Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 04:46:32 Player: Jerry Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (316) 316 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 2296 Bonus ------- Follower Combat Kills 219 Entered Garrisons 200 Friendly Fire -59 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Reactive Plating > --- WEAPON ----------- EM Pulse Cannon Hammer > --- INVENTORY -------- Autogun Grenade Launcher [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit Improved Flight Unit Utility Reactive Plating Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Light Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 9 3 10 . 2 Power 3 | 1 1 1 . . . Engine 2 | 1 1 . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 . . 8 . . Treads . | . . . . . . Leg 9 | 2 . . 7 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 7 | 1 3 2 1 . . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 10 | 2 5 . 1 . 2 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 2 4 . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . 2 . . . 7 Power 2 | . 1 . . . 1 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 2 | . 1 . . . 1 Highest Loss Streak 6 | . 2 . . . 6 Average Slot Usage (%) 94 | . 94 99 98 100 87 Engine 3 | . 11 2 . . . Core 7 | . . 11 11 11 8 Leg 35 | . 28 28 42 44 40 Device 3 | . 2 10 . . . Storage 4 | . 14 3 . . . Processor 5 | . . . 10 11 11 Protection 10 | . 9 13 11 11 9 Ballistic Gun 21 | . 26 28 22 22 12 Impact Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 33 | 9 24 33 19 19 20 Greatest Support 68 | 20 20 29 68 68 68 Greatest Overweight (x) 2 | 1 1 1 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 Most Carried 6 | 1 6 5 4 3 4 Average Carried 2 | . 3 3 2 3 1 Final Capacity 10 | 6 10 4 4 4 4 Final Carried 4 | 1 4 4 3 3 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 647 | 164 40 201 167 . 75 Remotely . | . . . . . . Salvage Created 321 | . 61 20 64 . 176 Parts 22 | . 7 4 2 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 10 | . 4 1 1 . 4 Guns 6 | . 2 1 1 . 2 Cannons 2 | . . . . . 2 AOE 2 | . 2 . . . . Classes Destroyed 6 | . 3 . 1 . 2 Worker 1 | . 1 . . . . Watcher 1 | . . . 1 . . Swarmer 4 | . 3 1 . . . Grunt 4 | . 1 . 1 . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Best Kill Streak 4 | . 4 1 2 . 1 Combat Bots Only 3 | . 3 1 1 . 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 1717 | . 307 . 145 . 1265 Core 498 | . 94 . 12 . 392 Absorbed by Shields 55 | . . . . . 55 Core Remaining (%) 81 | 100 . 62 . . . Volleys Fired 56 | . 13 11 15 . 17 Largest 2 | . 2 2 2 . 2 Hottest 63 | . 50 40 43 . 63 Shots Fired 99 | . 25 22 30 . 22 Gun 95 | . 23 22 30 . 20 Cannon 2 | . . . . . 2 Launcher 2 | . 2 . . . . Special . | . . . . . . Kinetic 95 | . 23 22 30 . 20 Thermal . | . . . . . . Explosive 2 | . 2 . . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 9 | . 3 5 5 . 9 Robot Miss Streak 6 | . 4 2 6 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 52 | . 8 10 14 . 20 Core Hits 22 | . 7 4 2 . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1035 | . 535 82 120 . 298 Guns 444 | . 67 82 120 . 175 Cannons 54 | . . . . . 54 Explosions 465 | . 465 . . . . Melee 69 | . . . . . 69 Ramming 3 | . 3 . . . . Kinetic 444 | . 67 82 120 . 175 Thermal 351 | . 351 . . . . Explosive 114 | . 114 . . . . Electromagnetic 54 | . . . . . 54 Impact 69 | . . . . . 69 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Effects 6 | . 2 4 . . . Message Errors 1 | . . 1 . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 93 | . 93 . . . . Projectiles . | . . . . . . Explosions 93 | . 93 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 164 | . 164 . . . . Shots 3 | . 3 . . . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 221 | . 221 28 42 . 31 Average Temperature 20 | . 49 10 16 . 10 Received Heat Transfer 512 | . 18 . 66 . 428 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . 200 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 231 | . 185 190 231 107 231 Average Influence 103 | . 70 118 123 98 120 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 91 | 100 100 100 76 100 83 Level 1 8 | . . . 23 . 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 10 3 7 . 14 Peak Tracking Total 7 | . 4 2 4 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 5 | . 1 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 4 | . 3 . 1 . . Max in Single Turn 3 | . 3 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 4 | . 1 1 1 1 . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 4 1 2 5 . Successful 8 | . 3 1 2 2 . Failed 4 | . 1 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 4 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 6 | . 3 1 2 . . Record 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 4 | . . 3 . 1 . Largest Group 3 | . . 3 1 2 2 Highest-Rated Group 115 | . . 40 16 115 115 Highest-Rated Ally 99 | . . 16 16 99 99 Total Orders 2 | . . 2 . . . GOTO 1 | . . 1 . . . FOLLOW 1 | . . 1 . . . Ally Attacks 49 | . . 23 10 . 16 Total Damage 571 | . . 228 134 . 209 Kills 9 | . . 4 2 . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 1472 | 61 344 319 278 51 419 Spaces Moved 953 | 47 234 223 166 40 243 Core 13 | 12 . . . . 1 Treads . | . . . . . . Legs 939 | 35 234 223 165 40 242 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Fastest Speed 50 | 50 120 120 120 130 50 Average Speed 126 | 109 122 125 131 130 129 Slowest Speed 205 | 120 150 150 205 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 37 60 13 10 47 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . 44 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 44 | . 44 . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 1141 | 54 269 246 206 39 327 Wait 45 | . 3 3 . . 39 Move 948 | 46 233 222 165 39 243 Hop . | . . . . . . Pick Up 12 | 2 6 1 2 . 1 Fast Attach 19 | 5 5 3 6 . . Attach 8 | 1 2 . 4 . 1 Detach 12 | . 1 2 7 . 2 Swap 3 | . 2 . . . 1 Drop 18 | . 2 4 7 . 5 Fire 56 | . 13 11 15 . 17 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 391 | -10/Materials | Discovered new exit (range 11) 406 | -10/Materials | Entered Mines 437 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 504 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 652 | -10/Mines | Learned 8 Materials zone layouts 709 | -10/Mines | Discovered new exit (range 14) 725 | -10/Mines | Entered Materials 725 | -9/Materials | Accompanied by 1 ally 725 | -9/Materials | Evolved 2 slots: Propulsion x2 726 | -9/Materials | Identified exit to Materials 921 | -9/Materials | Discovered new exit (range 10) 1003 | -9/Materials | Entered Storage 1003 | -9/Storage | Accompanied by 1 ally 1016 | -9/Storage | Met 01-MTF 1046 | -9/Storage | Identified exit to Garrison 1054 | -9/Storage | Entered Garrison 1054 | -9/Garrison | Accompanied by 2 allies 1060 | -9/Garrison | 01-MTF left 1178 | -9/Garrison | Triggered checkpoint 1326 | -9/Garrison | Triggered checkpoint 1356 | -9/Garrison | Triggered checkpoint 1396 | -9/Garrison | Triggered checkpoint 1438 | -9/Garrison | Core integrity fell below 50% 1456 | -9/Garrison | Triggered checkpoint 1461 | -9/Garrison | Core integrity fell below 20% 1473 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01456_ Beams of light sweep through the air. An alarm sounds. 01457_ Field strength at 59. 01458_ Titanium Leg destroyed. 01458_ Field strength at 50. 01459_ Field strength at 39. 01460_ Field strength at 31. 01461_ S-10 Pest destroyed. 01462_ Field strength at 17. 01463_ Field strength at 11. 01464_ Field strength at 3. 01465_ Stasis field depleted. 01465_ Triggered Stasis Trap. 01465_ A bubble of rippling energy engulfs the area. 01465_ Field strength at 94. 01465_ Field strength at 85. 01466_ Field strength at 77. 01467_ Field strength at 69. 01470_ Field strength at 54. 01471_ Field strength at 45. 01472_ Field strength at 34. 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