Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 02:00:09 Player: kikul Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3051) 3051 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6151 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 14/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Field Laser Pulse Rifle > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Actuator Array Recalibrator Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Hardlight Generator > --- WEAPON ----------- Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Gravmag System Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Target Analyzer Actuator Array Recalibrator Pulse Rifle Pulse Rifle EM Pulse Cannon Heavy Particle Cannon Assault Cannon Assault Cannon Assault Cannon Proton Missile Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . . 2 . Propulsion 2 | . . . . . 2 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 110 | 8 13 7 17 20 45 Power 25 | 1 2 . 3 8 11 Engine 15 | 1 2 . 3 3 6 Core 10 | . . . . 5 5 Reactor . | . . . . . . Propulsion 22 | 2 1 3 . 4 12 Treads 3 | . . 3 . . . Leg 17 | 2 1 . . 4 10 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 5 2 4 3 8 Device 9 | . 1 . 2 1 5 Storage 7 | 2 3 1 . . 1 Processor 4 | . . 1 1 . 2 Hackware 1 | . 1 . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 39 | 3 5 2 10 5 14 Energy Gun 16 | 2 1 1 2 1 9 Energy Cannon 6 | . . . 3 . 3 Ballistic Gun 10 | 1 3 . 4 2 . Ballistic Cannon 4 | . . 1 . 2 1 Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 Parts Lost 42 | . 1 1 1 12 27 Power 15 | . . . . 4 11 Propulsion 10 | . . . . 3 7 Utility 9 | . . 1 . 2 6 Weapon 8 | . 1 . 1 3 3 Highest Loss Streak 8 | . 1 1 1 8 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 99 99 83 76 Engine 10 | . 14 14 11 10 8 Core 4 | . . . . 10 8 Treads 9 | . . 27 22 1 . Leg 9 | . 28 . . 12 15 Wheel 1 | . . . . . 4 Device 8 | . 8 . 1 16 13 Storage 10 | . 14 14 11 9 6 Processor 8 | . . 7 21 3 2 Hackware 1 | . 4 6 . . . Protection 2 | . . . 10 2 . Energy Gun 5 | . 2 10 4 1 7 Energy Cannon 3 | . . . 5 5 4 Ballistic Gun 6 | . 24 7 8 2 . Ballistic Cannon 3 | . . 10 . 7 1 Naked Turns 38 | . . . . . 38 Heaviest Build 76 | 13 45 51 58 69 76 Greatest Support 47 | 20 20 44 44 44 47 Greatest Overweight (x) 20 | 2 2 14 1 20 7 Average Overweight (x) 1 | . . . 1 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 8 19 20 20 19 Most Carried 20 | 8 9 20 20 20 20 Average Carried 17 | 4 7 18 19 19 18 Final Capacity 20 | 8 10 20 20 20 5 Final Carried 20 | 8 9 19 20 20 5 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2635 | 365 249 290 280 611 840 Remotely . | . . . . . . Salvage Created 3445 | 123 325 132 767 696 1402 Parts 208 | 6 34 8 54 45 61 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 3 | . 1 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 68 | . 7 8 14 12 27 Guns 26 | . 3 3 7 5 8 Cannons 35 | . . 5 6 7 17 AOE 5 | . 4 . . . 1 Classes Destroyed 16 | 3 6 . 2 3 2 Worker 11 | 1 2 1 . 3 4 Builder 5 | . . . . 4 1 Tunneler 1 | 1 . . . . . Hauler 3 | . 1 . 1 . 1 Recycler 4 | 1 . . 2 1 . Mechanic 1 | . 1 . . . . Operator 2 | . 1 . . 1 . Watcher 9 | . 2 . 3 . 4 Swarmer 13 | . 3 7 3 . . Grunt 35 | . 4 1 7 9 14 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . 1 . Sentry 8 | . . . 3 1 4 Specialist 2 | . . . . . 2 Hunter 2 | . . . . 1 1 Programmer 5 | . . . . . 5 Best Kill Streak 4 | 1 3 4 3 4 3 Combat Bots Only 3 | . 3 3 3 2 3 Max Kills in Single Turn 2 | 1 2 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 780 | . 30 53 67 183 447 Missed 261 | . 12 20 23 54 152 Damage Taken 6230 | . 316 285 556 1874 3199 Core 1280 | . 37 65 59 386 733 Absorbed by Shields 860 | . . . . 176 684 Redirected to Shielding 107 | . . . . 86 21 Core Remaining (%) 68 | 100 . 59 85 29 . Volleys Fired 355 | 8 60 15 47 78 147 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 70 90 107 107 116 138 Shots Fired 633 | 16 118 30 75 135 259 Gun 365 | 16 116 15 43 36 139 Cannon 262 | . . 15 32 99 116 Launcher 6 | . 2 . . . 4 Special . | . . . . . . Kinetic 300 | 8 98 15 39 88 52 Thermal 312 | 8 18 15 36 47 188 Explosive 2 | . 2 . . . . Electromagnetic 19 | . . . . . 19 Robot Hit Streak 41 | 5 8 5 41 14 18 Robot Miss Streak 7 | 2 4 2 3 7 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 398 | 9 63 17 52 84 173 Core Hits 158 | 5 28 9 24 31 61 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 9 | . 2 . 2 2 3 Burn 4 | . 1 . 1 . 2 Meltdown 2 | . . . 1 1 . Destroy 1 | . 1 . . . . Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7975 | 90 933 374 1004 1824 3750 Guns 3227 | 90 540 184 442 426 1545 Cannons 4246 | . . 190 562 1398 2096 Explosions 496 | . 387 . . . 109 Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 3310 | 30 433 190 415 1276 966 Thermal 4108 | 60 107 184 589 548 2620 Explosive 387 | . 387 . . . . Electromagnetic 164 | . . . . . 164 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . 3 Average Corruption 2 | . . . 4 . 2 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 43 | . . . 22 . 21 Message Errors 12 | . . . 5 . 7 Matter Fused 10 | . . . 6 . 4 Heat Flow Errors 5 | . . . 5 . . Energy Discharges 3 | . . . 1 . 2 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 5 | . . . 2 . 3 Data Loss (major) 2 | . . . 1 . 1 Misfires 2 | . . . . . 2 Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 192 | . 38 . 12 41 101 Projectiles 154 | . . . 12 41 101 Explosions 38 | . 38 . . . . Melee . | . . . . . . Knockbacks 22 | . . 2 3 13 4 Impact . | . . . . . . Kinetic 22 | . . 2 3 13 4 Secondary . | . . . . . . Self-Inflicted Damage 234 | . 133 . . . 101 Shots 4 | . 3 . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 521 | 90 132 270 269 407 521 Average Temperature 100 | 42 37 86 67 120 114 Received Heat Transfer 2191 | . 78 12 252 817 1032 Effects 23 | . . . . 8 15 Shutdowns 7 | . . . . 2 5 Energy Bleed 1 | . . . . . 1 Interference 9 | . . . . 5 4 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . 1 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 1 1 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 19 | . 1 1 4 2 11 Heat Transferred 8092 | 173 371 407 1221 1036 4884 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 220 | 15 220 153 170 135 212 Initial 44 | . 9 21 27 25 44 Average 64 | 4 142 31 77 48 59 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 97 | 100 79 100 100 100 98 Level 1 2 | . 20 . . . 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 1 1 2 10 Investigation 6 | . 1 1 . 1 3 Extermination 4 | . . . . . 4 Reinforcement 5 | . 1 . 1 1 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 2 . . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 21 10 21 22 39 Peak Tracking Total 5 | . 4 4 3 3 5 Tactical Retreats 7 | . 2 . 2 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . 1 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed 2 | . . 2 . . . Triggered 2 | . . 2 . . . Most Traps Carried 2 | . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . 4 . 1 1 1 Max in Single Turn 2 | . 2 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 3 2 1 1 1 Terminals 6 | . 3 . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 10 2 1 4 3 Successful 8 | . 4 2 1 1 . Failed 12 | . 6 . . 3 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 10 . 1 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 2 1 1 . Record 1 | . 1 . . . . Open Door 2 | . . 2 . . . Terminal Index 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Reprogram Traps 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 1 1 1 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 8687 | 121 879 1463 2002 1514 2708 Spaces Moved 3394 | 62 516 612 709 385 1110 Core 255 | 13 . 1 . 31 210 Treads 1330 | . . 590 709 31 . Legs 1392 | 49 516 21 . 323 483 Wheels 417 | . . . . . 417 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 225 225 50 Average Speed 203 | 115 121 221 225 319 183 Slowest Speed 1050 | 150 260 750 225 1050 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 49 81 53 20 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . 37 5 1 14 11 Melee . | . . . . . . Projectile 31 | . . 5 1 14 11 AOE 37 | . 37 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4579 | 96 674 699 1042 533 1535 Wait 522 | 5 60 8 239 33 177 Move 3389 | 61 515 611 708 384 1110 Hop . | . . . . . . Pick Up 115 | 14 11 34 15 11 30 Fast Attach 25 | 1 3 . 5 8 8 Attach 53 | 6 3 6 4 10 24 Detach . | . . . . . . Swap 32 | 1 7 1 8 2 13 Drop 77 | . 14 22 16 7 18 Fire 355 | 8 60 15 47 78 147 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap 2 | . . 2 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 878 | -10/Materials | Build established: Scavenger-Mutant 964 | -10/Materials | Discovered new exit (range 8) 1001 | -10/Materials | Entered Mines 1008 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1318 | -10/Mines | Build established: Mutant 1332 | -10/Mines | Met a Derelict shopkeep closing up shop 1618 | -10/Mines | Learned Materials stockpile data 1786 | -10/Mines | Learned location of Zion (-6) 2101 | -10/Mines | Found a hidden stash of uninstalled traps 2164 | -10/Mines | Discovered new exit (range 15) 2464 | -10/Mines | Entered Materials 2464 | -9/Materials | Evolved 2 slots: Utility x2 3686 | -9/Materials | Discovered new exit (range 17) 4269 | -9/Materials | Discovered new exit (range 11) 4466 | -9/Materials | Entered another Materials area 4466 | -8/Materials | Evolved 2 slots: Power x2 4944 | -8/Materials | Build established: Scavenger-Mutant 5434 | -8/Materials | Lost 8 parts (3p2n2u1w) 5585 | -8/Materials | Core integrity fell below 50% 5662 | -8/Materials | Build established: Mutant 5960 | -8/Materials | Discovered new exit (range 3) 5963 | -8/Materials | Discovered new exit (range 14) 5980 | -8/Materials | Entered Factory 5980 | -7/Factory | Evolved 2 slots: Propulsion x2 6071 | -7/Factory | Build established: Scavenger-Mutant 6218 | -7/Factory | Garrison activated, responded to threat 6836 | -7/Factory | Build established: Mutant 7467 | -7/Factory | Lost 3 parts (1p2n) 7831 | -7/Factory | Build established: Scavenger-Mutant 7938 | -7/Factory | Lost 5 parts (2p1n1u1w) 8450 | -7/Factory | Core integrity fell below 50% 8483 | -7/Factory | Lost 3 parts (2p1n) 8491 | -7/Factory | Discovered new exit (range 13) 8517 | -7/Factory | Released all parts (4) 8544 | -7/Factory | Lost 6 parts (2p2n2w) 8651 | -7/Factory | Core integrity fell below 20% 8688 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 08555_ Acquired Field Laser. 08557_ System corrupted: Energy discharge (-33). 08597_ Triggered Alarm Trap. 08597_ An alarm sounds. 08597_ ALERT: Alarm triggered, dispatching investigation squad. 08642_ G-47 Trooper suffers critical hit (Burn). 08642_ G-47 Trooper destroyed. 08643_ System corrupted: Pulse Rifle rejected. 08645_ Acquired Particle Gun. 08662_ Critical hit (Burn: +37). 08668_ Particle Gun melted. 08668_ G-47 Trooper destroyed. 08672_ Acquired 40 matter. 08675_ K-01 Serf collects debris. 08676_ Acquired Imp. Heat Sink. 08680_ K-01 Serf collects debris. 08681_ K-01 Serf destroyed. 08687_ Dropped Particle Gun. 08688_ Nuclear Reactor explodes. 08688_ TAICYSJMK2,KGE6LS86JFU Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????##? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????##??? | | ???????????????????????????????????#????????? ##?? | | ???????????????????????????""""""??# ???????? ??? | | ???????????????????????????""""""??# ######## ###? | | ???????????????????????????""""""??# #? | | ???????????????????????????""""""??# #? | | ???????????????????????????????????? +? | | ???????????????????????????"""""????? #? | | ???????????????????????????"""""?????? #? | | ???????????????????????????"""?????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# % #? | | ???????????????????????????????????????# #? | | ?????????????#################?????????#% +? | | ?????????????# ###########/## #? | | ?????????????# """ """ """ # % # #? | | ?????????????# """ """ """ # % % # #? | | ?????????????# """ """ """ # # ## | | ?????????????# # # | | ?????????????# """ """ # # | | ?????????????# """ """ # """" """" + | | ?????????????# """ """ # """" """" # | | ?????????????# # """" """" # | | ?????????????# %@ # """" """" # ## | | ???????????#############+##### """" """" # #? | | ???????????# # % + """" """" # #? | | ???????????#"""" # ### # #? | | ???????????#"""" # #?############## # | | ???????????#"""" + #??????????????# / | | ???????????#"""" # #??????????????# # | | ???????????#"""" # #??????????????# #? | | ???????????#"""" # ################ #? | | ???????????# # #? | | ???????????########### #? | | ?????????????????????# #? | | ????????????########## #? | | ????????????# # #? | | ????????????# # ######################? | | ????????????# # ##????????????????????? | | ????????????# # ##????????????????????? | | ????????????# """ # ##????????????????????? | | ????????????# "R # #?????????????????????? | | ????????????? """ + #?????????????????????? | | ????????????# "" #== #?????????????????????? | | ????????????# #%!] #?????????????????????? | | ????????????##########=%[[ ####??????????????????? | | ??????????????# ]!=%[%% ???????????? | | ??????????????# !*=!!! ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 37 Energy Capacity 420 Matter Stores 389 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredGravitonClaymores Manual? 0 Play Time 01:50:59 Cumulative 15.5 hours Start 2024.06.03 @ 00:01:11 End 2024.06.03 @ 02:00:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 232ff075-8482-40ec-88bf-7c680ab8d689