Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 16:55:00 Player: Kenzurith Result: Destroyed by as-00196 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (231) 231 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 696 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 258/300 Energy 105/125 System Corruption 2% Temperature Cool (0) Movement Walking (180) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Matter Pod (179) Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Matter Pod Targeting Computer Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 6 3 16 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 2 | 2 . . Leg 3 | . . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 1 | . . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 12 | 2 1 9 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 10 | 2 1 7 Ballistic Cannon 2 | . . 2 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . . 13 Power 1 | . . 1 Propulsion 4 | . . 4 Utility . | . . . Weapon 8 | . . 8 Highest Loss Streak 10 | . . 10 Average Slot Usage (%) 93 | . 97 85 Engine 12 | . 14 10 Treads 24 | . 28 18 Leg 1 | . . 4 Storage 25 | . 25 24 Ballistic Gun 26 | . 28 24 Naked Turns . | . . . Heaviest Build 41 | 9 37 41 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 5 | 1 . 5 Average Overweight (x) . | . . . Largest Inventory Capacity 16 | 6 16 16 Average Capacity 13 | 5 14 14 Most Carried 16 | 6 16 16 Average Carried 11 | 3 11 13 Final Capacity 16 | 6 16 10 Final Carried 16 | 6 16 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 611 | 211 84 316 Remotely . | . . . Salvage Created 327 | . 99 228 Parts 31 | . 18 13 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 11 | . 6 5 Guns 9 | . 6 3 Cannons 2 | . . 2 Classes Destroyed 5 | . 2 3 Recycler 1 | . . 1 Operator 1 | . 1 . Swarmer 6 | . 6 . Grunt 4 | . . 4 Assembled 1 | . . 1 Best Kill Streak 6 | . 3 6 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1702 | . 118 1584 Core 262 | . 14 248 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 37 | . 11 26 Largest 2 | . 2 2 Hottest 55 | . 40 55 Shots Fired 71 | . 22 49 Gun 65 | . 22 43 Cannon 6 | . . 6 Launcher . | . . . Special . | . . . Kinetic 71 | . 22 49 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | . 5 5 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 43 | . 13 30 Core Hits 25 | . 10 15 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 401 | . 103 298 Guns 311 | . 103 208 Cannons 90 | . . 90 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 401 | . 103 298 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 93 | . . 93 Average Temperature 40 | . . 40 Received Heat Transfer 250 | . . 250 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 184 | . 184 85 Average Influence 52 | . 84 14 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 9 13 Peak Tracking Total 8 | . 5 8 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 4 | . 4 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 2 | . . 2 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 8 | . . 8 Total Damage 84 | . . 84 Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 957 | 94 550 313 Spaces Moved 504 | 57 310 137 Core 20 | 15 . 5 Treads 450 | 42 310 98 Legs 34 | . . 34 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 150 Average Speed 159 | 139 160 165 Slowest Speed 300 | 160 160 300 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 4 58 23 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 600 | 69 348 183 Wait 9 | . 9 . Move 502 | 56 309 137 Hop . | . . . Pick Up 20 | 7 12 1 Fast Attach 9 | 5 1 3 Attach 13 | 1 . 12 Detach 2 | . . 2 Swap 3 | . 2 1 Drop 5 | . 4 1 Fire 37 | . 11 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 9) 551 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Discovered new exit (range 14) 645 | -10/Materials | Entered Mines 706 | -10/Mines | Met a Derelict testing a Signal Generator 768 | -10/Mines | Assembled infested the area 847 | -10/Mines | Received a Mining Laser from a helpful Derelict 850 | -10/Mines | Core integrity fell below 50% 873 | -10/Mines | Core integrity fell below 20% 899 | -10/Mines | Lost 10 parts (1p4n5w) 958 | -10/Mines | Destroyed by as-00196 with Assembled Heavy Rifle Last Messages --------------- 00868_ Aluminum Leg destroyed. 00868_ D-53 Grenadier destroyed. 00876_ The unstable cave ceiling collapses. 00876_ D-53 Grenadier destroyed. 00877_ The unstable cave ceiling collapses. 00893_ Acquired Aluminum Leg. 00894_ The unstable cave ceiling collapses. 00902_ Acquired 58 matter. 00905_ Acquired 102 matter. 00907_ Acquired 87 matter. 00912_ K-01 Serf destroyed. 00923_ The unstable cave ceiling collapses. 00925_ Acquired Imp. Heat Sink. 00926_ Dropped Imp. Heat Sink. 00927_ The unstable cave ceiling collapses. 00931_ Acquired Imp. Light Armor Plating. 00934_ The unstable cave ceiling collapses. 00949_ Knocked back. 00955_ Lgt. Assault Rifle destroyed. 00955_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ????????????????????### #????## ##? | | ??????????????????????# #?????# #? | | ??????????????????????# #????# #? | | ??????????????????????# #???# ##? | | ?????????????????????## #### ##?? | | ??????????# ????????# ##?? | | ??????????# ###### #?? | | ???????????# % """ #?? | | ???????????# ""% ##?? | | ???????????## #### ##??? | | ????????????## ????# ######???? | | ?????????????# ??????# ##????????? | | ???????????? ???????## #?????????? | | ?????????? ??????????## ####??????? | | ???????????????????????## *# ####???? | | ???????????????????????## ! % #???? | | ???????????????????????# ##???? | | ???????????????????????# #????? | | ??????????????????????## #????? | | ??????????????????????# # #????? | | ?????????????????????## ### # #????? | | ?????????????????????# ### ######???? | | ?????????????????????##### # ##??? | | ?????????????????????# ## #??? | | ?????????????????????# # #?? | | ?????????????????????# #@## #?? | | ?????????????????????### a ## #?? | | ??????????????????????##a #?? | | ?????????????????????? ## ##?? | | ????????????????????? < ###?####??? | | ????????????????????## #?????????? | | ?????????????????????## ##?????????? | | ??????????????????????### #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# ???????????? | | ????????????????????????# ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingOpticalField Manual? 0 Play Time 00:11:04 Cumulative 161.3 hours Start 2020.06.27 @ 16:35:00 End 2020.06.27 @ 16:55:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 89 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 60 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b63efeb0-db51-4298-9bd7-9390aa4e0bbb