 . 149 1926 Parts 282 | 12 10 38 . 140 . 5 77 Haulers Intercepted 8 | . . 1 . 6 . . 1 Recyclers Shooed 9 | . 1 1 . 5 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 82 | . 3 10 . 39 . 3 27 Guns 79 | . 3 10 . 39 . 3 24 Cannons 3 | . . . . . . . 3 Classes Destroyed 15 | 3 2 3 . 4 . 1 2 Worker 15 | 3 . 1 . 2 . . 9 Builder 1 | . . . . 1 . . . Tunneler 1 | 1 . . . . . . . Hauler 8 | . . 1 . 6 . . 1 Recycler 17 | 1 . . . 14 . . 2 Operator 2 | . . 1 . 1 . . . Watcher 10 | . 1 1 . 5 . . 3 Swarmer 9 | . . . . 5 . . 4 Grunt 40 | . 3 6 . 23 . . 8 Brawler 4 | . . . . 2 . . 2 Duelist 3 | . . . . . . . 3 Sentry 17 | . . 4 . 8 . . 5 Specialist 3 | . . . . . . 3 . Hunter 3 | . . . . 1 . . 2 Programmer 3 | . . . . . . . 3 Best Kill Streak 5 | 2 2 5 . 5 . 2 4 Combat Bots Only 5 | . 2 3 . 5 . 2 3 Max Kills in Single Turn 2 | 1 1 1 . 2 . 1 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 796 | . 13 55 . 225 . 88 415 Missed 249 | . . 14 . 60 . 27 148 Damage Taken 8288 | . 195 601 . 2392 . 1514 3586 Core 1306 | . 20 105 . 350 . 291 540 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 17 | . . . . . . . 17 Regen/Repaired (Parts) 81 | . . 81 . . . . . Core Remaining (%) 71 | 100 92 . 73 36 . 58 . Volleys Fired 471 | 17 25 40 . 236 . 20 133 Largest 3 | 2 2 2 . 2 . 3 3 Hottest 188 | 40 40 79 . 124 . 76 188 Shots Fired 1036 | 34 50 80 . 466 . 59 347 Gun 988 | 34 50 80 . 462 . 53 309 Cannon 42 | . . . . 4 . . 38 Launcher 6 | . . . . . . 6 . Special . | . . . . . . . . Kinetic 627 | 34 50 40 . 221 . 53 229 Thermal 403 | . . 40 . 245 . . 118 Explosive 6 | . . . . . . 6 . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | 4 4 15 . 27 . 15 17 Robot Miss Streak 10 | 2 9 4 . 6 . 2 10 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . . . . 5 . . 2 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 688 | 17 24 51 . 311 . 46 239 Core Hits 307 | 7 9 23 . 116 . 11 141 Critical Kills 3 | . . . . 1 . . 2 Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 27 | . . 1 . 19 . 1 6 Burn 21 | . . 1 . 17 . . 3 Destroy 6 | . . . . 2 . 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12184 | 177 260 812 . 5408 . 847 4680 Guns 11287 | 177 260 812 . 5327 . 659 4052 Cannons 706 | . . . . 78 . . 628 Explosions 188 | . . . . . . 188 . Melee . | . . . . . . . . Ramming 3 | . . . . 3 . . . Kinetic 6651 | 177 260 433 . 2394 . 659 2728 Thermal 5342 | . . 379 . 3011 . . 1952 Explosive 188 | . . . . . . 188 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 1 . . 14 Average Corruption 3 | . . . . 1 . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . 7 . . 28 Message Errors 8 | . . . . 1 . . 7 Matter Fused 10 | . . . . 2 . . 8 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . 1 . . 2 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 4 | . . . . 2 . . 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . . . 1 . . 3 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . 4 . . 18 Projectiles 22 | . . . . 4 . . 18 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 16 | . . . . . . . 16 Impact . | . . . . . . . . Kinetic 16 | . . . . . . . 16 Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . . . . . 8 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 569 | . 18 132 . 363 . . 569 Average Temperature 87 | . 9 48 . 84 . . 108 Received Heat Transfer 2517 | . 117 219 . 1089 . 189 903 Effects 13 | . . . . 2 . . 11 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . . 1 . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 3 | . . . . 1 . . 2 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 24 | . . 2 . 10 . . 12 Heat Transferred 12652 | . . 888 . 7289 . . 4475 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Peak Influence 764 | 25 132 330 79 764 347 300 341 Initial 347 | . . . 79 30 347 242 157 Average 223 | 9 51 144 79 319 347 267 246 Maximum Alert Level 3 | . . 1 . 3 1 1 1 Low Security (%) 51 | 100 100 73 100 43 . . 31 Level 1 36 | . . 26 . 21 100 100 68 Level 2 11 | . . . . 31 . . . Level 3 1 | . . . . 4 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 1 1 . 8 1 3 16 Investigation 5 | . . . . 4 1 . . Extermination 4 | . . . . . . . 4 Reinforcement 9 | . 1 1 . 1 . 3 3 Assault . | . . . . . . . . Garrison 12 | . . . . 3 . . 9 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals 7 | . 1 1 . 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 9 16 . 62 . 10 36 Peak Tracking Total 6 | . 3 6 . 5 . 5 4 Tactical Retreats 16 | . . 2 . 10 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 8 | . 1 . . 2 1 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 3 | . . . . 2 . . 1 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 23 | . 3 6 . 12 1 . 1 Terminals 16 | . 3 4 . 8 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . 1 . . . Recycling Units 3 | . . . . 2 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 56 | . 7 15 . 30 2 . 2 Successful 28 | . 1 11 . 15 1 . . Failed 28 | . 6 4 . 15 1 . 2 Catastrophic 4 | . 2 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 4 2 . 6 . . . Terminals 41 | . 7 11 . 21 2 . . Fabricators . | . . . . . . . . Repair Stations 8 | . . 4 . 4 . . . Recycling Units 6 | . . . . 4 . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 22 | . 1 8 . 12 1 . . Robot Analysis 3 | . . . . 3 . . . Prototype ID Bank 4 | . . 2 . 2 . . . Open DSF 1 | . . . . . 1 . . Terminal Index 2 | . . 1 . 1 . . . Alert Level 4 | . . 1 . 3 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . 1 2 . . . . . Registered Components 1 | . . . . 1 . . . Zone Layout 3 | . . 2 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 3 . 1 . . . Scan Component 3 | . . 2 . 1 . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 3 5 . 10 1 . 1 Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . 4 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Robot Analysis Total 3 | . . . . 3 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 5525 | 531 428 599 76 1973 53 280 1585 Spaces Moved 2948 | 399 255 342 64 1193 28 103 564 Core 28 | 5 . . . 1 . . 22 Treads . | . . . . . . . . Legs 2089 | 394 255 342 64 573 28 103 330 Wheels 166 | . . . . . . . 166 Hover 619 | . . . . 619 . . . Flight 46 | . . . . . . . 46 Fastest Speed 48 | 50 120 120 120 48 190 120 85 Average Speed 121 | 119 120 120 120 88 190 187 177 Slowest Speed 915 | 120 120 120 120 350 190 190 915 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 23 32 27 28 85 1 80 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . . . . . 19 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 19 | . . . . . . 19 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 3964 | 421 330 448 63 1655 28 154 865 Wait 300 | . 46 41 . 112 . 15 86 Move 2941 | 398 254 341 63 1192 27 102 564 Hop . | . . . . . . . . Pick Up 54 | . 1 6 . 25 . 2 20 Fast Attach 46 | 6 1 5 . 10 . 3 21 Attach 43 | . . 1 . 15 1 6 20 Detach 2 | . . . . 1 . . 1 Swap 47 | . 3 7 . 27 . 3 7 Drop 59 | . . 7 . 36 . 3 13 Fire 471 | 17 25 40 . 236 . 20 133 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 532 | -11/Scrapyard | Entered Materials 533 | -10/Materials | Build established: Mutant 948 | -10/Materials | Discovered new exit (range 5) 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Propulsion x2 1174 | -9/Materials | Discovered new exit (range 14) 1434 | -9/Materials | Repaired Aluminum Leg 1512 | -9/Materials | Build established: Scavenger-Mutant 1559 | -9/Materials | Entered Mines 1579 | -9/Mines | Learned location of 1 exit from Proximity Caves 1617 | -9/Mines | Discovered new exit (range 12) 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Evolved 2 slots: Utility x2 2364 | -8/Materials | Lost 5 parts (3n2w) 2560 | -8/Materials | Garrison activated, responded to threat 3087 | -8/Materials | Core integrity fell below 50% 3371 | -8/Materials | Discovered new exit (range 7) 3608 | -8/Materials | Entered Factory 3608 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3627 | -7/Factory | Identified exit to DSF 3661 | -7/Factory | Entered DSF 3738 | -7/DSF | Additional patrols routed to DSF 3913 | -7/DSF | Discovered new exit (range 16) 3915 | -7/DSF | Lost 3 parts (1n1u1w) 3941 | -7/DSF | Entered Factory 3941 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4111 | -6/Factory | Lost 3 parts (1n2u) 4230 | -6/Factory | Build established: Scavenger-Tank 4254 | -6/Factory | Garrison activated, responded to threat 4564 | -6/Factory | Lost 3 parts (1n1u1w) 4579 | -6/Factory | Garrison activated, responded to threat 4854 | -6/Factory | System corruption reached 10% 4884 | -6/Factory | Lost 5 parts (2n2u1w) 5001 | -6/Factory | Garrison activated, responded to threat 5025 | -6/Factory | Lost 3 parts (3w) 5292 | -6/Factory | Lost 3 parts (1p1n1w) 5384 | -6/Factory | Core integrity fell below 50% 5526 | -6/Factory | Self-destructed Last Messages --------------- 05497_ Adv. Signal Interpreter temporarily disabled. 05499_ Overheating: Plasma Cannon damaged (-66). 05502_ Overheating: Wheel damaged (-10). 05502_ Overheating: Wheel damaged (-9). 05502_ Overheating: Autogun damaged (-43). 05502_ Critical hit (Burn: +37). 05503_ Power failure, Lgt. Nuclear Core shutdown. 05503_ Overheating: Energy bleed (-39). 05508_ Overheating: Matter decay (-46). 05508_ System corrupted: Wheel rejected. 05512_ Power failure, Lgt. Nuclear Core shutdown. 05512_ Plasma Cannon destroyed. 05515_ Lgt. Nuclear Core destroyed. 05515_ Wheel destroyed. 05517_ R-10 Processor collects Carbon-fiber Leg. 05518_ Autogun destroyed. 05519_ Overheating: Med. Storage Unit damaged (-38). 05521_ Lgt. Nuclear Core destroyed. 05521_ Wheel destroyed. 05524_ G-67 Veteran heat short circuits Plasma Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????##############??????????????????????? | | #??????# ! #??????????????????????? | | "" #??????# #?????#????????????????? | | "" #??????# = #???? #???????????????? | | "" ######## """" """"g#???? #???????????????? | | "" # + """" """" #???? #???????????????? | | "" # ## """ """" #???? ????????????????? | | # ## """" """"@#??? ]????????????????? | | # ## """ """" #??? #????????????????? | | + ## """" """"g#??? #????????????????? | | # ## """" #??? #????????????????? | | # ## R #?? #????????????????? | | # ## % #?? #????????????????? | | ####### ########+######?? #????????????????? | | ?????? ##### ###### ?????? | | ?????# ""???????? | | ?????# ""???????? | | ?????# ""???????? | | ?????# ?????? | | ?????# ??????? | | ?????# ####+############# ??????? | | ?????# ############????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# ????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 26 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Core Shielding 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed SpectralMomentumHammer Manual? 0 Play Time 01:19:48 Cumulative 56.8 hours Start 2024.04.12 @ 07:13:40 End 2024.04.13 @ 07:32:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 066cbc56-c913-4dcc-b45c-50ddd331ba0d