Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.29 @ 18:26:06 Player: Sunny Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4410) 4410 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 8606 Bonus ------- High Alert Combat Kills 106 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 480/500 Energy 93/100 System Corruption 19% Temperature Cool (36) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod Improved Targeting Computer > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Huge Storage Unit Relay Coupler [NC] (36) Relay Coupler [NC] (29) Relay Coupler [Grunt] (31) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter Improved Targeting Computer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Katana > --- INVENTORY -------- Micro Nuclear Core Improved Sensor Array Advanced ECM Suite Hardlight Generator Advanced Beam Cannon Advanced Beam Cannon [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 2 . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 93 | 5 4 25 10 19 14 . 8 8 Power 9 | . . 3 1 1 2 . 1 1 Engine 7 | . . 3 1 1 2 . . . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 14 | 2 . 2 1 4 4 . 1 . Treads . | . . . . . . . . . Leg 11 | . . 2 1 4 4 . . . Wheel 3 | 2 . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 1 9 . 7 3 . 3 3 Device 14 | . 1 3 . 4 2 . 3 1 Storage 4 | 1 . . . 1 . . . 2 Processor 2 | . . 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 7 | . . 5 . 1 1 . . . Artifact . | . . . . . . . . . Weapon 43 | 2 3 11 8 7 5 . 3 4 Energy Gun 3 | . . 2 1 . . . . . Energy Cannon 13 | . . 2 4 3 1 . 2 1 Ballistic Gun 5 | 2 1 2 . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 11 | . 2 4 3 2 . . . . Special Weapon 2 | . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 5 | . . . . . 2 . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 7 | . . . . . . . . 7 Parts Lost 26 | . . 5 2 5 1 2 1 10 Power 5 | . . 1 1 . . 1 . 2 Propulsion 4 | . . . . 2 . 1 . 1 Utility 9 | . . 2 . 2 . . 1 4 Weapon 8 | . . 2 1 1 1 . . 3 Highest Loss Streak 7 | . . 3 2 3 1 2 1 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 83 89 98 98 81 59 51 59 Engine 6 | . . 7 10 9 7 5 . . Leg 13 | . . 17 21 17 12 11 2 . Wheel 3 | . 28 4 . . . . 4 6 Device 11 | . 12 6 11 15 14 11 9 13 Storage 9 | . 14 11 11 10 7 3 . 2 Processor 12 | . . 11 11 18 15 15 15 8 Protection 7 | . . 10 11 9 7 1 . . Energy Gun 1 | . . 4 2 . . . . . Energy Cannon 6 | . . 5 10 9 6 . 10 2 Ballistic Gun 1 | . 18 1 . . . . . . Launcher 6 | . 9 9 8 7 1 . . . Slashing Weapon 1 | . . . . . 3 7 3 5 Peak Build Rating 34 | 5 6 20 20 29 34 34 29 31 Average Rating 21 | 3 5 15 19 25 29 20 22 28 On Entrance 16 | . 5 6 20 20 24 34 13 29 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 8 11 30 28 30 31 31 18 23 Greatest Support 37 | 26 26 34 34 34 37 37 28 28 Greatest Overweight (x) 6 | . . 6 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 6 5 5 Most Carried 8 | 2 7 8 8 8 8 7 5 5 Average Carried 6 | . 3 6 7 6 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 7 | . 7 7 6 6 6 5 4 4 Class Distribution -------------------- 95% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Matter Collected 2621 | 214 221 877 307 458 319 . 103 122 Remotely . | . . . . . . . . . Salvage Created 3549 | . 370 1130 457 430 481 . 132 549 Parts 243 | . 31 82 45 27 24 . 11 23 Haulers Intercepted 11 | . 1 6 4 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Combat Hostiles Destroyed 93 | . 11 31 10 15 11 . 3 12 Melee 12 | . . 1 . . 4 . 1 6 Guns 11 | . 5 6 . . . . . . Cannons 31 | . . 8 5 6 6 . 2 4 AOE 36 | . 6 16 4 9 1 . . . Classes Destroyed 14 | . 7 3 . 1 1 . . 2 Worker 7 | . 1 3 2 . 1 . . . Builder 7 | . 1 2 3 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 11 | . 1 6 4 . . . . . Recycler 3 | . 2 1 . . . . . . Operator 6 | . . 3 2 1 . . . . Watcher 14 | . 3 4 2 3 1 . 1 . Swarmer 27 | . 6 10 . 6 . . 1 4 Grunt 36 | . 5 11 4 6 5 . . 5 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . . . 2 Sentry 19 | . . 10 6 2 1 . . . Hunter 3 | . . . . 1 1 . 1 . Programmer 5 | . . . . . 4 . 1 . Best Kill Streak 7 | . 6 7 5 4 3 . 2 3 Combat Bots Only 6 | . 3 6 3 4 3 . 2 3 Max Kills in Single Turn 4 | . 3 4 3 3 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . 2 4 1 3 1 . . . Melee 1 | . . 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Hostile Shots Fired 491 | . 45 134 56 37 80 2 22 115 Missed 153 | . 14 47 20 11 29 . 4 28 Damage Taken 4128 | . 270 831 469 572 580 70 214 1122 Core 1008 | . 91 134 54 29 136 26 81 457 Absorbed by Shields 55 | . . . . . . . . 55 Ignored by Resistances 1150 | . 86 245 131 91 174 18 61 344 Regen/Repaired (Parts) 388 | . . 70 166 152 . . . . Core Remaining (%) 77 | 100 63 . 53 94 . . . . Volleys Fired 273 | . 30 122 37 42 21 . 10 11 Largest 2 | . 2 2 2 2 2 . 1 2 Hottest 136 | . 50 104 133 136 136 . 68 136 Shots Fired 380 | . 55 150 51 56 41 . 12 15 Gun 88 | . 35 49 4 . . . . . Cannon 181 | . . 54 27 34 39 . 12 15 Launcher 108 | . 20 47 20 19 2 . . . Special 3 | . . . . 3 . . . . Kinetic 70 | . 35 23 . . 12 . . . Thermal 202 | . . 80 31 37 27 . 12 15 Explosive 108 | . 20 47 20 19 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 39 | . 15 15 21 21 32 . 39 5 Robot Miss Streak 4 | . 4 2 2 1 1 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 300 | . 37 102 39 34 43 . 12 33 Core Hits 214 | . 29 76 35 35 18 . 7 14 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 Critical Strikes 8 | . 1 1 1 . 3 . 1 1 Burn 1 | . . 1 . . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . Smash 1 | . . . . . . . . 1 Sever 4 | . . . . . 3 . 1 . Melee Attacks 49 | . . 1 . . 13 . 8 27 Impact 7 | . . . . . . . . 7 Slashing 41 | . . . . . 13 . 8 20 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . 1 . . 1 Damage Inflicted 11204 | . 1315 3732 1892 1721 1334 . 316 894 Guns 791 | . 274 501 16 . . . . . Cannons 2710 | . . 678 432 459 754 . 182 205 Explosions 6511 | . 1041 2477 1440 1262 291 . . . Melee 1112 | . . . . . 289 . 134 689 Ramming 80 | . . 76 4 . . . . . Kinetic 667 | . 274 151 . . 242 . . . Thermal 3058 | . . 1028 448 459 736 . 182 205 Explosive 6228 | . 1041 2418 1440 1262 67 . . . Electromagnetic 59 | . . 59 . . . . . . Impact 214 | . . . . . . . . 214 Slashing 898 | . . . . . 289 . 134 475 Piercing . | . . . . . . . . . Highest Corruption 19 | . 1 1 4 11 1 6 8 19 Average Corruption 2 | . 1 1 1 4 1 5 6 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 99 | . 5 20 9 9 13 2 23 18 Message Errors 26 | . 1 7 4 1 3 . 6 4 Matter Fused 17 | . 1 3 1 2 . . 5 5 Heat Flow Errors 13 | . 1 1 1 2 1 . 4 3 Energy Discharges 14 | . 2 6 1 . 1 . 3 1 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 18 | . . 2 1 1 6 . 3 5 Data Loss (major) 2 | . . 1 1 . . . . . Misfires 6 | . . . . 2 2 . 2 . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 320 | . 23 63 23 68 113 . 4 26 Projectiles 10 | . . . . 10 . . . . Explosions 280 | . 23 63 23 58 113 . . . Melee 30 | . . . . . . . 4 26 Knockbacks 6 | . . . . . 4 . . 2 Impact 2 | . . . . . . . . 2 Kinetic 4 | . . . . . 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 104 | . 8 26 60 10 . . . . Shots 7 | . 1 2 3 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 31 | . . 29 2 . . . . . Kicked 31 | . . 29 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 397 | . 157 225 397 183 216 . 214 170 Average Temperature 70 | . 82 44 112 59 79 . 72 73 Received Heat Transfer 1584 | . 120 270 195 189 330 9 . 471 Effects 10 | . . . 6 . 3 . 1 . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 2 | . . . 1 . . . 1 . Interference 7 | . . . 4 . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 2 | . . 1 1 . . . . . Heat Transferred 5441 | . . 2109 814 814 1038 . 296 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Peak Influence 573 | . 242 573 446 266 216 30 93 382 Initial 114 | . . 73 97 114 3 . . 57 Average 165 | . 101 345 207 86 44 5 25 280 Maximum Alert Level 2 | . 1 2 2 1 1 . . 1 Low Security (%) 66 | 100 90 12 62 95 99 100 100 18 Level 1 23 | . 9 57 25 4 . . . 81 Level 2 9 | . . 30 11 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . 5 5 4 7 . 1 . Investigation 5 | . . 1 . 3 1 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 10 | . . 4 2 1 2 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 2 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Distress Signals 6 | . . 5 . 1 . . . . Communications Jammed 1 | . . . . . 1 . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 14 46 13 17 14 5 8 19 Peak Tracking Total 10 | . 3 4 3 4 3 5 3 10 Tactical Retreats 6 | . . 3 . . 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Traps Triggered 13 | . 1 1 2 . 2 . . 7 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . 6 . . . . . . Reprogrammed 3 | . . . 3 . . . . . Reused 3 | . . . 3 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . 3 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Machines Disabled 28 | . . 13 5 1 7 . . 2 Max in Single Turn 6 | . . 2 1 1 6 . . 1 Garrison Relay 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Machines Accessed 35 | . 6 13 5 5 2 . 3 1 Terminals 19 | . 5 7 2 3 . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . 2 2 1 1 . . . Recycling Units 4 | . 1 2 1 . . . . . Scanalyzers 5 | . . 2 . 1 1 . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 95 | . 12 35 16 19 6 . 5 2 Successful 62 | . 7 23 11 13 3 . 5 . Failed 33 | . 5 12 5 6 3 . . 2 Catastrophic 4 | . 2 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 2 3 1 7 . . . . Terminals 51 | . 10 20 7 11 . . 1 2 Fabricators . | . . . . . . . . . Repair Stations 22 | . . 7 6 6 3 . . . Recycling Units 11 | . 2 6 3 . . . . . Scanalyzers 10 | . . 2 . 2 3 . 3 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 28 | . 5 11 5 6 . . 1 . Record 3 | . 1 . . 2 . . . . Robot Analysis 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Repair Station Index 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 6 | . 1 2 1 2 . . . . Unreport Threat 2 | . . 2 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 3 | . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . . 5 5 5 1 . . . Scan Component 9 | . . 2 3 3 1 . . . Repair 6 | . . 2 2 2 . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 8 | . 2 5 1 . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Matter 2 | . . 2 . . . . . . Retrieve Components 4 | . 1 2 1 . . . . . Scanalyzer 9 | . . 2 . 2 2 . 3 . Insert Component 5 | . . 2 . 1 1 . 1 . Analyze 4 | . . . . 1 1 . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 5 8 3 4 2 . 2 1 Full Trace Events 9 | . . 2 3 3 1 . . . Feedback Events 4 | . . 1 1 1 1 . . . Corruption 4 | . . 1 1 1 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 2 2 2 . . . . Time 192 | . . 39 89 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 113 | . . 113 . . . . . . Retrieved Components 39 | . 9 20 10 . . . . . Parts Scanalyzed 3 | . . . . 1 1 . 1 . Part Schematics Acquired 3 | . . . . 1 1 . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 8 Machine Destruction 8 | . . . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . 16 . . Total Damage 266 | . . . . . . 266 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Turns Passed 10194 | 45 661 2782 924 2425 2018 98 719 522 Spaces Moved 5626 | 44 600 1757 428 1008 893 77 491 328 Core 12 | 10 . 1 . . . . . 1 Treads . | . . . . . . . . . Legs 3902 | . . 1309 428 1008 893 77 187 . Wheels 1712 | 34 600 447 . . . . 304 327 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 130 125 120 123 100 100 Average Speed 129 | 80 90 124 130 153 160 128 111 100 Slowest Speed 350 | 90 90 350 130 200 200 130 130 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 43 | 4 73 98 52 40 11 68 9 35 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . . 3 . . 1 . Terrain Destroyed 930 | . 104 413 173 160 79 . 1 . Melee 1 | . . . . . . . 1 . Projectile 4 | . . . 1 3 . . . . AOE 925 | . 104 413 172 157 79 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Gar Total 8096 | 53 665 2204 744 1819 1423 77 643 468 Wait 1852 | . 24 236 255 737 457 . 111 32 Move 5619 | 43 599 1756 427 1007 893 76 490 328 Hop . | . . . . . . . . . Pick Up 86 | 5 8 22 8 11 15 . 9 8 Fast Attach . | . . . . . . . . . Attach 58 | 5 1 17 5 9 9 . 6 6 Detach 3 | . . . . . 1 1 1 . Swap 35 | . 3 8 5 10 5 . 2 2 Drop 41 | . . 13 5 3 11 . 6 3 Fire 273 | . 30 122 37 42 21 . 10 11 Melee 46 | . . 1 . . 11 . 8 26 Ram . | . . . . . . . . . Kick 31 | . . 29 2 . . . . . Crush . | . . . . . . . . . Escape Stasis 52 | . . . . . . . . 52 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 4) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Utility x2 1484 | -9/Materials | Discovered new exit (range 15) 1508 | -9/Materials | Discovered new exit (range 13) 1684 | -9/Materials | Lost 3 parts (1u2w) 2041 | -9/Materials | Identified exit to Storage 2171 | -9/Materials | Discovered new exit (range 13) 2183 | -9/Materials | Identified exit to Mines 2602 | -9/Materials | Repaired Lgt. Armor Plating 2836 | -9/Materials | Discovered new exit (range 9) 2864 | -9/Materials | Identified exit to Materials 2946 | -9/Materials | Discovered exit to Storage (range 16) 3254 | -9/Materials | Discovered exit to Mines (range 13) 3343 | -9/Materials | Repaired Sensor Array 3388 | -9/Materials | Discovered exit to Materials (range 8) 3489 | -9/Materials | Entered Storage 3570 | -9/Storage | Repaired Adv. Beam Cannon 3627 | -9/Storage | Repaired Titanium Leg 4074 | -9/Storage | Garrison activated, responded to threat 4330 | -9/Storage | Met 01-MTF 4390 | -9/Storage | Discovered exit to Materials (range 16) 4413 | -9/Storage | Entered Materials 4413 | -8/Materials | Accompanied by 1 ally (01-MTF) 4413 | -8/Materials | Evolved 2 slots: Utility x2 4416 | -8/Materials | 01-MTF left 5090 | -8/Materials | Discovered new exit (range 16) 5099 | -8/Materials | Repaired Titanium Leg? 5146 | -8/Materials | Repaired Sensor Array 5349 | -8/Materials | Identified exit to Factory 6674 | -8/Materials | Crushed by falling debris 6674 | -8/Materials | System corruption reached 10% 6705 | -8/Materials | Lost 3 parts (1n1u1w) 6838 | -8/Materials | Entered Factory 6838 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8856 | -7/Factory | Sucked down chute 8856 | -7/Factory | Entered Waste 8857 | -7/Waste | Met a frightened Derelict 8863 | -7/Waste | Spotted C-40 Crusher 8870 | -7/Waste | Spotted C-40 Crusher 8871 | -7/Waste | EMP discharged 8877 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8889 | -7/Waste | Spotted C-40 Crusher 8894 | -7/Waste | Spotted C-40 Crusher 8904 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8923 | -7/Waste | Spotted C-40 Crusher 8943 | -7/Waste | Discovered new exit (range 10) 8953 | -7/Waste | Identified exit to Factory 8954 | -7/Waste | Entered Factory 9206 | -7/Factory | Identified exit to DSF 9406 | -7/Factory | Discovered new exit (range 6) 9419 | -7/Factory | Identified exit to Factory 9672 | -7/Factory | Identified exit to Garrison 9673 | -7/Factory | Entered Garrison 9755 | -7/Garrison | Triggered checkpoint 9759 | -7/Garrison | System corruption reached 10% 9814 | -7/Garrison | Garrison Relay disabled 9895 | -7/Garrison | Triggered checkpoint 10002 | -7/Garrison | Garrison Relay disabled 10029 | -7/Garrison | Triggered checkpoint 10031 | -7/Garrison | Discovered new exit (range 15) 10046 | -7/Garrison | Core integrity fell below 50% 10190 | -7/Garrison | Core integrity fell below 20% 10195 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10134_ Stasis field depleted. 10164_ QREV/D,M16HLRWO/3CYMJM%IWL#S88 10171_ Lgt. Nuclear Core destroyed. 10171_ Arm. Huge Wheel destroyed. 10171_ Katana destroyed. 10171_ L-41 Fighter knocked back. 10177_ Transmission Jammer destroyed. Garrison Door activated. 10183_ Mic. Nuclear Core destroyed. 10185_ Adv. ECM Suite destroyed. 10185_ Destroyed Imp. Melee Analysis Suite. 10185_ L-41 Fighter system corrupted by crushing effect. 10186_ L-41 Fighter system terminally corrupted. 10187_ Mace destroyed. 10188_ Critical hit (Burn: +37). 10189_ Acquired Corrupted Axe. 10190_ Integrated Corrupted Axe (+7). 10191_ System corrupted: Matter fused (-10). 10194_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######""""## ##???????????? | | ????????????????????### ###?????????? | | ????????????????????? ? ??????????? | | ?????????????????????? ? ??????????? | | ??????????????????????# ## ## #???????????? | | ????????????????????### ##^ ## #???????????? | | ????????????????????# " #?????????? | | ????????????????????# ??????????? | | ????????????????????# g "???????????? | | ????????????????????? g "???????????? | | ??????????????????????# g ## ## #???????????? | | ??????????????????????#gg%## Y ## #???????????? | | ??????????????????????# @ =* Y #???????????? | | ??????????????????????# % =%! = #???????????? | | ??????????????????????# [ =%* #???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# ######## #???????????? | | ??????????????????????# #??????# #???????????? | | ??????????????????????# #??????# #???????????? | | ??#####???????????????# #??????# #???????????? | | ??#*%=#???????????????# #??????# ############# | | ### = ################# #??????# = | | ^^ #??????# %= | | ^ #??????# [ | | ^ ^ #??????################# | | ############## ###########??????????????????????? | | ?????????????# #??????????????????????????###???? | | ?????????????# #??????????????????????#####T##### | | ?????????????# #??????????????????????# | | ?????????????# #??????????????????????# | | ?????????????# #??????????????????????## ]!##### | | ?????????????# ########???????????????#"" ""#??# | | ?????????????# ##"" ""#???????????????#######??## | | ?????????????# ###!!!###????????????????????????? | | ?????????????# ! #????????????????????????? | | ?????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 320 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Huge Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed AnalysisBiocellAccelerator Manual? 0 Play Time 01:54:45 Cumulative 17.3 hours Start 2024.08.28 @ 16:44:21 End 2024.08.29 @ 18:26:06 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2c5c32a9-0047-455d-9f09-6948ca3ef42c