Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.23 @ 20:01:37 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (34) 170 Value Destroyed (1088) 1088 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5318 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 147/700 Matter 300/300 Energy 23/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Transmission Jammer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Large Storage Unit System Shield HERF Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Transmission Jammer System Shield > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Deuterium Engine Seismic Detector Light Armor Plating System Shield HERF Cannon [Rating: 44] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Gravmag System Wheel Wheel Hover Unit Gravmag System Utility Transmission Jammer Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . . 4 2 . . . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . 2 1 . . . . . . Utility 2 | . . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 51 | 8 1 2 . 6 2 1 30 . . . 1 Power 9 | 1 . 1 . . 1 . 6 . . . . Engine 7 | 1 . 1 . . 1 . 4 . . . . Core 2 | . . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | 3 . . . 2 . . 11 . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | 3 . . . 2 . . . . . . . Hover 11 | . . . . . . . 11 . . . . Flight . | . . . . . . . . . . . . Utility 12 | 2 1 . . 2 . . 7 . . . . Device 5 | 1 . . . . . . 4 . . . . Storage 2 | 1 1 . . . . . . . . . . Processor 2 | . . . . 1 . . 1 . . . . Hackware 3 | . . . . 1 . . 2 . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 14 | 2 . 1 . 2 1 1 6 . . . 1 Energy Gun 5 | 2 . 1 . . 1 . 1 . . . . Energy Cannon 6 | . . . . 1 . 1 3 . . . 1 Ballistic Gun 2 | . . . . . . . 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . . . . Parts Lost 21 | . 1 . . . . 4 6 . . . 10 Power 2 | . . . . . . . . . . . 2 Propulsion 13 | . 1 . . . . 2 5 . . . 5 Utility 2 | . . . . . . . 1 . . . 1 Weapon 4 | . . . . . . 2 . . . . 2 Highest Loss Streak 6 | . 1 . . . . 4 4 . . . 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 5 | 1 6 8 8 7 6 6 4 5 5 5 4 Power . | . 1 1 1 1 . . . 1 1 1 1 Propulsion 1 | . 3 4 4 2 2 2 . . . . . Utility 2 | . 1 2 2 2 3 3 2 3 3 3 2 Weapon 1 | . 1 1 1 1 1 . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . 1 . . 2 . 2 1 . . . 3 Power 1 | . . . . 1 . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . Utility 5 | . . . . . . 1 1 . . . 3 Weapon 2 | . . . . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 98 91 74 92 100 100 100 83 Engine 9 | . 14 14 14 9 14 11 8 7 7 7 5 Core 3 | . . . . . . . 4 7 7 7 6 Wheel 11 | . 27 28 28 35 30 23 . . . . . Hover 20 | . . . . . . . 33 38 38 38 27 Device 14 | . 14 14 14 8 7 7 18 15 15 15 14 Storage 4 | . 14 14 14 9 7 5 . . . . . Processor 6 | . . . . 8 7 7 7 7 7 7 7 Hackware 4 | . . . . 8 7 5 3 7 7 7 7 Energy Gun 7 | . 28 28 28 6 5 5 4 . . . . Energy Cannon 4 | . . . . 5 7 5 3 7 7 7 6 Ballistic Gun 3 | . . . . . . . 4 7 7 7 4 Ballistic Cannon 1 | . . . . 5 1 . . . . . . Peak Build Rating 44 | 7 8 10 10 19 23 26 44 44 44 44 44 Average Rating 28 | 5 7 8 10 18 22 20 36 44 44 44 36 On Entrance 21 | . 7 8 10 10 19 23 4 44 44 44 44 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 38 | 12 17 22 22 28 35 38 38 30 30 30 30 Greatest Support 46 | 26 26 26 26 46 46 46 44 44 44 44 44 Greatest Overweight (x) 5 | . . . . . . . 3 . . . 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 6 | 7 8 10 10 10 10 8 5 5 5 5 5 Most Carried 9 | 5 8 9 8 9 7 8 5 5 5 5 5 Average Carried 5 | 2 6 8 8 7 6 6 4 5 5 5 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 Final Carried 8 | 5 8 8 8 7 7 5 5 5 5 5 4 Class Distribution -------------------- 28% | Scavenger-Mutant 26% | Mutant 24% | Scientist-Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scientist-Mutant | -7/Lower Caves Scientist-Mutant | -7/Lower Caves Scientist-Mutant | -7/Zion Scientist-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Matter Collected 1072 | 280 20 20 17 116 . . 504 39 . . 76 Remotely . | . . . . . . . . . . . . Salvage Created 1460 | 111 309 . . 375 . . 474 16 . . 175 Parts 98 | 10 22 . . 24 . . 31 . . . 11 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . 7 . . . . 1 3 4 11 Prevented 7 | . . . . . . . . 3 4 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 21 | . 4 . . 5 . . 7 . . . 5 Guns 9 | . 4 . . 1 . . 2 . . . 2 Cannons 12 | . . . . 4 . . 5 . . . 3 Classes Destroyed 10 | 2 3 . . 2 . . 2 1 . . . Worker 2 | . 1 . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 4 | 1 1 . . . . . 2 . . . . Minesweeper 1 | . . . . . . . . 1 . . . Watcher 3 | . 1 . . 2 . . . . . . . Swarmer 5 | . . . . . . . 2 . . . 3 Grunt 5 | . 4 . . 1 . . . . . . . Sentry 7 | . . . . 4 . . 2 . . . 1 Programmer 4 | . . . . . . . 3 . . . 1 Best Kill Streak 3 | 3 2 . . 2 . . 2 1 . . 3 Combat Bots Only 3 | . 2 . . 2 . . 2 . . . 3 Max Kills in Single Turn 1 | 1 1 . . 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 256 | . 25 . . 14 . 3 86 2 . . 126 Missed 106 | . 10 . . 4 . . 43 . . . 49 Hits 150 | . 15 . . 10 . 3 43 2 . . 77 Melee 3 | . . . . . . 3 . . . . . Projectile 147 | . 15 . . 10 . . 43 2 . . 77 Critical Strikes 4 | . 1 . . . . 2 . . . . 1 Damage Taken 1844 | 10 161 . 16 113 . 101 470 24 . . 949 Core 595 | . 30 . . 12 . 30 44 12 . . 467 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 543 | 3 50 . 4 32 . 27 146 7 . . 274 Regen/Repaired (Parts) 18 | . . . . 18 . . . . . . . Core Remaining (%) 95 | 100 . . 88 97 . . . . . . . Volleys Fired 100 | 5 25 . . 15 . . 35 . . . 20 Largest 2 | 2 2 . . 2 . . 2 . . . 2 Hottest 165 | 80 80 . . 96 . . 108 . . . 165 Shots Fired 193 | 10 50 . . 30 . . 66 1 . . 36 Gun 125 | 10 50 . . 12 . . 39 1 . . 13 Cannon 68 | . . . . 18 . . 27 . . . 23 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 54 | . . . . 9 . . 31 1 . . 13 Thermal 101 | 5 26 . . 12 . . 35 . . . 23 Explosive . | . . . . . . . . . . . . Electromagnetic 38 | 5 24 . . 9 . . . . . . . Robot Hit Streak 14 | 3 8 . . 13 . . 9 10 . . 14 Robot Miss Streak 5 | 1 1 . . 1 . . 5 . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 111 | 6 31 . . 20 . . 26 1 . . 27 Core Hits 53 | 3 16 . . 11 . . 14 1 . . 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2221 | 99 391 . . 402 . . 605 18 . . 706 Guns 1077 | 65 389 . . 123 . . 288 18 . . 194 Cannons 1104 | . . . . 279 . . 317 . . . 508 Explosions 34 | 34 . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 6 | . 2 . . . . . . . . . 4 Kinetic 480 | . . . . 56 . . 212 18 . . 194 Thermal 1265 | 57 184 . . 123 . . 393 . . . 508 Explosive . | . . . . . . . . . . . . Electromagnetic 470 | 42 205 . . 223 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 2 2 2 . . 4 4 4 4 4 . Average Corruption 3 | . 1 2 2 . . 4 4 4 4 4 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 51 | . 5 2 1 . . 2 33 5 3 . . Message Errors 12 | . 2 . 1 . . 1 6 . 2 . . Matter Fused 4 | . . 1 . . . . 2 1 . . . Heat Flow Errors 12 | . 1 . . . . . 11 . . . . Energy Discharges 7 | . . 1 . . . 1 3 1 1 . . Parts Rejected 1 | . 1 . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . 3 1 . . . Data Loss (major) 2 | . . . . . . . 1 1 . . . Misfires 4 | . 1 . . . . . 2 1 . . . Alerts 4 | . . . . . . . 4 . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . . . 2 Projectiles 2 | . . . . . . . . . . . 2 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 13 | 11 1 . . . . . . . . . 1 Shots 1 | 1 . . . . . . . . . . . Rammed 3 | . 1 . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 467 | 48 184 . . 189 . . 467 23 . . 354 Average Temperature 118 | 20 46 . . 57 . . 129 15 . . 162 Received Heat Transfer 417 | . 135 . . 72 . . 84 . . . 126 Effects 13 | . . . . . . . 7 . . . 6 Shutdowns 3 | . . . . . . . 3 . . . . Energy Bleed 3 | . . . . . . . 1 . . . 2 Interference 3 | . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . 1 . . . 1 Damage (minor) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . . . 2 Heat Transferred 2382 | 50 425 . . 298 . . 748 . . . 861 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 105 | 10 95 17 . 51 5 . 105 . . . . Initial 17 | . . 17 . . 5 . . . . . . Average 13 | 1 32 3 . 8 1 . 14 . . . . Influence Increases 982 | 15 199 . . 179 . . 434 5 . . 150 Destroy 0b10 Robot/C 420 | . 80 . . 100 . . 140 . . . 100 Destroy 0b10 Robot/NC 65 | 15 15 . . 15 . . 15 5 . . . Destroy Leader 148 | . 22 . . 46 . . 60 . . . 20 Successful Hack 38 | . 7 . . 16 . . 15 . . . . Disable Machine 36 | . . . . . . . 36 . . . . Destroy Structure 5 | . . . . 2 . . 3 . . . . Partial Spotted 30 | . . . . . . . 30 . . . . Lose Combat Pursuer 240 | . 75 . . . . . 135 . . . 30 Influence Decreases 982 | 15 147 52 . 165 14 . 350 89 . . 150 Entered New Map 83 | . . 35 . . 9 . . 39 . . . Time Decay 889 | 15 137 17 . 165 5 . 350 50 . . 150 Lost Part 10 | . 10 . . . . . . . . . . Squads Dispatched 5 | . . . . . . . 5 . . . . Investigation 2 | . . . . . . . 2 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Distress Signals 2 | . . . . . . . 2 . . . . Communications Jammed 1 | . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . 1 . . . . Times Spotted 60 | . 11 . . 8 . 6 21 2 . . 12 Peak Tracking Total 6 | . 2 . . 2 . 6 4 3 . . 5 Tactical Retreats 9 | . 3 . . . . . 5 . . . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Traps Triggered 10 | . 2 . . . 1 . 7 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Machines Disabled 4 | . . . . . . . 4 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Machines Accessed 30 | . 4 . . 8 . . 17 1 . . . Terminals 15 | . 4 . . 5 . . 6 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 4 | . . . . 1 . . 3 . . . . Garrison Access 4 | . . . . 1 . . 3 . . . . Total Hacks 64 | . 7 . . 14 . . 42 1 . . . Successful 32 | . 3 . . 9 . . 19 1 . . . Failed 32 | . 4 . . 5 . . 23 . . . . Catastrophic 6 | . . . . 1 . . 5 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 5 . . 8 . . 14 . . . . Terminals 37 | . 7 . . 9 . . 21 . . . . Fabricators 4 | . . . . . . . 4 . . . . Repair Stations 3 | . . . . 2 . . 1 . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers 11 | . . . . 2 . . 9 . . . . Garrison Access 6 | . . . . 1 . . 5 . . . . Terminal Hacks 14 | . 3 . . 4 . . 6 1 . . . Part Schematic 1 | . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . . 1 . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . Zone Layout 4 | . . . . 2 . . 2 . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . Network Status 2 | . . . . . . . 2 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . 2 . . 1 . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer 7 | . . . . 1 . . 6 . . . . Insert Component 2 | . . . . 1 . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Retrieve Study 4 | . . . . . . . 4 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Seal Access 2 | . . . . 1 . . 1 . . . . Unauthorized Hacks 2 | . . . . 1 . . 1 . . . . Terminals 1 | . . . . 1 . . . . . . . Detonate 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Mask 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 3 . . 4 . . 12 . . . . Full Trace Events 3 | . 1 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . Part Studies Acquired 4 | . . . . . . . 4 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 26 | . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . . Total Damage 85 | . . . . . . 85 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 4358 | 10 473 145 99 755 83 104 1517 165 164 332 511 Optics 1192 | . . . . 733 83 104 272 . . . . Sensors 2410 | . . . . . . . 1245 165 164 332 504 Seismic 1919 | 10 473 145 99 729 83 104 276 . . . . Jamming 2617 | . . . . . . . 1482 165 164 332 474 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 2 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Turns Passed 4445 | 91 473 145 99 755 83 104 1517 165 164 332 517 Spaces Moved 5508 | 69 427 102 96 444 56 121 1938 356 329 755 815 Core 186 | 1 . . . . . 24 57 . . . 104 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1290 | 68 427 102 96 444 56 97 . . . . . Hover 4032 | . . . . . . . 1881 356 329 755 711 Flight . | . . . . . . . . . . . . Fastest Speed 44 | 50 80 90 90 85 85 50 44 44 44 44 44 Average Speed 57 | 87 84 90 90 85 85 77 51 44 44 44 48 Slowest Speed 300 | 100 90 90 90 90 85 85 200 44 44 44 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 54 23 11 36 2 80 45 51 52 82 82 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . . . 1 1 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 3 | . . . . 1 . . 1 . . . 1 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . 1 . . 1 . . . 1 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Total 6609 | 85 492 155 108 790 92 131 2391 363 347 754 901 Wait 886 | . 30 50 13 315 31 8 356 6 19 . 58 Move 5498 | 68 426 101 95 443 56 120 1937 355 328 754 815 Hop . | . . . . . . . . . . . . Pick Up 22 | 4 5 . . 4 1 1 6 . . . 1 Fast Attach 34 | 7 1 1 . 5 1 . 19 . . . . Attach 16 | . 1 . . 3 1 1 8 . . . 2 Detach 5 | . . . . . 1 . 3 . . . 1 Swap 12 | 1 1 1 . . . . 9 . . . . Drop 31 | . 2 2 . 5 1 1 18 . . . 2 Fire 100 | 5 25 . . 15 . . 35 . . . 20 Melee . | . . . . . . . . . . . . Ram 3 | . 1 . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 9) 327 | -10/Materials | Build established: Mutant 480 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Discovered new exit (range 7) 565 | -10/Materials | Entered Mines 649 | -10/Mines | Discovered new exit (range 5) 670 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 710 | -10/Mines | Entered Subcaves 711 | -10/Subcaves | Approached by a straggling Scientist 801 | -10/Subcaves | Discovered new exit (range 10) 802 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 803 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 809 | -10/Subcaves | Entered Materials 809 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 985 | -8/Materials | Build established: Scavenger-Mutant 1212 | -8/Materials | Repaired Seismic Detector 1550 | -8/Materials | Discovered new exit (range 14) 1564 | -8/Materials | Entered Factory 1564 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1647 | -7/Factory | Sucked down chute 1647 | -7/Factory | Entered Waste 1648 | -7/Waste | Met a frightened Derelict 1657 | -7/Waste | Spotted C-40 Crusher 1662 | -7/Waste | EMP discharged 1668 | -7/Waste | Spotted C-40 Crusher 1678 | -7/Waste | Spotted C-40 Crusher 1678 | -7/Waste | Spotted C-40 Crusher 1695 | -7/Waste | Spotted C-40 Crusher 1713 | -7/Waste | Spotted C-40 Crusher 1720 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1728 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1739 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1743 | -7/Waste | Discovered new exit (range 11) 1751 | -7/Waste | Entered Factory 1770 | -7/Factory | Lost 4 parts (2n2w) 2219 | -7/Factory | Discovered new exit (range 8) 2221 | -7/Factory | Identified exit to Factory 2290 | -7/Factory | Build established: Mutant 2351 | -7/Factory | Fabricated HERF Cannon (x2) 2520 | -7/Factory | Lost 4 parts (3n1u) 2603 | -7/Factory | Identified exit to Lower Caves 2754 | -7/Factory | Build established: Hacker-Mutant 3011 | -7/Factory | Discovered exit to Factory (range 9) 3268 | -7/Factory | Entered Lower Caves 3427 | -7/Lower Caves | Discovered new exit (range 9) 3432 | -7/Lower Caves | Identified exit to Lower Caves 3433 | -7/Lower Caves | Entered another Lower Caves area 3538 | -7/Lower Caves | Discovered new exit (range 8) 3553 | -7/Lower Caves | Build established: Scientist-Mutant 3572 | -7/Lower Caves | Identified exit to Zion 3597 | -7/Lower Caves | Entered Zion 3614 | -7/Zion | Discovered new exit (range 16) 3646 | -7/Zion | System corruption cleaned by Quarantine Array 3669 | -7/Zion | Learned location of Warlord (-5) 3788 | -7/Zion | Met Imprinter 3844 | -7/Zion | Learned Factory interactive machine intel 3928 | -7/Zion | Identified exit to Proximity Caves 3929 | -7/Zion | Entered Proximity Caves 4044 | -6/Proximity Caves | Learned 12 Factory zone layouts 4056 | -6/Proximity Caves | Spotted B-75 Beast 4106 | -6/Proximity Caves | Learned 4 Factory zone layouts 4237 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4387 | -6/Proximity Caves | Core integrity fell below 50% 4401 | -6/Proximity Caves | Lost 6 parts (2p3n1w) 4446 | -6/Proximity Caves | Self-destructed Last Messages --------------- Imp. Hover Unit destroyed. Slug penetrates Y-54 Guardian. Y-54 Guardian destroyed. Overheating: Matter decay (-34). Gatling Laser fries itself beyond repair. Acquired 44 matter. Dropped Gauss Rifle. Flak Gun fries itself beyond repair. Overheating: Energy bleed (-51). Hover Unit+ destroyed. Gravmag System+ destroyed. Knocked back. Imp. Deuterium Engine destroyed. Gravmag System+ destroyed. Nuclear Core+ destroyed. Plasma Cannon+ destroyed. Imp. Sensor Array destroyed. Critical hit (Destroy). Phase Cannon destroyed. Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????# ## ## ### #?????? | | ????????????????????# #?# #?????? | | ?????????????????????# #?# #?????? | | ?????????????????????# #?# #?????? | | ?????????????????????# #####?# ?????? | | ??????????????????? #### #????? ?????? | | ????????????????? #???## ????? ?????? | | ????????????????? ?????# ???? ?????? | | ????????????????? #????## #??? ?????? | | ?????????????????# ?????# # ##### ?????# | | ?????????????????? ????? ## ????? | | ????????????????????? ?????# ## ##?????# | | ?????????????????????# ?????#### #???????# | | ?????????????????????# ?????????# ##?????## | | ???????????????###??## #####?????# ####### | | ???????????????# ### ##?????## | | ???????????????# ######?## ####### | | ???????????????# #### ##????# | | ??????????????## ## ###??## | | ??????????????# ##### %% #???## | | ??????????????# """ s####??# #"####????? | | ??????????????? """""" s#????# ###???????? | | ??????????????# """ """s#????# #?????????? | | ??????????????? """ #????##### ##?????????? | | ??????????????# """ """ #????????####??????????? | | ?????????????????"""""" @#??????????????????????? | | ?????????????????""" #??????????????????????? | | ?????????????????#########??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Seismic Detector | 10% | -8/Materials Studied --------- Hover Unit | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Fitting Room Myspace Challenges ------------ None Game ------ Seed TransportBarrageSink Manual? 0 Play Time 00:51:56 Cumulative 161.5 hours Start 2025.10.22 @ 10:57:21 End 2025.10.23 @ 20:01:37 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 132 Rogue 0 Adventurer 132 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 48951bef-7a3b-41b1-9db7-94a3927bc689