Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.08 @ 16:55:20 Player: Zyalin Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (241) 1205 Value Destroyed (11922) 11922 Prototype IDs (102) 2040 Alien Tech Used (1) 200 Bonus (12636) 12636 TOTAL SCORE: 37303 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5559 Follower Combat Kills 1865 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met MAIN.C 5000 Friendly Fire -1488 Cogmind --------- Core Integrity 0/1600 Matter 130/300 Energy 100/100 System Corruption 55% Temperature Cool (18) Movement Core (150) Ox2 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Experimental Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Experimental Matter Compressor (195) Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Combat Gravmag System Improved Gyrokinetic Inverter Antigrav Array Cooled Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Zionite Biocell Experimental Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Maneuvering Thrusters Zionite Weapon Casing Zionite Shade Carapace Zionite Shade Armor Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Zionite Phaser-H Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Cooled Airjet Gyrokinetic Inverter Improved Gyrokinetic Inverter Zionite Biocell Array Experimental Matter Compressor Improved Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Transdimensional Reconstructor Compact HERF Cannon Railgun Gamma Bomb Array Fusion Bomb Launcher Enhanced Force Lance [Rating: 201] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Aerolev Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Core Analyzer Protection Zionite Weapon Casing Weapon Hypervelocity Railgun Energy Gun Zionite Phaser-H Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Advanced Assault Cannon Launcher Fusion Bomb Launcher Slashing Weapon Ripper Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . Utility 12 | . . 1 1 . . . . . . 2 . . . . 1 1 . . . . 2 2 2 . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 357 | 5 7 20 18 16 15 5 1 . 7 15 . 10 8 16 46 11 . . 3 . 23 28 36 67 Power 34 | 1 . 3 1 5 2 . . . . 1 . 1 . 1 2 1 . . . . 1 4 5 6 Engine 13 | 1 . 3 1 5 1 . . . . . . . . 1 . . . . . . 1 . . . Core 6 | . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . 1 . 1 Reactor 15 | . . . . . . . . . . . . . . . 1 1 . . . . . 3 5 5 Propulsion 93 | 2 . 5 10 2 7 2 . . 1 2 . 2 1 7 21 2 . . . . 5 7 6 11 Treads 21 | 2 . 5 9 1 1 1 . . 1 . . . . . . . . . . . . . . 1 Leg 10 | . . . . . . . . . . . . . . 7 3 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 62 | . . . 1 1 6 1 . . . 2 . 2 1 . 18 2 . . . . 5 7 6 10 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 125 | . 6 7 3 6 2 2 . . 3 5 . 2 4 2 10 4 . . 3 . 9 15 17 25 Device 41 | . 4 5 . 1 . 1 . . 1 1 . 1 . . 3 . . . . . 4 7 5 8 Storage 23 | . 2 1 2 3 1 . . . 1 3 . . . 1 1 1 . . . . 1 2 2 2 Processor 11 | . . . 1 1 . 1 . . . . . . 4 . . 1 . . . . 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 50 | . . 1 . 1 1 . . . 1 1 . 1 . 1 6 2 . . 3 . 3 6 10 13 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 1 5 4 3 4 1 1 . 3 7 . 5 3 6 13 4 . . . . 8 2 8 25 Energy Gun 9 | 2 1 1 . . . . . . . . . . . . 1 . . . . . . . 3 1 Energy Cannon 13 | . . 2 2 3 1 . . . . . . . . . 3 . . . . . . . . 2 Ballistic Gun 26 | . . 1 1 . 2 . . . . 1 . . . 1 1 2 . . . . 4 1 3 9 Ballistic Cannon 11 | . . . . . . . . . 2 3 . . . 1 4 . . . . . 1 . . . Launcher 21 | . . 1 1 . 1 . . . 1 . . 2 1 2 2 2 . . . . . . 1 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 1 1 . . 3 . 3 2 2 2 . . . . . 2 . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 1 1 2 1 . . . . 1 . . 4 . 7 1 . . 2 . 1 4 7 5 Parts Lost 64 | . . 3 1 . 1 . . . 1 . . 6 . 2 . . . . . . 3 3 3 41 Power 8 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 4 Propulsion 15 | . . . . . . . . . 1 . . 2 . 1 . . . . . . . 1 1 9 Utility 30 | . . 1 1 . 1 . . . . . . 2 . 1 . . . . . . 2 1 1 20 Weapon 11 | . . 2 . . . . . . . . . 1 . . . . . . . . . . . 8 Highest Loss Streak 35 | . . 2 1 . 1 . . . 1 . . 3 . 2 . . . . . . 3 3 2 35 Average Slot Usage (%) 94 | . 93 88 95 100 97 100 100 100 99 99 93 91 92 98 98 94 94 94 94 94 92 90 91 90 Engine 5 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 10 8 . . . . . 3 . . . Core 2 | . . . . . 6 7 7 7 7 6 6 5 6 2 1 5 5 5 5 5 4 3 . 1 Reactor 2 | . . . . . . . . . . . . . . . . 5 5 5 5 5 . 3 7 6 Treads 7 | . 28 28 32 30 6 2 . . 2 4 . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . 23 21 . . . . . . . . . Hover 17 | . . . . 5 28 35 38 38 34 27 26 25 26 7 6 26 26 26 26 26 23 21 19 19 Device 9 | . 19 16 11 9 4 7 7 7 6 12 13 13 6 1 . 5 5 5 5 5 6 10 13 11 Storage 13 | . 2 11 17 18 15 15 15 15 15 13 13 13 13 17 17 15 15 15 15 15 14 13 12 11 Processor 12 | . . . 6 8 7 7 7 7 7 6 6 6 19 20 17 15 15 15 15 15 19 17 16 15 Protection 4 | . . . . . 2 . . . . 6 6 6 . . 4 5 5 5 5 5 4 6 10 12 Energy Gun 1 | . 28 7 . . . . . . . . . . . . . . . . . . . . . 2 Energy Cannon 3 | . . 8 13 16 11 . . . . . . . . . 2 . . . . . . . . . Ballistic Gun 5 | . . 5 4 1 3 13 7 7 7 5 . . . 3 5 4 5 5 5 5 8 12 7 8 Ballistic Cannon 1 | . . . . . . . . . 3 5 6 6 . 3 4 5 5 5 5 5 2 . . . Slashing Weapon 2 | . . . . . . 1 7 7 2 1 6 5 11 4 2 5 5 5 5 5 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 8 15 27 44 47 48 46 39 39 51 62 62 65 61 63 82 80 80 80 80 80 98 114 128 137 Greatest Support 134 | 40 40 60 89 86 62 55 55 55 55 65 65 65 60 80 84 89 89 89 89 89 101 117 118 134 Greatest Overweight (x) 5 | 1 . . . . 1 . . . 1 1 . 1 1 1 5 . . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 4 6 10 14 14 14 12 12 12 14 18 14 14 14 18 20 20 20 20 20 20 20 20 20 16 Average Capacity 14 | 4 4 6 13 14 12 12 12 12 13 12 14 14 14 16 18 20 20 20 20 20 20 20 16 15 Most Carried 20 | 1 6 8 14 14 14 12 12 12 13 14 14 14 14 18 20 20 20 20 20 20 20 20 18 16 Average Carried 14 | . 3 6 12 13 11 11 11 12 12 11 13 12 13 16 18 19 20 20 19 20 19 19 15 14 Final Capacity 20 | 4 6 8 14 14 12 12 12 12 14 14 14 14 14 18 20 20 20 20 20 20 20 20 16 4 Final Carried 20 | 1 6 8 14 14 12 11 12 12 12 14 14 13 13 18 20 20 20 20 20 20 20 18 16 2 Class Distribution -------------------- 36% | Mutant 32% | Messiah-Mutant 14% | Messiah-Gunner 6% | Messiah-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Gunner | -2/Research Messiah-Mutant | -1/Access Messiah-Tank | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 8762 | 216 94 235 240 209 89 . 204 . 159 76 176 165 172 392 424 260 158 111 270 32 580 859 1308 2333 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12715 | . 100 843 364 960 386 . 98 . 218 76 84 184 . 721 523 203 94 . 458 32 573 769 1337 4692 Parts 611 | . 3 57 22 51 24 . . . 5 6 . 8 . 24 36 8 6 . 6 2 24 39 80 210 Haulers Intercepted 10 | . . 1 1 4 1 . . . . . . . . . 1 . . . . . . 1 1 . Recyclers Shooed 4 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . 12 . . 8 . 28 . . . . 5 2 . . . . Prevented 10 | . . . . . . . . . 2 . . . . 8 . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 192 | . . 16 9 14 7 . . . 3 1 . 8 . 6 12 9 . . . . 7 6 18 76 Melee 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Guns 87 | . . 7 1 3 1 . . . . . . . . 1 1 . . . . . 6 6 14 47 Cannons 37 | . . 6 5 11 3 . . . 2 1 . 3 . . 2 2 . . . . . . . 2 AOE 61 | . . 3 3 . 2 . . . 1 . . 5 . 3 8 7 . . . . 1 . 3 25 Classes Destroyed 23 | . 1 6 2 1 3 . . . 1 . . . . 2 2 . 2 . . . . 2 . 1 Worker 10 | . . 1 1 1 2 . . . . . . . . . . . . . . . . . . 5 Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . . 2 . Hauler 10 | . . 1 1 4 1 . . . . . . . . . 1 . . . . . . 1 1 . Recycler 3 | . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . Minesweeper 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Swarmer 48 | . . . 3 . 1 . . . . . . 3 . 1 9 7 . . . . 1 . 8 15 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 59 | . . 10 2 5 3 . . . 3 . . 2 . 3 . 1 . . . . 3 . 2 25 Brawler 6 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 4 Duelist 8 | . . 1 . . . . . . . . . 1 . 1 . 1 . . . . . . . 4 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Sentry 28 | . . 5 3 7 1 . . . . 1 . . . 1 . . . . . . 2 3 2 3 Hunter 16 | . . . . 2 . . . . . . . . . 1 1 . . . . . . 2 2 8 Programmer 20 | . . . . . 1 . . . . . . 2 . . 1 . . . . . 1 . 4 11 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Wasp 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 15 | . 1 5 5 3 5 . . . 2 1 . 3 . 4 5 4 . . . 1 2 2 6 15 Combat Bots Only 15 | . . 5 3 3 2 . . . 2 1 . 3 . 4 5 4 . . . . 2 2 5 15 Max Kills in Single Turn 5 | . 1 2 2 1 5 . 1 . 1 1 1 2 . 3 2 4 1 . . 1 1 1 4 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploded 5 | . . 2 1 . 2 . . . 1 . . 2 . 2 2 4 . . . . 1 . 3 5 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 17058 | . . 700 675 610 626 . . . 134 151 . 1005 . 543 619 277 . . . 155 820 944 993 8806 Core 2403 | . . 61 130 95 90 . . . 20 22 . 69 . 49 74 . . . . . 40 121 88 1544 Absorbed by Shields 3714 | . . . . . . . . . . . . . . . . . . . . . . . 1033 2681 Core Remaining (%) 88 | 100 100 84 . 59 . . . . 84 . . . . 83 92 . . . . 100 96 91 . . Volleys Fired 490 | . 2 50 31 43 37 . . . 13 6 . 24 . 18 24 13 . . . 6 23 21 33 146 Largest 3 | . 2 2 2 2 2 . . . 2 2 . 1 . 2 3 2 . . . 2 3 3 3 3 Hottest 166 | . 100 136 136 136 136 . . . 71 71 . 48 . 76 166 90 . . . 90 151 110 120 160 Shots Fired 1030 | . 4 96 59 86 68 . . . 20 12 . 23 . 27 37 22 . . . 12 63 63 78 360 Gun 672 | . 4 59 15 14 22 . . . 7 6 . . . 9 12 9 . . . 6 47 63 77 322 Cannon 296 | . . 34 41 72 45 . . . 7 6 . 19 . 9 20 9 . . . 6 16 . . 12 Launcher 62 | . . 3 3 . 1 . . . 6 . . 4 . 9 5 4 . . . . . . 1 26 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 631 | . . 28 15 14 22 . . . 14 12 . 19 . 18 19 18 . . . 12 63 63 72 242 Thermal 234 | . 4 65 41 72 45 . . . . . . . . . . . . . . . . . . 7 Explosive 36 | . . . 3 . 1 . . . . . . 4 . . 5 4 . . . . . . 1 18 Electromagnetic 44 | . . 3 . . . . . . 6 . . . . 9 13 . . . . . . . . 13 Phasic 85 | . . . . . . . . . . . . . . . . . . . . . . . 5 80 Robot Hit Streak 31 | . 2 21 16 31 17 . . . 6 7 . 6 . 4 5 3 . . . 2 9 11 10 14 Robot Miss Streak 6 | . 1 2 2 2 3 . . . 3 2 . 2 . 3 6 3 . . . 4 3 3 3 4 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . . . . . . 2 1 2 Secondary Targets 21 | . . . . . . . . . . . . . . . . . . . . . 2 2 3 14 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 Shots Hit Robots 737 | . 3 70 48 65 49 . 2 . 12 9 1 22 . 19 22 12 6 . 8 6 47 35 56 245 Core Hits 543 | . 2 32 16 27 22 . 2 . 11 6 . 11 . 38 30 18 2 . 5 2 23 17 38 241 Critical Hits 191 | . . 1 5 9 4 . . . . 1 . . . 1 2 2 1 . . 3 18 22 30 92 Critical Kills 64 | . . . 1 2 1 . . . . . . . . . . . . . . . 4 8 15 33 Critical Parts Destroyed 110 | . . 1 4 7 3 . . . . . . . . 1 2 1 1 . . 3 11 11 12 53 Melee Attacks 156 | . . . . . . 3 2 . 4 9 1 34 . 2 8 1 11 3 8 10 8 5 36 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 100 | . . . . . . 3 2 . 4 9 1 34 . 2 8 1 11 3 8 10 4 . . . Piercing 56 | . . . . . . . . . . . . . . . . . . . . . 4 5 36 11 Sneak Attacks 13 | . . . . . . . 2 . 1 . 1 . . 2 1 . 3 . . 1 . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage Inflicted 29856 | . 36 1109 1269 1222 1471 . 217 . 562 233 110 1195 . 1562 1618 917 709 . 977 309 1424 693 1527 12696 Guns 8690 | . 36 462 189 119 190 . . . 79 68 . . . 174 149 153 . . . 23 790 693 571 4994 Cannons 5327 | . . 497 723 1103 707 . . . 78 108 . 418 . 99 505 210 . . . 134 458 . . 287 Explosions 12291 | . . 150 352 . 574 . . . 243 . . 479 . 1085 796 509 . . . . 176 . 512 7415 Melee 3543 | . . . . . . . 217 . 162 57 110 298 . 204 168 45 709 . 977 152 . . 444 . Ramming 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . Kinetic 6902 | . . 162 189 119 190 . . . 157 176 . 418 . 273 308 363 . . . 157 1248 693 483 1966 Thermal 4641 | . 36 797 723 1103 1236 . . . . . . . . 237 281 . . . . . . . . 228 Explosive 9706 | . . . 352 . 45 . . . . . . 479 . . 479 509 . . . . 176 . 512 7154 Electromagnetic 1943 | . . 150 . . . . . . 243 . . . . 848 382 . . . . . . . . 320 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3099 | . . . . . . . 217 . 162 57 110 298 . 204 168 45 709 . 977 152 . . . . Piercing 444 | . . . . . . . . . . . . . . . . . . . . . . . 444 . Phasic 3116 | . . . . . . . . . . . . . . . . . . . . . . . 88 3028 Highest Corruption 55 | . . 1 . 1 . . . . 2 . . 8 8 . 2 . . . . . . . 1 55 Average Corruption 4 | . . 1 . 1 . . . . 1 . . 6 8 . 1 . . . . . . . 1 9 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Effects 108 | . . . . 1 . . . . 1 . . 10 1 . 3 . . . . . . . 3 89 Message Errors 18 | . . . . 1 . . . . 1 . . 1 . . 2 . . . . . . . 1 12 Matter Fused 8 | . . . . . . . . . . . . 1 1 . . . . . . . . . . 6 Heat Flow Errors 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . 5 Energy Discharges 7 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 5 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 4 Data Loss (major) 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Targeting Errors 34 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . 31 Weapon Failures 10 | . . . . . . . . . . . . 1 . . . . . . . . . . . 9 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 1672 | . . . 17 . 134 . . . 71 10 99 98 . 74 19 51 356 . 281 16 145 . 10 291 Projectiles 108 | . . . 17 . . . . . . 10 . 56 . . . 9 . . . . 16 . . . Explosions 633 | . . . . . 134 . . . . . . 12 . . 15 42 . . . . 129 . 10 291 Melee 931 | . . . . . . . . . 71 . 99 30 . 74 4 . 356 . 281 16 . . . . Knockbacks 23 | . . . . . . . . . . 1 . 7 . 1 4 2 . . . . 8 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . 1 . 7 . 1 4 2 . . . . 8 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 496 | . . . . . . . . . 24 . . . . . 34 9 . . . . 110 . . 319 Shots 14 | . . . . . . . . . 2 . . . . . 2 1 . . . . 1 . . 8 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 388 | . 30 57 128 27 388 . . . 212 98 . 275 . 42 186 126 . . . 315 321 326 . 318 Average Temperature 86 | . 18 20 63 8 124 . . . 118 43 . 101 . 13 67 56 . . . 150 97 75 . 87 Received Heat Transfer 2005 | . . 315 297 198 168 . . . 45 42 . 54 . 93 . 9 . . . 39 114 162 12 457 Effects 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Combat Hostiles 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Parts Fried 15 | . . . . . . . . . 2 . . . . 5 4 . . . . . 1 . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . 3 4 3 3 . . . . . . . . . . . . . . . . . . . Heat Transferred 7350 | . 99 1739 1258 1887 1734 . . . . . . . . 350 150 . . . . . . . . 133 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 2914 | . 63 760 594 379 316 . . . . 301 . . . . 517 824 . . . . 719 1059 1036 2914 Average Influence 617 | . 37 435 448 267 213 . . . . 181 . . . . 387 544 . . . . 267 811 887 1405 Maximum Alert Level 5 | . . 3 2 1 1 . . . . 1 . . . . 2 3 . . . . 3 3 3 5 Low Security (%) . | 100 100 32 . 23 47 . . . . 65 . . . . . . . . . . 25 . . . Level 1 1 | . . 4 40 76 52 . . . . 34 . . . . 45 35 . . . . 17 . . . Level 2 18 | . . 51 59 . . . . . . . . . . . 54 34 . . . . 55 21 14 11 Level 3 54 | . . 12 . . . . . . . . . . . . . 29 . . . . 1 78 85 34 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . 30 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . . 1 2 8 . . . . 2 . . . 1 3 2 . . . . 3 7 7 16 Investigation 14 | . . . 1 . 2 . . . . . . . . . 1 1 . . . . 3 3 3 . Extermination 9 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 5 Reinforcement 10 | . . . . 1 5 . . . . 1 . . . . 1 1 . . . . . 1 . . Assault 17 | . . . . . . . . . . . . . . 1 . . . . . . . 3 2 11 Garrison 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 12 | . 1 1 1 2 1 . . . . . . . . . 1 . . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 383 | . 5 19 16 20 22 7 . . 8 9 . 12 . 24 17 15 . . . 2 22 24 44 117 Peak Tracking Total 20 | . 3 6 6 3 5 5 . . 4 6 . 4 . 9 5 5 . . . 2 4 9 11 20 Tactical Retreats 34 | . 1 1 . 1 4 3 . . 1 3 . 1 . 1 1 . . . . 1 1 1 7 7 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 11 | . . 1 1 3 1 . . . . . . . . . 2 . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 4 . . . . . . . . . . . . 2 . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 22 | . . 1 . 1 3 . . . . 1 . . . 1 3 1 . . . . 5 . 1 5 Max in Single Turn 3 | . . 1 . 1 3 . . . . 1 . . . 1 2 . . . . . 1 . . 2 Garrison Access 5 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 37 | . 2 3 3 8 4 . . 3 . 2 3 . . . . 1 . . 4 . 1 2 . 1 Terminals 19 | . 2 3 3 7 2 . . . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . . . . . . . . . . 1 . . . . 1 2 . . Total Hacks 107 | . 4 9 8 21 10 . . 21 . 3 7 . . . . 3 . . 15 . 1 4 . 1 Successful 79 | . 2 4 4 16 5 . . 21 . 1 7 . . . . 1 . . 15 . 1 2 . . Failed 28 | . 2 5 4 5 5 . . . . 2 . . . . . 2 . . . . . 2 . 1 Catastrophic 6 | . 1 1 . . 3 . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 112 | . 1 5 4 11 5 . . . . 1 . . . . 13 2 . . . . 17 7 26 20 Terminals 49 | . 4 9 8 20 5 . . . . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 2 . . . . . . . . . . 3 . . . . 1 4 . . Terminal Hacks 62 | . 1 4 3 9 1 . . 21 . 1 7 . . . . . . . 15 . . . . . Record 16 | . . . . . . . . 6 . . 5 . . . . . . . 5 . . . . . Part Schematic 10 | . . . . 2 . . . 6 . . . . . . . . . . 2 . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 9 | . . 2 2 1 . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . 1 1 1 3 . . . 3 . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . 2 . . . . . . 2 . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 37 | . 2 1 4 13 5 . . . . . . . . . . 3 . . . . 2 6 . 1 Terminals 10 | . 1 . 1 6 2 . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . 1 4 2 . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . Jam 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 3 3 6 4 . . . . 2 . . . . . 1 . . . . . 2 . 1 Full Trace Events 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 6 . . . . . . . . . . . . . . 3 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . 2 . . . 6 . . . . . . 10 . . . 2 . 11 . . 22 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 60 | . . . . . 60 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 82 | . . . . 11 . . . . 1 . 2 . 18 2 4 . . . . . 8 1 7 28 Largest Group 18 | . . . . 11 11 . . . 1 1 2 . 18 18 3 2 . . . . 6 3 2 15 Highest-Rated Group 1026 | . . . . 272 272 . . . 94 94 51 . 481 481 210 140 . . . . 420 369 295 1026 Highest-Rated Ally 268 | . . . . 99 99 . . . 94 94 31 . 42 42 70 70 . . . . 103 163 268 268 Zionite Dispatches 12 | . . . . . . . . . . . . . . . 3 . . . . . 3 1 5 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . 1 . . . . . . . . . . 1 2 . . . . . . 2 . DROP 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . EXPLORE 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Ally Attacks 417 | . . . . 10 53 . . . 11 6 4 . . 110 18 34 . . . . 48 25 7 91 Total Damage 16686 | . . . . 210 554 . . . 244 291 40 . . 2322 340 601 . . . . 2248 1811 635 7390 Kills 90 | . . . . 2 4 . . . 4 2 . . . 16 2 4 . . . . 11 9 1 35 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 9 | . . 2 2 1 . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . . . . . 2 1 . 3 . 1 1 1 1 . . 2 1 . . . . . . Drone Launches 4 | . . . . 2 . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 5 6 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 11882 | 66 391 713 514 903 559 181 99 28 336 432 183 430 943 669 784 227 198 91 103 250 627 620 938 1597 Spaces Moved 11639 | 40 220 335 227 450 540 347 264 81 416 417 440 524 939 475 650 362 406 197 164 379 854 746 978 1188 Core 35 | 8 . . . . . . . . . . . . . . . . . . . . . . . 27 Treads 1301 | 32 220 335 227 450 31 . . . . . . . . . . . . . . . . . . 6 Legs 735 | . . . . . . . . . . . . . . 331 404 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9568 | . . . . . 509 347 264 81 416 417 440 524 939 144 246 362 406 197 164 379 854 746 978 1155 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 160 160 160 161 34 34 34 34 34 34 40 40 43 36 42 42 42 42 42 42 42 43 44 28 Average Speed 73 | 146 160 160 161 161 65 35 34 34 56 82 40 52 90 113 92 42 42 42 42 42 49 57 62 71 Slowest Speed 320 | 160 160 160 165 165 161 58 34 34 118 118 40 101 98 150 320 42 42 42 42 42 96 110 106 155 Overloaded Moves 211 | . . . . . . . . . . . . . . 36 . . . . . . . 38 . 137 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 44 | 5 36 31 25 93 20 60 50 69 67 11 55 66 88 63 22 11 55 43 60 59 23 19 29 48 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 17 | . . . . 1 . 1 . 1 . . 2 . 3 . . . 1 1 3 . 4 . . . Known Exits Taken 19 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . . 3 . 2 . 3 1 4 3 . . 3 1 . 1 . . . . Spaces Dug 89 | . . . . . . 2 . . 2 7 . 18 . . 6 . 5 3 . 8 7 3 20 8 Terrain Destroyed 577 | . . . 32 . 24 2 . . 4 9 . 37 . 8 55 24 5 3 . 12 26 7 51 278 Melee 89 | . . . . . . 2 . . 2 7 . 18 . . 6 . 5 3 . 8 7 3 20 8 Projectile 41 | . . . . . . . . . 2 2 . 2 . 4 2 2 . . . 4 2 4 5 12 AOE 447 | . . . 32 . 24 . . . . . . 17 . 4 47 22 . . . . 17 . 26 258 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 13779 | 45 256 427 319 550 679 398 270 80 490 483 445 605 1029 572 792 416 416 200 185 442 999 884 1177 1620 Wait 695 | . 12 . 12 11 71 43 . . 49 17 . 9 73 . 8 13 . 1 5 48 52 61 39 171 Move 11614 | 39 219 334 226 449 539 346 263 80 415 416 439 522 938 474 649 361 405 196 163 378 853 745 977 1188 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 1 8 6 13 8 7 . 2 . 1 8 2 5 2 6 16 8 . . 1 . 16 5 17 11 Fast Attach 124 | 5 7 7 5 6 4 . 1 . . 4 . . 5 6 18 2 . . 4 . 6 10 16 18 Attach 83 | . . 3 2 2 6 1 . . 1 2 . 6 1 1 5 3 . . . . 6 5 12 27 Detach 32 | . . 2 1 1 1 . . . . 1 . . 3 4 5 . . . . . 1 3 6 4 Swap 151 | . . 10 11 8 5 4 . . 6 9 . 4 2 9 23 6 . . . . 11 13 8 22 Drop 238 | . 8 15 17 21 9 1 2 . . 11 2 . 5 6 35 9 . . 4 . 23 16 32 22 Fire 490 | . 2 50 31 43 37 . . . 13 6 . 24 . 18 24 13 . . . 6 23 21 33 146 Melee 155 | . . . . . . 3 2 . 4 9 1 34 . 1 8 1 11 3 8 10 8 5 36 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Rewire 49 | . . . . . . . . . . . . . . 47 1 . . . . . . . 1 . Trap 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 12) 284 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1058 | -9/Materials | Discovered new exit (range 8) 1097 | -9/Materials | Identified exit to Mines 1125 | -9/Materials | Build established: Scavenger-Mutant 1171 | -9/Materials | Entered another Materials area 1171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -8/Materials | Discovered new exit (range 8) 1685 | -8/Materials | Entered Storage 1825 | -8/Storage | Build established: Mutant 2013 | -8/Storage | Found Prototype Processor 2013 | -8/Storage | Identified Exp. Targeting Computer 2023 | -8/Storage | Found Exp. Targeting Computer 2026 | -8/Storage | Found Exp. Targeting Computer 2093 | -8/Storage | Garrison activated, responded to threat 2224 | -8/Storage | Met 01-MTF 2305 | -8/Storage | Learned location of Armory (-3) 2503 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2558 | -8/Storage | Discovered new exit (range 15) 2588 | -8/Storage | Entered Factory 2588 | -7/Factory | Accompanied by 11 allies 2588 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2593 | -7/Factory | 01-MTF left 2803 | -7/Factory | Build established: Commander-Mutant 2896 | -7/Factory | Repaired Aerolev Unit 3110 | -7/Factory | Identified exit to Lower Caves 3146 | -7/Factory | Build established: Mutant 3147 | -7/Factory | Entered Lower Caves 3232 | -7/Lower Caves | Learned 4 Factory zone layouts 3320 | -7/Lower Caves | Discovered new exit (range 10) 3323 | -7/Lower Caves | Identified exit to Lower Caves 3328 | -7/Lower Caves | Entered another Lower Caves area 3391 | -7/Lower Caves | Encountered a Warlord checkpoint 3397 | -7/Lower Caves | Identified exit to Factory 3425 | -7/Lower Caves | Discovered new exit (range 6) 3427 | -7/Lower Caves | Identified exit to Data Miner 3427 | -7/Lower Caves | Entered Data Miner 3427 | -7/Data Miner | Discovered new exit (range 6) 3434 | -7/Data Miner | Met Data Miner 3440 | -7/Data Miner | Learned location of Section 7 (-3) 3440 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3444 | -7/Data Miner | Received God Mode back door access code from Data Miner 3454 | -7/Data Miner | Identified exit to Proximity Caves 3455 | -7/Data Miner | Entered Proximity Caves 3461 | -6/Proximity Caves | Spotted B-75 Beast 3463 | -6/Proximity Caves | Escorted by Enhanced Grunt 3485 | -6/Proximity Caves | Learned Factory emergency access door positions 3562 | -6/Proximity Caves | Learned 4 Factory zone layouts 3771 | -6/Proximity Caves | Discovered exit to Factory (range 8) 3791 | -6/Proximity Caves | Entered Factory 3791 | -6/Factory | Accompanied by 1 ally 3791 | -6/Factory | Evolved 2 slots: Utility x2 3948 | -6/Factory | Garrison activated, responded to threat 4151 | -6/Factory | Identified exit to Lower Caves 4151 | -6/Factory | Identified exit to Extension 4223 | -6/Factory | Entered Lower Caves 4240 | -6/Lower Caves | Encountered a Warlord checkpoint 4255 | -6/Lower Caves | A Commander dispatched an escort 4260 | -6/Lower Caves | Learned Research trap positions 4260 | -6/Lower Caves | Learned Extension stockpile data 4260 | -6/Lower Caves | Learned Factory garrison access intel 4363 | -6/Lower Caves | Discovered new exit (range 5) 4371 | -6/Lower Caves | Identified exit to Lower Caves 4406 | -6/Lower Caves | Entered another Lower Caves area 4412 | -6/Lower Caves | Discovered new exit (range 14) 4418 | -6/Lower Caves | Encountered a Warlord checkpoint 4431 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4602 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4613 | -6/Lower Caves | P-60 Hacker assimilated allied WZ-EK1(S) 4667 | -6/Lower Caves | Crushed by falling debris 4794 | -6/Lower Caves | Discovered new exit (range 12) 4801 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4835 | -6/Lower Caves | Identified exit to Zion 4836 | -6/Lower Caves | Entered Zion 4855 | -6/Zion | System corruption cleaned by Quarantine Array 4866 | -6/Zion | Learned Factory terminal intel 4884 | -6/Zion | Found Prototype Processor 4884 | -6/Zion | Identified Exp. Core Analyzer 4887 | -6/Zion | Found Prototype Processor 4887 | -6/Zion | Identified Exp. Terrain Scan Processor 4889 | -6/Zion | Found Prototype Processor 4889 | -6/Zion | Identified Spectral Analyzer 4892 | -6/Zion | Found Prototype Processor 4892 | -6/Zion | Identified Exp. Target Analyzer 4924 | -6/Zion | Gained Derelict followers 5053 | -6/Zion | Gained Derelict followers 5136 | -6/Zion | Gained Derelict followers 5249 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5336 | -6/Zion | Imprinted 5338 | -6/Zion | Declared Zion's savior 5515 | -6/Zion | Learned Factory emergency access door positions 5540 | -6/Zion | Learned location of Warlord (-5) 5638 | -6/Zion | Build established: Messiah-Mutant 5672 | -6/Zion | Discovered new exit (range 13) 5727 | -6/Zion | Visited the Megawrench Repair Shop 5727 | -6/Zion | Megawrench repaired 8 parts 5748 | -6/Zion | Identified exit to Proximity Caves 5779 | -6/Zion | Entered Proximity Caves 5779 | -5/Proximity Caves | Accompanied by 18 allies 5874 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5884 | -5/Proximity Caves | Spotted B-75 Beast 5896 | -5/Proximity Caves | Allies destroyed B-75 Beast 6082 | -5/Proximity Caves | P-70 Sage assimilated allied 4T-1DL(M) 6160 | -5/Proximity Caves | Learned 8 Factory zone layouts 6388 | -5/Proximity Caves | Discovered new exit (range 12) 6447 | -5/Proximity Caves | Identified exit to Factory 6448 | -5/Proximity Caves | Entered Factory 6448 | -5/Factory | Accompanied by 1 ally 6448 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6449 | -5/Factory | Identified exit to Upper Caves 6450 | -5/Factory | Identified exit to Factory 6452 | -5/Factory | Loaded intel: 20 terminal locations 6453 | -5/Factory | Loaded intel: 4 garrison access locations 6556 | -5/Factory | Incoming investigation squad redirected 6898 | -5/Factory | Zion Light squad teleported in 7082 | -5/Factory | P-70 Sage assimilated allied 3M-PRU(z) 7098 | -5/Factory | Found Prototype Protection 7098 | -5/Factory | Identified Zio. Weapon Casing 7159 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7160 | -5/Factory | Zion Hover Resupply teleported in 7206 | -5/Factory | Discovered exit to Factory (range 15) 7222 | -5/Factory | Zion Recon squad teleported in 7232 | -5/Factory | Entered another Factory area 7232 | -4/Factory | Accompanied by 4 allies 7232 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7357 | -4/Factory | Incoming investigation squad redirected 7379 | -4/Factory | Found Exp. Signal Interpreter 7400 | -4/Factory | Discovered new exit (range 7) 7402 | -4/Factory | Identified exit to Upper Caves 7456 | -4/Factory | Found Zio. Weapon Casing 7459 | -4/Factory | Entered Upper Caves 7484 | -4/Upper Caves | Learned Research garrison access intel 7523 | -4/Upper Caves | Learned location of Testing (-2) 7580 | -4/Upper Caves | Discovered new exit (range 10) 7584 | -4/Upper Caves | Identified exit to Upper Caves 7657 | -4/Upper Caves | Entered another Upper Caves area 7715 | -4/Upper Caves | Discovered new exit (range 16) 7745 | -4/Upper Caves | Identified exit to Zhirov 7748 | -4/Upper Caves | Entered Zhirov 7748 | -4/Zhirov | Discovered new exit (range 4) 7756 | -4/Zhirov | Met Zhirov 7764 | -4/Zhirov | Learned location of Quarantine (-3) 7764 | -4/Zhirov | Learned location of Command (-1) 7768 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7777 | -4/Zhirov | Found Alien Artifact 7777 | -4/Zhirov | Identified Integrated Reactor 7777 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 7828 | -4/Zhirov | Found Alien Artifact 7846 | -4/Zhirov | Identified exit to Proximity Caves 7851 | -4/Zhirov | Entered Proximity Caves 8066 | -3/Proximity Caves | Discovered new exit (range 5) 8071 | -3/Proximity Caves | Identified exit to Research 8101 | -3/Proximity Caves | Entered Research 8101 | -3/Research | Evolved 2 slots: Utility x2 8102 | -3/Research | Loaded intel: 72 trap records 8103 | -3/Research | Loaded intel: 4 garrison access locations 8206 | -3/Research | Zion Hacker squad teleported in 8212 | -3/Research | Lost 3 parts (1p2u) 8244 | -3/Research | Incoming investigation squad redirected 8249 | -3/Research | Zion Hacker squad teleported in 8383 | -3/Research | Retrieved Zion intel report: Prototype Schematics 8406 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 8474 | -3/Research | Discovered new exit (range 14) 8483 | -3/Research | Found Fusion Bomb Launcher 8508 | -3/Research | Found Gamma Bomb Array 8521 | -3/Research | Identified exit to Quarantine 8599 | -3/Research | Incoming investigation squad redirected 8641 | -3/Research | Discovered new exit (range 5) 8656 | -3/Research | Identified exit to Research 8663 | -3/Research | Retrieved Zion intel report: Emergency Access 8664 | -3/Research | Zion Heavy squad teleported in 8728 | -3/Research | Entered another Research area 8728 | -2/Research | Accompanied by 2 allies 8728 | -2/Research | Evolved 2 slots: Utility x2 8751 | -2/Research | Zion hero teleported in (P1-3CE) 8762 | -2/Research | Incoming investigation squad redirected 8850 | -2/Research | Build established: Messiah-Gunner 8870 | -2/Research | Found Zio. Weapon Casing 8978 | -2/Research | First assault squad dispatched 9004 | -2/Research | Incoming assault squad redirected 9008 | -2/Research | Incoming assault squad redirected 9064 | -2/Research | Incoming investigation squad redirected 9306 | -2/Research | Spotted B-90 Cyclops 9318 | -2/Research | Incoming investigation squad redirected 9346 | -2/Research | Discovered new exit (range 6) 9348 | -2/Research | Identified exit to Access 9348 | -2/Research | Entered Access 9348 | -1/Access | Evolved 2 slots: Utility x2 9371 | -1/Access | Lost 3 parts (1p1n1u) 9496 | -1/Access | Incoming investigation squad redirected 9598 | -1/Access | First assault squad dispatched 9607 | -1/Access | Build established: Messiah-Mutant 9626 | -1/Access | Incoming assault squad redirected 9708 | -1/Access | Zion Heavy squad teleported in 9762 | -1/Access | Retrieved Zion intel report: Guard Positions 9799 | -1/Access | Retrieved Zion intel report: Main Access 9799 | -1/Access | Identified exit to Surface 9856 | -1/Access | Retrieved Zion intel report: Emergency Access 9857 | -1/Access | Incoming investigation squad redirected 9903 | -1/Access | Incoming assault squad redirected 9914 | -1/Access | Retrieved Zion intel report: Unaware Schematics 9915 | -1/Access | Zion Heavy squad teleported in 9962 | -1/Access | Found Zio. Weapon Casing 9964 | -1/Access | Found Zio. Weapon Casing 9985 | -1/Access | Found Enh. Force Lance 10148 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 10149 | -1/Access | Zion Experimental squad teleported in 10158 | -1/Access | Zion Zionite Resupply teleported in 10162 | -1/Access | Found Prototype Protection 10162 | -1/Access | Identified Zio. Shade Armor 10166 | -1/Access | Found Prototype Protection 10166 | -1/Access | Identified Zio. Shade Carapace 10169 | -1/Access | Found Prototype Protection 10169 | -1/Access | Identified Zio. Heavy Carapace 10173 | -1/Access | Found Zio. Weapon Casing 10218 | -1/Access | Found Zio. Weapon Casing 10228 | -1/Access | Found Zio. Shade Armor 10251 | -1/Access | Found Zio. Weapon Casing 10266 | -1/Access | Discovered new exit (range 7) 10268 | -1/Access | Zion Resource Resupply teleported in 10283 | -1/Access | Identified exit to Command 10286 | -1/Access | Entered Command 10308 | -1/Command | Retrieved Zion intel report: Unaware Analyses 10568 | -1/Command | First assault squad dispatched 10805 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 11020 | -1/Command | Retrieved Zion intel report: Unaware Schematics 11073 | -1/Command | Found Powered Armor 11075 | -1/Command | Found Fusion Bomb Launcher 11092 | -1/Command | Incoming assault squad redirected 11138 | -1/Command | Phase Generator disabled 11211 | -1/Command | Incoming assault squad redirected 11248 | -1/Command | Destroyed 7 combat bots 11359 | -1/Command | System corruption reached 10% 11465 | -1/Command | Incoming assault squad redirected 11486 | -1/Command | Retrieved Zion intel report: Component Stockpiles 11500 | -1/Command | Retrieved Zion intel report: Prototype Schematics 11508 | -1/Command | Disengaged cave seal 11508 | -1/Command | Zionites emerged from the dark tunnel 11511 | -1/Command | Retrieved Zion intel report: Prototype Schematics 11544 | -1/Command | Terminal network hard line cut 11603 | -1/Command | Incoming assault squad redirected 11691 | -1/Command | Build established: Messiah-Gunner 11711 | -1/Command | Spotted M Guard 11713 | -1/Command | Spotted Combat Programmer 11713 | -1/Command | Spotted Combat Programmer 11732 | -1/Command | Spotted M Guard 11753 | -1/Command | Destroyed M Guard 11759 | -1/Command | Found Prototype Reactor 11759 | -1/Command | Identified Zero-point Reactor 11763 | -1/Command | High security lockdown imminent 11763 | -1/Command | Destroyed M Guard 11770 | -1/Command | Found Prototype Energy Cannon 11770 | -1/Command | Identified Cld. Nova Cannon 11772 | -1/Command | Found Prototype Device 11772 | -1/Command | Identified Thermal Barrier 11774 | -1/Command | Found Zero-point Reactor 11785 | -1/Command | Found Prototype Protection 11785 | -1/Command | Identified Hvy. Regenerative Plating 11791 | -1/Command | System corruption reached 30% 11819 | -1/Command | Destroyed 15 combat bots 11839 | -1/Command | Core integrity fell below 50% 11843 | -1/Command | High security lockdown engaged 11865 | -1/Command | Met MAIN.C 11873 | -1/Command | 0b10 Conduit disabled 11877 | -1/Command | Core integrity fell below 20% 11883 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 11872_ Thermal Barrier destroyed. 11873_ System corrupted: Enh. Force Lance targeting data glitched. 11873_ 0b10 Conduit disabled. 11877_ System corrupted: Enh. Force Lance targeting data glitched. 11879_ System corrupted: Enh. Force Lance rejected. 11879_ Penetrated by EMDS Slug. 11880_ Acquired Enh. Force Lance. 11881_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#############?????????????? | | ?????????????????????? """" #?????????????? | | ?????????????????????? "" #?????????????? | | ????????????????????? "" ############### | | ????????????????????""""" / | | ???????????????????? """ / | | ???????????????????""""" / * | | ???????????????" """""" ############### | | ???????????????" """""" p #?????????????? | | ?????????????? " "" p #?????????????? | | ???????????????" "MMM ""#?????????????? | | ??????????????"""""""""MMM """""""#?????????????? | | ??????????????"" MMM """"""""#?????????????? | | ?????????????# "@ """"""#?????????????? | | ?????????????# " " " #?????????????? | | ?????????????# " " " #?????????????? | | ?????????????" " " " """" " #?????????????? | | ?????????????" """ " " """" #?????????????? | | ?????????????" " " " " #?????????????? | | ?????????????# """""""""" "?????????????????? | | ?????????????# "?""" " """""?????????????????? | | ?????????????#??????"" " " " ????????????????? | | ?????????????????????##?###?###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 71 Energy Capacity 1610 Matter Stores 300 Matter Capacity 450 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 71 Targeting Accuracy 12 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Item Schematics ----------------- Imp. Deuterium Engine | -8/Storage | Hacked Hvy. Plasma Cannon | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Adv. Power Amplifier | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cld. Nuclear Pulse Thruster | -3/Research | Z-intel Hvy. Hardcell Cannon | -3/Research | Z-intel Cld. Gravmag System | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Hvy. Proton Missile Launcher | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Quantum Shading Machine | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Proton Burst Cannon | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Graviton Cannon | -1/Command | Z-intel Imp. Fusion Compressor | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Reclamation Unit | -1/Command | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Plasma Lance | -1/Command | Z-intel Cld. Proton Cannon | -1/Command | Z-intel Imp. Energy Well | -1/Command | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Hdn. Centrium Leg | -1/Command | Z-intel Cld. Impulse Thruster | -1/Command | Z-intel Exp. Shield Generator | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free A-15 Conveyor | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel T-07 Excavator | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeDataStorm Manual? 0 Play Time 02:50:50 Cumulative 332.7 hours Start 2019.12.07 @ 20:05:47 End 2019.12.08 @ 16:55:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 31 Types 25/0/4/2/0/0/0 Lore% 89 Gallery% 90 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88a25f2d-c589-4395-911a-50a866bc078f