Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.20 @ 01:59:32 Player: Shintak Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (5968) 5968 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 10739 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Power Amplifier Weight Redist. System Structural Scanner Machine Analyzer Targeting Computer Core Analyzer Reaction Control System Shield Generator Improved System Shield Beam Rifle Heavy Assault Rifle Flak Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Backup Power VII > --- PROPULSION ------- Light Treads Light Treads Backup Propulsion VII > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Arc Projector Beam Rifle Phase Cannon Rocket Launcher > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Weight Redist. System Structural Scanner Machine Analyzer Targeting Computer Core Analyzer Shield Generator Improved System Shield Gatling Laser Heavy Assault Rifle Shotgun Mini Grenade Launcher Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Backup Power VII Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Backup Propulsion VII Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 . 2 . . 2 Power 2 | . . 1 . 1 . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 2 | . . 1 . . . 1 . . . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 115 | 7 9 23 . 19 21 10 8 . 18 Power 25 | 1 3 7 . 4 6 . 2 . 2 Engine 19 | 1 2 7 . 3 4 . 1 . 1 Core 6 | . 1 . . 1 2 . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 7 . 4 4 1 2 . 3 Treads 17 | 2 . 3 . 4 4 1 2 . 1 Leg 1 | . . . . . . . . . 1 Wheel 2 | . . 2 . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 2 | . . 2 . . . . . . . Utility 28 | 1 3 6 . 3 5 5 1 . 4 Device 10 | . . 2 . . 2 2 . . 4 Storage 6 | 1 1 . . 2 . 2 . . . Processor 4 | . 1 2 . . . 1 . . . Hackware . | . . . . . . . . . . Protection 8 | . 1 2 . 1 3 . 1 . . Artifact . | . . . . . . . . . . Weapon 39 | 3 3 3 . 8 6 4 3 . 9 Energy Gun 12 | 1 . . . 1 1 3 1 . 5 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 16 | 2 2 3 . 3 5 1 . . . Ballistic Cannon 4 | . 1 . . 2 . . . . 1 Launcher 4 | . . . . 1 . . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Corrupted Parts 5 | . . . . 2 . 1 . . 2 System Corruption 15 | . . . . 7 . 3 . . 5 Parts Lost 47 | . . 4 . 4 6 3 9 . 21 Power 17 | . . 1 . 4 3 1 4 . 4 Propulsion 7 | . . 2 . . . . 2 . 3 Utility 8 | . . . . . 2 1 1 . 4 Weapon 15 | . . 1 . . 1 1 2 . 10 Highest Loss Streak 6 | . . 2 . 1 2 2 6 . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 1 9 14 15 19 18 19 16 13 12 Power . | . 1 1 1 . . 2 1 . . Propulsion 1 | . . 1 2 2 2 2 2 1 . Utility 7 | . 1 4 7 11 9 7 6 8 8 Weapon 5 | . 5 7 5 5 6 7 6 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 2 17 . 1 1 1 1 . 8 Power . | . . . . . . . . . . Propulsion 8 | . 2 4 . 1 . . 1 . . Utility 10 | . . 3 . . . . . . 7 Weapon 13 | . . 10 . . 1 1 . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 98 100 93 88 94 88 92 72 Engine 15 | . 13 20 22 21 20 18 15 15 7 Core 2 | . . . . . 2 2 1 . 4 Treads 12 | . 28 12 22 18 17 15 10 15 8 Flight 1 | . . 8 . . . . . . . Device 7 | . . 2 . . 3 8 14 7 10 Storage 12 | . 14 11 11 9 9 15 15 15 13 Processor 4 | . 3 15 22 15 1 3 . . . Protection 2 | . 10 4 . 2 9 . . 7 1 Energy Gun 5 | . 1 . . 1 2 15 9 7 5 Energy Cannon 1 | . . . . . . . . . 4 Ballistic Gun 10 | . 18 21 22 5 16 7 12 15 1 Ballistic Cannon 2 | . 7 . . 12 3 . . . 2 Launcher 5 | . . . . 6 1 2 7 7 9 Peak Build Rating 45 | 6 13 17 16 31 29 35 34 31 45 Average Rating 27 | 4 10 15 16 24 26 30 28 31 36 On Entrance 20 | . 6 11 16 16 28 28 34 31 31 Avg Prop Armor Cover (%) 6 | . . 5 . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 128 | 13 33 41 38 76 75 98 113 113 128 Greatest Support 48 | 40 40 43 43 44 48 48 42 40 40 Greatest Overweight (x) 35 | . . 12 . 1 3 2 26 2 35 Average Overweight (x) 2 | . . 1 . . 1 1 4 2 8 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Average Capacity 18 | 6 11 15 15 19 20 20 20 20 20 Most Carried 20 | 4 15 15 15 20 20 20 20 13 14 Average Carried 15 | 1 9 14 15 19 18 19 16 13 12 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Final Carried 20 | 3 14 15 15 20 18 20 13 13 13 Class Distribution -------------------- 25% | Gunner 19% | Scavenger-Skirmisher 19% | Mutant 8% | Skirmisher 7% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Matter Collected 4485 | 262 230 738 74 734 1065 204 512 . 666 Remotely . | . . . . . . . . . . Salvage Created 6495 | . 244 1277 88 1372 1538 293 383 . 1300 Parts 340 | . 14 103 1 48 85 15 14 . 60 Haulers Intercepted 4 | . . . . 2 1 . . . 1 Recyclers Shooed 4 | . . 2 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 10 5 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 124 | . 6 27 2 17 29 5 15 . 23 Guns 76 | . 6 24 2 3 23 2 8 . 8 Cannons 21 | . . 3 . 8 4 . . . 6 AOE 25 | . . . . 6 2 2 7 . 8 Classes Destroyed 15 | . 4 4 . 3 1 1 1 . 1 Worker 7 | . 1 . . 1 1 . . . 4 Builder 11 | . . 4 . 1 2 . . . 4 Tunneler 1 | . . 1 . . . . . . . Hauler 4 | . . . . 2 1 . . . 1 Recycler 7 | . . . . 4 3 . . . . Mechanic 1 | . . . . . . 1 . . . Operator 2 | . . . . . 2 . . . . Watcher 9 | . 3 2 . 3 1 . . . . Swarmer 18 | . 3 . . . 5 . 9 . 1 Grunt 65 | . 3 20 2 11 13 3 3 . 10 Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . 1 . . . . 1 . . Sentry 28 | . . 6 . 4 11 2 1 . 4 Hunter 5 | . . . . 2 . . . . 3 Programmer 5 | . . . . . . . . . 5 Best Kill Streak 7 | . 4 5 2 7 7 4 6 . 4 Combat Bots Only 6 | . 3 4 2 3 4 3 6 . 3 Max Kills in Single Turn 3 | . 1 2 1 3 2 1 2 . 3 Gunslinging 1 | . . 1 . . 1 . . . . Exploded 2 | . . . . 1 1 1 2 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Hostile Shots Fired 1094 | . 33 149 11 83 199 52 147 . 420 Missed 347 | . 9 45 3 27 63 22 55 . 123 Hits 747 | . 24 104 8 56 136 30 92 . 297 Melee 3 | . . . . . . . 3 . . Projectile 744 | . 24 104 8 56 136 30 89 . 297 Critical Strikes 26 | . . 4 . 3 4 . 2 . 13 Actively Blocked 2 | . . 1 . . 1 . . . . Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 9019 | . 224 1065 76 963 1809 522 990 . 3370 Core 1800 | . 43 190 36 86 290 208 88 . 859 Absorbed by Shields 102 | . . 102 . . . . . . . Redirected to Shielding 252 | . . 23 . . 191 38 . . . Ignored by Resistances 2782 | . 68 340 23 272 517 121 298 . 1143 Regen/Repaired (Parts) 148 | . . . . . 86 . . . 62 Core Remaining (%) 62 | 100 82 . 43 . 31 . . 57 . Volleys Fired 338 | . 24 85 6 42 87 12 25 . 57 Largest 4 | . 2 2 2 3 3 4 4 . 4 Hottest 345 | . 56 56 46 138 138 200 169 . 345 Shots Fired 822 | . 48 170 12 121 193 36 82 . 160 Gun 580 | . 46 159 12 40 151 32 65 . 75 Cannon 152 | . 2 11 . 53 29 . . . 57 Launcher 90 | . . . . 28 13 4 17 . 28 Special . | . . . . . . . . . . Kinetic 552 | . 48 170 12 86 164 7 38 . 27 Thermal 123 | . . . . 7 16 25 8 . 67 Explosive 45 | . . . . . . . 17 . 28 Electromagnetic 102 | . . . . 28 13 4 19 . 38 Robot Hit Streak 28 | . 12 28 7 17 20 23 19 . 26 Robot Miss Streak 4 | . 1 4 1 4 3 4 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 3 . . 6 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . Shots Hit Robots 549 | . 37 119 11 75 124 28 53 . 102 Core Hits 315 | . 17 56 4 46 65 15 37 . 75 Critical Kills 4 | . . 3 . . 1 . . . . Critical Parts Destroyed 3 | . . 1 . 1 1 . . . . Critical Strikes 14 | . . 4 . 4 3 . . . 3 Burn 6 | . . . . 2 1 . . . 3 Destroy 7 | . . 4 . 1 2 . . . . Blast 1 | . . . . 1 . . . . . Melee Attacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13027 | . 471 2082 167 2415 2583 676 1479 . 3154 Guns 6396 | . 426 1838 167 504 1594 465 697 . 705 Cannons 2528 | . 45 243 . 819 413 . . . 1008 Explosions 4036 | . . . . 1053 576 211 782 . 1414 Melee . | . . . . . . . . . . Ramming 67 | . . 1 . 39 . . . . 27 Kinetic 6748 | . 471 2081 167 1226 1904 52 486 . 361 Thermal 1889 | . . . . 97 103 499 108 . 1082 Explosive 2039 | . . . . 66 . . 732 . 1241 Electromagnetic 2284 | . . . . 987 576 125 153 . 443 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . 9 13 3 3 3 23 Average Corruption 5 | . . . . 5 11 3 3 3 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 282 | . . . . 37 61 7 77 7 93 Message Errors 69 | . . . . 9 19 1 14 2 24 Matter Fused 67 | . . . . 8 13 1 18 1 26 Heat Flow Errors 24 | . . . . 3 2 1 10 . 8 Energy Discharges 35 | . . . . 5 7 . 7 . 16 Parts Rejected 4 | . . . . . 1 . 1 . 2 Parts Fused 5 | . . . . 2 . . 2 . 1 Data Loss (minor) 40 | . . . . 3 7 2 17 2 9 Data Loss (major) 16 | . . . . 2 5 1 2 2 4 Misfires 10 | . . . . 1 3 1 4 . 1 Alerts 8 | . . . . 2 2 . 2 . 2 Weapon Failures 4 | . . . . 2 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 295 | . . . . 75 98 17 7 . 98 Projectiles 70 | . . . . . 22 . . . 48 Explosions 225 | . . . . 75 76 17 7 . 50 Melee . | . . . . . . . . . . Knockbacks 11 | . . . . 5 4 . . . 2 Impact 1 | . . . . 1 . . . . . Kinetic 10 | . . . . 4 4 . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 975 | . . . . 227 236 191 189 . 132 Shots 44 | . . . . 11 12 7 6 . 8 Rammed 21 | . . 2 . 5 . . . . 14 Targets Rammed 21 | . . 2 . 5 . . . . 14 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 637 | . 35 110 35 355 452 637 266 . 469 Average Temperature 116 | . 10 24 25 110 130 247 84 . 132 Received Heat Transfer 3157 | . 138 652 57 459 918 117 183 . 633 Effects 38 | . . . . 2 10 18 . . 8 Shutdowns 14 | . . . . . 3 6 . . 5 Energy Bleed 5 | . . . . 1 . 4 . . . Interference 11 | . . . . . 6 2 . . 3 Short Circuit 2 | . . . . 1 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 4 | . . . . . . 4 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 4 | . . . . . . . 1 . 3 Combat Hostiles 3 | . . . . . . . 1 . 2 Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . . 6 1 . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Melted 11 | . . . . 1 . 2 . . 8 Heat Transferred 3822 | . . . . 370 333 1020 198 . 1901 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . . . 5 2 3 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Maximum Alert Level 1 | . . . . . 1 . . . 1 Low Security (%) 95 | 100 100 100 100 100 66 100 . . 99 Level 1 4 | . . . . . 33 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 285 | . 83 111 50 180 285 77 . . 209 Initial 61 | . . . 3 . 48 61 . . . Average 43 | . 15 23 7 53 155 20 . . 24 Influence Increases 4120 | . 195 749 50 770 961 189 340 . 866 Destroy 0b10 Robot/C 2480 | . 120 540 40 340 580 100 300 . 460 Destroy 0b10 Robot/NC 210 | . 20 35 . 55 50 5 . . 45 Destroy Leader 686 | . 36 154 10 110 154 30 40 . 152 Successful Hack 104 | . 18 9 . 6 29 . . . 42 Disable Machine 288 | . . 9 . 108 54 36 . . 81 Destroy Structure 217 | . 1 2 . 91 34 18 . . 71 Lose Combat Pursuer 135 | . . . . 60 60 . . . 15 Influence Decreases 4120 | . 195 738 61 634 938 348 340 . 866 Entered New Map 194 | . . . 8 . 88 98 . . . Time Decay 3655 | . 195 708 53 604 790 220 300 . 785 Lost Part 271 | . . 30 . 30 60 30 40 . 81 Squads Dispatched 25 | . 1 4 . 2 3 2 . . 13 Investigation 7 | . 1 1 . 1 2 1 . . 1 Extermination 8 | . . . . . . 1 . . 7 Reinforcement 10 | . . 3 . 1 1 . . . 5 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 7 | . . 1 . 1 1 . . . 4 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Distress Signals 7 | . . 3 . 2 2 . . . . Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 153 | . 9 32 2 24 39 5 15 . 27 Peak Tracking Total 7 | . 3 4 2 3 7 3 3 . 3 Tactical Retreats 6 | . . . . 3 2 . . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Traps Triggered 11 | . 1 1 . 3 2 . . . 4 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Machines Disabled 32 | . . 1 . 12 6 4 . . 9 Max in Single Turn 3 | . . 1 . 2 2 2 . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Machines Accessed 18 | . 3 4 . 2 5 1 2 . 1 Terminals 9 | . 2 2 . 2 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 1 . . 2 1 . . 1 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . 5 11 . 9 19 3 4 . 3 Successful 35 | . 5 8 . 4 11 1 4 . 2 Failed 19 | . . 3 . 5 8 2 . . 1 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 4 7 . 9 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations 19 | . 1 1 . . 11 3 . . 3 Recycling Units 3 | . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 4 4 . 4 4 . 4 . . Record 9 | . . 2 . 2 2 . 3 . . Prototype ID Bank 3 | . 2 . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Assault Status 2 | . . 1 . . 1 . . . . Recall Investigation 2 | . . . . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . 1 1 . . 7 1 . . 2 Scan Component 8 | . . 1 . . 5 1 . . 1 Repair 3 | . . . . . 2 . . . 1 Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . Process 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 4 . 2 5 1 . . 1 Full Trace Events 12 | . 1 2 . 2 5 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . 1 Time 127 | . . . . . 113 . . . 14 Parts Recycled 1 | . . 1 . . . . . . . Recycled Matter 175 | . . 175 . . . . . . . Retrieved Matter 330 | . . 330 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Active Infowar (turns) 11007 | . 203 1666 307 1326 299 749 3961 . 2496 Optics 3502 | . 203 1666 307 1326 . . . . . Terrain 4710 | . . . . . . 749 3961 . . Structural 299 | . . . . . 299 . . . . Jamming 2496 | . . . . . . . . . 2496 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Turns Passed 16718 | 90 842 2378 307 1779 1581 777 4312 186 4466 Spaces Moved 4515 | 57 458 851 136 640 513 221 971 59 609 Core 221 | 14 . 5 . . . . 101 . 101 Treads 4012 | 43 458 591 136 640 513 221 870 59 481 Legs 1 | . . . . . . . . . 1 Wheels 21 | . . 21 . . . . . . . Hover 26 | . . . . . . . . . 26 Flight 234 | . . 234 . . . . . . . Fastest Speed 50 | 50 160 100 160 160 225 232 312 320 320 Average Speed 321 | 132 160 231 160 231 228 291 423 320 646 Slowest Speed 1800 | 160 160 650 160 240 385 312 1350 320 1800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 12 | . . 10 . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 54 47 37 49 58 4 74 13 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 365 | . . . . 96 28 20 135 . 86 Melee . | . . . . . . . . . . Projectile 26 | . . . . 8 6 . . . 12 AOE 339 | . . . . 88 22 20 135 . 74 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Total 5903 | 68 522 1099 214 838 760 324 1115 58 905 Wait 687 | . 3 58 73 103 114 72 95 . 169 Move 4506 | 56 457 850 135 639 512 220 970 58 609 Hop . | . . . . . . . . . . Pick Up 105 | 3 19 40 . 15 10 5 5 . 8 Fast Attach 41 | 6 . 2 . 5 7 3 3 . 15 Attach 26 | 1 . 5 . 2 3 3 6 . 6 Detach 2 | 1 . . . . . . . . 1 Swap 81 | 1 11 20 . 14 19 6 4 . 6 Drop 81 | . 8 37 . 12 8 3 7 . 6 Fire 338 | . 24 85 6 42 87 12 25 . 57 Melee 1 | . . . . 1 . . . . . Ram 9 | . . 1 . . . . . . 8 Kick . | . . . . . . . . . . Crush 12 | . . 1 . 5 . . . . 6 Escape Stasis 14 | . . . . . . . . . 14 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 8) 725 | -10/Materials | Discovered new exit (range 17) 933 | -10/Materials | Entered another Materials area 933 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3010 | -9/Materials | Build established: Scavenger-Mutant 3125 | -9/Materials | Discovered new exit (range 5) 3278 | -9/Materials | Discovered new exit (range 17) 3311 | -9/Materials | Entered Mines 3499 | -9/Mines | Core integrity fell below 50% 3590 | -9/Mines | Discovered new exit (range 7) 3618 | -9/Mines | Entered Materials 3618 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4546 | -8/Materials | Build established: Scavenger-Gunner 4584 | -8/Materials | Discovered new exit (range 11) 4923 | -8/Materials | Build established: Gunner 5397 | -8/Materials | Entered Storage 5525 | -8/Storage | System corruption reached 10% 5900 | -8/Storage | Repaired Adv. EMP Blaster 6017 | -8/Storage | Build established: Tank 6064 | -8/Storage | Core integrity fell below 50% 6672 | -8/Storage | Build established: Mutant 6954 | -8/Storage | Discovered new exit (range 10) 6978 | -8/Storage | Entered Factory 6978 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7314 | -7/Factory | Build established: Scavenger-Skirmisher 7545 | -7/Factory | Discovered new exit (range 7) 7755 | -7/Factory | Entered Lower Caves 8838 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8909 | -7/Lower Caves | Lost 6 parts (2p2n2w) 9192 | -7/Lower Caves | Build established: Skirmisher 10373 | -7/Lower Caves | Entered an active Warlord outpost 10508 | -7/Lower Caves | Learned Factory trap positions 10508 | -7/Lower Caves | Learned Research stockpile data 10579 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10839 | -7/Lower Caves | Identified exit to Lower Caves 11877 | -7/Lower Caves | Learned 8 Factory zone layouts 12004 | -7/Lower Caves | Build established: Scavenger-Gunner 12067 | -7/Lower Caves | Entered another Lower Caves area 12227 | -7/Lower Caves | Discovered new exit (range 8) 12253 | -7/Lower Caves | Entered Factory 12253 | -6/Factory | Evolved 2 slots: Propulsion x2 12254 | -6/Factory | Identified exit to Factory 12255 | -6/Factory | Loaded intel: 104 trap records 12323 | -6/Factory | Build established: Scavenger-Tank 12783 | -6/Factory | Repaired Imp. Deuterium Engine 13296 | -6/Factory | Lost 3 parts (1n2w) 13344 | -6/Factory | Build established: Gunner 16434 | -6/Factory | Lost 3 parts (1p2u) 16484 | -6/Factory | Build established: Pyromaniac-Gunner 16506 | -6/Factory | System corruption reached 10% 16585 | -6/Factory | Lost 4 parts (4w) 16597 | -6/Factory | Core integrity fell below 50% 16672 | -6/Factory | Core integrity fell below 20% 16719 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Y-54 Guardian heat spikes uncontrollably. Y-54 Guardian heat damages core (-12). System corrupted: Matter fused (-6). Hvy. Plasma Cannon destroyed. DG:H3VG,OH3SSP&EO#5GI Thermic Laser destroyed. #Y5JB 3CRX DNJJA65KVRG|BQK System corrupted: Matter fused (-5). System corrupted: Component data lost. System corrupted: Heat flow error (+126). Slammed into P-60 Hacker. MG&UX,LXFRZT2>FBO,C7KLE7O7DU5L,D6JGQT7 Slammed into P-60 Hacker. Imp. Actuator Array destroyed. Slammed into P-60 Hacker. System corrupted: Heat flow error (+220). Slammed into P-60 Hacker. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########?? | | ????????????????????????????????????????# #?? | | ???#?############???????????????????????# #?? | | ???# #???????????????????????# """ #?? | | ???# """ """ #???????????????????????# Y" #?? | | ???# """ """ #???????????????????????# """ #?? | | ???# """ """ #???????????????????????# #?? | | ???# ############################+##### | | ???# + p@ k % | | ???# ############################ ##### | | ???# [ #??????????????????????????# #???? | | ???# ! #????????????????????????### ###?? | | ???# #????????????????????????# #?? | | ???# #???????????????########## #?? | | ???# + ?????????????? #?? | | ####### # #####?????????????########## #?? | | #?????????????? #???# #?? | | #?????????????? ######"###### | | ###" "????????? # | | ???????? # """ """ """ | | ????????S # """ """ """ | | """" """" """????????"" # """ """ """ | | """" """" ""?????????"" # | | ####### """" """"?????????????????????????????? | | #?????# ??????????????????????????????? | | #?????# ??????????????????????????????? | | #?????#^ ????????????^????????????????? | | #?????#^ ????????????????????????????? | | #?????#^ ""????????????????????????????? | | #?????#^ "?????????????????????????????? | | #?????#^ "?????????????????????????????? | | #?????#^ ????????????????????????????? | | #?????##########^ "??????^??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 39 Energy Capacity 795 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. EMP Blaster | 4% | -8/Storage Imp. Deuterium Engine | 22% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Construction Begets Destruction Fitting Room Ghost 'Em It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer Overwhelming Part-time Mechanic Power Corrupts Remodeling Resistances Are Futile Risk Taker Shopping List Spot Them First System Compromised That Tickles There's More Where That Came From Tourist Uninvited Guest Universal Adapter Well Done Challenges ------------ None Game ------ Seed SchematicMetaSubcomponent Manual? 0 Play Time 01:37:37 Cumulative 2.3 hours Start 2025.12.20 @ 00:22:20 End 2025.12.20 @ 01:59:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55806496-4a5c-4668-9321-765bbde47514