Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 05:06:15 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (225) 1125 Value Destroyed (9270) 9270 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (4691) 4691 TOTAL SCORE: 23826 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2008 Follower Combat Kills 1476 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -493 Cogmind --------- Core Integrity 1119/1300 Matter 39/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (230) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Signal Interpreter Launcher Guidance Computer Graphene Brace > --- WEAPON (3) ------- Scatter Rocket Array > --- INVENTORY (20) --- Reinforced Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Zionite Heavy DM Reactor Advanced Energy Well (0) Advanced Energy Well (500) Matter Compressor (0) Improved Cloaking Device Improved Remote Shield Component Analysis Suite Improved Field Recycling Unit (0) Hacking Drone Bay (1/1) Transdimensional Reconstructor Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Fission Core Fusion Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Launcher Guidance Computer Precision Matter Filter Hardlight Generator Advanced Hacking Suite Sensor Drone Bay > --- WEAPON ----------- Zionite Phaser-M Hypervelocity Gauss Cannon Scatter Rocket Array > --- INVENTORY -------- Cooled Fission Core Cooled Fission Core Zionite Heavy DM Reactor High-capacity Storage Unit Advanced Energy Well Advanced Energy Well Matter Compressor Long-range Sensor Array Advanced Reaction Control System Graphene Brace Improved Remote Shield Component Analysis Suite Improved Field Recycling Unit Hacking Drone Bay Transdimensional Reconstructor Advanced Variable Charge Gun Precision Rocket Launcher Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Tiamat Missile Launcher Improved Remote Datajack [Rating: 138] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Improved Medium Armor Plating Device Advanced Heat Sink Storage Huge Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . . . . . 1 . . . . . . . . . 2 . Utility 8 | . . 1 . 1 2 . . . . 1 . . . . 1 . . . . . 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 145 | 8 6 11 2 21 5 4 . . 9 17 4 2 12 2 12 2 2 6 . 17 3 Power 17 | 1 1 2 . 3 . . . . 1 1 1 . 1 . 2 1 . 1 . 2 . Engine 11 | 1 1 2 . 3 . . . . 1 1 1 . . . 1 . . . . . . Core 4 | . . . . . . . . . . . . . . . 1 1 . . . 2 . Reactor 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Propulsion 29 | 2 2 4 . 6 . . . . 1 2 . 1 1 . . . 1 1 . 7 1 Treads 12 | 2 2 4 . 4 . . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . . . . . . . 1 . 7 . Wheel 8 | . . . . 2 . . . . 1 2 . 1 1 . . . 1 . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 56 | 2 1 3 1 5 4 3 . . 5 9 3 . 5 2 5 . 1 3 . 4 . Device 27 | 1 . 1 1 2 1 . . . 2 4 2 . 4 1 3 . 1 1 . 3 . Storage 7 | 1 1 1 . 1 . . . . . 1 1 . . . . . . 1 . . . Processor 7 | . . . . 2 1 . . . 1 . . . . 1 1 . . . . 1 . Hackware 4 | . . 1 . . . 1 . . . . . . . . 1 . . 1 . . . Protection 11 | . . . . . 2 2 . . 2 4 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 3 2 2 1 7 1 1 . . 2 5 . 1 5 . 5 1 . 1 . 4 2 Energy Gun 18 | 2 . . . 3 1 1 . . 2 1 . 1 2 . 1 1 . . . 2 1 Energy Cannon 4 | . . 1 . . . . . . . . . . 2 . 1 . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . 2 1 1 3 . . . . . . . . . . . . . 1 . 1 . Launcher 10 | . . . . 1 . . . . . 4 . . . . 3 . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 . . . . . . 2 . . 2 . 3 . . 5 . . . Parts Lost 54 | . . 1 1 2 . 4 . . 6 2 . 1 . . 5 4 1 . . 19 8 Power 8 | . . 1 . 1 . . . . 1 . . . . . . 1 . . . 3 1 Propulsion 9 | . . . . . . 1 . . . . . . . . . . . . . 3 5 Utility 16 | . . . . . . 2 . . 2 . . . . . 4 1 1 . . 5 1 Weapon 21 | . . . 1 1 . 1 . . 3 2 . 1 . . 1 2 . . . 8 1 Highest Loss Streak 5 | . . 1 1 2 . 4 . . 3 2 . 1 . . 1 3 1 . . 4 5 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Average Backups 19 | 3 13 17 19 19 21 19 16 18 16 18 19 20 20 21 21 21 21 23 24 22 18 Power 1 | . . . . . 1 1 1 1 . . 1 1 . . 1 2 3 2 2 3 5 Propulsion 1 | 1 2 1 . 1 3 3 3 3 2 1 3 2 1 2 2 2 1 2 4 . . Utility 8 | . 2 8 11 12 10 7 5 7 7 10 6 7 9 8 6 7 8 8 8 9 7 Weapon 6 | . 7 6 6 4 6 5 5 5 3 3 7 8 8 9 9 8 8 9 8 7 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . 6 5 1 12 7 2 . . . 2 1 . 3 . . . . 3 . 2 10 Power 8 | . . . . 1 1 . . . . . . . . . . . . 1 . . 5 Propulsion 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . Utility 26 | . . 1 . 9 6 1 . . . 1 1 . 3 . . . . 1 . . 3 Weapon 15 | . 4 4 1 2 . . . . . 1 . . . . . . . 1 . 1 1 Tool/Special 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 100 95 100 95 91 89 84 63 83 83 85 85 76 73 78 82 77 81 88 92 34 Engine 5 | . 14 7 11 8 7 7 7 7 6 6 6 6 . . 2 . . . . . . Core 1 | . . . . . . . . . . . . . . . 2 9 11 7 5 5 1 Reactor 1 | . . . . . . . . . . . . . 5 6 5 1 . 2 5 4 . Treads 6 | . 28 33 33 18 . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . 25 6 Wheel 8 | . . . . 4 15 13 7 7 7 11 13 13 13 13 11 11 11 11 11 1 . Device 16 | . 14 11 11 3 15 18 7 7 13 13 24 25 22 20 18 24 23 23 23 21 4 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 7 11 5 4 Processor 3 | . . . . 14 . 7 7 7 7 5 . . . . . 5 5 5 5 6 9 Hackware 2 | . . 10 11 9 6 . . . . . . . . . 1 5 1 1 5 5 1 Protection 6 | . . . . . 13 10 23 23 16 18 14 13 8 6 10 . . . . . . Energy Gun 12 | . 6 . . 8 22 22 23 2 22 18 13 16 14 20 13 7 5 3 . 3 . Ballistic Cannon 5 | . 15 21 22 18 . . . . . . . . . . . . . 2 5 3 . Launcher 1 | . . . . . . . . . . . 6 2 . . . 2 5 6 11 5 2 Peak Build Rating 138 | 7 13 20 25 40 47 49 49 49 52 72 77 78 90 92 97 97 90 107 107 138 81 Average Rating 61 | 5 11 18 18 30 45 48 48 38 49 65 76 76 80 88 82 89 85 94 106 125 51 On Entrance 58 | . 7 13 18 18 38 47 48 49 49 51 72 77 69 90 76 97 88 85 107 106 81 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 14 34 54 54 101 115 121 121 121 121 136 143 137 138 140 158 150 148 160 160 160 100 Greatest Support 171 | 40 46 69 63 63 38 38 28 28 28 56 56 56 56 56 56 56 56 56 56 171 143 Greatest Overweight (x) 16 | 1 . . . 3 3 4 4 4 4 4 2 2 2 2 2 2 2 5 2 2 16 Average Overweight (x) 1 | . . . . . 2 2 4 3 3 2 2 2 2 2 2 2 2 2 2 . 2 Largest Inventory Capacity 25 | 8 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 19 20 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 5 15 20 20 25 25 25 23 25 24 25 25 25 25 25 25 25 25 25 25 25 20 Average Carried 21 | 3 13 17 19 20 24 24 21 23 21 21 24 24 23 23 23 23 23 24 24 22 18 Final Capacity 25 | 8 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 20 18 25 25 21 23 23 16 25 25 25 24 21 25 23 25 25 24 22 19 Class Distribution -------------------- 31% | Tank 17% | Mutant 14% | Gunner 9% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Derelict-Tank 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 7263 | 190 243 435 178 1073 107 150 17 . 154 153 284 221 506 1480 774 30 160 . 189 836 83 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7259 | 85 314 602 34 1002 268 551 28 . 447 510 37 437 . 327 805 158 137 . 188 1212 117 Parts 325 | 10 29 44 3 59 13 12 . . 11 25 1 14 . 4 22 7 7 . 5 59 . Haulers Intercepted 12 | . 1 3 . 4 2 . . . . 1 . . . . 1 . . . . . . Recyclers Shooed 5 | . . 4 . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled 36 | . . . . . . . . . . . . . 17 19 . . . . . . . Retrieved Matter 388 | . . . . . . . . . . . . . 174 214 . . . . . . . Parts Self-Destructed 55 | . . . . . . 12 1 . 10 . . 12 . 7 . 4 6 . 3 . . Prevented 5 | . . . . . . . . . . . . . . 2 . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 170 | . 8 13 . 20 4 13 1 . 11 10 1 10 . 4 11 2 8 . 5 47 2 Guns 58 | . 6 . . 2 3 11 1 . 8 7 1 3 . 4 6 1 . . . 5 . Cannons 34 | . 2 13 . 11 . . . . . . . . . . 2 1 . . 2 3 . AOE 66 | . . . . 7 . . . . . . . 6 . . 2 . 8 . 3 39 1 Classes Destroyed 20 | 2 5 5 . 1 1 1 . . 1 1 . . . 1 . . . . . 2 . Worker 13 | . . 4 2 2 . . . . . 1 . . . . 3 . . . . 1 . Builder 3 | . . 1 . . . . . . . 1 . . . . . . . . . 1 . Tunneler 6 | 2 . . 1 2 . . . . . . . . . . . . . . . 1 . Hauler 12 | . 1 3 . 4 2 . . . . 1 . . . . 1 . . . . . . Recycler 4 | 1 . . . 3 . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . Operator 3 | . 1 . . 1 . . . . . . . . . . . . . . . 1 . Drone 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . Watcher 12 | . 1 1 . 4 1 . . . . 2 . . . . 1 . . . . 2 . Swarmer 41 | . 3 . . 8 . 3 . . 1 4 . 2 . . 1 . 5 . . 14 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 . Grunt 58 | . 5 6 . 4 . 8 . . 3 3 . 3 . 4 2 . 2 . 4 14 . Brawler 3 | . . 1 . . . . . . . . . 1 . . 1 . . . . . . Duelist 3 | . . 1 . . . . . . . . . . . . 1 . 1 . . . . Sentry 20 | . . 5 . 5 1 . . . 1 . . 1 . . 1 . . . 1 3 2 Hunter 17 | . . . . 3 1 . . . 2 . . 2 . . 3 1 . . . 5 . Programmer 14 | . . . . . 2 1 1 . 1 2 1 . . . 2 . . . . 4 . Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Behemoth 4 | . . . . . . 1 . . 1 . . 1 . . . 1 . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 4 | . . . . . . 3 . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 3 4 5 2 11 1 6 1 . 5 5 1 4 . 2 4 1 5 . 4 12 1 Combat Bots Only 11 | . 4 3 . 7 1 6 1 . 5 4 1 4 . 2 3 1 5 . 4 11 1 Max Kills in Single Turn 5 | 1 1 2 1 4 1 2 1 . 1 2 1 2 . 2 4 1 5 . 3 5 1 Gunslinging 1 | . . . . . . 1 . . . . . . . 1 . . . . . . . Exploded 5 | . . . . 3 . . . . . . . 2 . . 2 . 5 . 3 4 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 888 | . 36 71 4 54 28 59 4 . 86 45 8 28 . 8 75 27 2 . 28 295 30 Missed 278 | . 7 22 . 16 9 19 2 . 22 10 1 6 . 2 20 7 2 . 9 117 7 Hits 610 | . 29 49 4 38 19 40 2 . 64 35 7 22 . 6 55 20 . . 19 178 23 Melee 4 | . . 4 . . . . . . . . . . . . . . . . . . . Projectile 606 | . 29 45 4 38 19 40 2 . 64 35 7 22 . 6 55 20 . . 19 178 23 AOE 9 | . . . 6 . . . . . . . . . . . . . . . . 3 . Critical Strikes 25 | . . 1 . 2 . 2 . . 1 4 . 2 . . 3 . . . . 10 . Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 12076 | . 285 784 250 666 205 641 30 . 892 941 106 404 . 127 1102 340 104 . 428 3961 810 Core 1670 | . 60 121 26 83 11 16 . . 91 54 . 53 . . 154 57 29 . . 734 181 Absorbed by Shields 635 | . . . . . . . . . . . . . . . 11 76 . . 76 472 . Ignored by Resistances 82 | . . . . . . . . . . 64 . 18 . . . . . . . . . Regen/Repaired (Parts) 13 | . . . . . . . . . . . . . 13 . . . . . . . . Core Remaining (%) 75 | 100 76 . 63 84 . . . . 83 . . . . 87 . . . . 76 36 . Volleys Fired 468 | 12 33 58 5 66 18 25 2 . 17 25 4 11 1 13 39 10 9 . 18 84 18 Largest 3 | 2 2 2 2 3 3 3 3 . 3 3 2 3 1 3 3 3 1 . 2 3 1 Hottest 290 | 90 70 66 66 240 240 240 240 . 240 240 160 235 7 241 243 243 43 . 86 290 81 Shots Fired 1005 | 24 66 115 10 190 46 72 7 . 51 66 8 22 1 39 106 27 9 . 19 109 18 Gun 556 | 24 48 . . 33 41 72 7 . 51 65 7 18 . 39 80 18 . . . 37 16 Cannon 382 | . 18 115 10 153 . . . . . . . . . . 25 9 . . 11 41 . Launcher 63 | . . . . 4 5 . . . . 1 1 4 . . 1 . 9 . 8 28 2 Special 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . Kinetic 378 | 6 42 115 10 153 . . . . . . . . . . . . . . 11 41 . Thermal 498 | 18 24 . . 33 41 72 7 . 51 65 7 18 . 39 80 18 . . . 9 16 Explosive 63 | . . . . 4 5 . . . . 1 1 4 . . 1 . 9 . 8 28 2 Electromagnetic 34 | . . . . . . . . . . . . . . . 25 9 . . . . . Phasic 28 | . . . . . . . . . . . . . . . . . . . . 28 . Robot Hit Streak 19 | 9 6 6 6 8 8 11 5 . 13 19 5 10 4 11 11 10 15 . 3 8 12 Robot Miss Streak 8 | 4 5 8 1 4 4 6 2 . 8 4 2 4 . 3 5 3 . . 1 8 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 16 | . 2 . . . . 5 . . 2 5 . . . 1 1 . . . . . . Max Gunslinging Chain 2 | . 1 . . . . 2 . . 1 1 . . . 1 1 . . . . . . Shots Hit Robots 630 | 14 39 55 6 80 34 60 6 . 41 52 6 16 1 26 72 21 5 . 11 70 15 Core Hits 608 | 5 19 25 3 61 20 43 3 . 29 44 4 17 . 18 73 11 12 . 13 199 9 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . 3 . Critical Strikes 29 | . 1 4 1 5 . . . . . . . 2 . . 6 . . . 1 8 1 Burn 9 | . 1 . . . . . . . . . . 2 . . 5 . . . . . 1 Destroy 5 | . . . . . . . . . . . . . . . . . . . . 5 . Blast 14 | . . 4 1 5 . . . . . . . . . . . . . . 1 3 . Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23554 | 142 488 1526 145 2321 671 1428 153 . 943 1448 154 940 . 614 2344 557 827 . 958 7448 447 Guns 9516 | 142 319 . . 511 671 1428 153 . 943 1324 144 400 . 614 1462 302 . . . 790 313 Cannons 4676 | . 169 1343 124 1249 . . . . . . . . . . 537 255 . . 287 712 . Explosions 9306 | . . 183 . 561 . . . . . 124 10 540 . . 340 . 827 . 671 5916 134 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 56 | . . . 21 . . . . . . . . . . . 5 . . . . 30 . Kinetic 4063 | 47 301 1343 124 1249 . . . . . . . . . . . . . . 287 712 . Thermal 9258 | 95 187 183 . 511 671 1428 153 . 943 1377 144 400 . 614 1462 302 . . . 475 313 Explosive 8853 | . . . . 561 . . . . . 71 10 540 . . 340 . 827 . 671 5699 134 Electromagnetic 792 | . . . . . . . . . . . . . . . 537 255 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 532 | . . . . . . . . . . . . . . . . . . . . 532 . Highest Corruption 6 | . 1 . . . 5 5 5 5 6 2 5 5 5 . . . . . . 3 . Average Corruption 4 | . 1 . . . 4 5 5 5 5 1 4 5 5 . . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 105 | . 3 . . . 5 33 13 3 14 1 14 12 1 . . . . . . 6 . Message Errors 32 | . 2 . . . . 6 3 2 7 1 2 7 . . . . . . . 2 . Matter Fused 23 | . . . . . 2 9 3 1 2 . 5 . . . . . . . . 1 . Heat Flow Errors 8 | . 1 . . . . 3 1 . 1 . . 1 . . . . . . . 1 . Energy Discharges 10 | . . . . . 1 4 1 . . . 3 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . . 1 . . . 1 1 . . . . . . . . . Data Loss (minor) 13 | . . . . . . 8 1 . 2 . 1 . . . . . . . . 1 . Data Loss (major) 6 | . . . . . . . 2 . 1 . . 2 1 . . . . . . . . Misfires 7 | . . . . . 2 2 1 . 1 . 1 . . . . . . . . . . Alerts 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . 3 . Overflow Damage 245 | . . 42 . 66 . . . . . . . . . . . 6 48 . . 57 26 Projectiles 28 | . . 13 . . . . . . . . . . . . . 6 . . . 9 . Explosions 217 | . . 29 . 66 . . . . . . . . . . . . 48 . . 48 26 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 23 | . 1 9 2 4 . . . . . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . 1 6 2 4 . . . . . . . . . . . . . . . 7 . Secondary 3 | . . 3 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1043 | . . 86 . 185 . . . . . 118 . . . . 2 . 105 . 77 271 199 Shots 30 | . . 1 . 4 . . . . . 2 . . . . . . 2 . 2 12 7 Rammed 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . Targets Rammed 4 | . . . 1 . . . . . . . . . . . 1 . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 551 | 180 246 270 . 333 228 357 256 . 288 468 59 199 . 270 274 167 . . . 551 138 Average Temperature 88 | 69 48 31 . 57 98 145 125 . 116 141 31 69 . 94 70 81 . . . 145 59 Received Heat Transfer 1830 | . 99 252 . 144 24 225 . . 198 54 . 33 . 18 174 30 . . 41 439 99 Effects 7 | . . . . . . 1 . . . 3 . . . . . . . . . 3 . Interference 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . 2 4 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . 1 2 . . 3 3 . 1 . . 2 . . . . . 1 Combat Hostiles 12 | . . . . . 1 2 . . 3 3 . 1 . . 1 . . . . . 1 Parts Melted 49 | 1 1 . . 4 3 9 3 . 7 6 1 2 . 1 6 1 . . . . 4 Heat Transferred 19700 | 260 629 100 . 1175 1475 3125 300 . 2100 2950 275 945 . 1284 3395 610 . . . 522 555 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 5 | . . . . 1 . . . . . 1 . . . . 3 . . . . 5 4 Low Security (%) 71 | 100 100 100 100 61 100 . . . . 68 . . . . 67 . . . . 19 . Level 1 11 | . . . . 38 . . . . . 31 . . . . 2 . . . . 2 . Level 2 5 | . . . . . . . . . . . . . . . 12 . . . . 26 . Level 3 3 | . . . . . . . . . . . . . . . 17 . . . . 10 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . 6 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . 5 . High Security 4 | . . . . . . . . . . . . . . . . . . . . 29 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2694 | 10 74 133 46 341 133 . . . . 257 . . . . 1045 . . . . 2694 1407 Initial 1403 | . . 5 46 . 133 . . . . 172 . . . . . . . . . . 1403 Average 277 | 1 11 49 4 132 41 . . . . 172 . . . . 276 . . . . 1097 1370 Influence Increases 8603 | 15 243 473 16 782 194 335 30 . 235 518 30 230 . 251 1467 60 180 . 110 3300 134 Destroy 0b10 Robot/C 4040 | . 160 260 . 400 80 260 20 . 180 200 20 200 . 160 580 40 160 . 100 1180 40 Destroy 0b10 Robot/NC 320 | 15 15 45 15 80 15 . . . 10 25 . . . 15 50 . . . . 35 . Destroy Leader 888 | . 44 88 . 126 44 30 10 . 30 56 10 30 . 20 114 20 20 . 10 216 20 Allied During Kill 389 | . . . . . . . . . . . . . . 56 256 . . . . 77 . Successful Hack 64 | . 8 . . 30 7 . . . . 11 . . . . . . . . . 8 . Disable Machine 825 | . . 45 . 75 15 . . . . 60 . . . . 105 . . . . 525 . Anti-Garrison Action 300 | . . . . . . . . . . . . . . . 150 . . . . 150 . Destroy Structure 1327 | . 1 35 1 71 33 . . . . 16 . . . . 212 . . . . 884 74 Advance Influence 150 | . . . . . . . . . . 150 . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 285 | . 15 . . . . 45 . . 15 . . . . . . . . . . 210 . Influence Decreases 7276 | 15 228 367 137 489 458 325 69 . 199 390 194 132 98 251 446 681 316 264 110 626 1481 Entered New Map 2428 | . . 10 75 . 160 11 8 . . 14 62 . 98 . . 379 76 264 . . 1271 Time Decay 4048 | 15 228 347 62 469 298 284 61 . 149 356 132 112 . 171 296 262 230 . 110 336 130 Lost Part 510 | . . 10 . 20 . 30 . . 50 20 . 10 . . 50 40 10 . . 190 80 Lost Ally 290 | . . . . . . . . . . . . 10 . 80 100 . . . . 100 . Squads Dispatched 49 | . 2 1 . 1 2 . . . . 3 . . . . 12 . . . . 26 2 Investigation 4 | . . . . 1 1 . . . . . . . . . 1 . . . . 1 . Extermination 5 | . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . Reinforcement 14 | . 2 1 . . . . . . . 2 . . . . 3 . . . . 5 1 Assault 23 | . . . . . . . . . . . . . . . 4 . . . . 18 1 Garrison 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . 2 . . . . 3 . Construction Impeded 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 14 | . 1 1 . 4 . . . . . . . . . . . . . . . 8 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 268 | . 12 19 11 28 6 14 1 . 11 14 1 10 . 7 31 2 7 . 5 86 3 Peak Tracking Total 12 | . 4 4 12 5 2 6 1 . 5 4 1 3 . 3 4 1 5 . 4 8 3 Tactical Retreats 11 | . 1 . 1 . . 2 . . 1 . . . . . . . . . . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 12 | . 1 . . 1 2 . . . . 3 . . . . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 57 | . . 3 . 5 1 . . . . 4 . . . . 8 . . . . 36 . Max in Single Turn 9 | . . 2 . 2 1 . . . . 3 . . . . 1 . . . . 9 . Garrison Access 3 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 53 | . 5 1 1 14 6 2 1 3 . 6 . 1 . . 7 . . 4 . 2 . Terminals 24 | . 5 1 . 10 2 1 . . . 4 . 1 . . . . . . . . . Fabricators 4 | . . . . . 2 . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . 1 2 . . . . 1 . . . . 3 . . . . 1 . Scanalyzers 5 | . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . Total Hacks 127 | . 13 4 1 25 8 4 1 25 . 13 . 1 . . 11 . . 17 . 4 . Successful 95 | . 6 3 1 18 5 4 1 25 . 5 . 1 . . 7 . . 17 . 2 . Failed 30 | . 7 1 . 6 3 . . . . 7 . . . . 4 . . . . 2 . Catastrophic 3 | . . . . 1 1 . . . . . . . . . 1 . . . . . . Database Lockouts 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . Manual 74 | . 11 4 . 13 2 . . . . 1 . . . . 24 . . . . 16 3 Terminals 47 | . 13 4 . 17 3 3 . . . 6 . 1 . . . . . . . . . Fabricators 5 | . . . . . 3 . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . 2 2 . . . . 3 . . . . 5 . . . . 1 . Scanalyzers 13 | . . . . 4 . . . . . 4 . . . . 2 . . . . 3 . Garrison Access 4 | . . . . 2 . . . . . . . . . . 2 . . . . . . Terminal Hacks 64 | . 1 2 1 7 3 4 1 25 . 2 . 1 . . . . . 17 . . . Record 15 | . . . . . . 3 . 6 . . . 1 . . . . . 5 . . . Part Schematic 13 | . . . . . . . . 9 . . . . . . . . . 4 . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . Open Door 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Zone Layout 8 | . . 1 . 5 2 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . Network Status 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 1 1 . . . . 1 . . . . 3 . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 6 | . . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . Scanalyzer 8 | . . . . 3 . . . . . 2 . . . . 2 . . . . 1 . Retrieve Study 8 | . . . . 3 . . . . . 2 . . . . 2 . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 5 1 . 6 . . . . . . . . . . . . . . . . . Terminals 12 | . 5 1 . 6 . . . . . . . . . . . . . . . . . Skim 12 | . 5 1 . 6 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 . . 4 3 1 . . . 3 . . . . 5 . . . . 1 . Full Trace Events 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 9 . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . 3 . . . . . 2 . . . . 2 . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . 9 3 . . . . 3 . . . . 10 . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Robot Hacks Applied 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . parse_system 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . find_chute 2 | . . . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 21 | . . . 3 . . . . . . . . . 4 1 8 . . . . 5 . Largest Group 4 | . . . 3 . . . . . . . . . 4 4 4 . . . . 3 . Highest-Rated Group 262 | . . . 40 . . . . . . . . . 156 156 262 . . . . 206 . Highest-Rated Ally 103 | . . . 16 . . . . . . . . . 40 99 99 . . . . 103 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . 3 . . . . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . 1 . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 6 | . . . . . . . . . . . . . 1 1 2 . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . RETURN 4 | . . . . . . . . . . . . . 1 1 . . . . . 2 . Ally Attacks 165 | . . . 8 . . . . . . . . . . 29 90 . . . . 38 . Total Damage 6301 | . . . 74 . . . . . . . . . . 707 3115 . . . . 2405 . Kills 42 | . . . 1 . . . . . . . . . . 4 23 . . . . 14 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 5058 | 16 1377 925 637 254 105 991 . . . 194 . . . . . . 56 . . 503 . Sensors 1655 | . . . . . 105 991 . . . . . . . . . . 56 . . 503 . Terrain 9 | . . . . . . . . . . 9 . . . . . . . . . . . Seismic 3403 | 16 1377 925 637 254 . . . . . 194 . . . . . . . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 9 | . . . 1 . . . 1 . . . 1 1 2 1 . . 1 . 1 . . Drone Launches 16 | . . . . . . . . . . . 3 . 2 2 2 1 . . 1 5 . Drone Recoveries 11 | . . . . . . . . . . . 2 . 1 3 1 . . . 1 3 . Zionite Intel Received 5 | . . . . . . . . . . . . . . . 3 . . . . 2 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 17851 | 110 1377 925 641 1772 832 1341 498 137 548 815 527 564 2331 1311 1019 575 487 221 297 1246 277 Spaces Moved 11027 | 47 484 419 383 971 517 975 304 90 284 455 391 426 1680 898 675 423 379 148 214 751 113 Core 19 | 17 . . . . . . . . . . . . . . . . . . . . 2 Treads 1912 | 30 484 419 383 596 . . . . . . . . . . . . . . . . . Legs 691 | . . . . . . . . . . . . . . . . . . . . 643 48 Wheels 8342 | . . . . 375 517 975 304 90 284 455 391 426 1680 898 675 423 379 148 214 108 . Hover 63 | . . . . . . . . . . . . . . . . . . . . . 63 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 115 115 160 145 145 105 120 120 120 120 120 120 120 120 120 114 113 Average Speed 130 | 122 160 160 160 146 128 123 160 146 159 127 120 120 120 120 120 120 120 120 120 117 199 Slowest Speed 850 | 160 160 160 160 163 130 160 160 160 160 160 120 120 120 120 120 120 120 165 120 190 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 75 39 64 71 16 93 48 68 44 14 60 67 89 79 19 68 47 60 41 28 4 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 13 | . . . 2 3 . . . 1 . . . . 4 . . . . 3 . . . Known Exits Taken 13 | . . 1 1 . 1 1 1 1 1 1 . . 1 . 1 . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 . . 1 . . . . . . 1 1 . 1 . 1 . . 1 . . Scrap Searched 28 | . . . 3 . . 2 1 . 2 . 5 5 4 3 . . 1 . 2 . . Spaces Dug 24 | . . 2 . 8 10 . . . . . . . . . . . . . . 4 . Terrain Destroyed 1145 | . . 31 1 78 46 . . . . 21 15 73 . 1 26 . 120 . 115 568 50 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 56 | . . 11 1 21 . . . . . . . . . 1 1 . . . 3 18 . AOE 1089 | . . 20 . 57 46 . . . . 21 15 73 . . 25 . 120 . 112 550 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total 13505 | 76 1030 563 402 1178 645 1046 310 97 331 627 441 456 1995 1093 787 466 402 191 235 985 149 Wait 1459 | . 474 44 6 64 84 36 3 . 12 91 32 10 262 163 21 29 7 21 1 93 6 Move 11007 | 46 483 418 382 970 516 974 303 89 283 454 390 425 1679 897 674 422 378 147 213 751 113 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 182 | 10 21 16 1 25 9 1 2 2 4 22 3 2 13 2 15 1 4 6 1 19 3 Fast Attach 39 | 1 2 4 2 8 1 . . 1 . 2 2 . 4 . 5 . . 5 . 2 . Attach 104 | 6 . 5 1 5 2 4 . 2 8 13 1 2 5 4 11 3 2 2 1 21 6 Detach 11 | . . 1 . . . . . . . 3 . 1 . . 1 . 1 . . 2 2 Swap 76 | 1 4 4 . 10 7 . . . 3 6 3 4 13 9 7 1 . 2 . 2 . Drop 142 | . 13 13 4 30 8 4 . 3 3 11 6 1 18 2 5 . 1 8 1 10 1 Fire 468 | 12 33 58 5 66 18 25 2 . 17 25 4 11 1 13 39 10 9 . 18 84 18 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . 8 . . . . . . Rewire 6 | . . . . . . 2 . . 1 . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / Min x2 / [*Sub]) -9/Materials (discovered 5 exits: Mat x2 / *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 11) 599 | -10/Materials | Discovered new exit (range 8) 911 | -10/Materials | Learned Storage emergency access door positions 983 | -10/Materials | Learned 2 Storage zone layouts 1045 | -10/Materials | Learned location of 1 exit from Recycling 1098 | -10/Materials | Learned 2 Storage zone layouts 1141 | -10/Materials | Learned location of 1 exit from Recycling 1175 | -10/Materials | Learned Storage trap positions 1200 | -10/Materials | Identified exit to Mines 1235 | -10/Materials | Learned location of 1 exit from Storage 1279 | -10/Materials | Learned location of 1 exit from Storage 1488 | -10/Materials | Entered another Materials area 1488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1489 | -9/Materials | Identified exit to Materials 1489 | -9/Materials | Identified exit to Mines 1737 | -9/Materials | Discovered new exit (range 5) 2413 | -9/Materials | Entered Mines 2445 | -9/Mines | Found the Drone Emporium 2456 | -9/Mines | Found Prototype Device 2456 | -9/Mines | Identified Sensor Drone Bay 2462 | -9/Mines | Learned location of Zion (-6) 2504 | -9/Mines | Build established: Scavenger-Mutant 2517 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2557 | -9/Mines | Found a hidden stash of uninstalled traps 2704 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2720 | -9/Mines | Discovered exit to Materials (range 4) 2860 | -9/Mines | Discovered exit to Materials (range 7) 2863 | -9/Mines | Learned location of Storage (-9) 2978 | -9/Mines | Assembled infested the area 3047 | -9/Mines | Lost 3 allies 3054 | -9/Mines | Entered Materials 3054 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3349 | -8/Materials | Build established: Scavenger-Gunner 3759 | -8/Materials | Learned location of 3 exits from Factory 3784 | -8/Materials | Learned location of 1 exit from Recycling 3799 | -8/Materials | Learned location of 2 exits from Factory 3805 | -8/Materials | Learned location of 1 exit from Recycling 3806 | -8/Materials | Learned Factory fabricator intel 3813 | -8/Materials | Learned location of Lower Caves (-6) 3842 | -8/Materials | Discovered new exit (range 4) 4170 | -8/Materials | Destroyed 7 combat bots 4230 | -8/Materials | Discovered new exit (range 15) 4336 | -8/Materials | Build established: Gunner 4563 | -8/Materials | Central database locked down 4745 | -8/Materials | Build established: Scavenger-Gunner 4826 | -8/Materials | Entered Factory 4826 | -7/Factory | Evolved 2 slots: Utility x2 4827 | -7/Factory | Identified exit to Lower Caves 4828 | -7/Factory | Identified exit to Factory 4829 | -7/Factory | Loaded intel: 6 fabricator locations 5120 | -7/Factory | Build established: Scavenger-Tank 5658 | -7/Factory | Entered Lower Caves 5779 | -7/Lower Caves | Found Prototype Device 5856 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6034 | -7/Lower Caves | Spotted B-75 Beast 6043 | -7/Lower Caves | Destroyed B-75 Beast 6590 | -7/Lower Caves | Encountered a Warlord checkpoint 6620 | -7/Lower Caves | Discovered new exit (range 2) 6620 | -7/Lower Caves | Identified exit to Lower Caves 6648 | -7/Lower Caves | Attracted the attention of an 0b10 base 6712 | -7/Lower Caves | Lost 4 parts (1n2u1w) 6725 | -7/Lower Caves | Learned Armory garrison access intel 6725 | -7/Lower Caves | Learned Extension security intel 6725 | -7/Lower Caves | Learned Factory security intel 6999 | -7/Lower Caves | Entered another Lower Caves area 7013 | -7/Lower Caves | Build established: Tank 7431 | -7/Lower Caves | Discovered new exit (range 8) 7462 | -7/Lower Caves | Identified exit to Data Miner 7497 | -7/Lower Caves | Entered Data Miner 7499 | -7/Data Miner | Discovered new exit (range 6) 7527 | -7/Data Miner | Met Data Miner 7551 | -7/Data Miner | Learned location of Section 7 (-2) 7551 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7573 | -7/Data Miner | Received God Mode back door access code from Data Miner 7631 | -7/Data Miner | Identified exit to Proximity Caves 7634 | -7/Data Miner | Entered Proximity Caves 7885 | -6/Proximity Caves | Spotter reported a threat 7999 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8083 | -6/Proximity Caves | Spotted B-75 Beast 8116 | -6/Proximity Caves | Destroyed B-75 Beast 8130 | -6/Proximity Caves | Lost 3 parts (2u1w) 8131 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8182 | -6/Proximity Caves | Entered Factory 8182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8183 | -6/Factory | Identified exit to Lower Caves 8280 | -6/Factory | Identified exit to Extension 8443 | -6/Factory | Central database locked down 8911 | -6/Factory | Found Prototype Launcher 8912 | -6/Factory | Identified Scatter Rocket Array 8914 | -6/Factory | Found Scatter Rocket Array 8927 | -6/Factory | Found Faulty Scatter Rocket Array 8930 | -6/Factory | Found Scatter Rocket Array 8933 | -6/Factory | Found Scatter Rocket Array 8938 | -6/Factory | Found Scatter Rocket Array 8940 | -6/Factory | Found Scatter Rocket Array 8997 | -6/Factory | Entered Lower Caves 9314 | -6/Lower Caves | Learned Factory emergency access door positions 9471 | -6/Lower Caves | Discovered new exit (range 3) 9524 | -6/Lower Caves | Entered another Lower Caves area 9524 | -6/Lower Caves | Accompanied by 1 ally 9573 | -6/Lower Caves | Learned Factory stockpile data 9622 | -6/Lower Caves | Discovered new exit (range 15) 9818 | -6/Lower Caves | Spotted B-75 Beast 9828 | -6/Lower Caves | Destroyed B-75 Beast 9876 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9943 | -6/Lower Caves | Discovered new exit (range 9) 10088 | -6/Lower Caves | Entered Zion 10135 | -6/Zion | System corruption cleaned by Quarantine Array 10207 | -6/Zion | Given the Hacking Drone Bay 10208 | -6/Zion | Found Prototype Device 10216 | -6/Zion | Identified Hacking Drone Bay 10315 | -6/Zion | Discovered new exit (range 15) 10472 | -6/Zion | Identified exit to Deep Caves 10784 | -6/Zion | Learned location of Extension (-6) 10864 | -6/Zion | Given A8's code to call for help 10995 | -6/Zion | Identified Heart of Steel 11334 | -6/Zion | Build established: Gunner 11556 | -6/Zion | Met Imprinter 11576 | -6/Zion | Imprinted 11578 | -6/Zion | Declared Zion's savior 12156 | -6/Zion | Build established: Tank 12418 | -6/Zion | Identified exit to Proximity Caves 12419 | -6/Zion | Entered Proximity Caves 12419 | -5/Proximity Caves | Accompanied by 5 allies 12783 | -5/Proximity Caves | Learned Factory security intel 13135 | -5/Proximity Caves | Discovered new exit (range 10) 13630 | -5/Proximity Caves | Heart of Steel transformed into Warbot 13730 | -5/Proximity Caves | Entered Factory 13730 | -5/Factory | Accompanied by 1 ally (Warbot) 13730 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13731 | -5/Factory | Identified exit to Upper Caves 14015 | -5/Factory | Build established: Derelict-Tank 14032 | -5/Factory | Retrieved Zion intel report: Active Terminals 14033 | -5/Factory | Zion Explosive Resupply teleported in 14037 | -5/Factory | Found Prototype Launcher 14040 | -5/Factory | Identified Rocket Array 14155 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14156 | -5/Factory | Zion Hacker squad teleported in 14195 | -5/Factory | Lost 3 allies 14336 | -5/Factory | Garrison activated, responded to threat 14366 | -5/Factory | Retrieved Zion intel report: Trap Installations 14369 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14369 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14370 | -5/Factory | Zion Demo squad teleported in 14465 | -5/Factory | Incoming investigation squad redirected 14566 | -5/Factory | Discovered exit to Upper Caves (range 16) 14630 | -5/Factory | First assault squad dispatched 14651 | -5/Factory | Incoming assault squad redirected 14685 | -5/Factory | Lost 3 allies 14749 | -5/Factory | Entered Upper Caves 14783 | -5/Upper Caves | Encountered a Warlord checkpoint 14838 | -5/Upper Caves | Build established: Scavenger-Gunner 14927 | -5/Upper Caves | Spotted B-75 Beast 14943 | -5/Upper Caves | Destroyed B-75 Beast 14966 | -5/Upper Caves | Lost 3 parts (1u2w) 15279 | -5/Upper Caves | Discovered new exit (range 13) 15324 | -5/Upper Caves | Entered another Upper Caves area 15324 | -5/Upper Caves | Accompanied by 1 ally 15336 | -5/Upper Caves | Build established: Gunner 15628 | -5/Upper Caves | Encountered a Warlord checkpoint 15628 | -5/Upper Caves | Discovered new exit (range 10) 15674 | -5/Upper Caves | Identified exit to Zhirov 15773 | -5/Upper Caves | Learned Factory terminal intel 15811 | -5/Upper Caves | Entered Zhirov 15811 | -5/Zhirov | Accompanied by 1 ally 15811 | -5/Zhirov | Discovered new exit (range 3) 15822 | -5/Zhirov | Identified exit to Proximity Caves 15833 | -5/Zhirov | Met Zhirov 15855 | -5/Zhirov | Learned location of Quarantine (-2) 15855 | -5/Zhirov | Learned location of Testing (-3) 15855 | -5/Zhirov | Learned location of Command (-1) 15867 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15885 | -5/Zhirov | Found Alien Artifact 15885 | -5/Zhirov | Identified Integrated Reactor 15885 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15979 | -5/Zhirov | Found Alien Artifact 16032 | -5/Zhirov | Entered Proximity Caves 16032 | -4/Proximity Caves | Accompanied by 1 ally 16038 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16106 | -4/Proximity Caves | Learned Research security intel 16293 | -4/Proximity Caves | Discovered new exit (range 10) 16329 | -4/Proximity Caves | Entered Factory 16329 | -4/Factory | Accompanied by 1 ally 16329 | -4/Factory | Evolved 2 slots: Propulsion x2 16330 | -4/Factory | Loaded intel: 26 terminal locations 16426 | -4/Factory | Zion Heavy squad teleported in 16539 | -4/Factory | Garrison activated, responded to threat 16625 | -4/Factory | Incoming assault squad redirected 16630 | -4/Factory | Incoming assault squad redirected 16785 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16786 | -4/Factory | Zion Fire squad teleported in 16857 | -4/Factory | Build established: Messiah-Gunner 16890 | -4/Factory | Retrieved Zion intel report: Emergency Access 16965 | -4/Factory | Lost 4 allies 17079 | -4/Factory | First assault squad dispatched 17105 | -4/Factory | Incoming assault squad redirected 17109 | -4/Factory | Destroyed 11 combat bots 17212 | -4/Factory | High security lockdown imminent 17292 | -4/Factory | High security lockdown engaged 17371 | -4/Factory | Lost 3 parts (2u1w) 17422 | -4/Factory | Core integrity fell below 50% 17464 | -4/Factory | Lost 3 parts (1p1n1w) 17571 | -4/Factory | Discovered new exit (range 4) 17573 | -4/Factory | Identified exit to Research 17575 | -4/Factory | Entered Research 17575 | -3/Research | Evolved 2 slots: Utility x2 17605 | -3/Research | Lost 4 parts (1p1u2w) 17664 | -3/Research | Lost 3 parts (3n) 17709 | -3/Research | Lost 5 parts (1p2n1u1w) 17802 | -3/Research | Build established: Mutant 17825 | -3/Research | First assault squad dispatched 17852 | -3/Research | Self-destructed Last Messages --------------- reinforcements to area. 17852_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] [ 2 : OA-6AE(Z)/Heavy(2) ] [ 3 : 0G-C8D(i)/Fire(3) ] [ 4 : KV-R57(i)/Fire(4) ] [ 5 : Defense Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Prototype Schematics ] [ 3 : Depthwide Sectors/-3 ] [ 4 : Component Stockpiles ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????H???????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ???????????????????????#######???????????????# # | | ???????????????????????? ????????????????# # | | ???????????????????????? ????????######### # | | ????????????????????????? ?????????#!! # # | | ????????????????????????? ?????????#!! + + | | ???????????????????????###+###???????#! # # | | ???????????????????????# @ ################# # | | ???????????????######### T" # | | ???????????# "" | | ???????????????######### # | | ???????????????????????# #################+### | | ???????????????????????#######?????????????? ? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 49 Energy Capacity 1045 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 20 Evasion (%) 67 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 14 Authchip Count 3 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Wheel | -8/Materials | Hacked Gatling Laser | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Imp. Remote Datajack | -5/Factory | Hacked Myomer Leg | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ChromionElectronDriver Manual? 0 Play Time 01:41:43 Cumulative 600.3 hours Start 2025.12.06 @ 03:07:23 End 2025.12.06 @ 05:06:15 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 770 Rogue 770 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/1/2/2/2/0/2/2/0/0 Lore% 94 Gallery% 90 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39504c3a-b7cf-4f83-9474-591e34f0df31