Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 04:15:13 Player: jes Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2372) 2372 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7622 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor Targeting Computer > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Matter Compressor (210) IFF Parser Matter Filter Hardlight Generator Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array Improved Targeting Computer Hacking Suite Hacking Suite System Restoration Module > --- WEAPON ----------- Shock Rifle Heavy Plasma Cannon Minigun > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Matter Filter Hardlight Generator [Rating: 43] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Hover Unit Gravmag Array Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 2 . . 1 . . . . Utility 5 | . . . 2 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 84 | 7 6 16 14 7 13 1 2 . 18 Power 12 | 2 . 1 3 2 2 . . . 2 Engine 5 | 2 . . . . 2 . . . 1 Core 7 | . . 1 3 2 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 3 8 3 . 2 1 1 . 5 Treads 2 | . . . . . . . . . 2 Leg 21 | 2 3 8 3 . 2 1 . . 2 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . 1 . 1 Flight . | . . . . . . . . . . Utility 24 | 1 1 3 4 2 6 . 1 . 6 Device 10 | . 1 . 2 2 4 . . . 1 Storage 4 | 1 . 2 . . . . 1 . . Processor 5 | . . . 1 . 1 . . . 3 Hackware 2 | . . 1 . . 1 . . . . Protection 3 | . . . 1 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 23 | 2 2 4 4 3 3 . . . 5 Energy Gun 5 | . 2 2 . . 1 . . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 10 | 2 . 2 3 1 . . . . 2 Ballistic Cannon 3 | . . . 1 2 . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Corrupted Parts 3 | . . . . . 3 . . . . System Corruption 19 | . . . . . 19 . . . . Parts Lost 31 | . . . 2 3 8 5 . . 13 Power 6 | . . . . 1 3 . . . 2 Propulsion 10 | . . . 1 2 2 2 . . 3 Utility 9 | . . . 1 . 1 2 . . 5 Weapon 6 | . . . . . 2 1 . . 3 Highest Loss Streak 10 | . . . 1 3 4 5 . . 10 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 6 | 1 4 7 8 6 4 5 5 5 6 Power 1 | . 1 3 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . 2 2 1 3 5 5 5 4 Weapon 2 | . 1 2 3 4 . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 2 3 2 2 1 . . . 6 Power 3 | . . 1 . . . . . . 2 Propulsion . | . . . . . . . . . . Utility 6 | . 1 1 1 . . . . . 3 Weapon 7 | . 1 1 1 2 1 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 99 99 97 97 62 41 7 13 50 Engine 1 | . 14 . . . 2 . . . 2 Core 7 | . . 10 9 14 5 . . . 3 Treads 1 | . . . . . . . . . 5 Leg 24 | . 28 43 35 29 12 10 . . . Device 7 | . 4 2 12 14 9 . . . 6 Storage 7 | . 14 11 9 6 . . 3 6 4 Processor 4 | . . . 1 7 7 9 . . 10 Hackware 5 | . . 8 9 7 7 9 . . . Protection 2 | . 8 . 3 . . . . . 3 Energy Gun 5 | . 12 11 5 . 5 . . . . Ballistic Gun 7 | . 15 11 9 4 5 4 . . 3 Ballistic Cannon 1 | . . . 2 9 . . . . . Peak Build Rating 43 | 6 10 21 31 37 43 40 13 13 43 Average Rating 25 | 4 7 19 27 35 30 25 10 13 31 On Entrance 13 | . 6 10 20 27 14 32 1 13 13 Avg Prop Armor Cover (%) 6 | . . . . . . 5 . . 12 Naked Turns 51 | . . . . . . 43 8 . . Heaviest Build 40 | 14 16 23 27 40 27 13 10 10 39 Greatest Support 54 | 20 20 49 54 51 40 40 20 20 46 Greatest Overweight (x) 5 | 1 . . . 1 5 . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 10 10 10 Average Capacity 8 | 7 8 8 10 9 5 5 8 10 9 Most Carried 10 | 2 8 8 10 10 5 5 5 6 10 Average Carried 6 | . 4 7 8 6 4 5 4 5 6 Final Capacity 10 | 8 8 10 10 5 5 5 10 10 5 Final Carried 8 | 2 6 8 6 5 5 5 5 6 5 Class Distribution -------------------- 58% | Mutant 32% | Scavenger-Mutant 5% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Matter Collected 2158 | 201 199 320 568 104 157 . . . 609 Remotely 65 | . . . . 65 . . . . . Salvage Created 2653 | . 268 473 905 52 171 . . . 784 Parts 147 | . 16 35 51 1 12 . . . 32 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 56 | . 8 10 24 2 2 . . . 10 Melee 10 | . . . . . . . . . 10 Guns 42 | . 8 10 21 1 2 . . . . Cannons 4 | . . . 3 1 . . . . . Classes Destroyed 13 | . 2 3 1 . 2 . . . 5 Worker 6 | . . . 2 . . . . . 4 Builder 2 | . . . . . 2 . . . . Recycler 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . 1 1 . . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 13 | . 3 . 8 . . . . . 2 Grunt 22 | . 5 6 9 1 . . . . 1 Brawler 1 | . . . . . . . . . 1 Sentry 14 | . . 4 7 1 1 . . . 1 Specialist 1 | . . . . . . . . . 1 Hunter 4 | . . . . . 1 . . . 3 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 4 3 6 1 1 . . . 4 Combat Bots Only 5 | . 4 2 5 1 1 . . . 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Hostile Shots Fired 606 | . 43 25 114 118 81 3 . 2 220 Missed 165 | . 17 4 27 39 25 1 . 2 50 Hits 441 | . 26 21 87 79 56 2 . . 170 Melee 5 | . . . . . . 2 . . 3 Projectile 436 | . 26 21 87 79 56 . . . 167 AOE 2 | . . . . . 2 . . . . Critical Strikes 13 | . 1 2 . 1 3 . . . 6 Part Disruptions 1 | . . . . 1 . . . . . Damage Taken 5960 | . 317 304 996 920 645 92 . . 2686 Core 1411 | . 67 27 124 72 56 56 . . 1009 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 183 | . . . 183 . . . . . . Core Remaining (%) 86 | 100 73 93 77 89 . . . 86 . Volleys Fired 180 | . 27 29 75 26 19 1 . . 3 Largest 2 | . 2 2 2 2 2 1 . . 1 Hottest 90 | . 85 86 86 74 90 90 . . 33 Shots Fired 336 | . 54 58 150 51 19 1 . . 3 Gun 276 | . 54 58 130 17 14 . . . 3 Cannon 57 | . . . 20 34 2 1 . . . Launcher . | . . . . . . . . . . Special 3 | . . . . . 3 . . . . Kinetic 206 | . 27 29 95 51 1 . . . 3 Thermal 117 | . 27 29 55 . 5 1 . . . Explosive . | . . . . . . . . . . Electromagnetic 13 | . . . . . 13 . . . . Robot Hit Streak 21 | . 9 14 21 11 21 . . . 3 Robot Miss Streak 5 | . 5 5 5 5 2 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 268 | . 31 41 99 41 17 . . . 39 Core Hits 114 | . 13 17 44 12 10 . . . 18 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . 4 1 5 . . . . . 6 Burn 7 | . 4 . 3 . . . . . . Destroy 1 | . . 1 . . . . . . . Blast 2 | . . . 2 . . . . . . Sever 6 | . . . . . . . . . 6 Melee Attacks 40 | . . . . . . . . . 40 Impact 6 | . . . . . . . . . 6 Slashing 34 | . . . . . . . . . 34 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5917 | . 421 672 1786 579 314 . . . 2145 Guns 3201 | . 421 672 1579 229 217 . . . 83 Cannons 598 | . . . 207 350 41 . . . . Explosions 46 | . . . . . 46 . . . . Melee 2062 | . . . . . . . . . 2062 Ramming . | . . . . . . . . . . Kinetic 2309 | . 216 331 1084 579 16 . . . 83 Thermal 1345 | . 205 341 702 . 97 . . . . Explosive . | . . . . . . . . . . Electromagnetic 201 | . . . . . 201 . . . . Impact 180 | . . . . . . . . . 180 Slashing 1882 | . . . . . . . . . 1882 Piercing . | . . . . . . . . . . Highest Corruption 31 | . 6 . . 5 19 31 31 31 9 Average Corruption 7 | . 4 . . 3 11 25 31 31 1 Corruption Purged 2 | . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . 7 . . 1 6 12 1 2 7 Message Errors 6 | . 2 . . 1 1 . 1 . 1 Matter Fused 11 | . 3 . . . 1 5 . . 2 Heat Flow Errors 3 | . . . . . 1 . . . 2 Energy Discharges 3 | . . . . . 1 1 . 1 . Data Loss (minor) 5 | . 1 . . . 1 1 . . 2 Data Loss (major) 2 | . 1 . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . Misdirections 4 | . . . . . . 3 . 1 . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 161 | . . . . . . . . . 161 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 161 | . . . . . . . . . 161 Knockbacks 14 | . . . 1 11 . . . . 2 Impact 2 | . . . . . . . . . 2 Kinetic 12 | . . . 1 11 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 256 | . 108 159 50 3 256 16 . . 135 Average Temperature 36 | . 41 49 13 3 84 12 . . 67 Received Heat Transfer 1122 | . 177 132 324 153 54 . . . 282 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . . Heat Transferred 3492 | . 888 740 1739 . 125 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 93 | 100 100 100 73 100 100 100 100 100 100 Level 1 6 | . . . 26 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 296 | . 125 61 296 131 30 1 . . 60 Initial 131 | . . 27 15 131 . . . . . Average 50 | . 65 21 135 48 4 . . . 11 Influence Increases 1696 | . 205 327 703 65 93 1 . . 302 Destroy 0b10 Robot/C 1120 | . 160 200 480 40 40 . . . 200 Destroy 0b10 Robot/NC 70 | . . 10 20 . 10 . . . 30 Destroy Leader 304 | . 30 62 132 10 20 . . . 50 Successful Hack 66 | . . 25 16 14 4 . . . 7 Disable Machine 30 | . . . 30 . . . . . . Destroy Structure 16 | . . . 10 1 4 1 . . . Lose Combat Pursuer 90 | . 15 30 15 . 15 . . . 15 Influence Decreases 1696 | . 140 355 450 355 93 1 . . 302 Entered New Map 219 | . . 38 22 159 . . . . . Time Decay 1324 | . 140 317 408 196 73 1 . . 189 Lost Part 153 | . . . 20 . 20 . . . 113 Squads Dispatched 10 | . 1 1 3 . 3 . . . 2 Investigation 4 | . . . 1 . 2 . . . 1 Extermination 2 | . . . . . 1 . . . 1 Reinforcement 4 | . 1 1 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Distress Signals 8 | . 2 4 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 14 20 40 5 9 6 . . 21 Peak Tracking Total 8 | . 4 4 7 4 4 6 . 1 8 Tactical Retreats 6 | . 1 2 1 . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Traps Triggered 7 | . 4 . 1 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Machines Disabled 2 | . . . 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Machines Accessed 32 | . 1 9 9 3 4 . 1 . 5 Terminals 17 | . . 6 6 1 2 . 1 . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 6 | . 1 1 2 . . . . . 2 Recycling Units 2 | . . 1 1 . . . . . . Scanalyzers 5 | . . 1 . 2 2 . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 82 | . 3 28 23 7 9 . 1 . 11 Successful 44 | . 1 18 15 2 6 . 1 . 1 Failed 37 | . 2 9 8 5 3 . . . 10 Catastrophic 7 | . . . . 2 . . . . 5 Database Lockouts 1 | . . 1 . . . . . . . Manual . | . . . . . . . . . . Terminals 41 | . . 17 15 3 3 . 1 . 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations 15 | . 3 1 7 . . . . . 4 Recycling Units 3 | . . 2 1 . . . . . . Scanalyzers 18 | . . 8 . 4 6 . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 22 | . . 10 9 1 1 . 1 . . Record 1 | . . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 2 | . . . . . 1 . 1 . . Level Access Points 1 | . . 1 . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . Dispatch Records 2 | . . 2 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Reinforcement Status 2 | . . 1 1 . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 7 | . 1 1 5 . . . . . . Scan Component 4 | . . 1 3 . . . . . . Repair 2 | . . . 2 . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . Scanalyzer 12 | . . 6 . 1 5 . . . . Insert Component 2 | . . 1 . 1 . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 9 | . . 4 . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 28 | . 1 8 8 3 3 . . . 5 Full Trace Events 2 | . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 222 | . . . . . . . . . 222 Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 8 | . . 3 . . 5 . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 64 | . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . . 10 10 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Active Infowar (turns) 480 | . . . . . 359 121 . . . Optics 228 | . . . . . 107 121 . . . Sensors 252 | . . . . . 252 . . . . Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Turns Passed 4453 | 46 344 929 1091 486 422 165 36 22 912 Spaces Moved 2863 | 31 191 601 592 330 321 195 57 35 510 Core 112 | 4 . . . . 1 90 14 . 3 Treads 292 | . . . . . . . . . 292 Legs 2194 | 27 191 601 592 330 320 105 . . 28 Wheels . | . . . . . . . . . . Hover 265 | . . . . . . . 43 35 187 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 50 50 60 50 Average Speed 112 | 112 120 116 105 108 106 79 57 60 139 Slowest Speed 300 | 120 120 120 108 175 300 105 60 60 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 30 55 58 7 8 99 1 41 9 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . 6 . 3 1 . . . Melee . | . . . . . . . . . . Projectile 8 | . . . 6 . 1 1 . . . AOE 2 | . . . . . 2 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Total 3703 | 38 253 780 919 415 377 202 59 35 625 Wait 423 | . 22 99 213 31 15 5 . . 38 Move 2855 | 30 190 600 591 329 321 194 56 34 510 Hop . | . . . . . . . . . . Pick Up 33 | 1 2 9 6 5 4 . 1 1 4 Fast Attach 50 | 6 3 4 6 2 10 1 1 . 17 Attach 14 | . . 2 2 4 3 . 1 . 2 Detach 17 | . 2 2 3 5 1 . . . 4 Swap 34 | 1 3 14 11 3 1 . . . 1 Drop 57 | . 4 21 12 10 3 1 . . 6 Fire 180 | . 27 29 75 26 19 1 . . 3 Melee 40 | . . . . . . . . . 40 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 9) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x2 677 | -9/Materials | Build established: Scavenger-Mutant 886 | -9/Materials | Identified exit to Materials 1087 | -9/Materials | Build established: Mutant 1143 | -9/Materials | Central database locked down 1320 | -9/Materials | Entered another Materials area 1320 | -8/Materials | Evolved 2 slots: Utility x2 1606 | -8/Materials | Build established: Scavenger-Mutant 2032 | -8/Materials | Build established: Mutant 2194 | -8/Materials | Repaired Imp. Aluminum Leg+ 2228 | -8/Materials | Repaired Imp. Aluminum Leg+ 2347 | -8/Materials | Discovered new exit (range 16) 2411 | -8/Materials | Entered Factory 2411 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2696 | -7/Factory | Discovered new exit (range 10) 2897 | -7/Factory | Entered another Factory area 2897 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2919 | -6/Factory | Lost 3 parts (1p2n) 3185 | -6/Factory | System corruption reached 10% 3198 | -6/Factory | Lost 4 parts (1p2n1w) 3255 | -6/Factory | Spotted B-75 Beast 3319 | -6/Factory | Sucked down chute 3319 | -6/Factory | Entered Waste 3334 | -6/Waste | EMP discharged 3337 | -6/Waste | Spotted C-40 Crusher 3340 | -6/Waste | Spotted C-40 Crusher 3349 | -6/Waste | Lost 3 parts (1p1u1w) 3377 | -6/Waste | Spotted C-40 Crusher 3382 | -6/Waste | Spotted C-40 Crusher 3396 | -6/Waste | Spotted C-40 Crusher 3418 | -6/Waste | Spotted C-40 Crusher 3434 | -6/Waste | EMP discharged 3434 | -6/Waste | System corruption reached 30% 3440 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3441 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3472 | -6/Waste | Lost 5 parts (2n2u1w) 3477 | -6/Waste | Discovered new exit (range 16) 3484 | -6/Waste | Entered Factory 3514 | -6/Factory | Discovered new exit (range 6) 3520 | -6/Factory | Identified exit to DSF 3520 | -6/Factory | Entered DSF 3533 | -6/DSF | Discovered new exit (range 11) 3542 | -6/DSF | Entered Factory 3542 | -5/Factory | Evolved 2 slots: Utility x2 3610 | -5/Factory | Discovered new exit (range 15) 4149 | -5/Factory | Build established: Scavenger-Mutant 4302 | -5/Factory | Cargo convoy interrupted 4438 | -5/Factory | Core integrity fell below 50% 4448 | -5/Factory | Core integrity fell below 20% 4454 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04439_ Penetrated by Slug. 04440_ Dropped Med. Storage Unit. 04442_ K-01 Serf collects debris. 04442_ Acquired Carbon-fiber Leg. 04443_ Slug penetrates Wall. 04444_ Slug penetrates Construction Platform. 04444_ Penetrated by Slug. 04444_ Slug penetrates Construction Platform. 04446_ K-01 Serf collects debris. 04447_ Penetrated by Slug. 04448_ Slug penetrates Construction Platform. 04450_ Carbon-fiber Leg destroyed. 04450_ G-50 Soldier knocked back. 04451_ Penetrated by Slug. 04451_ Slug penetrates Wall. 04451_ Slug penetrates Construction Platform. 04453_ Slug penetrates Wall. 04454_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ????????????????????????"???????? #????????????? | | ???????????????????????""""?? #?? #????????????? | | ?????????????????# ?? """"""" #? ?????????????? | | ?????????????????# ?""""""" # ??????????????? | | ?????????????????# i # ????????????????? | | ?????????????????# "" """" + ?????????????? | | ?????????????????# """ """!# #????????????? | | ?????????????????#^ """ ["*=# #????????????? | | ?????????????????# """ hh=# #????????????? | | ?????????????????# p @!g!*# #????????????? | | ?????????????????#########p#### #????????????? | | ?????????????????????# *%[=! #????????????? | | ?????????????????????# [!k #????????????? | | ?????????????????????#"" """"""" #????????????? | | ?????????????????????#" """"""" #????????????? | | ?????????????????????#"F """"""" #????????????? | | ?????????????????????#"" """"""" ##????????????? | | ?????????????????????# ###???????????? | | ?????????????????????# """ ""#???????????? | | ????????????????? ???# """ T"#???????????? | | ??????????????? ??# """ ""#???????????? | | ??????????????? ?# ###???????????? | | ??????????????# ## #?????????????? | | ??????????????# """"""" ######????????? | | ??????????????# """"""" #????????? | | ??????????????# """"""" #????????? | | ??????????????# """"""" #????????? | | ??????????????# #????????? | | ??????????????# #????????? | | ??????????????# #????????? | | ??????????????# #????????? | | ??????????????# #????????? | | ???????????????###########+###### ########?? | | ???????????????????# # ^ ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 150 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 4% | -8/Materials Imp. Aluminum Leg | 13% | -8/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Welding Torch | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Shock Rifle | -6/Factory | Hacked Minigun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Dynamic Key Jackpot Window Shopping Challenges ------------ None Game ------ Seed FlyingRocketHoverbase Manual? 0 Play Time 01:52:02 Cumulative 23.9 hours Start 2025.11.09 @ 02:24:44 End 2025.11.09 @ 04:15:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04a44e12-05bd-4269-9763-950183e23ae3