Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.10 @ 15:40:46 Player: JavaGenius Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (125) 625 Value Destroyed (4690) 4690 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1818) 1818 TOTAL SCORE: 13433 Bonus ------- High Alert Combat Kills 299 Follower Combat Kills 626 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 99/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Machine Analyzer Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Advanced Energy Well (500) Improved Terrain Scanner Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Fusion Compressor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Machine Analyzer Enhanced Optical Array Recoil Nullifier Energy Filter Advanced Transmission Jammer Improved Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Plasma Rifle Phase Cannon Heavy Neutron Cannon Hardcell Cannon > --- INVENTORY -------- Flexi-carbon Leg Advanced Energy Well Advanced Weight Redist. System Improved Terrain Scanner Improved Weapon Cycler Heavy Phase Cannon Mass Driver [Rating: 106] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility Machine Analyzer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . 2 . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . 1 Utility 7 | . . . 2 1 1 . . . 1 . . . 2 . Weapon 2 | . . . . . 1 . . . . . . . . 1 Parts Attached 156 | 5 11 17 8 30 6 5 7 7 15 . . 2 13 30 Power 18 | 1 1 3 1 4 . . . . 4 . . . . 4 Engine 12 | 1 1 3 1 4 . . . . 2 . . . . . Core 3 | . . . . . . . . . 2 . . . . 1 Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 33 | 2 4 5 1 10 . 2 1 . 3 . . . 1 4 Treads 1 | . . . . 1 . . . . . . . . . . Leg 22 | 2 4 5 1 2 . . . . 3 . . . 1 4 Wheel 10 | . . . . 7 . 2 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 57 | . 4 4 3 10 2 1 4 4 5 . . . 10 10 Device 33 | . 4 3 1 2 1 . 3 2 2 . . . 7 8 Storage 5 | . . . . 1 . . . . 1 . . . 3 . Processor 5 | . . 1 1 1 . . . . 1 . . . . 1 Hackware 1 | . . . . 1 . . . . . . . . . . Protection 13 | . . . 1 5 1 1 1 2 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 48 | 2 2 5 3 6 4 2 2 3 3 . . 2 2 12 Energy Gun 16 | . 2 3 1 1 1 . . . 2 . . 2 1 3 Energy Cannon 7 | . . . . 1 1 . . . 1 . . . . 4 Ballistic Gun 12 | 2 . 2 1 3 . 2 1 . . . . . . 1 Ballistic Cannon 9 | . . . 1 1 . . 1 2 . . . . 1 3 Launcher 3 | . . . . . 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 . . 2 . . . . 1 4 3 Corrupted Parts 4 | . . . . . . . . . . . . . . 4 System Corruption 21 | . . . . . . . . . . . . . . 21 Parts Lost 61 | . 2 7 1 11 . 2 . 11 . . . . . 27 Power 9 | . 1 2 . 1 . . . 1 . . . . . 4 Propulsion 16 | . 1 1 1 4 . 2 . 1 . . . . . 6 Utility 17 | . . . . 3 . . . 4 . . . . . 10 Weapon 19 | . . 4 . 3 . . . 5 . . . . . 7 Highest Loss Streak 14 | . 2 4 1 7 . 2 . 8 . . . . . 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 83 96 99 80 99 92 87 64 83 100 100 100 98 85 Engine 7 | . 12 12 11 8 7 7 7 . 6 13 13 13 11 2 Leg 9 | . 27 27 21 5 . . . . 11 20 20 20 17 18 Wheel 7 | . . . . 10 23 15 15 7 1 . . . . . Device 19 | . 15 27 22 10 14 15 21 22 20 20 20 20 27 21 Storage 1 | . . . . . . . . . 2 6 6 6 5 4 Processor 11 | . . . 11 14 15 15 15 7 12 13 13 13 11 11 Hackware 1 | . . . . 4 7 7 1 . . . . . . . Protection 5 | . . . 11 9 7 7 2 5 6 6 6 6 5 2 Energy Gun 4 | . 7 13 11 3 6 7 . . 4 6 6 6 5 4 Energy Cannon 3 | . . . . 1 1 7 7 . 4 6 6 6 5 4 Ballistic Gun 4 | . 19 13 3 4 7 7 7 . . . . . . . Ballistic Cannon 6 | . . . 7 8 5 . 6 12 6 6 6 6 4 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 6 9 13 28 28 37 35 59 59 57 56 56 56 66 80 Greatest Support 96 | 20 20 25 30 43 43 43 49 49 65 65 65 65 73 96 Greatest Overweight (x) 2 | . . . 1 2 . 1 1 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 5 5 5 5 8 8 8 8 8 8 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 8 8 8 7 7 Most Carried 8 | 4 5 5 5 5 5 5 5 5 8 8 8 8 8 8 Average Carried 5 | 1 4 3 4 4 4 4 4 3 4 8 8 7 7 6 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 8 8 8 8 8 5 Final Carried 8 | 4 4 5 5 5 5 5 5 4 8 8 8 8 8 3 Class Distribution -------------------- 24% | Mutant 19% | Gunner 19% | Scavenger-Mutant 13% | Skirmisher 7% | Scavenger-Gunner 5% | Tank 5% | Derelict-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Matter Collected 3650 | 274 175 156 243 668 244 99 96 329 342 . . 47 175 802 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4268 | 34 262 219 336 1037 251 418 . 268 361 . . 67 143 872 Parts 236 | 2 23 13 24 54 13 20 . 18 16 . . 1 5 47 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 18 1 15 . . . 13 . . Prevented 2 | . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 113 | 1 7 7 12 27 6 8 . 14 10 . . 1 3 17 Guns 45 | 1 7 7 8 11 3 3 . 1 3 . . . . 1 Cannons 62 | . . . 4 16 3 3 . 9 7 . . 1 3 16 AOE 4 | . . . . . . . . 4 . . . . . . Classes Destroyed 12 | 1 3 . 2 5 . 1 . . . . . . . . Worker 3 | . 1 . . . . . . . . . . . . 2 Builder 2 | . 1 . . . . . . . . . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 3 | . . . 1 . . . . . 1 . . . . 1 Swarmer 44 | . 3 3 6 9 2 . . 9 7 . . . . 5 Grunt 42 | 1 4 4 4 9 2 7 . 4 1 . . . 2 4 Brawler 2 | . . . . 1 . . . . . . . 1 . . Sentry 19 | . . . 2 7 2 . . 1 1 . . . . 6 Hunter 2 | . . . . 1 . . . . . . . . 1 . Programmer 4 | . . . . . . 1 . . 1 . . . . 2 Decomposer 3 | . . . . . . 3 . . . . . . . . Best Kill Streak 10 | 1 4 3 3 10 2 4 . 7 4 . . 1 2 3 Combat Bots Only 10 | 1 3 3 3 10 2 4 . 7 3 . . 1 2 3 Max Kills in Single Turn 3 | 1 2 1 1 1 2 1 . 2 1 . . 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Damage Taken 10164 | 43 382 692 376 1480 270 387 . 2049 343 . . 26 38 4078 Core 2140 | . 92 91 113 200 58 81 . 318 25 . . . . 1162 Absorbed by Shields 278 | . . . . . . . . . . . . . 38 240 Regen/Repaired (Parts) 97 | . . . . 97 . . . . . . . . . . Core Remaining (%) 70 | 100 . 26 71 63 . . . 34 . . . 97 100 . Volleys Fired 334 | 6 25 47 30 83 15 18 . 39 19 . . 1 7 44 Largest 4 | 2 2 2 2 2 3 3 . 3 3 . . 3 3 4 Hottest 282 | 40 85 85 114 114 168 168 . 141 208 . . 208 217 282 Shots Fired 699 | 12 50 66 60 156 42 53 . 59 55 . . 3 21 122 Gun 366 | 12 50 66 41 69 27 35 . 10 18 . . 1 7 30 Cannon 325 | . . . 19 87 15 18 . 41 37 . . 2 14 92 Launcher 8 | . . . . . . . . 8 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 409 | 12 45 35 30 112 27 18 . 44 19 . . 1 7 59 Thermal 269 | . 5 31 30 41 15 35 . 7 29 . . 2 14 60 Explosive 8 | . . . . . . . . 8 . . . . . . Electromagnetic 13 | . . . . 3 . . . . 7 . . . . 3 Robot Hit Streak 23 | 5 7 16 14 23 11 14 . 11 5 . . 6 6 14 Robot Miss Streak 7 | 1 3 2 2 5 3 3 . 7 3 . . . 2 5 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 Secondary Targets 4 | . 3 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 459 | 9 30 40 41 107 33 43 . 34 26 . . 3 14 79 Core Hits 224 | 2 16 14 14 44 17 23 . 34 12 . . 1 8 39 Critical Kills 2 | . . 1 . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 24 | . 2 1 2 5 . 1 . 1 2 . . 1 1 8 Burn 8 | . 2 . 2 2 . . . . 1 . . . . 1 Meltdown 1 | . . . . . . 1 . . . . . . . . Destroy 2 | . . 1 . . . . . . . . . . . 1 Blast 12 | . . . . 3 . . . 1 1 . . 1 1 5 Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10669 | 98 348 441 793 2220 600 820 . 1356 605 . . 78 491 2819 Guns 4070 | 98 348 437 525 890 381 550 . 223 120 . . 21 112 365 Cannons 5881 | . . . 268 1238 219 270 . 663 485 . . 57 379 2302 Explosions 562 | . . . . 92 . . . 470 . . . . . . Melee 117 | . . . . . . . . . . . . . . 117 Ramming 39 | . . 4 . . . . . . . . . . . 35 Kinetic 5522 | 98 288 198 360 1502 375 196 . 725 235 . . 25 228 1292 Thermal 4429 | . 60 239 433 679 225 624 . 161 336 . . 53 263 1356 Explosive 470 | . . . . . . . . 470 . . . . . . Electromagnetic 92 | . . . . 39 . . . . 34 . . . . 19 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 117 | . . . . . . . . . . . . . . 117 Highest Corruption 34 | . 2 2 . 5 . . . . 1 1 1 1 . 34 Average Corruption 4 | . 1 2 . 4 . . . . 1 1 1 1 . 15 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . 10 . . . . . Effects 66 | . 3 12 . 24 . . . . . 1 1 5 . 20 Message Errors 15 | . 1 5 . 5 . . . . . 1 . . . 3 Matter Fused 19 | . . 5 . 5 . . . . . . . 3 . 6 Heat Flow Errors 7 | . 1 . . 2 . . . . . . . 1 . 3 Energy Discharges 8 | . . 2 . 3 . . . . . . 1 . . 2 Parts Rejected 3 | . 1 . . 1 . . . . . . . . . 1 Data Loss (minor) 5 | . . . . 4 . . . . . . . 1 . . Data Loss (major) 4 | . . . . 3 . . . . . . . . . 1 Alerts 3 | . . . . 1 . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 162 | . . . . 58 38 1 . 36 10 . . . . 19 Projectiles 123 | . . . . 58 38 1 . 6 10 . . . . 10 Explosions 30 | . . . . . . . . 30 . . . . . . Melee 9 | . . . . . . . . . . . . . . 9 Knockbacks 36 | . . 1 3 16 1 . . 5 2 . . . 4 4 Impact 1 | . . 1 . . . . . . . . . . . . Kinetic 32 | . . . 3 15 1 . . 5 2 . . . 3 3 Secondary 3 | . . . . 1 . . . . . . . . 1 1 Self-Inflicted Damage 183 | . . . . 44 . . . 139 . . . . . . Shots 5 | . . . . 1 . . . 4 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 10 | . . 1 . . . . . . . . . . . 9 Kicked 10 | . . 1 . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 579 | 6 203 276 222 414 123 363 . 332 383 . . 211 244 579 Average Temperature 122 | 6 39 103 54 91 45 126 . 164 128 . . 88 108 222 Received Heat Transfer 2610 | 24 225 336 102 567 114 216 . 543 45 . . . 16 422 Effects 28 | . . 2 . 1 . 1 . 1 1 . . . . 22 Shutdowns 12 | . . . . 1 . 1 . . . . . . . 10 Energy Bleed 4 | . . . . . . . . 1 1 . . . . 2 Interference 5 | . . 2 . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . Parts Melted 7 | . . . 1 . . . . . 1 . . . . 5 Heat Transferred 7698 | . 296 544 939 1284 487 1170 . 222 596 . . 87 435 1638 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Peak Influence 702 | 20 219 180 251 511 380 . . . 349 . . . 457 702 Initial 223 | . 13 85 15 105 214 . . . . . . . 109 223 Average 259 | 4 139 101 134 336 270 . . . 115 . . . 387 448 Maximum Alert Level 3 | . 1 . 1 2 1 . . . 1 . . . 2 3 Low Security (%) 39 | 100 81 100 76 9 10 . . . 74 . . . 13 . Level 1 37 | . 18 . 23 63 89 . . . 25 . . . 7 32 Level 2 22 | . . . . 26 . . . . . . . . 78 63 Level 3 . | . . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 3 3 1 . . . 4 . . . 3 6 Investigation 6 | . . . 2 2 . . . . 1 . . . 1 . Extermination 3 | . . . . . . . . . . . . . . 3 Reinforcement 8 | . . . 1 1 1 . . . 1 . . . 1 3 Assault 2 | . . . . . . . . . 1 . . . 1 . Garrison 1 | . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Distress Signals 6 | . 1 . 1 2 . . . . 2 . . . . . Communications Jammed 1 | . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 184 | 1 12 8 21 38 14 11 . 17 14 . . 1 7 40 Peak Tracking Total 10 | 1 4 5 5 10 4 4 . 7 4 . . 1 2 8 Tactical Retreats 21 | . . 1 1 4 2 1 . 2 1 . . . . 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Traps Triggered 11 | . 2 1 1 4 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . 1 . . . . . . . Most Traps Carried 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Machines Disabled 11 | . . . 1 1 . . . 3 2 . . . 3 1 Max in Single Turn 2 | . . . 1 1 . . . 2 1 . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Machines Accessed 30 | . 1 1 3 14 3 . . . 1 . 4 . . 3 Terminals 15 | . 1 . 2 7 3 . . . . . . . . 2 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Scanalyzers 4 | . . . 1 2 . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 103 | . 3 1 13 44 6 . . . 2 . 29 . . 5 Successful 85 | . 2 1 8 37 3 . . . 2 . 29 . . 3 Failed 18 | . 1 . 5 7 3 . . . . . . . . 2 Catastrophic 2 | . . . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . . . 8 . . . 5 . 14 . 2 . . 11 Terminals 40 | . 3 . 10 19 6 . . . . . . . . 2 Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 9 | . . . . 9 . . . . . . . . . . Recycling Units 9 | . . . . 9 . . . . . . . . . . Scanalyzers 12 | . . . 3 6 . . . . . . . . . 3 Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 56 | . 2 1 6 14 3 . . . . . 29 . . 1 Record 23 | . 2 . 2 6 2 . . . . . 11 . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . Prototype ID Bank 4 | . . . 1 . . . . . . . 3 . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . 8 . . . . . . . . . . Scan Component 4 | . . . . 4 . . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 9 | . . . . 9 . . . . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . Process 2 | . . . . 2 . . . . . . . . . . Report Inventory 4 | . . . . 4 . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 9 | . . . 2 5 . . . . . . . . . 2 Insert Component 5 | . . . 1 3 . . . . . . . . . 1 Analyze 4 | . . . 1 2 . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 2 7 3 . . . 1 . . . . . Full Trace Events 4 | . . . 1 2 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 2 . . . . . . 9 . . 1 Parts Built 2 | . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . Time 114 | . . . . 114 . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . . . Recycled Matter 26 | . . . . 26 . . . . . . . . . . Retrieved Matter 26 | . . . . 26 . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 2 . . . . . . . . . 1 Part Schematics Acquired 4 | . . . 1 2 . . . . . . . . . 1 Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 4 . . . 1 . Machine Destruction 2 | . . . . . . . . . 1 . . . 1 . Programmers 3 | . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Total Allies 25 | . . . . . 2 . 14 . 4 . 2 1 . 2 Largest Group 14 | . . . . . 2 . 14 3 4 . 2 3 3 2 Highest-Rated Group 439 | . . . . . 62 . 439 93 183 . 192 288 288 206 Highest-Rated Ally 103 | . . . . . 31 . 51 51 51 . 96 96 96 103 Zionite Dispatches 3 | . . . . . . . . . 2 . . . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . 1 . . . . . Total Orders 3 | . . . . . . . 3 . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . RETURN 2 | . . . . . . . 2 . . . . . . . Ally Attacks 84 | . . . . . 7 . . 4 15 . . 24 24 10 Total Damage 2575 | . . . . . 122 . . 46 108 . . 652 831 816 Kills 17 | . . . . . 1 . . . 1 . . 5 4 6 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 2 . 2 . 3 . . Drone Launches 2 | . . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 3 . . . . 1 Emergency Access 2 | . . . . . . . . . 1 . . . . 1 Component Stockpiles 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Turns Passed 10146 | 100 260 736 588 1298 638 757 2062 909 581 154 158 621 359 925 Spaces Moved 7407 | 68 116 456 324 745 571 706 1817 723 390 112 132 506 197 544 Core 73 | 17 . . . 6 . . . . . . . . . 50 Treads . | . . . . . . . . . . . . . . . Legs 2897 | 51 116 456 324 222 . . . . 287 112 132 506 197 494 Wheels 4435 | . . . . 515 571 706 1817 723 103 . . . . . Hover 2 | . . . . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 76 86 83 83 100 100 120 120 120 120 50 Average Speed 107 | 102 120 120 124 110 86 91 102 107 118 120 120 120 120 113 Slowest Speed 260 | 120 120 120 190 260 86 105 110 115 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 10 27 78 28 66 11 69 92 87 12 24 75 77 8 19 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 11 | . . 1 . . . . 2 . 6 1 1 . . . Known Exits Taken 3 | . . . . . . . . 1 . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 15 | . . . . . . 4 5 2 . . . 4 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 155 | . . . 1 6 . 1 . 98 19 . . . 2 28 Melee . | . . . . . . . . . . . . . . . Projectile 69 | . . . 1 4 . 1 . 14 19 . . . 2 28 AOE 86 | . . . . 2 . . . 84 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Fac Total 8961 | 87 194 584 451 1071 681 771 2019 802 469 131 131 517 303 750 Wait 818 | . 23 46 74 151 83 37 169 29 23 20 . 5 69 89 Move 7393 | 67 115 455 323 744 570 705 1816 722 389 111 131 505 196 544 Hop . | . . . . . . . . . . . . . . . Pick Up 157 | 9 12 14 9 39 4 4 12 5 17 . . 2 10 20 Fast Attach 4 | . . . . . 1 . . . . . . . . 3 Attach 102 | 5 6 10 2 28 2 2 5 6 13 . . . 4 19 Detach 9 | . 1 1 . 4 . . . . 2 . . . . 1 Swap 51 | . 5 7 6 3 3 3 2 1 2 . . 2 9 8 Drop 75 | . 7 3 7 19 3 2 15 . 4 . . 2 8 5 Fire 334 | 6 25 47 30 83 15 18 . 39 19 . . 1 7 44 Melee 8 | . . . . . . . . . . . . . . 8 Ram . | . . . . . . . . . . . . . . . Kick 10 | . . 1 . . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 57 | -11/Junkyard | Discovered new exit (range 8) 101 | -11/Junkyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 9) 361 | -10/Materials | Entered Mines 489 | -10/Mines | Lost 4 parts (1p1n2w) 519 | -10/Mines | Core integrity fell below 50% 618 | -10/Mines | Discovered new exit (range 8) 632 | -10/Mines | Learned location of Storage (-7) 632 | -10/Mines | Discovered new exit (range 9) 773 | -10/Mines | Build established: Scavenger-Mutant 848 | -10/Mines | Lost 3 parts (1p2w) 1036 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1097 | -10/Mines | Entered Materials 1097 | -9/Materials | Evolved 2 slots: Utility x2 1543 | -9/Materials | Discovered new exit (range 9) 1685 | -9/Materials | Entered another Materials area 1685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1845 | -8/Materials | Destroyed 10 combat bots 2240 | -8/Materials | Lost 7 parts (1p1n2u3w) 2416 | -8/Materials | Identified exit to Garrison 2524 | -8/Materials | Repaired Wheel 2568 | -8/Materials | Build established: Mutant 2574 | -8/Materials | Repaired Lgt. Angular Momentum Engine? 2887 | -8/Materials | Repaired Reflective Plating 2899 | -8/Materials | Discovered new exit (range 12) 2983 | -8/Materials | Entered Factory 2983 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3066 | -7/Factory | Allied Derelicts emerged from ambush trap array 3083 | -7/Factory | Discovered new exit (range 4) 3360 | -7/Factory | Build established: Gunner 3621 | -7/Factory | Entered Lower Caves 4133 | -7/Lower Caves | Spotted B-75 Beast 4291 | -7/Lower Caves | Build established: Scavenger-Gunner 4374 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4378 | -7/Lower Caves | Entered Zion 4404 | -7/Zion | Given A8's code to call for help 4441 | -7/Zion | Discovered new exit (range 11) 4556 | -7/Zion | Gained Derelict followers 4665 | -7/Zion | Received a hallucinogenic algorithm 4681 | -7/Zion | Given the Hacking Drone Bay 4682 | -7/Zion | Found Prototype Device 4683 | -7/Zion | Identified Hacking Drone Bay 4853 | -7/Zion | Gained Derelict followers 4877 | -7/Zion | Build established: Derelict-Gunner 4920 | -7/Zion | Learned location of Armory (-3) 5155 | -7/Zion | Found Prototype Device 5157 | -7/Zion | Identified Bomb Factory No. 2 5355 | -7/Zion | Imprinted 5357 | -7/Zion | Declared Zion's savior 5443 | -7/Zion | Build established: Gunner 6440 | -7/Zion | Entered Proximity Caves 6440 | -6/Proximity Caves | Accompanied by 3 allies 6441 | -6/Proximity Caves | Identified exit to Factory 6509 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6593 | -6/Proximity Caves | Destroyed 7 combat bots 6603 | -6/Proximity Caves | Lost 8 parts (1p1n3u3w) 6831 | -6/Proximity Caves | Build established: Mutant 6990 | -6/Proximity Caves | Spotted B-75 Beast 7007 | -6/Proximity Caves | Core integrity fell below 50% 7349 | -6/Proximity Caves | Entered Factory 7349 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7450 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7607 | -6/Factory | Retrieved Zion intel report: Emergency Access 7625 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7626 | -6/Factory | Zion Hacker squad teleported in 7693 | -6/Factory | Zion Thermal Resupply teleported in 7773 | -6/Factory | Fabricated Carbon-fiber Leg? 7837 | -6/Factory | Discovered new exit (range 12) 7838 | -6/Factory | Build established: Skirmisher 7930 | -6/Factory | Entered Lower Caves 7983 | -6/Lower Caves | Identified exit to Lower Caves 8081 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8084 | -6/Lower Caves | Entered Data Miner 8084 | -6/Data Miner | Discovered new exit (range 6) 8100 | -6/Data Miner | Met Data Miner 8136 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8136 | -6/Data Miner | Learned location of Section 7 (-2) 8150 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 8156 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 8176 | -6/Data Miner | Received God Mode back door access code from Data Miner 8242 | -6/Data Miner | Entered Proximity Caves 8242 | -5/Proximity Caves | Accompanied by 2 allies 8274 | -5/Proximity Caves | Learned location of 1 exit from Factory 8334 | -5/Proximity Caves | Identified exit to Factory 8555 | -5/Proximity Caves | Learned 4 Factory zone layouts 8566 | -5/Proximity Caves | Escorted by Enhanced Grunt 8582 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8863 | -5/Proximity Caves | Entered Factory 8863 | -5/Factory | Accompanied by 3 allies 8863 | -5/Factory | Evolved 2 slots: Utility x2 8864 | -5/Factory | Identified exit to Upper Caves 8865 | -5/Factory | Identified exit to Factory 8954 | -5/Factory | Incoming investigation squad redirected 8963 | -5/Factory | Found Prototype Device 8964 | -5/Factory | Identified Exp. Thermal Shield 9177 | -5/Factory | Build established: Tank 9222 | -5/Factory | Entered another Factory area 9222 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9661 | -4/Factory | Discovered new exit (range 16) 9804 | -4/Factory | Zion Heavy squad teleported in 9827 | -4/Factory | System corruption reached 10% 9828 | -4/Factory | Lost 10 parts (3n4u3w) 9902 | -4/Factory | Retrieved Zion intel report: Emergency Access 10067 | -4/Factory | Core integrity fell below 50% 10096 | -4/Factory | System corruption reached 30% 10121 | -4/Factory | Lost 14 parts (3p3n4u4w) 10132 | -4/Factory | Core integrity fell below 20% 10147 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10111_ Assembly Bed disabled. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 10124_ System corrupted: IFF burst signal emitted. 10124_ Chain reaction triggered in Lgt. Ion Engine. 10126_ P-70 Sage resets T-07 Excavator, system corruption cleaned. 10130_ Enh. Optical Array destroyed. 10132_ U-05 Engineer lays Concrete. 10136_ P-70 Sage suffers critical hit (Impale). 10136_ Destroyed Antigrav System. 10137_ U-05 Engineer lays Concrete. 10140_ VXOAJJA =5W,NDJU QIHG |E6KGXDL8N1CCW4& 10140_ U-05 Engineer lays Concrete. 10143_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 10143_ U-05 Engineer lays Concrete. 10145_ Adv. Reaction Control System destroyed. 10146_ U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????+??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????? ??????????????? | | ????????????????????? ??????????????? | | ??????????????????? ##????????????? | | ??????????????????? #????????????? | | ??????????????????? #????????????? | | ???????????????????"" ]! #????????????? | | ???????????????|! """ !! #????????????? | | ????????????????! 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""" ## #??# ##???? # # | | ## """ ## "#??# #????? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Field Laser | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Adventurer Crack Shot First Step to Greatness Help From High Places I'm Back, Baby! It's Just You Just What I Needed Leap Before You Look Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Respectable Loadout Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Storm Trooper System Compromised The More The Merrier The One The Oracle Tourist Uninvited Guest Challenges ------------ None Game ------ Seed TargetingMomentumChronowheel Manual? 0 Play Time 04:07:50 Cumulative 8.2 hours Start 2023.09.10 @ 10:27:15 End 2023.09.10 @ 15:40:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 342d56a9-fc6e-406f-a7ec-254c25b60ea5