Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 13:48:07 Player: LameThyst Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (104) 520 Value Destroyed (4291) 4291 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 12010 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 291 Met Data Miner 300 Met Imprinter 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Signal Interpreter System Guard > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Improved Hacking Suite High-powered Tractor Beam Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Spiked Medium Treads Armored Medium Treads Flexi-carbon Leg Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Hardened Medium Armor Plating Advanced Hacking Suite System Guard > --- WEAPON ----------- Long-range Proton Cannon Precision Assault Rifle Advanced Assault Cannon Scythe > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Machine Analyzer Seismic Detector Kinecellerator Hardened Light Armor Plating Improved Hacking Suite High-powered Tractor Beam Beam Rifle Beam Rifle Precision Assault Rifle Magnetic Acceleration Cannon Heavy Missile Launcher Datajack Plasma Cutter CR-A16's Pointy Stick GAL Module [Rating: 95] Favorites ----------- Power Antimatter Reactor Engine Light Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 2 1 1 . . . . . . . . . . . Utility 5 | . . . 1 1 . . . . 1 . . . . 2 . Weapon 2 | . . . . . . . . . 1 . . . . . 1 Parts Attached 120 | 7 5 12 23 8 4 4 . 4 9 5 4 10 10 4 11 Power 17 | 1 . 2 5 2 . 1 . 1 1 . . . 1 . 3 Engine 10 | 1 . 2 3 1 . 1 . 1 . . . . . . 1 Core 4 | . . . 2 1 . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . 1 . . . . . 2 Propulsion 35 | 2 2 4 6 3 . . . . 4 2 2 1 4 1 4 Treads 17 | . 2 4 4 . . . . . 2 1 . 1 3 . . Leg 11 | 2 . . 2 1 . . . . . 1 . . 1 1 3 Wheel 5 | . . . . 2 . . . . 2 . 1 . . . . Hover 2 | . . . . . . . . . . . 1 . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 29 | 1 1 4 4 1 2 2 . . 1 1 . 5 2 3 2 Device 11 | . . 2 3 . . . . . . 1 . . 2 1 2 Storage 2 | 1 . 1 . . . . . . . . . . . . . Processor 7 | . 1 . . 1 . 1 . . . . . 4 . . . Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 8 | . . 1 1 . 2 1 . . 1 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 3 2 2 8 2 2 1 . 3 3 2 2 4 3 . 2 Energy Gun 7 | 1 . 1 2 . . . . 1 . . . . 2 . . Energy Cannon 6 | . . . 1 1 2 . . 1 . . . . . . 1 Ballistic Gun 10 | 2 . . 3 . . . . 1 1 . . 1 1 . 1 Ballistic Cannon 10 | . 2 1 1 1 . 1 . . 1 2 . 1 . . . Launcher 1 | . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . . . . 3 . . . Parts Lost 69 | . . 2 8 2 11 8 . 3 1 . 3 . 4 3 24 Power 9 | . . . . . 1 2 . . . . . . 1 . 5 Propulsion 24 | . . . 4 2 5 . . . . . 2 . 3 1 7 Utility 14 | . . 2 2 . 2 2 . 1 . . 1 . . . 4 Weapon 22 | . . . 2 . 3 4 . 2 1 . . . . 2 8 Highest Loss Streak 16 | . . 1 4 2 8 6 . 2 1 . 2 . 1 2 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 Average Backups 16 | 4 7 13 19 19 15 15 13 12 15 19 20 18 18 17 13 Power 1 | 1 1 1 1 . . . . . 1 3 3 3 2 2 . Propulsion . | 3 2 1 1 . . . . . . . . . . . . Utility 5 | . . 4 5 5 4 6 5 5 5 6 7 6 6 5 6 Weapon 7 | . 2 4 10 10 8 7 6 5 6 7 8 8 8 8 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 34 | . 4 6 9 2 1 . . . . 3 . . 4 . 5 Power 8 | . 1 2 1 . 1 . . . . 1 . . 2 . . Propulsion 5 | . 2 1 1 1 . . . . . . . . . . . Utility 13 | . . 2 3 . . . . . . 1 . . 2 . 5 Weapon 7 | . . 1 4 1 . . . . . 1 . . . . . Tool/Special 1 | . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 98 98 98 95 59 49 30 46 53 88 91 98 91 95 69 Engine 2 | . 14 11 7 6 1 3 . 2 5 . . . . . 4 Core 1 | . . . 1 . 5 . . . . . . . 4 5 . Reactor 1 | . . . . . . . . . . 6 6 6 1 . . Treads 11 | . 5 43 43 25 . . . . 2 13 13 18 22 23 12 Leg 2 | . 22 . . 14 5 . . . . 3 6 6 . 2 5 Wheel 3 | . . . . . . . . . 3 12 7 13 7 4 . Device 5 | . . 2 13 17 6 4 . . . 3 6 6 6 10 6 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 3 Processor 10 | . 12 5 . 4 7 10 15 15 13 13 13 13 13 11 10 Hackware 1 | . . . . . . . . . . . . 4 6 5 2 Protection 3 | . . . 3 . 6 6 7 4 . 6 5 . . 5 2 Energy Gun 1 | . 7 4 5 2 . . . . . . . . 5 5 . Energy Cannon 3 | . . . 2 4 8 7 . 2 5 . . . . . 2 Ballistic Gun 4 | . 11 2 1 . 5 3 . 7 6 6 5 . 6 5 3 Ballistic Cannon 3 | . 8 15 9 7 . 3 . 4 . 6 6 . 5 5 3 Slashing Weapon 1 | . . . . . . . . . 6 6 4 5 . . 3 Peak Build Rating 95 | 6 7 16 32 45 44 26 22 25 38 51 56 64 72 82 95 Average Rating 34 | 5 6 12 24 38 24 23 15 21 28 43 51 56 64 77 66 On Entrance 33 | . 6 7 16 32 44 26 22 22 21 38 51 45 64 72 76 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 105 | 12 13 56 62 62 69 69 57 63 71 74 79 73 80 86 105 Greatest Support 103 | 20 40 83 103 80 40 3 3 3 40 20 22 68 98 98 98 Greatest Overweight (x) 23 | . . . . 4 22 22 18 20 21 7 7 2 3 . 23 Average Overweight (x) 3 | . . . . . 4 19 15 18 8 3 6 . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 19 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 8 8 20 20 20 19 19 14 14 20 20 20 20 20 20 20 Average Carried 16 | 4 7 13 19 19 15 15 13 12 15 19 19 19 19 18 14 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 8 20 20 19 17 12 12 14 19 20 19 20 20 20 5 Class Distribution -------------------- 64% | Mutant 13% | Derelict-Mutant 12% | Derelict-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 4090 | 304 38 342 1084 150 148 280 . 257 91 289 227 119 499 69 193 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4089 | 98 45 344 1060 180 262 254 . 118 50 450 280 . 497 65 386 Parts 189 | 3 3 22 56 17 19 11 . 8 3 10 7 . 16 . 14 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . 21 11 . 16 . 9 6 . 12 . . Prevented 2 | . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 90 | . 3 6 24 6 9 7 . 4 . 8 8 . 9 1 5 Melee 2 | . . . . . . . . . . 1 . . . . 1 Guns 34 | . 3 1 8 3 4 4 . 1 . 2 4 . 3 . 1 Cannons 39 | . . 5 12 3 5 3 . 2 . 5 1 . 1 1 1 AOE 15 | . . . 4 . . . . 1 . . 3 . 5 . 2 Classes Destroyed 18 | 2 1 3 4 1 . 2 . 1 . 2 . . 1 . 1 Worker 3 | . . . 1 . . . . . 2 . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . Recycler 3 | 1 . 1 . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . Watcher 3 | . . . 3 . . . . . . . . . . . . Swarmer 26 | . 3 . 3 4 7 3 . . . . 2 . 4 . . Grunt 35 | . . 2 16 . 1 3 . 2 . 3 6 . 2 . . Brawler 1 | . . . . . . . . . . 1 . . . . . Duelist 4 | . . . . . . . . . . 3 . . 1 . . Sentry 12 | . . 4 4 . 1 . . . . 1 . . 1 1 . Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 4 | . . . 1 . . . . . . . . . . . 3 Programmer 3 | . . . . 2 . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 2 3 2 5 4 7 3 . 1 1 7 4 . 4 1 2 Combat Bots Only 7 | . 3 2 3 4 7 3 . 1 . 7 4 . 4 1 2 Max Kills in Single Turn 4 | 1 1 1 3 1 1 1 . 1 1 1 2 . 4 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . 1 . . 2 . 4 . 2 Melee 1 | . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1156 | . 6 25 157 49 158 82 . 49 11 18 35 . 65 13 488 Missed 375 | . 2 7 33 16 39 18 . 10 4 4 9 . 28 4 201 Hits 781 | . 4 18 124 33 119 64 . 39 7 14 26 . 37 9 287 Melee 6 | . . . . . . . . . . 6 . . . . . Projectile 775 | . 4 18 124 33 119 64 . 39 7 8 26 . 37 9 287 AOE 2 | . . . . 1 . . . . . . . . . . 1 Critical Strikes 20 | . . . 5 . 1 1 . 2 1 3 . . 2 . 5 Part Disruptions 1 | . . . . 1 . . . . . . . . . . . Damage Taken 11513 | . 34 266 1911 524 1650 995 . 753 195 366 476 . 544 195 3604 Core 2113 | . 20 27 227 62 234 130 . 115 18 64 . . 38 19 1159 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 92 93 58 . . . . 22 . . . . 85 98 . Volleys Fired 290 | 4 8 16 89 10 21 27 . 22 3 20 11 7 35 4 13 Largest 3 | 2 2 2 2 2 2 2 . 2 2 2 3 1 3 3 3 Hottest 155 | 40 60 75 108 120 155 155 . 92 97 68 112 20 132 141 149 Shots Fired 583 | 8 16 32 173 20 40 55 . 44 6 40 28 7 68 12 34 Gun 237 | 8 8 4 49 7 16 27 . 26 3 20 11 . 29 8 21 Cannon 313 | . 8 28 122 13 24 28 . 18 3 20 12 . 20 4 13 Launcher 12 | . . . 2 . . . . . . . 5 . 5 . . Special 21 | . . . . . . . . . . . . 7 14 . . Kinetic 396 | 8 16 28 93 10 22 50 . 33 3 40 23 . 41 8 21 Thermal 88 | . . . 33 3 9 2 . 2 . . . 7 22 . 10 Explosive 12 | . . . 2 . . . . . . . 5 . 5 . . Electromagnetic 87 | . . 4 45 7 9 3 . 9 3 . . . . 4 3 Robot Hit Streak 27 | 3 7 13 27 4 8 5 . 12 4 22 7 . 8 6 7 Robot Miss Streak 6 | 1 . 2 6 3 5 3 . 5 1 1 3 . 3 1 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 402 | 6 4 23 125 9 26 35 . 27 4 34 14 12 45 9 29 Core Hits 203 | 2 3 12 58 9 12 16 . 15 3 14 18 . 23 4 14 Critical Kills 3 | . . . . . . . . . . 1 1 . 1 . . Critical Parts Destroyed 9 | . . . . . . . . . . 3 1 . 4 1 . Critical Strikes 19 | . . 1 1 . 1 . . . . 4 2 . 8 2 . Burn 1 | . . . . . . . . . . . . . 1 . . Destroy 13 | . . . . . . . . . . 4 2 . 6 1 . Blast 4 | . . 1 1 . 1 . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 25 | . . . . . . . . . . 2 . 14 . . 9 Impact 1 | . . . . . . . . . . . . 1 . . . Slashing 2 | . . . . . . . . . . 2 . . . . . Piercing 9 | . . . . . . . . . . . . . . . 9 Sneak Attacks 18 | . . . . . . . . . . 2 . 12 . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10798 | 78 49 385 3369 202 534 809 . 893 99 875 869 . 1228 185 1223 Guns 3030 | 78 49 29 796 77 206 258 . 244 37 297 206 . 438 82 233 Cannons 4854 | . . 356 1885 125 328 551 . 366 62 486 151 . 224 103 217 Explosions 2365 | . . . 688 . . . . 283 . . 512 . 465 . 417 Melee 448 | . . . . . . . . . . 92 . . . . 356 Ramming . | . . . . . . . . . . . . . . . . Kinetic 5627 | 78 49 356 1420 93 281 746 . 350 37 783 357 . 604 162 311 Thermal 1964 | . . . 759 32 152 31 . 311 . . . . 159 . 520 Explosive 1421 | . . . 444 . . . . . . . 512 . 465 . . Electromagnetic 1338 | . . 29 746 77 101 32 . 232 62 . . . . 23 36 Impact . | . . . . . . . . . . . . . . . . Slashing 92 | . . . . . . . . . . 92 . . . . . Piercing 356 | . . . . . . . . . . . . . . . 356 Highest Corruption 1 | . . . . . . 1 1 1 1 1 1 1 . . . Average Corruption 1 | . . . . . . 1 1 1 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 61 | . . . . . . 14 8 30 . 4 3 2 . . . Message Errors 15 | . . . . . . 3 3 7 . . 2 . . . . Matter Fused 12 | . . . . . . 4 2 5 . . . 1 . . . Heat Flow Errors 12 | . . . . . . 2 1 5 . 3 1 . . . . Energy Discharges 5 | . . . . . . 1 . 4 . . . . . . . Data Loss (minor) 4 | . . . . . . . 2 1 . 1 . . . . . Data Loss (major) 3 | . . . . . . 1 . 1 . . . 1 . . . Misfires 7 | . . . . . . 3 . 4 . . . . . . . Alerts 2 | . . . . . . . . 2 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 319 | . . . 120 . 30 12 . 7 . 11 . . 14 . 125 Projectiles 106 | . . . 39 . 30 12 . . . 11 . . 14 . . Explosions 101 | . . . 81 . . . . 7 . . . . . . 13 Melee 112 | . . . . . . . . . . . . . . . 112 Knockbacks 35 | . . . 17 . . 6 . . . 4 1 . 4 . 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 34 | . . . 17 . . 6 . . . 3 1 . 4 . 3 Secondary 1 | . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 167 | . . . 80 . . . . . . . 31 . . . 56 Shots 5 | . . . 2 . . . . . . . 2 . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 398 | . . 45 228 . 168 229 248 265 45 267 128 309 398 . 54 Average Temperature 72 | . . 12 60 . 71 47 132 85 14 70 58 163 146 . 21 Received Heat Transfer 2154 | . . 72 981 12 57 162 . 309 81 63 135 . 198 30 54 Effects 2 | . . . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . Heat Transferred 3063 | . . . 1275 50 300 50 . 274 . . . . 555 . 559 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . 1 . . . . . 2 . . . . . 2 Low Security (%) 72 | 100 100 100 73 100 . . . . . . . . . 100 46 Level 1 18 | . . . 26 . . . . . 43 . . . . . 33 Level 2 9 | . . . . . . . . . 56 . . . . . 19 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 517 | 5 71 69 339 156 . . . . 517 . . . . 60 515 Initial 517 | . . . 4 141 . . . . 517 . . . . . 14 Average 146 | . 22 19 173 69 . . . . 421 . . . . 9 195 Influence Increases 3930 | 10 71 187 849 260 340 190 . 234 530 160 170 . 215 60 654 Destroy 0b10 Robot/C 1900 | . 60 120 480 120 180 140 . 160 20 160 160 . 180 20 100 Destroy 0b10 Robot/NC 85 | 10 . 10 30 . . 5 . 10 10 . . . 5 . 5 Destroy Leader 348 | . 10 42 116 30 10 30 . 20 10 . 10 . 30 10 30 Allied During Kill 53 | . . . . . . . . 44 9 . . . . . . Successful Hack 41 | . . 11 8 . . . . . . . . . . . 22 Disable Machine 300 | . . . 45 75 . . . . 15 . . . . . 165 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 Destroy Structure 258 | . 1 4 65 35 . . . . 1 . . . . . 152 Advance Influence 450 | . . . . . . . . . 450 . . . . . . Partial Spotted 45 | . . . 15 . . . . . 15 . . . . . 15 Lose Combat Pursuer 300 | . . . 90 . 150 15 . . . . . . . 30 15 Influence Decreases 3665 | 10 71 176 549 473 325 303 . 126 273 382 267 46 215 30 419 Entered New Map 504 | . . . 7 170 37 23 . . 41 136 28 46 . . 16 Time Decay 2574 | 10 71 156 462 283 181 250 . 116 222 246 189 . 195 10 183 Lost Part 567 | . . 20 80 20 107 30 . 10 10 . 30 . 20 20 220 Lost Ally 20 | . . . . . . . . . . . 20 . . . . Squads Dispatched 15 | . . . 4 2 . . . . 2 . . . . . 7 Investigation 4 | . . . 2 . . . . . 1 . . . . . 1 Extermination 3 | . . . . 2 . . . . . . . . . . 1 Reinforcement 5 | . . . 2 . . . . . . . . . . . 3 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 3 Construction Impeded 2 | . . . 1 . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . . 2 6 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 143 | . 3 9 39 6 18 8 . 11 3 7 9 . 9 4 17 Peak Tracking Total 9 | . 3 3 6 4 8 3 . 4 3 7 5 . 4 3 9 Tactical Retreats 16 | . . . 3 . 10 1 . . . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . . 1 . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 21 | . . . 3 5 . . . . 1 . . . . . 12 Max in Single Turn 12 | . . . 1 4 . . . . . . . . . . 12 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 24 | . 3 4 4 2 1 . 4 . 1 . . 1 1 1 2 Terminals 11 | . 2 3 3 1 . . . . . . . . 1 . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . 1 . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 Total Hacks 76 | . 7 10 11 3 1 . 28 . 2 . . 6 1 1 6 Successful 49 | . 3 3 4 . 1 . 28 . . . . 6 1 . 3 Failed 27 | . 4 7 7 3 . . . . 2 . . . . 1 3 Catastrophic 10 | . 2 1 4 1 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . 3 4 8 1 . . . . 1 . . . . . 1 Terminals 28 | . 4 8 9 2 . . . . . . . . 1 . 4 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . 2 . 1 . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . . . . . 2 Terminal Hacks 43 | . 1 1 2 . 1 . 28 . . . . 6 1 . 3 Record 13 | . . . . . . . 11 . . . . . 1 . 1 Part Schematic 17 | . . . . . . . 11 . . . . 6 . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 Zone Layout 3 | . 1 1 . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 4 3 2 . . . . 1 . . . . 1 2 Full Trace Events 3 | . . . 1 . . . . . 1 . . . . . 1 Feedback Events 2 | . . . . . . . . . 1 . . . . . 1 Corruption 2 | . . . . . . . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 1 . . . 11 . . . . 19 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . 10 . . . Non-combat 4 | . . . . . . . . . . . . 4 . . . Combat 6 | . . . . . . . . . . . . 6 . . . Robot Hacks Applied 10 | . . . . . . . . . . . . 10 . . . parse_system 10 | . . . . . . . . . . . . 10 . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 3 | . . 1 . . . . . 1 . 1 . . . . . Largest Group 1 | . . 1 . . . . . 1 1 1 1 . . . . Highest-Rated Group 96 | . . 10 . . . . . 96 96 32 32 . . . . Highest-Rated Ally 96 | . . 10 . . . . . 96 96 32 32 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 18 3 . 3 . . . . Total Damage 968 | . . . . . . . . 651 144 . 173 . . . . Kills 8 | . . . . . . . . 6 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 10715 | . . 137 1334 783 2307 2115 . . . 338 461 2386 611 . 243 Sensors 1215 | . . 29 360 782 44 . . . . . . . . . . Structural 5756 | . . 108 979 291 2263 2115 . . . . . . . . . Seismic 4039 | . . . . . . . . . . 338 461 2386 611 . 243 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 1 1 . 1 . 3 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 20066 | 125 210 517 1334 783 2374 3542 731 3503 466 533 461 2386 2383 157 561 Spaces Moved 6432 | 80 129 241 563 354 592 333 92 352 94 329 233 1517 1176 83 264 Core 922 | 5 . . . . 40 333 92 352 29 . . . . . 71 Treads 3656 | . 26 241 563 323 . . . . 26 . . 1143 1097 83 154 Legs 768 | 75 103 . . . 551 . . . . . . . . . 39 Wheels 1086 | . . . . 31 1 . . . 39 329 233 374 79 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 110 110 850 800 900 125 125 115 115 130 165 50 Average Speed 288 | 115 128 160 161 177 388 1041 801 978 461 134 175 151 190 165 175 Slowest Speed 1200 | 120 160 160 165 250 1150 1150 950 1050 1100 185 185 249 249 165 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 37 20 44 9 87 51 75 55 4 54 50 87 98 3 10 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . 1 . . . 1 . 1 . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 18 | . . . . . 1 . . 3 . 5 3 3 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 376 | . . . 71 42 5 1 . 8 . 1 60 . 79 . 109 Melee . | . . . . . . . . . . . . . . . . Projectile 46 | . . . 19 5 5 1 . 2 . 1 3 . 8 . 2 AOE 330 | . . . 52 37 . . . 6 . . 57 . 71 . 107 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 7383 | 101 157 341 820 491 636 369 95 381 117 379 257 1586 1245 93 315 Wait 265 | . 3 36 76 104 8 1 . . 3 1 4 26 2 . 1 Move 6417 | 79 128 240 562 353 591 332 91 351 93 328 232 1516 1175 82 264 Hop . | . . . . . . . . . . . . . . . . Pick Up 107 | 9 5 21 28 6 5 2 . 4 7 9 . 3 6 1 1 Fast Attach 46 | 5 3 2 3 1 . . . 1 5 4 2 5 5 1 9 Attach 53 | 1 . 2 8 4 6 7 2 2 2 1 1 2 2 3 10 Detach 10 | . . . . 1 . . 2 . . . . 4 . . 3 Swap 84 | 2 4 13 27 5 3 . . 1 2 2 6 6 10 2 1 Drop 81 | 1 6 11 27 7 2 . . . 2 8 1 3 9 . 4 Fire 290 | 4 8 16 89 10 21 27 . 22 3 20 11 7 35 4 13 Melee 25 | . . . . . . . . . . 2 . 14 . . 9 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 4 . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x2 850 | -9/Materials | Discovered new exit (range 3) 853 | -9/Materials | Entered another Materials area 853 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -8/Materials | Lost 4 parts (2n1u1w) 2092 | -8/Materials | Discovered new exit (range 16) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2845 | -7/Factory | Discovered new exit (range 11) 2925 | -7/Factory | Identified exit to Lower Caves 2970 | -7/Factory | Entered Lower Caves 3039 | -7/Lower Caves | Destroyed 7 combat bots 3045 | -7/Lower Caves | Lost 8 parts (4n2u2w) 4456 | -7/Lower Caves | Encountered a Warlord checkpoint 4862 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5044 | -7/Lower Caves | Discovered new exit (range 11) 5332 | -7/Lower Caves | Identified exit to Lower Caves 5344 | -7/Lower Caves | Entered another Lower Caves area 5367 | -7/Lower Caves | Learned 4 Factory zone layouts 7250 | -7/Lower Caves | Core integrity fell below 50% 7287 | -7/Lower Caves | Lost 6 parts (2p1u3w) 8829 | -7/Lower Caves | Discovered new exit (range 5) 8877 | -7/Lower Caves | Identified exit to Data Miner 8886 | -7/Lower Caves | Entered Data Miner 8888 | -7/Data Miner | Discovered new exit (range 6) 8927 | -7/Data Miner | Identified exit to Proximity Caves 9039 | -7/Data Miner | Met Data Miner 9295 | -7/Data Miner | Learned location of Section 7 (-3) 9295 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9423 | -7/Data Miner | Received God Mode back door access code from Data Miner 9617 | -7/Data Miner | Entered Proximity Caves 9620 | -6/Proximity Caves | Spotter reported a threat 9624 | -6/Proximity Caves | Spotter reported a threat 9859 | -6/Proximity Caves | Spotter reported a threat 11708 | -6/Proximity Caves | Escorted by Enhanced Grunt 11817 | -6/Proximity Caves | Learned Factory emergency access door positions 12984 | -6/Proximity Caves | Discovered new exit (range 7) 13047 | -6/Proximity Caves | Identified exit to Factory 13120 | -6/Proximity Caves | Entered Factory 13120 | -6/Factory | Accompanied by 1 ally 13120 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13121 | -6/Factory | Identified exit to Factory 13465 | -6/Factory | Garrison activated, responded to threat 13569 | -6/Factory | Discovered new exit (range 11) 13585 | -6/Factory | Identified exit to Lower Caves 13586 | -6/Factory | Entered Lower Caves 13687 | -6/Lower Caves | Learned Factory garrison access intel 13803 | -6/Lower Caves | Build established: Scavenger-Mutant 13808 | -6/Lower Caves | Learned Factory terminal intel 13824 | -6/Lower Caves | Learned Factory trap positions 13910 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13979 | -6/Lower Caves | Destroyed 7 combat bots 14055 | -6/Lower Caves | Discovered new exit (range 6) 14063 | -6/Lower Caves | Identified exit to Lower Caves 14119 | -6/Lower Caves | Entered another Lower Caves area 14119 | -6/Lower Caves | Accompanied by 1 ally 14172 | -6/Lower Caves | Discovered exit to Factory (range 13) 14553 | -6/Lower Caves | Discovered new exit (range 13) 14574 | -6/Lower Caves | Identified exit to Zion 14580 | -6/Lower Caves | Entered Zion 14622 | -6/Zion | Discovered new exit (range 15) 14638 | -6/Zion | Identified exit to Proximity Caves 14679 | -6/Zion | System corruption cleaned by Quarantine Array 14866 | -6/Zion | Build established: Derelict-Mutant 14878 | -6/Zion | Learned 12 Factory zone layouts 14893 | -6/Zion | Found GAL Module 15022 | -6/Zion | Learned Factory garrison access intel 15157 | -6/Zion | Found Prototype Processor 15157 | -6/Zion | Identified Exp. Signal Interpreter 15160 | -6/Zion | Found Prototype Processor 15160 | -6/Zion | Identified Spectral Analyzer 15165 | -6/Zion | Found Prototype Processor 15165 | -6/Zion | Identified Exp. Target Analyzer 15595 | -6/Zion | Found CR-A16's Pointy Stick 15733 | -6/Zion | Met Imprinter 16966 | -6/Zion | Entered Proximity Caves 17019 | -5/Proximity Caves | Spotted B-75 Beast 17067 | -5/Proximity Caves | Destroyed B-75 Beast 17246 | -5/Proximity Caves | Build established: Derelict-Gunner 17359 | -5/Proximity Caves | Learned location of Warlord (-5) 17369 | -5/Proximity Caves | Learned location of 1 exit from Factory 17386 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18541 | -5/Proximity Caves | Discovered exit to Factory (range 5) 19349 | -5/Proximity Caves | Entered Factory 19349 | -5/Factory | Evolved 2 slots: Utility x2 19350 | -5/Factory | Identified exit to Factory 19351 | -5/Factory | Identified exit to Upper Caves 19352 | -5/Factory | Loaded intel: 86 trap records 19353 | -5/Factory | Loaded intel: 26 terminal locations 19354 | -5/Factory | Loaded intel: 4 garrison access locations 19460 | -5/Factory | Discovered exit to Factory (range 13) 19506 | -5/Factory | Entered another Factory area 19506 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 19507 | -4/Factory | Loaded intel: 3 garrison access locations 19557 | -4/Factory | Identified exit to Upper Caves 19557 | -4/Factory | Identified exit to Extension 19651 | -4/Factory | Build established: Derelict-Tank 19734 | -4/Factory | Incoming investigation squad redirected 19786 | -4/Factory | Incoming assault squad redirected 19793 | -4/Factory | Incoming assault squad redirected 19829 | -4/Factory | Lost 5 parts (1p1n2u1w) 19951 | -4/Factory | Lost 16 parts (2p5n2u7w) 20006 | -4/Factory | Core integrity fell below 50% 20056 | -4/Factory | Core integrity fell below 20% 20067 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Unit. 20011_ Sneak attack on R-10 Processor. 20011_ R-10 Processor destroyed. 20013_ R-10 Processor collects Com. Wheel. 20016_ K-01 Serf collects debris. 20017_ R-10 Processor collects Field Recycling Unit. 20017_ Sneak attack on R-10 Processor. 20017_ Destroyed Com. Wheel. 20019_ K-01 Serf collects debris. 20023_ U-05 Engineer builds a Wall. 20026_ Sneak attack on U-05 Engineer. 20026_ Destroyed Welding Torch. 20027_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 20032_ Dropped Myomer Leg. 20045_ Acquired Unknown Device. 20045_ Identified Focal Shield. 20046_ Dropped Focal Shield. 20061_ Recycling Unit disabled. Map ----- +----------------------------------------------------+ | ???????????????????# #???????????? | | ???????????????????# #???????????? | | ???????????????????# #???????????? | | ???????????????????# #???????????? | | ???# ############# ############# | | ???? | | ???????????## #????? | | ????????????# = #????? | | ????????????# ##???? | | ????????????# | | ????????????# ###+############ | | ????????????# # #????? | | ????????????# # """ """ #????? | | ????????????# # """ """ #????? | | ????????????# + """ """ #????? | | ############# # #????? | | # # # """Y""" #????? | | # # # """"""" #????? | | # """" # # #????? | | # """" # ###########????? | | # """" # #??????????????? | | # """" + #??????????????? | | # p""""g# #??????????????? | | # p"""" # #??????????????? | | # """" # #??????????????? | | #" gp @gg# #??????????????? | | #"Y ! !# ?????????????? | | #"" g# ????????????? | | # # ???????????? | | ############# ?????????? | | ????????????# ????????? | | ????????????# ######?????????? | | ????????????? #??????????????? | | ????????????? #??????????????? | | ????????????? ???????????????? | | ????????????? ?????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 14 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Reaction Control System | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Phasing Sabre | -6/Zion | Free Imp. System Restoration Module | -6/Zion | Archive Mass Driver | -6/Zion | Archive Matter Compressor | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Railgun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive H-55 Commando | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostFireRay Manual? 0 Play Time 01:56:04 Cumulative 49.3 hours Start 2025.07.02 @ 20:34:36 End 2025.07.03 @ 13:48:07 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6f0f1be9-4bed-453e-9df1-a114e923e968