Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 06:58:16

Player: tareth

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (147)     735
Value Destroyed (7133)     7133
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (187)                187
              TOTAL SCORE: 13595

 Bonus
-------
High Alert Combat Kills    187

 Cogmind 
---------
Core Integrity             943/1300
Matter                     151/300
Energy                     12/100
System Corruption          3%
Temperature                Critical (778)
Movement                   Rolling (260) Ox12
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Wheel
        Compact Wheel
>               --- UTILITY (10) -----
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Target Analyzer
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Improved Focal Shield
>               --- WEAPON (5) -------
          Heavy Gatling Laser
       Advanced Plasma Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
       Improved Fusion Compressor
        Armored Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Wheel
        Compact Wheel
         Medium Storage Unit
                Gamma Rifle
                HERF Cannon
                Railgun
                Railgun

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Biometal Medium Treads
                Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Targeting Computer
       Improved Target Analyzer
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Improved Focal Shield
>               --- WEAPON -----------
          Heavy Gatling Laser
       Advanced Plasma Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
       Improved Fusion Compressor
        Armored Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Wheel
                Wheel
                Wheel
        Compact Wheel
         Medium Storage Unit
                Gamma Rifle
                HERF Cannon
                Railgun
                Railgun
[Rating: 90]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   1   2   1   2   .   .   1   1   
  Weapon                   3    | .   .   .   1   .   1   .   .   .   1   .   
Parts Attached             204  | 4   5   23  8   76  22  12  5   .   22  27  
  Power                    21   | 1   1   1   .   9   4   .   2   .   2   1   
    Engine                 13   | 1   1   1   .   2   3   .   2   .   2   1   
    Core                   8    | .   .   .   .   7   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               78   | 2   .   13  3   33  3   5   .   .   6   13  
    Treads                 19   | .   .   .   .   12  .   5   .   .   .   2   
    Leg                    38   | .   .   13  3   19  3   .   .   .   .   .   
    Wheel                  21   | 2   .   .   .   2   .   .   .   .   6   11  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   2   3   4   19  8   5   1   .   8   6   
    Device                 32   | .   1   2   3   10  5   4   .   .   5   2   
    Storage                14   | 1   1   1   1   6   .   .   1   .   2   1   
    Processor              5    | .   .   .   .   .   2   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   3   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | .   2   6   1   15  7   2   2   .   6   7   
    Energy Gun             15   | .   2   4   .   6   1   .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   .   1   1   
    Ballistic Gun          21   | .   .   1   .   8   6   2   1   .   2   1   
    Ballistic Cannon       9    | .   .   1   1   .   .   .   1   .   3   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   1   
Parts Lost                 93   | .   .   3   4   30  10  8   12  .   5   21  
  Power                    8    | .   .   1   .   3   1   1   .   .   .   2   
  Propulsion               32   | .   .   2   .   13  1   3   3   .   2   8   
  Utility                  27   | .   .   .   3   6   4   3   5   .   1   5   
  Weapon                   26   | .   .   .   1   8   4   1   4   .   2   6   
  Highest Loss Streak      9    | .   .   2   4   9   8   5   5   .   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   85  98  100 95  97  92  60  .   67  83  
  Engine                   4    | .   14  10  9   .   4   4   4   .   4   3   
  Core                     2    | .   .   .   .   5   1   .   .   .   .   .   
  Treads                   5    | .   .   .   .   13  .   2   10  .   .   2   
  Leg                      15   | .   .   38  36  14  25  17  .   .   .   .   
  Wheel                    4    | .   28  4   .   .   .   .   .   .   16  19  
  Device                   19   | .   .   11  18  25  19  22  15  .   16  13  
  Storage                  7    | .   15  11  9   7   6   4   2   .   7   8   
  Processor                3    | .   .   .   .   .   5   9   8   .   3   7   
  Protection               2    | .   .   .   .   2   4   4   .   .   .   2   
  Energy Gun               4    | .   26  16  9   4   3   .   .   .   .   3   
  Ballistic Gun            11   | .   .   2   .   11  21  22  14  .   4   3   
  Ballistic Cannon         4    | .   .   1   18  5   .   .   .   .   9   10  
Naked Turns                363  | .   .   .   .   .   .   .   122 36  205 .   
Heaviest Build             132  | 10  12  93  98  64  43  44  75  .   113 132 
  Greatest Support         96   | 26  26  52  51  96  68  78  78  3   48  64  
  Greatest Overweight (x)  20   | .   .   2   1   2   1   2   20  .   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   8   25  25  20  8   8   20  5   20  20  
  Average Capacity         11   | 6   8   15  19  10  8   7   12  5   17  20  
  Most Carried             25   | 8   8   24  25  20  8   8   5   5   17  20  
  Average Carried          9    | 5   6   12  18  8   7   7   2   5   8   16  
  Final Capacity           25   | 8   8   25  8   8   8   5   5   5   20  20  
  Final Carried            23   | 8   8   23  8   7   8   4   5   5   15  17  

 Class Distribution 
--------------------
 50% | Scavenger-Gunner
 13% | Mutant
 12% | Scavenger-Tank
 10% | Scavenger-Skirmisher
  6% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
               Mutant | -5/Upper Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Matter Collected           6107 | 232  38   295  135  1866 791  293  494  .    770  1193 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6560 | .    163  661  157  2089 924  323  395  .    649  1199 
  Parts                    311  | .    6    41   14   99   40   19   18   .    23   51   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    2    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    16   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  125  | .   4   17  4   44  15  6   8   .   10  17  
  Guns                     89   | .   4   16  1   30  14  6   6   .   3   9   
  Cannons                  33   | .   .   1   3   13  .   .   2   .   7   7   
Classes Destroyed          15   | .   1   4   1   8   .   .   .   .   1   .   
  Worker                   7    | .   .   .   .   4   .   .   .   .   1   2   
  Builder                  5    | .   .   .   .   1   .   .   .   .   1   3   
  Recycler                 7    | .   .   .   .   3   1   .   .   .   1   2   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   1   .   .   1   .   .   .   .   .   
  Swarmer                  5    | .   .   3   .   2   .   .   .   .   .   .   
  Grunt                    45   | .   4   9   1   15  6   .   3   .   2   5   
  Brawler                  4    | .   .   .   1   .   1   .   1   .   1   .   
  Duelist                  3    | .   .   1   .   1   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   15   | .   .   4   2   4   2   1   .   .   .   2   
  Specialist               5    | .   .   .   .   5   .   .   .   .   .   .   
  Hunter                   19   | .   .   .   .   6   2   1   2   .   .   8   
  Programmer               27   | .   .   .   .   9   4   4   2   .   6   2   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   5   2   5   2   2   2   .   3   6   
  Combat Bots Only         5    | .   2   5   2   4   2   2   2   .   2   3   
Max Kills in Single Turn   2    | .   1   2   1   2   1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Damage Taken               14881 | .    141  904  120  5242 1452 1170 1220 58   941  3633 
  Core                     1593  | .    24   214  .    604  107  44   122  58   63   357  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  90   46   100  13   87   .    .    77   94   .    
Volleys Fired              396   | .    13   51   9    148  40   25   24   .    33   53   
  Largest                  5     | .    2    2    3    3    4    4    4    .    5    5    
  Hottest                  357   | .    80   105  143  208  273  120  120  .    296  357  
Shots Fired                1259  | .    26   99   27   421  153  91   66   .    121  255  
  Gun                      886   | .    26   92   9    334  151  91   56   .    30   97   
  Cannon                   373   | .    .    7    18   87   2    .    10   .    91   158  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  873   | .    .    16   18   266  136  91   66   .    95   185  
  Thermal                  373   | .    26   83   9    142  17   .    .    .    26   70   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13    | .    .    .    .    13   .    .    .    .    .    .    
  Robot Hit Streak         28    | .    11   15   14   28   20   8    17   .    10   13   
  Robot Miss Streak        11    | .    1    2    3    11   3    5    2    .    4    5    
  Penetration Max          2     | .    .    .    .    1    .    .    .    .    1    2    
  Secondary Targets        7     | .    .    .    .    3    2    1    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    1    1    .    .    .    
Shots Hit Robots           828   | .    23   73   14   297  95   58   55   .    62   151  
  Core Hits                337   | .    9    31   8    128  38   15   20   .    28   60   
  Critical Kills           5     | .    .    .    .    1    .    .    .    .    .    4    
  Critical Parts Destroyed 12    | .    .    .    .    1    3    3    3    .    .    2    
  Critical Strikes         41    | .    .    1    .    7    3    3    5    .    7    15   
    Burn                   6     | .    .    1    .    4    .    .    .    .    .    1    
    Destroy                17    | .    .    .    .    2    3    3    3    .    .    6    
    Blast                  18    | .    .    .    .    1    .    .    2    .    7    8    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19029 | .    252  963  263  5923 2108 1458 1111 .    2275 4676 
  Guns                     12673 | .    252  855  105  4755 2053 1458 887  .    419  1889 
  Cannons                  6321  | .    .    108  158  1165 55   .    224  .    1824 2787 
  Explosions               32    | .    .    .    .    .    .    .    .    .    32   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  13180 | .    .    165  158  3732 1794 1458 1111 .    1525 3237 
  Thermal                  5690  | .    252  798  105  2064 314  .    .    .    718  1439 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          156   | .    .    .    .    124  .    .    .    .    32   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    7    6    8    11   11   10   3    
  Average Corruption       5     | .    .    .    .    5    2    7    8    11   3    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  180   | .    .    .    .    78   28   6    29   1    25   13   
    Message Errors         47    | .    .    .    .    23   6    2    7    .    8    1    
    Matter Fused           54    | .    .    .    .    23   10   1    8    1    7    4    
    Heat Flow Errors       14    | .    .    .    .    6    2    .    5    .    .    1    
    Energy Discharges      21    | .    .    .    .    8    3    1    5    .    2    2    
    Parts Rejected         4     | .    .    .    .    2    .    1    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    2    .    1    .    1    .    
    Data Loss (minor)      13    | .    .    .    .    7    1    1    .    .    3    1    
    Data Loss (major)      8     | .    .    .    .    3    1    .    1    .    2    1    
    Misfires               8     | .    .    .    .    4    2    .    1    .    1    .    
    Alerts                 3     | .    .    .    .    .    1    .    1    .    1    .    
    Weapon Failures        4     | .    .    .    .    2    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            158   | .    .    .    .    9    .    .    .    .    85   64   
  Projectiles              158   | .    .    .    .    9    .    .    .    .    85   64   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 66    | .    .    2    1    15   .    .    .    .    13   35   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  59    | .    .    2    1    15   .    .    .    .    13   28   
  Secondary                7     | .    .    .    .    .    .    .    .    .    .    7    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        823   | .    162  182  54   197  178  .    229  .    192  823  
  Average Temperature      77    | .    79   52   15   51   47   .    99   .    77   137  
  Received Heat Transfer   1987  | .    78   222  81   873  364  84   126  45   .    114  
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    8    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    .    1    1    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    1    1    .    .    .    .    1    
  Parts Melted             25    | .    2    2    .    13   2    .    1    .    2    3    
  Heat Transferred         10881 | .    575  1903 259  4288 631  .    .    .    800  2425 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Peak Influence             681  | .   100 270 241 681 428 156 .   .   204 264 
  Initial                  328  | .   .   42  94  7   328 104 .   .   .   77  
  Average                  160  | .   41  163 143 229 202 43  .   .   65  130 
Maximum Alert Level        2    | .   .   1   1   2   2   .   .   .   1   1   
  Low Security (%)         67   | 100 100 56  73  44  53  100 .   .   97  95  
  Level 1                  25   | .   .   43  26  36  44  .   .   .   2   4   
  Level 2                  6    | .   .   .   .   19  1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   1   2   .   11  4   2   .   .   6   7   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   
  Extermination            18   | .   .   .   .   7   4   2   .   .   3   2   
  Reinforcement            11   | .   1   1   .   4   .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Distress Signals           6    | .   .   2   .   3   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   4   25  5   70  20  10  8   3   16  30  
  Peak Tracking Total      7    | .   3   7   3   7   5   4   4   3   3   6   
  Tactical Retreats        11   | .   .   1   1   6   3   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Traps Triggered            5    | .   .   2   .   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Machines Disabled          13   | .   .   .   .   6   3   .   .   .   4   .   
  Max in Single Turn       4    | .   .   .   .   4   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Machines Accessed          12   | .   .   2   2   3   4   .   .   .   1   .   
  Terminals                12   | .   .   2   2   3   4   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   .   4   4   5   5   .   .   .   1   .   
  Successful               13   | .   .   1   3   4   4   .   .   .   1   .   
  Failed                   6    | .   .   3   1   1   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   4   3   4   5   .   .   .   .   .   
  Terminals                19   | .   .   4   4   5   5   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   1   2   1   .   .   .   1   .   
  Record                   3    | .   .   .   1   2   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   1   2   2   3   .   .   .   .   .   
  Terminals                8    | .   .   1   2   2   3   .   .   .   .   .   
    Track                  8    | .   .   1   2   2   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   2   1   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Turns Passed               12597 | 56   321  1020 455  3961 2121 1345 851  36   1295 1136 
Spaces Moved               7027  | 45   230  491  239  2127 1096 663  537  71   979  549  
  Core                     711   | 1    .    .    .    .    .    .    244  71   395  .    
  Treads                   1428  | .    .    .    .    1031 .    104  293  .    .    .    
  Legs                     3377  | .    .    387  239  1096 1096 559  .    .    .    .    
  Wheels                   1511  | 44   230  104  .    .    .    .    .    .    584  549  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   112  107  107  120  50   50   50   107  
  Average Speed            125   | 90   90   140  152  140  130  126  136  50   91   115  
  Slowest Speed            1050  | 100  90   260  190  260  195  260  1050 50   150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24    | 3    31   53   20   40   15   8    60   12   20   12   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             2     | .    .    .    .    .    .    .    2    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          120   | .    .    .    1    31   .    .    7    .    43   38   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               91    | .    .    .    1    2    .    .    7    .    43   38   
  AOE                      29    | .    .    .    .    29   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Total                      9880 | 58   319  723  312  2772 1704 1115 611  70   1295 901  
  Wait                     2039 | 1    57   127  38   351  515  413  36   .    243  258  
  Move                     7017 | 44   229  490  238  2126 1095 662  536  70   978  549  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133  | 9    8    21   11   36   16   1    1    .    19   11   
  Fast Attach              64   | 3    2    2    .    18   11   6    1    .    12   9    
  Attach                   74   | 1    2    7    4    26   5    4    3    .    9    13   
  Detach                   7    | .    .    .    .    .    .    .    5    .    .    2    
  Swap                     66   | .    1    14   4    32   6    2    1    .    1    5    
  Drop                     83   | .    7    11   8    34   16   2    4    .    .    1    
  Fire                     396  | .    13   51   9    148  40   25   24   .    33   53   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location       | Event
     7 | -11/Junkyard   | Discovered new exit (range 16)
    57 | -11/Junkyard   | Entered Materials
   326 | -10/Materials  | Discovered new exit (range 16)
   335 | -10/Materials  | Build established: Mutant
   378 | -10/Materials  | Entered another Materials area
   378 | -9/Materials   | Evolved 2 slots: Propulsion x2
   953 | -9/Materials   | Core integrity fell below 50%
  1389 | -9/Materials   | Discovered new exit (range 5)
  1398 | -9/Materials   | Entered another Materials area
  1398 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1726 | -8/Materials   | Lost 4 parts (3u1w)
  1804 | -8/Materials   | Discovered new exit (range 16)
  1853 | -8/Materials   | Entered Factory
  1853 | -7/Factory     | Evolved 2 slots: Utility x2
  2136 | -7/Factory     | Build established: Scavenger-Tank
  2997 | -7/Factory     | Build established: Tank
  3212 | -7/Factory     | Cargo convoy interrupted
  3304 | -7/Factory     | Lost 3 parts (1p1n1w)
  3393 | -7/Factory     | Lost 9 parts (1p3n3u2w)
  3763 | -7/Factory     | Build established: Scavenger-Gunner
  4084 | -7/Factory     | Build established: Scavenger-Skirmisher
  4226 | -7/Factory     | Lost 4 parts (2n2w)
  4603 | -7/Factory     | Lost 3 parts (1p1n1w)
  5349 | -7/Factory     | Core integrity fell below 50%
  5373 | -7/Factory     | Discovered new exit (range 16)
  5478 | -7/Factory     | Lost 4 parts (1n1u2w)
  5780 | -7/Factory     | Discovered new exit (range 5)
  5786 | -7/Factory     | Core integrity fell below 20%
  5814 | -7/Factory     | Entered another Factory area
  5814 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6106 | -6/Factory     | Build established: Scavenger-Tank
  6485 | -6/Factory     | Build established: Scavenger-Gunner
  6884 | -6/Factory     | Lost 8 parts (1p1n3u3w)
  7919 | -6/Factory     | Discovered new exit (range 11)
  7935 | -6/Factory     | Entered another Factory area
  7935 | -5/Factory     | Evolved 2 slots: Utility x2
  9095 | -5/Factory     | Lost 5 parts (2n2u1w)
  9265 | -5/Factory     | Discovered new exit (range 4)
  9280 | -5/Factory     | Entered Upper Caves
  9644 | -5/Upper Caves | Lost 4 parts (1n2u1w)
  9704 | -5/Upper Caves | Lost 3 parts (1u2w)
  9922 | -5/Upper Caves | System corruption reached 10%
  9984 | -5/Upper Caves | Lost 5 parts (2n2u1w)
 10128 | -5/Upper Caves | Discovered new exit (range 7)
 10131 | -5/Upper Caves | Entered another Upper Caves area
 10151 | -5/Upper Caves | Discovered new exit (range 13)
 10167 | -5/Upper Caves | Entered Factory
 10167 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 10309 | -4/Factory     | Build established: Mutant
 11062 | -4/Factory     | Build established: Scavenger-Gunner
 11237 | -4/Factory     | Garrison activated, responded to threat
 11333 | -4/Factory     | System corruption reached 10%
 11450 | -4/Factory     | Discovered new exit (range 9)
 11462 | -4/Factory     | Entered Research
 11462 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 12177 | -3/Research    | Lost 8 parts (2n2u4w)
 12300 | -3/Research    | Lost 3 parts (1n2w)
 12575 | -3/Research    | Lost 3 parts (2n1u)
 12598 | -3/Research    | Self-destructed

 Last Messages 
---------------
12592_ Power failure, Lgt. Angular Momentum Engine shutdown.
12592_ Com. Wheel broken.
12592_ Overheating: Short circuit.
12592_ Penetrated by Slug.
12592_ Slug penetrates Vacuum Chamber. <x2>
12593_ Overheating: Imp. Targeting Computer damaged (-10).
12593_ Overheating: Magnetic Acceleration Cannon damaged (-29).
12593_ Overheating: Hcp. Storage Unit damaged (-218).
12593_ Overheating: Imp. Target Analyzer damaged (-12).
12593_ Penetrated by Slug. <x2>
12593_ Lgt. Angular Momentum Engine destroyed.
12594_ K-01 Serf collects debris.
12594_ H-77 Assassin knocked back.
12594_ H-77 Assassin destroyed.
12596_ Penetrated by Slug. <x2>
12596_ Slug penetrates Wall. <x2>
12596_ Slug penetrates Vacuum Chamber.
12596_ Penetrated by Slug. <x2>
12597_ K-01 Serf collects debris.
12598_ Overheating: Core damaged (-130).

 Map 
-----
+----------------------------------------------------+
| ???########??#                         %  %   /    |
| ???#      #??#                               ##    |
| ####      #??#              ""               ##    |
|    #      ####/#####"###   """     ######    ##    |
|    "    ! #            #   "F      ?????#    ##### |
|    #      #            #?  """    ??????#          |
| +#+%%     #            #?  ""?    ??????#          |
| ?  #!     "      !     #?? ""??  ???????#          |
|   ]#####"##=           #? ?  ???????????#          |
| "  #??????#########"####    ????????????########## |
| " !#????????#   """  #??      ???????????????????? |
| "  #????????#   "R"  #??        ?????????????????? |
| "  #????????# ! " "  #??       ??????????????????? |
| "  #????????#        #?#       ??????????????????? |
|    ?????????#        #?#       ??????????????????? |
|    ?????????#        #?#      ???????????????????? |
| ###?????????#        #?#R  """???  +?????????????? |
| ????????????#        #?#   """"    #?????????????? |
| ????????????#        #?#   """"    #?????????????? |
| ?????#####+######+######   """"    #?????????????? |
| ??                                 ###???????????? |
| ??                                     ??????????? |
| ??                    %hk              ??????????? |
| ???                  !h%h          #?????????????? |
| ???###### T######+#####%/;########???????????????? |
| ????????##????????????#=!@%     #????????????????? |
| ??????????????????????#%%       #????????????????? |
| ??????????????????????#"""%     #????????????????? |
| ??????????????????????#"""      #????????????????? |
| ??????????????????????#"""      #????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????###########????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Coolant Potential          65
Energy Generation          18
Energy Capacity            300
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             25
Evasion (%)                55
Targeting Accuracy         10
Target Analysis            6
Recoil Reduction           4
Particle Charging          37

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Streaker

 Challenges 
------------
None

 Game 
------
Seed              WeaponDecoyMeganuke
  Manual?         0
Play Time         03:15:44
  Cumulative      27.5 hours
  Start           2023.03.26 @ 19:44:00
  End             2023.03.28 @ 06:58:16
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          21
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08fc23f3-1d65-4ac3-a02f-85eb35147435