Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:35:06 Player: writers.room Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (7) 35 Value Destroyed (306) 306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3781 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 58/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Seismic Detector Advanced Melee Analysis Suite Backup Plating III Bomb Factory No. 2 > --- WEAPON ----------- Backup Laser III Backup Laser III > --- INVENTORY -------- Hacking Drone Bay Phasing Sabre [Rating: 40] Favorites ----------- Power Backup Power III Engine Backup Power III Propulsion Flight Unit Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Layered Medium Armor Plating Device Seismic Detector Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Phase Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . . . . . 3 Weapon . | . . . . . . . . Parts Attached 23 | . . 4 3 . 2 2 12 Power 1 | . . 1 . . . . . Engine 1 | . . 1 . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | . . 3 2 . . 2 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . 3 2 . . 2 . Utility 12 | . . . 1 . 2 . 9 Device 6 | . . . 1 . 2 . 3 Storage . | . . . . . . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 4 | . . . . . . . 4 Artifact . | . . . . . . . . Weapon 3 | . . . . . . . 3 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 17 | . . . 3 . . 3 11 Power 3 | . . . 1 . . . 2 Propulsion 8 | . . . 2 . . 3 3 Utility 3 | . . . . . . . 3 Weapon 3 | . . . . . . . 3 Highest Loss Streak 10 | . . . 3 . . 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 30 | . . 7 41 33 39 35 29 Engine 1 | . . 1 4 . . . 2 Flight 13 | . . 5 33 22 22 34 2 Device 6 | . . . 4 11 17 . 2 Processor 1 | . . . . . . . 3 Protection 3 | . . . . . . . 9 Naked Turns 193 | . 37 132 . . . . 24 Heaviest Build 41 | . . 3 3 1 30 . 41 Greatest Support 18 | 3 3 8 16 8 8 18 16 Greatest Overweight (x) 13 | . . . . . 3 . 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . . 3 2 1 5 5 5 Average Carried 3 | . . . 1 1 2 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . . 3 1 1 5 5 1 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 249 | . . 59 . . 57 22 111 Remotely . | . . . . . . . . Salvage Created 319 | . . 40 . . . . 279 Parts 17 | . . 6 . . . . 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 7 | . . 2 . . . . 5 Melee 2 | . . 2 . . . . . Guns 1 | . . . . . . . 1 Cannons 1 | . . . . . . . 1 AOE 2 | . . . . . . . 2 Classes Destroyed 4 | . . 1 . . . . 3 Swarmer 2 | . . 2 . . . . . Grunt 3 | . . . . . . . 3 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 2 | . . 2 . . . . 2 Combat Bots Only 2 | . . 2 . . . . 2 Max Kills in Single Turn 2 | . . 1 . . . . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 213 | . . 30 10 . . 10 163 Missed 49 | . . 11 2 . . 4 32 Damage Taken 2985 | . . 189 117 . . 119 2560 Core 1102 | . . 189 29 . . 33 851 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . 24 . . . 84 . Volleys Fired 28 | . . . . . . . 28 Largest 2 | . . . . . . . 2 Hottest 85 | . . . . . . . 85 Shots Fired 38 | . . . . . . . 38 Gun 24 | . . . . . . . 24 Cannon 14 | . . . . . . . 14 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 38 | . . . . . . . 38 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . . . . . . . 17 Robot Miss Streak 2 | . . . . . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 31 | . . . . . . . 31 Core Hits 16 | . . 4 . . . . 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 739 | . . 76 . . . . 663 Guns 266 | . . . . . . . 266 Cannons 348 | . . . . . . . 348 Explosions . | . . . . . . . . Melee 37 | . . . . . . . 37 Ramming 88 | . . 76 . . . . 12 Kinetic . | . . . . . . . . Thermal 614 | . . . . . . . 614 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 37 | . . . . . . . 37 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . . . . 3 Projectiles 3 | . . . . . . . 3 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 37 | . . 32 . . . . 5 Shots . | . . . . . . . . Rammed 31 | . . 26 . . . . 5 Targets Rammed 31 | . . 26 . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 488 | . . . 20 . . 22 488 Average Temperature 215 | . . . 11 . . 14 227 Received Heat Transfer 1075 | . . . 54 . . 85 936 Effects 6 | . . . . . . . 6 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . . . . 5 Heat Transferred 1147 | . . . . . . . 1147 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 262 | . 44 66 60 17 . . 262 Initial 25 | . . 16 25 17 . . . Average 86 | . 12 29 39 17 . . 123 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 . . 89 Level 1 6 | . . . . . . . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . . . . 6 Investigation 4 | . . . . . . . 4 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 34 | . 2 3 2 . . 3 24 Peak Tracking Total 6 | . 3 3 2 . . 3 6 Tactical Retreats 2 | . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . . 2 Triggered 1 | . . . . . . . 1 Fabricated Traps 2 | . . . . . . . 2 Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 1 . 2 . . 1 3 Terminals 5 | . 1 . 2 . . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 1 . 3 . . 1 8 Successful 8 | . 1 . 1 . . 1 5 Failed 5 | . . . 2 . . . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . . . 2 . . . 4 Terminals 9 | . 1 . 3 . . 1 4 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . 1 . . 1 1 Record 2 | . . . . . . 1 1 Robot Analysis 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 3 Terminals 2 | . . . . . . . 2 Assimilate 1 | . . . . . . . 1 Botnet 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Tunnel 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 2 . . . 2 Full Trace Events 2 | . . . . . . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . . . 2 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 1265 | 9 37 168 54 13 396 130 458 Spaces Moved 2181 | 19 73 282 147 34 796 373 457 Core 418 | 19 73 224 . . . . 102 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 17 | . . . . . . . 17 Flight 1746 | . . 58 147 34 796 373 338 Fastest Speed 31 | 50 50 37 31 37 37 31 40 Average Speed 48 | 50 50 47 34 37 45 33 74 Slowest Speed 700 | 50 50 50 37 37 277 40 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 28 54 27 11 62 59 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . 1 Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . . . . 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2316 | 18 72 313 149 33 834 376 521 Wait 40 | . . . . . 32 . 8 Move 2174 | 18 72 281 146 33 795 372 457 Hop . | . . . . . . . . Pick Up 6 | . . 2 . . 3 . 1 Fast Attach 14 | . . 3 1 . 1 1 8 Attach 8 | . . . 2 . 1 1 4 Detach 4 | . . . . . 2 1 1 Swap 1 | . . 1 . . . . . Drop 5 | . . . . . . 1 4 Fire 28 | . . . . . . . 28 Melee 2 | . . . . . . . 2 Ram 31 | . . 26 . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap 2 | . . . . . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 10) 47 | -10/Materials | Entered Mines 164 | -10/Mines | Core integrity fell below 50% 211 | -10/Mines | Discovered new exit (range 12) 214 | -10/Mines | Assembled infested the area 215 | -10/Mines | Entered Materials 215 | -9/Materials | Evolved 2 slots: Propulsion x2 263 | -9/Materials | Discovered new exit (range 15) 269 | -9/Materials | Entered Mines 272 | -9/Mines | Lost 3 parts (1p2n) 273 | -9/Mines | Learned location of Storage (-7) 277 | -9/Mines | Learned Materials stockpile data 280 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 282 | -9/Mines | Entered Zion 308 | -7/Zion | Build established: Mutant 364 | -7/Zion | Learned location of 1 exit from Proximity Caves 372 | -7/Zion | Given the Hacking Drone Bay 372 | -7/Zion | Found Prototype Device 373 | -7/Zion | Identified Hacking Drone Bay 554 | -7/Zion | Learned location of 1 exit from Factory 596 | -7/Zion | Discovered new exit (range 10) 604 | -7/Zion | Found Prototype Device 604 | -7/Zion | Identified Bomb Factory No. 2 678 | -7/Zion | Entered Proximity Caves 679 | -6/Proximity Caves | Identified exit to Factory 693 | -6/Proximity Caves | Spotted B-75 Beast 808 | -6/Proximity Caves | Entered Factory 808 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x3 809 | -6/Factory | Identified exit to Factory 830 | -6/Factory | Lost 3 parts (3n) 1106 | -6/Factory | Released all parts (6) 1130 | -6/Factory | Core integrity fell below 50% 1259 | -6/Factory | Core integrity fell below 20% 1266 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01246_ K-01 Serf collects debris. 01247_ System corrupted: Component data lost. 01247_ Backup Propulsion III destroyed. 01248_ Backup Plating III destroyed. 01251_ K-01 Serf collects debris. 01255_ Backup Laser III destroyed. 01257_ K-01 Serf collects debris. 01259_ Phasing Sabre destroyed. 01260_ Attempting to rewire G-50 Soldier. 01260_ Seismic Detector destroyed. 01260_ G-50 Soldier reactivates. 01261_ K-01 Serf collects debris. 01261_ Acquired Corrupted Carbon-fiber Leg. 01261_ U-05 Engineer lays Concrete. 01262_ Dropped Corrupted Carbon-fiber Leg. 01262_ U-05 Engineer builds a Wall. 01262_ G-50 Soldier misfires. 01264_ K-01 Serf collects debris. 01264_ G-50 Soldier IFF system glitched. 01264_ S-27 Virus destroyed. 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