Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 23:43:27 Player: Naughtyusername Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (2352) 2352 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 5869 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 66 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 277/280 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle LU-1G1's Laser Shovel > --- INVENTORY (25) --- Heavy Ion Engine Angular Momentum Engine Armored Huge Wheel High-capacity Matter Pod (200) Improved Sensor Array Experimental Terrain Scan Processor Seismic Detector Core Analyzer Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Mini Grenade Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Junk Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Wheel Armored Huge Wheel High-capacity Matter Pod Improved Sensor Array Seismic Detector Core Analyzer Recoil Stabilizer Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Long-range Missile Launcher [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon LU-1G1's Laser Shovel Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 63 | 4 12 6 18 15 4 4 Power 5 | . 2 1 2 . . . Engine 5 | . 2 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 2 2 7 5 4 . Treads 6 | 1 1 1 3 . . . Leg . | . . . . . . . Wheel 16 | 1 1 1 4 5 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 5 2 2 5 . . Device 5 | 1 1 1 1 1 . . Storage 4 | . 3 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . 1 . 1 4 . . Artifact . | . . . . . . . Weapon 21 | 1 3 1 7 5 . 4 Energy Gun 1 | 1 . . . . . . Energy Cannon 3 | . . . 2 1 . . Ballistic Gun 12 | . 3 1 3 3 . 2 Ballistic Cannon 2 | . . . 2 . . . Launcher 1 | . . . . 1 . . Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 2 . 3 Parts Lost 12 | . 6 . 5 1 . . Power 1 | . 1 . . . . . Propulsion 7 | . 2 . 4 1 . . Utility 2 | . 2 . . . . . Weapon 2 | . 1 . 1 . . . Highest Loss Streak 2 | . 2 . 2 1 . . To Critical Strikes . | . . . . . . . Average Backups 21 | 4 11 16 21 24 25 23 Power 1 | 1 . 1 1 1 1 1 Propulsion 3 | 2 3 5 6 3 3 1 Utility 7 | . 2 4 6 10 10 10 Weapon 8 | 1 4 6 7 10 11 10 Tool/Special . | . . . . . . . Unused Backups 49 | . 2 2 11 9 1 24 Power 6 | . . . 4 . . 2 Propulsion 8 | . . . . 4 . 4 Utility 13 | . 1 1 . 1 1 9 Weapon 22 | . 1 1 7 4 . 9 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 100 100 99 Engine 11 | . 13 14 11 11 11 11 Treads 8 | . 20 18 19 . . . Wheel 22 | . 7 9 13 33 33 33 Device 3 | . . 13 7 . . . Storage 12 | . 17 14 11 11 11 11 Protection 8 | . 9 . 3 11 11 11 Ballistic Gun 28 | . 24 28 20 31 33 32 Ballistic Cannon 2 | . . . 10 1 . . Peak Build Rating 32 | 7 8 17 22 27 25 32 Average Rating 19 | 6 7 14 18 22 22 26 On Entrance 14 | 6 7 8 15 20 22 25 Naked Turns . | . . . . . . . Heaviest Build 103 | 13 30 94 103 103 100 101 Greatest Support 62 | 10 40 42 62 42 36 36 Greatest Overweight (x) 9 | 1 2 9 9 3 3 2 Average Overweight (x) 2 | 1 1 5 3 2 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 8 14 21 25 25 25 25 Most Carried 25 | 6 15 21 25 25 25 25 Average Carried 21 | 4 11 16 21 24 25 24 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 5 15 21 25 25 25 25 Class Distribution -------------------- 33% | Commander-Tank 29% | Tank 25% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Commander-Tank | -9/Recycling Commander-Tank | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2746 | 240 506 190 646 917 127 120 Remotely . | . . . . . . . Salvage Created 3860 | 113 607 203 840 1416 471 210 Parts 238 | 8 40 24 48 93 12 13 Haulers Intercepted 10 | . 1 . 3 6 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 69 | . 18 8 18 20 1 4 Guns 59 | . 17 8 10 19 1 4 Cannons 9 | . . . 8 1 . . AOE 1 | . 1 . . . . . Classes Destroyed 13 | 2 3 2 2 1 . 3 Worker 7 | . . 2 1 4 . . Builder 4 | . . 1 1 2 . . Tunneler 3 | 1 . 1 1 . . . Hauler 10 | . 1 . 3 6 . . Recycler 7 | 1 . . . 1 5 . Swarmer 18 | . 6 8 4 . . . Grunt 31 | . 12 . 9 10 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 14 | . . . 4 9 1 . Federalist 1 | . . . . . . 1 Guru 1 | . . . . . . 1 Scrapper 2 | . . . . . . 2 Best Kill Streak 14 | 2 5 3 14 5 5 3 Combat Bots Only 6 | . 5 3 6 5 1 3 Max Kills in Single Turn 3 | 1 1 2 2 3 1 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 253 | . 92 22 77 60 2 . Missed 72 | . 27 5 20 19 1 . Hits 181 | . 65 17 57 41 1 . Melee 4 | . . . 4 . . . Projectile 177 | . 65 17 53 41 1 . Critical Strikes 9 | . 1 . 5 3 . . Damage Taken 2852 | . 742 192 819 703 16 380 Core 556 | . 100 18 61 138 . 239 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . 52 . . . . . Core Remaining (%) 76 | 100 . 52 . . . . Volleys Fired 243 | 3 53 24 62 82 9 10 Largest 3 | 2 2 2 3 3 3 3 Hottest 156 | 80 80 45 156 90 69 69 Shots Fired 594 | 6 106 47 184 208 27 16 Gun 519 | 6 106 47 146 177 27 10 Cannon 73 | . . . 38 29 . 6 Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 544 | . 96 47 166 198 27 10 Thermal 32 | . . . 18 8 . 6 Explosive 2 | . . . . 2 . . Electromagnetic 16 | 6 10 . . . . . Robot Hit Streak 13 | 3 11 5 10 11 8 13 Robot Miss Streak 4 | 1 3 4 4 4 1 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . . 3 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 360 | 4 67 24 111 125 19 10 Core Hits 170 | 3 34 14 46 54 12 7 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5618 | 50 819 368 1787 2170 273 151 Guns 4593 | 50 773 367 1170 1809 273 151 Cannons 792 | . . . 610 182 . . Explosions 208 | . 29 . . 179 . . Melee . | . . . . . . . Ramming 25 | . 17 1 7 . . . Kinetic 5045 | . 730 367 1533 1991 273 151 Thermal 276 | . 29 . 247 . . . Explosive 179 | . . . . 179 . . Electromagnetic 93 | 50 43 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 4 . 1 1 . Average Corruption 2 | . 3 4 . 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . 3 17 . 3 7 . Message Errors 5 | . . 5 . . . . Matter Fused 3 | . 1 1 . . 1 . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 4 | . . 3 . . 1 . Data Loss (minor) 4 | . . 2 . . 2 . Data Loss (major) 4 | . 1 2 . 1 . . Misfires 2 | . 1 . . . 1 . Alerts 4 | . . 1 . 2 1 . Weapon Failures 2 | . . 1 . . 1 . Overload Shots . | . . . . . . . Overflow Damage 11 | . . . . 11 . . Projectiles . | . . . . . . . Explosions 11 | . . . . 11 . . Melee . | . . . . . . . Knockbacks 4 | . . . 1 3 . . Impact . | . . . . . . . Kinetic 3 | . . . 1 2 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 142 | . 36 . . 106 . . Shots 3 | . 1 . . 2 . . Rammed 5 | . 2 1 2 . . . Targets Rammed 5 | . 2 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 296 | 36 102 208 296 178 48 60 Average Temperature 58 | 17 22 32 104 41 17 19 Received Heat Transfer 1026 | . 357 . 396 273 . . Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 444 | . . . 444 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level 2 | . . . 1 2 1 . Low Security (%) 75 | 100 100 100 89 55 25 . Level 1 24 | . . . 10 42 74 . Level 2 . | . . . . 1 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 401 | 5 167 120 233 401 268 . Initial 142 | . 3 33 . 55 142 . Average 121 | 3 99 30 95 168 213 . Influence Increases 2357 | 10 522 200 513 790 322 . Destroy 0b10 Robot/C 1340 | . 360 160 360 400 60 . Destroy 0b10 Robot/NC 155 | 10 5 20 30 65 25 . Destroy Leader 320 | . 72 20 96 132 . . Allied During Kill 40 | . . . . . 40 . Successful Hack 144 | . 22 . 21 55 46 . Select Force Hacks 150 | . . . . . 150 . Disable Machine 90 | . 15 . . 75 . . Destroy Structure 43 | . 3 . 6 33 1 . Lose Combat Pursuer 75 | . 45 . . 30 . . Influence Decreases 2357 | 5 442 285 382 555 526 162 Entered New Map 516 | . 2 52 . 76 224 162 Time Decay 1721 | 5 380 233 332 469 302 . Lost Part 120 | . 60 . 50 10 . . Squads Dispatched 7 | . 5 . 1 1 . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 10 | . 4 . 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 34 8 34 27 2 9 Peak Tracking Total 7 | . 5 3 7 6 1 4 Tactical Retreats 4 | . 1 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 6 | . 3 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 11 | . 1 . . 5 . 5 Max in Single Turn 1 | . 1 . . 1 . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 43 | . 5 1 6 14 11 6 Terminals 25 | . 4 . 4 11 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 1 . 2 2 5 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 144 | . 14 1 17 36 40 36 Successful 101 | . 8 1 7 25 24 36 Failed 43 | . 6 . 10 11 16 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 58 | . 7 . 6 16 29 . Terminals 83 | . 13 . 12 32 26 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 23 | . 1 . 5 3 14 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 61 | . 3 1 3 12 6 36 Record 30 | . . . . . . 30 Robot Analysis 8 | . . . . . 3 5 Prototype ID Bank 2 | . . . . 2 . . Open Door 5 | . . 1 . 4 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . Recycling Unit Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Surveillance Status 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . . 1 2 . . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 2 3 . Retrieve Components 7 | . 1 . 1 2 3 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 32 | . 4 . 3 10 15 . Terminals 27 | . 4 . 3 10 10 . Botnet 10 | . 1 . 1 3 5 . Skim 17 | . 3 . 2 7 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 5 . Tunnel 5 | . . . . . 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 4 . 5 7 9 . Full Trace Events 4 | . 1 . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . 3 . . 6 11 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 11 | . . . . 10 . 1 Largest Group 11 | . . . . 10 10 11 Highest-Rated Group 119 | . . . . 88 88 119 Highest-Rated Ally 31 | . . . . 16 16 31 Total Orders . | . . . . . . . Ally Attacks 48 | . . . . . 5 43 Total Damage 459 | . . . . . 51 408 Kills 6 | . . . . . 2 4 Allies Corrupted . | . . . . . . . Allies Melted 2 | . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 1250 | 19 53 616 562 . . . Seismic 1250 | 19 53 616 562 . . . Robot Analysis Total 8 | . . . . . 3 5 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 6707 | 30 894 715 1362 1313 663 1730 Spaces Moved 4088 | 14 504 328 634 761 463 1384 Core . | . . . . . . . Treads 543 | . 214 126 203 . . . Legs . | . . . . . . . Wheels 3545 | 14 290 202 431 761 463 1384 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 95 95 152 125 110 116 120 Average Speed 135 | 95 129 191 170 124 123 120 Slowest Speed 465 | 95 240 215 465 125 128 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . . 5 Potential Cave-ins 12 | . . . . . . 12 Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 66 | 2 90 55 60 94 97 70 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 8 | . . . . 2 6 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . 1 . . . 2 Spaces Dug 37 | . . . . 9 . 28 Terrain Destroyed 56 | . 2 . . 29 . 25 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 31 | . 2 . . 29 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 4812 | 23 647 380 809 978 539 1436 Wait 244 | . 55 5 43 67 56 18 Move 4073 | 13 503 327 633 760 462 1375 Hop 2 | . . . . . . 2 Pick Up 74 | 1 16 9 24 16 2 6 Fast Attach 18 | 1 1 . 6 5 . 5 Attach 14 | . 5 . 8 1 . . Detach 6 | . . . 5 . . 1 Swap 51 | 3 8 7 7 17 4 5 Drop 78 | 2 4 7 19 28 6 12 Fire 243 | 3 53 24 62 82 9 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 2 1 2 . . . Escape Stasis 1 | . . . . . . 1 Rewire 3 | . . . . 2 . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 6) 382 | -10/Materials | Discovered new exit (range 10) 496 | -10/Materials | Discovered new exit (range 14) 784 | -10/Materials | Discovered new exit (range 3) 912 | -10/Materials | Discovered new exit (range 9) 925 | -10/Materials | Entered Mines 930 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 946 | -10/Mines | Met a Derelict bent on vengeance 986 | -10/Mines | Discovered new exit (range 5) 1312 | -10/Mines | Discovered new exit (range 10) 1416 | -10/Mines | Identified exit to Materials 1640 | -10/Mines | Entered Materials 1640 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1665 | -9/Materials | Discovered new exit (range 14) 1765 | -9/Materials | Identified exit to Mines 1765 | -9/Materials | Identified exit to Storage 2045 | -9/Materials | Build established: Gunner 2424 | -9/Materials | Discovered new exit (range 15) 2772 | -9/Materials | Discovered new exit (range 15) 2861 | -9/Materials | Build established: Tank 3002 | -9/Materials | Entered Storage 3548 | -9/Storage | Identified exit to Materials 3860 | -9/Storage | Learned 4 Recycling zone layouts 3895 | -9/Storage | Learned location of Zion (-6) 3921 | -9/Storage | Identified exit to Recycling 3940 | -9/Storage | Loaded intel: 1 garrison access location 3955 | -9/Storage | Learned Materials security intel 3980 | -9/Storage | Learned Materials trap positions 4268 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4277 | -9/Storage | Used back door to open Recycling access 4315 | -9/Storage | Entered Recycling 4315 | -9/Recycling | Accompanied by 10 allies 4563 | -9/Recycling | Build established: Commander-Tank 4724 | -9/Recycling | Learned Materials stockpile data 4793 | -9/Recycling | Learned location of 1 exit from Storage 4830 | -9/Recycling | Discovered new exit (range 9) 4853 | -9/Recycling | Learned 2 Materials zone layouts 4891 | -9/Recycling | Scanned before Scraplab entrance 4902 | -9/Recycling | Identified exit to Scraptown 4909 | -9/Recycling | Entered Scraplab 4942 | -9/Recycling | Learned 2 Storage zone layouts 4978 | -9/Recycling | Entered Scraptown 4978 | -9/Scraptown | Accompanied by 10 allies 4978 | -9/Scraptown | System corruption cleaned by C-Scrubber 5415 | -9/Scraptown | Visited UFD Registry 5415 | -9/Scraptown | Registered with UFD as "Hardchassis" 5436 | -9/Scraptown | Visited SPCMW 5460 | -9/Scraptown | Visited Junk Repository 5520 | -9/Scraptown | Visited Cyclists 5539 | -9/Scraptown | Visited Symbiants 5610 | -9/Scraptown | Visited Analyses Database 5637 | -9/Scraptown | Visited Derelict Rescue Squad 5666 | -9/Scraptown | Visited Junk Cannon Lab 5679 | -9/Scraptown | Found Prototype Special Weapon 5679 | -9/Scraptown | Identified Junk Cannon 5751 | -9/Scraptown | Visited LU-1G1's Boring Crew 5773 | -9/Scraptown | Visited Infowarlord's Domain 5789 | -9/Scraptown | Found Exp. Terrain Scan Processor 5809 | -9/Scraptown | Visited Scrap Suit Storage 5827 | -9/Scraptown | Visited Curators Association 5860 | -9/Scraptown | Visited Abandonware Association 5877 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 5877 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 5905 | -9/Scraptown | Visited Science Guys 5947 | -9/Scraptown | Visited Botcube Research 5956 | -9/Scraptown | Found Botcube 6102 | -9/Scraptown | Visited Junk Repository 6110 | -9/Scraptown | Botcube activated 6118 | -9/Scraptown | Botcube completed mutation into core form, armed with 1 gun, 1 melee weapon. 6204 | -9/Scraptown | Visited Cave Peace 6321 | -9/Scraptown | Met Optimus 6321 | -9/Scraptown | Accepted into 0bPrime 6433 | -9/Scraptown | Civil war broke out across Scraptown 6518 | -9/Scraptown | Lost 9 allies 6589 | -9/Scraptown | Found Prototype Special Weapon 6589 | -9/Scraptown | Identified LU-1G1's Laser Shovel 6602 | -9/Scraptown | Crushed by falling debris 6603 | -9/Scraptown | Core integrity fell below 50% 6603 | -9/Scraptown | Core integrity fell below 20% 6671 | -9/Scraptown | Optimus destroyed in the chaos of civil war 6708 | -9/Scraptown | Crushed by falling debris 6708 | -9/Scraptown | Smashed by cave-in Last Messages --------------- 06616_ Acquired Prototype Ballistic Gun. 06616_ Identified Enh. Autogun. 06628_ Acquired 62 matter. 06639_ A sign before the barrier simply reads "NO DIGGING". 06641_ LU-1G1's Laser Shovel disintegrates Reinforced Barrier. 06649_ LU-1G1's Laser Shovel disintegrates Earth. 06671_ ANNOUNCEMENT: The traitor Optimus has been dealt with. Put down any remaining collaborators. 06671_ LU-1G1's Laser Shovel disintegrates Earth. 06699_ Attempting to rewire G-34 Mercenary. 06699_ G-34 Mercenary is broken beyond repair. 06707_ LU-1G1's Laser Shovel disintegrates Earth. 06708_ The unstable cave ceiling collapses. 06708_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | =* "## #????????????????????? | | =* =! #????????????????????? | | %[ !%*## ! #????????????????????? | | ![ ["## #????????????????????? | | "###########????????????????????? | | "#??????????????????????????????? | | " "#########??????????????????????? | | " "## ??%! ??????????????????????? | | " "## #### #####??????????????????? | | "!! "## # #??????????????????? | | "%! # """ #??????????????????? | | [!! %"## # " " #??????????????????? | | =%= ## # ["" #??????????????????? | | [ #" # #??????????????????? | | !%!" # # #####??????????????????? | | =% " #??????????????????? | | """ [!" # ########??????????????????? | | #### [###"#?????????????????????????? | | #*[ ##?# #?????????????????????????? | | %#!/!#??# #?????????????????????????? | | *=%=!#??###?????????????????????????? | | #"##!==#??###?????????????????????????? | | ???#%=[#??????????????####????????????? | | ???#!!!################ #????????????? | | ???#*%*== # ###???????????? | | ???#%=%=! ;; @ #??????????? | | ???#[!*= # g#??????????? | | ???#=![ # ###??????????? | | ???# * # # ###????????????? | | ???# ############## ##??????????????? | | ???#[ "####????????###???????????????? | | ???#!! """"#??????????????????????????? | | " #!%="" "#??????????????????????????? | | %*= "#??????????????????????????? | | !![ " "#??????????????????????????? | | =%* """"#??????????????????????????? | | ""|## ######??????????????????????????? | | """?###???????????????????????????????? | | ###???????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 41 Recoil Reduction 7 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefReactiveRedistributor Manual? 0 Play Time 00:45:01 Cumulative 94.6 hours Start 2025.08.16 @ 21:41:01 End 2025.08.16 @ 23:43:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 68 Gallery% 55 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 289f4e20-b28a-454c-925d-55c2dd03b814