Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 17:44:12 Player: TheGreatBorealis Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (44) 220 Value Destroyed (1687) 1687 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (1300) 1300 TOTAL SCORE: 11667 Bonus ------- Met Zhirov 300 Hacked Protovariant 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 247/300 Energy 71/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Heavy Treads > --- UTILITY (12) ----- Experimental Optical Array Improved Hacking Suite System Shield System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Experimental Energy Well (1000) Improved Transmission Jammer Compact HERF Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Backup Power III Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Focal Shield Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Gravity Flail > --- INVENTORY -------- Fusion Reactor Quantum Reactor Light Quantum Reactor Cooled Field Propulsion Drive Advanced Cooling System Experimental Energy Well Improved Transmission Jammer Compact HERF Cannon Scatter Rocket Array Improved Remote Datajack [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility System Shield Device Improved Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Autogun Energy Gun Particle Gun Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Launcher Scatter Rocket Array Special Weapon Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Slots Evolved 16 | . . . 2 2 . . 4 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . 1 . . . . . Utility 10 | . . . . . . . 3 2 . . . . 1 . . 2 . 2 Weapon 2 | . . . . 2 . . . . . . . . . . . . . . Parts Attached 120 | 7 3 3 8 2 36 2 6 13 . 2 9 1 2 3 . 7 6 10 Power 18 | 2 1 . 2 . 4 1 . 1 . 1 2 . . 1 . 1 1 1 Engine 7 | 2 1 . 2 . 2 . . . . . . . . . . . . . Core 5 | . . . . . 2 1 . . . 1 1 . . . . . . . Reactor 6 | . . . . . . . . 1 . . 1 . . 1 . 1 1 1 Propulsion 41 | 2 . . 5 . 20 . . 3 . . 2 . 1 1 . 2 . 5 Treads 14 | 2 . . 5 . 6 . . . . . . . . . . . . 1 Leg 6 | . . . . . 6 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . 8 . . 3 . . 2 . 1 1 . 2 . 4 Utility 28 | 1 2 . . . 3 . 5 2 . 1 4 . 1 1 . 3 4 1 Device 11 | . . . . . 2 . 1 1 . 1 4 . . . . 1 1 . Storage 5 | 1 1 . . . . . . 1 . . . . . . . 1 1 . Processor 5 | . . . . . . . 2 . . . . . . 1 . . 1 1 Hackware 4 | . . . . . . . 2 . . . . . 1 . . . 1 . Protection 3 | . 1 . . . 1 . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 . 3 1 2 9 1 1 7 . . 1 1 . . . 1 1 3 Energy Gun 8 | . . . . . 3 . . 3 . . 1 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 16 | 2 . 3 1 2 6 . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . 1 Special Weapon 3 | . . . . . . . 1 2 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . 1 . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . 2 . . 3 . . . . 1 3 2 Parts Lost 59 | . . . 1 . 30 . 3 . . . . 1 . 3 . 2 3 16 Power 9 | . . . 1 . 4 . . . . . . . . 1 . 1 1 1 Propulsion 22 | . . . . . 12 . 2 . . . . . . 1 . . . 7 Utility 10 | . . . . . 2 . . . . . . . . 1 . 1 2 4 Weapon 18 | . . . . . 12 . 1 . . . . 1 . . . . . 4 Highest Loss Streak 13 | . . . 1 . 8 . 2 . . . . 1 . 3 . 2 2 13 Average Slot Usage (%) 73 | . 98 100 94 100 71 42 28 68 64 74 78 76 77 76 73 69 74 51 Engine 3 | . 14 14 10 9 3 . . . . . . . . . . . . 1 Core 2 | . . . . . 4 7 6 4 . 4 4 5 5 4 . . . . Reactor 1 | . . . . . . . . 3 5 5 5 5 5 5 10 7 4 2 Treads 10 | . 28 28 39 36 10 . . . . . . . . . . . . . Leg 2 | . . . . . 14 . . . . . . . . . . . . . Flight 9 | . . . . . 1 27 14 14 17 17 17 17 21 21 21 19 19 9 Device 4 | . . . . . 4 . . 9 5 10 13 17 15 14 10 2 1 2 Storage 7 | . 14 14 11 9 8 . . 3 5 5 5 5 5 5 5 7 9 5 Processor 4 | . . . . . . . 1 11 11 11 6 5 5 5 10 9 9 9 Hackware 6 | . . . . . . . 3 11 11 11 11 11 14 15 15 14 19 14 Protection 3 | . 12 14 11 9 2 . . . . . . . . . . 3 3 . Energy Gun 1 | . . . . . 4 . . 1 . . 3 4 . . . . . . Ballistic Gun 11 | . 28 28 22 36 16 . . 3 5 5 5 . . . . . . . Slashing Weapon 1 | . . . . . . 7 2 . . . . . 5 4 . 3 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 12 41 41 42 42 50 7 7 46 24 30 45 38 34 34 34 47 46 48 Greatest Support 80 | 40 40 40 80 80 80 18 18 37 37 37 38 38 47 47 37 52 52 53 Greatest Overweight (x) 16 | . 1 1 . . 16 2 . 1 . . 1 . . . . 1 . 2 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 4 4 8 8 8 8 8 8 8 8 12 12 12 Average Capacity 9 | 5 10 12 12 12 11 4 4 6 8 8 8 8 8 8 8 10 12 9 Most Carried 12 | 6 11 12 12 12 12 4 4 8 8 8 8 8 8 8 7 10 12 11 Average Carried 8 | 4 8 11 10 10 10 4 3 3 8 7 7 8 7 7 7 7 10 7 Final Capacity 12 | 6 12 12 12 12 4 4 4 8 8 8 8 8 8 8 8 12 12 4 Final Carried 12 | 6 11 10 12 11 4 4 4 8 8 8 8 8 8 7 7 10 11 4 Class Distribution -------------------- 36% | Hacker-Sprinter 32% | Mutant 8% | Sprinter 6% | Gunner 5% | Hacker-Mutant 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Storage Sprinter | -8/Recycling Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Extension Hacker-Sprinter | -4/Cetus Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Matter Collected 1870 | 217 183 12 143 . 660 81 50 . 71 53 . 23 . 240 . 125 12 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1945 | . 412 49 230 . 1050 . . . . . . . . 50 . 154 . . Parts 104 | . 20 8 19 . 46 . . . . . . . . 5 . 6 . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Combat Hostiles Destroyed 38 | . 7 3 4 . 21 . . . . . . . . 1 . 2 . . Melee 4 | . . . . . 1 . . . . . . . . 1 . 2 . . Guns 34 | . 7 3 4 . 20 . . . . . . . . . . . . . Classes Destroyed 11 | . 3 1 2 . 3 . . . . . . . . 1 . 1 . . Worker 2 | . . . . . 2 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . . . . . . Grunt 26 | . 7 . 3 . 16 . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 4 | . . . 1 . 3 . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 5 | . 5 3 4 . 4 . . . . . . . . 1 . 2 . . Combat Bots Only 5 | . 5 3 4 . 4 . . . . . . . . 1 . 2 . . Max Kills in Single Turn 2 | . 2 1 1 . 1 . . . . . . . . 1 . 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Damage Taken 8804 | . 380 29 201 . 3541 . 239 . 27 . . 202 . 339 . 510 575 2761 Core 2602 | . 28 7 22 . 489 . 104 . 13 . . 67 . 105 . 252 177 1338 Absorbed by Shields 293 | . . . . . . . . . . . . . . . . . 293 . Core Remaining (%) 78 | 100 . 86 94 . . 11 87 . . . . 92 . . 90 . 67 . Volleys Fired 151 | . 25 3 16 . 105 . . 2 . . . . . . . . . . Largest 4 | . 2 2 2 . 4 . . 1 . . . . . . . . . . Hottest 134 | . 40 40 43 . 134 . . 20 . . . . . . . . . . Shots Fired 342 | . 50 6 32 . 252 . . 2 . . . . . . . . . . Gun 340 | . 50 6 32 . 252 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . 2 . . . . . . . . . . Kinetic 272 | . 50 6 32 . 184 . . . . . . . . . . . . . Thermal 70 | . . . . . 68 . . 2 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 7 3 13 . 15 . . . . . . . . . . . . . Robot Miss Streak 4 | . 2 2 2 . 4 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 1 1 . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 255 | . 35 3 27 . 176 . . . . . . . . 1 . 10 . 3 Core Hits 100 | . 18 3 13 . 56 . . . . . . . . 1 . 4 . 5 Critical Hits 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . . . . . . Melee Attacks 44 | . . . . . . . 28 . . . . . . 1 . 12 . 3 Impact 3 | . . . . . . . . . . . . . . . . . . 3 Slashing 41 | . . . . . . . 28 . . . . . . 1 . 12 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3593 | . 401 41 218 . 2217 . 12 . . . . . . 64 . 472 . 168 Guns 2875 | . 401 41 218 . 2215 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 679 | . . . . . . . . . . . . . . 64 . 472 . 143 Ramming 39 | . . . . . 2 . 12 . . . . . . . . . . 25 Kinetic 2063 | . 401 41 218 . 1403 . . . . . . . . . . . . . Thermal 812 | . . . . . 812 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 143 | . . . . . . . . . . . . . . . . . . 143 Slashing 536 | . . . . . . . . . . . . . . 64 . 472 . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 7 4 4 4 4 4 . . . . 1 17 Average Corruption 4 | . . . . . . . 6 4 4 4 4 4 . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . 7 5 3 3 3 2 . . . . 1 8 Message Errors 11 | . . . . . . . 3 2 1 1 1 . . . . . . 3 Matter Fused 7 | . . . . . . . 4 1 . 1 . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . 2 1 1 . . . . . . . Energy Discharges 7 | . . . . . . . . 2 . . 1 2 . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . 12 . . . . . . . . . . 11 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 14 | . . . . . 3 . . . . . . . . . . . . 11 Targets Rammed 15 | . . . . . 4 . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . Highest Temperature 387 | . 19 . 6 . 387 . . . 250 165 147 . . . . . . . Average Temperature 128 | . 10 . 3 . 148 . . . 125 85 85 . . . . . . . Received Heat Transfer 2270 | . 210 . 75 . 1683 . 30 . . . . 18 . 54 . . 101 99 Effects 8 | . . . . . 5 . . . 3 . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . Interference 4 | . . . . . 1 . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1924 | . . . . . 1924 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Peak Influence 1037 | . 195 70 146 61 256 137 1037 559 . . . . 15 121 50 114 109 92 Initial 957 | . . . 27 61 25 27 957 507 . . . . . 7 50 30 63 55 Average 200 | . 61 19 104 61 89 86 984 506 . . . . 4 33 50 66 74 66 Maximum Alert Level 3 | . . . . . 1 . 3 2 . . . . . . . . . . Low Security (%) 76 | 100 100 100 100 100 85 100 . . . . . . 100 100 100 100 100 100 Level 1 5 | . . . . . 14 . . 17 . . . . . . . . . . Level 2 10 | . . . . . . . . 82 . . . . . . . . . . Level 3 8 | . . . . . . . 100 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . . . 4 . 1 . . . . . . . . . 3 3 Investigation 2 | . 2 . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 . . . 4 . 1 . . . . . . . . . 2 3 Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Distress Signals 14 | . . . 2 . 5 . . 1 . . . . . . 1 . . 5 Communications Jammed 2 | . . . . . . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . . . . . . 2 . . . . Times Spotted 191 | . 8 3 7 . 44 9 10 4 4 . . 6 . 6 4 8 24 54 Peak Tracking Total 26 | . 3 3 5 . 9 8 5 2 4 . . 3 . 5 5 6 19 26 Tactical Retreats 27 | . 1 . . . 12 . 2 1 1 . . 2 . . . . 2 6 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Traps Triggered 6 | . 2 . . . 1 . . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Machines Disabled 1 | . . . . . 1 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Machines Accessed 38 | . 3 . 1 . 1 4 6 3 . . 9 . . 2 . 2 2 5 Terminals 17 | . . . 1 . 1 3 4 . . . . . . 2 . 1 2 3 Fabricators 4 | . . . . . . . 1 1 . . . . . . . 1 . 1 Repair Stations 3 | . 1 . . . . . . 1 . . . . . . . . . 1 Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Total Hacks 124 | . 5 . 3 . 1 10 15 7 . . 48 . . 10 . 4 9 12 Successful 88 | . 3 . . . 1 4 9 3 . . 48 . . 8 . 2 6 4 Failed 36 | . 2 . 3 . . 6 6 4 . . . . . 2 . 2 3 8 Catastrophic 6 | . . . 1 . . 1 1 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 21 | . 3 . . . 1 . 2 . . . . . . 6 . . 5 4 Terminals 53 | . . . 3 . 1 7 12 . . . . . . 10 . 2 9 9 Fabricators 7 | . . . . . . . 2 1 . . . . . . . 2 . 2 Repair Stations 5 | . 2 . . . . . . 2 . . . . . . . . . 1 Recycling Units 6 | . 3 . . . . 3 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 4 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Terminal Hacks 76 | . . . . . 1 3 7 . . . 48 . . 7 . 1 6 3 Record 43 | . . . . . . . 1 . . . 36 . . 2 . . 2 2 Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . 4 . . . . . . . Prototype ID Bank 5 | . . . . . . 1 . . . . 4 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . . . . . . . . . 1 1 1 Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . Zone Layout 6 | . . . . . . . 3 . . . . . . 2 . . 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 1 1 . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . 1 . . Repair Station Hacks 3 | . 2 . . . . . . . . . . . . . . . . 1 Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 1 . . . . . . 1 . . . . Terminals 2 | . . . . . . . 1 . . . . . . 1 . . . . Assimilate 2 | . . . . . . . 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 1 . . 3 6 2 . . . . . 2 . 2 1 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 1 . . 4 . . . . . . . Parts Built 4 | . . . . . . . . 2 . . . . . . . 2 . . Matter 490 | . . . . . . . . 212 . . . . . . . 278 . . Time 152 | . . . . . . . . 106 . . . . . . . 46 . . Total Part Build Rating 30 | . . . . . . . . 12 . . . . . . . 18 . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Total Allies 2 | . . . . . . . 1 . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . . . . . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Robot Analysis Total 5 | . . . . . . . 1 . . . 4 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Turns Passed 4423 | 97 447 217 358 102 857 121 336 486 143 116 105 113 70 183 15 195 236 226 Spaces Moved 6443 | 54 192 116 174 58 295 257 708 925 445 339 262 361 223 624 54 400 427 529 Core 100 | 5 . . . . 2 3 . . . . . . . . . . . 90 Treads 741 | 49 192 116 174 58 152 . . . . . . . . . . . . . Legs 102 | . . . . . 102 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5500 | . . . . . 39 254 708 925 445 339 262 361 223 624 54 400 427 439 Fastest Speed 27 | 50 160 160 160 160 29 29 29 30 32 32 30 30 27 27 27 27 28 27 Average Speed 49 | 149 172 175 160 160 162 33 31 32 32 32 32 30 27 27 27 29 28 34 Slowest Speed 850 | 160 180 180 160 160 850 150 35 103 32 32 108 30 27 29 27 99 28 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 83 | . . . . . 3 9 2 2 . . 2 1 . 26 . . 20 18 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 5 36 38 19 6 49 54 18 17 52 49 62 54 8 67 23 8 67 29 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . . . . . . . Known Exits Taken 11 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 4 | . . 1 . . . . . . . 2 . 1 . . . . . . Spaces Dug 22 | . . . . . . . 22 . . . . . . . . . . . Terrain Destroyed 22 | . . . . . . . 22 . . . . . . . . . . . Melee 22 | . . . . . . . 22 . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . 1 . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Total 7249 | 67 264 127 229 67 480 280 771 1106 444 346 282 364 232 610 53 455 521 551 Wait 411 | 2 37 . 25 7 33 . 28 151 . 3 . 3 3 2 . 33 77 7 Move 6280 | 53 191 115 173 57 289 239 703 920 444 338 257 358 222 579 53 399 391 499 Hop 62 | . . . . . 2 8 2 2 . . 2 1 . 18 . . 15 12 Pick Up 41 | 5 6 1 3 1 4 . 1 8 . 2 3 . 3 . . 1 2 1 Fast Attach 63 | 6 1 . 2 . 18 2 5 7 . 1 6 1 1 1 . 3 5 4 Attach 36 | . . . 2 2 11 . 1 5 . 1 2 . 1 2 . 2 2 5 Detach 19 | . . . . . 3 . 1 5 . . 2 . . 1 . 3 2 2 Swap 24 | 1 2 3 4 . 7 . . 1 . . 2 . . . . 2 . 2 Drop 37 | . 2 5 4 . 4 . 1 5 . 1 8 1 2 . . . . 4 Fire 151 | . 25 3 16 . 105 . . 2 . . . . . . . . . . Melee 44 | . . . . . . . 28 . . . . . . 1 . 12 . 3 Ram 15 | . . . . . 2 . 1 . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . 6 . . 27 . Rewire 31 | . . . . . . 31 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 455 | -10/Materials | Repaired Lgt. Treads 504 | -10/Materials | Discovered new exit (range 11) 545 | -10/Materials | Entered Mines 552 | -10/Mines | Met a Derelict bent on vengeance 627 | -10/Mines | Assembled infested the area 747 | -10/Mines | Discovered new exit (range 9) 762 | -10/Mines | Entered Materials 762 | -9/Materials | Evolved 2 slots: Propulsion x2 1059 | -9/Materials | Discovered new exit (range 11) 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Weapon x2 1137 | -8/Materials | Discovered new exit (range 16) 1222 | -8/Materials | Entered Storage 1308 | -8/Storage | Lost 8 parts (1p3n4w) 1474 | -8/Storage | Lost 5 parts (1p2n2w) 1746 | -8/Storage | Core integrity fell below 50% 1797 | -8/Storage | Lost 4 parts (1p1n1u1w) 1884 | -8/Storage | Lost 3 parts (1n2w) 2051 | -8/Storage | Core integrity fell below 20% 2077 | -8/Storage | Used back door to open Recycling access 2077 | -8/Storage | Discovered new exit (range 5) 2079 | -8/Storage | Entered Recycling 2091 | -8/Recycling | Lost 8 parts (1p3n1u3w) 2100 | -8/Recycling | Spotter reported a threat 2124 | -8/Recycling | Spotter reported a threat 2131 | -8/Recycling | Spotter reported a threat 2131 | -8/Recycling | Spotter reported a threat 2132 | -8/Recycling | Spotter reported a threat 2135 | -8/Recycling | Spotter reported a threat 2144 | -8/Recycling | Spotter reported a threat 2150 | -8/Recycling | Spotter reported a threat 2153 | -8/Recycling | Spotter reported a threat 2158 | -8/Recycling | Discovered new exit (range 15) 2177 | -8/Recycling | Spotter reported a threat 2185 | -8/Recycling | Spotter reported a threat 2188 | -8/Recycling | Spotter reported a threat 2200 | -8/Recycling | Entered Factory 2200 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2348 | -6/Factory | Crushed by falling debris 2510 | -6/Factory | Discovered new exit (range 16) 2527 | -6/Factory | Identified exit to Factory 2536 | -6/Factory | Entered another Factory area 2536 | -5/Factory | Evolved 2 slots: Utility x2 2843 | -5/Factory | Found Prototype Launcher 2848 | -5/Factory | Identified Scatter Rocket Array 3003 | -5/Factory | Fabricated Adv. Reclamation Unit? 3018 | -5/Factory | Discovered new exit (range 12) 3021 | -5/Factory | Identified exit to Upper Caves 3022 | -5/Factory | Entered Upper Caves 3076 | -5/Upper Caves | Build established: Hacker-Sprinter 3162 | -5/Upper Caves | Discovered new exit (range 5) 3163 | -5/Upper Caves | Identified exit to Upper Caves 3165 | -5/Upper Caves | Entered another Upper Caves area 3220 | -5/Upper Caves | Learned Factory security intel 3264 | -5/Upper Caves | Discovered new exit (range 8) 3267 | -5/Upper Caves | Identified exit to Zhirov 3281 | -5/Upper Caves | Entered Zhirov 3281 | -5/Zhirov | Discovered new exit (range 3) 3282 | -5/Zhirov | Identified exit to Proximity Caves 3287 | -5/Zhirov | Met Zhirov 3294 | -5/Zhirov | Learned location of Quarantine (-2) 3294 | -5/Zhirov | Learned location of Testing (-3) 3294 | -5/Zhirov | Learned location of Command (-1) 3297 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3314 | -5/Zhirov | Found Alien Artifact 3321 | -5/Zhirov | Found Alien Artifact 3321 | -5/Zhirov | Identified Integrated Dissipator 3321 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3386 | -5/Zhirov | Entered Proximity Caves 3388 | -4/Proximity Caves | Spotted B-86 Titan 3456 | -4/Proximity Caves | Discovered new exit (range 5) 3457 | -4/Proximity Caves | Identified exit to Factory 3491 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3499 | -4/Proximity Caves | Entered Factory 3499 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3553 | -4/Factory | Discovered new exit (range 14) 3556 | -4/Factory | Identified exit to Extension 3569 | -4/Factory | Entered Extension 3644 | -4/Extension | Spotted B-86 Titan 3718 | -4/Extension | Spotted B-86 Titan 3747 | -4/Extension | Discovered new exit (range 16) 3747 | -4/Extension | Discovered new exit (range 15) 3751 | -4/Extension | Identified exit to Research 3752 | -4/Extension | Identified exit to Cetus 3752 | -4/Extension | Entered Cetus 3753 | -4/Cetus | Lost 3 parts (1p1n1u) 3756 | -4/Cetus | Spotted Cetus Guard 3757 | -4/Cetus | Spotted Cetus Guard 3757 | -4/Cetus | Spotted Cetus Guard 3763 | -4/Cetus | Discovered exit to Research (range 15) 3767 | -4/Cetus | Entered Research 3767 | -3/Research | Evolved 2 slots: Utility x2 3865 | -3/Research | Fabricated Quantum Reactor? 3923 | -3/Research | Identified exit to Testing 3962 | -3/Research | Entered Testing 4095 | -3/Testing | Protovariant out of control (PD-67DFYHI4Q1) 4095 | -3/Testing | Unleashed a protovariant (PD-67DFYHI4Q1) 4115 | -3/Testing | Found Prototype Processor 4115 | -3/Testing | Identified Exp. Target Analyzer 4122 | -3/Testing | Spotted Striker 4123 | -3/Testing | Spotted Striker 4154 | -3/Testing | Spotted Investigator 4155 | -3/Testing | Scanned by Researcher 4187 | -3/Testing | Identified exit to Research 4198 | -3/Testing | Entered Research 4198 | -2/Research | Evolved 2 slots: Utility x2 4217 | -2/Research | Identified Transdimensional Reconstructor 4217 | -2/Research | Warped through subspace 4282 | -2/Research | Lost 3 parts (2n1w) 4303 | -2/Research | Identified exit to Quarantine 4371 | -2/Research | Core integrity fell below 50% 4380 | -2/Research | System corruption reached 10% 4383 | -2/Research | Core integrity fell below 20% 4390 | -2/Research | Spotted B-90 Cyclops 4411 | -2/Research | Spotted B-90 Cyclops 4424 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04385_ Slammed into U-05 Engineer. 04386_ Slammed into K-01 Serf. 04390_ Adv. Signal Interpreter destroyed. 04390_ System corrupted by crushing effect (+3). 04392_ Slammed into U-05 Engineer. 04395_ Adv. Melee Analysis Suite destroyed. 04396_ Slammed into U-05 Engineer. 04400_ Acquired Arm. Heavy Treads. 04402_ B-90 Cyclops activates siege mode. 04402_ U-05 Engineer builds a Wall. 04402_ S-43 Plague suffers critical hit. 04404_ P-80 Master resets S-43 Plague, system corruption cleaned. 04408_ =0YWZDU> NFMETD2|WGM 04412_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04415_ O-32 Director uses terminal to summon reinforcements. 04415_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 04415_ O-32 Director locks terminal. 04416_ W-44 Eye sends out distress signal. 04423_ System corrupted: Energy discharge (-30). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ! #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# # ?????????????????? | | ?????????????????? t # #????????????????? | | ???????????????????? ?? #??? ??????????? | | ?????????????????????? ???? #??? ??#????????? | | ?????????????###########;###### #### #????????? | | ?????????????# + @ #????????? | | ?????????????# # #????????? | | ?????????????# # s p ##???????? | | ?????????????# # ss w ""#??????? | | ?????????????# #####s##### ""#??????? | | ?????????????# #???# #???# ! """ G#??????? | | ?????????????# #???#s#???# """ ""#??????? | | ??>??????????# #???# #???# """ ""???????? | | ?????????????######???# #???# #????????? | | ???????????????########/##### #????????? | | ???????????????# # h #????????? | | ???????????????# # #????????? | | ???????????????# """" # #????????? | | #############??# """" # ""T"" #????????? | | # #??# """" | # """""h +????????? | | # #??# """" + #????????? | | #! | ! ???# # #????????? | | #?? ?????# # #????????? | | #+#####+####???# ! # ## ####????????? | | # #???# # #???#????????#??? | | # ## #???# ] """ """ # ############ ##?? | | # ## #???# """T""" # #?? | | #+## #???############## ### | | ???# ! ####????????????????# | | ???# #???????????????????" ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 41 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 90 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- Scatter Rocket Array | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Reclamation Unit | x2 | -5/Factory | Preloaded Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Armchair Analyst Explorer Part-time Excavator Rampage Safety First The Science Guy Challenges ------------ None Game ------ Seed CloakingQuantumUnit Manual? 0 Play Time 01:30:25 Cumulative 52.8 hours Start 2020.10.04 @ 16:10:05 End 2020.10.04 @ 17:44:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9f2874b-0323-4bb7-84e6-848c04cdfc09