Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.05 @ 14:22:13 Player: BRiNK Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1943) 1943 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-187) -187 TOTAL SCORE: 4746 Bonus ------- Friendly Fire -187 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 480/480 System Corruption 11% Temperature Cool (6) Movement Hovering (136) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY (4) ------ Improved Heat Sink Armor Integrity Analyzer Hacking Suite Dynamic Insulation System > --- WEAPON (3) ------- Shock Rifle High-powered Shotgun Improved Light Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Spread Laser Minigun Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Armor Integrity Analyzer Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Shock Rifle High-powered Shotgun Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Improved Spread Laser Minigun Advanced Assault Cannon Remote Datajack [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Parts Attached 96 | 8 8 2 11 30 37 Power 20 | 1 3 . 1 7 8 Engine 16 | 1 3 . 1 4 7 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 29 | 4 2 . 6 8 9 Treads 6 | 2 2 . 2 . . Leg 19 | 2 . . 4 6 7 Wheel 2 | . . . . 2 . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 21 | 1 1 1 . 8 10 Device 11 | . 1 . . 4 6 Storage 1 | 1 . . . . . Processor 4 | . . . . 3 1 Hackware 2 | . . . . . 2 Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 26 | 2 2 1 4 7 10 Energy Gun 7 | 1 1 . 1 2 2 Energy Cannon 4 | . . . . 2 2 Ballistic Gun 9 | 1 1 1 2 1 3 Ballistic Cannon 3 | . . . . 2 1 Launcher 2 | . . . 1 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 40 | . 3 1 9 13 14 Power 7 | . 1 . 1 2 3 Propulsion 13 | . 1 . 4 4 4 Utility 10 | . . 1 1 5 3 Weapon 10 | . 1 . 3 2 4 Highest Loss Streak 11 | . 2 1 3 11 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 95 99 70 84 93 Engine 12 | . 14 14 10 10 12 Core 1 | . . . . 6 . Treads 4 | . 12 28 17 . . Leg 19 | . 13 . 5 26 20 Hover 3 | . . . . . 6 Device 10 | . 13 2 . 10 11 Storage 3 | . 14 14 11 3 . Processor 5 | . . . . 7 7 Hackware 4 | . . . . . 8 Protection 1 | . . 10 5 . . Energy Gun 7 | . 20 17 10 4 5 Energy Cannon 2 | . . . . 5 2 Ballistic Gun 6 | . 5 10 7 5 5 Ballistic Cannon 2 | . . . . 2 3 Launcher 1 | . . . 3 . 2 Naked Turns . | . . . . . . Heaviest Build 37 | 13 14 11 17 25 37 Greatest Support 60 | 40 40 40 60 45 50 Greatest Overweight (x) 8 | . 1 . 3 3 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 6 5 Most Carried 8 | 5 6 6 8 8 5 Average Carried 4 | 3 4 5 5 5 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 6 | 4 6 5 4 5 5 Class Distribution -------------------- 54% | Mutant 28% | Scavenger-Gunner 12% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1752 | 162 218 45 113 547 667 Remotely . | . . . . . . Salvage Created 3088 | . 221 69 601 1073 1124 Parts 152 | . 14 6 33 57 42 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 4 | . . . . 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 59 | . 8 5 9 17 20 Guns 31 | . 8 5 4 5 9 Cannons 13 | . . . . 10 3 AOE 10 | . . . 4 . 6 Classes Destroyed 12 | . 3 . 4 3 2 Worker 3 | . . . 1 1 1 Builder 5 | . . . 2 3 . Hauler 2 | . . . 1 1 . Recycler 6 | . 1 . 2 2 1 Watcher 4 | . . . . 2 2 Swarmer 17 | . 6 5 3 2 1 Grunt 21 | . 2 . 5 10 4 Brawler 2 | . . . . 1 1 Sentry 5 | . . . 1 3 1 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Assembled 10 | . . . . . 10 Thug 1 | . . . . . 1 Best Kill Streak 11 | . 5 3 11 8 10 Combat Bots Only 10 | . 4 3 3 2 10 Max Kills in Single Turn 3 | . 1 1 3 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5638 | . 517 233 1135 1567 2186 Core 1302 | . 99 39 169 294 701 Absorbed by Shields 67 | . . . . 67 . Redirected to Shielding 51 | . . 11 40 . . Regen/Repaired (Parts) 136 | . . . . 136 . Core Remaining (%) 61 | 100 . 44 57 46 . Volleys Fired 217 | . 38 19 28 77 55 Largest 3 | . 2 2 2 2 3 Hottest 154 | . 80 80 89 121 154 Shots Fired 439 | . 68 38 53 145 135 Gun 302 | . 68 38 40 78 78 Cannon 98 | . . . . 67 31 Launcher 38 | . . . 13 . 25 Special 1 | . . . . . 1 Kinetic 184 | . 25 10 14 80 55 Thermal 99 | . 43 28 26 2 . Explosive . | . . . . . . Electromagnetic 155 | . . . 13 63 79 Robot Hit Streak 14 | . 8 4 14 12 9 Robot Miss Streak 14 | . 6 14 5 5 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 254 | . 38 10 32 98 76 Core Hits 150 | . 13 5 23 57 52 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 3 1 Blast 2 | . . . . 2 . Corrupt 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5671 | . 465 97 1074 2149 1886 Guns 2459 | . 465 97 291 786 820 Cannons 1557 | . . . . 1228 329 Explosions 1637 | . . . 783 135 719 Melee . | . . . . . . Ramming 18 | . . . . . 18 Kinetic 1897 | . 169 23 73 1023 609 Thermal 919 | . 296 74 386 163 . Explosive 150 | . . . 150 . . Electromagnetic 2687 | . . . 465 963 1259 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 1 2 11 Average Corruption 4 | . . . 1 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . . . 1 5 46 Message Errors 13 | . . . . 1 12 Matter Fused 10 | . . . . . 10 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 12 | . . . . . 12 Parts Rejected 1 | . . . 1 . . Data Loss (minor) 5 | . . . . 1 4 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 111 | . . . 71 20 20 Projectiles 12 | . . . . 12 . Explosions 99 | . . . 71 8 20 Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 8 | . . . . 8 . Secondary . | . . . . . . Self-Inflicted Damage 570 | . . . 268 73 229 Shots 24 | . . . 6 2 16 Rammed 2 | . . . . . 2 Targets Rammed 3 | . . . . . 3 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 308 | . 17 60 56 308 235 Average Temperature 62 | . 7 32 17 66 84 Received Heat Transfer 1615 | . 144 . 339 777 355 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 5 | . . . 1 2 2 Combat Hostiles 5 | . . . 1 2 2 Parts Fried 10 | . . . 1 4 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 1 1 . . Heat Transferred 1969 | . 675 175 895 224 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . 4 3 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 406 | . 237 123 406 243 216 Initial 102 | . . 23 47 102 48 Average 62 | . 118 56 132 137 47 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 89 | 100 66 100 63 85 92 Level 1 10 | . 33 . 33 14 7 Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . . 3 2 12 Investigation 8 | . . . 2 1 5 Extermination 5 | . . . . . 5 Reinforcement 4 | . . . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 2 . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 12 6 16 26 40 Peak Tracking Total 6 | . 6 3 4 5 6 Tactical Retreats 9 | . 1 . . 1 7 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 8 | . . . 1 1 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 11 | . . . 5 1 5 Max in Single Turn 2 | . . . 2 1 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 22 | . 4 . 1 6 11 Terminals 12 | . 4 . 1 2 5 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . . 2 1 Recycling Units 1 | . . . . 1 . Scanalyzers 4 | . . . . . 4 Garrison Access 1 | . . . . 1 . Total Hacks 79 | . 21 . 5 20 33 Successful 42 | . 14 . 2 12 14 Failed 37 | . 7 . 3 8 19 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 44 | . 21 . 5 6 12 Fabricators 2 | . . . . . 2 Repair Stations 10 | . . . . 7 3 Recycling Units 2 | . . . . 2 . Scanalyzers 16 | . . . . . 16 Garrison Access 5 | . . . . 5 . Terminal Hacks 21 | . 14 . 2 2 3 Record 7 | . 4 . . 1 2 Part Schematic 2 | . 1 . . . 1 Robot Analysis 2 | . 1 . . 1 . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 6 . Scan Component 3 | . . . . 3 . Repair 3 | . . . . 3 . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 11 | . . . . . 11 Insert Component 6 | . . . . . 6 Analyze 5 | . . . . . 5 Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 4 . 1 6 10 Full Trace Events 7 | . . . 1 1 5 Feedback Events 2 | . . . . . 2 Corruption 2 | . . . . . 2 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 68 | . . . . 68 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 120 | . . . . 120 . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . . 4 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled 1 | . . . . . 1 Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 7210 | 1933 647 157 510 1201 2762 Spaces Moved 4943 | 1588 361 63 270 719 1942 Core 162 | 5 . . 4 1 152 Treads 456 | 6 174 63 213 . . Legs 3518 | 1577 187 . 53 689 1012 Wheels 29 | . . . . 29 . Hover 778 | . . . . . 778 Flight . | . . . . . . Fastest Speed 50 | 50 120 160 120 80 50 Average Speed 129 | 119 145 160 153 126 130 Slowest Speed 450 | 160 190 160 200 260 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . . . . . 11 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 65 50 15 22 34 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . . . 38 18 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 52 | . . . 38 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 5358 | 1615 414 83 315 867 2064 Wait 12 | 11 . . . 1 . Move 4916 | 1587 360 62 269 718 1920 Hop 11 | . . . . . 11 Pick Up 67 | 9 7 . 7 24 20 Fast Attach 27 | 1 . . 2 13 11 Attach 43 | 5 4 1 8 11 14 Detach 1 | . . . . 1 . Swap 26 | 2 4 1 1 6 12 Drop 35 | . 1 . . 16 18 Fire 217 | . 38 19 28 77 55 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 1934 | -11/Scrapyard | Entered Materials 1935 | -10/Materials | Build established: Mutant 1974 | -10/Materials | Identified exit to Mines 2191 | -10/Materials | Discovered new exit (range 3) 2581 | -10/Materials | Entered Mines 2607 | -10/Mines | Core integrity fell below 50% 2699 | -10/Mines | Discovered new exit (range 7) 2738 | -10/Mines | Entered Materials 2738 | -9/Materials | Evolved 2 slots: Propulsion x2 2761 | -9/Materials | Discovered new exit (range 15) 3075 | -9/Materials | Lost 3 parts (2n1w) 3245 | -9/Materials | Discovered new exit (range 3) 3248 | -9/Materials | Entered another Materials area 3248 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3260 | -8/Materials | Identified exit to Garrison 3486 | -8/Materials | Repaired Aluminum Leg 3512 | -8/Materials | Repaired Aluminum Leg 3801 | -8/Materials | Lost 11 parts (2p4n3u2w) 3894 | -8/Materials | Discovered new exit (range 16) 4090 | -8/Materials | Build established: Scavenger-Mutant 4109 | -8/Materials | Repaired Lgt. EM Pulse Cannon 4345 | -8/Materials | Core integrity fell below 50% 4449 | -8/Materials | Entered Factory 4449 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4794 | -7/Factory | Build established: Scavenger-Gunner 5510 | -7/Factory | Assembled infested ambush trap array 5559 | -7/Factory | Build established: Hacker-Gunner 5589 | -7/Factory | Core integrity fell below 50% 5591 | -7/Factory | Destroyed 10 combat bots 5595 | -7/Factory | Core integrity fell below 20% 5623 | -7/Factory | Lost 10 parts (2p4n1u3w) 5848 | -7/Factory | Lost 3 parts (2u1w) 6228 | -7/Factory | Build established: Scavenger-Gunner 6938 | -7/Factory | System corruption reached 10% 7211 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06983_ Dropped Aluminum Leg. 06984_ Acquired Carbon-fiber Leg. 06985_ System corrupted: Matter fused (-9). 06999_ K-01 Serf cleans the Subcomponent Replicator. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07022_ HOP5,L6