Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.06 @ 17:07:01 Player: ZarZap Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1260) 1260 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 3226 Bonus ------- High Alert Combat Kills 146 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Critical (503) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Small Laser Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Propulsion Shielding Improved Light Armor Plating Heavy Particle Gun Heavy Particle Gun [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 31 | 6 . 6 19 Power 9 | 1 . 2 6 Engine 6 | 1 . 2 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads . | . . . . Leg 3 | . . . 3 Wheel 5 | 2 . 2 1 Hover . | . . . . Flight . | . . . . Utility 5 | 1 . 1 3 Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 9 | 2 . 1 6 Energy Gun 4 | 1 . . 3 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 21 | . . . 21 Power 5 | . . . 5 Propulsion 5 | . . . 5 Utility 4 | . . . 4 Weapon 7 | . . . 7 Highest Loss Streak 12 | . . . 12 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 85 95 88 Engine 11 | . 14 20 6 Core 4 | . . . 8 Leg 4 | . . . 7 Wheel 19 | . 28 22 16 Storage 10 | . 14 11 9 Protection 11 | . . 7 15 Energy Gun 11 | . 14 11 11 Ballistic Gun 15 | . 14 22 12 Naked Turns . | . . . . Heaviest Build 30 | 13 13 25 30 Greatest Support 32 | 32 32 32 32 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 5 6 8 8 Average Carried 6 | 2 4 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 3 6 8 3 Class Distribution -------------------- 53% | Tank 27% | Mutant 9% | Scavenger-Tank 5% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 921 | 200 84 162 475 Remotely . | . . . . Salvage Created 1507 | . 89 364 1054 Parts 83 | . 2 31 50 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 2 9 22 Guns 27 | . 2 9 16 AOE 6 | . . . 6 Classes Destroyed 8 | . 1 4 3 Builder 3 | . . 1 2 Hauler 1 | . . . 1 Recycler 2 | . . 1 1 Watcher 1 | . . 1 . Swarmer 7 | . . 4 3 Grunt 20 | . 2 5 13 Sentry 5 | . . . 5 Hunter 1 | . . . 1 Best Kill Streak 10 | . 2 10 10 Combat Bots Only 7 | . 2 5 7 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging 1 | . . 1 . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2514 | . 49 194 2271 Core 584 | . 8 8 568 Absorbed by Shields . | . . . . Redirected to Shielding 53 | . . . 53 Core Remaining (%) 98 | 100 96 98 . Volleys Fired 82 | . 8 17 57 Largest 3 | . 2 3 3 Hottest 176 | . 60 80 176 Shots Fired 216 | . 16 51 149 Gun 208 | . 16 51 141 Cannon . | . . . . Launcher 8 | . . . 8 Special . | . . . . Kinetic 116 | . 8 34 74 Thermal 92 | . 8 17 67 Explosive 8 | . . . 8 Electromagnetic . | . . . . Robot Hit Streak 34 | . 8 23 34 Robot Miss Streak 6 | . 3 1 6 Penetration Max . | . . . . Secondary Targets 7 | . . 3 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 165 | . 11 36 118 Core Hits 78 | . 4 20 54 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2741 | . 121 435 2185 Guns 2174 | . 121 435 1618 Cannons . | . . . . Explosions 557 | . . . 557 Melee . | . . . . Ramming 10 | . . . 10 Kinetic 1064 | . 67 260 737 Thermal 1110 | . 54 175 881 Explosive 557 | . . . 557 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 16 | . . . 16 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 569 | . 24 207 569 Average Temperature 161 | . 13 73 195 Received Heat Transfer 1449 | . 36 117 1296 Effects 38 | . . . 38 Shutdowns 8 | . . . 8 Energy Bleed 5 | . . . 5 Interference 7 | . . . 7 Matter Decay 2 | . . . 2 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 8 | . . . 8 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 2591 | . 125 400 2066 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 688 | . 84 347 688 Initial 124 | . . 30 124 Average 287 | . 30 144 452 Maximum Alert Level 2 | . . 1 2 Low Security (%) 45 | 100 100 64 15 Level 1 14 | . . 35 12 Level 2 39 | . . . 72 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 4 14 36 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 4 | . 2 1 1 Successful 4 | . 2 1 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 3 | . 2 1 . Record 1 | . 1 . . Emergency Access Points 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 860 | 43 145 201 471 Spaces Moved 534 | 33 119 120 262 Core 10 | 9 . . 1 Treads . | . . . . Legs 58 | . . . 58 Wheels 466 | 24 119 120 203 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 90 83 Average Speed 96 | 86 100 98 94 Slowest Speed 120 | 100 100 100 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 25 19 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 56 | . . . 56 Melee . | . . . . Projectile . | . . . . AOE 56 | . . . 56 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 709 | 47 129 166 367 Wait 27 | . . 16 11 Move 531 | 32 118 119 262 Hop . | . . . . Pick Up 28 | 9 3 5 11 Fast Attach 2 | . . . 2 Attach 23 | 6 . 3 14 Detach . | . . . . Swap 6 | . . 3 3 Drop 8 | . . 3 5 Fire 82 | . 8 17 57 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 13) 179 | -10/Materials | Discovered new exit (range 10) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 375 | -9/Materials | Discovered new exit (range 15) 380 | -9/Materials | Discovered new exit (range 11) 390 | -9/Materials | Entered another Materials area 390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 518 | -8/Materials | Destroyed 7 combat bots 539 | -8/Materials | Build established: Tank 686 | -8/Materials | Lost 6 parts (2p1n2u1w) 790 | -8/Materials | First assault squad dispatched 794 | -8/Materials | Core integrity fell below 50% 858 | -8/Materials | Core integrity fell below 20% 862 | -8/Materials | Core destroyed Last Messages --------------- 00854_ Hvy. Particle Gun temporarily disabled. 00854_ K-01 Serf collects debris. 00855_ Overheating: Energy bleed (-14). 00855_ Broken Aluminum Leg destroyed. 00855_ Hvy. Particle Gun destroyed. 00856_ Overheating: Aluminum Leg damaged (-11). 00856_ Overheating: Lgt. Ion Engine damaged (-13). 00856_ Overheating: Broken Particle Gun damaged (-13). 00856_ Overheating: Aluminum Leg damaged (-31). 00856_ Acquired 10 matter. 00857_ Penetrated by Slug. 00857_ Lgt. Ion Engine destroyed. 00857_ Aluminum Leg destroyed. 00858_ K-01 Serf collects debris. 00858_ K-01 Serf destroyed. 00859_ Broken Particle Gun destroyed. 00861_ Aluminum Leg broken. 00861_ Overheating: Short circuit. 00861_ Broken Aluminum Leg destroyed. 00862_ Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ??????????????????????# ?######### #???# #????# | | ??????????????????????# # #???# #????# | | ??????????????????????# # #???# #????# | | ??????????????????????# + #???# #????# | | ??????????????????????# # #???#+#????# | | ??????????????????????# # #??????????# | | ??????????????????????# ?# #??????????? | | ??????????????????????#####?# #??????????? | | ???????????????????????????## #?????????# | | ???????????????????????????# # ??????# | | ???????????????????????????# + ""??????# | | ???????????????????????????# """ # ""??????#" | | ???????????????????????????# """ #?""??????#" | | ???????????????????????????# """ #?????????#" | | ???????????????????????????# #?????????? | | ???????????????????????????# ############ | | ???????????????????????????# """ ^ | | ???????????????????????????# """ % | | ???????????????????????????# """ | | ???????????????????????????# #### | | ???????????????????????????# #??#^ | | ???????????????????????????# #??# | | ??????????????## ?????????## #??# | | ?????????????## ####### = g""" #??# | | ?????????? |% G" #??# | | ??????????] h @ """ #??# | | ?????????? r m!=*%= g #??### | | ????????????!## #######%gg% g #????? | | ??????????????# ????????###/###############????? | | ?????????????#! ???????????? % ?????????????????? | | ??????????????????????????? !!! ????????????????? | | ?????????????????????????? ] !!! #??????????????? | | ?????????????????????????? !! #??????????????? | | ?????????????????????????#! #??????????????? | | ?????????????????????????# """ #??????????????? | | ?????????????????????????# """ #??????????????? | | ?????????????????????????# * ""? #??????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????####+???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatInsulatedScrap Manual? 0 Play Time 00:12:15 Cumulative 16.3 hours Start 2023.02.06 @ 16:33:43 End 2023.02.06 @ 17:07:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 9 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2050742b-6ed8-4211-9e19-4177165fa375