Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.27 @ 21:39:17 // Winter2019/RPGLIKE Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (3590) 3590 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-661) -661 TOTAL SCORE: 7549 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 60 Friendly Fire -761 Cogmind --------- Core Integrity 0/600 Matter 464/750 Energy 661/860 System Corruption 10% Temperature Cool (918) Movement Walking (185) Ox2 Location -6/Waste Parts ------- > --- POWER (4) -------- Nuclear Core Cooled Deuterium Engine Enhanced Nuclear Core Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Sensor Array Improved Targeting Computer Target Analyzer Kinecellerator Improved Power Shielding > --- WEAPON (8) ------- Autogun Autogun Enhanced Autogun Enhanced Autogun Precision Assault Rifle Flak Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Light Fission Core Antimatter Reactor Assault Rifle Autogun Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core Cooled Deuterium Engine Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Targeting Computer Target Analyzer Kinecellerator Improved Power Shielding > --- WEAPON ----------- Autogun Autogun Enhanced Autogun Enhanced Autogun Precision Assault Rifle Flak Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Fission Core Antimatter Reactor Assault Rifle Autogun Flak Gun [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Sensor Array Processor Improved Targeting Computer Protection Core Shielding Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Slots Evolved 18 | 4 . 1 4 1 1 . 2 4 1 Power 3 | 1 . . . . . . . 2 . Propulsion 3 | 1 . . . . 1 . . 1 . Utility 5 | 1 . . 2 . . . 2 . . Weapon 7 | 1 . 1 2 1 . . . 1 1 Parts Attached 58 | 9 5 2 11 1 4 2 19 1 4 Power 14 | 2 1 . 5 . . . 4 . 2 Engine 11 | 2 1 . 5 . . . 3 . . Core 3 | . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 11 | 2 1 . 2 . 2 2 1 . 1 Treads . | . . . . . . . . . . Leg 11 | 2 1 . 2 . 2 2 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 2 . 1 2 . 1 . 6 . . Device 5 | . . . . . 1 . 4 . . Storage . | . . . . . . . . . . Processor 3 | . . . 2 . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | 2 . 1 . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 21 | 3 3 1 2 1 1 . 8 1 1 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 3 1 1 1 1 . 5 1 1 Ballistic Cannon 4 | . . . 1 . . . 3 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 6 . . Parts Lost 1 | . . . . . . . 1 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . 1 . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . Average Slot Usage (%) 98 | . 99 100 99 100 98 100 97 86 95 Engine 14 | . 25 22 15 14 13 13 7 4 4 Core 1 | . . . . . . . 2 4 11 Leg 18 | . 25 22 16 14 19 20 16 14 15 Device 5 | . . . . . 1 6 15 14 13 Processor 6 | . . . 9 14 9 6 6 9 9 Protection 14 | . 25 22 16 14 13 13 8 4 4 Ballistic Gun 28 | . 24 32 32 34 33 33 23 18 22 Ballistic Cannon 6 | . . . 7 7 6 6 10 14 13 Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 14 18 22 37 39 40 40 55 57 77 Greatest Support 55 | 20 20 20 30 15 35 50 55 35 35 Greatest Overweight (x) 4 | 4 1 1 3 2 2 1 1 1 2 Average Overweight (x) . | 2 . . 1 2 1 . . 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | . 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 4 2 5 5 5 Average Carried 3 | . 2 4 4 4 2 1 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 4 1 2 5 4 5 Class Distribution -------------------- 42% | Hacker-Executioner 34% | Hacker-Gunner 21% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Executioner | -9/Mines Hacker-Executioner | -8/Materials Hacker-Executioner | -7/Factory Hacker-Executioner | -7/Storage Hacker-Executioner | -6/Factory Generator-Executioner | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Matter Collected 4691 | 217 405 200 1755 109 165 82 1270 113 375 Remotely . | . . . . . . . . . . Salvage Created 4433 | . 526 309 1631 16 105 . 1092 . 754 Parts 242 | . 31 8 97 4 23 . 69 . 10 Haulers Intercepted 8 | . . . 4 . . . 4 . . Recyclers Shooed 5 | . 4 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Combat Hostiles Destroyed 79 | . 10 6 27 2 5 1 26 . 2 Melee 1 | . . . . . . . 1 . . Guns 53 | . 10 6 20 2 5 1 7 . 2 Cannons 25 | . . . 7 . . . 18 . . Classes Destroyed 15 | . 4 . 7 . 1 . 2 . 1 Worker 5 | . . . 5 . . . . . . Builder 7 | . 1 . 3 . 1 . 2 . . Hauler 8 | . . . 4 . . . 4 . . Recycler 5 | . 1 . 3 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 3 | . . . 2 . 1 . . . . Drone 5 | . . . . . . . 5 . . Watcher 6 | . 1 . 3 . . . 2 . . Swarmer 6 | . . . 2 2 . . 2 . . Grunt 51 | . 10 6 19 . 4 . 12 . . Brawler 1 | . . . 1 . . . . . . Sentry 13 | . . . 5 . . . 8 . . Hunter 3 | . . . . . 1 1 1 . . Programmer 3 | . . . . . . . 3 . . Compactor 2 | . . . . . . . . . 2 Thug 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 4 2 9 2 3 1 5 . 1 Combat Bots Only 4 | . 3 2 4 2 2 1 3 . 1 Max Kills in Single Turn 3 | . 2 1 3 1 1 1 3 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Damage Taken 2727 | . 342 106 333 12 142 9 1675 . 108 Core 1989 | . 247 68 241 9 108 7 1201 . 108 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 1435 | . 174 54 136 5 108 7 951 . . Core Remaining (%) 79 | 100 . 93 . 98 100 . 6 . . Volleys Fired 239 | . 44 15 62 2 13 2 95 . 6 Largest 8 | . 2 3 5 6 6 6 6 . 8 Hottest 264 | . 46 69 136 156 156 156 218 . 264 Shots Fired 879 | . 88 45 297 12 71 12 307 . 47 Gun 660 | . 88 45 238 10 58 10 182 . 29 Cannon 219 | . . . 59 2 13 2 125 . 18 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 879 | . 88 45 297 12 71 12 307 . 47 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 43 | . 19 26 25 3 17 11 36 . 43 Robot Miss Streak 8 | . 4 2 8 . 6 1 5 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 525 | . 71 32 178 2 38 7 164 . 33 Core Hits 251 | . 27 9 83 3 24 5 92 . 8 Critical Hits 8 | . . . . . . . 5 . 3 Critical Kills 5 | . . . . . . . 3 . 2 Critical Parts Destroyed 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9266 | . 928 536 2758 37 489 88 3654 . 776 Guns 6132 | . 928 525 2172 26 320 61 1624 . 476 Cannons 2923 | . . . 578 . 114 27 1904 . 300 Explosions 50 | . . . . . 50 . . . . Melee . | . . . . . . . . . . Ramming 161 | . . 11 8 11 5 . 126 . . Kinetic 9055 | . 928 525 2750 26 434 88 3528 . 776 Thermal 50 | . . . . . 50 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 . 10 Average Corruption 1 | . . . . . . . 1 . 5 Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . . . . 12 . 5 Message Errors 3 | . . . . . . . 3 . . Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . 4 . . Data Loss (minor) 4 | . . . . . . . 4 . . Targeting Errors 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 41 | . . . 4 . . . 37 . . Projectiles 41 | . . . 4 . . . 37 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 31 | . . . 11 . 2 . 18 . . Impact . | . . . . . . . . . . Kinetic 27 | . . . 11 . 2 . 14 . . Secondary 4 | . . . . . . . 4 . . Self-Inflicted Damage 38 | . . 5 . 2 2 . 29 . . Shots . | . . . . . . . . . . Rammed 15 | . . 1 . 2 1 . 11 . . Targets Rammed 31 | . . 1 1 3 2 . 24 . . Kicked 16 | . . . 1 1 1 . 13 . . Crushed . | . . . . . . . . . . Highest Temperature 918 | . 89 249 589 234 441 234 646 . 918 Average Temperature 174 | . 31 90 208 120 200 125 166 . 226 Received Heat Transfer 1125 | . 297 93 126 . 99 . 510 . . Effects 94 | . . . 34 . 4 . 45 . 11 Shutdowns 29 | . . . 11 . 3 . 10 . 5 Energy Bleed 7 | . . . 1 . . . 3 . 3 Interference 23 | . . . 4 . . . 19 . . Matter Decay 7 | . . . 2 . . . 4 . 1 Short Circuit 5 | . . . 2 . 1 . 1 . 1 Damage (minor) 3 | . . . 1 . . . 2 . . Damage (major) 18 | . . . 12 . . . 6 . . Damage (core) 2 | . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Peak Influence 532 | . 180 136 532 108 250 145 315 7 5 Average Influence 115 | . 79 54 263 85 108 116 111 7 2 Maximum Alert Level 2 | . . . 2 . 1 . 1 . . Low Security (%) 83 | 100 100 100 31 100 88 100 83 100 100 Level 1 13 | . . . 48 . 11 . 16 . . Level 2 3 | . . . 19 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 1 6 . 3 1 9 . . Investigation 11 | . 1 1 1 . 3 1 4 . . Extermination 3 | . . . . . . . 3 . . Reinforcement 7 | . . . 5 . . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Distress Signals 4 | . . . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 15 7 41 4 7 1 31 . 2 Peak Tracking Total 4 | . 4 2 4 2 2 1 3 . 1 Tactical Retreats 6 | . 1 1 1 1 . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Traps Triggered 3 | . 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Machines Disabled 12 | . . . 1 2 5 . 4 . . Max in Single Turn 3 | . . . 1 2 3 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Machines Accessed 21 | . 5 1 1 . 5 1 8 . . Terminals 18 | . 5 . 1 . 5 1 6 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 75 | . 22 1 6 . 21 4 21 . . Successful 55 | . 19 1 3 . 17 3 12 . . Failed 20 | . 3 . 3 . 4 1 9 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 67 | . 22 . 6 . 21 4 14 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 50 | . 19 1 3 . 17 3 7 . . Record 9 | . 5 . . . 3 . 1 . . Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open Door 4 | . . 1 . . . . 3 . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . Alert Level 5 | . 2 . . . 3 . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . Security Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Reinforcement Status 2 | . . . . . 1 . 1 . . Recall Investigation 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Registered Components 2 | . 1 . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 5 | . . . 1 . 2 1 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 . . Scan Component 3 | . . . . . . . 3 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . 1 . 5 1 6 . . Full Trace Events 13 | . 3 . 1 . 4 1 4 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 82 | . . . . . . . 82 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Total Allies 3 | . . . . 3 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 62 | . . . . 62 62 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . 10 2 . . . . Total Damage 221 | . . . . 199 22 . . . . Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 16 | . . . . . . . 16 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Turns Passed 5681 | 98 639 906 943 670 353 218 1659 73 122 Spaces Moved 2970 | 46 378 561 446 366 190 113 769 47 54 Core 40 | 40 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2930 | 6 378 561 446 366 190 113 769 47 54 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 150 126 126 155 155 Average Speed 148 | 184 121 149 158 180 151 135 137 155 175 Slowest Speed 250 | 250 150 150 210 180 180 150 155 155 185 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . Exploration Rate (%) 44 | 4 64 99 41 74 23 3 96 2 39 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . . 8 . . Terrain Destroyed 39 | . . . . . 12 . 21 . 6 Melee . | . . . . . . . . . . Projectile 27 | . . . . . . . 21 . 6 AOE 12 | . . . . . 12 . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Total 3792 | 55 474 602 561 371 229 172 1208 48 72 Wait 348 | . 32 16 12 . . 48 234 . 6 Move 2962 | 45 377 560 445 365 189 112 768 47 54 Hop . | . . . . . . . . . . Pick Up 12 | . 2 1 2 . . . 5 . 2 Fast Attach 33 | 9 4 1 4 . 1 1 10 . 3 Attach 11 | . . 1 4 1 3 . . 1 1 Detach 3 | . 3 . . . . . . . . Swap 14 | . 1 . 3 . . 1 9 . . Drop 23 | 1 2 1 5 . 3 1 10 . . Fire 239 | . 44 15 62 2 13 2 95 . 6 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 31 | . . 1 1 3 2 . 24 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 116 | . 9 6 23 . 18 7 53 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 99 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Discovered exit to Materials (range 4) 300 | -10/Materials | Build established: Hacker-Mutant 609 | -10/Materials | Discovered exit to Materials (range 13) 615 | -10/Materials | Identified exit to Mines 738 | -10/Materials | Entered Mines 740 | -10/Mines | Reached level 2 746 | -10/Mines | Upgraded with Weapon slot (x1) 1052 | -10/Mines | Build established: Hacker-Gunner 1083 | -10/Mines | Discovered exit to Materials (range 11) 1137 | -10/Mines | Learned Materials stockpile data 1221 | -10/Mines | Discovered exit to Materials (range 14) 1232 | -10/Mines | Met a Derelict shopkeep closing up shop 1269 | -10/Mines | Learned location of Storage (-7) 1644 | -10/Mines | Entered Materials 1646 | -9/Materials | Reached level 3 1646 | -9/Materials | Reached level 4 1650 | -9/Materials | Upgraded with Weapon slot (x2) 1948 | -9/Materials | Reached level 5 1960 | -9/Materials | Upgraded with Utility slot (x2) 2151 | -9/Materials | Reached level 6 2160 | -9/Materials | Identified exit to Materials 2160 | -9/Materials | Discovered exit to Materials (range 16) 2432 | -9/Materials | Identified exit to Mines 2432 | -9/Materials | Discovered exit to Mines (range 16) 2587 | -9/Materials | Entered Mines 2589 | -9/Mines | Reached level 7 2600 | -9/Mines | Upgraded with Weapon slot (x1) 2781 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2902 | -9/Mines | Discovered exit to Materials (range 10) 2906 | -9/Mines | Build established: Hacker-Executioner 2916 | -9/Mines | Learned location of Zion (-6) 3141 | -9/Mines | Received a Mining Laser from a helpful Derelict 3257 | -9/Mines | Entered Materials 3257 | -8/Materials | Accompanied by 2 allies 3259 | -8/Materials | Reached level 8 3262 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3270 | -8/Materials | Upgraded with Propulsion slot (x1) 3510 | -8/Materials | Identified exit to Factory 3510 | -8/Materials | Discovered exit to Factory (range 17) 3610 | -8/Materials | Entered Factory 3612 | -7/Factory | Reached level 9 3612 | -7/Factory | Reached level 10 3755 | -7/Factory | Identified exit to Storage 3755 | -7/Factory | Discovered exit to Storage (range 15) 3828 | -7/Factory | Entered Storage 3830 | -7/Storage | Reached level 11 3837 | -7/Storage | Upgraded with Utility slot (x2) 4150 | -7/Storage | Repaired Kinecellerator 4207 | -7/Storage | Repaired Imp. Power Shielding 4300 | -7/Storage | Reached level 12 4749 | -7/Storage | Crushed by falling debris 4749 | -7/Storage | Core integrity fell below 50% 4769 | -7/Storage | Crushed by falling debris 4769 | -7/Storage | Core integrity fell below 20% 5119 | -7/Storage | Reached level 13 5368 | -7/Storage | Build established: Hacker-Mutant 5473 | -7/Storage | Identified exit to Factory 5473 | -7/Storage | Discovered exit to Factory (range 8) 5487 | -7/Storage | Entered Factory 5488 | -6/Factory | Core integrity fell below 50% 5488 | -6/Factory | Core integrity fell below 20% 5489 | -6/Factory | Reached level 14 5494 | -6/Factory | Upgraded with Power slot (x2) 5494 | -6/Factory | Upgraded with Propulsion slot (x1) 5494 | -6/Factory | Upgraded with Weapon slot (x1) 5560 | -6/Factory | Sucked down chute 5560 | -6/Factory | Entered Waste 5562 | -6/Waste | Reached level 15 5567 | -6/Waste | Upgraded with Weapon slot (x1) 5575 | -6/Waste | EMP discharged 5577 | -6/Waste | Spotted C-40 Crusher 5578 | -6/Waste | Destroyed C-40 Crusher 5651 | -6/Waste | Spotted C-40 Crusher 5653 | -6/Waste | Destroyed C-40 Crusher 5659 | -6/Waste | Spotted C-40 Crusher 5675 | -6/Waste | EMP discharged 5675 | -6/Waste | System corruption reached 10% 5683 | -6/Waste | Core destroyed Last Messages --------------- 05658_ Overheating: Energy bleed (-206). 05660_ System corrupted: Matter fused (-10). 05665_ ALERT: Foreign system detected. Charging EMP. 05675_ Imp. Cooling System fried beyond repair. 05675_ System corrupted (+5). 05675_ Hvy. Treads fried beyond repair. 05675_ Imp. Propulsion Shielding fried beyond repair. 05677_ System corrupted: Heat flow error (+172). 05678_ Power failure, Enh. Nuclear Core shutdown. 05678_ Overheating: Energy bleed (-180). 05679_ Power failure, Fission Core shutdown. 05679_ Overheating: Matter decay (-90). 05680_ Slug penetrates C-40 Crusher. 05682_ Power failure, Nuclear Core shutdown. 05682_ Overheating: Short circuit. 05682_ Broken Enh. Autogun permanently disabled. 05682_ System corrupted: Enh. Autogun targeting data glitched. 05682_ Slug penetrates C-40 Crusher. 05683_ Power failure, Cld. Deuterium Engine shutdown. 05683_ Overheating: Core damaged (-108). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????? ??????????? | | ??????????????????????# ???????? #?????????? | | ??????????????????????# ???????? #?#???????? | | ??????????????????????# #??????# ## ???????? | | ????????????????????### ##????## #"###?????? | | ????????????????????# ?????? ??????? | | ????????????????????# ?????? != ???????? | | ????????????????????? ?????? !%= ????????? | | ?????????????????????? ?????? * ?????????? | | ??????????????????????# #??????# #?????????? | | ??????????????????????# #??????# #?????????? | | ??????????????????????# #??????# #?????????? | | ??????????????????????# #??????# #?????????? | | ????????????????????### ######## #?????????? | | ????????????????????# CC #?????????? | | ????????????????????# @ CC #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????### ######;# ;?????????? | | ????????############??# #??????# #?????????? | | ????????# #??# #??????# #?????????? | | ????????# #??# #??????# #?????????? | | ????????# #### #??????# #?????????? | | ????????# #??????# #?????????? | | ????????# #??????# #?????????? | | ????????# #??????# #?????????? | | ????????# ! #??????# #?????????? | | ????????# #### #??????# #?????????? | | ????????# #??# " #????? #?????????? | | ????????# #??# ###????? #?????????? | | ????????############??# #??????? ??????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 52 Energy Capacity 860 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Levels Raised 14 | . . 1 4 1 1 2 3 1 1 XP Earned 27090 | 6000 1270 1250 6098 1029 2200 2843 4700 1500 200 XP Spent 26550 | 5750 . 800 6700 1700 1200 . 3100 5000 2300 Upgrades 32 | 9 . 1 12 1 2 . 2 4 1 Power Slot 3 | 1 . . . . . . . 2 . Propulsion Slot 3 | 1 . . . . 1 . . 1 . Utility Slot 5 | 1 . . 2 . . . 2 . . Weapon Slot 7 | 1 . 1 2 1 . . . 1 1 Matter Storage 9 | . . . 8 . 1 . . . . Inventory Capacity 5 | 5 . . . . . . . . . Protomatter Created 1321 | . 134 48 333 20 286 46 454 . . Integrity Restored 2209 | . 158 144 482 . 370 131 924 . . Core 1319 | . 134 144 278 . 117 7 639 . . Parts 890 | . 24 . 204 . 253 124 285 . . Protomatter Decayed 484 | . 79 . 162 20 81 . 142 . . Game ------ Seed NullFlyingWarhead Manual? 0 Play Time 00:49:50 Cumulative 723.6 hours Start 2019.12.27 @ 20:48:43 End 2019.12.27 @ 21:39:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 566 Rogue 62 Adventurer 0 Explorer 504 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07f4f655-53e8-41a4-92c6-c7d72205d0bb