Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.15 @ 07:16:26 Player: Serom_69 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1770) 1770 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 4718 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Improved Signal Interpreter > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Matter Pod Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Power Shielding > --- WEAPON ----------- Shotgun Flak Cannon Maul > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Sensor Array Storage High-capacity Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Maul Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon 1 | . . . 1 . Parts Attached 57 | 5 3 8 30 11 Power 10 | 1 . . 6 3 Engine 4 | 1 . . 2 1 Core 6 | . . . 4 2 Reactor . | . . . . . Propulsion 16 | 2 . 4 9 1 Treads 1 | . . . 1 . Leg 13 | 2 . 3 8 . Wheel 2 | . . 1 . 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | . 2 2 5 4 Device 7 | . 2 1 2 2 Storage 1 | . . . 1 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 18 | 2 1 2 10 3 Energy Gun 5 | 1 . . 3 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 . 1 1 2 Ballistic Cannon 2 | . 1 . 1 . Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 2 | . . . 1 1 System Corruption 4 | . . . 2 2 Parts Lost 31 | . . 1 16 14 Power 7 | . . . 3 4 Propulsion 7 | . . . 5 2 Utility 8 | . . . 4 4 Weapon 9 | . . 1 4 4 Highest Loss Streak 12 | . . 1 10 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 91 99 76 80 Engine 9 | . 14 11 7 6 Core 3 | . . . 6 6 Treads 2 | . . . 3 4 Leg 16 | . 28 32 13 . Device 16 | . 19 22 10 20 Storage 2 | . . . 3 6 Processor 7 | . . 11 9 7 Protection 1 | . . . 2 1 Energy Gun 4 | . 14 1 2 . Energy Cannon 1 | . . . 3 . Ballistic Gun 5 | . 9 . 5 6 Ballistic Cannon 4 | . 4 10 . 6 Launcher 3 | . . 9 3 . Impact Weapon 3 | . . . 3 6 Naked Turns . | . . . . . Heaviest Build 32 | 9 12 14 28 32 Greatest Support 47 | 20 20 33 47 37 Greatest Overweight (x) 5 | . . . 5 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 3 5 5 5 Average Carried 3 | . 1 4 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 3 4 5 1 Class Distribution -------------------- 87% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1499 | 220 72 190 769 248 Remotely . | . . . . . Salvage Created 1764 | . 66 429 985 284 Parts 125 | . 6 48 50 21 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 1 17 21 7 Melee 2 | . . . 2 . Guns 9 | . 1 . 4 4 Cannons 14 | . . 5 6 3 AOE 18 | . . 12 6 . Classes Destroyed 9 | . 2 5 1 1 Worker 4 | . . 1 3 . Builder 6 | . . 5 1 . Recycler 5 | . . 3 2 . Watcher 7 | . 2 3 1 1 Swarmer 18 | . . 11 4 3 Grunt 18 | . 1 4 12 1 Sentry 5 | . . 2 3 . Specialist 3 | . . . . 3 Hunter 2 | . . . 2 . Best Kill Streak 10 | . 2 10 8 3 Combat Bots Only 8 | . 1 8 6 3 Max Kills in Single Turn 4 | . 1 4 3 1 Gunslinging . | . . . . . Exploded 4 | . . 4 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4543 | . 65 445 1854 2179 Core 1276 | . 22 107 409 738 Absorbed by Shields . | . . . . . Redirected to Shielding 154 | . . . 50 104 Core Remaining (%) 72 | 100 91 73 25 . Volleys Fired 110 | . 7 26 48 29 Largest 3 | . 2 2 3 2 Hottest 178 | . 85 68 178 99 Shots Fired 195 | . 14 45 86 50 Gun 83 | . 11 . 43 29 Cannon 82 | . 3 26 32 21 Launcher 30 | . . 19 11 . Special . | . . . . . Kinetic 95 | . 7 26 18 44 Thermal 64 | . 7 . 57 . Explosive 30 | . . 19 11 . Electromagnetic 6 | . . . . 6 Robot Hit Streak 9 | . 4 3 9 5 Robot Miss Streak 12 | . 2 4 4 12 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 121 | . 8 20 61 32 Core Hits 107 | . 5 32 46 24 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 6 | . . . 5 1 Critical Strikes 11 | . . 1 8 2 Burn 2 | . . . 2 . Destroy 2 | . . . 1 1 Blast 1 | . . 1 . . Corrupt 1 | . . . . 1 Smash 5 | . . . 5 . Melee Attacks 17 | . . . 16 1 Impact 17 | . . . 16 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4610 | . 130 1574 2385 521 Guns 774 | . 88 . 407 279 Cannons 1056 | . 38 266 510 242 Explosions 2435 | . . 1308 1127 . Melee 341 | . . . 341 . Ramming 4 | . 4 . . . Kinetic 922 | . 63 266 155 438 Thermal 850 | . 63 . 787 . Explosive 2283 | . . 1308 975 . Electromagnetic 210 | . . . 127 83 Impact 341 | . . . 341 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 2 Average Corruption 3 | . . . 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . 15 . Message Errors 2 | . . . 2 . Matter Fused 2 | . . . 2 . Heat Flow Errors 5 | . . . 5 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . . . 3 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 252 | . . 66 186 . Projectiles 12 | . . 12 . . Explosions 72 | . . 54 18 . Melee 168 | . . . 168 . Knockbacks 14 | . . 1 3 10 Impact 2 | . . . 2 . Kinetic 10 | . . 1 . 9 Secondary 2 | . . . 1 1 Self-Inflicted Damage 37 | . . 37 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 752 | . 84 43 752 131 Average Temperature 132 | . 29 20 183 23 Received Heat Transfer 1551 | . 36 111 792 612 Effects 31 | . . . 31 . Shutdowns 7 | . . . 7 . Energy Bleed 2 | . . . 2 . Interference 6 | . . . 6 . Short Circuit 3 | . . . 3 . Damage (minor) 3 | . . . 3 . Damage (major) 9 | . . . 9 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 8 . Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1715 | . 185 . 1530 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 863 | . 60 655 863 434 Initial 347 | . . 25 272 347 Average 348 | . 29 295 562 314 Maximum Alert Level 3 | . . 2 3 2 Low Security (%) 29 | 100 100 30 . 21 Level 1 37 | . . 47 30 69 Level 2 16 | . . 21 27 9 Level 3 15 | . . . 42 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 2 5 5 Investigation 4 | . 1 2 1 . Extermination 1 | . . . . 1 Reinforcement 8 | . 1 . 3 4 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 10 18 48 23 Peak Tracking Total 9 | . 5 9 9 8 Tactical Retreats 13 | . 1 1 5 6 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . . 2 3 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 2 3 7 . Terminals 8 | . 1 2 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 37 | . 4 7 26 . Successful 25 | . 3 5 17 . Failed 12 | . 1 2 9 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 2 5 20 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 2 . 6 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 3 12 . Record 7 | . . 2 5 . Prototype ID Bank 1 | . . . 1 . Locate Traps 3 | . . . 3 . Reinforcement Status 1 | . . 1 . . Recall Investigation 2 | . 1 . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . 2 . 5 . Recycle Component 1 | . . . 1 . Process 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 3 | . . . 3 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 2 5 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 136 | . 77 . 59 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3537 | 54 616 669 1321 877 Spaces Moved 2054 | 44 334 443 738 495 Core 47 | 14 . . 26 7 Treads 614 | . . . 291 323 Legs 1228 | 30 334 443 421 . Wheels 165 | . . . . 165 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 100 Average Speed 132 | 97 120 120 139 146 Slowest Speed 300 | 120 120 120 300 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 29 | 3 37 36 62 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 203 | . . 92 111 . Melee . | . . . . . Projectile 5 | . . . 5 . AOE 198 | . . 92 106 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2635 | 55 534 534 921 591 Wait 338 | 2 185 48 55 48 Move 2050 | 43 334 442 736 495 Hop . | . . . . . Pick Up 47 | 5 5 7 24 6 Fast Attach 2 | . . . 2 . Attach 36 | 5 2 3 18 8 Detach 1 | . . . 1 . Swap 19 | . 1 5 10 3 Drop 14 | . . 3 10 1 Fire 110 | . 7 26 48 29 Melee 17 | . . . 16 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 10) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Destroyed 8 combat bots 940 | -9/Materials | Discovered new exit (range 16) 1340 | -9/Materials | Entered another Materials area 1340 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1891 | -8/Materials | Crushed by falling debris 1959 | -8/Materials | Lost 3 parts (1n1u1w) 2071 | -8/Materials | Core integrity fell below 50% 2100 | -8/Materials | Lost 10 parts (2p4n1u3w) 2307 | -8/Materials | Discovered new exit (range 15) 2540 | -8/Materials | First assault squad dispatched 2661 | -8/Materials | Entered Factory 2661 | -7/Factory | Evolved 2 slots: Utility x2 3306 | -7/Factory | Discovered new exit (range 16) 3505 | -7/Factory | Core integrity fell below 50% 3515 | -7/Factory | Core integrity fell below 20% 3538 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03513_ Hcp. Matter Pod destroyed. 03516_ G-47 Trooper destroyed. 03516_ Penetrated by Slug. 03517_ Lgt. Nuclear Core destroyed. 03519_ Shotgun destroyed. 03521_ Acquired Corrupted Gauss Rifle. 03522_ R-06 Scavenger collects Corrupted Core Analyzer. 03522_ K-01 Serf collects debris. 03522_ Integrated Corrupted Gauss Rifle (+2). 03522_ Corrupted Gauss Rifle temporarily disabled. 03525_ R-06 Scavenger collects Imp. Heat Sink. 03526_ Slug penetrates Wall. 03526_ Critical hit (Burn: +37). 03526_ Slug penetrates Wall. 03526_ K-01 Serf collects debris. 03526_ T-07 Excavator is excavating. 03536_ Deuterium Engine destroyed. 03536_ Critical hit (Blast). 03536_ Knocked back. 03537_ Slug penetrates Earth. 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