Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 11:28:52 Player: potator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1235) 1235 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 3634 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 81/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Salvage Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Hover Unit Structural Scanner Improved Terrain Scanner Weapon Cycler Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Hover Unit Structural Scanner Structural Scanner Heavy Assault Rifle Grenade Launcher Datajack Plasma Cutter [Rating: 22] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 6 7 16 . 1 2 Power 5 | 1 1 2 . 1 . Engine 5 | 1 1 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 3 . . . Treads 7 | 2 2 3 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 2 . . . Device 2 | . 1 1 . . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 3 9 . . 2 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 11 | 1 2 7 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 4 . . 8 Power 2 | . . 1 . . 1 Propulsion 3 | . . 1 . . 2 Utility 2 | . . 1 . . 1 Weapon 5 | . . 1 . . 4 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Backups 7 | 2 5 6 7 7 7 Power . | . . . . . . Propulsion 1 | . 1 1 1 1 1 Utility 1 | . . 1 2 1 2 Weapon 2 | . 2 1 2 2 1 Tool/Special . | . . . . . . Unused Backups 7 | . . 1 . 1 5 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . . . 1 3 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 96 100 100 97 Engine 11 | . 14 10 11 11 10 Treads 22 | . 28 21 22 22 19 Device 10 | . 10 9 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 9 11 11 11 Energy Gun 1 | . . 3 . . . Energy Cannon 7 | . . 6 11 11 10 Ballistic Gun 23 | . 27 22 22 22 22 Peak Build Rating 22 | 6 11 20 19 22 22 Average Rating 18 | 1 9 17 19 21 21 On Entrance 12 | . 6 11 19 19 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 12 15 23 23 26 26 Greatest Support 46 | 40 46 46 46 46 46 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 Most Carried 8 | 5 8 8 7 8 8 Average Carried 7 | 3 5 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 8 7 7 7 6 Class Distribution -------------------- 72% | Gunner 19% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1006 | 206 216 562 . 10 12 Remotely . | . . . . . . Salvage Created 1619 | . 319 1183 . . 117 Parts 122 | . 27 89 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . 1 13 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 9 29 . . 2 Guns 38 | . 9 27 . . 2 Cannons 2 | . . 2 . . . Classes Destroyed 8 | . 3 3 . . 2 Builder 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 6 | . 1 5 . . . Swarmer 17 | . 3 14 . . . Grunt 11 | . 6 5 . . . Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 10 | . . 10 . . . Best Kill Streak 6 | . 2 6 . . 2 Combat Bots Only 6 | . 2 6 . . 2 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 229 | . 38 137 . . 54 Missed 50 | . 7 33 . . 10 Hits 179 | . 31 104 . . 44 Melee 4 | . . . . . 4 Projectile 175 | . 31 104 . . 40 Critical Strikes 6 | . 1 4 . . 1 Damage Taken 2591 | . 332 1292 . . 967 Core 497 | . 82 176 . . 239 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 67 . . . . Volleys Fired 117 | . 37 66 . . 14 Largest 3 | . 2 3 . . 3 Hottest 120 | . 40 120 . . 114 Shots Fired 304 | . 74 192 . . 38 Gun 281 | . 74 180 . . 27 Cannon 20 | . . 12 . . 8 Launcher . | . . . . . . Special 3 | . . . . . 3 Kinetic 245 | . 74 144 . . 27 Thermal 59 | . . 48 . . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 8 23 . . 18 Robot Miss Streak 6 | . 6 5 . . 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 6 . . . Max Gunslinging Chain 2 | . 1 2 . . . Shots Hit Robots 195 | . 44 121 . . 30 Core Hits 83 | . 22 50 . . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2621 | . 363 1769 . . 489 Guns 2316 | . 363 1582 . . 371 Cannons 270 | . . 187 . . 83 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2041 | . 363 1307 . . 371 Thermal 580 | . . 462 . . 118 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . . . 5 Average Corruption 2 | . 1 . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . 11 . . . 1 Message Errors 3 | . 3 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 2 | . 2 . . . . Alerts 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | . 279 333 . . 109 Average Temperature 66 | . 53 79 . . 39 Received Heat Transfer 840 | . 156 423 . . 261 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1554 | . . 1295 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 52 | 100 100 26 100 . . Level 1 47 | . . 73 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 325 | . 65 325 76 . . Initial 76 | . . . 76 . . Average 140 | . 15 206 76 . . Influence Increases 1181 | . 276 838 . . 67 Destroy 0b10 Robot/C 820 | . 180 580 . . 60 Destroy 0b10 Robot/NC 45 | . 5 35 . . 5 Destroy Leader 202 | . 42 160 . . . Allied During Kill 2 | . . . . . 2 Successful Hack 33 | . 19 14 . . . Destroy Structure 4 | . . 4 . . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 60 | . 15 45 . . . Influence Decreases 1181 | . 276 642 120 76 67 Entered New Map 196 | . . . 120 76 . Time Decay 934 | . 276 621 . . 37 Lost Part 51 | . . 21 . . 30 Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 3 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 22 41 . . 9 Peak Tracking Total 7 | . 3 7 . . 6 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts 31 | . 20 11 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 16 | . 5 11 . . . Terminals 15 | . 5 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 38 | . 12 26 . . . Successful 13 | . 6 7 . . . Failed 25 | . 6 19 . . . Catastrophic 5 | . 1 4 . . . Database Lockouts . | . . . . . . Manual 11 | . . 11 . . . Terminals 35 | . 12 23 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 6 5 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 4 | . 2 2 . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 11 | . 3 8 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 154 | . . . . 154 41 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 208 | . . . . . 208 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1197 | . 1025 172 . . . Seismic 1197 | . 1025 172 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7364 | 36 1308 2539 8 3164 309 Spaces Moved 3970 | 44 676 1239 6 1848 157 Core 41 | 41 . . . . . Treads 3929 | 3 676 1239 6 1848 157 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 57 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 3 98 93 4 91 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4792 | 55 841 1654 5 2056 181 Wait 585 | . 84 290 . 204 7 Move 3965 | 43 675 1238 5 1847 157 Hop . | . . . . . . Pick Up 39 | 6 13 17 . 2 1 Fast Attach . | . . . . . . Attach 15 | 6 1 6 . . 2 Detach . | . . . . . . Swap 22 | . 7 14 . 1 . Drop 18 | . 4 12 . 2 . Fire 117 | . 37 66 . . 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 31 | . 20 11 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 13) 581 | -10/Materials | Identified exit to Mines 794 | -10/Materials | Discovered new exit (range 6) 841 | -10/Materials | Discovered new exit (range 7) 1185 | -10/Materials | Discovered new exit (range 15) 1345 | -10/Materials | Entered another Materials area 1345 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1553 | -9/Materials | Discovered new exit (range 17) 1730 | -9/Materials | Build established: Gunner 2066 | -9/Materials | Discovered new exit (range 15) 2445 | -9/Materials | Build established: Scavenger-Gunner 2820 | -9/Materials | Discovered new exit (range 10) 3095 | -9/Materials | Build established: Gunner 3884 | -9/Materials | Entered Mines 3885 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3892 | -9/Mines | Entered Zion 4074 | -7/Zion | Learned location of Armory (-4) 4215 | -7/Zion | Learned location of Warlord (-4) 4250 | -7/Zion | Learned Factory stockpile data 4578 | -7/Zion | Met Imprinter 4609 | -7/Zion | Imprinted 4612 | -7/Zion | Declared Zion's savior 5148 | -7/Zion | Given A8's code to call for help 5650 | -7/Zion | Discovered new exit (range 11) 7056 | -7/Zion | Entered Proximity Caves 7056 | -6/Proximity Caves | Accompanied by 1 ally 7252 | -6/Proximity Caves | Spotter reported a threat 7261 | -6/Proximity Caves | Spotter reported a threat 7309 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7332 | -6/Proximity Caves | Core integrity fell below 50% 7352 | -6/Proximity Caves | Core integrity fell below 20% 7365 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Treads fries itself beyond repair. Imp. Treads destroyed. System corrupted by crushing effect (+1). Penetrated by Slug. B-48 Gladiator destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Imp. Deuterium Engine destroyed. Penetrated by Slug. System corrupted: Hvy. Assault Rifle jammed. Lgt. Treads fries itself beyond repair. Y-64 Sentinel IFF system glitched. Penetrated by Slug. Hvy. Assault Rifle destroyed. Penetrated by Slug. Plasma Cutter destroyed. Imp. Heat Sink destroyed. Penetrated by Slug. Imp. Light Armor Plating fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? #??????????????????????????????? | | ?????????????? ##?????????????????????????????? | | ?????????????? ##????????????????????????????? | | ?????????????# ##??????##??????? ##?????????? | | ?????????????# ##???## ##????? ##????????? | | ?????????????# #???# ##?? ##???????? | | ?#######?????# #???# ## ???????? | | ?#"""""#?????# #?### ??????? | | ?#"" ""#????## #??#; ??????????? | | ?#"" ""#???## #### % ## #??????????? | | ?##" "##??## ??# % = #??????????? | | ?##" "##??# #???# Y## ## ##??????????? | | ##"" ""##??# #????# @#? #???????????????? | | ##?# ####### g%#? #???????????????? | | ### ## % %#?#//###???????????????? | | # % + ? ?????????????????? | | # #### # ????????????????? | | # #### #??# #""""""#???????????????? | | # ##?# #??# #?######???????????????? | | ## ### #?# ??????????????????????? | | ## ### ## ??????????????????????? | | ## # ### ??????????????????????? | | ###?##### ?????????????????????? | | #### #??????? ????????????????????? | | # #???# #?????? ????????????????????? | | ## #???# #?????? ##????????????????????? | | ?# #? ?????? #?????????????????????? | | ?# ??????# #?????????????????????? | | ? ## ??????? ??????????????????????? | | ? ## #? ???????? ??????????????????????? | | ##? ???????????????????????????????????? | | #??? ### ???????????????????????????????????? | | #???? #??? ???????????????????????????????????? | | #????? #???????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ??????? ? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed SmartbombPrecisionUnit Manual? 0 Play Time 00:45:59 Cumulative 30.9 hours Start 2026.09.29 @ 10:41:30 End 2026.09.29 @ 11:28:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5019c21f-a3e5-4350-8931-1fe4316b403c