Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 23:14:33 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (96) 480 Value Destroyed (2883) 2883 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9363 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 282/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Treads Improved Shock Absorption System Improved Remote Force Field Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Biometal Leg Wheel Gyrokinetic Inverter Q-thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON ----------- Neutron Cannon Matter Neutralizer > --- INVENTORY -------- Improved Heat Sink Particle Charger Improved Shock Absorption System Advanced Component Analysis Suite Improved Lightning Gun Improved Arc Projector [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 10 | . . 1 1 . 2 . . . . 2 2 2 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 128 | . 2 10 15 17 12 1 13 11 . 17 10 20 Power 17 | . . . 2 4 2 . 1 1 . 3 3 1 Engine 10 | . . . 2 3 1 . 1 . . . 2 1 Core 7 | . . . . 1 1 . . 1 . 3 1 . Reactor . | . . . . . . . . . . . . . Propulsion 44 | . . 6 3 8 4 . 3 6 . 5 1 8 Treads 4 | . . 2 2 . . . . . . . . . Leg 12 | . . . . 2 . . 2 3 . 4 . 1 Wheel 7 | . . 1 1 2 . . . . . . . 3 Hover 9 | . . . . 2 . . . 2 . 1 1 3 Flight 12 | . . 3 . 2 4 . 1 1 . . . 1 Utility 26 | . 1 2 2 1 3 1 3 2 . 4 2 5 Device 10 | . . . 1 1 . . 2 1 . 2 2 1 Storage 4 | . 1 1 . . 1 . . . . . . 1 Processor 9 | . . . 1 . 1 . 1 1 . 2 . 3 Hackware . | . . . . . . . . . . . . . Protection 3 | . . 1 . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 41 | . 1 2 8 4 3 . 6 2 . 5 4 6 Energy Gun 10 | . . 1 3 1 . . 1 . . . 2 2 Energy Cannon 4 | . . . . 1 1 . . . . . . 2 Ballistic Gun 4 | . . 1 1 . . . 1 . . 1 . . Ballistic Cannon 13 | . . . 1 2 1 . 2 2 . 4 1 . Launcher 7 | . 1 . 2 . 1 . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . . . 2 1 1 Parts Lost 105 | . . 3 11 17 7 1 9 10 . 14 12 21 Power 15 | . . . 2 4 . . 1 2 . 2 3 1 Propulsion 38 | . . . 3 7 3 . 3 6 . 7 1 8 Utility 19 | . . . 2 2 1 1 1 . . 2 4 6 Weapon 33 | . . 3 4 4 3 . 4 2 . 3 4 6 Highest Loss Streak 14 | . . 3 4 7 7 1 6 4 . 6 10 14 Average Slot Usage (%) 66 | . 87 75 86 57 50 66 76 75 73 72 38 38 Engine 3 | . 14 11 8 5 . . . 3 . . 2 . Core 2 | . . . . 1 3 6 5 2 . 3 2 . Treads 1 | . . 8 9 . . . . . . . . . Leg 6 | . 28 9 . 4 1 . 5 12 6 11 . 3 Hover 1 | . . . . 1 1 . . . 13 5 3 2 Flight 7 | . . 4 20 6 13 26 18 6 . . . 1 Device 3 | . . . 3 . . . 4 6 6 7 3 1 Storage 8 | . 16 22 18 14 3 6 6 6 6 5 3 3 Processor 15 | . . . 5 7 8 13 19 23 26 27 18 17 Energy Gun 3 | . 14 10 9 . . . . 4 . . 3 1 Ballistic Cannon 4 | . . . . 7 2 . 10 6 13 6 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 41 | 13 18 22 27 32 28 28 32 37 23 41 23 28 Greatest Support 53 | 20 20 20 40 32 21 21 36 36 18 53 12 50 Greatest Overweight (x) 10 | . . 2 2 6 9 1 10 7 1 2 5 6 Average Overweight (x) . | . . . . 1 . . . . 1 . . . Largest Inventory Capacity 12 | 6 8 12 10 10 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 6 8 10 9 6 8 8 8 8 8 6 7 Most Carried 10 | 6 7 8 10 10 8 4 8 8 5 8 7 8 Average Carried 6 | 6 6 6 8 8 4 3 7 5 4 6 4 5 Final Capacity 10 | 6 8 10 10 8 8 8 8 8 8 8 4 4 Final Carried 10 | 6 7 8 10 8 3 4 6 3 5 8 4 4 Class Distribution -------------------- 53% | Mutant 31% | Scavenger-Mutant 11% | Derelict-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Sprinter | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Matter Collected 2464 | 215 14 141 93 275 352 . 265 416 41 254 117 281 Remotely . | . . . . . . . . . . . . . Salvage Created 3261 | 86 100 396 467 256 570 . 265 286 . 427 29 379 Parts 162 | 3 5 26 40 15 17 . 4 16 . 20 2 14 Haulers Intercepted 3 | . . 1 1 . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 15 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Combat Hostiles Destroyed 72 | . 5 4 19 7 7 . 4 12 . 13 . 1 Melee 1 | . . . . 1 . . . . . . . . Guns 24 | . 3 4 10 . . . 2 3 . 1 . 1 Cannons 35 | . . . 1 5 6 . 2 9 . 12 . . AOE 11 | . 2 . 8 1 . . . . . . . . Classes Destroyed 12 | 1 2 2 4 1 1 . . . . 1 . . Worker 5 | . . . . . . . . . . 2 1 2 Builder 3 | . . . 1 . 1 . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . Hauler 3 | . . 1 1 . . . . . . . . 1 Recycler 10 | 1 . 2 . 1 3 . 1 . . . . 2 Operator 1 | . . . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 37 | . 3 . 10 3 7 . . 9 . 5 . . Grunt 16 | . 2 2 4 1 . . . 3 . 4 . . Sentry 13 | . . 2 4 2 . . 2 . . 2 . 1 Hunter 5 | . . . 1 . . . 2 . . 2 . . Programmer 1 | . . . . 1 . . . . . . . . Best Kill Streak 7 | 1 3 5 7 3 7 . 2 3 . 7 1 2 Combat Bots Only 7 | . 3 2 5 3 7 . 2 3 . 7 . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 2 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . 2 1 . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Damage Taken 12752 | . 276 320 1170 1637 709 56 1249 909 . 1912 1553 2961 Core 4039 | . 51 27 255 411 247 56 353 99 . 441 783 1316 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 57 | 100 79 93 53 41 . . . . 11 55 31 . Volleys Fired 313 | 5 18 20 65 38 22 . 31 29 . 42 22 21 Largest 2 | 2 2 2 2 2 2 . 2 2 . 2 2 2 Hottest 195 | 70 80 60 112 92 119 . 92 108 . 108 150 195 Shots Fired 430 | 10 36 24 86 47 24 . 43 53 . 58 26 23 Gun 195 | 10 34 24 61 4 . . 12 9 . 13 23 5 Cannon 211 | . . . 6 43 23 . 30 44 . 45 3 17 Launcher 24 | . 2 . 19 . 1 . 1 . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 227 | 5 16 4 6 40 7 . 42 46 . 58 3 . Thermal 128 | 5 18 1 53 4 . . . 7 . . 23 17 Explosive 23 | . 2 . 19 . . . 1 . . . . 1 Electromagnetic 52 | . . 19 8 3 17 . . . . . . 5 Robot Hit Streak 18 | 2 5 14 15 11 12 . 14 6 . 14 12 18 Robot Miss Streak 5 | 4 2 2 3 3 1 . 3 3 . 5 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 314 | 3 24 19 60 39 21 . 33 32 . 45 11 27 Core Hits 171 | 2 8 12 39 15 13 . 17 18 . 29 5 13 Critical Hits 14 | . . . . 2 . . 2 3 . 6 . 1 Critical Kills 4 | . . . . . . . 1 2 . 1 . . Critical Parts Destroyed 10 | . . . . 2 . . 1 1 . 5 . 1 Melee Attacks 45 | . . . 11 14 . . 5 . . . . 15 Impact 5 | . . . . . . . 5 . . . . . Slashing 25 | . . . 11 14 . . . . . . . . Piercing 15 | . . . . . . . . . . . . 15 Sneak Attacks 8 | . . . . 2 . . 1 . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9155 | 50 332 275 1828 1171 872 . 791 726 . 1441 220 1449 Guns 2053 | 50 203 275 607 71 . . 272 113 . 144 213 105 Cannons 4225 | . . . 74 708 572 . 426 613 . 1297 . 535 Explosions 1809 | . 129 . 1147 60 298 . . . . . . 175 Melee 1058 | . . . . 331 . . 93 . . . . 634 Ramming 10 | . . . . 1 2 . . . . . 7 . Kinetic 3815 | 13 75 52 74 655 153 . 698 654 . 1441 . . Thermal 1657 | 37 128 13 528 131 . . . 72 . . 213 535 Explosive 1676 | . 129 . 1074 . 298 . . . . . . 175 Electromagnetic 939 | . . 210 152 53 419 . . . . . . 105 Impact 93 | . . . . . . . 93 . . . . . Slashing 331 | . . . . 331 . . . . . . . . Piercing 634 | . . . . . . . . . . . . 634 Highest Corruption 16 | . . . . 2 . . 2 2 2 . . 16 Average Corruption 2 | . . . . 1 . . 1 2 2 . . 9 Corruption Purged . | . . . . . . . . . . . . . Effects 23 | . . . . 1 . . 2 16 1 . . 3 Message Errors 8 | . . . . . . . . 7 . . . 1 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . 3 . . . . Energy Discharges 3 | . . . . 1 . . . 2 . . . . Data Loss (minor) 4 | . . . . . . . 1 2 1 . . . Targeting Errors 3 | . . . . . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 274 | . . . 5 49 18 . 33 . . 12 . 157 Projectiles 40 | . . . 1 9 10 . . . . 12 . 8 Explosions 26 | . . . 4 . 8 . . . . . . 14 Melee 208 | . . . . 40 . . 33 . . . . 135 Knockbacks 34 | . . . . 5 4 . 9 4 . 12 . . Impact 1 | . . . . . . . 1 . . . . . Kinetic 31 | . . . . 5 4 . 8 4 . 10 . . Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 217 | . . . 59 . 86 . . . . . 3 69 Shots 4 | . . . 2 . 1 . . . . . . 1 Rammed 8 | . . . . 1 1 . . . . . 6 . Targets Rammed 9 | . . . . 1 2 . . . . . 6 . Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 236 | 27 135 6 123 96 44 . 94 236 . 138 35 86 Average Temperature 40 | 12 61 3 37 36 17 . 37 53 . 59 16 19 Received Heat Transfer 2106 | . 42 123 324 570 . . 204 126 . 189 273 255 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 6 | . . . . . 5 . 1 . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 2 . 4 . . . . . . . . . Heat Transferred 3201 | 111 370 37 1258 300 . . . 175 . . 407 543 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Peak Influence 385 | 5 147 158 385 198 223 28 92 . . 375 19 30 Average Influence 77 | 2 66 103 142 102 86 15 45 . . 130 9 8 Maximum Alert Level 1 | . . . 1 . 1 . . . . 1 . . Low Security (%) 91 | 100 100 100 68 100 92 100 100 . . 79 100 100 Level 1 8 | . . . 31 . 7 . . . . 20 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 3 1 1 . 1 . . 3 2 1 Investigation 5 | . . . 1 . 1 . 1 . . 2 . . Extermination 2 | . . . . . . . . . . . 1 1 Reinforcement 6 | . . 1 2 1 . . . . . 1 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Distress Signals 3 | . . 1 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 112 | . 9 6 28 8 9 3 4 14 . 16 8 7 Peak Tracking Total 8 | . 4 3 6 3 4 3 2 4 . 8 6 6 Tactical Retreats 9 | . 1 . 2 . 3 . . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Traps Triggered 9 | . . . . . 1 . 4 . . 4 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Machines Disabled 11 | . . . 1 1 4 . 2 . . 3 . . Max in Single Turn 2 | . . . 1 1 2 . 2 . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Machines Accessed 15 | . 3 . 2 . 2 . 1 . . 5 1 1 Terminals 13 | . 3 . 2 . 1 . . . . 5 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Total Hacks 42 | . 8 . 8 . 3 . 2 . . 14 4 3 Successful 19 | . 4 . 5 . 1 . . . . 5 3 1 Failed 23 | . 4 . 3 . 2 . 2 . . 9 1 2 Catastrophic 4 | . . . . . 1 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 3 . 3 . 2 . . . . 3 1 . Terminals 39 | . 8 . 8 . 2 . . . . 14 4 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . Terminal Hacks 17 | . 4 . 5 . . . . . . 5 2 1 Record 1 | . . . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 7 | . 1 . 3 . . . . . . 2 . 1 Unreport Threat 3 | . . . 2 . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 2 . 1 . 1 . . 5 1 1 Full Trace Events 4 | . . . 1 . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Turns Passed 5005 | 43 240 164 577 470 430 63 447 1034 47 558 303 629 Spaces Moved 3169 | 24 148 75 250 183 364 108 294 751 36 313 226 397 Core 257 | . . . . 21 18 . 1 3 . 3 133 78 Treads 167 | . . . 167 . . . . . . . . . Legs 1658 | 24 148 36 . 106 73 . 112 748 2 296 . 113 Wheels 197 | . . 20 63 23 . . . . . . . 91 Hover 181 | . . . . 7 . . . . 34 14 93 33 Flight 709 | . . 19 20 26 273 108 181 . . . . 82 Fastest Speed 29 | 120 120 90 100 100 29 29 29 120 126 120 50 50 Average Speed 114 | 120 120 108 140 168 81 55 108 123 127 132 94 99 Slowest Speed 550 | 120 120 200 160 350 500 106 550 400 150 220 300 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 27 12 33 7 10 73 7 82 7 9 9 15 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . . . Spaces Dug 21 | . . . 15 . . . 2 . . . . 4 Terrain Destroyed 224 | . 11 . 117 7 4 . 22 16 . 16 . 31 Melee 11 | . . . 5 . . . 2 . . . . 4 Projectile 40 | . . . 2 3 . . 1 16 . 16 . 2 AOE 173 | . 11 . 110 4 4 . 19 . . . . 25 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Total 4047 | 28 175 132 370 268 478 110 374 805 37 404 286 580 Wait 185 | . 2 15 . 1 53 . 5 2 . . 17 90 Move 3156 | 23 147 74 249 182 362 107 293 750 35 312 225 397 Hop 1 | . . . . . 1 . . . . . . . Pick Up 157 | . 4 9 21 15 17 1 21 10 2 22 6 29 Fast Attach . | . . . . . . . . . . . . . Attach 115 | . 1 4 10 17 12 1 13 10 . 17 10 20 Detach 5 | . . . . . 1 1 . . . 3 . . Swap 13 | . 1 6 5 . . . . 1 . . . . Drop 43 | . 2 4 9 . 8 . 6 3 . 3 . 8 Fire 313 | 5 18 20 65 38 22 . 31 29 . 42 22 21 Melee 45 | . . . 11 14 . . 5 . . . . 15 Ram 7 | . . . . . 1 . . . . . 6 . Kick 2 | . . . . 1 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 44 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 12) 216 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Identified exit to Materials 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 367 | -9/Materials | Lost 3 parts (3w) 433 | -9/Materials | Discovered new exit (range 15) 448 | -9/Materials | Entered another Materials area 448 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 611 | -8/Materials | Lost 3 parts (1n1u1w) 983 | -8/Materials | Discovered new exit (range 15) 1025 | -8/Materials | Entered Factory 1025 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1038 | -7/Factory | Lost 4 parts (1p1n2w) 1041 | -7/Factory | Discovered new exit (range 16) 1122 | -7/Factory | Lost 5 parts (2p2n1w) 1208 | -7/Factory | Lost 7 parts (4n1u2w) 1476 | -7/Factory | Core integrity fell below 50% 1482 | -7/Factory | Discovered new exit (range 9) 1490 | -7/Factory | Lost 5 parts (2p1n1u1w) 1495 | -7/Factory | Entered another Factory area 1495 | -6/Factory | Evolved 2 slots: Utility x2 1689 | -6/Factory | Lost 7 parts (3n1u3w) 1702 | -6/Factory | Destroyed 7 combat bots 1925 | -6/Factory | Sucked down chute 1925 | -6/Factory | Entered Waste 1945 | -6/Waste | Spotted C-40 Crusher 1965 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1969 | -6/Waste | Spotted C-40 Crusher 1973 | -6/Waste | Spotted C-40 Crusher 1978 | -6/Waste | Spotted C-40 Crusher 1983 | -6/Waste | Discovered new exit (range 13) 1983 | -6/Waste | Spotted C-40 Crusher 1983 | -6/Waste | Spotted C-40 Crusher 1988 | -6/Waste | Entered Factory 2244 | -6/Factory | Core integrity fell below 50% 2270 | -6/Factory | Lost 3 parts (2n1w) 2363 | -6/Factory | Discovered new exit (range 6) 2413 | -6/Factory | Lost 6 parts (1p1n1u3w) 2435 | -6/Factory | Entered Lower Caves 2497 | -6/Lower Caves | Lost 3 parts (2n1w) 2721 | -6/Lower Caves | Build established: Scavenger-Mutant 2956 | -6/Lower Caves | Core integrity fell below 20% 3441 | -6/Lower Caves | Lost 4 parts (1p3n) 3455 | -6/Lower Caves | Discovered new exit (range 7) 3467 | -6/Lower Caves | Identified exit to Lower Caves 3469 | -6/Lower Caves | Entered another Lower Caves area 3502 | -6/Lower Caves | Discovered new exit (range 11) 3515 | -6/Lower Caves | Identified exit to Factory 3516 | -6/Lower Caves | Entered Factory 3516 | -5/Factory | Evolved 2 slots: Utility x2 3517 | -5/Factory | Identified exit to Extension 3538 | -5/Factory | Build established: Derelict-Mutant 3569 | -5/Factory | Found Prototype Processor 3697 | -5/Factory | Lost 3 parts (1n1u1w) 3857 | -5/Factory | Destroyed 7 combat bots 3894 | -5/Factory | Lost 6 parts (1p3n1u1w) 3912 | -5/Factory | Identified Exp. Targeting Computer 3915 | -5/Factory | Discovered exit to Extension (range 10) 4038 | -5/Factory | Discovered new exit (range 16) 4072 | -5/Factory | Identified exit to Factory 4074 | -5/Factory | Entered another Factory area 4074 | -4/Factory | Evolved 2 slots: Utility x2 4101 | -4/Factory | Lost 3 parts (1p1n1w) 4276 | -4/Factory | Core integrity fell below 50% 4306 | -4/Factory | Lost 10 parts (2p1n3u4w) 4371 | -4/Factory | Discovered new exit (range 12) 4377 | -4/Factory | Identified exit to Research 4377 | -4/Factory | Entered Research 4377 | -3/Research | Evolved 2 slots: Utility x2 4509 | -3/Research | Build established: Mutant 4736 | -3/Research | Lost 7 parts (2n2u3w) 4931 | -3/Research | Core integrity fell below 50% 4957 | -3/Research | System corruption reached 10% 4980 | -3/Research | Core integrity fell below 20% 5006 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04906_ System corrupted: Matter fused (-5). 04913_ P-80 Master suffers critical hit. 04913_ Wheel destroyed. 04924_ Acquired Imp. Antigrav System. 04929_ Acquired Adv. Medium Treads. 04942_ Imp. Antigrav System destroyed. 04943_ Transport Network Coupler destroyed. 04968_ Imp. Antigrav System destroyed. 04973_ Adv. Component Analysis Suite destroyed. 04975_ Adv. Terrain Scan Processor destroyed. 04976_ System corrupted: Matter fused (-10). 04979_ Force Lance destroyed. 04982_ Destroyed Adv. Heat Sink. 04983_ Micro-nuke Launcher destroyed. 04983_ Gyrokinetic Inverter destroyed. 04984_ Dropped Particle Charger. 04985_ Dropped Imp. Heat Sink. 04985_ Med. Storage Unit destroyed. 04986_ G-67 Veteran suffers critical hit. 04995_ >AY:/MI4S/3NHLRYV0VW Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????#######?????????????????????? | | ??????# = #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ####### #?????????????????????? | | # # | #?????????????????????? | | # ! # #?????????????????????? | | # # !#?????????????????????? | | # #+#+#########???????????????? | | # # @ ????????? | | # + ????????? | | # # ????????? | | # ### ?????????? | | # #?# ?????????? | | # ### ??????????? | | # + ??????????? | | # # ########??????????? | | #####+# #?????????????????? | | ????# p t #?????????????????? | | ????# #?????????????????? | | ????# #?????????????????? | | ????# #?????????????????? | | ????# #?????????????????? | | ????# #?????????????????? | | ????# #?????????????????? | | ????# +?????????????????? | | ????#### #????????????????## | | ???????# #????????????????# | | ?#######/### #????????????????# | | ?# # #????????????????# | | ?# + #????????????????+ | | ?# ! # #????????????????# | | ?# ! + #????????????????# | | ?# [ ## ###????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 310 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyCloakArray Manual? 0 Play Time 00:53:21 Cumulative 59.6 hours Start 2020.06.04 @ 22:21:48 End 2020.06.04 @ 23:14:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eb9e375-a8c0-4854-a01b-a9b5d9e8850b