Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.24 @ 14:14:03

Player: GipsyDog

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (853)      853
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2228

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     282/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
           Heat Sink
     Small Storage Unit
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
     Light Cannon
           Mining Claw
>          --- INVENTORY (6) ----
     Light Assault Rifle
     Light Cannon
  Improved Light Cannon
           Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Spread Laser
           Hammer
>          --- INVENTORY --------
           Spread Laser
           Hammer
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   13  15  3   
  Power                    6    | 1   3   2   .   
    Engine                 6    | 1   3   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   2   1   
    Treads                 .    | .   .   .   .   
    Leg                    5    | .   2   2   1   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   4   .   
    Device                 3    | .   2   1   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   5   7   2   
    Energy Gun             6    | 2   3   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   1   2   .   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   1   1   1   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   5   9   .   
  Power                    2    | .   1   1   .   
  Propulsion               4    | .   1   3   .   
  Utility                  3    | .   1   2   .   
  Weapon                   5    | .   2   3   .   
  Highest Loss Streak      7    | .   4   7   .   
Average Slot Usage (%)     88   | .   91  83  88  
  Engine                   11   | .   13  9   11  
  Leg                      15   | .   17  18  11  
  Wheel                    4    | .   9   .   .   
  Device                   12   | .   14  8   11  
  Storage                  7    | .   3   11  11  
  Processor                5    | .   .   10  11  
  Protection               6    | .   4   5   11  
  Energy Gun               7    | .   13  4   .   
  Ballistic Gun            3    | .   5   1   .   
  Ballistic Cannon         6    | .   .   6   17  
  Impact Weapon            6    | .   7   7   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 13  14  21  21  
  Greatest Support         20   | 20  20  20  10  
  Greatest Overweight (x)  4    | 4   .   3   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   4   6   6   
  Most Carried             5    | 4   5   4   5   
  Average Carried          3    | 1   3   2   4   
  Final Capacity           6    | 6   4   6   6   
  Final Carried            4    | 4   3   4   4   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           767  | 187 234 201 145 
  Remotely                 .    | .   .   .   .   
Salvage Created            1167 | .   515 543 109 
  Parts                    67   | .   27  38  2   
Haulers Intercepted        3    | .   2   1   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  32   | .   9   20  3   
  Melee                    2    | .   .   2   .   
  Guns                     14   | .   8   6   .   
  Cannons                  8    | .   .   6   2   
  AOE                      7    | .   1   6   .   
Classes Destroyed          7    | .   5   2   .   
  Worker                   1    | .   .   1   .   
  Hauler                   3    | .   2   1   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  15   | .   3   12  .   
  Grunt                    13   | .   6   4   3   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           7    | .   4   7   1   
  Combat Bots Only         6    | .   3   6   1   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1830 | .    527  1168 135  
  Core                     518  | .    110  373  35   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  56   .    .    
Volleys Fired              137  | .    61   69   7    
  Largest                  2    | .    2    2    1    
  Hottest                  98   | .    90   98   35   
Shots Fired                187  | .    88   92   7    
  Gun                      136  | .    88   48   .    
  Cannon                   47   | .    .    40   7    
  Launcher                 4    | .    .    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  114  | .    43   64   7    
  Thermal                  65   | .    41   24   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          8    | .    4    4    .    
  Robot Hit Streak         11   | .    11   9    3    
  Robot Miss Streak        7    | .    4    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           159  | .    66   80   13   
  Core Hits                74   | .    26   46   2    
  Critical Hits            2    | .    .    2    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              79   | .    6    19   54   
  Impact                   78   | .    6    19   53   
  Slashing                 1    | .    .    .    1    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    3    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2463 | .    926  1264 273  
  Guns                     1021 | .    656  365  .    
  Cannons                  504  | .    .    432  72   
  Explosions               328  | .    45   283  .    
  Melee                    609  | .    225  183  201  
  Ramming                  1    | .    .    1    .    
  Kinetic                  905  | .    248  585  72   
  Thermal                  638  | .    393  245  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          310  | .    60   250  .    
  Impact                   584  | .    225  183  176  
  Slashing                 25   | .    .    .    25   
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            90   | .    26   14   50   
  Projectiles              19   | .    .    7    12   
  Explosions               7    | .    .    7    .    
  Melee                    64   | .    26   .    38   
Knockbacks                 3    | .    .    2    1    
  Impact                   1    | .    .    1    .    
  Kinetic                  2    | .    .    1    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      65   | .    24   41   .    
  Shots                    4    | .    1    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        306  | .    177  306  .    
  Average Temperature      82   | .    56   122  .    
  Received Heat Transfer   549  | .    237  240  72   
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       3    | .    1    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1243 | .    868  375  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             403  | .   293 403 114 
  Initial                  114  | .   .   14  114 
  Average                  119  | .   111 212 76  
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         83   | 100 93  36  100 
  Level 1                  16   | .   6   62  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   1   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           5    | .   2   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   24  27  4   
  Peak Tracking Total      9    | .   6   9   2   
  Tactical Retreats        4    | .   2   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          10   | .   9   1   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   19  2   .   
  Successful               13   | .   13  .   .   
  Failed                   8    | .   6   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   2   2   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   8   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   1   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          275  | .   275 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2370 | 64   1156 495  655  
Spaces Moved               1261 | 51   717  203  290  
  Core                     24   | 14   .    10   .    
  Treads                   .    | .    .    .    .    
  Legs                     984  | .    501  193  290  
  Wheels                   253  | 37   216  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   100  150  
  Average Speed            125  | 100  107  128  170  
  Slowest Speed            250  | 250  120  200  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 3    100  21   63   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          10   | .    4    6    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      10   | .    4    6    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      1750 | 60   1010 318  362  
  Wait                     209  | .    198  5    6    
  Move                     1258 | 50   716  202  290  
  Hop                      .    | .    .    .    .    
  Pick Up                  15   | 4    5    5    1    
  Fast Attach              25   | 6    11   7    1    
  Attach                   5    | .    1    4    .    
  Detach                   .    | .    .    .    .    
  Swap                     7    | .    1    4    2    
  Drop                     14   | .    11   2    1    
  Fire                     137  | .    61   69   7    
  Melee                    79   | .    6    19   54   
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    1    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 10)
  311 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Lost 4 parts (1p1n1u1w)
  607 | -10/Materials | Discovered new exit (range 13)
  786 | -10/Materials | Build established: Scavenger-Mutant
  873 | -10/Materials | Repaired Ion Engine
  899 | -10/Materials | Discovered new exit (range 16)
 1199 | -10/Materials | Discovered new exit (range 10)
 1221 | -10/Materials | Entered another Materials area
 1221 | -9/Materials  | Evolved 2 slots: Utility x2
 1261 | -9/Materials  | Build established: Mutant
 1305 | -9/Materials  | Discovered new exit (range 7)
 1442 | -9/Materials  | Core integrity fell below 50%
 1466 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 1572 | -9/Materials  | Core integrity fell below 20%
 1617 | -9/Materials  | Discovered new exit (range 6)
 1716 | -9/Materials  | Entered Mines
 1725 | -9/Mines      | Discovered new exit (range 10)
 1810 | -9/Mines      | Build established: Scavenger-Mutant
 2036 | -9/Mines      | Learned location of Storage (-9)
 2073 | -9/Mines      | Excavation squad dispatched
 2073 | -9/Mines      | A large section of the Mines collapsed
 2332 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2332 | -9/Mines      | Discovered new exit (range 5)
 2371 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02300_ Acquired 8 matter.
02302_ Sneak attack on R-06 Scavenger.
02302_ Destroyed Com. Wheel.
02302_ R-06 Scavenger system corrupted by crushing effect.
02305_ Acquired 4 matter.
02306_ Destroyed Lgt. Ion Engine.
02307_ Acquired 4 matter.
02316_ Searching scrap...
02316_ Found Mining Claw.
02316_ Found Arm. Wheel.
02316_ Found 24 Matter.
02319_ Acquired Mining Claw.
02320_ Dropped Hammer.
02322_ Acquired 10 matter.
02332_ "No threat detected, you may enter."
02332_ EXIT=FOUND
02362_ R-06 Scavenger knocked back.
02362_ R-06 Scavenger sends out distress signal.
02364_ G-34 Mercenary destroyed.
02368_ Acquired Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????# |
|           ?????????????????????????????????????? # |
|           ?????????????????????????????????????    |
|           ????????????????????????????????????#    |
|           ???????????????????????????????????#     |
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|           ???????????????#      #####???#       #? |
|           ???????????????#  """     #???#       #? |
|           ???????????????#  """ ### #####%     #?? |
|           ???????#########  """ #?#   %    #####?? |
|           ????#          %      #?#######  ###???? |
|           ???????########g#######??????##   ###### |
|           ??????????????#@#?####??????##    #    # |
|           ??????????????# ###   ##????#" "         |
|           ??????????????# ##     ###??#" "   ##    |
|           ??????????????#=##       ##?##     #     |
|           ??????????????#%##        #??## ####     |
|           ??????????????# ##       ##??# ##        |
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|           ??????????????#< #????????##             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveRiotFlakker
  Manual?         0
Play Time         00:36:54
  Cumulative      57.2 hours
  Start           2021.09.24 @ 13:35:34
  End             2021.09.24 @ 14:14:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           16
  Adventurer      10
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6257e1b-3070-49bb-873a-98d17082534d