Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 18:27:00

Player: TerrahLol

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (126)     630
Value Destroyed (3226)     3226
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (823)                823
              TOTAL SCORE: 8979

 Bonus
-------
High Alert Combat Kills    324
Follower Combat Kills      199
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     36/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            F-cell Engine
            Fission Core
            Actuator Array
            Actuator Array
  Makeshift Hammer

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
            F-cell Engine
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
     Cooled Airjet
     Cooled Airjet
     Cooled Aerolev Unit
>           --- UTILITY ----------
   Advanced Heat Sink
     Medium Storage Unit
            Armor Integrity Analyzer
            Hacking Suite
            Trap Reconfigurator
>           --- WEAPON -----------
            Rocket Array
            Katana
>           --- INVENTORY --------
            Deuterium Engine
            F-cell Engine
            Fission Core
   Improved Hover Unit
            Gravmag System
            Actuator Array
            Actuator Array
            Scatter Rocket Array
   Improved Datajack
  Makeshift Hammer
[Rating: 68]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Trap Reconfigurator
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   
  Utility                  4    | .   .   .   .   .   2   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             80   | 6   5   1   .   3   13  22  13  17  
  Power                    11   | 1   1   .   .   .   2   .   1   6   
    Engine                 9    | 1   .   .   .   .   2   .   1   5   
    Core                   2    | .   1   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   .   .   5   6   7   6   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   5   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   5   6   6   
    Flight                 1    | .   .   .   .   .   .   .   1   .   
  Utility                  24   | 1   2   .   .   .   2   12  3   4   
    Device                 14   | .   1   .   .   .   1   8   2   2   
    Storage                2    | 1   .   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   1   .   
    Protection             5    | .   1   .   .   .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   1   .   3   4   4   2   1   
    Energy Gun             8    | 1   .   .   .   2   2   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   1   .   .   2   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   2   3   3   
Parts Lost                 37   | .   .   .   .   .   3   8   8   18  
  Power                    5    | .   .   .   .   .   1   .   1   3   
  Propulsion               15   | .   .   .   .   .   1   1   5   8   
  Utility                  11   | .   .   .   .   .   .   6   1   4   
  Weapon                   6    | .   .   .   .   .   1   1   1   3   
  Highest Loss Streak      12   | .   .   .   .   .   2   3   4   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   97  100 100 100 90  93  74  77  
  Engine                   5    | .   8   .   .   .   6   9   6   9   
  Core                     5    | .   5   14  14  14  2   .   .   .   
  Treads                   11   | .   28  28  28  28  .   .   .   .   
  Leg                      6    | .   .   .   .   .   29  15  .   .   
  Hover                    9    | .   .   .   .   .   .   16  14  27  
  Device                   14   | .   4   14  14  14  17  12  21  10  
  Storage                  10   | .   14  14  14  14  9   9   7   6   
  Hackware                 2    | .   .   .   .   .   .   4   6   4   
  Protection               3    | .   7   .   .   .   8   8   1   .   
  Energy Gun               6    | .   14  .   .   14  2   8   6   .   
  Ballistic Gun            4    | .   13  14  14  7   .   .   .   .   
  Launcher                 3    | .   .   14  14  .   5   .   .   4   
  Impact Weapon            3    | .   .   .   .   6   9   6   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   2   7   4   
Peak Build Rating          68   | 6   11  12  13  16  30  45  56  68  
  Average Rating           28   | 4   8   11  12  14  27  35  40  54  
  On Entrance              20   | .   6   11  12  13  16  30  38  56  
Naked Turns                7    | .   .   .   .   .   .   .   .   7   
Heaviest Build             47   | 14  16  17  17  17  24  36  35  47  
  Greatest Support         47   | 40  40  40  40  40  43  43  43  47  
  Greatest Overweight (x)  10   | .   .   .   .   .   .   1   10  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   8   8   8   9   
  Most Carried             10   | 5   8   8   8   8   8   8   8   10  
  Average Carried          7    | 3   7   8   8   7   6   4   6   8   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   8   8   8   8   7   6   7   5   

 Class Distribution 
--------------------
 89% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Matter Collected           1787 | 249  137  90   .    72   406  202  82   549  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4580 | .    358  139  .    147  598  1095 179  2064 
  Parts                    190  | .    26   8    .    3    19   37   10   87   
Haulers Intercepted        7    | .    .    .    .    .    1    2    1    3    
Recyclers Shooed           9    | .    .    .    .    .    1    .    .    8    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Combat Hostiles Destroyed  57   | .   7   2   .   2   12  17  2   15  
  Melee                    16   | .   .   .   .   .   2   12  .   2   
  Guns                     13   | .   7   .   .   2   .   2   2   .   
  AOE                      20   | .   .   2   .   .   5   .   .   13  
Classes Destroyed          13   | .   4   2   .   .   5   1   .   1   
  Worker                   15   | .   .   1   .   .   .   2   .   12  
  Builder                  15   | .   .   1   .   .   2   .   .   12  
  Hauler                   7    | .   .   .   .   .   1   2   1   3   
  Recycler                 16   | .   1   1   .   1   2   .   .   11  
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 7    | .   .   .   .   .   1   2   1   3   
  Watcher                  8    | .   3   .   .   .   2   1   1   1   
  Swarmer                  6    | .   3   .   .   .   .   .   .   3   
  Grunt                    37   | .   4   2   .   2   8   12  .   9   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   3   4   2   1   
  Hunter                   2    | .   .   .   .   .   1   .   .   1   
Best Kill Streak           30   | .   4   5   .   2   7   7   2   30  
  Combat Bots Only         9    | .   3   2   .   2   4   5   1   9   
Max Kills in Single Turn   5    | .   1   2   .   1   3   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   1   .   .   3   
  Melee                    1    | .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Hostile Shots Fired        483   | .    35   5    .    13   55   76   129  170  
  Missed                   144   | .    7    4    .    5    14   10   49   55   
Damage Taken               5443  | .    284  17   .    116  696  1305 735  2290 
  Core                     1324  | .    67   17   .    16   122  113  139  850  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  159   | .    7    .    .    .    24   125  3    .    
  Regen/Repaired (Parts)   62    | .    62   .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    .    .    60   .    57   80   .    
Volleys Fired              132   | .    32   6    .    6    30   13   24   21   
  Largest                  2     | .    2    2    .    2    1    1    1    1    
  Hottest                  75    | .    70   53   .    70   61   65   75   50   
Shots Fired                177   | .    64   12   .    12   30   13   24   22   
  Gun                      123   | .    64   6    .    12   4    13   24   .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 54    | .    .    6    .    .    26   .    .    22   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    32   6    .    6    .    .    .    .    
  Thermal                  79    | .    32   .    .    6    4    13   24   .    
  Explosive                54    | .    .    6    .    .    26   .    .    22   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11    | .    9    4    .    6    4    3    11   6    
  Robot Miss Streak        17    | .    5    2    .    1    3    2    17   10   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           206   | .    40   6    .    11   34   63   21   31   
  Core Hits                269   | .    18   9    .    5    37   17   27   156  
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    1    2    5    .    .    
  Critical Strikes         21    | .    1    .    .    2    3    11   .    4    
    Burn                   2     | .    1    .    .    1    .    .    .    .    
    Smash                  11    | .    .    .    .    1    3    7    .    .    
    Sever                  8     | .    .    .    .    .    .    4    .    4    
Melee Attacks              153   | .    .    .    .    1    36   90   1    25   
  Impact                   88    | .    .    .    .    1    36   51   .    .    
  Slashing                 65    | .    .    .    .    .    .    39   1    25   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    1    3    8    .    5    
    Combat Hostiles        2     | .    .    .    .    .    1    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11640 | .    494  468  .    221  2209 2570 414  5264 
  Guns                     1170  | .    494  27   .    120  40   75   414  .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               5872  | .    .    441  .    .    931  .    .    4500 
  Melee                    4598  | .    .    .    .    101  1238 2495 .    764  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  318   | .    231  27   .    60   .    .    .    .    
  Thermal                  852   | .    263  .    .    60   40   75   414  .    
  Explosive                5872  | .    .    441  .    .    931  .    .    4500 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   2650  | .    .    .    .    101  1238 1311 .    .    
  Slashing                 1948  | .    .    .    .    .    .    1184 .    764  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    8    2    12   
  Average Corruption       4     | .    .    .    .    .    .    7    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    .    9    .    8    
    Message Errors         6     | .    .    .    .    .    .    4    .    2    
    Matter Fused           4     | .    .    .    .    .    .    3    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    .    .    1    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            1026  | .    .    28   .    101  248  549  .    100  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               102   | .    .    28   .    .    .    .    .    74   
  Melee                    924   | .    .    .    .    101  248  549  .    26   
Knockbacks                 8     | .    .    .    .    .    2    6    .    .    
  Impact                   8     | .    .    .    .    .    2    6    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      277   | .    .    .    .    .    56   .    .    221  
  Shots                    11    | .    .    .    .    .    3    .    .    8    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        234   | .    99   .    .    6    4    203  66   234  
  Average Temperature      46    | .    29   .    .    6    2    96   24   72   
  Received Heat Transfer   1464  | .    114  9    .    66   342  441  156  336  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    5    5    .    .    
  Combat Hostiles          8     | .    .    .    .    .    5    3    .    .    
  Parts Fried              12    | .    .    .    .    .    2    10   .    .    
  Impact Corruptions       28    | .    .    .    .    2    12   14   .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    2    .    .    .    .    
  Heat Transferred         1640  | .    851  .    .    259  74   111  345  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Peak Influence             653  | .   246 121 .   60  588 653 328 579 
  Initial                  261  | .   .   17  .   .   .   215 261 81  
  Average                  214  | .   120 71  .   30  336 369 215 287 
Maximum Alert Level        2    | .   1   .   .   .   2   2   1   2   
  Low Security (%)         53   | 100 73  100 .   100 29  3   48  41  
  Level 1                  28   | .   26  .   .   .   25  55  51  30  
  Level 2                  17   | .   .   .   .   .   45  40  .   27  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   2   3   4   5   
  Investigation            2    | .   .   .   .   .   1   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            11   | .   .   .   .   .   1   2   3   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Distress Signals           6    | .   1   .   .   .   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   12  2   .   2   18  27  10  23  
  Peak Tracking Total      6    | .   3   2   .   2   4   5   5   6   
  Tactical Retreats        7    | .   1   .   .   .   1   3   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Traps Triggered            3    | .   .   .   .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   1   1   .   .   
Traps Reconfigurated       15   | .   .   .   .   .   2   4   1   8   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   1   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Machines Disabled          11   | .   .   1   .   .   8   2   .   .   
  Max in Single Turn       2    | .   .   1   .   .   2   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Machines Accessed          24   | .   2   .   1   .   .   10  5   6   
  Terminals                16   | .   .   .   .   .   .   9   3   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                41   | .   6   .   1   .   .   17  9   8   
  Successful               22   | .   5   .   1   .   .   9   3   4   
  Failed                   19   | .   1   .   .   .   .   8   6   4   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                25   | .   .   .   .   .   .   16  4   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   .   .   .   1   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   2   
Terminal Hacks             13   | .   .   .   1   .   .   8   1   3   
  Record                   2    | .   .   .   .   .   .   1   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   
  Open Door                3    | .   .   .   .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   1   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   .   .   6   3   5   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   3   .   .   .   .   10  2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Total Allies               10   | .   .   .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   .   .   10  .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   .   .   56  .   .   
  Total Damage             661  | .   .   .   .   .   .   661 .   .   
  Kills                    11   | .   .   .   .   .   .   11  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   .   22  .   .   
  Drone Recoveries         15   | .   .   .   .   .   .   15  .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------------              Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Turns Passed               5104 | 58  430 454 335 809 608 856 771 783 
Spaces Moved               3529 | 34  170 261 209 462 333 552 533 975 
  Core                     62   | 9   .   .   .   .   .   .   53  .   
  Treads                   1127 | 25  170 261 209 462 .   .   .   .   
  Legs                     510  | .   .   .   .   .   333 177 .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    1830 | .   .   .   .   .   .   375 480 975 
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            38   | 50  160 160 160 160 120 38  38  40  
  Average Speed            107  | 130 160 160 160 160 120 76  122 52  
  Slowest Speed            550  | 160 160 160 160 160 120 120 550 111 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   .   .   
Exploration Rate (%)       41   | 4   28  53  60  81  33  76  14  25  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   .   
Spaces Dug                 23   | .   .   .   .   .   3   19  1   .   
Terrain Destroyed          363  | .   .   36  .   .   145 19  1   162 
  Melee                    14   | .   .   .   .   .   3   10  1   .   
  Projectile               9    | .   .   .   .   .   .   9   .   .   
  AOE                      340  | .   .   36  .   .   142 .   .   162 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Total                      4446 | 46   265  286  210  519  473  861  624  1162 
  Wait                     478  | .    46   18   .    44   53   162  47   108  
  Move                     3521 | 33   169  260  208  461  332  551  532  975  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 7    7    .    1    1    6    14   5    5    
  Fast Attach              23   | 3    3    1    .    1    1    1    8    5    
  Attach                   28   | 3    .    .    .    .    5    8    4    8    
  Detach                   6    | .    .    .    .    .    .    1    1    4    
  Swap                     29   | .    2    .    .    2    7    13   1    4    
  Drop                     30   | .    6    1    1    3    3    8    1    7    
  Fire                     132  | .    32   6    .    6    30   13   24   21   
  Melee                    153  | .    .    .    .    1    36   90   1    25   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 15)
  435 | -10/Materials | Repaired Assault Rifle
  489 | -10/Materials | Entered Mines
  525 | -10/Mines     | Learned location of Mines (-9)
  532 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  566 | -10/Mines     | Found a hidden stash of uninstalled traps
  932 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  934 | -10/Mines     | Discovered new exit (range 5)
  943 | -10/Mines     | Entered Exiles
  987 | -10/Exiles    | Met 8R-AWN
 1009 | -10/Exiles    | Met EX-HEX
 1055 | -10/Exiles    | Met EX-BIN
 1075 | -10/Exiles    | Aligned with FarCom system
 1076 | -10/Exiles    | Given EX-Vault access code
 1115 | -10/Exiles    | Opened EX-Vault
 1123 | -10/Exiles    | Found Trap Reconfigurator
 1158 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1203 | -10/Exiles    | Met EX-DEC
 1259 | -10/Exiles    | Discovered new exit (range 12)
 1278 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1278 | -10/Exiles    | Entered Mines
 1330 | -9/Mines      | Discovered new exit (range 14)
 1492 | -9/Mines      | Learned location of Zion (-7)
 1640 | -9/Mines      | Discovered new exit (range 3)
 1692 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1949 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2087 | -9/Mines      | Entered Materials
 2087 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2603 | -8/Materials  | Discovered new exit (range 6)
 2695 | -8/Materials  | Entered Storage
 3126 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3207 | -8/Storage    | Crushed by falling debris
 3238 | -8/Storage    | Lost 3 parts (1n2u)
 3240 | -8/Storage    | Lost 7 allies
 3342 | -8/Storage    | Lost 10 allies
 3506 | -8/Storage    | Discovered new exit (range 3)
 3551 | -8/Storage    | Entered Factory
 3551 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3770 | -7/Factory    | Lost 4 parts (4n)
 4254 | -7/Factory    | Discovered new exit (range 6)
 4310 | -7/Factory    | Found Prototype Launcher
 4310 | -7/Factory    | Identified Rocket Array
 4322 | -7/Factory    | Entered another Factory area
 4322 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4667 | -6/Factory    | Found Prototype Launcher
 4902 | -6/Factory    | Identified Scatter Rocket Array
 4931 | -6/Factory    | Destroyed 9 combat bots
 5003 | -6/Factory    | Lost 12 parts (2p5n2u3w)
 5082 | -6/Factory    | System corruption reached 10%
 5085 | -6/Factory    | Core integrity fell below 50%
 5098 | -6/Factory    | Core integrity fell below 20%
 5105 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
  transfer corridor.
05065_ Critical hit (Smash).
05065_ Gravmag Array destroyed.
05065_ System corrupted by crushing effect (+3).
05073_ Armor Integrity Analyzer destroyed.
05073_ System corrupted by crushing effect (+1).
05073_ Slug penetrates Wall. <x2>
05076_ Deuterium Engine destroyed.
05081_ Imp. Gravmag System destroyed.
05081_ System corrupted by crushing effect (+5).
05083_ Slug penetrates Wall. <x4>
05087_ Wall collapses.
05089_ Penetrated by Slug. <x2>
05094_ Critical hit (Burn: +37).
05094_ Penetrated by Slug. <x3>
05098_ Med. Storage Unit destroyed.
05098_ System corrupted by crushing effect (+1).
05102_ Slug penetrates Wall.
05102_ Slug penetrates B-48 Gladiator.
05105_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|    ##   """"#  """    ///## ##      #?#    #    "" |
|    ##   """"#  """    ///## ##      #?#    +    "" |
|    ##   """"#         // ## ##      #?#    #       |
| ###?#   """"#            ## #####+#####    ####### |
| ????#   """"#            ## ##             #?????? |
| ????#       #            ##+##+## ######## #?????? |
| ????#   """"###############     # #      # #?????? |
| ????#   """"#?????????????#     # #   """# #????## |
| ????#   """"#?????????????#     # #   """# #????#  |
| ????#   """"#?????????????#     # #=  """# #????#  |
| ????#   """"#?????????????#     # #      # #????#! |
| ????#   """"#?????????????#     # #   !  # ######! |
| ????#   """"#?????????????#     # ##+##### ##   #! |
| ##??#       #?????????????#     +               #  |
|  #######+####?????????????#     #+###########   ## |
|            #??????????????#     #      #????## ##? |
|            #??????????????#     #      #?????# #?? |
|            #??????????????#     #  """ #?????# ### |
|  #######   #####??????????#######  """ #?????#     |
| ####???#   #   #????????????????#  """ #?????#     |
|    #???#       #????????????????#      #?????#     |
|    #???#   #   #????????????????##############     |
|    #???#   #####???????????????????????#!    #     |
|    #???#   #?????????????????###########     #     |
|    #???#   #?????????######?  !      ! #     +     |
|    #???#   ###########;  @#          ??#     ##### |
|    #???#     h      h   b g  """ "?????#     #???? |
|    #???#   ############   #  """ "?????#     #???? |
|    #???#   #??????????#####  """ "?????#     #???? |
| ####???#   #????????????????######?????#######???? |
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| ??????      ?????????????????????????????????????? |
| ??????      ?????????????????????????????????????? |
| ?????+      ?????????????????????????????????????? |
| ?????#      ?????????????????????????????????????? |
| ??????      ?????????????????????????????????????? |
| ??????!     ?????????????????????????????????????? |
| ????????####?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          32
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                57
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Part-time Excavator
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              SalvageImpactChainsaw
  Manual?         0
Play Time         01:22:48
  Cumulative      11.6 hours
  Start           2025.01.08 @ 22:44:57
  End             2025.01.09 @ 18:27:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8c0e9d2-a777-4318-85e0-e6996077ae21