Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.10 @ 21:58:00 Player: Gokudera ElPsyCongroo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (5402) 5402 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 10153 Bonus ------- High Alert Combat Kills 343 Follower Combat Kills 68 Entered Garrisons 200 Friendly Fire -130 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 22% Temperature Cool (45) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Mace Great Maul Great Axe > --- INVENTORY (15) --- Light Ion Engine Light Deuterium Engine Advanced Heat Sink High-capacity Storage Unit Targeting Computer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Heavy EM Shotgun High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon Rocket Array Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Improved Medium Armor Plating System Shield > --- WEAPON ----------- Great Maul Great Maul Powered Hammer > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink High-capacity Storage Unit Target Analyzer Kinecellerator Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Heavy EM Shotgun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Rocket Array Maul Heavy Mace [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Melee Analysis Suite Device Actuator Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Flail Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 2 . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 328 | 14 34 9 74 9 26 68 85 9 Power 29 | 3 2 . 5 . . 5 13 1 Engine 26 | 3 2 . 5 . . 5 10 1 Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 73 | 6 5 1 8 1 6 19 22 5 Treads 43 | 2 2 . 8 1 6 16 7 1 Leg 15 | . . . . . . . 11 4 Wheel 6 | 4 1 1 . . . . . . Hover 6 | . 2 . . . . 2 2 . Flight 3 | . . . . . . 1 2 . Utility 79 | 2 11 4 17 1 10 10 22 2 Device 21 | . 4 . 3 . 5 2 7 . Storage 13 | 2 2 2 1 . 1 2 3 . Processor 10 | . . . 3 1 2 . 4 . Hackware 2 | . . . . . 1 . 1 . Protection 33 | . 5 2 10 . 1 6 7 2 Artifact . | . . . . . . . . . Weapon 147 | 3 16 4 44 7 10 34 28 1 Energy Gun 18 | 1 6 . 2 1 1 6 1 . Energy Cannon 20 | . 6 . 9 . . 4 1 . Ballistic Gun 28 | 2 2 3 11 . 1 5 4 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 9 | . . 1 2 2 2 . 2 . Special Weapon 4 | . . . 1 1 1 1 . . Impact Weapon 49 | . 1 . 19 3 1 10 15 . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 14 | . . . . . 4 7 3 . Special Melee Weapon 2 | . 1 . . . . 1 . . Unidentified Prototypes 12 | . . . 2 . . 6 4 . Corrupted Parts 5 | . 1 . . . . 2 . 2 System Corruption 14 | . 1 . . . . 4 . 9 Parts Lost 27 | . . . 3 2 2 3 13 4 Power 3 | . . . . . . . 3 . Propulsion 12 | . . . 1 1 1 2 4 3 Utility 9 | . . . 1 1 1 1 5 . Weapon 3 | . . . 1 . . . 1 1 Highest Loss Streak 5 | . . . 1 2 1 2 5 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 99 98 98 98 Engine 9 | . 14 14 10 11 9 8 6 5 Treads 19 | . 13 14 30 33 26 26 6 2 Leg 5 | . . . . . . . 15 18 Wheel 2 | . 14 14 1 . . . . . Device 4 | . 2 . 1 . 8 9 7 . Storage 9 | . 14 14 11 11 9 9 7 7 Processor 12 | . . . 6 16 19 18 15 30 Hackware 2 | . . . . . 4 . 5 1 Protection 8 | . 10 13 13 5 4 7 5 5 Energy Cannon 2 | . 9 14 2 . . . . . Ballistic Gun 3 | . 14 10 5 . . 1 . . Impact Weapon 12 | . . . 14 21 9 7 20 16 Piercing Weapon 2 | . . . . . 7 7 1 . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 19 27 28 29 27 42 48 54 44 Greatest Support 69 | 20 20 10 69 69 66 66 62 52 Greatest Overweight (x) 6 | 1 2 2 2 . . 1 6 2 Average Overweight (x) . | . 1 2 . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 15 25 20 15 Average Capacity 12 | 6 9 10 10 10 14 15 15 15 Most Carried 16 | 8 10 10 10 10 15 16 15 15 Average Carried 12 | 5 9 9 9 9 12 14 14 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 Final Carried 15 | 8 10 10 10 10 15 15 15 15 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Matter Collected 4406 | 358 407 158 1095 91 352 814 968 163 Remotely 295 | . 183 . 112 . . . . . Salvage Created 6969 | 125 538 218 1466 50 508 1719 1920 425 Parts 271 | 7 42 14 73 3 9 54 61 8 Haulers Intercepted 16 | . 2 . 4 . 3 3 4 . Recyclers Shooed 3 | . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Combat Hostiles Destroyed 127 | . 10 9 23 6 9 26 35 9 Melee 50 | . . . 3 4 4 12 22 5 Guns 18 | . 3 1 10 . . 3 1 . Cannons 17 | . 5 5 3 . 1 1 2 . AOE 13 | . 2 3 1 2 3 1 1 . Classes Destroyed 15 | 2 5 . 4 1 . 2 1 . Worker 6 | 2 . 1 2 . 1 . . . Builder 1 | . . . 1 . . . . . Hauler 16 | . 2 . 4 . 3 3 4 . Recycler 13 | 1 1 . 4 . 1 3 3 . Mechanic 1 | . . . . . . 1 . . Operator 3 | . 2 . . . . . 1 . Watcher 10 | . 2 . 4 . . 2 2 . Swarmer 28 | . 6 6 6 2 . 3 4 1 Grunt 60 | . 4 3 9 . 7 12 20 5 Brawler 3 | . . . 1 . . 1 1 . Duelist 3 | . . . 1 . 1 1 . . Sentry 22 | . . . 7 . 1 8 4 2 Hunter 4 | . . . . . . 1 2 1 Programmer 4 | . . . . . . . 4 . Assembled 4 | . . . . 4 . . . . Best Kill Streak 7 | 2 6 4 4 3 7 5 5 3 Combat Bots Only 5 | . 5 3 3 3 5 4 4 3 Max Kills in Single Turn 3 | 1 2 3 2 2 3 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 1 2 2 1 1 . Melee 1 | . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Damage Taken 8326 | . 283 164 1455 269 689 1197 3400 869 Core 1291 | . 56 18 125 29 155 201 511 196 Absorbed by Shields 262 | . . . . . 88 . 174 . Redirected to Shielding 20 | . 7 . 13 . . . . . Regen/Repaired (Parts) 811 | . 28 . 174 . 222 264 123 . Core Remaining (%) 66 | 100 . 70 . 61 . 35 . . Volleys Fired 158 | 4 32 13 60 3 8 24 14 . Largest 2 | 2 2 2 2 1 2 2 2 . Hottest 123 | 70 79 79 91 100 123 106 93 . Shots Fired 291 | 8 63 24 113 4 11 46 22 . Gun 206 | 8 46 11 85 1 4 43 8 . Cannon 66 | . 17 11 22 . . 3 13 . Launcher 14 | . . 2 5 2 4 . 1 . Special 5 | . . . 1 1 3 . . . Kinetic 173 | 6 31 11 82 . 4 22 17 . Thermal 40 | 2 15 . 15 1 3 . 4 . Explosive 14 | . . 2 5 2 4 . 1 . Electromagnetic 64 | . 17 11 11 1 . 24 . . Robot Hit Streak 15 | 4 15 5 10 1 12 11 9 . Robot Miss Streak 4 | 1 2 1 4 2 . 3 4 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 441 | 6 38 14 107 10 26 105 111 24 Core Hits 168 | 4 20 9 38 6 16 33 38 4 Critical Kills 9 | . . . 3 . . 2 3 1 Critical Parts Destroyed 35 | . . . 3 . 3 9 16 4 Critical Strikes 52 | 1 1 . 6 . 3 13 21 7 Burn 2 | 1 1 . . . . . . . Smash 45 | . . . 6 . 3 12 19 5 Sever 2 | . . . . . . . . 2 Impale 3 | . . . . . . 1 2 . Melee Attacks 344 | . . . 54 12 19 92 138 29 Impact 267 | . . . 54 12 16 60 106 19 Slashing 10 | . . . . . . . . 10 Piercing 61 | . . . . . 3 26 32 . Sneak Attacks 32 | . . . 10 . 4 7 10 1 Combat Hostiles 2 | . . . 1 . . . . 1 Follow-up Attacks 50 | . . . 5 . 1 14 25 5 Damage Inflicted 15933 | 75 749 483 3235 583 1420 3137 5132 1119 Guns 2161 | 75 359 62 907 . 55 620 83 . Cannons 1117 | . 336 205 374 . . 25 177 . Explosions 1448 | . 54 216 117 203 523 110 225 . Melee 11135 | . . . 1837 380 770 2382 4647 1119 Ramming . | . . . . . . . . . Kinetic 1681 | 50 223 62 857 . 55 255 179 . Thermal 715 | 25 190 . 237 . 72 110 81 . Explosive 1284 | . . 216 117 203 523 . 225 . Electromagnetic 1118 | . 336 205 187 . . 390 . . Impact 9440 | . . . 1837 380 745 1773 3917 788 Slashing 331 | . . . . . . . . 331 Piercing 1364 | . . . . . 25 609 730 . Highest Corruption 22 | . 1 1 6 6 . 4 13 22 Average Corruption 3 | . 1 1 3 6 . 3 3 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 150 | . 4 7 35 9 . 32 46 17 Message Errors 33 | . 2 2 5 2 . 6 12 4 Matter Fused 39 | . . . 11 1 . 10 12 5 Heat Flow Errors 26 | . 1 1 4 3 . 5 8 4 Energy Discharges 18 | . . 2 6 1 . 3 5 1 Parts Rejected 3 | . . . 1 . . 1 1 . Parts Fused 2 | . . . 1 . . 1 . . Data Loss (minor) 17 | . . 2 3 . . 3 6 3 Data Loss (major) 5 | . . . 2 1 . 2 . . Misfires 1 | . . . . 1 . . . . Alerts 4 | . . . 2 . . . 2 . Weapon Failures 2 | . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 3042 | . 33 51 480 54 247 528 1366 283 Projectiles 51 | . 33 . 6 . . . 12 . Explosions 98 | . . 51 . 47 . . . . Melee 2893 | . . . 474 7 247 528 1354 283 Knockbacks 33 | . . . 5 . 4 6 16 2 Impact 31 | . . . 5 . 3 6 15 2 Kinetic 1 | . . . . . . . 1 . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 76 | . . 6 46 . . 24 . . Shots 4 | . . 1 2 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 274 | 9 198 168 251 269 16 269 274 212 Average Temperature 74 | 6 59 53 85 82 8 77 90 79 Received Heat Transfer 2571 | . 96 60 579 9 271 378 821 357 Effects 4 | . . . 1 . . 3 . . Energy Bleed 1 | . . . 1 . . . . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 59 | . 1 . 18 . 6 14 16 4 Impact Corruptions 108 | . . . 22 1 8 20 47 10 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 2 . . . . 1 . . Heat Transferred 1571 | 148 531 . 444 . 150 150 148 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Peak Influence 598 | 15 301 159 540 273 240 487 597 598 Initial 368 | . 9 14 13 210 27 . 182 368 Average 263 | 6 116 83 229 203 92 301 423 457 Maximum Alert Level 2 | . 1 . 2 1 1 2 2 2 Low Security (%) 44 | 100 85 100 58 33 82 24 5 . Level 1 25 | . 14 . 15 66 17 40 32 27 Level 2 30 | . . . 25 . . 35 62 72 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . . 5 . . 6 10 . Investigation 9 | . . . 4 . . 2 3 . Extermination 4 | . . . . . . . 4 . Reinforcement 5 | . . . 1 . . 1 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Distress Signals 5 | . 1 . 2 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | . 18 12 43 8 11 38 52 12 Peak Tracking Total 6 | . 6 3 5 3 5 5 6 4 Tactical Retreats 19 | . 1 2 7 . . 3 4 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Traps Triggered 10 | . . . 4 . . 3 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Machines Disabled 8 | . . . . . . 6 1 1 Max in Single Turn 2 | . . . . . . 2 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Machines Accessed 45 | . 7 1 12 . 4 6 15 . Terminals 30 | . 6 1 8 . 3 4 8 . Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . 1 . 1 . 1 2 1 . Recycling Units 5 | . . . 2 . . . 3 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 154 | . 27 5 47 . 19 18 38 . Successful 86 | . 17 2 25 . 12 15 15 . Failed 68 | . 10 3 22 . 7 3 23 . Catastrophic 8 | . 2 . 1 . . . 5 . Database Lockouts . | . . . . . . . . . Manual 55 | . 9 4 15 . 9 4 14 . Terminals 110 | . 25 5 34 . 12 10 24 . Fabricators 1 | . . . . . . . 1 . Repair Stations 28 | . 2 . 8 . 7 8 3 . Recycling Units 8 | . . . 3 . . . 5 . Scanalyzers 5 | . . . 2 . . . 3 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 41 | . 12 1 10 . 5 5 8 . Record 11 | . 3 . 4 . 1 . 3 . Part Schematic 1 | . . . . . . . 1 . Robot Analysis 4 | . 2 . 1 . 1 . . . Prototype ID Bank 3 | . 1 . 1 . . 1 . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 4 | . 1 . 2 . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 3 | . . . 1 . 1 . 1 . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 3 | . 1 . . . . 1 1 . Reprogram Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 23 | . 2 . 6 . 5 8 2 . Scan Component 12 | . 1 . 3 . 3 4 1 . Repair 11 | . 1 . 3 . 2 4 1 . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 2 | . . . 2 . . . . . Scanalyzer 3 | . . . 2 . . . 1 . Insert Component 2 | . . . 1 . . . 1 . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 15 | . 3 1 5 . 2 2 2 . Terminals 13 | . 3 1 4 . 2 2 1 . Botnet 13 | . 3 1 4 . 2 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . Tunnel 2 | . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 2 . . . . . 1 . Used 3 | . 2 . . . . . 1 . Hacking Detections 41 | . 7 1 11 . 4 5 13 . Full Trace Events 6 | . . . 3 . . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 11 | . 1 . 3 . 2 4 1 . Time 368 | . 26 . 90 . 64 166 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . 7 17 . . . . . Total Damage 261 | . . 83 178 . . . . . Kills 2 | . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Robot Analysis Total 4 | . 2 . 1 . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Turns Passed 10820 | 153 1025 877 2246 401 996 1765 2830 527 Spaces Moved 5471 | 116 627 674 959 214 496 733 1417 235 Core 2 | 2 . . . . . . . . Treads 2679 | 2 86 . 895 214 496 733 240 13 Legs 1397 | . . . . . . . 1175 222 Wheels 1391 | 112 541 674 64 . . . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 110 110 160 160 155 126 126 Average Speed 146 | 92 125 110 157 160 160 158 151 175 Slowest Speed 440 | 160 240 110 240 160 160 240 440 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 75 99 67 37 23 74 36 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 . . . 1 . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 2 | . . . . 1 . . 1 . Terrain Destroyed 156 | . 3 23 60 21 23 4 22 . Melee . | . . . . . . . . . Projectile 3 | . . . . 1 . . 2 . AOE 153 | . 3 23 60 20 23 4 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Gar Total 7562 | 151 799 785 1503 247 652 1204 1913 308 Wait 1038 | . 61 82 303 2 89 236 227 38 Move 5463 | 115 626 673 958 213 495 732 1416 235 Hop . | . . . . . . . . . Pick Up 107 | 11 17 1 19 5 11 20 22 1 Fast Attach 114 | 7 9 5 18 . 7 26 39 3 Attach 36 | 2 1 1 6 2 4 4 13 3 Detach 21 | 2 1 . 5 . 2 4 6 1 Swap 178 | 5 24 3 50 7 15 38 33 3 Drop 190 | 5 28 7 36 3 5 49 55 2 Fire 158 | 4 32 13 60 3 8 24 14 . Melee 255 | . . . 48 12 16 71 88 20 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 154 | -11/Junkyard | Entered Materials 322 | -10/Materials | Build established: Mutant 747 | -10/Materials | Identified exit to Mines 1002 | -10/Materials | Repaired Med. Laser 1012 | -10/Materials | Discovered new exit (range 3) 1157 | -10/Materials | Discovered new exit (range 12) 1179 | -10/Materials | Entered Mines 1184 | -10/Mines | Discovered new exit (range 12) 1194 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1349 | -10/Mines | Learned Materials stockpile data 1356 | -10/Mines | Discovered new exit (range 6) 1409 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1831 | -10/Mines | Discovered new exit (range 11) 1927 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2056 | -10/Mines | Entered Materials 2056 | -9/Materials | Accompanied by 3 allies 2056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2254 | -9/Materials | Identified exit to Mines 2347 | -9/Materials | Build established: Scavenger-Mutant 2702 | -9/Materials | Discovered new exit (range 8) 3026 | -9/Materials | Build established: Mutant 3184 | -9/Materials | Repaired Lgt. Armor Plating 3218 | -9/Materials | Repaired Imp. Treads 3251 | -9/Materials | Repaired Imp. Treads 3437 | -9/Materials | Discovered new exit (range 13) 4302 | -9/Materials | Entered Mines 4357 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4385 | -9/Mines | Assembled infested the area 4597 | -9/Mines | Discovered new exit (range 11) 4626 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4703 | -9/Mines | Entered Materials 4703 | -8/Materials | Evolved 2 slots: Utility x2 4784 | -8/Materials | Repaired Imp. Treads 4818 | -8/Materials | Repaired Imp. Treads 5177 | -8/Materials | Discovered new exit (range 5) 5246 | -8/Materials | Identified exit to Storage 5699 | -8/Materials | Entered Storage 6113 | -8/Storage | Garrison activated, responded to threat 6121 | -8/Storage | Core integrity fell below 50% 6340 | -8/Storage | Repaired Hvy. Ion Engine 6374 | -8/Storage | Repaired Med. Armor Plating 6463 | -8/Storage | Discovered new exit (range 15) 6850 | -8/Storage | Repaired Med. Armor Plating 6903 | -8/Storage | Repaired Hvy. Ion Engine 7464 | -8/Storage | Entered Factory 7464 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8062 | -7/Factory | Found Prototype Launcher 8062 | -7/Factory | Identified Rocket Array 8611 | -7/Factory | Core integrity fell below 50% 8705 | -7/Factory | Repaired Imp. Titanium Leg 9955 | -7/Factory | Discovered new exit (range 14) 10078 | -7/Factory | System corruption reached 10% 10112 | -7/Factory | Lost 5 parts (2p1n2u) 10293 | -7/Factory | Identified exit to Garrison 10294 | -7/Factory | Entered Garrison 10444 | -7/Garrison | Core integrity fell below 20% 10495 | -7/Garrison | Build established: Scavenger-Mutant 10592 | -7/Garrison | Triggered checkpoint 10636 | -7/Garrison | Triggered checkpoint 10686 | -7/Garrison | Garrison Relay disabled 10821 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10662_ G-47 Trooper misfires. 10664_ Destroyed Lgt. Nuclear Core. 10664_ G-47 Trooper system corrupted by crushing effect. 10665_ G-47 Trooper system terminally corrupted. 10665_ Aluminum Leg fried. 10667_ Acquired 40 matter. 10668_ BZ9HIS9IJR G>NU C>CNO2DEL90YMQXJQSRYF4 10683_ System corrupted: Component data lost. 10686_ Garrison Relay disabled. 10686_ Relay Coupler [Grunt] tumbles out of relay unit. 10686_ Relay Coupler [Duelist] tumbles out of relay unit. 10717_ YHK5LLR6YB3ICXA V T>FOOM 10733_ System corrupted: Heat flow error (+136). 10758_ System corrupted: Component data lost. 10777_ System corrupted: Energy discharge (-72). 10794_ System corrupted: Heat flow error (+153). 10813_ System corrupted: Heat flow error (+234). 10819_ S-27 Virus suffers critical hit (Smash). 10819_ S-27 Virus destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####????""???????????????? | | ???????????????????????? ??? ?????????????? | | ???????????????????????? ??? ??? ??????????? | | ???????????????????????? ^??? ?? ?????????? | | ????????????????????????# ??? #? #?????????? | | ????????????????????????# #?? ## #?????????? | | ????????????????????????" ? "?????????? | | ????????????????????????" ? ???????????? | | ????????????????????????" ? ????????????? | | ????????????????????????" ? ?????????????? | | ????????????????????????# #? #??? #?????????? | | ??????????????########### ## ## #####?????? | | ????????????? ????? | | ????????????????? ????? | | ????????????????????????# #?????????? | | ????????????????????????## ## ####???????????? | | ?????????????????????????# #? #??????????????? | | ?????????????????????????# #??####??????????????? | | ?????????????????????????# %#????????????????????? | | ?????????????????????????#[ #????????????????????? | | ?????????????????????????#%*#????????????????????? | | ?????????????????????????#!s#????????????????????? | | ????######################% #????????????????????? | | ????# @* #????????????????????? | | ????# #????????????????????? | | ????# ######################????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# ###???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# ###???????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ###?# #?????????????????????????????????????????? | | % #?# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 16 Energy Capacity 480 Matter Stores 330 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: TH 10 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 11 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flail | -9/Materials | Scanalyzed Hvy. Pick | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Just Browsing Quantum Hacking Troublemaker Challenges ------------ None Game ------ Seed BarrageAutogunCanceller Manual? 0 Play Time 04:15:21 Cumulative 19.3 hours Start 2023.06.10 @ 04:26:11 End 2023.06.10 @ 21:58:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7910330-4c7c-4108-bf23-5c70327b6014