Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 19:39:04 Player: archimedes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (783) 783 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3133 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 368/550 Matter 84/300 Energy 265/265 System Corruption 4% Temperature Cool (0) Movement Core (1500) Ox29 Location -8/Garrison Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Wheel Wheel Targeting Computer Small Laser Assault Rifle Gauss Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Wheel Wheel Targeting Computer Small Laser Beam Cannon Assault Rifle Light Cannon Light Cannon [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Reaction Control System Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power 2 | . . . . 2 . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 29 | 7 5 . 2 14 1 Power 6 | 2 . . 1 2 1 Engine 6 | 2 . . 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . . 3 . Treads 3 | 2 . . . 1 . Leg 2 | . . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 . . 6 . Device 1 | . . . . 1 . Storage 4 | 1 2 . . 1 . Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 8 | 2 2 . 1 3 . Energy Gun . | . . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | 2 1 . . 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . 4 5 Power 3 | . . . . 1 2 Propulsion 2 | . . . . . 2 Utility 3 | . . . . 2 1 Weapon 1 | . . . . 1 . Highest Loss Streak 5 | . . . . 1 5 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 8 9 8 10 Power . | . . . . . . Propulsion 3 | 1 4 4 4 3 4 Utility . | . . . 1 . 1 Weapon 3 | . 2 3 4 3 5 Tool/Special . | . . . . . . Unused Backups 6 | . . 1 . . 5 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . 1 . . 1 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 98 100 100 66 91 Engine 12 | . 14 14 14 3 20 Treads 22 | . 28 28 28 13 17 Storage 11 | . 14 14 14 9 9 Processor 14 | . 12 14 14 14 18 Protection 2 | . . . . 3 8 Energy Cannon 6 | . 7 14 5 1 . Ballistic Gun 14 | . 20 14 14 8 17 Launcher 1 | . . . 8 6 . Peak Build Rating 19 | 6 7 8 9 18 19 Average Rating 9 | 4 6 7 8 10 18 On Entrance 7 | . 6 7 8 8 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 105 | 13 18 18 19 102 105 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 6 | . . . . 6 4 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 25 | 8 10 10 10 25 25 Average Capacity 13 | 7 8 10 10 17 25 Most Carried 11 | 6 8 10 10 11 11 Average Carried 7 | 3 6 8 9 8 10 Final Capacity 25 | 8 10 10 10 25 25 Final Carried 10 | 6 7 10 9 10 10 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 802 | 241 125 118 30 247 41 Remotely . | . . . . . . Salvage Created 820 | . 204 160 27 388 41 Parts 53 | . 12 14 3 19 5 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 23 | . 7 3 1 9 3 Guns 11 | . 5 2 . 1 3 Cannons 5 | . 2 1 . 2 . AOE 7 | . . . 1 6 . Classes Destroyed 11 | . 3 3 1 4 . Worker 2 | . 1 . . 1 . Builder 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 1 | . . . . 1 . Recycler 1 | . . 1 . . . Watcher 1 | . . . . 1 . Swarmer 9 | . 3 3 . . 3 Grunt 10 | . 4 . . 6 . Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Subdweller 1 | . . . 1 . . Best Kill Streak 7 | . 3 3 1 7 1 Combat Bots Only 4 | . 3 3 1 4 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 222 | . 71 14 1 58 78 Missed 73 | . 24 3 . 21 25 Hits 149 | . 47 11 1 37 53 Melee 3 | . . . . . 3 Projectile 146 | . 47 11 1 37 50 Critical Strikes 7 | . 1 1 . 1 4 Damage Taken 2018 | . 539 87 24 714 654 Core 292 | . 102 8 . 59 123 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 217 | . . . . 217 . Core Remaining (%) 78 | 100 . . 56 . . Volleys Fired 80 | . 29 11 1 23 16 Largest 2 | . 2 2 2 2 2 Hottest 90 | . 80 80 53 90 83 Shots Fired 153 | . 58 22 2 39 32 Gun 112 | . 52 11 1 17 31 Cannon 30 | . 6 11 . 12 1 Launcher 11 | . . . 1 10 . Special . | . . . . . . Kinetic 118 | . 52 11 1 23 31 Thermal 24 | . 6 11 . 6 1 Explosive 11 | . . . 1 10 . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 20 6 3 6 4 Robot Miss Streak 5 | . 3 5 . 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 92 | . 42 10 2 25 13 Core Hits 52 | . 12 6 2 27 5 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1832 | . 471 148 108 890 215 Guns 777 | . 375 60 14 131 197 Cannons 347 | . 89 88 . 152 18 Explosions 701 | . . . 94 607 . Melee . | . . . . . . Ramming 7 | . 7 . . . . Kinetic 841 | . 375 60 14 195 197 Thermal 283 | . 89 88 . 88 18 Explosive 701 | . . . 94 607 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 9 7 Message Errors 2 | . . . . . 2 Matter Fused 5 | . . . . 5 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 4 | . . . . 2 2 Parts Rejected 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 153 | . . . . 153 . Shots 5 | . . . . 5 . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 272 | . 42 72 . 107 272 Average Temperature 43 | . 12 31 . 30 74 Received Heat Transfer 702 | . 297 . . 225 180 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 592 | . 185 185 . 185 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 196 | . 78 70 . 182 196 Initial 96 | . . 21 . . 96 Average 44 | . 15 8 . 62 144 Influence Increases 767 | . 217 85 . 365 100 Destroy 0b10 Robot/C 440 | . 140 60 . 180 60 Destroy 0b10 Robot/NC 35 | . 5 15 . 15 . Destroy Leader 104 | . 40 10 . 54 . Successful Hack 7 | . 2 . . 5 . Disable Machine 45 | . . . . 45 . Destroy Structure 76 | . . . . 66 10 Lose Combat Pursuer 60 | . 30 . . . 30 Influence Decreases 621 | . 163 139 . 217 102 Entered New Map 85 | . . 33 . . 52 Time Decay 446 | . 163 106 . 177 . Lost Part 90 | . . . . 40 50 Squads Dispatched 6 | . 3 . . 3 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 9 3 2 12 13 Peak Tracking Total 9 | . 3 3 2 4 9 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 7 | . 1 . . 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 7 | . 3 . . 4 . Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . 11 . . 12 . Successful 15 | . 6 . . 9 . Failed 8 | . 5 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 10 . . 5 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 5 . . 4 . Record 7 | . 4 . . 3 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 52 | . . . . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Active Infowar (turns) 714 | . . . . 354 360 Optics 714 | . . . . 354 360 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 3 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 2541 | 152 642 651 103 633 360 Spaces Moved 1182 | 87 337 379 61 226 92 Core 18 | 6 . . . 12 . Treads 1144 | 81 337 379 61 194 92 Legs 20 | . . . . 20 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 320 Average Speed 184 | 152 160 160 160 225 323 Slowest Speed 480 | 160 160 160 160 480 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 48 79 5 15 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . . . 7 84 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 91 | . . . 7 84 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 1394 | 108 387 402 64 312 121 Wait 40 | . 3 8 . 29 . Move 1177 | 86 336 378 60 225 92 Hop . | . . . . . . Pick Up 38 | 12 7 4 . 13 2 Fast Attach . | . . . . . . Attach 26 | 8 3 . . 13 2 Detach 4 | 2 . . . 2 . Swap 11 | . 3 . 2 5 1 Drop 9 | . 5 1 1 2 . Fire 80 | . 29 11 1 23 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -8/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 732 | -10/Materials | Discovered new exit (range 12) 762 | -10/Materials | Identified exit to Mines 795 | -10/Materials | Entered Mines 832 | -10/Mines | Learned Materials emergency access door positions 1409 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1413 | -10/Mines | Discovered new exit (range 10) 1444 | -10/Mines | Identified exit to Subcaves 1446 | -10/Mines | Entered Subcaves 1461 | -10/Subcaves | Learned Materials stockpile data 1505 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1535 | -10/Subcaves | Discovered new exit (range 10) 1547 | -10/Subcaves | Identified exit to Materials 1549 | -10/Subcaves | Entered Materials 1549 | -8/Materials | Evolved 4 slots: Power x2, Utility x2 1638 | -8/Materials | Repaired Lgt. Treads 1664 | -8/Materials | Repaired Lgt. Treads 1961 | -8/Materials | Garrison activated, responded to threat 2160 | -8/Materials | Identified exit to Garrison 2182 | -8/Materials | Entered Garrison 2280 | -8/Garrison | Triggered checkpoint 2407 | -8/Garrison | Build established: Scavenger-Mutant 2509 | -8/Garrison | Triggered checkpoint 2542 | -8/Garrison | Self-destructed Last Messages --------------- Slug penetrates S-10 Pest. S-10 Pest destroyed. Slug penetrates Wall. Acquired 13 matter. Penetrated by Slug. Slug penetrates Wall. System corrupted: Energy discharge (-158). Slug penetrates H-55 Commando. Garrison Door activated. Slug penetrates H-55 Commando. Slug penetrates Y-45 Defender. Slug penetrates Wall. Critical hit (Burn: +37). Ion Engine destroyed. Slug penetrates Wall. Lgt. Treads destroyed. Lgt. Armor Plating destroyed. Lgt. Ion Engine destroyed. Lgt. Treads destroyed. Beam Cannon severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ????????##### ???###?????????????????????????????? | | ????????? ?? ?????????????????????????????? | | ?????????? ??? ?????????????????????????????? | | ??????????? ?? ?????????????????????????????? | | ????????????# ?# ????????????????????????????? | | ???????????## ## ????????????????????????????? | | ???????????? ????????????????????????????? | | ????????????? ????????????????????????????? | | ??????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????# ????# ???????????????????????????? | | ???????# ## ## ##########?????????????????? | | ??? hY Y #?????????????????? | | ??? gl #?????????????????? | | ???????# ###@### #?????????????????? | | ???????## ## ## #??# #?# #?????????????????? | | ????????????# ????# ???# ### #?????????????????? | | ??????????????????# ????# # #?????????????????? | | ??????????????????#??#### ### #?????????????????? | | ?????????????????????# #?# #?????????????????? | | ?????????????????????#### #?# #?????????????????? | | ??????????????????# ????# #?# #?????????????????? | | ??????????????????# ####;### ##############????? | | ??????????????????# #????? | | ??????????????????# = #????? | | ??????????????????####### ################ #????? | | ????????????????????????# #??????????????# #????? | | ????????????????????????# #??????????????# #????? | | ????????????????????????# #??????#####???# #????? | | ????????????????????????# #??????# #"#???# #????? | | ????????????????????????#[#??????# "#???# ###??? | | ????????????????????????# #??????# "#???# #??? | | ????????????????????????#=#??????# "#???# #??? | | ????????????????????????#*######## #"#???# #??? | | ????????????????????????# ###???######??? | | ????????????????????????### ######?????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 22 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -8/Materials Lgt. Treads | 27% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot I Have A Map? Part-time Mechanic Shopping List Storm Trooper There's More Where That Came From Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ScanTowerBoregun Manual? 0 Play Time 00:24:20 Cumulative 0.6 hours Start 2026.03.14 @ 19:16:45 End 2026.03.14 @ 19:39:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8ca578ea-7a6a-45c2-ba3c-291be19ff698