Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.27 @ 19:22:55 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (107) 535 Value Destroyed (2970) 2970 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1582) 1582 TOTAL SCORE: 10427 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 777 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -140 Cogmind --------- Core Integrity 471/850 Matter 173/300 Energy 307/310 System Corruption 2% Temperature Hot (256) Movement Treading (260) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Light Treads Improved Treads Improved Treads > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Layered Light Armor Plating Makeshift Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Flak Gun Hypervelocity Gauss Rifle > --- INVENTORY (25) --- Armored Treads Medium Treads Armored Wheel High-capacity Matter Pod (200) Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Makeshift Armor Plating Makeshift Armor Plating EM Shield Improved Shield Generator Improved System Backup Module Z-Drone Bay (2/2) Force Rifle Phase Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Katana CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Force Rifle Enhanced Autogun CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Treads Light Treads Armored Treads Medium Treads Armored Wheel Advanced Heat Sink High-capacity Matter Pod Structural Scanner Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Layered Light Armor Plating Makeshift Armor Plating Makeshift Armor Plating EM Shield Improved Shield Generator Improved System Backup Module Z-Drone Bay Phase Cannon Enhanced Autogun Gauss Rifle Flak Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Katana [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . Utility 4 | . . . . . 2 2 . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 196 | 1 14 . . 4 63 17 9 10 5 9 12 15 16 3 18 Power 8 | . 2 . . . 3 1 . . . . . 2 . . . Engine 6 | . 2 . . . 2 1 . . . . . 1 . . . Core 2 | . . . . . 1 . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 39 | . 3 . . . 20 5 1 1 2 . 1 2 2 . 2 Treads 27 | . 1 . . . 17 2 1 . 1 . 1 1 1 . 2 Leg . | . . . . . . . . . . . . . . . . Wheel 12 | . 2 . . . 3 3 . 1 1 . . 1 1 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 89 | 1 5 . . . 17 7 5 6 3 6 9 8 9 2 11 Device 51 | 1 . . . . 8 5 3 4 . 5 4 5 6 1 9 Storage 5 | . 3 . . . 1 . . . . . . . 1 . . Processor 2 | . . . . . . 1 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 31 | . 2 . . . 8 1 2 2 3 1 4 3 2 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 60 | . 4 . . 4 23 4 3 3 . 3 2 3 5 1 5 Energy Gun 8 | . 2 . . . 3 . 1 . . . 1 . 1 . . Energy Cannon 2 | . 1 . . . 1 . . . . . . . . . . Ballistic Gun 29 | . 1 . . 1 14 2 . 1 . 1 1 2 2 1 3 Ballistic Cannon 2 | . . . . . . 1 . 1 . . . . . . . Launcher 8 | . . . . 3 1 1 1 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 4 . 1 . . 2 . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 1 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . . . . . . . . Parts Lost 21 | . 1 . . . 6 3 1 1 . . . 2 1 . 6 Power 2 | . . . . . 1 1 . . . . . . . . . Propulsion 8 | . . . . . 1 1 1 1 . . . 2 . . 2 Utility 8 | . . . . . 3 1 . . . . . . . . 4 Weapon 3 | . 1 . . . 1 . . . . . . . 1 . . Highest Loss Streak 5 | . 1 . . . 2 3 1 1 . . . 2 1 . 5 Average Slot Usage (%) 99 | . 99 100 100 100 98 94 99 97 97 100 99 99 99 100 99 Engine 7 | . 14 14 14 14 7 4 7 7 7 7 6 4 . . . Core 1 | . . . . . 1 . . . . . . 1 6 6 6 Treads 17 | . 10 14 14 14 26 15 14 15 15 15 20 19 20 20 19 Wheel 12 | . 10 14 14 14 9 14 15 12 12 15 13 12 13 13 12 Device 10 | . 4 . . . 8 19 21 14 15 14 12 8 12 12 7 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 Processor 3 | . . . . . . 6 7 7 7 7 6 6 6 6 6 Protection 14 | . 9 14 14 14 18 9 8 15 15 15 13 17 13 13 18 Energy Gun 7 | . 18 14 14 3 6 3 1 7 7 7 6 6 6 6 5 Energy Cannon 2 | . 6 14 14 2 1 . . . . . . . . . . Ballistic Gun 5 | . 3 . . . 8 7 8 5 . . 5 10 10 6 12 Ballistic Cannon 1 | . . . . . . 1 . 1 7 1 . . . . . Launcher 1 | . . . . 20 . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 4 . . 4 6 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 120 | 11 53 53 53 55 104 107 107 115 120 114 112 117 117 114 117 Greatest Support 74 | 20 20 16 16 16 26 63 32 32 26 26 26 74 74 22 22 Greatest Overweight (x) 11 | . 3 3 3 3 6 6 3 7 7 4 4 11 5 5 5 Average Overweight (x) 3 | . 1 3 3 3 3 2 3 3 4 4 4 3 3 4 4 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 14 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 6 13 20 20 20 19 24 24 24 24 25 24 24 24 25 24 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 20 20 20 20 25 25 24 25 25 25 25 25 25 25 22 Class Distribution -------------------- 26% | Mutant 21% | Scavenger-Skirmisher 19% | Scavenger-Mutant 9% | Assassin 7% | Scavenger-Assassin 6% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Assassin | -6/Proximity Caves Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Data Miner Tank | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3362 | 210 367 . . 71 883 180 386 143 127 234 . 291 221 . 249 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4052 | 91 597 149 . 119 1518 350 138 46 . 134 22 . 216 . 672 Parts 223 | 4 40 6 . 14 81 25 10 5 . 4 1 . 11 . 22 Haulers Intercepted 7 | . 2 . . . 5 . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 6 3 . 3 . 6 9 . 20 Prevented 36 | . . . . . . . 1 . . 9 . 14 7 . 5 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 79 | . 10 3 . 10 24 6 5 4 . 2 1 . 5 . 9 Guns 47 | . 10 . . . 19 2 2 . . 2 1 . 2 . 9 Cannons 6 | . . 3 . 1 1 . . 1 . . . . . . . AOE 26 | . . . . 9 4 4 3 3 . . . . 3 . . Classes Destroyed 16 | 2 6 . . 1 3 2 . . . . . . 2 . . Worker 1 | . . . . . . 1 . . . . . . . . . Builder 3 | . 1 . . 1 . 1 . . . . . . . . . Tunneler 4 | 1 2 . . . . 1 . . . . . . . . . Hauler 7 | . 2 . . . 5 . . . . . . . . . . Recycler 6 | 1 1 . . . 2 2 . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 3 | . 1 . . . 1 1 . . . . . . . . . Watcher 7 | . 3 . . . 4 . . . . . . . . . . Swarmer 33 | . 6 . . 4 7 3 4 4 . . 1 . 3 . 1 Grunt 23 | . 4 3 . 1 8 . . . . 2 . . 1 . 4 Duelist 2 | . . . . . . . . . . . . . 1 . 1 Sentry 10 | . . . . . 8 1 1 . . . . . . . . Hunter 5 | . . . . . 1 1 . . . . . . . . 3 Programmer 1 | . . . . . . 1 . . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 5 | 1 4 3 . 4 4 4 5 4 . 2 1 . 3 . 4 Combat Bots Only 5 | . 4 3 . 4 4 3 5 4 . 2 1 . 3 . 4 Max Kills in Single Turn 3 | 1 1 1 . 2 2 2 3 2 . 1 1 . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 2 2 3 2 . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 5955 | . 354 123 . 91 1857 532 408 99 . 51 33 750 232 . 1425 Core 747 | . 61 14 . 18 165 78 16 16 . . . 145 18 . 216 Absorbed by Shields 147 | . . . . . 93 54 . . . . . . . . . Core Remaining (%) 79 | 100 . . . 62 70 . . . . 84 . . . . . Volleys Fired 268 | 5 57 10 . 10 101 31 7 6 . 5 3 3 8 . 22 Largest 3 | 2 2 2 . 2 2 2 2 2 . 2 2 3 3 . 3 Hottest 138 | 80 100 100 . 100 88 75 75 98 . 75 105 138 138 . 138 Shots Fired 539 | 10 114 20 . 12 198 55 12 9 . 10 6 9 20 . 64 Gun 459 | 10 108 10 . 2 170 40 10 3 . 10 6 9 17 . 64 Cannon 57 | . 6 10 . 2 26 10 . 3 . . . . . . . Launcher 23 | . . . . 8 2 5 2 3 . . . . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 245 | . 32 . . . 98 36 5 3 . 5 3 6 11 . 46 Thermal 207 | 10 63 10 . 2 92 . . . . . 3 3 6 . 18 Explosive 23 | . . . . 8 2 5 2 3 . . . . 3 . . Electromagnetic 64 | . 19 10 . 2 6 14 5 3 . 5 . . . . . Robot Hit Streak 26 | 3 7 8 . 4 26 7 11 1 . 13 3 3 6 . 6 Robot Miss Streak 6 | 3 3 2 . 1 3 3 1 3 . 1 6 3 4 . 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . 1 Secondary Targets 3 | . 1 . . . 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . 1 Shots Hit Robots 358 | 5 71 15 . 5 138 36 8 4 . 10 2 11 10 . 43 Core Hits 203 | 3 32 6 . 18 58 23 8 5 . 7 3 3 18 . 19 Critical Kills 4 | . . . . . . . . . . . . . . . 4 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 3 Critical Strikes 10 | . . . . . 2 1 . . . . . . . . 7 Burn 2 | . . . . . 2 . . . . . . . . . . Destroy 7 | . . . . . . . . . . . . . . . 7 Blast 1 | . . . . . . 1 . . . . . . . . . Melee Attacks 34 | . . . . . 6 1 6 . . 2 3 6 6 . 4 Impact . | . . . . . . . . . . . . . . . . Slashing 18 | . . . . . 6 1 6 . . 2 3 . . . . Piercing 16 | . . . . . . . . . . . . 6 6 . 4 Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8086 | 58 832 232 . 640 2720 1204 372 302 . 279 48 249 323 . 827 Guns 4869 | 58 766 91 . 28 2128 496 161 . . 199 48 87 192 . 615 Cannons 871 | . 34 141 . 17 349 252 . 78 . . . . . . . Explosions 1870 | . 32 . . 595 243 354 211 224 . 80 . . 131 . . Melee 476 | . . . . . . 102 . . . . . 162 . . 212 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2551 | . 143 . . . 1101 511 95 78 . 85 . 43 125 . 370 Thermal 2542 | 58 512 141 . 17 1298 32 . . . 80 48 44 67 . 245 Explosive 1726 | . . . . 595 243 322 211 224 . . . . 131 . . Electromagnetic 791 | . 177 91 . 28 78 237 66 . . 114 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . 102 . . . . . . . . . Piercing 374 | . . . . . . . . . . . . 162 . . 212 Highest Corruption 2 | . . . . . . 1 1 1 1 . . . . . 2 Average Corruption 1 | . . . . . . 1 1 1 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . 2 6 1 . . . . . . Message Errors 7 | . . . . . . . 2 4 1 . . . . . . Energy Discharges 2 | . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 79 | . 2 . . 28 11 12 . 13 . . . . 13 . . Projectiles 14 | . . . . . . 12 . 2 . . . . . . . Explosions 65 | . 2 . . 28 11 . . 11 . . . . 13 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . 35 36 14 . . . . . 48 . . Shots 4 | . . . . . 1 1 1 . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 306 | 36 108 162 . 105 240 24 . 126 . 126 24 216 237 . 306 Average Temperature 58 | 19 34 58 . 48 59 8 . 67 . 73 18 79 97 . 123 Received Heat Transfer 1335 | . 108 72 . 29 616 60 72 . . 18 . 114 72 . 174 Effects 5 | . . . . . 2 . . . . . . . 3 . . Interference 5 | . . . . . 2 . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . 1 . . . 1 1 . . . 1 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 1 . . 4 . . . . . . . . . . Heat Transferred 5152 | 125 1124 296 . 37 2701 50 . . . 100 125 100 124 . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . 1 2 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 505 | 10 315 194 . 125 442 505 . . . . 74 . . . . Initial 200 | . 6 . . . . 200 . . . . 30 . . . . Average 137 | 6 134 62 . 83 148 349 . . . . 35 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . . . . . . Low Security (%) 74 | 100 79 100 . 100 71 . . . . . 100 . . . . Level 1 19 | . 20 . . . 21 66 . . . . . . . . . Level 2 6 | . . . . . 6 33 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 4 4 . . . . . . . . 1 Investigation 1 | . . . . . 1 . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . Reinforcement 7 | . 1 . . . 3 3 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 147 | . 22 7 . 13 44 8 5 4 . 7 3 3 9 . 22 Peak Tracking Total 8 | . 4 3 . 7 4 4 5 4 . 4 3 1 4 . 8 Tactical Retreats 7 | . . . . 1 4 2 . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . . . . 3 2 . . . . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 27 | . 8 . 1 . 11 2 . 1 . . . . . 4 . Terminals 13 | . 6 . . . 6 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 82 | . 26 . 1 . 28 3 . 1 . . . . . 23 . Successful 54 | . 13 . 1 . 16 . . 1 . . . . . 23 . Failed 28 | . 13 . . . 12 3 . . . . . . . . . Catastrophic 2 | . . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . 12 . . . 12 . . . . . 3 . . . . Terminals 39 | . 22 . . . 15 2 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 11 | . 2 . . . 9 . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 35 | . 7 . 1 . 3 . . 1 . . . . . 23 . Record 12 | . . . 1 . . . . . . . . . . 11 . Part Schematic 7 | . 2 . . . . . . . . . . . . 5 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 8 . . . . . . . . . . Scan Component 5 | . 1 . . . 4 . . . . . . . . . . Repair 5 | . 1 . . . 4 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . . . . . . . . . . Terminals 4 | . 3 . . . 1 . . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . Mask 2 | . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 7 . . . 7 2 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 2 . . . 1 . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . 4 . . . . . . . . . . Time 148 | . 26 . . . 122 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 10 | . . 3 . . . . . . 6 . . . . . 1 Largest Group 6 | . . 3 3 . . . . . 6 6 6 5 4 2 3 Highest-Rated Group 210 | . . 73 73 . . . . . 210 210 207 172 133 72 167 Highest-Rated Ally 95 | . . 31 31 . . . . . 39 39 39 39 37 36 95 Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 118 | . . 19 . . . . . . . 28 6 19 14 . 32 Total Damage 3241 | . . 208 . . . . . . . 927 93 538 468 . 1007 Kills 22 | . . 5 . . . . . . . 5 1 3 4 . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 2 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 12402 | 55 1146 570 462 466 2164 586 662 905 1328 614 641 705 1053 125 920 Spaces Moved 6923 | 29 733 363 318 230 1004 323 384 547 807 386 382 381 472 83 481 Core . | . . . . . . . . . . . . . . . . Treads 243 | . . . . . . 5 . . . . . 63 175 . . Legs 168 | 29 139 . . . . . . . . . . . . . . Wheels 6512 | . 594 363 318 230 1004 318 384 547 807 386 382 318 297 83 481 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 95 | 120 95 145 145 145 135 130 145 145 150 150 150 150 145 145 145 Average Speed 151 | 120 122 145 145 145 144 143 145 155 162 150 150 169 192 145 158 Slowest Speed 260 | 120 145 145 145 145 190 260 145 205 205 150 150 260 260 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 99 69 69 47 71 11 55 67 86 59 10 65 53 69 61 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 7 | . . . 1 . . . . . 3 1 . 1 . 1 . Known Exits Taken 10 | . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 . . 1 3 4 1 . 3 2 . 1 Spaces Dug 28 | . . . . 7 5 . 5 . . 2 3 . 5 . 1 Terrain Destroyed 171 | . 6 . . 34 18 45 11 16 . 8 3 . 29 . 1 Melee 21 | . . . . . 5 . 5 . . 2 3 . 5 . 1 Projectile 2 | . . . . . 1 . . . . . . . 1 . . AOE 148 | . 6 . . 34 12 45 6 16 . 6 . . 23 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8310 | 38 882 387 319 351 1521 394 467 593 825 406 447 420 589 86 585 Wait 718 | 3 34 15 2 104 278 17 58 21 9 5 22 10 80 1 59 Move 6908 | 28 732 362 317 229 1003 322 383 546 806 385 381 380 471 82 481 Hop . | . . . . . . . . . . . . . . . . Pick Up 86 | 1 26 . . 1 28 3 2 4 2 . 12 3 3 . 1 Fast Attach 35 | 1 2 . . 1 18 4 . 1 2 . 3 1 2 . . Attach 33 | . 4 . . . 11 3 1 2 1 . 3 2 2 . 4 Detach 4 | . . . . . 3 . . 1 . . . . . . . Swap 128 | . 8 . . 3 34 10 8 7 2 9 6 12 12 3 14 Drop 96 | . 19 . . 3 39 3 2 5 3 . 14 3 5 . . Fire 268 | 5 57 10 . 10 101 31 7 6 . 5 3 3 8 . 22 Melee 34 | . . . . . 6 1 6 . . 2 3 6 6 . 4 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Discovered new exit (range 13) 683 | -10/Materials | Build established: Mutant 832 | -10/Materials | Repaired Lgt. Armor Plating 858 | -10/Materials | Discovered new exit (range 16) 1006 | -10/Materials | Discovered new exit (range 16) 1202 | -10/Materials | Entered Mines 1350 | -10/Mines | Escorted by a lone wolf Derelict 1471 | -10/Mines | Discovered new exit (range 15) 1489 | -10/Mines | Learned Materials emergency access door positions 1558 | -10/Mines | Discovered new exit (range 7) 1762 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1763 | -10/Mines | Discovered new exit (range 5) 1772 | -10/Mines | Entered Exiles 1772 | -10/Exiles | Accompanied by 3 allies 1802 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1807 | -10/Exiles | Met 8R-AWN 1832 | -10/Exiles | Met EX-HEX 1871 | -10/Exiles | Met EX-BIN 1971 | -10/Exiles | Met EX-DEC 1996 | -10/Exiles | Learned location of Zion (-7) 2055 | -10/Exiles | Visited The Gauntlet 2221 | -10/Exiles | Discovered new exit (range 10) 2234 | -10/Exiles | Entered Mines 2298 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2374 | -9/Mines | Assembled infested the area 2618 | -9/Mines | Learned Materials garrison access intel 2625 | -9/Mines | Found a hidden stash of uninstalled traps 2652 | -9/Mines | Identified exit to Materials 2700 | -9/Mines | Entered Materials 2700 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2702 | -8/Materials | Loaded intel: 1 garrison access location 3353 | -8/Materials | Build established: Scavenger-Mutant 3431 | -8/Materials | Repaired Lgt. Armor Plating 3476 | -8/Materials | Repaired Gauss Rifle 3811 | -8/Materials | Repaired Lgt. Armor Plating 3838 | -8/Materials | Repaired Lgt. Treads 4092 | -8/Materials | Discovered new exit (range 12) 4307 | -8/Materials | Discovered new exit (range 16) 4864 | -8/Materials | Entered Factory 4864 | -7/Factory | Evolved 2 slots: Utility x2 5186 | -7/Factory | Lost 3 parts (1p1n1u) 5392 | -7/Factory | Discovered new exit (range 8) 5402 | -7/Factory | Identified exit to Lower Caves 5450 | -7/Factory | Entered Lower Caves 5451 | -7/Lower Caves | Encountered a Warlord checkpoint 5844 | -7/Lower Caves | Build established: Scavenger-Assassin 6001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6081 | -7/Lower Caves | Discovered new exit (range 5) 6087 | -7/Lower Caves | Identified exit to Lower Caves 6112 | -7/Lower Caves | Entered another Lower Caves area 6123 | -7/Lower Caves | Discovered new exit (range 15) 6305 | -7/Lower Caves | Identified exit to Factory 6308 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6843 | -7/Lower Caves | Discovered new exit (range 10) 6934 | -7/Lower Caves | Identified exit to Zion 7017 | -7/Lower Caves | Entered Zion 7044 | -7/Zion | Given A8's code to call for help 7179 | -7/Zion | Discovered new exit (range 8) 7300 | -7/Zion | System corruption cleaned by Quarantine Array 7376 | -7/Zion | Received a hallucinogenic algorithm 7426 | -7/Zion | Learned Factory trap positions 7500 | -7/Zion | Gained Derelict followers 7524 | -7/Zion | Found CR-A16's Pointy Stick 7637 | -7/Zion | Learned location of Quarantine (-3) 7878 | -7/Zion | Imprinted 7881 | -7/Zion | Declared Zion's savior 8032 | -7/Zion | Identified exit to Deep Caves 8136 | -7/Zion | Learned Factory scanalyzer intel 8139 | -7/Zion | Given the Hacking Drone Bay 8195 | -7/Zion | Learned location of Warlord (-5) 8336 | -7/Zion | Identified exit to Proximity Caves 8345 | -7/Zion | Entered Proximity Caves 8345 | -6/Proximity Caves | Accompanied by 6 allies 8905 | -6/Proximity Caves | Build established: Scavenger-Assassin 8941 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8959 | -6/Proximity Caves | Entered Factory 8959 | -6/Factory | Accompanied by 6 allies 8959 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8960 | -6/Factory | Loaded intel: 81 trap records 8961 | -6/Factory | Loaded intel: 4 scanalyzer locations 9323 | -6/Factory | Build established: Assassin 9388 | -6/Factory | Discovered new exit (range 10) 9403 | -6/Factory | Identified exit to Lower Caves 9474 | -6/Factory | Zion Recon squad teleported in 9600 | -6/Factory | Entered Lower Caves 9600 | -6/Lower Caves | Accompanied by 5 allies 9748 | -6/Lower Caves | Encountered a Warlord checkpoint 9873 | -6/Lower Caves | Learned Factory stockpile data 10084 | -6/Lower Caves | Spotted B-75 Beast 10113 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 10114 | -6/Lower Caves | Allies destroyed B-75 Beast 10123 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10136 | -6/Lower Caves | Discovered new exit (range 8) 10225 | -6/Lower Caves | Identified exit to Lower Caves 10305 | -6/Lower Caves | Entered another Lower Caves area 10305 | -6/Lower Caves | Accompanied by 4 allies 10597 | -6/Lower Caves | Build established: Skirmisher 10718 | -6/Lower Caves | Discovered new exit (range 12) 10770 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10816 | -6/Lower Caves | Identified exit to Factory 11342 | -6/Lower Caves | Discovered new exit (range 7) 11349 | -6/Lower Caves | Identified exit to Data Miner 11358 | -6/Lower Caves | Entered Data Miner 11358 | -6/Data Miner | Accompanied by 2 allies 11358 | -6/Data Miner | Discovered new exit (range 6) 11364 | -6/Data Miner | Identified exit to Proximity Caves 11386 | -6/Data Miner | Met Data Miner 11414 | -6/Data Miner | Learned location of Section 7 (-3) 11414 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11440 | -6/Data Miner | Received God Mode back door access code from Data Miner 11447 | -6/Data Miner | Build established: Assassin 11483 | -6/Data Miner | Entered Proximity Caves 11483 | -5/Proximity Caves | Accompanied by 2 allies 11660 | -5/Proximity Caves | Escorted by Enhanced Grunt 12116 | -5/Proximity Caves | Build established: Tank 12356 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12403 | -5/Proximity Caves | Self-destructed Last Messages --------------- 12392_ HV Slug penetrates G-50 Soldier. 12394_ Carbon-fiber Leg fries itself beyond repair. 12395_ Wheel destroyed. 12395_ Penetrated by Slug. 12395_ Slug penetrates Wall. 12397_ HV Slug penetrates G-50 Soldier. 12399_ G-50 Soldier destroyed. 12399_ HV Slug penetrates B-60 Warrior. 12399_ HV Slug penetrates Wall. 12400_ Lgt. Angular Momentum Engine fries itself beyond repair. 12400_ Carbon-fiber Leg fries itself beyond repair. 12400_ Adv. Heat Sink fries itself beyond repair. 12401_ Arm. Wheel severed. 12402_ Adv. Signal Interpreter destroyed. 12402_ System corrupted by crushing effect (+1). 12402_ C-30 ARC bursts open, deploying its payload. 12402_ G-67 Veteran unfolds itself. 12402_ G-50 Soldier unfolds itself. 12402_ I-47 Archangel unfolds itself. 12403_ Lyr. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ??????????????####??## gY ###????????????????????? | | ##???????????## ### ig=! #????????????????????? | | ###????????## gbgl #????????????????????? | | ##??##???# ##@/##????????????????????? | | ### #???# =%######?????????????????????? | | ###?# *##?????????????????????????? | | ### ####??????????????????????? | | ## #??????????????????????? | | ## ### ### #??????????????????????? | | ###???# #???#??????????????????????? | | ######?????## #??????????????????????????? | | ##??????###### ### ######?????????????????? | | ##??????## ## ?????????????? | | ######???????# ##????????????????????? | | #???????????##"# ### #?????????????????????? | | #??????????## ### ##??? ???????????????????? | | #######???## #######????? +??????????????????? | | ##### #??????????? +??????????????????? | | #???????????? #??????????????????? | | ### ##?????????????#?????#????????????? | | #?# ###???####??# ######## #????????????? | | #?## ##????## #### ??????????????? | | #??## #?????# ##?# #####???????????? | | #???## ##????# ### ## ##??????????? | | #?#### ###### #??????????? | | #### ### % ## #??????????? | | ??# ## % ### ##??????????? | | ### #"## ##### ###???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 500 Resistance: KI 10 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunHeartPick Manual? 0 Play Time 02:26:49 Cumulative 1204.0 hours Start 2021.09.26 @ 18:37:05 End 2021.09.27 @ 19:22:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 330 Adventurer 0 Explorer 0 Win Type - Total 41 Types 25/6/7/3/0/0/0/0/0 Lore% 82 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59f59854-d182-46ea-95f1-fdf8a9c64a66