Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 16:17:02 Player: SpaceExplorer337 Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (2310) 2310 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5620 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Assault Cannon Gauss Cannon > --- INVENTORY (10) --- Power Amplifier Improved Cooling System Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Corruption Screen Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Improved Reaction Control System Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Corruption Screen Medium Laser Assault Cannon Gauss Cannon Power Sword [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Hardlight Generator Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Katana Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 2 1 2 Weapon . | . . . . . . Parts Attached 63 | 7 . 15 19 14 8 Power 12 | 1 . 3 1 5 2 Engine 6 | 1 . 3 . . 2 Core 6 | . . . 1 5 . Reactor . | . . . . . . Propulsion 13 | 2 . 5 3 3 . Treads . | . . . . . . Leg 13 | 2 . 5 3 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 . 1 9 4 4 Device 13 | 1 . 1 6 3 2 Storage 2 | 1 . . 1 . . Processor 3 | . . . 2 . 1 Hackware 2 | . . . . 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 . 6 6 2 2 Energy Gun 8 | 1 . 3 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 2 | . . . 1 . 1 Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 1 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 32 | . . 2 11 6 13 Power 7 | . . 1 1 2 3 Propulsion 10 | . . 1 3 3 3 Utility 9 | . . . 3 1 5 Weapon 6 | . . . 4 . 2 Highest Loss Streak 12 | . . 2 5 3 12 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 7 7 9 9 Power 1 | 1 2 1 1 1 . Propulsion . | . . . . . . Utility 3 | . . 1 1 3 5 Weapon 3 | 1 2 4 3 3 3 Tool/Special . | . . . . . . Unused Backups 20 | . 1 7 4 3 5 Power 4 | . 1 1 1 1 . Propulsion 1 | . . 1 . . . Utility 8 | . . . 1 2 5 Weapon 7 | . . 5 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 99 94 96 89 Engine 4 | . 14 11 2 . 5 Core 7 | . . . 6 14 6 Leg 23 | . 28 32 26 22 18 Device 22 | . 14 22 24 27 19 Storage 8 | . 14 11 9 7 6 Processor 7 | . . . 8 7 12 Hackware 4 | . . . . 2 12 Energy Gun 6 | . 14 18 6 5 . Ballistic Gun 1 | . 14 1 . . . Slashing Weapon 5 | . . . 6 6 5 Peak Build Rating 51 | 9 9 15 29 39 51 Average Rating 31 | 5 9 13 24 34 47 On Entrance 16 | . 9 9 15 28 38 Naked Turns . | . . . . . . Heaviest Build 38 | 15 15 20 29 37 38 Greatest Support 37 | 20 20 33 37 37 35 Greatest Overweight (x) 10 | . . . . 8 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 Most Carried 10 | 5 8 8 8 10 10 Average Carried 8 | 3 6 7 7 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 9 | 4 8 8 7 9 6 Class Distribution -------------------- 44% | Scavenger-Mutant 32% | Scavenger-Gladiator 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1016 | 288 54 239 138 232 65 Remotely . | . . . . . . Salvage Created 2567 | 126 104 838 528 523 448 Parts 157 | 10 2 51 29 26 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | 1 1 3 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 2 15 12 9 9 Melee 25 | . . . 9 9 7 Guns 16 | . 2 12 2 . . Cannons 2 | . . . . . 2 AOE 3 | . . 3 . . . Classes Destroyed 12 | 2 2 3 2 1 2 Worker 2 | . . 1 1 . . Tunneler 2 | 2 . . . . . Recycler 3 | 1 . 1 . 1 . Operator 2 | . . . 1 1 . Watcher 2 | . 1 . 1 . . Swarmer 4 | . . . 3 1 . Grunt 22 | . 2 9 8 3 . Duelist 2 | . . 1 . 1 . Sentry 8 | . . 5 1 1 1 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Programmer 9 | . . . . 3 6 Best Kill Streak 8 | 2 2 8 4 3 2 Combat Bots Only 7 | . 2 7 3 3 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 445 | . 25 73 86 93 168 Missed 108 | . 7 20 23 21 37 Hits 337 | . 18 53 63 72 131 Melee 8 | . . 4 . 4 . Projectile 329 | . 18 49 63 68 131 Critical Strikes 12 | . . 3 2 2 5 Part Disruptions 2 | . . . . . 2 Damage Taken 4582 | . 241 850 863 661 1967 Core 1307 | . 28 171 136 121 851 Absorbed by Shields 272 | . . . . 248 24 Core Remaining (%) 80 | 100 88 57 75 82 . Volleys Fired 126 | 6 22 52 31 5 10 Largest 2 | 2 2 2 2 2 2 Hottest 121 | 70 70 112 121 100 77 Shots Fired 221 | 12 43 97 45 8 16 Gun 191 | 12 43 91 37 8 . Cannon 24 | . . . 8 . 16 Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 52 | 6 22 . 8 . 16 Thermal 163 | 6 21 91 37 8 . Explosive . | . . . . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 17 | 2 11 17 7 3 4 Robot Miss Streak 6 | 2 4 6 3 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 202 | 6 24 69 52 31 20 Core Hits 86 | 4 6 31 21 15 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | 1 2 3 2 4 3 Burn 7 | 1 2 3 1 . . Blast 1 | . . . . . 1 Sever 7 | . . . 1 4 2 Melee Attacks 94 | . . . 34 37 23 Impact . | . . . . . . Slashing 94 | . . . 34 37 23 Piercing . | . . . . . . Sneak Attacks 5 | . . . 2 3 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 4557 | 80 268 990 1272 1091 856 Guns 1608 | 80 268 884 351 25 . Cannons 264 | . . . 48 . 216 Explosions 106 | . . 106 . . . Melee 2579 | . . . 873 1066 640 Ramming . | . . . . . . Kinetic 453 | 44 145 . 48 . 216 Thermal 1419 | 36 123 884 351 25 . Explosive . | . . . . . . Electromagnetic 106 | . . 106 . . . Impact . | . . . . . . Slashing 2579 | . . . 873 1066 640 Piercing . | . . . . . . Highest Corruption 22 | . . 2 . . 22 Average Corruption 3 | . . 1 . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . 11 . . 17 Message Errors 3 | . . . . . 3 Matter Fused 6 | . . 3 . . 3 Heat Flow Errors 7 | . . 1 . . 6 Energy Discharges 4 | . . 1 . . 3 Data Loss (minor) 4 | . . 2 . . 2 Misfires 3 | . . 3 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 155 | . . . 68 30 57 Projectiles 33 | . . . . . 33 Explosions . | . . . . . . Melee 122 | . . . 68 30 24 Knockbacks 4 | . . . 1 . 3 Impact . | . . . . . . Kinetic 3 | . . . 1 . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 73 | . . 73 . . . Shots 4 | . . 4 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | 27 276 214 . 45 271 Average Temperature 90 | 14 124 85 . 24 93 Received Heat Transfer 1153 | . 132 315 495 118 93 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 10 | . 2 7 . 1 . Heat Transferred 4292 | 185 518 2516 999 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 66 100 100 100 Level 1 3 | . . 33 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 257 | 10 50 257 113 60 76 Initial 81 | . . . 81 9 12 Average 26 | 1 8 125 28 10 6 Influence Increases 1529 | 15 62 451 381 314 306 Destroy 0b10 Robot/C 940 | . 40 300 240 180 180 Destroy 0b10 Robot/NC 55 | 15 5 10 15 10 . Destroy Leader 224 | . 12 70 52 50 40 Successful Hack 105 | . 5 4 28 44 24 Disable Machine 105 | . . 15 30 30 30 Destroy Structure 10 | . . 7 1 . 2 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 75 | . . 30 15 . 30 Influence Decreases 1466 | 15 62 258 552 310 269 Entered New Map 139 | . . . 112 13 14 Time Decay 1099 | 15 62 238 370 249 165 Lost Part 228 | . . 20 70 48 90 Squads Dispatched 11 | . . 1 3 4 3 Investigation . | . . . . . . Extermination 5 | . . . . 2 3 Reinforcement 4 | . . 1 2 1 . Assault . | . . . . . . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 5 23 19 10 17 Peak Tracking Total 7 | . 3 6 3 3 7 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . 1 2 2 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 3 4 7 4 2 Terminals 18 | . 3 4 6 3 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 51 | . 7 9 16 13 6 Successful 26 | . 5 4 9 6 2 Failed 25 | . 2 5 7 7 4 Catastrophic 3 | . . . 1 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 7 9 14 9 6 Fabricators 4 | . . . . 4 . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 5 4 8 5 2 Record 13 | . 1 2 4 5 1 Robot Analysis 3 | . . 1 1 . 1 Locate Traps 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Assault Status 1 | . . 1 . . . Zone Layout 5 | . 3 . 2 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 19 | . 3 4 6 4 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3981 | 19 300 543 387 1307 1425 Sensors 3081 | . . . 349 1307 1425 Terrain 900 | 19 300 543 38 . . Robot Analysis Total 3 | . . 1 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5043 | 96 300 543 1295 1324 1485 Spaces Moved 2431 | 56 192 268 662 776 477 Core 24 | 9 . . . 3 12 Treads . | . . . . . . Legs 2407 | 47 192 268 662 773 465 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 108 120 120 122 124 141 Slowest Speed 550 | 120 120 120 125 450 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 32 34 40 21 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 6 1 . 1 Melee . | . . . . . . Projectile 2 | . . . 1 . 1 AOE 6 | . . 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4054 | 79 219 400 1045 1070 1241 Wait 1237 | . . 33 279 213 712 Move 2426 | 55 191 267 661 775 477 Hop . | . . . . . . Pick Up 61 | 11 5 14 13 11 7 Fast Attach 17 | . . 1 7 9 . Attach 31 | 7 . 6 7 4 7 Detach 2 | . . . . 2 . Swap 23 | . . 11 6 4 2 Drop 37 | . 1 16 7 10 3 Fire 126 | 6 22 52 31 5 10 Melee 94 | . . . 34 37 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Discovered new exit (range 12) 805 | -9/Materials | Destroyed 7 combat bots 885 | -9/Materials | Discovered new exit (range 16) 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Utility x2 961 | -8/Materials | Build established: Scavenger-Mutant 967 | -8/Materials | Garrison activated, responded to threat 1013 | -8/Materials | Lost 3 parts (1n1u1w) 1328 | -8/Materials | Lost 5 parts (1p1n1u2w) 1687 | -8/Materials | Lost 3 parts (1n1u1w) 2021 | -8/Materials | Discovered new exit (range 11) 2119 | -8/Materials | Identified exit to Factory 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2387 | -7/Factory | Garrison activated, responded to threat 2868 | -7/Factory | Allied Derelicts emerged from ambush trap array 3108 | -7/Factory | Build established: Mutant 3230 | -7/Factory | Lost 3 parts (1p2n) 3329 | -7/Factory | Allied Derelicts emerged from ambush trap array 3528 | -7/Factory | Discovered new exit (range 15) 3558 | -7/Factory | Identified exit to Factory 3559 | -7/Factory | Entered another Factory area 3559 | -6/Factory | Evolved 2 slots: Utility x2 3619 | -6/Factory | Build established: Scavenger-Gladiator 4929 | -6/Factory | Cargo convoy interrupted 4998 | -6/Factory | Core integrity fell below 50% 4998 | -6/Factory | System corruption reached 10% 5012 | -6/Factory | Core integrity fell below 20% 5044 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 05013_ P-60 Hacker destroyed. 05021_ Slug penetrates P-60 Hacker. 05028_ Megafabricator disabled. 05029_ Penetrated by Slug. 05030_ P-60 Hacker knocked back. 05032_ System corrupted: Matter fused (-9). 05032_ Penetrated by Slug. 05032_ Imp. Deuterium Engine destroyed. 05033_ Slug penetrates Wall. 05035_ Penetrated by Slug. 05036_ Destroyed Shock Rifle. 05036_ P-60 Hacker knocked back. 05038_ Penetrated by Slug. 05039_ Slug penetrates Wall. 05040_ U-05 Engineer builds a Wall. 05041_ Penetrated by Slug. 05042_ Slug penetrates Megafabricator. 05042_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 05044_ Penetrated by Slug. 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"""""" #??####+#### | | ????????????# ##+######=!* """""" #??# | | ????????????#????#[%=! ##![ """""" #??# | | ?????????????????#[[* ##= """""" #??# """ """ | | ?????????????????# ## #??# """ """ | | ?????????????????# ## #??# """ """ | | ?????????????????# ###############??# [ | | ?????????????????# #????????????????######### | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????#! #????????????????????????? | | ?????????# ??????# #????????????????????????? | | ?????????? ????# #????????????????????????? | | ?????????# """??# #????????????????????????? | | ?????????# Y" ##/#####????????????????????????? | | ?????????# """ #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????############????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed RegenerativeNavigationPower Manual? 0 Play Time 00:58:56 Cumulative 21.0 hours Start 2025.07.28 @ 15:18:01 End 2025.07.28 @ 16:17:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54afec22-4672-470e-bed9-8257b8f94eb6