Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:53:22

Player: Razor Feather

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (152)     760
Value Destroyed (4177)     4177
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (825)                825
              TOTAL SCORE: 10522

 Bonus
-------
High Alert Combat Kills    348
Follower Combat Kills      229
Aligned with FarCom        300
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/850
Matter                     192/300
Energy                     465/465
System Corruption          5%
Temperature                Cool (12)
Movement                   Treading (240) Ox1
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
           Angular Momentum Engine
>          --- PROPULSION (4) ---
    Medium Treads
    Medium Treads
           Gravmag System
>          --- UTILITY (5) ------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
           Target Analyzer
           Recalibrator
>          --- WEAPON (4) -------
   Compact Ion Cannon
           Gauss Cannon
           Gauss Cannon
  Improved Grenade Launcher
>          --- INVENTORY (15) ---
  Improved Heat Sink
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Improved Trap Scanner
           Target Analyzer
           Energy Filter
           Particle Charger
  Advanced ECM Suite
           System Restoration Module
           Recalibrator
           Autogun
           Antimatter Cannon
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
    Enhanced Nuclear Core
>            --- PROPULSION -------
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
     Armored Leg
>            --- UTILITY ----------
             Cryofiber Web
    Improved Heat Sink
       Large Storage Unit
             Weapon Cycler
   Makeshift System Shield
>            --- WEAPON -----------
             YOLO Cannon
    Advanced Assault Cannon
             Gauss Cannon
>            --- INVENTORY --------
       Light Angular Momentum Engine
    Improved Heat Sink
             Particle Charger
             Component Analysis Suite
             Drone Bay
       Heavy Ion Cannon
[Rating: 67]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Parts Attached             159  | 5   5   6   13  3   3   8   10  10  25  25  .   45  1   
  Power                    19   | 1   .   1   2   .   .   .   2   2   2   6   .   3   .   
    Engine                 12   | 1   .   1   2   .   .   .   2   2   .   1   .   3   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   2   5   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               50   | 2   .   4   7   .   .   5   3   .   11  7   .   11  .   
    Treads                 21   | 2   .   2   4   .   .   1   2   .   4   4   .   2   .   
    Leg                    21   | .   .   2   3   .   .   2   .   .   6   3   .   5   .   
    Wheel                  4    | .   .   .   .   .   .   2   1   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 1   3   .   1   .   .   .   1   5   5   6   .   16  1   
    Device                 21   | .   .   .   .   .   .   .   .   2   2   4   .   12  1   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   1   .   .   .   .   .   1   .   .   2   .   
    Hackware               3    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   
    Protection             8    | .   1   .   .   .   .   .   1   2   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 1   2   1   3   3   3   3   4   3   7   6   .   15  .   
    Energy Gun             12   | .   2   1   2   .   .   .   .   .   2   1   .   4   .   
    Energy Cannon          18   | .   .   .   .   .   1   2   4   1   3   2   .   5   .   
    Ballistic Gun          5    | 1   .   .   .   2   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   3   .   5   .   
    Launcher               3    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   
Parts Lost                 52   | .   .   1   4   .   .   4   .   1   11  13  .   18  .   
  Power                    8    | .   .   .   .   .   .   .   .   .   2   3   .   3   .   
  Propulsion               17   | .   .   1   2   .   .   2   .   .   5   5   .   2   .   
  Utility                  15   | .   .   .   .   .   .   .   .   1   3   4   .   7   .   
  Weapon                   12   | .   .   .   2   .   .   2   .   .   1   1   .   6   .   
  Highest Loss Streak      12   | .   .   1   2   .   .   4   .   1   6   12  .   12  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  99  91  99  96  87  89  94  87  91  84  76  93  
  Engine                   10   | .   14  14  11  11  11  11  17  17  6   .   7   9   13  
  Core                     2    | .   .   .   .   .   .   .   .   .   7   12  7   .   .   
  Treads                   13   | .   28  21  10  22  22  10  9   9   14  14  .   3   13  
  Leg                      3    | .   .   6   9   .   .   1   .   .   7   11  15  3   .   
  Wheel                    2    | .   .   .   .   .   .   8   9   9   4   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   10  6   
  Device                   4    | .   .   .   .   .   .   .   .   .   1   3   23  19  13  
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   7   7   2   6   
  Processor                8    | .   .   .   11  11  11  11  9   9   8   11  .   4   13  
  Hackware                 6    | .   2   14  11  11  11  11  9   9   3   .   .   .   .   
  Protection               3    | .   9   .   .   .   .   .   9   7   5   5   .   .   .   
  Energy Gun               4    | .   11  14  21  15  .   .   .   .   5   2   .   5   .   
  Energy Cannon            5    | .   .   .   .   .   2   12  17  12  4   6   7   5   6   
  Ballistic Gun            4    | .   14  14  2   5   16  3   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   8   15  6   13  
  Launcher                 3    | .   .   .   .   10  11  1   .   5   2   .   .   1   6   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 11  28  29  38  39  51  54  70  70  63  74  67  77  68  
  Greatest Support         99   | 40  40  40  40  40  40  40  10  10  86  99  36  61  56  
  Greatest Overweight (x)  17   | .   .   1   1   .   1   16  6   6   17  1   1   2   1   
  Average Overweight (x)   1    | .   .   .   .   .   .   3   5   5   .   .   1   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  15  15  15  15  15  15  15  8   15  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  15  7   12  15  
  Average Carried          12   | 3   9   14  14  15  14  14  14  14  12  13  7   6   12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   15  15  15  15  15  15  15  15  15  7   7   12  15  

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 28% | Mutant
 14% | Scavenger-Mutant
 11% | Skirmisher
  8% | Scavenger-Skirmisher
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Storage
               Mutant | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Ext  
Matter Collected           2503 | 250  189  135  121  16   .    173  90   88   450  239  .    689  63   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4799 | .    320  168  278  10   .    706  455  278  1501 218  .    809  56   
  Parts                    248  | .    20   4    10   5    .    31   33   16   83   5    .    39   2    
Haulers Intercepted        9    | .    .    .    .    .    .    .    2    2    2    .    .    2    1    
Recyclers Shooed           2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Combat Hostiles Destroyed  82   | .   8   4   6   3   .   10  10  6   20  6   .   9   .   
  Melee                    6    | .   .   .   1   .   .   .   .   2   2   .   .   1   .   
  Guns                     19   | .   8   4   4   .   .   1   .   .   2   .   .   .   .   
  Cannons                  24   | .   .   .   .   .   .   3   2   3   4   5   .   7   .   
  AOE                      24   | .   .   .   .   3   .   5   6   1   7   1   .   1   .   
Classes Destroyed          16   | .   5   1   2   .   .   2   2   .   3   1   .   .   .   
  Worker                   10   | .   1   .   .   .   .   1   .   .   7   .   .   1   .   
  Builder                  27   | .   .   .   .   .   .   3   3   .   17  .   .   4   .   
  Hauler                   9    | .   .   .   .   .   .   .   2   2   2   .   .   2   1   
  Recycler                 10   | .   .   .   .   .   .   3   .   1   5   .   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   .   .   .   .   .   4   1   4   .   .   1   .   
  Swarmer                  20   | .   3   1   .   3   .   .   6   3   1   1   .   2   .   
  Grunt                    39   | .   5   2   3   .   .   9   2   .   12  3   .   3   .   
  Brawler                  4    | .   .   .   1   .   .   1   .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   1   1   .   .   .   2   3   1   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   4   1   2   3   .   8   5   3   10  3   .   3   1   
  Combat Bots Only         5    | .   3   1   2   3   .   5   5   3   5   3   .   3   .   
Max Kills in Single Turn   7    | .   1   1   1   3   .   4   4   2   7   2   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   2   2   1   3   1   .   1   .   
  Melee                    1    | .   .   .   1   .   .   .   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Ext  
Hostile Shots Fired        633   | .    73   36   63   3    .    53   25   38   118  84   18   117  5    
  Missed                   190   | .    24   16   24   1    .    11   10   10   35   17   10   31   1    
Damage Taken               7665  | .    475  268  578  23   .    726  194  404  1730 1282 66   1799 120  
  Core                     1527  | .    150  72   127  .    .    132  17   40   213  292  10   443  31   
  Absorbed by Shields      21    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    
  Redirected to Shielding  6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   21    | .    .    .    .    .    .    .    .    .    21   .    .    .    .    
  Regen/Repaired (Parts)   54    | .    .    .    .    .    .    .    .    54   .    .    .    .    .    
Core Remaining (%)         52    | 100  .    11   .    .    .    35   .    89   .    .    26   .    .    
Volleys Fired              284   | .    46   20   17   1    .    21   22   18   52   30   .    54   3    
  Largest                  4     | .    2    2    3    3    .    3    2    2    3    3    .    4    3    
  Hottest                  254   | .    60   85   135  145  .    100  175  165  161  161  .    254  186  
Shots Fired                490   | .    91   40   37   3    .    32   33   27   75   50   .    94   8    
  Gun                      240   | .    91   40   37   2    .    19   .    .    34   5    .    12   .    
  Cannon                   221   | .    .    .    .    .    .    9    33   20   32   45   .    74   8    
  Launcher                 29    | .    .    .    .    1    .    4    .    7    9    .    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  153   | .    46   20   6    .    .    19   .    .    .    23   .    34   5    
  Thermal                  290   | .    45   20   31   2    .    9    33   20   66   18   .    43   3    
  Explosive                29    | .    .    .    .    1    .    4    .    7    9    .    .    8    .    
  Electromagnetic          18    | .    .    .    .    .    .    .    .    .    .    9    .    9    .    
  Robot Hit Streak         14    | .    6    8    5    .    .    5    2    6    7    14   .    10   6    
  Robot Miss Streak        10    | .    6    3    4    .    .    3    5    6    5    3    .    10   1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    3    1    1    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           282   | .    45   24   30   .    .    23   10   19   41   38   .    46   6    
  Core Hits                172   | .    20   9    8    2    .    22   15   12   47   8    .    27   2    
  Critical Kills           9     | .    .    .    1    .    .    1    2    .    5    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    .    5    .    .    2    2    1    9    2    .    1    .    
    Burn                   6     | .    .    .    3    .    .    .    .    .    3    .    .    .    .    
    Meltdown               8     | .    .    .    .    .    .    1    2    .    5    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    
    Smash                  3     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Melee Attacks              33    | .    .    .    6    .    .    2    .    7    12   6    .    .    .    
  Impact                   8     | .    .    .    6    .    .    2    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    .    .    7    12   6    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    2    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15880 | .    447  292  561  154  .    1689 2236 1219 5847 1481 .    1788 166  
  Guns                     1848  | .    447  292  386  11   .    125  .    .    465  60   .    62   .    
  Cannons                  5861  | .    .    .    .    .    .    518  989  447  1350 1070 .    1321 166  
  Explosions               7107  | .    .    .    .    143  .    954  1247 529  3684 214  .    336  .    
  Melee                    982   | .    .    .    175  .    .    92   .    243  338  134  .    .    .    
  Ramming                  82    | .    .    .    .    .    .    .    .    .    10   3    .    69   .    
  Kinetic                  1526  | .    185  107  43   .    .    125  .    .    .    466  .    489  111  
  Thermal                  11225 | .    262  185  343  11   .    1209 2236 702  4482 762  .    978  55   
  Explosive                1907  | .    .    .    .    143  .    263  .    274  1017 .    .    210  .    
  Electromagnetic          158   | .    .    .    .    .    .    .    .    .    .    116  .    42   .    
  Impact                   267   | .    .    .    175  .    .    92   .    .    .    .    .    .    .    
  Slashing                 715   | .    .    .    .    .    .    .    .    243  338  134  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    4    4    1    17   17   5    5    
  Average Corruption       3     | .    .    .    .    .    .    .    3    4    1    3    17   3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55    | .    .    .    .    .    .    .    .    13   10   16   1    7    8    
    Message Errors         10    | .    .    .    .    .    .    .    .    3    1    2    .    2    2    
    Matter Fused           15    | .    .    .    .    .    .    .    .    3    4    5    .    1    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    3    1    .    .    1    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    1    .    3    1    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    2    2    4    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1557  | .    .    .    19   33   .    220  194  65   802  164  .    60   .    
  Projectiles              625   | .    .    .    .    .    .    43   76   15   310  122  .    59   .    
  Explosions               816   | .    .    .    .    33   .    115  118  41   482  26   .    1    .    
  Melee                    116   | .    .    .    19   .    .    62   .    9    10   16   .    .    .    
Knockbacks                 10    | .    .    .    1    .    .    2    .    .    .    4    .    3    .    
  Impact                   4     | .    .    .    1    .    .    2    .    .    .    .    .    1    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    4    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      517   | .    .    .    .    10   .    54   41   27   193  .    .    192  .    
  Shots                    9     | .    .    .    .    1    .    1    1    1    3    .    .    2    .    
  Rammed                   13    | .    .    .    .    .    .    .    .    .    4    1    .    8    .    
Targets Rammed             13    | .    .    .    .    .    .    .    .    .    4    1    .    8    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        578   | .    106  235  417  87   .    299  335  339  340  578  .    370  120  
  Average Temperature      106   | .    37   73   137  48   .    120  106  115  79   232  .    101  50   
  Received Heat Transfer   2268  | .    156  108  222  .    .    423  54   108  366  315  24   468  24   
  Effects                  30    | .    .    .    1    .    .    .    3    .    2    24   .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    1    3    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           9     | .    .    .    1    .    .    .    3    .    .    5    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Damage (major)         10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    2    .    .    3    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    1    2    .    5    .    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    1    2    .    5    .    .    .    .    
  Parts Melted             25    | .    .    3    .    .    .    2    5    .    15   .    .    .    .    
  Heat Transferred         12813 | .    600  433  891  25   .    960  2271 819  4971 690  .    1079 74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Ext  
Peak Influence             1053 | .    157  275  145  80   .    318  496  417  1053 .    .    272  42   
  Initial                  166  | .    .    41   29   .    .    .    45   149  116  .    .    166  35   
  Average                  234  | .    69   159  54   31   .    163  332  264  570  .    .    99   37   
Maximum Alert Level        3    | .    .    1    .    .    .    1    2    2    3    .    .    1    .    
  Low Security (%)         56   | 100  100  67   100  100  .    65   19   14   10   .    .    82   100  
  Level 1                  25   | .    .    32   .    .    .    34   49   71   20   .    .    17   .    
  Level 2                  9    | .    .    .    .    .    .    .    31   14   27   .    .    .    .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    41   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    3    .    1    .    .    1    1    1    8    .    .    7    .    
  Investigation            2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    
  Reinforcement            10   | .    2    .    1    .    .    1    1    .    4    .    .    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    1    1    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    1    .    2    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Distress Signals           6    | .   1   .   .   .   .   .   2   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   16  10  10  3   .   7   12  7   38  11  1   12  1   
  Peak Tracking Total      7    | .   3   3   4   3   .   6   7   3   6   3   1   4   1   
  Tactical Retreats        2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Traps Triggered            6    | .   1   .   .   .   .   .   2   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Machines Disabled          37   | .   .   1   .   .   .   2   2   1   25  .   .   6   .   
  Max in Single Turn       8    | .   .   1   .   .   .   1   1   1   8   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Machines Accessed          19   | .   1   .   .   .   4   .   1   3   5   2   .   3   .   
  Terminals                9    | .   1   .   .   .   .   .   1   2   2   .   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   2   .   .   .   49  .   3   4   15  5   .   5   .   
  Successful               75   | .   2   .   .   .   49  .   2   4   8   5   .   5   .   
  Failed                   8    | .   .   .   .   .   .   .   1   .   7   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminals                14   | .   2   .   .   .   .   .   3   2   2   .   .   5   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             66   | .   2   .   .   .   49  .   2   2   1   5   .   5   .   
  Record                   55   | .   .   .   .   .   49  .   .   .   .   4   .   2   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   2   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   .   .   2   2   .   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Total Allies               4    | .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   1   1   .   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   31  31  .   .   .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   31  .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   
Ally Attacks               94   | .   .   17  7   .   .   .   .   .   70  .   .   .   .   
  Total Damage             1374 | .   .   353 84  .   .   .   .   .   937 .   .   .   .   
  Kills                    10   | .   .   4   .   .   .   .   .   .   6   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Ext  
Turns Passed               8088 | 63   484  451  435  214  1013 638  541  631  1273 902  54   1107 282  
Spaces Moved               4168 | 39   210  228  189  128  574  349  248  263  553  426  29   820  112  
  Core                     16   | 12   .    .    .    .    .    2    .    .    2    .    .    .    .    
  Treads                   2135 | 27   210  187  108  128  574  39   .    .    411  230  .    109  112  
  Legs                     599  | .    .    41   81   .    .    11   .    .    132  196  29   109  .    
  Wheels                   816  | .    .    .    .    .    .    297  248  263  8    .    .    .    .    
  Hover                    602  | .    .    .    .    .    .    .    .    .    .    .    .    602  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  140  155  140  140  162  190  52   240  
  Average Speed            158  | 126  160  166  177  160  174  157  169  161  173  174  190  104  240  
  Slowest Speed            900  | 160  160  240  240  160  240  850  170  170  900  190  190  260  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    38   58   14   29   91   67   33   37   20   66   6    15   18   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     3    | .    .    2    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    1    .    1    .    1    .    .    .    2    .    .    .    
Spaces Dug                 44   | .    .    .    .    .    .    .    4    .    10   14   .    16   .    
Terrain Destroyed          720  | .    .    .    .    10   .    93   168  101  198  39   .    109  2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               72   | .    .    .    .    .    .    2    19   9    9    9    .    22   2    
  AOE                      648  | .    .    .    .    10   .    91   149  92   189  30   .    87   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Ext 
Total                      5047 | 53  276 265 246 135 586 390 305 425 714 516 28  989 119 
  Wait                     177  | .   .   .   9   .   .   1   .   116 44  3   .   4   .   
  Move                     4155 | 38  209 227 188 127 573 348 247 262 552 425 28  819 112 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  138  | 10  14  6   8   1   4   7   12  7   18  12  .   36  3   
  Fast Attach              19   | .   .   .   2   2   1   .   2   1   1   2   .   8   .   
  Attach                   90   | 5   2   1   5   .   2   4   3   4   18  15  .   31  .   
  Detach                   8    | .   .   .   .   .   .   .   .   .   3   .   .   5   .   
  Swap                     50   | .   3   5   6   1   .   4   5   5   6   8   .   6   1   
  Drop                     79   | .   2   6   5   3   6   3   14  5   4   13  .   18  .   
  Fire                     284  | .   46  20  17  1   .   21  22  18  52  30  .   54  3   
  Melee                    33   | .   .   .   6   .   .   2   .   7   12  6   .   .   .   
  Ram                      9    | .   .   .   .   .   .   .   .   .   .   1   .   8   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   .   .   .   .   .   4   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Extension

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
  126 | -10/Materials  | Discovered new exit (range 16)
  311 | -10/Materials  | Build established: Mutant
  477 | -10/Materials  | Discovered new exit (range 14)
  519 | -10/Materials  | Core integrity fell below 50%
  548 | -10/Materials  | Entered Mines
  558 | -10/Mines      | Escorted by a lone wolf Derelict
  578 | -10/Mines      | Learned location of Storage (-8)
  720 | -10/Mines      | Learned location of Zion (-7)
  873 | -10/Mines      | Core integrity fell below 20%
  991 | -10/Mines      | Discovered new exit (range 5)
  999 | -10/Mines      | Entered Materials
  999 | -9/Materials   | Accompanied by 1 ally
  999 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1139 | -9/Materials   | Discovered new exit (range 15)
 1330 | -9/Materials   | Build established: Scavenger-Mutant
 1434 | -9/Materials   | Entered Mines
 1442 | -9/Mines       | Discovered new exit (range 4)
 1640 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1640 | -9/Mines       | Discovered new exit (range 5)
 1648 | -9/Mines       | Entered Exiles
 1677 | -9/Exiles      | Discovered new exit (range 15)
 1704 | -9/Exiles      | Met 8R-AWN
 1733 | -9/Exiles      | Met EX-HEX
 1746 | -9/Exiles      | Build established: Scavenger-Gunner
 1797 | -9/Exiles      | Met EX-DEC
 1875 | -9/Exiles      | Visited The Gauntlet
 2154 | -9/Exiles      | Discovered new exit (range 14)
 2266 | -9/Exiles      | Met EX-BIN
 2296 | -9/Exiles      | Aligned with FarCom system
 2298 | -9/Exiles      | Given EX-Vault access code
 2378 | -9/Exiles      | Opened EX-Vault
 2397 | -9/Exiles      | Found Prototype Energy Cannon
 2397 | -9/Exiles      | Identified YOLO Cannon
 2455 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2661 | -9/Exiles      | Left Exiles lab with YOLO Cannon
 2661 | -9/Exiles      | Entered Mines
 2756 | -8/Mines       | Core integrity fell below 50%
 2784 | -8/Mines       | Lost 4 parts (2n2w)
 2971 | -8/Mines       | Discovered new exit (range 4)
 2993 | -8/Mines       | Discovered new exit (range 4)
 3094 | -8/Mines       | Build established: Scavenger-Mutant
 3299 | -8/Mines       | Entered Materials
 3299 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 3424 | -8/Materials   | Build established: Scavenger-Skirmisher
 3818 | -8/Materials   | Discovered new exit (range 8)
 3840 | -8/Materials   | Entered Storage
 3841 | -8/Storage     | Identified exit to Recycling
 4221 | -8/Storage     | Repaired Hyb. Deuterium Engine
 4279 | -8/Storage     | Discovered new exit (range 35)
 4366 | -8/Storage     | Build established: Mutant
 4444 | -8/Storage     | Garrison activated, responded to threat
 4471 | -8/Storage     | Entered Factory
 4471 | -7/Factory     | Evolved 2 slots: Propulsion x2
 4849 | -7/Factory     | Build established: Skirmisher
 4952 | -7/Factory     | Garrison activated, responded to threat
 4956 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 5102 | -7/Factory     | Lost 6 parts (2p2n2u)
 5386 | -7/Factory     | Build established: Mutant
 5394 | -7/Factory     | Lost 4 parts (3n1u)
 5703 | -7/Factory     | Discovered new exit (range 15)
 5744 | -7/Factory     | Entered Lower Caves
 5752 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6341 | -7/Lower Caves | Learned 8 Factory zone layouts
 6341 | -7/Lower Caves | Learned Research trap positions
 6341 | -7/Lower Caves | Learned Research security intel
 6382 | -7/Lower Caves | Build established: Scavenger-Gunner
 6440 | -7/Lower Caves | Discovered new exit (range 10)
 6464 | -7/Lower Caves | Core integrity fell below 50%
 6496 | -7/Lower Caves | System corruption reached 10%
 6537 | -7/Lower Caves | Lost 12 parts (3p4n4u1w)
 6646 | -7/Lower Caves | Entered another Lower Caves area
 6664 | -7/Lower Caves | Spotted B-75 Beast
 6694 | -7/Lower Caves | Discovered new exit (range 4)
 6698 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6700 | -7/Lower Caves | Entered Factory
 6700 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6701 | -6/Factory     | Identified exit to Extension
 6821 | -6/Factory     | Core integrity fell below 50%
 6898 | -6/Factory     | Lost 12 parts (2p2n4u4w)
 6921 | -6/Factory     | Core integrity fell below 20%
 7356 | -6/Factory     | Garrison activated, responded to threat
 7807 | -6/Factory     | Entered Extension
 8086 | -6/Extension   | Spotted B-75 Beast
 8089 | -6/Extension   | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
System corrupted: Energy discharge (-147).
The lore collection interface (ESC then open Records) is a centralized
  reference of all the lore you've uncovered throughout all runs.
R-10 Processor collects Lrg. Storage Unit.
R-10 Processor collects Energy Filter.
Acquired 56 matter.
Acquired 5 matter.
R-10 Processor collects Energy Filter.
U-05 Engineer builds a Wall.
Acquired Recalibrator.
R-10 Processor collects Adv. Weight Redist. System.
U-05 Engineer builds a Wall.
R-10 Processor collects Energy Filter.
Acquired Energy Filter.
R-10 Processor collects Energy Filter.
Acquired Recalibrator.
Acquired 2 matter.
System corrupted: Matter fused (-6).
System corrupted: Energy discharge (-93).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????###?????????????????????? |
| ##########################;##########     ???????? |
|                                  uu       ???????? |
|     !                      %              ???????? |
|                    R     @                ???????? |
|  %                                        ???????? |
|  %         k                             ????????? |
| #####################################   BB???????? |
| ????####????????????????????????????????BB???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          33
Energy Capacity            965
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Armor Coverage             225
Resistance: TH             10
Resistance: EX             25
Power Shielding            33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         11
Target Analysis            5
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
           Adv. Beam Rifle | -7/Factory | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Leap Before You Look
Librarian
Oops
Preemptive Strike
Remodeling
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              SiegeActiveWings
  Manual?         0
Play Time         02:22:41
  Cumulative      6.8 hours
  Start           2024.04.03 @ 10:09:23
  End             2024.04.03 @ 14:53:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6a39965-862e-4c3b-a6eb-f63d8cb0e113