Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 17:44:12

Player: TheGreatBorealis

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (44)      220
Value Destroyed (1687)     1687
Prototype IDs (23)         460
Alien Tech Used (2)        400
Bonus (1300)               1300
              TOTAL SCORE: 11667

 Bonus
-------
Met Zhirov                 300
Hacked Protovariant        500
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     247/300
Energy                     71/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
       Armored Heavy Treads
>              --- UTILITY (12) -----
  Experimental Optical Array
      Improved Hacking Suite
               System Shield
               System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Energy Well (1000)
      Improved Transmission Jammer
       Compact HERF Cannon
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Backup Power III
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Field Propulsion Array
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Storage Unit
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
               Focal Shield
               Hacking Suite
      Improved Hacking Suite
               System Shield
               System Shield
>              --- WEAPON -----------
      Enhanced Quantum Rifle
               Gravity Flail
>              --- INVENTORY --------
               Fusion Reactor
               Quantum Reactor
         Light Quantum Reactor
        Cooled Field Propulsion Drive
      Advanced Cooling System
  Experimental Energy Well
      Improved Transmission Jammer
       Compact HERF Cannon
               Scatter Rocket Array
      Improved Remote Datajack
[Rating: 107]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    System Shield
  Device                   Improved Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Autogun
  Launcher                 Scatter Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Gravity Flail
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Slots Evolved              16   | .   .   .   2   2   .   .   4   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   3   2   .   .   .   .   1   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | 7   3   3   8   2   36  2   6   13  .   2   9   1   2   3   .   7   6   10  
  Power                    18   | 2   1   .   2   .   4   1   .   1   .   1   2   .   .   1   .   1   1   1   
    Engine                 7    | 2   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   2   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   1   1   1   
  Propulsion               41   | 2   .   .   5   .   20  .   .   3   .   .   2   .   1   1   .   2   .   5   
    Treads                 14   | 2   .   .   5   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   8   .   .   3   .   .   2   .   1   1   .   2   .   4   
  Utility                  28   | 1   2   .   .   .   3   .   5   2   .   1   4   .   1   1   .   3   4   1   
    Device                 11   | .   .   .   .   .   2   .   1   1   .   1   4   .   .   .   .   1   1   .   
    Storage                5    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
    Processor              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   1   
    Hackware               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   
    Protection             3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   3   1   2   9   1   1   7   .   .   1   1   .   .   .   1   1   3   
    Energy Gun             8    | .   .   .   .   .   3   .   .   3   .   .   1   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          16   | 2   .   3   1   2   6   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   1   .   .   2   .   .   3   .   .   .   .   1   3   2   
Parts Lost                 59   | .   .   .   1   .   30  .   3   .   .   .   .   1   .   3   .   2   3   16  
  Power                    9    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   1   1   1   
  Propulsion               22   | .   .   .   .   .   12  .   2   .   .   .   .   .   .   1   .   .   .   7   
  Utility                  10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   2   4   
  Weapon                   18   | .   .   .   .   .   12  .   1   .   .   .   .   1   .   .   .   .   .   4   
  Highest Loss Streak      13   | .   .   .   1   .   8   .   2   .   .   .   .   1   .   3   .   2   2   13  
Average Slot Usage (%)     73   | .   98  100 94  100 71  42  28  68  64  74  78  76  77  76  73  69  74  51  
  Engine                   3    | .   14  14  10  9   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Core                     2    | .   .   .   .   .   4   7   6   4   .   4   4   5   5   4   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   10  7   4   2   
  Treads                   10   | .   28  28  39  36  10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   1   27  14  14  17  17  17  17  21  21  21  19  19  9   
  Device                   4    | .   .   .   .   .   4   .   .   9   5   10  13  17  15  14  10  2   1   2   
  Storage                  7    | .   14  14  11  9   8   .   .   3   5   5   5   5   5   5   5   7   9   5   
  Processor                4    | .   .   .   .   .   .   .   1   11  11  11  6   5   5   5   10  9   9   9   
  Hackware                 6    | .   .   .   .   .   .   .   3   11  11  11  11  11  14  15  15  14  19  14  
  Protection               3    | .   12  14  11  9   2   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Energy Gun               1    | .   .   .   .   .   4   .   .   1   .   .   3   4   .   .   .   .   .   .   
  Ballistic Gun            11   | .   28  28  22  36  16  .   .   3   5   5   5   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   7   2   .   .   .   .   .   5   4   .   3   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  41  41  42  42  50  7   7   46  24  30  45  38  34  34  34  47  46  48  
  Greatest Support         80   | 40  40  40  80  80  80  18  18  37  37  37  38  38  47  47  37  52  52  53  
  Greatest Overweight (x)  16   | .   1   1   .   .   16  2   .   1   .   .   1   .   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  4   4   8   8   8   8   8   8   8   8   12  12  12  
  Average Capacity         9    | 5   10  12  12  12  11  4   4   6   8   8   8   8   8   8   8   10  12  9   
  Most Carried             12   | 6   11  12  12  12  12  4   4   8   8   8   8   8   8   8   7   10  12  11  
  Average Carried          8    | 4   8   11  10  10  10  4   3   3   8   7   7   8   7   7   7   7   10  7   
  Final Capacity           12   | 6   12  12  12  12  4   4   4   8   8   8   8   8   8   8   8   12  12  4   
  Final Carried            12   | 6   11  10  12  11  4   4   4   8   8   8   8   8   8   7   7   10  11  4   

 Class Distribution 
--------------------
 36% | Hacker-Sprinter
 32% | Mutant
  8% | Sprinter
  6% | Gunner
  5% | Hacker-Mutant
  5% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
  Scavenger-Tank | -8/Materials
          Gunner | -8/Storage
        Sprinter | -8/Recycling
        Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Zhirov
 Hacker-Sprinter | -4/Proximity Caves
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Extension
 Hacker-Sprinter | -4/Cetus
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -3/Testing
 Hacker-Sprinter | -2/Research

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Tes  Res  
Matter Collected           1870 | 217  183  12   143  .    660  81   50   .    71   53   .    23   .    240  .    125  12   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            1945 | .    412  49   230  .    1050 .    .    .    .    .    .    .    .    50   .    154  .    .    
  Parts                    104  | .    20   8    19   .    46   .    .    .    .    .    .    .    .    5    .    6    .    .    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Combat Hostiles Destroyed  38   | .   7   3   4   .   21  .   .   .   .   .   .   .   .   1   .   2   .   .   
  Melee                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Guns                     34   | .   7   3   4   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   3   1   2   .   3   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    26   | .   7   .   3   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   5   3   4   .   4   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Combat Bots Only         5    | .   5   3   4   .   4   .   .   .   .   .   .   .   .   1   .   2   .   .   
Max Kills in Single Turn   2    | .   2   1   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Tes  Res  
Damage Taken               8804 | .    380  29   201  .    3541 .    239  .    27   .    .    202  .    339  .    510  575  2761 
  Core                     2602 | .    28   7    22   .    489  .    104  .    13   .    .    67   .    105  .    252  177  1338 
  Absorbed by Shields      293  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    293  .    
Core Remaining (%)         78   | 100  .    86   94   .    .    11   87   .    .    .    .    92   .    .    90   .    67   .    
Volleys Fired              151  | .    25   3    16   .    105  .    .    2    .    .    .    .    .    .    .    .    .    .    
  Largest                  4    | .    2    2    2    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Hottest                  134  | .    40   40   43   .    134  .    .    20   .    .    .    .    .    .    .    .    .    .    
Shots Fired                342  | .    50   6    32   .    252  .    .    2    .    .    .    .    .    .    .    .    .    .    
  Gun                      340  | .    50   6    32   .    252  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  272  | .    50   6    32   .    184  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  70   | .    .    .    .    .    68   .    .    2    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    7    3    13   .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    2    2    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           255  | .    35   3    27   .    176  .    .    .    .    .    .    .    .    1    .    10   .    3    
  Core Hits                100  | .    18   3    13   .    56   .    .    .    .    .    .    .    .    1    .    4    .    5    
  Critical Hits            3    | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              44   | .    .    .    .    .    .    .    28   .    .    .    .    .    .    1    .    12   .    3    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Slashing                 41   | .    .    .    .    .    .    .    28   .    .    .    .    .    .    1    .    12   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3593 | .    401  41   218  .    2217 .    12   .    .    .    .    .    .    64   .    472  .    168  
  Guns                     2875 | .    401  41   218  .    2215 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    679  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    472  .    143  
  Ramming                  39   | .    .    .    .    .    2    .    12   .    .    .    .    .    .    .    .    .    .    25   
  Kinetic                  2063 | .    401  41   218  .    1403 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  812  | .    .    .    .    .    812  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   143  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    143  
  Slashing                 536  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    472  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    .    .    7    4    4    4    4    4    .    .    .    .    1    17   
  Average Corruption       4    | .    .    .    .    .    .    .    6    4    4    4    4    4    .    .    .    .    1    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    .    .    7    5    3    3    3    2    .    .    .    .    1    8    
    Message Errors         11   | .    .    .    .    .    .    .    3    2    1    1    1    .    .    .    .    .    .    3    
    Matter Fused           7    | .    .    .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    2    .    .    1    2    .    .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    11   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             15   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        387  | .    19   .    6    .    387  .    .    .    250  165  147  .    .    .    .    .    .    .    
  Average Temperature      128  | .    10   .    3    .    148  .    .    .    125  85   85   .    .    .    .    .    .    .    
  Received Heat Transfer   2270 | .    210  .    75   .    1683 .    30   .    .    .    .    18   .    54   .    .    101  99   
  Effects                  8    | .    .    .    .    .    5    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1924 | .    .    .    .    .    1924 .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Tes  Res  
Peak Influence             1037 | .    195  70   146  61   256  137  1037 559  .    .    .    .    15   121  50   114  109  92   
  Initial                  957  | .    .    .    27   61   25   27   957  507  .    .    .    .    .    7    50   30   63   55   
  Average                  200  | .    61   19   104  61   89   86   984  506  .    .    .    .    4    33   50   66   74   66   
Maximum Alert Level        3    | .    .    .    .    .    1    .    3    2    .    .    .    .    .    .    .    .    .    .    
  Low Security (%)         76   | 100  100  100  100  100  85   100  .    .    .    .    .    .    100  100  100  100  100  100  
  Level 1                  5    | .    .    .    .    .    14   .    .    17   .    .    .    .    .    .    .    .    .    .    
  Level 2                  10   | .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    
  Level 3                  8    | .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    3    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    3    3    
  Investigation            2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    2    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Distress Signals           14   | .   .   .   2   .   5   .   .   1   .   .   .   .   .   .   1   .   .   5   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Times Spotted              191  | .   8   3   7   .   44  9   10  4   4   .   .   6   .   6   4   8   24  54  
  Peak Tracking Total      26   | .   3   3   5   .   9   8   5   2   4   .   .   3   .   5   5   6   19  26  
  Tactical Retreats        27   | .   1   .   .   .   12  .   2   1   1   .   .   2   .   .   .   .   2   6   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Traps Triggered            6    | .   2   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Machines Accessed          38   | .   3   .   1   .   1   4   6   3   .   .   9   .   .   2   .   2   2   5   
  Terminals                17   | .   .   .   1   .   1   3   4   .   .   .   .   .   .   2   .   1   2   3   
  Fabricators              4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                124  | .   5   .   3   .   1   10  15  7   .   .   48  .   .   10  .   4   9   12  
  Successful               88   | .   3   .   .   .   1   4   9   3   .   .   48  .   .   8   .   2   6   4   
  Failed                   36   | .   2   .   3   .   .   6   6   4   .   .   .   .   .   2   .   2   3   8   
    Catastrophic           6    | .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   3   .   .   .   1   .   2   .   .   .   .   .   .   6   .   .   5   4   
  Terminals                53   | .   .   .   3   .   1   7   12  .   .   .   .   .   .   10  .   2   9   9   
  Fabricators              7    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   2   
  Repair Stations          5    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             76   | .   .   .   .   .   1   3   7   .   .   .   48  .   .   7   .   1   6   3   
  Record                   43   | .   .   .   .   .   .   .   1   .   .   .   36  .   .   2   .   .   2   2   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   1   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   .   1   .   .   3   6   2   .   .   .   .   .   2   .   2   1   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
    Matter                 490  | .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   278 .   .   
    Time                   152  | .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   46  .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   18  .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
--------                   Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Total Allies               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Robot Analysis Total       5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------------              Run  | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res 
Turns Passed               4423 | 97  447 217 358 102 857 121 336 486 143 116 105 113 70  183 15  195 236 226 
Spaces Moved               6443 | 54  192 116 174 58  295 257 708 925 445 339 262 361 223 624 54  400 427 529 
  Core                     100  | 5   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   90  
  Treads                   741  | 49  192 116 174 58  152 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     102  | .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5500 | .   .   .   .   .   39  254 708 925 445 339 262 361 223 624 54  400 427 439 
  Fastest Speed            27   | 50  160 160 160 160 29  29  29  30  32  32  30  30  27  27  27  27  28  27  
  Average Speed            49   | 149 172 175 160 160 162 33  31  32  32  32  32  30  27  27  27  29  28  34  
  Slowest Speed            850  | 160 180 180 160 160 850 150 35  103 32  32  108 30  27  29  27  99  28  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            83   | .   .   .   .   .   3   9   2   2   .   .   2   1   .   26  .   .   20  18  
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       34   | 5   36  38  19  6   49  54  18  17  52  49  62  54  8   67  23  8   67  29  
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Known Exits Taken        11   | .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Spaces Dug                 22   | .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
  Melee                    22   | .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Tes  Res  
Total                      7249 | 67   264  127  229  67   480  280  771  1106 444  346  282  364  232  610  53   455  521  551  
  Wait                     411  | 2    37   .    25   7    33   .    28   151  .    3    .    3    3    2    .    33   77   7    
  Move                     6280 | 53   191  115  173  57   289  239  703  920  444  338  257  358  222  579  53   399  391  499  
  Hop                      62   | .    .    .    .    .    2    8    2    2    .    .    2    1    .    18   .    .    15   12   
  Pick Up                  41   | 5    6    1    3    1    4    .    1    8    .    2    3    .    3    .    .    1    2    1    
  Fast Attach              63   | 6    1    .    2    .    18   2    5    7    .    1    6    1    1    1    .    3    5    4    
  Attach                   36   | .    .    .    2    2    11   .    1    5    .    1    2    .    1    2    .    2    2    5    
  Detach                   19   | .    .    .    .    .    3    .    1    5    .    .    2    .    .    1    .    3    2    2    
  Swap                     24   | 1    2    3    4    .    7    .    .    1    .    .    2    .    .    .    .    2    .    2    
  Drop                     37   | .    2    5    4    .    4    .    1    5    .    1    8    1    2    .    .    .    .    4    
  Fire                     151  | .    25   3    16   .    105  .    .    2    .    .    .    .    .    .    .    .    .    .    
  Melee                    44   | .    .    .    .    .    .    .    28   .    .    .    .    .    .    1    .    12   .    3    
  Ram                      15   | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    12   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    27   .    
  Rewire                   31   | .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: Qua x2)

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 14)
   98 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  455 | -10/Materials      | Repaired Lgt. Treads
  504 | -10/Materials      | Discovered new exit (range 11)
  545 | -10/Materials      | Entered Mines
  552 | -10/Mines          | Met a Derelict bent on vengeance
  627 | -10/Mines          | Assembled infested the area
  747 | -10/Mines          | Discovered new exit (range 9)
  762 | -10/Mines          | Entered Materials
  762 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1059 | -9/Materials       | Discovered new exit (range 11)
 1120 | -9/Materials       | Entered another Materials area
 1120 | -8/Materials       | Evolved 2 slots: Weapon x2
 1137 | -8/Materials       | Discovered new exit (range 16)
 1222 | -8/Materials       | Entered Storage
 1308 | -8/Storage         | Lost 8 parts (1p3n4w)
 1474 | -8/Storage         | Lost 5 parts (1p2n2w)
 1746 | -8/Storage         | Core integrity fell below 50%
 1797 | -8/Storage         | Lost 4 parts (1p1n1u1w)
 1884 | -8/Storage         | Lost 3 parts (1n2w)
 2051 | -8/Storage         | Core integrity fell below 20%
 2077 | -8/Storage         | Used back door to open Recycling access
 2077 | -8/Storage         | Discovered new exit (range 5)
 2079 | -8/Storage         | Entered Recycling
 2091 | -8/Recycling       | Lost 8 parts (1p3n1u3w)
 2100 | -8/Recycling       | Spotter reported a threat
 2124 | -8/Recycling       | Spotter reported a threat
 2131 | -8/Recycling       | Spotter reported a threat
 2131 | -8/Recycling       | Spotter reported a threat
 2132 | -8/Recycling       | Spotter reported a threat
 2135 | -8/Recycling       | Spotter reported a threat
 2144 | -8/Recycling       | Spotter reported a threat
 2150 | -8/Recycling       | Spotter reported a threat
 2153 | -8/Recycling       | Spotter reported a threat
 2158 | -8/Recycling       | Discovered new exit (range 15)
 2177 | -8/Recycling       | Spotter reported a threat
 2185 | -8/Recycling       | Spotter reported a threat
 2188 | -8/Recycling       | Spotter reported a threat
 2200 | -8/Recycling       | Entered Factory
 2200 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
 2348 | -6/Factory         | Crushed by falling debris
 2510 | -6/Factory         | Discovered new exit (range 16)
 2527 | -6/Factory         | Identified exit to Factory
 2536 | -6/Factory         | Entered another Factory area
 2536 | -5/Factory         | Evolved 2 slots: Utility x2
 2843 | -5/Factory         | Found Prototype Launcher
 2848 | -5/Factory         | Identified Scatter Rocket Array
 3003 | -5/Factory         | Fabricated Adv. Reclamation Unit?
 3018 | -5/Factory         | Discovered new exit (range 12)
 3021 | -5/Factory         | Identified exit to Upper Caves
 3022 | -5/Factory         | Entered Upper Caves
 3076 | -5/Upper Caves     | Build established: Hacker-Sprinter
 3162 | -5/Upper Caves     | Discovered new exit (range 5)
 3163 | -5/Upper Caves     | Identified exit to Upper Caves
 3165 | -5/Upper Caves     | Entered another Upper Caves area
 3220 | -5/Upper Caves     | Learned Factory security intel
 3264 | -5/Upper Caves     | Discovered new exit (range 8)
 3267 | -5/Upper Caves     | Identified exit to Zhirov
 3281 | -5/Upper Caves     | Entered Zhirov
 3281 | -5/Zhirov          | Discovered new exit (range 3)
 3282 | -5/Zhirov          | Identified exit to Proximity Caves
 3287 | -5/Zhirov          | Met Zhirov
 3294 | -5/Zhirov          | Learned location of Quarantine (-2)
 3294 | -5/Zhirov          | Learned location of Testing (-3)
 3294 | -5/Zhirov          | Learned location of Command (-1)
 3297 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3314 | -5/Zhirov          | Found Alien Artifact
 3321 | -5/Zhirov          | Found Alien Artifact
 3321 | -5/Zhirov          | Identified Integrated Dissipator
 3321 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 3386 | -5/Zhirov          | Entered Proximity Caves
 3388 | -4/Proximity Caves | Spotted B-86 Titan
 3456 | -4/Proximity Caves | Discovered new exit (range 5)
 3457 | -4/Proximity Caves | Identified exit to Factory
 3491 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3499 | -4/Proximity Caves | Entered Factory
 3499 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3553 | -4/Factory         | Discovered new exit (range 14)
 3556 | -4/Factory         | Identified exit to Extension
 3569 | -4/Factory         | Entered Extension
 3644 | -4/Extension       | Spotted B-86 Titan
 3718 | -4/Extension       | Spotted B-86 Titan
 3747 | -4/Extension       | Discovered new exit (range 16)
 3747 | -4/Extension       | Discovered new exit (range 15)
 3751 | -4/Extension       | Identified exit to Research
 3752 | -4/Extension       | Identified exit to Cetus
 3752 | -4/Extension       | Entered Cetus
 3753 | -4/Cetus           | Lost 3 parts (1p1n1u)
 3756 | -4/Cetus           | Spotted Cetus Guard
 3757 | -4/Cetus           | Spotted Cetus Guard
 3757 | -4/Cetus           | Spotted Cetus Guard
 3763 | -4/Cetus           | Discovered exit to Research (range 15)
 3767 | -4/Cetus           | Entered Research
 3767 | -3/Research        | Evolved 2 slots: Utility x2
 3865 | -3/Research        | Fabricated Quantum Reactor?
 3923 | -3/Research        | Identified exit to Testing
 3962 | -3/Research        | Entered Testing
 4095 | -3/Testing         | Protovariant out of control (PD-67DFYHI4Q1)
 4095 | -3/Testing         | Unleashed a protovariant (PD-67DFYHI4Q1)
 4115 | -3/Testing         | Found Prototype Processor
 4115 | -3/Testing         | Identified Exp. Target Analyzer
 4122 | -3/Testing         | Spotted Striker
 4123 | -3/Testing         | Spotted Striker
 4154 | -3/Testing         | Spotted Investigator
 4155 | -3/Testing         | Scanned by Researcher
 4187 | -3/Testing         | Identified exit to Research
 4198 | -3/Testing         | Entered Research
 4198 | -2/Research        | Evolved 2 slots: Utility x2
 4217 | -2/Research        | Identified Transdimensional Reconstructor
 4217 | -2/Research        | Warped through subspace
 4282 | -2/Research        | Lost 3 parts (2n1w)
 4303 | -2/Research        | Identified exit to Quarantine
 4371 | -2/Research        | Core integrity fell below 50%
 4380 | -2/Research        | System corruption reached 10%
 4383 | -2/Research        | Core integrity fell below 20%
 4390 | -2/Research        | Spotted B-90 Cyclops
 4411 | -2/Research        | Spotted B-90 Cyclops
 4424 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04385_ Slammed into U-05 Engineer.
04386_ Slammed into K-01 Serf. <x2>
04390_ Adv. Signal Interpreter destroyed.
04390_ System corrupted by crushing effect (+3).
04392_ Slammed into U-05 Engineer. <x2>
04395_ Adv. Melee Analysis Suite destroyed.
04396_ Slammed into U-05 Engineer.
04400_ Acquired Arm. Heavy Treads.
04402_ B-90 Cyclops activates siege mode.
04402_ U-05 Engineer builds a Wall.
04402_ S-43 Plague suffers critical hit.
04404_ P-80 Master resets S-43 Plague, system corruption cleaned.
04408_ =0YWZDU> NFMETD2|WGM
04412_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04415_ O-32 Director uses terminal to summon reinforcements.
04415_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R007.
04415_ O-32 Director locks terminal.
04416_ W-44 Eye sends out distress signal.
04423_ System corrupted: Energy discharge (-30).

 Map 
-----
+----------------------------------------------------+
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| ?????????????#    #???# #???#   ! """    G#??????? |
| ?????????????#    #???#s#???#     """   ""#??????? |
| ??>??????????#    #???# #???#     """   ""???????? |
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|   #         #??#  """"   |  #   """""h  +????????? |
|   #         #??#  """"      +           #????????? |
|   #! |    ! ???#            #           #????????? |
|   #??     ?????#            #           #????????? |
| #+#####+####???#     !      #    ##  ####????????? |
| #          #???#            #    #???#????????#??? |
| # ##       #???# ] """ """  #    ############ ##?? |
| # ##       #???#   """T"""  #                  #?? |
| #+##       #???##############                  ### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          41
Energy Capacity            1350
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        30
Armor Coverage             150
Resistance: KI             20
Core Shielding             20
Propulsion Shielding       90
Evasion (%)                64
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
 Scatter Rocket Array | -5/Factory | Scanalyzed
    Assault Drone Bay | -5/Zhirov  | Free
       Exp. Heat Sink | -5/Zhirov  | Free
   Exp. Optical Array | -5/Zhirov  | Free
     Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Reclamation Unit | x2 | -5/Factory  | Preloaded
       Quantum Reactor | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Armchair Analyst
Explorer
Part-time Excavator
Rampage
Safety First
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              CloakingQuantumUnit
  Manual?         0
Play Time         01:30:25
  Cumulative      52.8 hours
  Start           2020.10.04 @ 16:10:05
  End             2020.10.04 @ 17:44:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          46
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9f2874b-0323-4bb7-84e6-848c04cdfc09