Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 20:31:25 Player: mathSq Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2377) 2377 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6127 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 85/100 System Corruption 2% Temperature Critical (827) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads High-capacity Matter Pod (200) Experimental Sensor Array Seismic Detector Force Field Improved EM Pulse Cannon Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Armored Huge Wheel Armored Huge Wheel High-capacity Matter Pod Seismic Detector Advanced Targeting Computer Energy Filter Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Force Field Field Laser Improved EM Pulse Cannon Advanced Beam Cannon Long-range Missile Launcher Impact Mace [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 131 | 7 4 6 25 5 26 31 11 16 Power 9 | 1 . 1 3 . 1 1 1 1 Engine 8 | 1 . . 3 . 1 1 1 1 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 6 . 1 3 1 2 Treads 10 | 2 . . 5 . 1 1 1 . Leg . | . . . . . . . . . Wheel 5 | . . . 1 . . 2 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 66 | 2 2 3 9 5 14 15 8 8 Device 36 | 1 1 2 5 3 6 9 5 4 Storage 4 | 1 . 1 . . 2 . . . Processor 1 | . . . . . . . 1 . Hackware 2 | . 1 . . . . 1 . . Protection 23 | . . . 4 2 6 5 2 4 Artifact . | . . . . . . . . . Weapon 41 | 2 2 2 7 . 10 12 1 5 Energy Gun 14 | 2 . 1 4 . 3 3 . 1 Energy Cannon 14 | . 1 1 1 . 3 5 1 2 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 2 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 7 | . . . 2 . 2 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . . Parts Lost 23 | . . . 1 . 1 2 1 18 Power 3 | . . . 1 . . . . 2 Propulsion 4 | . . . . . . . . 4 Utility 8 | . . . . . . 1 1 6 Weapon 8 | . . . . . 1 1 . 6 Highest Loss Streak 18 | . . . 1 . 1 1 1 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 100 98 99 92 87 Engine 8 | . 14 7 6 11 8 7 7 6 Core 1 | . . 6 4 . . . . . Treads 21 | . 28 28 21 22 18 22 15 13 Wheel 6 | . . . 11 11 9 7 7 7 Device 17 | . 14 14 18 15 14 22 20 13 Storage 9 | . 14 14 11 11 9 7 7 7 Protection 6 | . . . 3 6 12 7 8 7 Energy Gun 9 | . 5 5 10 11 15 8 7 6 Energy Cannon 12 | . 11 14 10 11 10 13 15 14 Ballistic Gun 1 | . 10 7 . . . . . . Peak Build Rating 58 | 7 11 15 26 22 31 49 58 57 Average Rating 30 | 5 8 11 21 21 27 39 53 53 On Entrance 23 | . 7 9 15 21 22 31 48 54 Naked Turns . | . . . . . . . . . Heaviest Build 128 | 14 17 25 34 38 117 128 124 126 Greatest Support 62 | 40 40 40 44 12 40 62 28 56 Greatest Overweight (x) 10 | 1 . . 2 3 9 10 4 4 Average Overweight (x) 2 | . . . 1 2 2 7 4 3 Largest Inventory Capacity 25 | 8 8 10 10 10 25 25 25 25 Average Capacity 16 | 7 8 9 10 10 13 25 25 25 Most Carried 25 | 6 8 10 10 10 16 25 25 25 Average Carried 15 | 4 7 9 9 10 10 24 24 23 Final Capacity 25 | 8 8 10 10 10 25 25 25 25 Final Carried 25 | 6 8 10 10 10 16 25 25 13 Class Distribution -------------------- 38% | Mutant 31% | Tank 11% | Scavenger-Tank 8% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1568 | 270 150 56 238 50 345 283 156 20 Remotely . | . . . . . . . . . Salvage Created 3271 | 72 272 45 842 215 761 603 279 182 Parts 166 | 6 13 5 54 9 43 21 10 5 Haulers Intercepted 8 | . 1 . 4 . 3 . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 8 5 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 62 | . 5 3 14 4 17 10 4 5 Guns 19 | . 1 2 7 3 3 2 . 1 Cannons 32 | . 4 1 7 1 7 6 4 2 AOE 9 | . . . . . 7 . . 2 Classes Destroyed 13 | 1 3 1 3 1 2 1 1 . Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 8 | . 1 . 4 . 3 . . . Recycler 2 | . . . . . 1 1 . . Operator 1 | . 1 . . . . . . . Swarmer 14 | . . 3 2 . 7 . . 2 Grunt 28 | . 5 . 9 1 4 6 3 . Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . 1 . . . 2 Sentry 13 | . . . 3 2 5 1 1 1 Programmer 3 | . . . . . . 3 . . Samaritan 1 | . . . . . . . 1 . Best Kill Streak 7 | 3 3 3 7 2 4 5 3 5 Combat Bots Only 5 | . 3 3 5 2 4 5 3 5 Max Kills in Single Turn 4 | 1 1 2 2 1 4 1 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 4 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 484 | . 20 8 73 14 44 86 51 188 Missed 126 | . 3 2 19 5 10 31 12 44 Damage Taken 5627 | . 186 49 623 131 502 648 599 2889 Core 993 | . 44 . 115 27 86 74 52 595 Absorbed by Shields 36 | . . . . . . 36 . . Core Remaining (%) 82 | 100 . 82 . 64 84 . . . Volleys Fired 153 | 5 20 3 36 7 27 32 14 9 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 218 | 90 83 123 135 135 204 208 211 218 Shots Fired 337 | 10 38 6 71 14 61 78 36 23 Gun 140 | 10 20 3 35 7 27 19 14 5 Cannon 193 | . 18 3 36 7 32 59 22 16 Launcher 4 | . . . . . 2 . . 2 Special . | . . . . . . . . . Kinetic 20 | . 20 . . . . . . . Thermal 313 | 10 18 6 71 14 59 78 36 21 Explosive 4 | . . . . . 2 . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 5 13 6 24 5 23 25 6 20 Robot Miss Streak 2 | 1 2 1 2 1 1 2 2 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 240 | 6 26 3 50 9 45 56 27 18 Core Hits 100 | 3 7 3 20 5 25 16 9 12 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 1 2 . 3 2 2 . Burn 9 | . . 1 2 . 3 1 2 . Meltdown 1 | . . . . . . 1 . . Melee Attacks 9 | . . . 3 . 1 5 . . Impact . | . . . . . . . . . Slashing 9 | . . . 3 . 1 5 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6199 | 85 432 82 1170 220 1287 1500 728 695 Guns 2266 | 85 191 55 605 125 488 339 283 95 Cannons 3306 | . 241 25 556 95 497 1143 445 304 Explosions 598 | . . . . . 302 . . 296 Melee . | . . . . . . . . . Ramming 29 | . . 2 9 . . 18 . . Kinetic 191 | . 191 . . . . . . . Thermal 5381 | 85 241 80 1161 220 985 1482 728 399 Explosive 598 | . . . . . 302 . . 296 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . 14 14 5 Message Errors 11 | . . . . . . 3 6 2 Matter Fused 5 | . . . . . . 4 . 1 Heat Flow Errors 4 | . . . . . . 1 2 1 Energy Discharges 4 | . . . . . . 2 2 . Data Loss (minor) 5 | . . . . . . 2 2 1 Data Loss (major) 3 | . . . . . . 1 2 . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . . 20 . 8 38 32 . Projectiles 98 | . . . 20 . 8 38 32 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 144 | . . . 1 . 26 5 . 112 Shots 3 | . . . . . 1 . . 2 Rammed 7 | . 1 1 2 . 1 2 . . Targets Rammed 7 | . 1 1 2 . 1 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 865 | 94 276 117 327 33 421 270 323 865 Average Temperature 115 | 55 95 58 96 13 121 89 133 315 Received Heat Transfer 2009 | . 102 . 288 39 171 206 375 828 Effects 20 | . . . . . 2 . 5 13 Shutdowns 3 | . . . . . 1 . . 2 Interference 7 | . . . . . . . 5 2 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 33 | 2 1 1 6 . 3 12 6 2 Heat Transferred 9288 | 223 518 222 2146 370 1887 2146 1184 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 382 | 15 207 71 357 196 382 177 . . Initial 108 | . 9 37 27 91 . 108 . . Average 115 | 5 57 38 150 111 258 73 . . Maximum Alert Level 1 | . 1 . 1 . 1 . . . Low Security (%) 79 | 100 95 100 61 100 25 100 . . Level 1 20 | . 4 . 38 . 74 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 1 6 . . 5 . 1 Investigation 5 | . 1 1 2 . . 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 6 | . 1 . 4 . . 1 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 6 | . 1 . 4 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 10 3 30 4 23 16 7 19 Peak Tracking Total 10 | . 2 3 9 2 5 4 3 10 Tactical Retreats 9 | . 2 . 4 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 25 | . 5 1 6 . 6 6 1 . Terminals 15 | . 4 . 5 . 4 2 . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . . 1 . 2 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 73 | . 17 1 15 . 20 19 1 . Successful 33 | . 7 1 8 . 9 7 1 . Failed 40 | . 10 . 7 . 11 12 . . Catastrophic 5 | . 2 . . . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 19 | . 4 . 1 . 11 3 . . Terminals 48 | . 15 . 12 . 13 8 . . Fabricators 7 | . . . . . . 7 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 12 | . . . 3 . 7 2 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 22 | . 7 1 7 . 4 2 1 . Part Schematic 2 | . . . 1 . 1 . . . Robot Analysis 4 | . 3 . . . 1 . . . Prototype ID Bank 5 | . 1 . 3 . 1 . . . Open Door 2 | . . 1 . . . . 1 . Level Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . . 1 . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . Network Status 1 | . . . . . . 1 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 1 . 5 . . . Insert Component 4 | . . . 1 . 3 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 22 | . 5 . 6 . 5 6 . . Full Trace Events 3 | . 1 . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 102 | . . . . . . 102 . . Total Part Build Rating 8 | . . . . . . 8 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 4 | . 3 . . . 1 . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 6430 | 128 523 792 869 524 926 1352 996 320 Spaces Moved 3322 | 55 269 477 479 376 409 517 569 171 Core 4 | 4 . . . . . . . . Treads 1238 | 51 269 477 184 . 197 60 . . Legs . | . . . . . . . . . Wheels 2080 | . . . 295 376 212 457 569 171 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 135 160 160 130 Average Speed 164 | 153 160 160 133 127 178 222 160 158 Slowest Speed 240 | 160 160 160 240 135 240 240 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 52 98 56 86 40 18 75 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 1 . . 1 . Spaces Dug 10 | . . . 3 . 1 6 . . Terrain Destroyed 77 | . . 1 6 . 19 9 5 37 Melee 9 | . . . 3 . 1 5 . . Projectile 18 | . . 1 3 . . 4 5 5 AOE 50 | . . . . . 18 . . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 3976 | 85 329 501 636 405 551 647 624 198 Wait 216 | 13 14 7 58 15 67 16 24 2 Move 3314 | 54 268 476 478 375 408 516 568 171 Hop . | . . . . . . . . . Pick Up 69 | 6 11 3 13 1 10 23 2 . Fast Attach 26 | 7 2 1 4 1 4 5 1 1 Attach 20 | . . . 2 . 3 4 1 10 Detach 5 | . 1 . . . 1 2 1 . Swap 85 | . 2 5 19 4 19 22 9 5 Drop 72 | . 10 5 21 2 10 20 4 . Fire 153 | 5 20 3 36 7 27 32 14 9 Melee 9 | . . . 3 . 1 5 . . Ram 2 | . . . 1 . . 1 . . Kick . | . . . . . . . . . Crush 5 | . 1 1 1 . 1 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 6) 652 | -10/Materials | Entered Mines 691 | -10/Mines | Discovered new exit (range 6) 881 | -10/Mines | Discovered new exit (range 11) 946 | -10/Mines | Learned location of Recycling (-7) 981 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 985 | -10/Mines | Found Prototype Device 1018 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1092 | -10/Mines | Learned Materials trap positions 1096 | -10/Mines | Met a Derelict shopkeep closing up shop 1444 | -10/Mines | Entered Materials 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -9/Materials | Loaded intel: 13 trap records 1751 | -9/Materials | Identified Exp. Sensor Array 2117 | -9/Materials | Discovered new exit (range 15) 2263 | -9/Materials | Discovered new exit (range 14) 2311 | -9/Materials | Build established: Scavenger-Mutant 2313 | -9/Materials | Entered Mines 2386 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2386 | -9/Mines | Discovered new exit (range 5) 2629 | -9/Mines | Learned Materials stockpile data 2659 | -9/Mines | Discovered new exit (range 6) 2828 | -9/Mines | Learned location of Storage (-7) 2830 | -9/Mines | Discovered new exit (range 5) 2837 | -9/Mines | Entered Materials 2837 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3571 | -8/Materials | Build established: Tank 3631 | -8/Materials | Discovered new exit (range 15) 3763 | -8/Materials | Entered Factory 3763 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4589 | -7/Factory | Build established: Scavenger-Tank 4763 | -7/Factory | Fabricated Exp. Sensor Array? 5057 | -7/Factory | Discovered new exit (range 6) 5075 | -7/Factory | Identified exit to Factory 5115 | -7/Factory | Entered Lower Caves 5180 | -7/Lower Caves | Build established: Gunner 5492 | -7/Lower Caves | Build established: Tank 5504 | -7/Lower Caves | Learned Factory security intel 5613 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5771 | -7/Lower Caves | Encountered a Warlord checkpoint 5784 | -7/Lower Caves | Identified exit to Lower Caves 5910 | -7/Lower Caves | Spotted B-75 Beast 6111 | -7/Lower Caves | Entered another Lower Caves area 6199 | -7/Lower Caves | Discovered exit to Factory (range 7) 6233 | -7/Lower Caves | Learned Factory stockpile data 6342 | -7/Lower Caves | Spotted B-75 Beast 6369 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6409 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6421 | -7/Lower Caves | Core integrity fell below 50% 6428 | -7/Lower Caves | Core integrity fell below 20% 6431 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06421_ Overheating: Core damaged (-98). 06422_ The unstable cave ceiling collapses. 06422_ Arm. Huge Wheel destroyed. 06422_ Imp. Deuterium Engine destroyed. 06422_ Critical hit (Blast). 06424_ Overheating: Matter decay (-31). 06424_ Penetrated by Slug. 06424_ Imp. Medium Armor Plating destroyed. 06425_ Overheating: System interference. 06425_ Adv. Targeting Computer temporarily disabled. 06425_ The unstable cave ceiling collapses. 06426_ Overheating: System interference. 06426_ Field Laser temporarily disabled. 06426_ Field Laser destroyed. 06428_ KE Penetrator fries itself beyond repair. 06428_ Critical hit (Meltdown: +330). 06428_ Acquired Lrn. Missile Launcher. 06428_ Lrn. Missile Launcher destroyed. 06431_ Arm. Huge Wheel broken. 06431_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????# ????????????????????? | | ???????????????????### ????? ??????????????? | | ???????????????????? #???? ###????????????? | | ????????????????????# #??? ?????????????? | | ????????????????????# ??? ??????????????? | | ????????????????????# #?? #???????????????? | | ????????????????????# ### ????????????????? | | ?????????????# ????# ;;#?????????????????? | | ????????????## ??# #??????????????????? | | ????????????# ### % ###????????????????? | | ?????????????# #; ##???????????????? | | ???????????### #### "% ;#???????????????? | | ??????????## # ??????#### #???????????????? | | ?????????## # ### ## % #???????????????? | | ?????????# l%b ##???????????????? | | ????????? ""### #@!% #????????????????? | | ?????????? #""" % % ?????????? | | ??????????# # # BB ggig ???????? | | ??????????# # BB ##%%g ????????? | | ??????????# / #? ????????? | | ??????????# " ##? " #????????? | | ??????????# #gY"""" #; #?? %" #?????????? | | ?????????## ######## #####?? " #?????????? | | ?????????# #?????# ##?????????? | | ????????## ## ####???## ######??????? | | ???????## #?????## ####### ###????? | | ??????## # # #???### ##?????# #####? | | ??##### # ##???# #???????# #? | | ??# # #???# #??????## "" #? | | ??# # # #??## #???##### """" #? | | ??## # # #### #??## "" #? | | ???## # # # ## #??# "" #? | | ????# ## ##### """" #? | | ???## # ###### # """" #? | | ?### ### ## ##???# # """" #? | | ?# ## #?# ## ##### # ## | | ?# #### ##?# # # | | ?## ##??## #??# ## ##### | | ??###?????# #??# ######### #??# | | ??????????# #??# ##???????# #??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionNullTerrabomb Manual? 0 Play Time 01:13:45 Cumulative 45.9 hours Start 2025.04.12 @ 17:25:42 End 2025.04.12 @ 20:31:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2dc496a-46a8-42a5-a858-fad79bbb2377