Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.06 @ 18:24:31 Player: UlyssesB Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (181) 905 Value Destroyed (5758) 5758 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2285) 2285 TOTAL SCORE: 11888 Bonus ------- High Alert Combat Kills 2085 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 12% Temperature Cool (8) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Hacking Suite > --- WEAPON (4) ------- Heavy Hammer Great Axe > --- INVENTORY (4) ---- Aluminum Leg Advanced Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Lightning Gun Improved Medium Laser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Large Storage Unit Large Storage Unit Advanced Terrain Scanner Improved Light Armor Plating Reflective Plating Hacking Suite Lightning Gun Gauss Rifle Great Axe [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 2 . . Weapon 2 | . . . . . 2 . Parts Attached 134 | . 2 25 . 66 38 3 Power 8 | . . 2 . 4 2 . Engine 5 | . . 2 . 1 2 . Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 36 | . . 8 . 13 15 . Treads 14 | . . 4 . 8 2 . Leg 22 | . . 4 . 5 13 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . . 3 . 9 5 1 Device 5 | . . . . 3 2 . Storage 2 | . . 2 . . . . Processor 1 | . . 1 . . . . Hackware 1 | . . . . . 1 . Protection 9 | . . . . 6 2 1 Artifact . | . . . . . . . Weapon 72 | . 2 12 . 40 16 2 Energy Gun 43 | . 2 6 . 24 11 . Energy Cannon 6 | . . 3 . 2 1 . Ballistic Gun 9 | . . 1 . 7 1 . Ballistic Cannon . | . . . . . . . Launcher 10 | . . 2 . 7 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . Parts Lost 42 | . . 1 . 13 27 1 Power 3 | . . 1 . . 2 . Propulsion 16 | . . . . 5 11 . Utility 5 | . . . . 4 . 1 Weapon 18 | . . . . 4 14 . Highest Loss Streak 9 | . . 1 . 6 9 1 Average Slot Usage (%) 93 | . 85 98 100 97 75 22 Engine 8 | . 14 10 11 5 5 . Core 1 | . . . . 3 . . Treads 17 | . . 25 . 17 10 . Leg 18 | . 28 17 44 18 11 . Device 3 | . . . . 5 9 . Storage 17 | . 14 20 22 18 11 . Protection 5 | . . . . 11 2 1 Energy Gun 14 | . 15 18 11 11 18 . Energy Cannon 1 | . . 2 . . . . Ballistic Gun 3 | . 12 . . 6 . . Naked Turns 14 | . . . . . 14 . Heaviest Build 59 | 10 11 45 41 54 59 3 Greatest Support 92 | 20 20 92 51 85 85 3 Greatest Overweight (x) 17 | . . 2 . 2 17 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | . 6 16 16 16 16 4 Average Capacity 14 | . 6 14 16 16 13 4 Most Carried 16 | . 6 16 16 16 16 4 Average Carried 12 | . 5 11 15 15 11 2 Final Capacity 16 | 6 6 16 16 16 4 4 Final Carried 16 | 6 6 16 16 16 4 2 Class Distribution -------------------- 77% | Mutant 11% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 1928 | 172 47 293 . 889 498 29 Remotely . | . . . . . . . Salvage Created 7251 | . 296 1750 . 3607 1545 53 Parts 369 | . 17 117 . 157 74 4 Haulers Intercepted 12 | . 1 6 . 3 2 . Recyclers Shooed 4 | . . 1 . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 139 | . 7 34 . 65 31 2 Melee 3 | . . . . . 1 2 Guns 85 | . 7 22 . 40 16 . Cannons 5 | . . 3 . . 2 . AOE 38 | . . 9 . 19 10 . Classes Destroyed 16 | . 3 7 . 5 1 . Worker 7 | . . 3 . 2 2 . Builder 6 | . . 2 . 2 2 . Tunneler 2 | . . 1 . 1 . . Hauler 12 | . 1 6 . 3 2 . Recycler 5 | . . 1 . 3 1 . Mechanic 4 | . . 1 . 2 1 . Operator 1 | . . . . 1 . . Watcher 5 | . . 2 . 3 . . Swarmer 35 | . 3 15 . 8 7 2 Grunt 68 | . 4 12 . 34 18 . Brawler 6 | . . . . 5 1 . Duelist 5 | . . . . 4 1 . Protector 2 | . . . . 2 . . Sentry 17 | . . 7 . 9 1 . Hunter 5 | . . . . 3 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 11 | . 4 6 . 8 11 2 Combat Bots Only 9 | . 3 6 . 7 9 2 Max Kills in Single Turn 6 | . 1 4 . 6 2 1 Gunslinging 1 | . . . . 1 . . Exploded 6 | . . 2 . 6 2 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 7981 | . 244 935 . 3172 3500 130 Core 1118 | . 96 50 . 270 621 81 Absorbed by Shields 45 | . . . . . 35 10 Core Remaining (%) 74 | 100 61 . 87 50 . . Volleys Fired 380 | . 22 90 . 195 73 . Largest 4 | . 2 2 . 2 4 . Hottest 217 | . 60 136 . 117 217 . Shots Fired 788 | . 44 176 . 366 202 . Gun 719 | . 44 145 . 348 182 . Cannon 45 | . . 28 . 4 13 . Launcher 24 | . . 3 . 14 7 . Special . | . . . . . . . Kinetic 106 | . 22 . . 61 23 . Thermal 119 | . . 28 . 34 57 . Explosive 24 | . . 3 . 14 7 . Electromagnetic 539 | . 22 145 . 257 115 . Robot Hit Streak 33 | . 4 33 . 20 12 . Robot Miss Streak 6 | . 2 5 . 6 5 . Penetration Max 1 | . . . . . 1 . Secondary Targets 11 | . . 2 . 4 5 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 585 | . 25 126 . 283 147 4 Core Hits 359 | . 13 83 . 172 89 2 Critical Hits 6 | . 2 1 . 2 1 . Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 3 | . 1 1 . 1 . . Melee Attacks 6 | . . . . . 1 5 Impact . | . . . . . . . Slashing 6 | . . . . . 1 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14822 | . 386 2905 . 7520 3859 152 Guns 8911 | . 292 1701 . 4931 1987 . Cannons 553 | . . 348 . 21 184 . Explosions 5135 | . 94 839 . 2519 1683 . Melee 152 | . . . . . . 152 Ramming 71 | . . 17 . 49 5 . Kinetic 1077 | . 106 . . 644 327 . Thermal 2763 | . . 970 . 967 826 . Explosive 3668 | . . 217 . 1987 1464 . Electromagnetic 7091 | . 280 1701 . 3873 1237 . Impact . | . . . . . . . Slashing 152 | . . . . . . 152 Piercing . | . . . . . . . Highest Corruption 12 | . 2 . . . 12 12 Average Corruption 5 | . 2 . . . 5 12 Corruption Purged . | . . . . . . . Effects 18 | . 1 . . . 16 1 Message Errors 3 | . 1 . . . 2 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 4 | . . . . . 4 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 353 | . . 94 . 98 161 . Projectiles 2 | . . 2 . . . . Explosions 351 | . . 92 . 98 161 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 541 | . 28 102 . 278 133 . Shots 17 | . 1 4 . 7 5 . Rammed 14 | . 1 3 . 7 3 . Targets Rammed 17 | . 1 4 . 8 4 . Kicked 2 | . . 1 . 1 . . Crushed 1 | . . . . . 1 . Highest Temperature 450 | . 40 450 . 159 237 148 Average Temperature 62 | . 19 64 . 40 109 80 Received Heat Transfer 2666 | . 45 282 . 1206 1125 8 Effects 4 | . . 4 . . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 9 | . . 1 . 7 1 . Combat Hostiles 7 | . . . . 6 1 . Parts Fried 35 | . 1 5 . 22 7 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . . 1 . 2 3 . Heat Transferred 4186 | . . 1179 . 1486 1521 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 18 | . . 6 . 9 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 1670 | . 234 547 213 1670 1246 924 Average Influence 542 | . 100 251 213 673 956 903 Maximum Alert Level 5 | . 1 2 1 5 4 3 Low Security (%) 28 | . 90 30 . 30 . . Level 1 23 | . 9 53 100 7 . . Level 2 10 | . . 16 . 11 5 . Level 3 23 | . . . . 24 75 100 Level 4 12 | . . . . 21 18 . Level 5 1 | . . . . 4 . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 35 | . 2 4 . 14 15 . Investigation 14 | . 2 3 . 5 4 . Extermination 2 | . . . . . 2 . Reinforcement 8 | . . 1 . 3 4 . Assault 11 | . . . . 6 5 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 19 | . 2 9 . 5 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 269 | . 19 55 . 108 83 4 Peak Tracking Total 20 | . 6 5 . 9 20 4 Tactical Retreats 32 | . 2 5 . 13 11 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 6 | . 2 . . 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 5 | . . . . 5 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 17 | . 2 2 . 10 3 . Max in Single Turn 3 | . 2 1 . 3 1 . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 35 | . 7 14 . 9 5 . Terminals 22 | . 5 10 . 6 1 . Fabricators 3 | . . . . . 3 . Repair Stations 1 | . . 1 . . . . Recycling Units 6 | . 2 2 . 2 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 110 | . 15 55 . 30 10 . Successful 77 | . 11 39 . 21 6 . Failed 32 | . 4 16 . 8 4 . Catastrophic 2 | . . . . 1 1 . Database Lockouts 1 | . . . . 1 . . Manual 54 | . 8 25 . 18 3 . Terminals 78 | . 13 40 . 22 3 . Fabricators 6 | . . . . . 6 . Repair Stations 2 | . . 2 . . . . Recycling Units 10 | . 2 2 . 6 . . Scanalyzers 11 | . . 11 . . . . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 35 | . 4 17 . 13 1 . Part Schematic 5 | . . 2 . 3 . . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 8 | . 1 3 . 4 . . Level Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . Machine Index 1 | . . 1 . . . . Terminal Index 2 | . . 1 . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 6 | . 1 2 . 2 1 . Reprogram Traps 1 | . . . . 1 . . Hauler Manifests 3 | . . 2 . 1 . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . 11 . . . . Insert Component 5 | . . 5 . . . . Analyze 6 | . . 6 . . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 63 | . 15 24 . 19 5 . Terminals 16 | . 5 7 . 4 . . Track 5 | . 2 2 . 1 . . Botnet 9 | . 2 4 . 3 . . Operators 2 | . 1 1 . . . . Fabricators 2 | . . . . . 2 . Overload 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 2 . 2 . . Reject 1 | . . . . 1 . . Tunnel 5 | . 2 2 . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Restock 1 | . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 27 | . 4 12 . 8 3 . Full Trace Events 3 | . . 1 . 1 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . 7 . 3 . . Parts Built 2 | . . . . . 2 . Matter 146 | . . . . . 146 . Time 36 | . . . . . 36 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 1 | . . 1 . . . . Time 44 | . . 44 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 8785 | . 536 2712 259 3798 1438 42 Spaces Moved 4328 | 1 297 1441 199 1331 1036 23 Core 562 | . . . . . 539 23 Treads 1693 | . . 771 . 683 239 . Legs 2073 | 1 297 670 199 648 258 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 130 125 50 50 Average Speed 133 | 120 120 145 130 150 102 50 Slowest Speed 900 | 120 120 190 130 210 900 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 2 56 91 56 82 27 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 5 | . 2 2 . 1 . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 24 | . . 13 . 10 1 . Terrain Destroyed 263 | . . 100 . 136 27 . Melee 1 | . . . . . 1 . Projectile 1 | . . 1 . . . . AOE 261 | . . 99 . 136 26 . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 6564 | . 438 1877 200 2745 1258 46 Wait 1508 | . 99 264 . 1078 61 6 Move 4323 | . 296 1440 198 1330 1036 23 Hop . | . . . . . . . Pick Up 104 | . 4 34 1 36 29 . Fast Attach 11 | . . . . 9 2 . Attach 65 | . 1 11 . 21 29 3 Detach 2 | . . . . . 1 1 Swap 58 | . 1 14 . 36 7 . Drop 62 | . 4 20 1 32 5 . Fire 380 | . 22 90 . 195 73 . Melee 6 | . . . . . 1 5 Ram . | . . . . . . . Kick 3 | . 1 1 . 1 . . Crush 14 | . . 3 . 7 4 . Escape Stasis 18 | . . . . . 10 8 Rewire 10 | . 10 . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 9) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Propulsion x2 684 | -9/Materials | Identified exit to Materials 2248 | -9/Materials | Discovered new exit (range 10) 2440 | -9/Materials | Repaired Broken Mni. Grenade Launcher 3249 | -9/Materials | Entered Mines 3282 | -9/Mines | Met a Derelict bent on vengeance 3405 | -9/Mines | Discovered exit to Materials (range 16) 3508 | -9/Mines | Entered Materials 3508 | -8/Materials | Evolved 2 slots: Utility x2 4937 | -8/Materials | Discovered new exit (range 12) 5419 | -8/Materials | Discovered new exit (range 16) 5556 | -8/Materials | Build established: Scavenger-Mutant 5574 | -8/Materials | Discovered new exit (range 11) 5587 | -8/Materials | Lost 4 parts (3n1u) 6308 | -8/Materials | First assault squad dispatched 6362 | -8/Materials | Destroyed 7 combat bots 6503 | -8/Materials | Build established: Mutant 6842 | -8/Materials | Lost 6 parts (2n2u2w) 6967 | -8/Materials | Central database locked down 7306 | -8/Materials | Entered Factory 7306 | -7/Factory | Evolved 2 slots: Weapon x2 7672 | -7/Factory | Fabricated Adv. Terrain Scanner? 7706 | -7/Factory | First assault squad dispatched 7837 | -7/Factory | Lost 9 parts (1p4n4w) 7840 | -7/Factory | Destroyed 9 combat bots 7979 | -7/Factory | Build established: Scavenger-Gunner 8226 | -7/Factory | Lost 7 parts (1p2n4w) 8357 | -7/Factory | Build established: Scavenger-Tank 8441 | -7/Factory | Released all parts (9) 8470 | -7/Factory | Lost 3 parts (2n1w) 8486 | -7/Factory | Core integrity fell below 50% 8721 | -7/Factory | System corruption reached 10% 8734 | -7/Factory | Core integrity fell below 20% 8736 | -7/Factory | Build established: Mutant 8744 | -7/Factory | Identified exit to Garrison 8744 | -7/Factory | Entered Garrison 8786 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 08744_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 08766_ S-27 Virus destroyed. 08769_ Reflective Plating destroyed. 08769_ S-27 Virus destroyed. 08770_ Acquired 27 matter. 08776_ Acquired 2 matter. 08777_ System corrupted: Heat flow error (+182). 08777_ Triggered Stasis Trap. 08777_ A bubble of rippling energy engulfs the area. 08777_ Field strength at 94. 08778_ Field strength at 88. 08779_ Field strength at 82. 08780_ Field strength at 76. 08781_ Field strength at 70. 08782_ Field strength at 64. 08783_ Field strength at 58. 08785_ Field strength at 52. 08786_ Field strength at 46. 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[@%Y= #?????????? | | ?????????????????########## #?????????? | | ??????????????????????????# ######## #?????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????+ #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. EM Shotgun | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Imp. Terrain Scan Processor | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightHeartRigger Manual? 0 Play Time 01:46:45 Cumulative 164.0 hours Start 2020.03.25 @ 11:33:14 End 2020.04.06 @ 18:24:31 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0 Lore% 73 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 52767f92-828b-4267-afc4-ef44ea7de3a3