Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.07 @ 20:49:28 Player: V_ Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (478) 478 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 3037 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Sensor Array Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Beam Rifle Improved Light Cannon > --- INVENTORY -------- Sensor Array Signal Interpreter Hacking Suite Small Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 28 | 8 5 4 5 . 1 5 Power 3 | 1 . 1 . . . 1 Engine 1 | 1 . . . . . . Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 2 2 2 . . . Treads . | . . . . . . . Leg 6 | 2 . 2 2 . . . Wheel . | . . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 4 | 3 . 1 . . . . Device 1 | 1 . . . . . . Storage 1 | 1 . . . . . . Processor 2 | 1 . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 3 . 3 . 1 4 Energy Gun 5 | 2 . . 1 . . 2 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 4 | . 2 . . . . 2 Ballistic Cannon 2 | . . . 1 . 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . . . . 12 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 5 | . . . . . . 5 Highest Loss Streak 10 | . . . . . . 10 Average Slot Usage (%) 95 | . 98 100 86 100 100 57 Engine 3 | . 14 . . . . . Core 8 | . . 13 11 11 11 2 Leg 31 | . 16 26 33 44 44 24 Hover 2 | . 10 1 . . . . Device 12 | . 14 14 11 11 11 7 Processor 12 | . 14 14 11 11 11 11 Energy Gun 8 | . 17 . 2 11 11 3 Energy Cannon 4 | . 4 14 8 . . . Ballistic Gun 5 | . 4 14 8 . . 3 Ballistic Cannon 4 | . . . 1 11 11 5 Naked Turns . | . . . . . . . Heaviest Build 14 | 12 11 11 12 12 13 14 Greatest Support 54 | 20 20 34 54 54 54 54 Greatest Overweight (x) 4 | . 2 . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 2 | 2 2 3 3 4 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 2 3 4 4 4 4 3 Class Distribution -------------------- 78% | Mutant 11% | Scavenger-Mutant 9% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 709 | 280 101 82 94 31 22 99 Remotely . | . . . . . . . Salvage Created 1149 | 200 380 234 128 140 . 67 Parts 85 | 18 25 14 12 9 . 7 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 5 | . 2 . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 2 2 5 . . 1 Guns 4 | . 1 . 2 . . 1 Cannons 6 | . 1 2 3 . . . Classes Destroyed 11 | 3 4 1 2 . . 1 Worker 6 | 2 3 . . 1 . . Builder 3 | . . 3 . . . . Tunneler 7 | 4 1 . . 2 . . Hauler 1 | . 1 . . . . . Recycler 5 | 1 2 1 . 1 . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . . 3 . . . Grunt 5 | . 2 2 1 . . . Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 5 | 5 4 2 3 4 . 1 Combat Bots Only 3 | . 1 2 3 . . 1 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1499 | . 90 26 256 . . 1127 Core 454 | . 22 26 47 . . 359 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 122 | 16 35 10 20 9 . 32 Largest 2 | 2 2 2 2 2 . 1 Hottest 91 | 90 90 80 91 91 . 40 Shots Fired 207 | 32 69 20 36 18 . 32 Gun 151 | 32 48 10 20 9 . 32 Cannon 56 | . 21 10 16 9 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 86 | . 21 10 20 9 . 26 Thermal 121 | 32 48 10 16 9 . 6 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 5 7 13 5 6 . 7 Robot Miss Streak 4 | 3 3 1 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 118 | 15 35 14 19 12 . 23 Core Hits 45 | 8 14 9 6 4 . 4 Critical Hits 2 | . . . 1 . . 1 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1887 | 165 509 268 325 161 . 459 Guns 1254 | 165 301 94 147 88 . 459 Cannons 625 | . 208 174 174 69 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 8 | . . . 4 4 . . Kinetic 857 | . 138 94 164 69 . 392 Thermal 1022 | 165 371 174 157 88 . 67 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Effects 3 | . . . 1 . 2 . Message Errors 3 | . . . 1 . 2 . Overload Shots . | . . . . . . . Overflow Damage 7 | . 7 . . . . . Projectiles 7 | . 7 . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . 2 1 . . Kicked 3 | . . . 2 1 . . Crushed . | . . . . . . . Highest Temperature 330 | 330 186 96 48 135 . . Average Temperature 65 | 139 55 36 24 64 . . Received Heat Transfer 429 | . 48 . 51 . . 330 Effects 1 | 1 . . . . . . Matter Decay 1 | 1 . . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 3 . 2 . . . Heat Transferred 2435 | 458 902 370 333 222 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 155 | 35 126 103 155 80 . . Average Influence 19 | 3 26 51 45 76 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 6 . 16 . . 8 Peak Tracking Total 5 | . 1 . 5 . . 4 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 4 1 . . . . Successful 5 | . 4 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Recall Assault 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 1 . 4 1 Highest-Rated Group 152 | . . 16 16 . 152 41 Highest-Rated Ally 41 | . . 16 16 . 41 41 Total Orders . | . . . . . . . Ally Attacks 10 | . . . 1 . . 9 Total Damage 208 | . . . . . . 208 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5949 | 2908 718 589 390 235 909 200 Spaces Moved 2611 | 411 424 454 256 166 726 174 Core 151 | 21 6 . . . . 124 Treads . | . . . . . . . Legs 2069 | 390 82 399 256 166 726 50 Wheels . | . . . . . . . Hover 391 | . 336 55 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 125 125 125 50 Average Speed 110 | 116 69 121 125 125 125 72 Slowest Speed 250 | 120 150 130 126 125 125 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 21 44 62 25 42 58 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5464 | 2809 778 474 287 175 727 214 Wait 2666 | 2363 301 . . . . 2 Move 2605 | 410 423 453 255 165 725 174 Hop . | . . . . . . . Pick Up 19 | 10 5 2 2 . . . Fast Attach 15 | . 5 3 3 . 1 3 Attach 13 | 8 . 1 2 . . 2 Detach 4 | 1 . 2 . . . 1 Swap . | . . . . . . . Drop 17 | 1 9 3 3 . 1 . Fire 122 | 16 35 10 20 9 . 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 2 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 2909 | -11/Scrapyard | Entered Materials 2910 | -10/Materials | Build established: Mutant 3564 | -10/Materials | Discovered new exit (range 9) 3627 | -10/Materials | Entered Mines 3651 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3718 | -10/Mines | Discovered new exit (range 5) 3780 | -10/Mines | Discovered new exit (range 16) 3818 | -10/Mines | Learned location of Mines (-9) 3859 | -10/Mines | Assembled infested the area 3870 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4130 | -10/Mines | Learned location of Storage (-9) 4216 | -10/Mines | Entered Materials 4216 | -9/Materials | Accompanied by 1 ally 4216 | -9/Materials | Evolved 2 slots: Propulsion x2 4562 | -9/Materials | Discovered new exit (range 12) 4606 | -9/Materials | Entered Mines 4674 | -9/Mines | Discovered new exit (range 7) 4787 | -9/Mines | Learned Materials garrison access intel 4826 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4841 | -9/Mines | Entered Zion 4870 | -7/Zion | Learned Factory trap positions 4905 | -7/Zion | Build established: Scavenger-Mutant 4943 | -7/Zion | Given A8's code to call for help 5007 | -7/Zion | System corruption cleaned by Quarantine Array 5308 | -7/Zion | Imprinted 5310 | -7/Zion | Declared Zion's savior 5594 | -7/Zion | Build established: Messiah-Mutant 5736 | -7/Zion | Discovered new exit (range 9) 5750 | -7/Zion | Entered Proximity Caves 5750 | -6/Proximity Caves | Accompanied by 1 ally 5869 | -6/Proximity Caves | Core integrity fell below 50% 5890 | -6/Proximity Caves | Core integrity fell below 20% 5924 | -6/Proximity Caves | Lost 10 parts (1p4n1u4w) 5943 | -6/Proximity Caves | Spotted B-75 Beast 5950 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05861_ Slug penetrates Wall. 05863_ Slug penetrates G-50 Soldier. 05867_ Slug penetrates Wall. 05869_ Slug penetrates G-50 Soldier. 05875_ Slug penetrates Wall. 05878_ Aluminum Leg destroyed. 05879_ Slug penetrates G-50 Soldier. 05881_ Slug penetrates Wall. 05882_ Gauss Rifle destroyed. 05882_ Aluminum Leg destroyed. 05884_ Sml. Laser destroyed. 05891_ Acquired 56 matter. 05891_ Imp. Terrain Scanner destroyed. 05892_ Acquired Neutrino Core. 05893_ Neutrino Core destroyed. 05903_ Acquired 28 matter. 05940_ Searching scrap... 05940_ Found 25 Matter. 05940_ Found Humpback. 05940_ Found Adv. ECM Suite. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????## ????????????????????????? | | ???????????????????#### ????????????????????????? | | ??????????????????## ##??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# BB @####???????????????????? | | ??????????????????## BB #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ##???????????????????? | | ???????????????????# ##???????????????????? | | ???????????????????####### #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# ;#???????????????????? | | ?????????????????????????# #####????????????????? | | ?????????????????????????#! #????????????????? | | ?????????????????????????#% ## #????????????????? | | ?????????????????????????#! #? #????????????????? | | ?????????????????????????# #?? #????????????????? | | ?????????????????????????# #?? #????????????????? | | ?????????????????????????# #???#????????????????? | | ?????????????????????????# #????????????????????? | | ???????????????########### #????????????????????? | | ???????????????# #????????????????????? | | ????????????##?# #????????????????????? | | ???????????## ## ###########????????????????????? | | ???????????# # #??????????????????????????????? | | ???????????# # #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????## #########??????????????????????? | | ????????????## #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MachineImpactProjector Manual? 0 Play Time 00:32:23 Cumulative 2.2 hours Start 2020.04.07 @ 20:14:51 End 2020.04.07 @ 20:49:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e3cb47c-a26e-433b-9ce6-a108c7dbfebb