Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 13:14:55 Player: Olga Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (11) 55 Value Destroyed (110) 110 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6365 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 96/1150 Matter 170/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Targeting Computer Stasis Canceller Authchip [Processor] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Authchip [Processor] Authchip [Processor] Chainsword Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Targeting Computer Utility Shielding System Shield Authchip [Power] > --- WEAPON ----------- Light Assault Rifle Chainsword > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Flight Unit Authchip [Processor] Authchip [Processor] Authchip [Processor] Enhanced Force Lance [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . 2 . . 2 . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 10 | . . 2 . 2 . 2 . . 2 . 2 Weapon . | . . . . . . . . . . . . Parts Attached 34 | . 3 8 6 2 2 1 1 4 2 1 4 Power 2 | . . 1 1 . . . . . . . . Engine 2 | . . 1 1 . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 13 | . 1 4 4 . . . . 1 2 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 13 | . 1 4 4 . . . . 1 2 1 . Utility 15 | . 2 1 1 1 1 1 1 3 . . 4 Device 5 | . . . . . . . 1 1 . . 3 Storage 1 | . . 1 . . . . . . . . . Processor 3 | . 1 . 1 . . . . 1 . . . Hackware 3 | . . . . . 1 1 . . . . 1 Protection 3 | . 1 . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 4 | . . 2 . 1 1 . . . . . . Energy Gun 1 | . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | . . 1 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 7 | . . . . . . . 7 . . . . Parts Lost 15 | . . . 2 . . . . . 1 4 8 Power 1 | . . . . . . . . . . 1 . Propulsion 7 | . . . 1 . . . . . 1 3 2 Utility 5 | . . . . . . . . . . . 5 Weapon 2 | . . . 1 . . . . . . . 1 Highest Loss Streak 5 | . . . 2 . . . . . 1 5 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 58 | . 58 62 81 . 84 82 89 97 88 76 31 Engine 3 | . . 4 8 . 7 6 6 6 5 2 . Leg 1 | . 14 . . . . . . . . . . Flight 15 | . 7 20 35 . 30 26 26 26 23 20 1 Storage 4 | . . 8 9 . 7 6 6 6 5 5 . Processor 13 | . 5 11 12 . 15 13 13 17 17 17 15 Hackware 4 | . . . . . 1 8 13 10 5 5 7 Protection 3 | . 3 2 . . 7 6 6 10 11 8 3 Energy Gun 3 | . 14 7 9 . 5 . . . . . . Ballistic Gun 5 | . 14 7 8 . 7 6 6 6 5 5 . Slashing Weapon 1 | . . . . . . 6 6 6 5 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 17 | 2 3 8 10 11 13 13 15 17 17 17 8 Greatest Support 18 | 3 4 8 18 18 18 18 18 18 18 18 9 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 6 5 7 8 8 8 8 8 8 8 8 5 Most Carried 8 | 5 5 8 8 7 8 8 8 8 8 8 8 Average Carried 6 | 5 5 7 6 6 6 7 7 7 7 7 5 Final Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 5 8 8 6 8 7 8 8 7 8 5 Class Distribution -------------------- 54% | Mutant 19% | Sprinter 16% | Scout 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Scout | -5/Factory Scout | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Matter Collected 342 | 200 3 33 . . . . . . . 4 102 Remotely . | . . . . . . . . . . . . Salvage Created 163 | . 49 72 42 . . . . . . . . Parts 26 | . 5 14 7 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Combat Hostiles Destroyed 11 | . 3 5 3 . . . . . . . . Guns 11 | . 3 5 3 . . . . . . . . Classes Destroyed 1 | . 1 . . . . . . . . . . Swarmer 11 | . 3 5 3 . . . . . . . . Best Kill Streak 3 | . 3 3 3 . . . . . . . . Combat Bots Only 3 | . 3 3 3 . . . . . . . . Max Kills in Single Turn 2 | . 1 2 2 . . . . . . . . Gunslinging 1 | . . 1 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Damage Taken 2225 | . 101 61 338 . 112 69 . 44 23 245 1232 Core 1468 | . 52 38 145 . 112 17 . 23 . 27 1054 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 31 | . . . . . . . . . . 5 26 Core Remaining (%) 88 | 100 79 90 73 . 84 . . 95 . 97 . Volleys Fired 12 | . 3 6 3 . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . Hottest 60 | . 60 60 60 . . . . . . . . Shots Fired 24 | . 6 12 6 . . . . . . . . Gun 24 | . 6 12 6 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 12 | . 3 6 3 . . . . . . . . Thermal 12 | . 3 6 3 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . 4 3 3 . . . . . . . . Robot Miss Streak 2 | . 1 2 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 14 | . 5 5 4 . . . . . . . . Core Hits 13 | . 4 6 3 . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 164 | . 45 60 42 . . . . . . . 17 Guns 147 | . 45 60 42 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . 17 Kinetic 39 | . 13 17 9 . . . . . . . . Thermal 108 | . 32 43 33 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . 16 16 . . . Average Corruption 15 | . . . . . . . 15 16 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . 3 1 . . . Message Errors 1 | . . . . . . . 1 . . . . Matter Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . 8 Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . 1 . . 2 Targets Rammed 3 | . . . . . . . . 1 . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 43 | . 20 16 43 . . . . . . . . Average Temperature 12 | . 10 7 16 . . . . . . . . Received Heat Transfer 258 | . 42 . 108 . . . . 12 9 . 87 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 250 | . 75 100 75 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Peak Influence 314 | . 134 314 293 130 94 94 62 59 33 41 200 Initial 132 | . . 56 132 130 94 49 32 43 28 26 . Average 94 | . 64 195 223 130 94 55 46 44 31 24 54 Maximum Alert Level 1 | . . 1 1 . . . . . . . 1 Low Security (%) 85 | 100 100 48 40 100 100 100 100 100 100 100 97 Level 1 14 | . . 51 59 . . . . . . . 2 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 2 1 5 . . 1 . . . 1 1 Investigation 6 | . 1 . 3 . . 1 . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 1 1 2 . . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Distress Signals 6 | . . 2 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | . 9 11 24 . 1 5 5 1 1 4 22 Peak Tracking Total 19 | . 5 4 19 . 1 6 6 1 2 4 9 Tactical Retreats 11 | . . 2 1 . . 1 . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Traps Triggered 3 | . 1 . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Machines Accessed 18 | . 3 1 4 1 . 1 . 1 2 . 5 Terminals 16 | . 3 1 4 1 . . . 1 2 . 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 44 | . 8 1 14 2 . 2 . 3 5 . 9 Successful 17 | . 5 1 6 1 . . . 1 1 . 2 Failed 27 | . 3 . 8 1 . 2 . 2 4 . 7 Catastrophic 8 | . 2 . 1 . . 2 . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 8 . 12 . . . . . 2 . 5 Terminals 40 | . 8 1 14 2 . . . 3 5 . 7 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . 2 Terminal Hacks 10 | . 3 1 3 1 . . . 1 1 . . Open DSF 2 | . . . . 1 . . . . 1 . . Level Access Points 3 | . 1 1 . . . . . 1 . . . Terminal Index 3 | . 1 . 2 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 6 | . 2 . 3 . . . . . . . 1 Terminals 6 | . 2 . 3 . . . . . . . 1 Botnet 6 | . 2 . 3 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 3 . 4 . . 1 . 1 2 . 4 Full Trace Events 5 | . . . 3 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . . . . Total Damage 42 | . . . . . . . 42 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Turns Passed 799 | 3 78 105 98 3 34 56 41 24 35 13 309 Spaces Moved 1749 | 1 136 140 255 3 51 193 128 49 110 32 651 Core 532 | 1 45 . . . . . . . . . 486 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1217 | . 91 140 255 3 51 193 128 49 110 32 165 Fastest Speed 28 | 50 40 37 28 28 28 28 28 28 28 28 34 Average Speed 37 | 50 43 37 30 28 28 28 28 28 28 29 45 Slowest Speed 50 | 50 50 40 34 28 28 28 28 28 28 34 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 15 | . 3 1 6 . 1 . 2 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 35 15 47 . 86 11 87 2 6 47 23 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 . . . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . . Terrain Destroyed 1 | . . . . . . . . 1 . . . Melee 1 | . . . . . . . . 1 . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Total 1859 | 5 145 189 261 4 69 194 129 57 113 33 660 Wait 23 | . 5 15 . . . . 2 . . 1 . Move 1712 | . 129 137 243 2 48 193 124 49 109 27 651 Hop 13 | . 3 1 5 . 1 . 1 . . 2 . Pick Up 17 | . . 9 3 . 3 . 1 . 1 . . Fast Attach 15 | . 3 1 2 . 2 . 1 3 . . 3 Attach 13 | . . 4 3 2 . 1 . . 1 1 1 Detach 9 | 2 . 4 . . . . . 1 . 2 . Swap 6 | . . 3 1 . . . . 1 1 . . Drop 23 | 3 2 9 1 . 2 . . 2 1 . 3 Fire 12 | . 3 6 3 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 11) 73 | -10/Materials | Identified exit to Materials 82 | -10/Materials | Entered another Materials area 82 | -9/Materials | Evolved 2 slots: Utility x2 92 | -9/Materials | Identified exit to Materials 187 | -9/Materials | Entered another Materials area 187 | -8/Materials | Evolved 2 slots: Propulsion x2 279 | -8/Materials | Discovered new exit (range 20) 285 | -8/Materials | Entered Factory 285 | -7/Factory | Evolved 2 slots: Utility x2 288 | -7/Factory | Identified exit to DSF 288 | -7/Factory | Entered DSF 317 | -7/DSF | Discovered new exit (range 15) 322 | -7/DSF | Additional patrols routed to DSF 322 | -7/DSF | Entered Factory 322 | -6/Factory | Evolved 2 slots: Utility x2 378 | -6/Factory | Manually triggered Chute Trap 378 | -6/Factory | Sucked down chute 378 | -6/Factory | Entered Waste 379 | -6/Waste | Met a frightened Derelict 379 | -6/Waste | Found Enh. Force Lance 386 | -6/Waste | Spotted C-40 Crusher 390 | -6/Waste | Spotted C-40 Crusher 393 | -6/Waste | EMP discharged 396 | -6/Waste | System corruption reached 10% 404 | -6/Waste | Spotted C-40 Crusher 405 | -6/Waste | Spotted C-40 Crusher 405 | -6/Waste | Spotted C-40 Crusher 415 | -6/Waste | Discovered new exit (range 13) 419 | -6/Waste | Entered Factory 439 | -6/Factory | Identified exit to Factory 443 | -6/Factory | Entered another Factory area 443 | -5/Factory | Evolved 2 slots: Utility x2 478 | -5/Factory | Identified exit to DSF 478 | -5/Factory | Entered DSF 481 | -5/DSF | Discovered new exit (range 19) 490 | -5/DSF | Identified exit to Factory 491 | -5/DSF | Entered Factory 491 | -4/Factory | Evolved 2 slots: Utility x2 521 | -4/Factory | Lost 5 parts (1p4n) 580 | -4/Factory | Lost 4 parts (2n1u1w) 682 | -4/Factory | Discovered new exit (range 17) 689 | -4/Factory | Identified exit to Upper Caves 692 | -4/Factory | Core integrity fell below 50% 737 | -4/Factory | Lost 4 parts (4u) 781 | -4/Factory | Core integrity fell below 20% 800 | -4/Factory | Self-destructed Last Messages --------------- 00697_ Penetrated by Slug. 00697_ U-05 Engineer destroyed. 00698_ Acquired Structural Scanner. 00699_ Penetrated by Slug. 00699_ Structural Scanner destroyed. 00700_ Acquired Terrain Scanner. 00702_ Connecting with Terminal... 00706_ Terrain Scanner destroyed. 00768_ Slammed into K-01 Serf. 00768_ Destabilizing: System interference. 00768_ Adv. Visual Processing Unit temporarily disabled. 00768_ K-01 Serf sends out distress signal. 00771_ Slammed into K-01 Serf. 00771_ Targeting Computer broken. 00771_ Destabilizing: Short circuit. 00776_ Connecting with Terminal... 00776_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 00788_ Connecting with Recycling Unit... 00798_ Acquired Stasis Canceller. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# T" | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# | | ??????????????????????????????????########## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# """ | | ???????????????????????H??????????# """ | | ??????????????????????????????????# """ | | ??????????????????????????????????# | | ??????????????????????????????????# """ | | ?????????????????????????????????##+##+##+## """ | | ?????????????????????????????????# ???# """ | | ?????????????????????????????????# ??# | | ?????????????????????????????????# ??# """ | | ?????????????????????????????????# ?# """ | | ?????????????????????????????????# ?# """ | | ?????????????????????????????????# # | | ?????????????????????????????????# # """ | | ?????????????????????????????????# + """ | | ?????????????????????###########???######### """ | | ?????????????????????# ############# | | ?????????????????????+ !sss | | ?????????????????????# ###############"Y"# | | ?????????????????????# @ #?????????????#"""# | | ?????????????????????###########??????????????#### | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterSensorArchive Manual? 0 Play Time 00:26:05 Cumulative 205.9 hours Start 2022.05.06 @ 12:50:59 End 2022.05.06 @ 13:14:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 306 Adventurer 0 Explorer 3 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62132278-0b7b-4ede-b805-5de6751739c1