Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 15:05:32 Player: Barbarossa Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (4554) 4554 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 8937 Bonus ------- High Alert Combat Kills 348 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 62/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Heavy Particle Gun Gatling Laser Improved Spread Laser Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Heavy Armor Plating System Shield System Shield System Shield > --- WEAPON ----------- Heavy Laser Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Cooling System High-capacity Matter Pod High-capacity Matter Pod Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Reactive Plating System Restoration Module Recalibrator Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Autogun Coil Gun Plasma Cutter [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility System Shield Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . . 1 2 2 . Weapon 1 | . . . . . . 1 Parts Attached 120 | . 5 6 11 34 45 19 Power 13 | . . 1 1 3 5 3 Engine 8 | . . 1 1 2 4 . Core 5 | . . . . 1 1 3 Reactor . | . . . . . . . Propulsion 39 | . 2 3 3 12 14 5 Treads 35 | . 2 . 3 12 13 5 Leg . | . . . . . . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight 3 | . . 3 . . . . Utility 40 | . 2 2 3 14 16 3 Device 15 | . . . 1 6 6 2 Storage 8 | . 2 2 1 2 1 . Processor 3 | . . . . . 2 1 Hackware 4 | . . . 1 3 . . Protection 10 | . . . . 3 7 . Artifact . | . . . . . . . Weapon 28 | . 1 . 4 5 10 8 Energy Gun 14 | . 1 . 4 . 7 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | . . . . 5 1 5 Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 . 4 1 Parts Lost 49 | . . . 1 9 21 18 Power 7 | . . . 1 1 2 3 Propulsion 15 | . . . . 2 7 6 Utility 15 | . . . . 5 7 3 Weapon 12 | . . . . 1 5 6 Highest Loss Streak 10 | . . . 1 2 3 10 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 85 78 79 96 95 85 Engine 5 | . 14 14 10 6 4 2 Core 1 | . . . . 1 2 3 Treads 23 | . 26 14 30 26 22 19 Device 6 | . . . 3 4 7 12 Storage 8 | . 14 10 9 8 7 5 Processor 6 | . . . . . 11 18 Hackware 15 | . . . 1 26 14 5 Protection 4 | . . . . 3 8 . Energy Gun 10 | . 28 24 21 8 11 2 Ballistic Gun 5 | . . . . 10 2 9 Naked Turns . | . . . . . . . Heaviest Build 118 | 13 89 89 21 101 118 108 Greatest Support 84 | 20 40 40 60 84 72 80 Greatest Overweight (x) 31 | . 2 2 1 1 31 2 Average Overweight (x) . | . 1 . . . 1 . Largest Inventory Capacity 25 | . 25 25 10 25 25 25 Average Capacity 22 | . 23 17 9 22 25 24 Most Carried 25 | . 7 8 10 25 25 24 Average Carried 18 | . 5 5 7 16 23 20 Final Capacity 25 | 8 25 5 10 25 25 5 Final Carried 23 | 6 5 5 10 23 23 5 Class Distribution -------------------- 61% | Hacker-Mutant 18% | Mutant 9% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3516 | 200 43 7 370 1289 1154 453 Remotely . | . . . . . . . Salvage Created 5003 | . 94 45 414 1647 2270 533 Parts 260 | . 5 7 32 65 119 32 Haulers Intercepted 9 | . . . 2 3 4 . Recyclers Shooed 5 | . . . . 1 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 104 | . 2 3 11 25 47 16 Guns 100 | . 2 3 11 25 43 16 Cannons 2 | . . . . . 2 . Classes Destroyed 14 | . 1 1 3 3 6 . Worker 3 | . . . 1 . 2 . Hauler 9 | . . . 2 3 4 . Recycler 6 | . . . . 3 3 . Operator 1 | . . . . . 1 . Watcher 4 | . . . 1 2 1 . Swarmer 29 | . . 3 8 3 10 5 Grunt 41 | . 2 . 3 15 16 5 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 13 | . . . . 6 5 2 Specialist 5 | . . . . . 3 2 Hunter 3 | . . . . . 3 . Programmer 9 | . . . . . 7 2 Heavy 2 | . . . . . 2 . Best Kill Streak 7 | . 1 3 4 7 5 4 Combat Bots Only 5 | . 1 3 4 5 5 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 1028 | . 9 20 73 241 436 249 Missed 328 | . 2 7 18 67 150 84 Damage Taken 10331 | . 93 107 465 2483 4108 3075 Core 1870 | . 23 18 83 265 613 868 Absorbed by Shields . | . . . . . . . Ignored by Resistances 129 | . . . . . 129 . Regen/Repaired (Parts) 1219 | . . . . 658 . 561 Core Remaining (%) 65 | 100 . 83 79 51 12 . Volleys Fired 428 | . 8 6 37 154 173 50 Largest 3 | . 2 2 2 2 2 3 Hottest 155 | . 100 100 112 110 155 149 Shots Fired 825 | . 16 11 68 303 300 127 Gun 773 | . 16 11 68 303 275 100 Cannon 52 | . . . . . 25 27 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 416 | . . . . 242 82 92 Thermal 409 | . 16 11 68 61 218 35 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 7 8 8 14 25 12 Robot Miss Streak 7 | . 2 3 4 4 6 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . . 2 1 . 5 2 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 599 | . 11 4 33 211 243 97 Core Hits 384 | . 6 3 17 70 202 86 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 Critical Strikes 13 | . 1 . 2 3 5 2 Burn 10 | . 1 . 2 2 4 1 Destroy 3 | . . . . 1 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11971 | . 136 51 486 3366 5630 2302 Guns 11029 | . 136 51 486 3366 5217 1773 Cannons 930 | . . . . . 407 523 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 12 | . . . . . 6 6 Kinetic 5306 | . . . . 2576 1120 1610 Thermal 6653 | . 136 51 486 790 4504 686 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 6 4 1 Average Corruption 2 | . . . . 2 2 1 Corruption Purged 11 | . . . . 6 3 2 Corruption Blocked . | . . . . . . . Effects 22 | . . . . 10 11 1 Message Errors 5 | . . . . 4 1 . Matter Fused 4 | . . . . 2 2 . Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 2 | . . . . 2 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . 1 2 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . . . . . 2 10 Impact 1 | . . . . . 1 . Kinetic 10 | . . . . . 1 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 372 | . 225 195 298 372 249 205 Average Temperature 69 | . 97 91 93 74 47 38 Received Heat Transfer 2595 | . 57 . 51 1197 843 447 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 23 | . . . 5 4 14 . Heat Transferred 11284 | . 481 148 1258 1665 7056 676 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 766 | . 80 101 380 493 766 412 Initial 375 | . . 31 39 76 224 375 Average 230 | . 33 95 206 165 290 295 Maximum Alert Level 3 | . . . 1 2 3 2 Low Security (%) 50 | . 100 100 63 63 42 21 Level 1 35 | . . . 36 30 31 70 Level 2 9 | . . . . 5 17 7 Level 3 3 | . . . . . 9 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . . 1 1 12 5 Investigation 2 | . . . . . . 2 Extermination 7 | . . . . . 5 2 Reinforcement 10 | . . . 1 1 7 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 2 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 179 | . 5 6 17 46 72 33 Peak Tracking Total 10 | . 3 3 7 7 5 10 Tactical Retreats 9 | . 1 . 2 3 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 4 . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 3 | . . . . 1 . 2 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 28 | . 1 . 2 9 8 8 Terminals 21 | . 1 . 1 7 6 6 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 2 1 2 Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 125 | . 1 . 10 63 25 26 Successful 65 | . . . 8 35 8 14 Failed 60 | . 1 . 2 28 17 12 Catastrophic 14 | . . . . 6 4 4 Database Lockouts . | . . . . . . . Manual 51 | . 1 . 2 21 14 13 Terminals 74 | . 1 . 2 39 15 17 Fabricators . | . . . . . . . Repair Stations 38 | . . . . 24 5 9 Recycling Units 5 | . . . . . 5 . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . . . . 10 2 4 Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Terminal Index 2 | . . . . 2 . . Scanalyzer Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . . . . 2 Locate Traps 1 | . . . . 1 . . Recall Investigation 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 24 | . . . . 18 . 6 Scan Component 12 | . . . . 9 . 3 Repair 12 | . . . . 9 . 3 Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 7 | . . . 7 . . . Insert Component 3 | . . . 3 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . . . 1 7 4 4 Terminals 16 | . . . 1 7 4 4 Botnet 16 | . . . 1 7 4 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 1 . 2 6 5 7 Full Trace Events 2 | . . . . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 12 | . . . . 9 . 3 Time 438 | . . . . 348 . 90 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 8799 | . 321 82 616 3062 3449 1269 Spaces Moved 2849 | 1 100 54 281 847 1161 405 Core 12 | . . . . . 1 11 Treads 2731 | . 87 8 235 847 1160 394 Legs 14 | 1 13 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 92 | . . 46 46 . . . Fastest Speed 37 | 120 120 37 37 160 230 50 Average Speed 224 | 120 287 84 140 225 241 239 Slowest Speed 1600 | 120 320 320 160 240 1600 325 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 23 22 40 74 37 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4499 | . 119 80 435 1752 1513 600 Wait 923 | . 2 . 84 641 88 108 Move 2843 | . 99 53 280 846 1160 405 Hop . | . . . . . . . Pick Up 126 | . 2 6 14 60 30 14 Fast Attach 16 | . . 2 6 3 5 . Attach 60 | . 1 . 5 16 23 15 Detach 2 | . . 1 . . . 1 Swap 45 | . 4 4 . 15 18 4 Drop 54 | . 3 8 9 17 15 2 Fire 428 | . 8 6 37 154 173 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 395 | -10/Mines | Learned 8 Materials zone layouts 399 | -10/Mines | Discovered new exit (range 9) 403 | -10/Mines | Discovered new exit (range 6) 404 | -10/Mines | Entered Materials 404 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 405 | -9/Materials | Identified exit to Materials 405 | -9/Materials | Identified exit to Mines 946 | -9/Materials | Discovered exit to Materials (range 9) 1020 | -9/Materials | Entered another Materials area 1020 | -8/Materials | Evolved 2 slots: Utility x2 1312 | -8/Materials | Discovered new exit (range 16) 1345 | -8/Materials | Build established: Hacker-Mutant 1598 | -8/Materials | Identified exit to Factory 1909 | -8/Materials | Repaired Lgt. Ion Engine 1954 | -8/Materials | Repaired Med. Treads 2032 | -8/Materials | Repaired Med. Treads 2934 | -8/Materials | Repaired Adv. Treads 2980 | -8/Materials | Repaired Med. Treads 3027 | -8/Materials | Repaired Med. Treads 3067 | -8/Materials | Repaired Hrd. Medium Armor Plating 3113 | -8/Materials | Repaired System Restoration Module 3142 | -8/Materials | Repaired Huge Storage Unit 4082 | -8/Materials | Entered Factory 4082 | -7/Factory | Evolved 2 slots: Utility x2 4090 | -7/Factory | Identified exit to DSF 4856 | -7/Factory | Lost 3 parts (2n1u) 6000 | -7/Factory | Cargo convoy interrupted 6496 | -7/Factory | Lost 3 parts (1u2w) 6748 | -7/Factory | Core integrity fell below 50% 6797 | -7/Factory | Build established: Mutant 7291 | -7/Factory | Build established: Scavenger-Mutant 7447 | -7/Factory | Lost 3 parts (1n2u) 7476 | -7/Factory | Discovered new exit (range 16) 7494 | -7/Factory | Core integrity fell below 20% 7531 | -7/Factory | Entered another Factory area 7531 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7599 | -6/Factory | Repaired Arm. Treads 7627 | -6/Factory | Repaired Lgt. Treads 7655 | -6/Factory | Repaired Lgt. Treads 7782 | -6/Factory | Build established: Mutant 8106 | -6/Factory | Build established: Gunner 8139 | -6/Factory | Lost 3 parts (1p1n1w) 8785 | -6/Factory | Cargo convoy interrupted 8793 | -6/Factory | Core integrity fell below 50% 8797 | -6/Factory | Discovered new exit (range 12) 8798 | -6/Factory | Core integrity fell below 20% 8800 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08788_ Penetrated by Slug. 08788_ Arm. Treads destroyed. 08789_ M-28 Smith repairs H-66 Slayer. 08790_ Penetrated by Slug. 08790_ X-67 Chaingunner suffers critical hit (Burn). 08792_ Penetrated by Slug. 08793_ Imp. Heavy Laser destroyed. 08793_ Penetrated by Slug. 08794_ Dropped Huge Storage Unit. 08795_ Slug penetrates Wall. 08795_ System Shield destroyed. 08796_ Penetrated by Slug. 08796_ Slug penetrates Wall. 08796_ Acquired 57 matter. 08797_ Penetrated by Slug. 08797_ EXIT=FOUND 08799_ >> Machine Analyzer network decryption results: 08799_ Garrison Access x2 Map ----- +----------------------------------------------------+ | ?????????????# #### #?????# ###? | | ?????????????? ???????# ##### #? | | ???"""?"""????????????# #? | | ???"""?"""????????????# #? | | ???"""?"""????????????# = = #? | | ???????????????? ???# =%=[##### #? | | ???"""???????? ???# ####"#############? | | ???"""???????# ???# # *[% #????? | | ???"""???????# ???# # == #????? | | ???????""T""?# ???# # = #????? | | ???????"""""?# ???#%# "T" #????? | | ?????????????# ???#%# ! #????? | | ??????? ???# ###!/##############????? | | ??????? ??# #*!![ #?????????? | | ???????? ??# !!!*| #?????"""?? | | ???"""?""" =?# #!||* #????""R"?? | | ???"""?""" # #[!!! """"" #????""?"?? | | ???"""?"""? # i #!= """ #?????????? | | ???????????? A # *! = "" #?????????? | | ???????"""???# !;!!! #?????????? | | ??"?"??"""???# #=% """"" #?????"""?? | | ??"G"??"""???# # """"" #?????"""?? | | ??"""????????# % # """ #?????"""?? | | ?????????????# % # #?????????? | | ?????????????# # #?????????? | | ?????????????# @##############?????????? | | ?????????????# ;#?????????????????????? | | ?????????????# ##?????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ??????????????????????? | | ?????????????# ??????????????????????? | | ?????????????# H ??????????????????????? | | ?????????????# ??????????????????????? | | ?????????????# ??????????????????????? | | ?????????????####+##??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????"""?"""?????????????????????? | | ??????????????"""?"""?????????????????????? | | ??????????????"""?"""?????????????????????? | | ??????????????????????????????????????????? | | ??????????????"""?"""?????????????????????? | | ??????????????"""?"""?????????????????????? | | ??????????????"""?"""?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 30 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed GrapheneWardroneBoomstick Manual? 0 Play Time 00:53:49 Cumulative 111.9 hours Start 2024.04.19 @ 14:14:17 End 2024.04.19 @ 15:05:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1d656d1-258c-4f78-8791-02747eddbd7e