Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.04 @ 09:13:52 Player: Lyra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (164) 820 Value Destroyed (5751) 5751 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (655) 655 TOTAL SCORE: 11606 Bonus ------- High Alert Combat Kills 185 Follower Combat Kills 203 Met Imprinter 300 Friendly Fire -33 Cogmind --------- Core Integrity 567/850 Matter 78/300 Energy 160/160 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Improved Lightning Gun > --- INVENTORY (15) --- Armored Leg Armored Leg Improved Cooling System Energy Well (350) Structural Scanner Advanced Sensor Array Improved Signal Interpreter Recoil Stabilizer Improved Light Armor Plating Force Field Rocket Launcher Great Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Experimental Target Analyzer Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Armored Leg Energy Well Structural Scanner Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Insulated Plating Force Field System Restoration Module Improved Lightning Gun Improved Heavy Machine Gun Rocket Launcher Great Maul CR-A16's Pointy Stick [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Rocket Launcher Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 Utility 4 | . . 1 . 1 2 . . . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 128 | . 2 23 3 21 17 . 6 8 7 41 Power 6 | . . 1 . 2 . . . . 1 2 Engine 5 | . . 1 . 2 . . . . 1 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 39 | . . 5 . 8 3 . 1 . 4 18 Treads 1 | . . 1 . . . . . . . . Leg 36 | . . 4 . 6 3 . 1 . 4 18 Wheel 2 | . . . . 2 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | . 1 5 1 8 9 . 1 7 1 9 Device 11 | . . . . 2 4 . . 1 . 4 Storage 5 | . . 2 . 2 . . . . . 1 Processor 9 | . 1 . . . 1 . . 6 . 1 Hackware 1 | . . . . . . . . . . 1 Protection 16 | . . 3 1 4 4 . 1 . 1 2 Artifact . | . . . . . . . . . . . Weapon 41 | . 1 12 2 3 5 . 4 1 1 12 Energy Gun 19 | . 1 3 1 2 3 . 2 . 1 6 Energy Cannon 3 | . . 3 . . . . . . . . Ballistic Gun 9 | . . 4 . 1 . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . 2 1 . 1 . 2 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 2 . . . 6 . 2 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . 2 . Parts Lost 23 | . . 4 1 . 1 . 2 . 10 5 Power 2 | . . . . . . . . . 1 1 Propulsion 10 | . . 3 . . . . 1 . 6 . Utility 7 | . . 1 1 . 1 . 1 . 1 2 Weapon 4 | . . . . . . . . . 2 2 Highest Loss Streak 8 | . . 1 1 . 1 . 1 . 8 1 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 96 100 95 99 100 98 100 85 94 Engine 7 | . 14 11 11 9 7 7 7 7 6 5 Treads 1 | . . 3 11 . . . . . . . Leg 29 | . 28 25 22 34 30 30 29 30 23 31 Device 4 | . . . . 8 6 7 7 7 . 4 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 Processor 14 | . 13 11 11 1 7 7 7 28 30 20 Protection 10 | . . 10 11 13 23 23 21 1 3 1 Energy Gun 13 | . 14 9 21 17 14 15 14 9 3 11 Ballistic Gun 2 | . 14 9 . . . . . . . 4 Impact Weapon 1 | . . . . . . . . 4 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 11 12 37 41 53 60 57 57 57 45 49 Greatest Support 90 | 20 20 30 20 68 70 70 70 69 69 90 Greatest Overweight (x) 2 | . . 2 2 2 . . 1 . 1 1 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 9 15 14 15 15 15 15 15 15 Most Carried 15 | . 8 12 13 15 15 14 14 15 15 15 Average Carried 13 | . 6 8 12 14 14 14 12 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 12 12 15 14 14 12 15 15 13 Class Distribution -------------------- 56% | Mutant 18% | Scavenger-Mutant 9% | Assassin 8% | Hacker-Gunner 3% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -7/Zion Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 2172 | 199 69 632 82 220 209 . 129 88 58 486 Remotely . | . . . . . . . . . . . Salvage Created 6502 | . 155 1167 139 1256 1120 . 296 . 605 1764 Parts 309 | . 7 72 4 72 45 . 17 . 13 79 Haulers Intercepted 10 | . 1 3 . 4 . . . . . 2 Recyclers Shooed 10 | . 2 3 . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 16 . 9 . Prevented 4 | . . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 131 | . 2 23 6 20 27 . 14 . 12 27 Melee 6 | . . . . . . . . . 6 . Guns 87 | . 2 14 3 20 18 . 10 . 1 19 Cannons 4 | . . 4 . . . . . . . . AOE 21 | . . 5 3 . 7 . 4 . . 2 Classes Destroyed 15 | . 3 5 1 1 3 . . . 1 1 Worker 5 | . . 1 . . 1 . . . . 3 Builder 2 | . . . . 1 . . . . . 1 Hauler 10 | . 1 3 . 4 . . . . . 2 Recycler 7 | . . 2 1 2 . . . . . 2 Operator 2 | . . 1 . 1 . . . . . . Watcher 10 | . 1 4 . 2 1 . . . . 2 Swarmer 30 | . . 7 3 7 4 . 3 . 2 4 Grunt 59 | . 2 9 . 10 16 . 6 . 7 9 Duelist 4 | . . . . . 1 . 1 . 1 1 Protector 3 | . . . . . . . . . 1 2 Sentry 15 | . . 7 . 3 3 . . . 1 1 Specialist 3 | . . . . . . . . . . 3 Hunter 8 | . . . . . 2 . 2 . . 4 Programmer 6 | . . . . . 1 . 2 . . 3 Assembled 3 | . . . 3 . . . . . . . Best Kill Streak 7 | . 2 7 3 7 7 . 4 . 6 6 Combat Bots Only 7 | . 2 6 3 4 6 . 4 . 6 7 Max Kills in Single Turn 3 | . 1 3 2 2 2 . 2 . 1 3 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . 3 2 . 2 . 2 . . 1 Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 7014 | . 97 940 186 521 1111 . 818 . 985 2356 Core 914 | . 10 108 45 55 95 . 92 . 226 283 Absorbed by Shields 183 | . . . . . 129 . . . . 54 Core Remaining (%) 77 | 100 96 . 61 90 . . . . 41 . Volleys Fired 345 | . 19 86 10 64 61 . 28 . 3 74 Largest 3 | . 2 2 2 2 2 . 2 . 1 3 Hottest 180 | . 70 91 112 112 130 . 130 . 65 180 Shots Fired 664 | . 38 157 20 127 114 . 51 . 3 154 Gun 609 | . 38 120 18 127 110 . 44 . 3 149 Cannon 31 | . . 31 . . . . . . . . Launcher 24 | . . 6 2 . 4 . 7 . . 5 Special . | . . . . . . . . . . . Kinetic 159 | . 19 74 . . . . . . . 66 Thermal 329 | . 19 77 18 104 64 . 44 . 3 . Explosive 24 | . . 6 2 . 4 . 7 . . 5 Electromagnetic 152 | . . . . 23 46 . . . . 83 Robot Hit Streak 44 | . 16 17 9 17 44 . 27 . 7 22 Robot Miss Streak 5 | . 1 1 1 5 4 . 4 . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . . . . 4 1 . 2 . . 3 Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . 1 Shots Hit Robots 573 | . 32 125 14 99 106 . 50 . 23 124 Core Hits 424 | . 9 51 9 58 135 . 83 . 13 66 Critical Kills 3 | . . . . . . . . . 1 2 Critical Parts Destroyed 10 | . . 1 . . . . . . 8 1 Critical Strikes 35 | . 2 3 1 10 . . . . 9 10 Burn 15 | . 2 2 1 10 . . . . . . Destroy 4 | . . 1 . . . . . . . 3 Corrupt 7 | . . . . . . . . . . 7 Smash 9 | . . . . . . . . . 9 . Melee Attacks 25 | . . . . . 1 . . 1 22 1 Impact 24 | . . . . . . . . 1 22 1 Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . 1 . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13886 | . 410 2295 421 1615 2688 . 1445 . 953 4059 Guns 9658 | . 410 1516 175 1615 2117 . 811 . 55 2959 Cannons 472 | . . 472 . . . . . . . . Explosions 2793 | . . 300 246 . 571 . 634 . . 1042 Melee 898 | . . . . . . . . . 898 . Ramming 65 | . . 7 . . . . . . . 58 Kinetic 2558 | . 221 944 . . . . . . . 1393 Thermal 5385 | . 189 1044 175 1219 1466 . 811 . 55 426 Explosive 2126 | . . 300 246 . 330 . 634 . . 616 Electromagnetic 2854 | . . . . 396 892 . . . . 1566 Impact 898 | . . . . . . . . . 898 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 2 2 . 1 . 2 2 2 6 Average Corruption 2 | . . 1 2 . 1 . 2 2 2 4 Corruption Purged 1 | . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . 3 9 . 2 . 4 2 5 19 Message Errors 11 | . . 2 2 . . . 1 . 1 5 Matter Fused 12 | . . 1 2 . . . 1 1 1 6 Heat Flow Errors 3 | . . . 2 . . . . . . 1 Energy Discharges 3 | . . . 2 . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 2 . . 1 . 3 Data Loss (major) 4 | . . . 1 . . . 1 . 1 1 Alerts 4 | . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 307 | . . 8 30 . . . . . 243 26 Projectiles 8 | . . 8 . . . . . . . . Explosions 56 | . . . 30 . . . . . . 26 Melee 243 | . . . . . . . . . 243 . Knockbacks 4 | . . . . . . . . . 4 . Impact 4 | . . . . . . . . . 4 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 245 | . . 80 50 . 115 . . . . . Shots 8 | . . 3 2 . 3 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 12 | . . 1 . . . . . . . 11 Kicked 12 | . . 1 . . . . . . . 11 Crushed . | . . . . . . . . . . . Highest Temperature 495 | . 198 495 416 78 378 . 97 . 12 430 Average Temperature 97 | . 80 120 153 23 84 . 37 . 7 110 Received Heat Transfer 2880 | . 81 432 . 297 570 . 459 . 516 525 Effects 6 | . . 4 . . 1 . . . . 1 Shutdowns 2 | . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 Interference 3 | . . 2 . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 10 | . . . . . 2 . . . . 8 Combat Hostiles 8 | . . . . . 2 . . . . 6 Parts Fried 28 | . . . . 2 4 . . . 8 14 Impact Corruptions 11 | . . . . . . . . . 11 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . 1 3 . 7 . . . . . 1 Heat Transferred 10755 | . 703 2516 518 3848 1645 . 1000 . 75 450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 5 . . . . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 707 | . 94 707 293 423 489 . . . . 386 Initial 193 | . . 33 193 28 . . . . . 29 Average 217 | . 38 457 213 150 183 . . . . 181 Maximum Alert Level 3 | . . 3 1 2 2 . . . . 1 Low Security (%) 49 | . 100 10 38 56 59 . . . . 58 Level 1 35 | . . 16 61 42 32 . . . . 41 Level 2 14 | . . 72 . 1 7 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . . 3 . 3 11 . . . 1 11 Investigation 8 | . . 1 . 1 3 . . . . 3 Extermination 4 | . . . . . 1 . . . . 3 Reinforcement 11 | . . 2 . 2 4 . . . . 3 Assault 1 | . . . . . . . . . 1 . Garrison 5 | . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 9 | . . 3 1 1 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 4 34 6 29 37 . 15 . 22 47 Peak Tracking Total 9 | . 2 5 3 5 5 . 4 . 9 6 Tactical Retreats 6 | . . 2 . . 2 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 3 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . . 1 5 . . . . . Max in Single Turn 2 | . . . . 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 19 | . 2 3 . 3 5 . . . . 6 Terminals 13 | . 2 3 . 2 3 . . . . 3 Fabricators 4 | . . . . . 1 . . . . 3 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 60 | . 4 9 . 10 12 . . . . 25 Successful 29 | . 1 5 . 4 6 . . . . 13 Failed 31 | . 3 4 . 6 6 . . . . 12 Catastrophic 3 | . . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 3 3 . 8 8 . . . . 13 Terminals 43 | . 4 9 . 8 9 . . . . 13 Fabricators 13 | . . . . . 1 . . . . 12 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . Terminal Hacks 19 | . 1 4 . 2 5 . . . . 7 Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . . . . 1 Prototype ID Bank 3 | . . 2 . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 2 | . . 1 . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . . 1 Unreport Threat 2 | . . . . 2 . . . . . . Transport Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . 2 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 6 | . . 1 . 1 1 . . . . 3 Terminals 4 | . . 1 . 1 . . . . . 2 Botnet 4 | . . 1 . 1 . . . . . 2 Fabricators 2 | . . . . . 1 . . . . 1 Fabnet 2 | . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 17 | . 2 3 . 2 4 . . . . 6 Full Trace Events 7 | . . . . 1 3 . . . . 3 Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 15 . 1 Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 Autooverrided 2 | . . . . . . . . . . 2 Robots Rewired 3 | . . . . . . . . . 2 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . . 4 2 3 Largest Group 4 | . . . . . . . . 4 4 2 Highest-Rated Group 110 | . . . . . . . . 110 110 50 Highest-Rated Ally 41 | . . . . . . . . 31 31 41 Total Orders . | . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . 35 14 Total Damage 1192 | . . . . . . . . . 668 524 Kills 8 | . . . . . . . . . 3 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 8398 | . 328 1010 650 1314 1032 243 549 1073 647 1552 Spaces Moved 4909 | 1 210 425 303 689 585 195 357 817 371 956 Core . | . . . . . . . . . . . Treads 2 | . . 2 . . . . . . . . Legs 4860 | 1 210 423 303 642 585 195 357 817 371 956 Wheels 47 | . . . . 47 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 115 | 120 120 120 190 115 125 125 125 127 125 120 Average Speed 137 | 120 120 160 202 143 128 125 128 127 146 124 Slowest Speed 260 | 120 120 260 260 260 130 125 196 127 200 195 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 2 30 57 66 59 26 50 57 85 68 35 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 5 | . . . 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . Scrap Searched 8 | . . . 1 . . 1 1 4 1 . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 204 | . . 61 24 . 36 . 62 . . 21 Melee 1 | . . . . . . . . . . 1 Projectile . | . . . . . . . . . . . AOE 203 | . . 61 24 . 36 . 62 . . 20 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 5864 | . 250 592 319 893 752 194 395 849 425 1195 Wait 304 | . 6 43 1 74 74 . 5 15 18 68 Move 4899 | . 209 424 302 688 584 194 356 816 370 956 Hop . | . . . . . . . . . . . Pick Up 60 | . 8 7 2 20 6 . . 3 3 11 Fast Attach 35 | . 1 6 . 8 1 . . 5 3 11 Attach 22 | . . 4 1 4 4 . 2 . 3 4 Detach 1 | . . . . . . . . 1 . . Swap 71 | . 1 13 2 9 12 . 4 3 1 26 Drop 86 | . 6 8 1 26 9 . . 5 . 31 Fire 345 | . 19 86 10 64 61 . 28 . 3 74 Melee 25 | . . . . . 1 . . 1 22 1 Ram . | . . . . . . . . . . . Kick 12 | . . 1 . . . . . . . 11 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . . . . 2 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 9) 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 419 | -9/Materials | Discovered new exit (range 15) 852 | -9/Materials | Discovered new exit (range 12) 1083 | -9/Materials | Identified exit to Materials 1289 | -9/Materials | Build established: Scavenger-Mutant 1339 | -9/Materials | Entered Mines 1458 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1559 | -9/Mines | Assembled infested the area 1564 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1688 | -9/Mines | Learned location of 2 exits from Materials 1973 | -9/Mines | Discovered exit to Materials (range 6) 1989 | -9/Mines | Entered Materials 1989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1990 | -8/Materials | Identified exit to Factory 1990 | -8/Materials | Identified exit to Storage 2742 | -8/Materials | Discovered exit to Factory (range 5) 2751 | -8/Materials | Discovered exit to Storage (range 15) 2877 | -8/Materials | Build established: Mutant 3303 | -8/Materials | Entered Factory 3303 | -7/Factory | Evolved 2 slots: Utility x2 3707 | -7/Factory | Discovered new exit (range 8) 3857 | -7/Factory | Identified exit to Lower Caves 4101 | -7/Factory | Garrison activated, responded to threat 4335 | -7/Factory | Entered Lower Caves 4570 | -7/Lower Caves | Discovered new exit (range 7) 4578 | -7/Lower Caves | Entered another Lower Caves area 4955 | -7/Lower Caves | Learned location of Zion (-7) 5082 | -7/Lower Caves | Discovered new exit (range 10) 5127 | -7/Lower Caves | Entered Zion 5192 | -7/Zion | Found Prototype Processor 5192 | -7/Zion | Identified Exp. Targeting Computer 5196 | -7/Zion | Found Prototype Processor 5196 | -7/Zion | Identified Exp. Melee Analysis Suite 5199 | -7/Zion | Found Prototype Processor 5199 | -7/Zion | Identified Exp. Target Analyzer 5205 | -7/Zion | Found Prototype Processor 5205 | -7/Zion | Identified Spectral Analyzer 5209 | -7/Zion | Found Prototype Processor 5209 | -7/Zion | Identified Exp. Signal Interpreter 5246 | -7/Zion | System corruption cleaned by Quarantine Array 5284 | -7/Zion | Learned location of Quarantine (-3) 5313 | -7/Zion | Found CR-A16's Pointy Stick 5380 | -7/Zion | Learned Factory trap positions 5728 | -7/Zion | Build established: Assassin 5915 | -7/Zion | Gained Derelict followers 6032 | -7/Zion | Received a visual enhancement algorithm 6100 | -7/Zion | Discovered new exit (range 15) 6191 | -7/Zion | Identified exit to Proximity Caves 6200 | -7/Zion | Entered Proximity Caves 6200 | -6/Proximity Caves | Accompanied by 4 allies 6330 | -6/Proximity Caves | Learned Factory security intel 6443 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6489 | -6/Proximity Caves | Build established: Mutant 6522 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6600 | -6/Proximity Caves | Core integrity fell below 50% 6642 | -6/Proximity Caves | Lost 8 parts (1p5n1u1w) 6826 | -6/Proximity Caves | Discovered new exit (range 10) 6845 | -6/Proximity Caves | Identified exit to Factory 6847 | -6/Proximity Caves | Entered Factory 6847 | -6/Factory | Accompanied by 2 allies 6847 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6848 | -6/Factory | Loaded intel: 117 trap records 7650 | -6/Factory | Destroyed 7 combat bots 8026 | -6/Factory | Fabricated Imp. Kinecellerator? 8095 | -6/Factory | Cargo convoy interrupted 8282 | -6/Factory | Garrison activated, responded to threat 8399 | -6/Factory | Self-destructed Last Messages --------------- 08366_ U-05 Engineer destroyed. 08367_ K-01 Serf collects debris. 08370_ Penetrated by Slug. 08370_ Imp. Heavy Machine Gun destroyed. 08371_ K-01 Serf collects debris. 08387_ System corrupted: Matter fused (-7). 08393_ Penetrated by Slug. 08393_ K-01 Serf destroyed. 08393_ U-05 Engineer builds a Wall. 08394_ Knocked back. 08397_ Kicked H-61 Shepherd out of the way. 08398_ H-61 Shepherd calls for reinforcements. 08398_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08398_ Knocked back. 08398_ Chain reaction triggered in Unknown Engine. 08398_ K-01 Serf destroyed. 08398_ Acquired 3 matter. 08399_ U-05 Engineer lays Concrete. 08399_ Slug penetrates H-61 Shepherd. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????###/#+#??????????????????????? | | ????????????????????# w^ #??????????????????????? | | ????????????????????# ^^ #??????????????????????? | | ??????????????# "?"?# #??????????????????????? | | ??????????????? "?"?# #??????????????????????? | | ??????????????# "?"?# #??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# *# #??????????????????????? | | ??????????????# != # #??????????????????????? | | ??????????????? != # #??????????????????????? | | ???????????????? # #??????????????????????? | | ?????????????????[ + #??????????????????????? | | ?????????????????? # #??????????????????????? | | ##?????????????????]# #??????????????????????? | | ########+########### ########???????????????? | | #???????????????? | | Y u % #???????????????? | | p #???????????????? | | h*= #???????????????? | | ^^%!^ % % @% #???????????????? | | #######^^^ ##;;;#######/### #???????????????? | | ??????# #????????? H ??? #???????????????? | | ??????# #???????""" ""#???? #???????????????? | | ??????# #?????# """ ""#?????????????????????? | | ????? #?????# """ G#?????????????????????? | | ????### #?????# ""#???????????????^?????? | | ??????# #?????# """ ""#??????????????????^??? | | ??????#######?????# """ #?????????????????????? | | ??????????????????# """ *#?????????????????????? | | ??????????????????#? #?????????????????????? | | ????????????????????########?????????????????????? | | ???????????????????????????????????????????^?????? | | ??????????????????????????????????????????????^??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????^???? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????^????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 10 Core Analysis 6 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Imp. System Restoration Module | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Kinecellerator | -6/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Imp. Kinecellerator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthSpectralProcessor Manual? 0 Play Time 01:27:51 Cumulative 137.9 hours Start 2022.06.03 @ 11:42:38 End 2022.06.04 @ 09:13:52 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 57 Adventurer 1 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 68 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 5ebe485d-0803-490b-9dec-cd66075bfb0b