Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 20:47:29

Player: GFYguy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (267)      267
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 1554

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             320/400
Matter                     120/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Wheel
>          --- UTILITY (3) ------
     Large Storage Unit
           Sensor Array
           Hacking Suite
>          --- WEAPON (2) -------
           Assault Rifle
           Shotgun
>          --- INVENTORY (15) ---
           Ion Engine
   Compact Wheel
   Compact Wheel
           Heat Sink
           Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
  Improved EM Shotgun
  Improved EM Shotgun
           Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
           Hacking Suite
>          --- WEAPON -----------
           Assault Rifle
           Shotgun
>          --- INVENTORY --------
           Ion Engine
   Compact Wheel
   Compact Wheel
           Heat Sink
           Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
  Improved EM Shotgun
  Improved EM Shotgun
           Assault Rifle
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   5   2   9   
  Power                    2    | .   1   .   1   
    Engine                 2    | .   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 3   .   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 3   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   .   4   
    Device                 1    | .   .   .   1   
    Storage                3    | 1   1   .   1   
    Processor              2    | .   1   .   1   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   2   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   2   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  100 94  
  Engine                   12   | .   14  14  9   
  Wheel                    28   | .   28  28  29  
  Device                   3    | .   .   .   10  
  Storage                  13   | .   14  14  11  
  Processor                8    | .   10  14  2   
  Hackware                 2    | .   .   .   8   
  Ballistic Gun            25   | .   27  27  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 7   19  19  30  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  2    | 1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         10   | 7   8   10  14  
  Most Carried             12   | 7   10  10  12  
  Average Carried          8    | 4   7   9   10  
  Final Capacity           15   | 8   10  10  15  
  Final Carried            11   | 7   10  10  11  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           490  | 260 27  96  107 
  Remotely                 .    | .   .   .   .   
Salvage Created            578  | 239 27  96  216 
  Parts                    40   | 13  3   7   17  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | 1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  10   | .   .   2   8   
  Guns                     10   | .   .   2   8   
Classes Destroyed          7    | 3   1   1   2   
  Worker                   2    | 2   .   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 2    | 1   .   1   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  7    | .   .   2   5   
  Grunt                    2    | .   .   .   2   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | 7   1   2   3   
  Combat Bots Only         3    | .   .   2   3   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        96   | .   .   5   91  
  Missed                   27   | .   .   2   25  
Damage Taken               607  | .   .   26  581 
  Core                     80   | .   .   .   80  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   
Volleys Fired              57   | 13  5   4   35  
  Largest                  2    | 2   2   2   2   
  Hottest                  80   | 80  40  40  43  
Shots Fired                113  | 26  10  8   69  
  Gun                      113  | 26  10  8   69  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  87   | .   10  8   69  
  Thermal                  26   | 26  .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | 8   3   4   8   
  Robot Miss Streak        4    | 2   2   2   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   .   1   3   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           67   | 19  5   5   38  
  Core Hits                27   | 8   2   4   13  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           864  | 224 57  63  520 
  Guns                     864  | 224 57  63  520 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  640  | .   57  63  520 
  Thermal                  224  | 224 .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        18   | 18  .   .   .   
  Average Temperature      6    | 6   .   .   .   
  Received Heat Transfer   84   | .   .   .   84  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         500  | 500 .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             250  | 35  74  137 250 
  Initial                  53   | .   22  28  53  
  Average                  77   | 10  46  81  147 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         91   | 100 100 100 69  
  Level 1                  8    | .   .   .   30  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   4   4   16  
  Peak Tracking Total      6    | .   1   3   6   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   4   .   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   12  .   6   
  Successful               13   | .   9   .   4   
  Failed                   5    | .   3   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                16   | .   10  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   7   .   4   
  Record                   1    | .   .   .   1   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Alert Level              1    | .   .   .   1   
  Maintenance Status       2    | .   1   .   1   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         5    | .   4   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               4    | .   .   2   2   
  Total Damage             41   | .   .   21  20  
  Kills                    2    | .   .   1   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               922  | 110 332 235 245 
Spaces Moved               720  | 65  340 200 115 
  Core                     26   | 26  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   694  | 39  340 200 115 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            80   | 81  80  80  81  
  Slowest Speed            110  | 100 80  80  110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   35  45  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      946  | 96  389 266 195 
  Wait                     115  | .   31  57  27  
  Move                     717  | 64  339 199 115 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 12  6   2   8   
  Fast Attach              1    | .   1   .   .   
  Attach                   11   | 6   1   .   4   
  Detach                   1    | 1   .   .   .   
  Swap                     10   | .   3   2   5   
  Drop                     6    | .   3   2   1   
  Fire                     57   | 13  5   4   35  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Mat / [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  111 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 12)
  292 | -10/Materials | Discovered new exit (range 12)
  292 | -10/Materials | Discovered new exit (range 17)
  311 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Entered Mines
  446 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  630 | -10/Mines     | Learned location of Zion (-6)
  659 | -10/Mines     | Discovered new exit (range 9)
  678 | -10/Mines     | Entered Materials
  678 | -9/Materials  | Accompanied by 1 ally
  678 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  923 | -9/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired 46 matter.
K-01 Serf collects debris.
Acquired 16 matter.
Acquired Lgt. Ion Engine.
K-01 Serf collects debris.
R-06 Scavenger collects Flight Unit.
Acquired 18 matter.
K-01 Serf collects debris.
W-16 Scout sends out distress signal.
Acquired Shotgun.
G-34 Mercenary destroyed.
Wheel destroyed. <x2>
G-34 Mercenary destroyed.
Lgt. Ion Engine destroyed.
Y-45 Defender destroyed.
Acquired 27 matter.
R-06 Scavenger collects Lgt. Armor Plating.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticIonicLog
  Manual?         0
Play Time         00:10:59
  Cumulative      14.5 hours
  Start           2024.05.16 @ 13:45:05
  End             2024.05.16 @ 20:47:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f60f643-40fa-46b9-a973-27fa9a544257