Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 20:31:25

Player: mathSq

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (78)      390
Value Destroyed (2377)     2377
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6127

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     183/300
Energy                     85/100
System Corruption          2%
Temperature                Critical (827)
Movement                   Core (1350) Ox26
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Huge Wheel
>               --- UTILITY (5) ------
                Huge Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                Seismic Detector
                Force Field
       Improved EM Pulse Cannon
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
   Experimental Sensor Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
          Heavy Ion Cannon
                Phase Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
        Armored Huge Wheel
        Armored Huge Wheel
  High-capacity Matter Pod
                Seismic Detector
       Advanced Targeting Computer
                Energy Filter
                Particle Charger
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Force Field
                Field Laser
       Improved EM Pulse Cannon
       Advanced Beam Cannon
     Long-range Missile Launcher
                Impact Mace
[Rating: 58]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             131  | 7   4   6   25  5   26  31  11  16  
  Power                    9    | 1   .   1   3   .   1   1   1   1   
    Engine                 8    | 1   .   .   3   .   1   1   1   1   
    Core                   1    | .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   6   .   1   3   1   2   
    Treads                 10   | 2   .   .   5   .   1   1   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   1   .   .   2   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  66   | 2   2   3   9   5   14  15  8   8   
    Device                 36   | 1   1   2   5   3   6   9   5   4   
    Storage                4    | 1   .   1   .   .   2   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   
    Hackware               2    | .   1   .   .   .   .   1   .   .   
    Protection             23   | .   .   .   4   2   6   5   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   2   7   .   10  12  1   5   
    Energy Gun             14   | 2   .   1   4   .   3   3   .   1   
    Energy Cannon          14   | .   1   1   1   .   3   5   1   2   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   
    Slashing Weapon        7    | .   .   .   2   .   2   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   2   .   .   
Parts Lost                 23   | .   .   .   1   .   1   2   1   18  
  Power                    3    | .   .   .   1   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   .   .   4   
  Utility                  8    | .   .   .   .   .   .   1   1   6   
  Weapon                   8    | .   .   .   .   .   1   1   .   6   
  Highest Loss Streak      18   | .   .   .   1   .   1   1   1   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  99  100 98  99  92  87  
  Engine                   8    | .   14  7   6   11  8   7   7   6   
  Core                     1    | .   .   6   4   .   .   .   .   .   
  Treads                   21   | .   28  28  21  22  18  22  15  13  
  Wheel                    6    | .   .   .   11  11  9   7   7   7   
  Device                   17   | .   14  14  18  15  14  22  20  13  
  Storage                  9    | .   14  14  11  11  9   7   7   7   
  Protection               6    | .   .   .   3   6   12  7   8   7   
  Energy Gun               9    | .   5   5   10  11  15  8   7   6   
  Energy Cannon            12   | .   11  14  10  11  10  13  15  14  
  Ballistic Gun            1    | .   10  7   .   .   .   .   .   .   
Peak Build Rating          58   | 7   11  15  26  22  31  49  58  57  
  Average Rating           30   | 5   8   11  21  21  27  39  53  53  
  On Entrance              23   | .   7   9   15  21  22  31  48  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 14  17  25  34  38  117 128 124 126 
  Greatest Support         62   | 40  40  40  44  12  40  62  28  56  
  Greatest Overweight (x)  10   | 1   .   .   2   3   9   10  4   4   
  Average Overweight (x)   2    | .   .   .   1   2   2   7   4   3   
Largest Inventory Capacity 25   | 8   8   10  10  10  25  25  25  25  
  Average Capacity         16   | 7   8   9   10  10  13  25  25  25  
  Most Carried             25   | 6   8   10  10  10  16  25  25  25  
  Average Carried          15   | 4   7   9   9   10  10  24  24  23  
  Final Capacity           25   | 8   8   10  10  10  25  25  25  25  
  Final Carried            25   | 6   8   10  10  10  16  25  25  13  

 Class Distribution 
--------------------
 38% | Mutant
 31% | Tank
 11% | Scavenger-Tank
  8% | Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory
           Tank | -7/Lower Caves
         Gunner | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Matter Collected           1568 | 270 150 56  238 50  345 283 156 20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3271 | 72  272 45  842 215 761 603 279 182 
  Parts                    166  | 6   13  5   54  9   43  21  10  5   
Haulers Intercepted        8    | .   1   .   4   .   3   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   8   5   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  62   | .   5   3   14  4   17  10  4   5   
  Guns                     19   | .   1   2   7   3   3   2   .   1   
  Cannons                  32   | .   4   1   7   1   7   6   4   2   
  AOE                      9    | .   .   .   .   .   7   .   .   2   
Classes Destroyed          13   | 1   3   1   3   1   2   1   1   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   4   .   3   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  14   | .   .   3   2   .   7   .   .   2   
  Grunt                    28   | .   5   .   9   1   4   6   3   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   2   
  Sentry                   13   | .   .   .   3   2   5   1   1   1   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 3   3   3   7   2   4   5   3   5   
  Combat Bots Only         5    | .   3   3   5   2   4   5   3   5   
Max Kills in Single Turn   4    | 1   1   2   2   1   4   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        484  | .    20   8    73   14   44   86   51   188  
  Missed                   126  | .    3    2    19   5    10   31   12   44   
Damage Taken               5627 | .    186  49   623  131  502  648  599  2889 
  Core                     993  | .    44   .    115  27   86   74   52   595  
  Absorbed by Shields      36   | .    .    .    .    .    .    36   .    .    
Core Remaining (%)         82   | 100  .    82   .    64   84   .    .    .    
Volleys Fired              153  | 5    20   3    36   7    27   32   14   9    
  Largest                  3    | 2    2    2    2    2    3    3    3    3    
  Hottest                  218  | 90   83   123  135  135  204  208  211  218  
Shots Fired                337  | 10   38   6    71   14   61   78   36   23   
  Gun                      140  | 10   20   3    35   7    27   19   14   5    
  Cannon                   193  | .    18   3    36   7    32   59   22   16   
  Launcher                 4    | .    .    .    .    .    2    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    20   .    .    .    .    .    .    .    
  Thermal                  313  | 10   18   6    71   14   59   78   36   21   
  Explosive                4    | .    .    .    .    .    2    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | 5    13   6    24   5    23   25   6    20   
  Robot Miss Streak        2    | 1    2    1    2    1    1    2    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           240  | 6    26   3    50   9    45   56   27   18   
  Core Hits                100  | 3    7    3    20   5    25   16   9    12   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    1    2    .    3    2    2    .    
    Burn                   9    | .    .    1    2    .    3    1    2    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              9    | .    .    .    3    .    1    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    3    .    1    5    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6199 | 85   432  82   1170 220  1287 1500 728  695  
  Guns                     2266 | 85   191  55   605  125  488  339  283  95   
  Cannons                  3306 | .    241  25   556  95   497  1143 445  304  
  Explosions               598  | .    .    .    .    .    302  .    .    296  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  29   | .    .    2    9    .    .    18   .    .    
  Kinetic                  191  | .    191  .    .    .    .    .    .    .    
  Thermal                  5381 | 85   241  80   1161 220  985  1482 728  399  
  Explosive                598  | .    .    .    .    .    302  .    .    296  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    14   14   5    
    Message Errors         11   | .    .    .    .    .    .    3    6    2    
    Matter Fused           5    | .    .    .    .    .    .    4    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    2    1    
    Energy Discharges      4    | .    .    .    .    .    .    2    2    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    2    2    1    
    Data Loss (major)      3    | .    .    .    .    .    .    1    2    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            98   | .    .    .    20   .    8    38   32   .    
  Projectiles              98   | .    .    .    20   .    8    38   32   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      144  | .    .    .    1    .    26   5    .    112  
  Shots                    3    | .    .    .    .    .    1    .    .    2    
  Rammed                   7    | .    1    1    2    .    1    2    .    .    
Targets Rammed             7    | .    1    1    2    .    1    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        865  | 94   276  117  327  33   421  270  323  865  
  Average Temperature      115  | 55   95   58   96   13   121  89   133  315  
  Received Heat Transfer   2009 | .    102  .    288  39   171  206  375  828  
  Effects                  20   | .    .    .    .    .    2    .    5    13   
    Shutdowns              3    | .    .    .    .    .    1    .    .    2    
    Interference           7    | .    .    .    .    .    .    .    5    2    
    Matter Decay           2    | .    .    .    .    .    1    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    .    .    4    
    Damage (core)          3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    
  Parts Melted             33   | 2    1    1    6    .    3    12   6    2    
  Heat Transferred         9288 | 223  518  222  2146 370  1887 2146 1184 592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Peak Influence             382  | 15  207 71  357 196 382 177 .   .   
  Initial                  108  | .   9   37  27  91  .   108 .   .   
  Average                  115  | 5   57  38  150 111 258 73  .   .   
Maximum Alert Level        1    | .   1   .   1   .   1   .   .   .   
  Low Security (%)         79   | 100 95  100 61  100 25  100 .   .   
  Level 1                  20   | .   4   .   38  .   74  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   6   .   .   5   .   1   
  Investigation            5    | .   1   1   2   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   
  Reinforcement            6    | .   1   .   4   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Distress Signals           6    | .   1   .   4   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   10  3   30  4   23  16  7   19  
  Peak Tracking Total      10   | .   2   3   9   2   5   4   3   10  
  Tactical Retreats        9    | .   2   .   4   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Accessed          25   | .   5   1   6   .   6   6   1   .   
  Terminals                15   | .   4   .   5   .   4   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   2   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                73   | .   17  1   15  .   20  19  1   .   
  Successful               33   | .   7   1   8   .   9   7   1   .   
  Failed                   40   | .   10  .   7   .   11  12  .   .   
    Catastrophic           5    | .   2   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   .   1   .   11  3   .   .   
  Terminals                48   | .   15  .   12  .   13  8   .   .   
  Fabricators              7    | .   .   .   .   .   .   7   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   3   .   7   2   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             22   | .   7   1   7   .   4   2   1   .   
  Part Schematic           2    | .   .   .   1   .   1   .   .   .   
  Robot Analysis           4    | .   3   .   .   .   1   .   .   .   
  Prototype ID Bank        5    | .   1   .   3   .   1   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   1   .   5   .   .   .   
  Insert Component         4    | .   .   .   1   .   3   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   .   6   .   5   6   .   .   
  Full Trace Events        3    | .   1   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   2   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   .   .   102 .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Robot Analysis Total       4    | .   3   .   .   .   1   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   1   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               6430 | 128  523  792  869  524  926  1352 996  320  
Spaces Moved               3322 | 55   269  477  479  376  409  517  569  171  
  Core                     4    | 4    .    .    .    .    .    .    .    .    
  Treads                   1238 | 51   269  477  184  .    197  60   .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   2080 | .    .    .    295  376  212  457  569  171  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  135  160  160  130  
  Average Speed            164  | 153  160  160  133  127  178  222  160  158  
  Slowest Speed            240  | 160  160  160  240  135  240  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    52   98   56   86   40   18   75   36   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    2    .    1    .    .    1    .    
Spaces Dug                 10   | .    .    .    3    .    1    6    .    .    
Terrain Destroyed          77   | .    .    1    6    .    19   9    5    37   
  Melee                    9    | .    .    .    3    .    1    5    .    .    
  Projectile               18   | .    .    1    3    .    .    4    5    5    
  AOE                      50   | .    .    .    .    .    18   .    .    32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Total                      3976 | 85  329 501 636 405 551 647 624 198 
  Wait                     216  | 13  14  7   58  15  67  16  24  2   
  Move                     3314 | 54  268 476 478 375 408 516 568 171 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  69   | 6   11  3   13  1   10  23  2   .   
  Fast Attach              26   | 7   2   1   4   1   4   5   1   1   
  Attach                   20   | .   .   .   2   .   3   4   1   10  
  Detach                   5    | .   1   .   .   .   1   2   1   .   
  Swap                     85   | .   2   5   19  4   19  22  9   5   
  Drop                     72   | .   10  5   21  2   10  20  4   .   
  Fire                     153  | 5   20  3   36  7   27  32  14  9   
  Melee                    9    | .   .   .   3   .   1   5   .   .   
  Ram                      2    | .   .   .   1   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   1   1   1   .   1   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
  129 | -11/Scrapyard  | Entered Materials
  332 | -10/Materials  | Build established: Mutant
  617 | -10/Materials  | Discovered new exit (range 6)
  652 | -10/Materials  | Entered Mines
  691 | -10/Mines      | Discovered new exit (range 6)
  881 | -10/Mines      | Discovered new exit (range 11)
  946 | -10/Mines      | Learned location of Recycling (-7)
  981 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  985 | -10/Mines      | Found Prototype Device
 1018 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1092 | -10/Mines      | Learned Materials trap positions
 1096 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1444 | -10/Mines      | Entered Materials
 1444 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1445 | -9/Materials   | Loaded intel: 13 trap records
 1751 | -9/Materials   | Identified Exp. Sensor Array
 2117 | -9/Materials   | Discovered new exit (range 15)
 2263 | -9/Materials   | Discovered new exit (range 14)
 2311 | -9/Materials   | Build established: Scavenger-Mutant
 2313 | -9/Materials   | Entered Mines
 2386 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2386 | -9/Mines       | Discovered new exit (range 5)
 2629 | -9/Mines       | Learned Materials stockpile data
 2659 | -9/Mines       | Discovered new exit (range 6)
 2828 | -9/Mines       | Learned location of Storage (-7)
 2830 | -9/Mines       | Discovered new exit (range 5)
 2837 | -9/Mines       | Entered Materials
 2837 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3571 | -8/Materials   | Build established: Tank
 3631 | -8/Materials   | Discovered new exit (range 15)
 3763 | -8/Materials   | Entered Factory
 3763 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4589 | -7/Factory     | Build established: Scavenger-Tank
 4763 | -7/Factory     | Fabricated Exp. Sensor Array?
 5057 | -7/Factory     | Discovered new exit (range 6)
 5075 | -7/Factory     | Identified exit to Factory
 5115 | -7/Factory     | Entered Lower Caves
 5180 | -7/Lower Caves | Build established: Gunner
 5492 | -7/Lower Caves | Build established: Tank
 5504 | -7/Lower Caves | Learned Factory security intel
 5613 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5771 | -7/Lower Caves | Encountered a Warlord checkpoint
 5784 | -7/Lower Caves | Identified exit to Lower Caves
 5910 | -7/Lower Caves | Spotted B-75 Beast
 6111 | -7/Lower Caves | Entered another Lower Caves area
 6199 | -7/Lower Caves | Discovered exit to Factory (range 7)
 6233 | -7/Lower Caves | Learned Factory stockpile data
 6342 | -7/Lower Caves | Spotted B-75 Beast
 6369 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6409 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6421 | -7/Lower Caves | Core integrity fell below 50%
 6428 | -7/Lower Caves | Core integrity fell below 20%
 6431 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
06421_ Overheating: Core damaged (-98).
06422_ The unstable cave ceiling collapses.
06422_ Arm. Huge Wheel destroyed.
06422_ Imp. Deuterium Engine destroyed.
06422_ Critical hit (Blast).
06424_ Overheating: Matter decay (-31).
06424_ Penetrated by Slug.
06424_ Imp. Medium Armor Plating destroyed.
06425_ Overheating: System interference.
06425_ Adv. Targeting Computer temporarily disabled.
06425_ The unstable cave ceiling collapses.
06426_ Overheating: System interference.
06426_ Field Laser temporarily disabled.
06426_ Field Laser destroyed.
06428_ KE Penetrator fries itself beyond repair.
06428_ Critical hit (Meltdown: +330).
06428_ Acquired Lrn. Missile Launcher.
06428_ Lrn. Missile Launcher destroyed.
06431_ Arm. Huge Wheel broken.
06431_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????########????????????????????? |
| ?????????????????????#       ????????????????????? |
| ???????????????????###       ????? ??????????????? |
| ????????????????????        #???? ###????????????? |
| ????????????????????#       #???    ?????????????? |
| ????????????????????#        ???   ??????????????? |
| ????????????????????#       #??  #???????????????? |
| ????????????????????#       ###  ????????????????? |
| ?????????????#  ????#        ;;#?????????????????? |
| ????????????##    ??#         #??????????????????? |
| ????????????#       ###  %    ###????????????????? |
| ?????????????#               #; ##???????????????? |
| ???????????###     ####  "%     ;#???????????????? |
| ??????????## #  ??????####       #???????????????? |
| ?????????##  #  ###   ##     %   #???????????????? |
| ?????????#                l%b   ##???????????????? |
| ?????????     ""###     #@!%    #????????????????? |
| ??????????    #"""       %  %           ?????????? |
| ??????????#   #   #    BB    ggig         ???????? |
| ??????????#   #        BB   ##%%g        ????????? |
| ??????????#   /             #?           ????????? |
| ??????????#   "            ##? "        #????????? |
| ??????????#   #gY""""  #;  #?? %"      #?????????? |
| ?????????##   ######## #####?? "       #?????????? |
| ?????????#             #?????#        ##?????????? |
| ????????##      ##  ####???##        ######??????? |
| ???????##           #?????##     #######  ###????? |
| ??????##     #   #  #???###    ##?????#     #####? |
| ??#####       #    ##???#     #???????#         #? |
| ??#        #        #???#     #??????##    ""   #? |
| ??#        #     #  #??##    #???#####    """"  #? |
| ??##         #  #   ####     #??##         ""   #? |
| ???##        # # #   ##      #??#          ""   #? |
| ????#          ##            #####        """"  #? |
| ???##              #            ###### #  """"  #? |
| ?###             ###   ##       ##???# #  """"  #? |
| ?#     ##        #?#   ##        ##### #        ## |
| ?#    ####      ##?#                   #        #  |
| ?##  ##??##     #??#                   ##  #####   |
| ??###?????#     #??#            #########  #??#    |
| ??????????#     #??#           ##???????#  #??##   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Energy Filtering           30
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Hacked
 Hcp. Storage Unit | -8/Materials | Hacked
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionNullTerrabomb
  Manual?         0
Play Time         01:13:45
  Cumulative      45.9 hours
  Start           2025.04.12 @ 17:25:42
  End             2025.04.12 @ 20:31:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2dc496a-46a8-42a5-a858-fad79bbb2377