Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 19:47:39 Player: Excellent Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (3074) 3074 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 6456 Bonus ------- High Alert Combat Kills 227 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 100/100 System Corruption 31% Temperature Hot (213) Movement Treading (245) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Armored Treads Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Beamcaster > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Battle Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Weapon Cycler Improved Power Shielding > --- WEAPON ----------- Beamcaster Beamcaster Light EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Improved Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Battle Rifle Rocket Launcher Mini Grenade Launcher Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 83 | 5 6 29 17 5 21 Power 6 | 1 . 2 . 1 2 Engine 5 | 1 . 2 . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 23 | 2 . 6 8 . 7 Treads 15 | 2 . 6 5 . 2 Leg 8 | . . . 3 . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 8 2 3 3 Device 4 | . . 1 1 . 2 Storage 4 | . 2 1 . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 9 | . . 5 1 2 1 Artifact . | . . . . . . Weapon 36 | 2 4 13 7 1 9 Energy Gun 8 | . . 4 . . 4 Energy Cannon 3 | . 1 . 1 . 1 Ballistic Gun 11 | 2 1 3 3 . 2 Ballistic Cannon 2 | . . . 1 1 . Launcher 11 | . 2 6 2 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Corrupted Parts 3 | . . 1 . . 2 System Corruption 18 | . . 6 . . 12 Parts Lost 47 | . . 9 10 . 28 Power 5 | . . 1 1 . 3 Propulsion 12 | . . 2 3 . 7 Utility 12 | . . 4 2 . 6 Weapon 18 | . . 2 4 . 12 Highest Loss Streak 13 | . . 3 5 . 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 93 91 85 75 82 Engine 8 | . 14 10 6 5 6 Treads 19 | . 28 29 27 . . Leg 7 | . . . 3 23 21 Device 3 | . . 4 6 . 5 Storage 10 | . 12 11 9 10 10 Protection 10 | . 9 13 5 7 10 Energy Gun 2 | . . 5 . . 3 Energy Cannon 3 | . 5 1 7 . 3 Ballistic Gun 8 | . 19 1 4 23 13 Ballistic Cannon 2 | . . . 6 5 2 Launcher 7 | . 2 13 8 . . Naked Turns . | . . . . . . Heaviest Build 68 | 7 48 50 61 68 68 Greatest Support 82 | 40 40 60 82 33 60 Greatest Overweight (x) 17 | . 1 2 2 2 17 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 17 | 5 14 15 20 20 20 Most Carried 17 | 5 9 17 17 11 15 Average Carried 10 | 2 6 11 14 9 10 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 17 | 4 9 17 9 10 10 Class Distribution -------------------- 40% | Mutant 20% | Scavenger-Mutant 19% | Bomber 8% | Scavenger-Bomber 6% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Bomber | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 2510 | 256 117 882 426 198 631 Remotely . | . . . . . . Salvage Created 3169 | 87 281 1081 502 176 1042 Parts 189 | 3 21 76 24 13 52 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 26 | . . . . . 26 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 68 | . 6 26 14 1 21 Guns 22 | . . 11 2 . 9 Cannons 15 | . . 3 4 1 7 AOE 31 | . 6 12 8 . 5 Classes Destroyed 16 | 1 4 6 2 . 3 Worker 8 | . . 1 1 6 . Builder 8 | . . 5 2 1 . Hauler 3 | . . 2 1 . . Recycler 5 | 1 2 . 2 . . Mechanic 1 | . 1 . . . . Operator 3 | . . 3 . . . Watcher 5 | . 1 3 1 . . Swarmer 13 | . 3 3 4 . 3 Grunt 32 | . 3 15 7 . 7 Brawler 3 | . . 2 . . 1 Sentry 9 | . . 6 . 1 2 Specialist 2 | . . . 2 . . Hunter 1 | . . . . . 1 Heavy 1 | . . . 1 . . Thug 6 | . . . . . 6 Savage 1 | . . . . . 1 Butcher 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 10 | 1 4 7 4 3 10 Combat Bots Only 10 | . 3 5 4 1 10 Max Kills in Single Turn 5 | 1 3 5 3 1 4 Gunslinging . | . . . . . . Exploded 3 | . 3 3 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 6382 | . 155 1410 1297 339 3181 Core 1139 | . 18 246 161 20 694 Absorbed by Shields . | . . . . . . Redirected to Shielding 191 | . . . . 9 182 Regen/Repaired (Parts) 211 | . . 116 95 . . Core Remaining (%) 75 | 100 92 38 70 . . Volleys Fired 181 | 3 14 65 32 10 57 Largest 4 | 2 2 2 3 4 4 Hottest 254 | 40 90 101 140 108 254 Shots Fired 447 | 6 27 114 86 40 174 Gun 257 | 6 12 60 18 30 131 Cannon 113 | . 10 12 48 10 33 Launcher 71 | . 5 42 20 . 4 Special 6 | . . . . . 6 Kinetic 226 | 6 12 13 40 40 115 Thermal 105 | . 10 29 26 . 40 Explosive 71 | . 5 42 20 . 4 Electromagnetic 45 | . . 30 . . 15 Robot Hit Streak 14 | 3 5 10 14 9 12 Robot Miss Streak 6 | 1 5 5 6 2 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 274 | 4 12 66 55 24 113 Core Hits 186 | 2 16 65 40 11 52 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 9 | . . 3 1 1 4 Burn 5 | . . 2 . . 3 Destroy 3 | . . 1 . 1 1 Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7804 | 29 440 2237 2083 362 2653 Guns 2457 | 29 48 553 210 243 1374 Cannons 1467 | . 53 176 651 119 468 Explosions 3856 | . 339 1508 1222 . 787 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2229 | 29 48 59 533 362 1198 Thermal 1113 | . 53 316 328 . 416 Explosive 3856 | . 339 1508 1222 . 787 Electromagnetic 606 | . . 354 . . 252 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 31 | . . 9 1 2 31 Average Corruption 7 | . . 7 1 1 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 104 | . . 62 5 1 36 Message Errors 19 | . . 12 1 . 6 Matter Fused 28 | . . 15 2 1 10 Heat Flow Errors 11 | . . 10 . . 1 Energy Discharges 10 | . . 7 1 . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 16 | . . 7 1 . 8 Data Loss (major) 4 | . . 3 . . 1 Misfires 2 | . . 2 . . . Alerts 5 | . . 2 . . 3 Weapon Failures 8 | . . 4 . . 4 Overload Shots . | . . . . . . Overflow Damage 116 | . . 38 42 . 36 Projectiles 14 | . . . 14 . . Explosions 102 | . . 38 28 . 36 Melee . | . . . . . . Knockbacks 6 | . . . 4 1 1 Impact . | . . . . . . Kinetic 6 | . . . 4 1 1 Secondary . | . . . . . . Self-Inflicted Damage 829 | . 29 379 312 . 109 Shots 29 | . 1 13 11 . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 753 | . 105 753 358 30 547 Average Temperature 148 | . 30 178 118 15 154 Received Heat Transfer 1782 | . 6 453 261 54 1008 Effects 37 | . . 27 2 . 8 Shutdowns 8 | . . 7 . . 1 Energy Bleed 6 | . . 3 2 . 1 Interference 2 | . . 2 . . . Matter Decay 6 | . . 6 . . . Short Circuit 3 | . . 2 . . 1 Damage (minor) 4 | . . 4 . . . Damage (major) 6 | . . 2 . . 4 Damage (core) 2 | . . 1 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . . 1 Heat Transferred 2836 | . 111 851 592 . 1282 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 884 | 5 269 884 554 333 . Initial 373 | . 3 113 373 252 . Average 364 | 1 65 439 417 304 . Maximum Alert Level 3 | . 1 3 2 1 . Low Security (%) 19 | 100 88 13 . . . Level 1 40 | . 11 33 44 100 . Level 2 36 | . . 45 55 . . Level 3 4 | . . 7 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 6 5 1 . Investigation 5 | . 1 3 1 . . Extermination 1 | . . . . 1 . Reinforcement 8 | . 1 3 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 5 | . . 4 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 11 44 17 3 24 Peak Tracking Total 12 | . 4 4 4 2 12 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 5 | . 1 2 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled 22 | . 1 16 5 . . Max in Single Turn 4 | . 1 4 2 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 18 | . 3 9 5 1 . Terminals 10 | . 2 5 3 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units 4 | . . 2 1 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 64 | . 9 34 19 2 . Successful 37 | . 3 21 11 2 . Failed 27 | . 6 13 8 . . Catastrophic 4 | . . 3 1 . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 34 | . 8 16 10 . . Fabricators . | . . . . . . Repair Stations 7 | . 1 4 2 . . Recycling Units 16 | . . 7 7 2 . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 2 8 5 . . Record 1 | . 1 . . . . Prototype ID Bank 3 | . . 1 2 . . Emergency Access Points 1 | . 1 . . . . Alert Level 4 | . . 2 2 . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . 2 . . . Maintenance Status 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 1 3 2 . . Scan Component 3 | . . 2 1 . . Repair 2 | . . 1 1 . . Refit 1 | . 1 . . . . Recycling Unit Hacks 10 | . . 4 4 2 . Process 2 | . . 1 1 . . Report Inventory 4 | . . 2 1 1 . Retrieve Matter 3 | . . . 2 1 . Retrieve Components 1 | . . 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 16 | . 3 8 4 1 . Full Trace Events 7 | . 2 3 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 52 | . . 26 26 . . Parts Recycled . | . . . . . . Recycled Matter 75 | . . . 75 . . Retrieved Matter 75 | . . . 75 . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 4276 | 91 386 1765 717 387 930 Spaces Moved 1866 | 48 180 852 335 162 289 Core 16 | 8 . . . . 8 Treads 1359 | 40 180 852 287 . . Legs 491 | . . . 48 162 281 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 190 120 Average Speed 179 | 141 176 162 168 211 235 Slowest Speed 900 | 160 240 320 320 260 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 34 71 27 4 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 58 | . . 58 . . . Terrain Destroyed 519 | . 41 317 133 . 28 Melee . | . . . . . . Projectile . | . . . . . . AOE 519 | . 41 317 133 . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 2441 | 66 223 1133 421 182 416 Wait 197 | 2 17 124 26 . 28 Move 1861 | 47 179 851 334 161 289 Hop . | . . . . . . Pick Up 88 | 9 6 38 8 6 21 Fast Attach 1 | . 1 . . . . Attach 78 | 5 1 29 17 5 21 Detach 8 | . . 7 1 . . Swap 4 | . 4 . . . . Drop 23 | . 1 19 3 . . Fire 181 | 3 14 65 32 10 57 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 92 | -11/Junkyard | Entered Materials 333 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 14) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1015 | -9/Materials | Repaired Lgt. Treads? 1284 | -9/Materials | Discovered new exit (range 16) 1598 | -9/Materials | Lost 3 parts (1n2u) 1888 | -9/Materials | Build established: Scavenger-Mutant 2078 | -9/Materials | Core integrity fell below 50% 2149 | -9/Materials | Discovered new exit (range 13) 2243 | -9/Materials | Entered another Materials area 2243 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2646 | -8/Materials | Repaired Lgt. Treads 2798 | -8/Materials | Discovered new exit (range 7) 2800 | -8/Materials | Lost 5 parts (1p2n1u1w) 2870 | -8/Materials | Lost 4 parts (1n3w) 2960 | -8/Materials | Entered Factory 2960 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3054 | -7/Factory | Build established: Bomber 3323 | -7/Factory | Discovered new exit (range 9) 3347 | -7/Factory | Entered Lower Caves 3407 | -7/Lower Caves | Learned Factory emergency access door positions 3499 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3698 | -7/Lower Caves | System corruption reached 10% 3744 | -7/Lower Caves | Lost 8 parts (1p2n1u4w) 3761 | -7/Lower Caves | Attacked by a faux Warlord 3841 | -7/Lower Caves | Lost 7 parts (2n2u3w) 4227 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4245 | -7/Lower Caves | Core integrity fell below 50% 4261 | -7/Lower Caves | Core integrity fell below 20% 4270 | -7/Lower Caves | System corruption reached 30% 4277 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 04265_ Imp. Medium Armor Plating fries itself beyond repair. 04266_ Weapon Cycler destroyed. 04266_ System corrupted by crushing effect (+2). 04267_ Aluminum Leg fries itself beyond repair. 04268_ Lgt. Nuclear Core fries itself beyond repair. 04268_ Particle Gun fries itself beyond repair. 04269_ Imp. Assault Rifle destroyed. 04269_ System corrupted by crushing effect (+3). 04270_ Imp. Heat Sink fries itself beyond repair. 04271_ Particle Gun fries itself beyond repair. 04271_ Lgt. Angular Momentum Engine fries itself beyond repair. 04272_ Lgt. Nuclear Core fries itself beyond repair. 04272_ System corrupted: Beamcaster failed to cycle. 04274_ Autogun fries itself beyond repair. 04275_ Mni. Grenade Launcher destroyed. 04275_ Destroyed Mni. Grenade Launcher. 04275_ Beamcaster destroyed. 04275_ Destroyed Beamcaster. 04275_ B-48 Gladiator destroyed. 04275_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ???????????????? ??? ##??????????????????????????? | | ???????????????? ? ??????????????????????????? | | ???????????????? ###???????????????????????? | | ?????????????? """ " ???????????????????????? | | ????????????#? 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Medium Laser | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceChainStripper Manual? 0 Play Time 00:50:33 Cumulative 9.9 hours Start 2023.03.14 @ 21:33:03 End 2023.03.19 @ 19:47:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ac126f8-27e0-4e90-8d6f-955111cbec13