Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:03:40 Player: LEWiKK Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (23) 115 Value Destroyed (630) 630 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (600) 600 TOTAL SCORE: 7245 Bonus ------- Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine System Restoration Module Trap Extractor (0/4) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Flight Unit Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Power Amplifier Precision Matter Filter Hacking Suite System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Angular Momentum Engine Advanced ECM Suite System Restoration Module Trap Extractor Hacking Drone Bay [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Trap Extractor Storage Small Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 . . . 4 . . . . Power . | . . . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 1 . . . 2 . . . . Utility 5 | . . 1 . 1 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 48 | . 3 4 1 15 3 . 3 5 1 3 . 7 3 Power 7 | . 1 . 1 . . . 2 1 . 1 . 1 . Engine 5 | . 1 . 1 . . . 1 1 . 1 . . . Core 1 | . . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 15 | . . 2 . 8 . . . . 1 . . 3 1 Treads . | . . . . . . . . . . . . . . Leg 8 | . . 2 . 6 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 3 . Flight 4 | . . . . 2 . . . . 1 . . . 1 Utility 18 | . 1 2 . 5 1 . 1 3 . 1 . 3 1 Device 12 | . 1 2 . 2 1 . 1 1 . 1 . 2 1 Storage . | . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . Hackware 5 | . . . . 2 . . . 2 . . . 1 . Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 8 | . 1 . . 2 2 . . 1 . 1 . . 1 Energy Gun 2 | . 1 . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . 2 2 . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . Unidentified Prototypes 8 | . . . . 1 . . 1 . 1 . . 5 . Parts Lost 32 | . 1 . 1 9 . . . 5 . . 2 . 14 Power 3 | . . . 1 1 . . . . . . . . 1 Propulsion 10 | . . . . 3 . . . 1 . . . . 6 Utility 13 | . . . . 3 . . . 3 . . 1 . 6 Weapon 6 | . 1 . . 2 . . . 1 . . 1 . 1 Highest Loss Streak 11 | . 1 . 1 9 . . . 4 . . 2 . 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 96 92 100 81 46 46 51 38 35 41 40 54 56 Engine 6 | . 14 11 11 7 . . . . . . . . . Leg 16 | . 28 25 33 26 . . . . . . . . . Flight 5 | . . . . 2 15 15 15 9 11 11 11 11 7 Device 12 | . 10 22 22 13 7 7 12 5 5 5 4 7 11 Storage 7 | . 14 11 11 9 7 7 7 3 . . . . . Hackware 7 | . . . . . 15 15 15 18 17 17 17 21 13 Energy Gun 5 | . 14 11 11 1 . . . . . . . . 1 Ballistic Gun 5 | . 14 11 11 1 . . . . . . . . . Ballistic Cannon 1 | . . . . 11 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 37 | 10 17 18 18 37 7 7 8 22 2 19 3 26 32 Greatest Support 61 | 20 20 30 30 61 9 9 9 9 11 11 11 33 33 Greatest Overweight (x) 8 | . . . . 8 . . . 4 . 1 . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | . 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 7 5 5 5 5 5 Average Carried 6 | . 6 7 7 7 5 8 7 5 5 4 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 6 8 8 7 5 5 4 5 5 4 Class Distribution -------------------- 55% | Mutant 44% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 837 | 200 50 26 37 90 . . 21 130 . 198 . . 85 Remotely . | . . . . . . . . . . . . . . Salvage Created 706 | . 331 87 56 232 . . . . . . . . . Parts 41 | . 20 3 5 13 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 1 . . . . 1 Prevented 4 | . . . . . . . . 3 . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 21 | . 10 2 3 6 . . . . . . . . . Guns 15 | . 10 2 3 . . . . . . . . . . Cannons 5 | . . . . 5 . . . . . . . . . AOE 1 | . . . . 1 . . . . . . . . . Classes Destroyed 5 | . 3 . . 2 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Swarmer 9 | . 6 . 3 . . . . . . . . . . Grunt 10 | . 4 2 . 4 . . . . . . . . . Sentry 2 | . . . . 2 . . . . . . . . . Best Kill Streak 6 | . 6 1 3 5 . . . . . . . . . Combat Bots Only 5 | . 5 1 3 4 . . . . . . . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 437 | . 52 15 15 130 . . . 46 2 6 16 . 155 Missed 145 | . 15 5 3 31 . . . 20 1 5 4 . 61 Damage Taken 4659 | . 384 108 95 1642 . . . 448 18 22 227 . 1715 Core 1742 | . 43 22 25 458 . . . 233 18 22 132 . 789 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 82 . 88 16 . . . 66 . . . . . Volleys Fired 66 | . 30 10 8 16 . . . 1 . . . . 1 Largest 2 | . 2 2 2 2 . . . 1 . . . . 1 Hottest 96 | . 70 70 70 96 . . . 39 . . . . 88 Shots Fired 129 | . 59 20 16 32 . . . 1 . . . . 1 Gun 96 | . 59 20 16 . . . . . . . . . 1 Cannon 32 | . . . . 32 . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 80 | . 30 10 8 32 . . . . . . . . . Thermal 48 | . 29 10 8 . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . 1 . . . . . Robot Hit Streak 8 | . 5 8 8 6 . . . . . . . . 1 Robot Miss Streak 4 | . 3 2 4 4 . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 72 | . 31 14 9 16 . . . . . 1 . . 1 Core Hits 40 | . 19 4 5 11 . . . 1 . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 6 | . 1 . . 5 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Blast 5 | . . . . 5 . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1243 | . 315 144 88 608 . . . 86 . . . . 2 Guns 504 | . 276 144 84 . . . . . . . . . . Cannons 450 | . . . . 450 . . . . . . . . . Explosions 244 | . . . . 158 . . . 86 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 45 | . 39 . 4 . . . . . . . . . 2 Kinetic 714 | . 161 57 46 450 . . . . . . . . . Thermal 240 | . 115 87 38 . . . . . . . . . . Explosive 158 | . . . . 158 . . . . . . . . . Electromagnetic 86 | . . . . . . . . 86 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 1 . . . . . . . . . . . 4 Average Corruption 1 | . 1 . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . 2 . . . . . . . . . . . . Message Errors 1 | . 1 . . . . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2 | . . . . 2 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 2 | . . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . . . 5 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . 5 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 13 | . 7 . 3 1 . . . . . . . . 2 Kicked 11 | . 7 . 3 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 553 | . 120 86 76 553 . . . 23 . . . . 32 Average Temperature 98 | . 41 36 36 191 . . . 10 . . . . 17 Received Heat Transfer 1714 | . 129 60 . 1098 . . . 195 9 . 111 . 112 Effects 7 | . . . . 7 . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . Short Circuit 3 | . . . . 3 . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . Heat Transferred 632 | . 262 259 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 437 | . 179 160 122 245 156 . . . 437 . . . . Initial 407 | . . 61 62 . 111 . . . 407 . . . . Average 89 | . 92 115 60 66 132 . . . 427 . . . . Maximum Alert Level 2 | . . . . 1 . . . . 2 . . . . Low Security (%) 96 | . 100 100 100 93 100 . . . . . . . . Level 1 1 | . . . . 6 . . . . . . . . . Level 2 2 | . . . . . . . . . 100 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . . 2 . 3 . . . . 1 . . . . Investigation 1 | . . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . . 1 . 2 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 6 | . 1 1 . 3 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 102 | . 18 4 3 22 2 . . 16 7 3 8 . 19 Peak Tracking Total 9 | . 6 2 3 9 2 . . 7 7 3 8 . 9 Tactical Retreats 14 | . 1 . . 2 . . . 5 . 2 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 1 | . 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . . 2 . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 20 | . 4 3 . 2 . . 1 . . . 1 9 . Terminals 9 | . 4 3 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 86 | . 15 12 . 9 . . 1 . . . 1 48 . Successful 69 | . 7 7 . 5 . . 1 . . . 1 48 . Failed 17 | . 8 5 . 4 . . . . . . . . . Catastrophic 6 | . 3 1 . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 10 6 . 6 . . 1 . . . . . . Terminals 36 | . 15 12 . 9 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 60 | . 3 4 . 3 . . 1 . . . 1 48 . Record 37 | . . . . . . . . . . . 1 36 . Part Schematic 5 | . . . . . . . 1 . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . 4 . Prototype ID Bank 6 | . . 1 . 1 . . . . . . . 4 . Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . . 1 . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 3 . 2 . . . . . . . . . Terminals 9 | . 4 3 . 2 . . . . . . . . . Botnet 9 | . 4 3 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 4 2 . 2 . . . . . . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 16 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . 4 . Derelict Logs Recovered 10 | . . . 3 . . . 1 2 . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 3578 | . 684 195 722 392 92 21 385 249 55 325 192 119 147 Spaces Moved 5130 | 1 469 115 565 305 212 58 1012 607 156 702 390 254 284 Core 13 | . . . . 7 . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . Legs 1309 | 1 469 115 565 159 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 415 | . . . . . . . . . . . . 137 278 Flight 3393 | . . . . 139 212 58 1012 607 156 702 390 117 . Fastest Speed 34 | 120 120 120 120 34 34 34 34 34 34 34 34 34 42 Average Speed 58 | 120 120 120 120 95 34 34 34 38 34 35 34 38 48 Slowest Speed 450 | 120 120 120 120 450 34 34 34 320 40 109 34 50 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . 4 3 1 . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 2 59 15 95 34 7 14 89 75 6 83 50 62 54 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 7 | . . . 2 . . . 2 . . . . 3 . Known Exits Taken 2 | . . 1 . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 . 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . 2 . . . 2 2 . 2 . . 5 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 26 | . . . . 26 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . . 11 . . . . . . . . . AOE 15 | . . . . 15 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Total 5557 | . 539 154 594 370 229 57 1054 618 156 775 450 270 291 Wait 256 | . 12 21 17 20 11 1 32 4 . 72 58 8 . Move 5097 | . 468 114 564 296 205 55 1011 606 155 697 389 253 284 Hop 10 | . . . . 4 3 1 . . . 2 . . . Pick Up 26 | . 11 2 1 4 4 . 3 . . . . . 1 Fast Attach 27 | . . 2 . 9 . . . 3 1 2 . 9 1 Attach 18 | . 2 1 1 3 3 . 3 2 . 1 . . 2 Detach 9 | . . . . 1 2 . 2 2 . . 2 . . Swap 5 | . 1 1 . 3 . . . . . . . . . Drop 29 | . 8 3 . 13 1 . 3 . . . 1 . . Fire 66 | . 30 10 8 16 . . . 1 . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . Ram 2 | . . . . . . . . . . . . . 2 Kick 11 | . 7 . 3 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 10) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -9/Materials | Identified exit to Mines 880 | -9/Materials | Entered Mines 881 | -9/Mines | Learned location of Storage (-8) 927 | -9/Mines | Learned Materials stockpile data 937 | -9/Mines | Discovered new exit (range 6) 1194 | -9/Mines | Discovered new exit (range 15) 1602 | -9/Mines | Entered Materials 1602 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1879 | -8/Materials | Garrison activated, responded to threat 1943 | -8/Materials | Core integrity fell below 50% 1965 | -8/Materials | Lost 9 parts (1p3n3u2w) 1978 | -8/Materials | Core integrity fell below 20% 1991 | -8/Materials | Discovered new exit (range 9) 1994 | -8/Materials | Entered Factory 1994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -7/Factory | Identified exit to Lower Caves 2086 | -7/Factory | Entered Lower Caves 2105 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2107 | -7/Lower Caves | Entered Zion 2116 | -6/Zion | Given A8's code to call for help 2148 | -6/Zion | Received a visual enhancement algorithm 2191 | -6/Zion | Learned location of Warlord (-4) 2211 | -6/Zion | Given the Hacking Drone Bay 2212 | -6/Zion | Found Prototype Device 2213 | -6/Zion | Identified Hacking Drone Bay 2256 | -6/Zion | Identified exit to Deep Caves 2272 | -6/Zion | Build established: Hacker-Mutant 2465 | -6/Zion | Discovered new exit (range 12) 2492 | -6/Zion | Entered Proximity Caves 2510 | -5/Proximity Caves | Learned Factory security intel 2562 | -5/Proximity Caves | Spotter reported a threat 2562 | -5/Proximity Caves | Spotter reported a threat 2590 | -5/Proximity Caves | Spotted B-75 Beast 2614 | -5/Proximity Caves | Learned Factory terminal intel 2630 | -5/Proximity Caves | Discovered new exit (range 16) 2640 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 2741 | -5/Proximity Caves | Entered Factory 2741 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2743 | -5/Factory | Loaded intel: 24 terminal locations 2796 | -5/Factory | Discovered new exit (range 2) 2796 | -5/Factory | Entered Upper Caves 3009 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3013 | -5/Upper Caves | Learned Factory terminal intel 3097 | -5/Upper Caves | Discovered new exit (range 15) 3121 | -5/Upper Caves | Entered another Upper Caves area 3311 | -5/Upper Caves | Discovered new exit (range 8) 3313 | -5/Upper Caves | Entered Zhirov 3313 | -5/Zhirov | Discovered new exit (range 3) 3320 | -5/Zhirov | Met Zhirov 3329 | -5/Zhirov | Learned location of Quarantine (-3) 3329 | -5/Zhirov | Learned location of Testing (-2) 3329 | -5/Zhirov | Learned location of Command (-1) 3336 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3343 | -5/Zhirov | Found Alien Artifact 3343 | -5/Zhirov | Identified Integrated Reactor 3343 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3380 | -5/Zhirov | Found Alien Artifact 3380 | -5/Zhirov | Identified Transdimensional Reconstructor 3380 | -5/Zhirov | Warped through subspace 3432 | -5/Zhirov | Entered Proximity Caves 3435 | -4/Proximity Caves | Learned 4 Research zone layouts 3450 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3552 | -4/Proximity Caves | Attracted the attention of an 0b10 base 3566 | -4/Proximity Caves | Core integrity fell below 50% 3577 | -4/Proximity Caves | Core integrity fell below 20% 3579 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Searching scrap... Found Impulse Thruster. Found 33 Matter. Acquired Impulse Thruster. Cld. Gravmag System destroyed. Prc. Matter Filter destroyed. Impulse Thruster destroyed. Imp. Flight Unit destroyed. Phase Gun destroyed. Cld. Gravmag System destroyed. Adv. ECM Suite destroyed. System Shield destroyed. Hvy. Antimatter Reactor destroyed. Critical hit (Burn: +50). Slammed into G-67 Veteran. P-70 Sage suffers critical hit (Burn). Slammed into G-67 Veteran. P-70 Sage resets G-67 Veteran, system corruption cleaned. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????#### #####?????????????????? | | ?????????????????????# ##????????????????? | | ???????????????????### ##???????????????? | | ??????????????????## #???????????????? | | ?????????????????## #???????????????? | | ?????????????????# #????????????????? | | ?????????????????# ## ###????????????????? | | ?????????????????# ## ss #??????????????????? | | ??????????????????# p%s##??????????????????? | | ??????????????????# %pg#???????????????????? | | ??????????????????## @gg #???????????????????? | | ???????????????????# g ##???????????????????? | | ??????????????????# ### #????????????????????? | | ??????????????????##??## #????????????????#???? | | ?????????????????###### ######?????????? #???? | | ?????????????????# %#?????????? #???? | | ?????????????????# #????????? #???? | | ?????????????????# ##+##+##+## #???????## ????? | | ?????????????????# ??" ? ? "# #??##### ?????? | | ?????????????????#??#"?? ? "# #?## ??????? | | ????????????????????#?? "# #?# ???????? | | ??????????????????????? "# #?# #???????? | | ?????????????????????? "# #?# ## #???????? | | ??????????????????????"" "# ### ## ######### | | ?????????????????????""" T"# | | ?????????????????????""" "# %! | | ???????????????????????" """# # #### ####### | | ???????????????????????##+###?# # #??# #????# | | ????????????????????????????? # #??# #???# | | ???????????????????????????? # #??# #??# | | ??????????????????????????? ### #??## #?## | | ??????????????????????????# ??# #???## ## #### | | ??????????????????????????## ??# #????###?##?# | | ???????????????????????????### ?? #???????????# | | ?????????????????????????????##?? ????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Armor Coverage 225 Evasion (%) 73 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 36 Trap Extractor Capacity 4 Item Schematics ----------------- Riot Gun | -6/Zion | Free Imp. Kinecellerator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Just Browsing Leap Before You Look Challenges ------------ None Game ------ Seed BiocellRocketNanoactuators Manual? 0 Play Time 01:11:59 Cumulative 36.8 hours Start 2024.04.22 @ 18:46:45 End 2024.04.22 @ 20:03:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 25 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5b100c3-3d0b-4508-b7e3-bec9aadcd01d